#include int main(void) { // All sizes are multiples of 16 -- no slop. int* x = realloc(NULL, 800); // equivalent to malloc(800), and ends up int* y __attribute__((unused)); // calling Valgrind's (and Massif's) malloc x = realloc(x, 800); // same size x = realloc(x, 400); // smaller x = realloc(x, 1200); // bigger y = realloc(x+10, 1600); // bogus realloc x = realloc(x, 0); // equivalent to free(x), and ends up // calling Valgrind's (and Massif's) free return 0; }