/* For a long time (from Valgrind 1.0 to 1.9.6, AFAICT) when realloc() was called and made a block smaller, or didn't change its size, the ExeContext of the block was not updated; therefore any errors that referred to it would state that it was allocated not by the realloc(), but by the previous malloc() or whatever. While this is true in one sense, it is misleading and not what you'd expect. This test demonstrates this -- 'x' and 'y' are unchanged and shrunk, and their ExeContexts should be updated upon their realloc(). I hope that's clear. */ #include int main(void) { int* x = malloc(5); int* y = malloc(10); int* z = malloc(2); int a, b, c; x = realloc(x, 5); // same size y = realloc(y, 5); // make smaller z = realloc(z, 5); // make bigger a = (x[5] == 0xdeadbeef ? 1 : 0); b = (y[5] == 0xdeadbeef ? 1 : 0); c = (z[5] == 0xdeadbeef ? 1 : 0); return a + b + c; }