/* Program to check that the FP stuff underlying these common FP functions isn't too badly broken. Carefully kludged to print the same answers on different platforms (even when run natively). */ #include #include int main ( void ) { double d; float f; int i; const double tinyD = 0.0000000001; const double tinyF = 0.0001; /* -------------------- any arg -------------------- */ d = -2.0; for (i = 0; i < 41; i++) { printf("floorD(%+20.13e) = %+20.13e\n", d, floor(d)); d += 0.1-tinyD; } f = -2.0; for (i = 0; i < 41; i++) { printf("floorF(%+20.4e) = %+20.4e\n", (double)f, (double)floorf(f)); f += 0.1-tinyF; } d = -2.0; for (i = 0; i < 41; i++) { printf(" ceilD(%+20.13e) = %+20.13e\n", d, ceil(d)); d += 0.1-tinyD; } f = -2.0; for (i = 0; i < 41; i++) { printf(" ceilF(%+20.4e) = %+20.4e\n", (double)f, (double)ceilf(f)); f += 0.1-tinyF; } d = -2.0; for (i = 0; i < 41; i++) { printf(" sinD(%+20.13e) = %+20.13e\n", d, sin(d)); d += 0.1-tinyD; } f = -2.0; for (i = 0; i < 41; i++) { printf(" sinF(%+20.4e) = %+20.4e\n", (double)f, (double)sinf(f)); f += 0.1-tinyF; } d = -2.0; for (i = 0; i < 41; i++) { printf(" cosD(%+20.13e) = %+20.13e\n", d, cos(d)); d += 0.1-tinyD; } f = -2.0; for (i = 0; i < 41; i++) { printf(" cosF(%+20.4e) = %+20.4e\n", (double)f, (double)cosf(f)); f += 0.1-tinyF; } d = -2.0; for (i = 0; i < 41; i++) { printf(" tanD(%+20.13e) = %+20.13e\n", d, tan(d)); d += 0.1-tinyD; } f = -2.0; for (i = 0; i < 41; i++) { printf(" tanF(%+20.4e) = %+20.4e\n", (double)f, (double)tanf(f)); f += 0.1-tinyF; } d = -2.0; for (i = 0; i < 41; i++) { printf(" expD(%+20.13e) = %+20.13e\n", d, exp(d)); d += 0.1-tinyD; } f = -2.0; for (i = 0; i < 41; i++) { printf(" expF(%+20.4e) = %+20.4e\n", (double)f, (double)expf(f)); f += 0.1-tinyF; } /* -------------------- >= 0 arg -------------------- */ d = 0.0; for (i = 0; i < 21; i++) { printf(" sqrtD(%+20.13e) = %+20.13e\n", d, sqrt(d)); d += 0.1-tinyD; } f = 0.0; for (i = 0; i < 21; i++) { printf(" sqrtF(%+20.4e) = %+20.4e\n", (double)f, (double)sqrtf(f)); f += 0.1-tinyF; } d = 0.0; for (i = 0; i < 21; i++) { printf(" logD(%+20.13e) = %+20.13e\n", d, log(d)); d += 0.1-tinyD; } f = 0.0; for (i = 0; i < 21; i++) { printf(" logF(%+20.4e) = %+20.4e\n", (double)f, (double)logf(f)); f += 0.1-tinyF; } d = 0.0; for (i = 0; i < 21; i++) { printf("log10D(%+20.13e) = %+20.13e\n", d, log10(d)); d += 0.1-tinyD; } f = 0.0; for (i = 0; i < 21; i++) { printf("log10F(%+20.4e) = %+20.4e\n", (double)f, (double)log10f(f)); f += 0.1-tinyF; } /* -------------------- -1 .. +1 arg -------------------- */ d = -1.0; for (i = 0; i < 21; i++) { printf(" asinD(%+20.13e) = %+20.13e\n", d, asin(d)); d += 0.1-tinyD; } f = -1.0; for (i = 0; i < 21; i++) { printf(" asinF(%+20.4e) = %+20.4e\n", (double)f, (double)asinf(f)); f += 0.1-tinyF; } /* acos(double) seems very prone to accuracy loss near the end of the range (arg --> +1.0). Hence is different from the rest to stop it getting so close to 1.0. */ d = -1.0; for (i = 0; i < 21; i++) { printf(" acosD(%+20.13e) = %+20.10e\n", d, acos(d)); d += 0.1 - 1000.0*tinyD; } f = -1.0; for (i = 0; i < 21; i++) { printf(" acosF(%+20.4e) = %+20.4e\n", (double)f, (double)acosf(f)); f += 0.1-tinyF; } d = -1.0; for (i = 0; i < 21; i++) { printf(" atanD(%+20.13e) = %+20.13e\n", d, atan(d)); d += 0.1-tinyD; } f = -1.0; for (i = 0; i < 21; i++) { printf(" atanF(%+20.4e) = %+20.4e\n", (double)f, (double)atanf(f)); f += 0.1-tinyF; } d = -1.0; for (i = 0; i < 21; i++) { printf("atan2D(%+20.13e) = %+20.13e\n", d, atan2(d, 1.0)); d += 0.1-tinyD; } f = -1.0; for (i = 0; i < 21; i++) { printf("atan2F(%+20.4e) = %+20.4e\n", (double)f, (double)atan2f(f,1.0)); f += 0.1-tinyF; } return 0; }