#include #include #include "valgrind.h" /* As wrap4.c, but also throw in various calls to another redirected function (malloc) to check that that doesn't screw anything up. */ typedef struct _Lard { struct _Lard* next; char stuff[999]; } Lard; Lard* lard = NULL; static int ctr = 0; void addMoreLard ( void ) { Lard* p; ctr++; if ((ctr % 3) == 1) { p = malloc(sizeof(Lard)); p->next = lard; lard = p; } } static int fact1 ( int n ); static int fact2 ( int n ); /* This is needed to stop gcc4 turning 'fact' into a loop */ __attribute__((noinline)) int mul ( int x, int y ) { return x * y; } int fact1 ( int n ) { addMoreLard(); if (n == 0) return 1; else return mul(n, fact2(n-1)); } int fact2 ( int n ) { addMoreLard(); if (n == 0) return 1; else return mul(n, fact1(n-1)); } int I_WRAP_SONAME_FNNAME_ZU(NONE,fact1) ( int n ) { int r; OrigFn fn; VALGRIND_GET_ORIG_FN(fn); printf("in wrapper1-pre: fact(%d)\n", n); addMoreLard(); CALL_FN_W_W(r, fn, n); addMoreLard(); printf("in wrapper1-post: fact(%d) = %d\n", n, r); if (n >= 3) r += fact2(2); return r; } int I_WRAP_SONAME_FNNAME_ZU(NONE,fact2) ( int n ) { int r; OrigFn fn; VALGRIND_GET_ORIG_FN(fn); printf("in wrapper2-pre: fact(%d)\n", n); addMoreLard(); CALL_FN_W_W(r, fn, n); addMoreLard(); printf("in wrapper2-post: fact(%d) = %d\n", n, r); return r; } /* --------------- */ int main ( void ) { int r; Lard *p, *p_next; printf("computing fact1(7)\n"); r = fact1(7); printf("fact1(7) = %d\n", r); printf("allocated %d Lards\n", ctr); for (p = lard; p; p = p_next) { p_next = p->next; free(p); } return 0; }