#include void frustum_example() { float near = 1.7f; float far = 567.0f; float left = -3.5f; float right = 2.0f; float top = 0.9f; float bottom = -1.3f; Imath::Frustumf frustum (near, far, left, right, top, bottom, false); Imath::M44f m = frustum.projectionMatrix(); Imath::V3f p (1.0f, 1.0f, 1.0f); Imath::V2f s = frustum.projectPointToScreen (p); assert (s.equalWithAbsError (Imath::V2f (-0.345455f, -1.36364f), 0.0001f)); }