# Building and Installation ## Download To build the latest release of OpenEXR, begin by downloading the source from the GitHub Releases page: https://github.com/AcademySoftwareFoundation/releases. To build from the latest development version, which may not be stable, clone the GitHub repo and build from the master branch: % git clone https://github.com/AcademySoftwareFoundation/openexr You can alternatively download the repository tarball file either via a browser, or on the Linux/macOS via the command line using ``wget`` or ``curl``: % curl -L https://github.com/AcademySoftwareFoundation/openexr/tarball/master | tar xv In the instructions that follow, we will refer to the top-level directory of the source code tree as ``$source_directory``. ## Prerequisites Make sure these are installed on your system before building OpenEXR: * OpenEXR requires CMake version 3.12 or newer * C++ compiler that supports C++11 * Zlib (auto compiled if not found) * Imath (auto compiled if not found) The instructions that follow describe building OpenEXR with CMake. Note that as of OpenEXR 3, the Gnu autoconf bootstrap/configure build system is no longer supported. ## Linux/macOS Quick Start To build via CMake, first choose a location for the build directory, which we will refer to as ``$build_directory``. % mkdir $build_directory % cd $build_directory % cmake $source_directory % make % make install Note that the CMake configuration prefers to apply an out-of-tree build process, since there may be multiple build configurations (i.e. debug and release), one per folder, all pointing at once source tree, hence the ``$build_directory`` noted above, referred to in CMake parlance as the *build directory*. You can place this directory wherever you like. See the CMake Configuration Options section below for the most common configuration options especially the install directory. Note that with no arguments, as above, ``make install`` installs the header files in ``/usr/local/include``, the object libraries in ``/usr/local/lib``, and the executable programs in ``/usr/local/bin``. ## Windows Quick Start Under Windows, if you are using a command line-based setup, such as cygwin, you can of course follow the above. For Visual Studio, cmake generators are "multiple configuration", so you don't even have to set the build type, although you will most likely need to specify the install location. Install Directory By default, ``make install`` installs the headers, libraries, and programs into ``/usr/local``, but you can specify a local install directory to cmake via the ``CMAKE_INSTALL_PREFIX`` variable: % cmake .. -DCMAKE_INSTALL_PREFIX=$install_directory ## Porting Application from OpenEXR v2 to v3 See the [porting guide](https://github.com/AcademySoftwareFoundation/Imath/blob/master/docs/PortingGuide2-3.md) for details about differences from previous releases and how to address them. Also refer to the porting guide for details about changes to Imath. ## Library Names By default the installed libraries follow a pattern for how they are named. This is done to enable multiple versions of the library to be installed and targeted by different builds depending on the needs of the project. A simple example of this would be to have different versions of the library installed to allow for applications targeting different VFX Platform years to co-exist. If you are building dynamic libraries, once you have configured, built, and installed the libraries, you should see the following pattern of symlinks and files in the install lib folder: libHalf.so -> libHalf-$LIB_SUFFIX.so libHalf-$LIB_SUFFIX.so -> libHalf-$LIB_SUFFIX.so.$SO_MAJOR_VERSION libHalf-$LIB_SUFFIX.so.$SO_MAJOR_VERSION -> libHalf-$LIB_SUFFIX.so.$SO_FULL_VERSION libHalf-$LIB_SUFFIX.so.$SO_FULL_VERSION (actual file) You can configure the LIB_SUFFIX, although it defaults to the library major and minor version, so in the case of a 2.3 library, it would default to 2_3. You would then link your programs against this versioned library to have maximum safety (i.e. `-lHalf-2_3`), and the pkg-config and cmake configuration files included with find_package should set this up. ## Sub-Libraries OpenEXR consists of a number of libraries - OpenEXR, OpenEXRUtil, IlmThread, Iex, and IexMath. To build and install OpenEXR, take care to set the ``CMAKE_SYSTEM_PREFIX`` to the directory in which you installed any custom Imath and/or zlib and ``CMAKE_INSTALL_PREFIX`` to the directory in which to install OpenEXR: % mkdir $build_directory % cd $build_directory % cmake -DCMAKE_SYSTEM_PREFIX=$install_directory \ -DCMAKE_INSTALL_PREFIX=$install_directory \ $source_directory/OpenEXR % cmake --build . --target install --config Release The libraries in OpenEXR follow the standard cmake setting of ``BUILD_SHARED_LIBS`` to control whether to build static or shared libraries. Please see cmake/OpenEXRSetup.cmake for other customization options. ## Custom Namespaces If you are interested in controlling custom namespace declarations or similar options, you are encouraged to look at the ``CMakeLists.txt`` infrastructure. The settings can be found in ``cmake/OpenEXRSetup.cmake``. As per usual, these settings can also be seen and/or edited using any of the various gui editors for working with cmake such as ``ccmake``, ``cmake-gui``, as well as some of the IDEs in common use. ## Cross Compiling / Specifying Specific Compilers When trying to either cross-compile for a different platform, or for tasks such as specifying a compiler set to match the VFX reference platform (https://vfxplatform.com/), cmake provides the idea of a toolchain which may be useful instead of having to remember a chain of configuration options. It also means that platform-specific compiler names and options are out of the main cmake file, providing better isolation. A toolchain file is simply just a cmake script that sets all the compiler and related flags and is run very early in the configuration step to be able to set all the compiler options and such for the discovery that cmake performs automatically. These options can be set on the command line still if that is clearer, but a theoretical toolchain file for compiling for VFX Platform 2015 is provided in the source tree at cmake/Toolchain-Linux-VFX_Platform15.cmake which will hopefully provide a guide how this might work. For cross-compiling for additional platforms, there is also an included sample script in cmake/Toolchain-mingw.cmake which shows how cross compiling from Linux for Windows may work. The compiler names and paths may need to be changed for your environment. More documentation: * Toolchains: https://cmake.org/cmake/help/v3.12/manual/cmake-toolchains.7.html * Cross compiling: https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/ ## CMake Configuration Options The default CMake configuration options are stored in ``cmake/OpenEXRSetup.cmake``. To see a complete set of option variables, run: % cmake -LAH $source_directory You can customize these options three ways: 1. Modify the ``.cmake`` files in place. 2. Use the UI ``cmake-gui`` or ``ccmake``. 2. Specify them as command-line arguments when you invoke cmake. ### Verbose Output Options: * **CMAKE\_EXPORT\_COMPILE\_COMMANDS** Enable/Disable output of compile commands during generation. Default is OFF. * **CMAKE\_VERBOSE\_MAKEFILE** Echo all compile commands during make. Default is OFF. ### Compiler Options: * **OPENEXR\_CXX\_STANDARD** C++ standard to compile against. This obeys the global ``CMAKE_CXX_STANDARD`` but doesn’t force the global setting to enable sub-project inclusion. Default is ``14``. ### Library Naming Options: * **OPENEXR\_LIB\_SUFFIX** Append the given string to the end of all the OpenEXR libraries. Default is ``-_`` version string. Please see the section on library names ### Namespace Options: * **OPENEXR\_IMF\_NAMESPACE** Public namespace alias for OpenEXR. Default is ``Imf``. * **OPENEXR\_INTERNAL\_IMF\_NAMESPACE** Real namespace for OpenEXR that will end up in compiled symbols. Default is ``Imf\_\_``. * **OPENEXR\_NAMESPACE\_CUSTOM** Whether the namespace has been customized (so external users know) * **IEX\_NAMESPACE** Public namespace alias for Iex. Default is ``Iex``. * **IEX\_INTERNAL\_NAMESPACE** Real namespace for Iex that will end up in compiled symbols. Default is ``Iex\_\_``. * **IEX\_NAMESPACE\_CUSTOM** Whether the namespace has been customized (so external users know) * **ILMTHREAD\_NAMESPACE** Public namespace alias for IlmThread. Default is ``IlmThread``. * **ILMTHREAD\_INTERNAL\_NAMESPACE** Real namespace for IlmThread that will end up in compiled symbols. Default is ``IlmThread\_\_``. * **ILMTHREAD\_NAMESPACE\_CUSTOM** Whether the namespace has been customized (so external users know) * **BUILD\_TESTING** Build the testing tree. Default is ON. Note that this causes the test suite to be compiled, but it is not executed. * **OPENEXR\_RUN\_FUZZ\_TESTS** Controls whether to include the fuzz tests (very slow). Default is OFF. ### Additional CMake Options: See the cmake documentation for more information (https://cmake.org/cmake/help/v3.12/) * **CMAKE\_BUILD\_TYPE** For builds when not using a multi-configuration generator. Available values: ``Debug``, ``Release``, ``RelWithDebInfo``, ``MinSizeRel`` * **BUILD\_SHARED\_LIBS** This is the primary control whether to build static libraries or shared libraries / dlls (side note: technically a convention, hence not an official ``CMAKE\_`` variable, it is defined within cmake and used everywhere to control this static / shared behavior) * For forcing particular compilers to match VFX platform requirements ** CMAKE\_CXX\_COMPILER** ** CMAKE\_C\_COMPILER** ** CMAKE\_LINKER** All the related cmake compiler flags (i.e. CMAKE\_CXX_FLAGS, CMAKE_CXX_FLAGS_DEBUG) ** CMAKE\_INSTALL\_RPATH** For non-standard install locations where you don’t want to have to set ``LD_LIBRARY_PATH`` to use them ## Cmake Tips and Tricks: If you have ninja (https://ninja-build.org/) installed, it is faster than make. You can generate ninja files using cmake when doing the initial generation: % cmake -G “Ninja” .. If you would like to confirm compile flags, you don’t have to specify the verbose configuration up front, you can instead run % make VERBOSE=1