#pragma once #include <imf_array.h> #include "vfxpreopenexr-errors-private.h" #include <OpenEXR/ImfArray.h> #include <cstring> inline Imf_3_0::Array<float> const & to_cpp_ref( Imf_ArrayFloat_t const * rhs) { return *(reinterpret_cast<Imf_3_0::Array<float> const * >(rhs)); } inline Imf_3_0::Array<float> & to_cpp_ref( Imf_ArrayFloat_t * rhs) { return *(reinterpret_cast<Imf_3_0::Array<float> * >(rhs)); } inline Imf_3_0::Array<float> const * to_cpp( Imf_ArrayFloat_t const * rhs) { return reinterpret_cast<Imf_3_0::Array<float> const * >(rhs); } inline Imf_3_0::Array<float> * to_cpp( Imf_ArrayFloat_t * rhs) { return reinterpret_cast<Imf_3_0::Array<float> * >(rhs); } inline void to_c( Imf_ArrayFloat_t const * * lhs , Imf_3_0::Array<float> const & rhs) { *(lhs) = reinterpret_cast<Imf_ArrayFloat_t const * >(&(rhs)); } inline void to_c( Imf_ArrayFloat_t const * * lhs , Imf_3_0::Array<float> const * rhs) { *(lhs) = reinterpret_cast<Imf_ArrayFloat_t const * >(rhs); } inline void to_c( Imf_ArrayFloat_t * * lhs , Imf_3_0::Array<float> & rhs) { *(lhs) = reinterpret_cast<Imf_ArrayFloat_t * >(&(rhs)); } inline void to_c( Imf_ArrayFloat_t * * lhs , Imf_3_0::Array<float> * rhs) { *(lhs) = reinterpret_cast<Imf_ArrayFloat_t * >(rhs); } inline Imf_3_0::Array<char> const & to_cpp_ref( Imf_ArrayChar_t const * rhs) { return *(reinterpret_cast<Imf_3_0::Array<char> const * >(rhs)); } inline Imf_3_0::Array<char> & to_cpp_ref( Imf_ArrayChar_t * rhs) { return *(reinterpret_cast<Imf_3_0::Array<char> * >(rhs)); } inline Imf_3_0::Array<char> const * to_cpp( Imf_ArrayChar_t const * rhs) { return reinterpret_cast<Imf_3_0::Array<char> const * >(rhs); } inline Imf_3_0::Array<char> * to_cpp( Imf_ArrayChar_t * rhs) { return reinterpret_cast<Imf_3_0::Array<char> * >(rhs); } inline void to_c( Imf_ArrayChar_t const * * lhs , Imf_3_0::Array<char> const & rhs) { *(lhs) = reinterpret_cast<Imf_ArrayChar_t const * >(&(rhs)); } inline void to_c( Imf_ArrayChar_t const * * lhs , Imf_3_0::Array<char> const * rhs) { *(lhs) = reinterpret_cast<Imf_ArrayChar_t const * >(rhs); } inline void to_c( Imf_ArrayChar_t * * lhs , Imf_3_0::Array<char> & rhs) { *(lhs) = reinterpret_cast<Imf_ArrayChar_t * >(&(rhs)); } inline void to_c( Imf_ArrayChar_t * * lhs , Imf_3_0::Array<char> * rhs) { *(lhs) = reinterpret_cast<Imf_ArrayChar_t * >(rhs); } inline Imf_3_0::Array2D<float> const & to_cpp_ref( Imf_Array2DFloat_t const * rhs) { return *(reinterpret_cast<Imf_3_0::Array2D<float> const * >(rhs)); } inline Imf_3_0::Array2D<float> & to_cpp_ref( Imf_Array2DFloat_t * rhs) { return *(reinterpret_cast<Imf_3_0::Array2D<float> * >(rhs)); } inline Imf_3_0::Array2D<float> const * to_cpp( Imf_Array2DFloat_t const * rhs) { return reinterpret_cast<Imf_3_0::Array2D<float> const * >(rhs); } inline Imf_3_0::Array2D<float> * to_cpp( Imf_Array2DFloat_t * rhs) { return reinterpret_cast<Imf_3_0::Array2D<float> * >(rhs); } inline void to_c( Imf_Array2DFloat_t const * * lhs , Imf_3_0::Array2D<float> const & rhs) { *(lhs) = reinterpret_cast<Imf_Array2DFloat_t const * >(&(rhs)); } inline void to_c( Imf_Array2DFloat_t const * * lhs , Imf_3_0::Array2D<float> const * rhs) { *(lhs) = reinterpret_cast<Imf_Array2DFloat_t const * >(rhs); } inline void to_c( Imf_Array2DFloat_t * * lhs , Imf_3_0::Array2D<float> & rhs) { *(lhs) = reinterpret_cast<Imf_Array2DFloat_t * >(&(rhs)); } inline void to_c( Imf_Array2DFloat_t * * lhs , Imf_3_0::Array2D<float> * rhs) { *(lhs) = reinterpret_cast<Imf_Array2DFloat_t * >(rhs); }