extern crate victorem; use std::net::SocketAddr; use std::time::Duration; struct PingPongGame { id: u32, } impl victorem::Game for PingPongGame { fn handle_command( &mut self, delta_time: Duration, commands: Vec>, from: SocketAddr, ) -> victorem::ContinueRunning { for v in commands { println!( "From Client: {:?} {} {}", delta_time, from, String::from_utf8(v).unwrap_or(String::new()), ); } true } fn draw(&mut self, delta_time: Duration) -> Vec { self.id += 1; format!("Pong {} {:?}", self.id, delta_time).into_bytes() } } fn main() { let mut server = victorem::GameServer::new(PingPongGame { id: 0 }, 22222).unwrap(); server.run(); }