### [0.3.0] GPU-Allocator - Changed: HasRawWindowHandle and HasRawDisplayHandle are now trait bounds on VkInit functions. - Changed: env_logger only as dev-dep. - Changed: PhysicalDevice now reports all property limits. - Changed: Switch to gpu-allocator. - Added: Element offset for set_data on VMABuffer. - Added: Update after bind descriptors for pipeline builder. - Added: Crate features for linked or loaded Ash entry (default: loaded). - Fixed: Crash on startup with unsupported validation layers. ### [0.2.0] Restructure - Changed: All shader compilation functionality is now behind the `shader` feature to make shaderc an optional dependency. - Changed: Moved examples to separate crate: `vku-examples`. - Changed: Switched to vma crate for VMA implementation. - Added: More layout transitions, render texture creation helper. - Added: PipelineBuilder - see [integration test](tests/pipeline_builder.rs) for an example. ### [0.1.2] Build script fix ### [0.1.1] Egui example patch - Example egui renderer now features the color test window from https://www.egui.rs/#colors and passes. ## [0.1.0] Initial release