#version 3.6; #include "colors.inc" #include "metals.inc" #include "textures.inc" global_settings { max_trace_level 64 } camera { location <15,10,-30> right 0.04*x*image_width/image_height up 0.04*y look_at <0,0,0> } background{rgb 1} light_source{<-4,35,-20> color rgb <0.72,0.7,0.7>} light_source{<20,5,-10> color rgb <0.4,0.42,0.42>} #declare r=0.01; union{ #include "degenerate_v.pov" texture{T_Gold_3C} } sphere{<0,0,0>,0.5-r pigment{rgb <0.1,0.15,0.4>} finish{reflection 0.25 specular 0.4 ambient 0.6} }