#version 3.6; #include "colors.inc" #include "metals.inc" #include "textures.inc" global_settings { max_trace_level 64 } camera { location <1,2.5,-5> right 0.2*x*image_width/image_height up 0.2*y look_at <0,0,0> } background{rgb 1} light_source{<-0.8,3,-2> color rgb <0.77,0.75,0.75>} light_source{<2.5,1.2,-1.2> color rgb <0.38,0.40,0.40>} #declare r=0.002; union{ #include "degenerate2_m.pov" pigment{rgb <1,0.2,0.25>} finish{specular 0.2 ambient 0.42} } union{ #include "degenerate2_v.pov" texture{T_Gold_3C} }