#version 3.6; #include "colors.inc" #include "metals.inc" #include "textures.inc" global_settings { max_trace_level 64 } camera { location <2,-40,30> sky z right -0.155*x*image_width/image_height up 0.155*z look_at <0,0,0> } background{rgb 1} light_source{<-8,-20,30> color rgb <0.79,0.75,0.75>} light_source{<25,-12,12> color rgb <0.36,0.40,0.40>} #declare r=0.02; #declare s=0.2; union{ #include "loops1_m.pov" pigment{rgb <0.9,0.6,0.3>} finish{reflection 0.185 specular 0.3 ambient 0.42} } union{ #include "loops1_v.pov" pigment{rgb <0.9,0.4,0.45>} finish{specular 0.5 ambient 0.42} } union{ #include "loops2_m.pov" pigment{rgb <0.5,0.65,0.75>} finish{reflection 0.185 specular 0.3 ambient 0.42} } union{ #include "loops2_v.pov" pigment{rgb <0.42,0.42,0.75>} finish{specular 0.5 ambient 0.42} }