// Odd/even face coloring code // // Author : Chris H. Rycroft (LBL / UC Berkeley) // Email : chr@alum.mit.edu // Date : August 30th 2011 #include using namespace std; #include "voro++.hh" using namespace voro; // This function returns a random floating point number between 0 and 1 double rnd() {return double(rand())/RAND_MAX;} int main() { unsigned int i; double x,y,z,rsq,r; voronoicell v; // Initialize the Voronoi cell to be a cube of side length 2, centered // on the origin v.init(-1,1,-1,1,-1,1); // Cut the cell by 250 random planes which are all a distance 1 away // from the origin, to make an approximation to a sphere for(i=0;i<250;i++) { x=2*rnd()-1; y=2*rnd()-1; z=2*rnd()-1; rsq=x*x+y*y+z*z; if(rsq>0.01&&rsq<1) { r=1/sqrt(rsq);x*=r;y*=r;z*=r; v.plane(x,y,z,1); } } // Calculate the orders of the faces and the normal vectors vector f_vert; vector nor; v.face_orders(f_vert); v.normals(nor); // Output POV-Ray planes with textures based on whether a face is // composed of an odd or even number of edges const char* parity[2]={"even","odd"}; FILE *fp=safe_fopen("odd_even_pl.pov","w"); for(i=0;i,0.5 texture{t_%s}}\n" ,nor[3*i],nor[3*i+1],nor[3*i+2] ,parity[f_vert[i]&1]); fclose(fp); // Save the Voronoi cell as a spheres and cylinders v.draw_pov(0,0,0,"odd_even_v.pov"); }