#version 3.6; #include "colors.inc" #include "metals.inc" #include "textures.inc" global_settings { max_trace_level 64 } camera { location <30,-50,25> sky z up 0.15*z right -0.15*x*image_width/image_height look_at <0,0,2.8> } background{rgb 1} light_source{<-8,-20,30> color rgb <0.77,0.75,0.75>} light_source{<25,-12,12> color rgb <0.43,0.45,0.45>} #declare r=0.06; #declare rr=0.08; #declare f1=finish{reflection 0.15 specular 0.3 ambient 0.42} #declare t1=texture{pigment{rgbft <0.9,0.5,0.3,0,0.4>} finish{f1}} #declare t2=texture{pigment{rgb <0.9,0.35,0.25>} finish{f1}} union{ #include "polygons4_v.pov" } union{ #include "polygons_d.pov" texture{T_Silver_4B} }