#version 3.6; #include "colors.inc" #include "metals.inc" #include "textures.inc" // Right-handed coordinate system in which the z axis points upwards camera { location <20,-50,20> sky z right -0.34*x*image_width/image_height up 0.34*z look_at <0,0,0> } // White background background{rgb 1} // Two lights with slightly different colors light_source{<-8,-20,30> color rgb <0.77,0.75,0.75>} light_source{<20,-15,5> color rgb <0.38,0.40,0.40>} // Radius of the Voronoi cell network, and the particle radius #declare r=0.06; #declare s=0.48; // Particles union{ #include "cylinder_inv_p.pov" pigment{rgb <0.5,0.8,0.7>} finish{reflection 0.12 specular 0.3 ambient 0.42} } // Voronoi cells union{ #include "cylinder_inv_v.pov" pigment{rgb <0.1,0.3,0.9>} finish{specular 0.3 ambient 0.42} }