#version 3.6; #include "colors.inc" #include "metals.inc" #include "textures.inc" camera { location <5,-50,0> sky z right -0.62*x*image_width/image_height up 0.62*y look_at <5,0,0> } background{rgb 1} light_source{<-16,-30,30> color rgb <0.77,0.75,0.75>} light_source{<25,-16,8> color rgb <0.43,0.45,0.45>} #declare r=0.05; #declare s=0.5; union { #include "finite_sys_out.pov" pigment{rgb <0.9,0.9,0.3>} finish{reflection 0.2 specular 0.25 ambient 0.28 metallic} } union{ #include "finite_sys_in.pov" pigment{rgb <0.3,0.5,0.9>} finish{reflection 0.2 specular 0.25 ambient 0.28 metallic} }