# MagicaVoxel File Writer for Rust my conversion to Rust of my original c++ [MagicaVoxel File Writer](https://github.com/aiekick/MagicaVoxel_File_Writer) ### Sample code 1 : ```rust fn main() { let mut vox = vox_writer::VoxWriter::create_empty(); for i in 0..1000 { for j in 0..1000 { let cube_pos = f64::floor(f64::sin((i * i + j * j) as f64 / 50000.0) * 150.0) + 150.0; let cube_color = (i + j) % 255 + 1; vox.add_voxel(i, j, cube_pos as i32, cube_color); } } vox.save_to_file("output_voxwriter.vox".to_string()) .expect("Fail to save vox file"); } ``` you can generate that (previewed in [Magicavoxel](https://ephtracy.github.io/)) ![main](main.jpg) ### Sample code 2 : ```rust fn main() { let mut vox = vox_writer::VoxWriter::create_empty(); const SIZE:i32 = 1000; const ZOOM_XZ:f64 = 5.0; const ZOOM_Y:f64 = 5.0; const ITERATIONS:i32 = 5; fn mix(x:f64, y:f64, a:f64) -> f64 { x * (1.0 - a) + y * a } for i in 0..SIZE { let px = (i as f64 * 2.0 / SIZE as f64 - 1.0) * ZOOM_XZ; for k in 0..SIZE { let pz = (k as f64 * 2.0 / SIZE as f64 - 1.0) * ZOOM_XZ; let an = f64::atan2(px, pz); let cx = mix(0.2, -0.5, f64::sin(an * 2.0)); let cy = mix(0.5, 0.0, f64::sin(an * 3.0)); let path = f64::sqrt(px * px + pz * pz) - 3.0; for j in 0..SIZE { let mut rev_y = (j as f64 * 2.0 / SIZE as f64 - 1.0) * ZOOM_Y; let mut rev_x = path; let mut kk = 1.0; let mut hh = 1.0; for _idx in 0..ITERATIONS { hh *= 4.0 * kk; kk = rev_x * rev_x + rev_y * rev_y; if kk > 4.0 { break; } let tmp_x = rev_x; rev_x = rev_x * rev_x - rev_y * rev_y + cx; rev_y = 2.0 * tmp_x * rev_y + cy; } let df = f64::sqrt(kk / hh) * f64::log10(kk); if f64::abs(df) - 0.01 < 0.0 { let cube_color = ((f64::sin(rev_x + rev_y) * 0.5 + 0.5) * 6.0) as i32 + 249; vox.add_voxel(i, k, j, cube_color); // magicavoxel use the z as up axis } } } } vox.save_to_file("julia_revolute_voxwriter.vox".to_string()) .expect("Fail to save vox file"); } ``` you can generate that (previewed in [Magicavoxel](https://ephtracy.github.io/)) ![main2](main2.jpg)