# User ## Properties Name | Type | Description | Notes ------------ | ------------- | ------------- | ------------- **age_verification_status** | **String** | | **allow_avatar_copying** | **bool** | | [default to true] **badges** | Option<[**Vec**](Badge.md)> | | [optional] **bio** | **String** | | **bio_links** | **Vec** | | **current_avatar_image_url** | **String** | When profilePicOverride is not empty, use it instead. | **current_avatar_thumbnail_image_url** | **String** | When profilePicOverride is not empty, use it instead. | **current_avatar_tags** | **Vec** | | **date_joined** | [**String**](string.md) | | **developer_type** | [**models::DeveloperType**](DeveloperType.md) | | **display_name** | **String** | A users visual display name. This is what shows up in-game, and can different from their `username`. Changing display name is restricted to a cooldown period. | **friend_key** | **String** | | **friend_request_status** | Option<**String**> | | [optional] **id** | **String** | A users unique ID, usually in the form of `usr_c1644b5b-3ca4-45b4-97c6-a2a0de70d469`. Legacy players can have old IDs in the form of `8JoV9XEdpo`. The ID can never be changed. | **instance_id** | Option<**String**> | InstanceID can be \"offline\" on User profiles if you are not friends with that user and \"private\" if you are friends and user is in private instance. | [optional] **is_friend** | **bool** | Either their `friendKey`, or empty string if you are not friends. Unknown usage. | **last_activity** | **String** | Either a date-time or empty string. | **last_login** | **String** | Either a date-time or empty string. | **last_mobile** | Option<**String**> | | [optional] **last_platform** | **String** | This can be `standalonewindows` or `android`, but can also pretty much be any random Unity verison such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`. | **location** | Option<**String**> | WorldID be \"offline\" on User profiles if you are not friends with that user. | [optional] **note** | Option<**String**> | | [optional] **platform** | Option<**String**> | | [optional] **profile_pic_override** | **String** | | **profile_pic_override_thumbnail** | **String** | | **pronouns** | **String** | | **state** | [**models::UserState**](UserState.md) | | **status** | [**models::UserStatus**](UserStatus.md) | | **status_description** | **String** | | **tags** | **Vec** | | **traveling_to_instance** | Option<**String**> | | [optional] **traveling_to_location** | Option<**String**> | | [optional] **traveling_to_world** | Option<**String**> | | [optional] **user_icon** | **String** | | **username** | Option<**String**> | -| A users unique name, used during login. This is different from `displayName` which is what shows up in-game. A users `username` can never be changed.' **DEPRECATED:** VRChat API no longer return usernames of other users. [See issue by Tupper for more information](https://github.com/pypy-vrc/VRCX/issues/429). | [optional] **world_id** | Option<**String**> | WorldID be \"offline\" on User profiles if you are not friends with that user. | [optional] [[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)