CustomScenario { gameVersion = 1.10.1f1 campaignID = Refueling Practice campaignOrderIdx = 1 scenarioName = SEAD / MISSILE EVASION PRACTICE scenarioID = SAM Missile Evasion Practice scenarioDescription = Practice your SEAD / Missile evasion against an extremely protect sam system mapID = costaOeste vehicle = AV-42C multiplayer = True allowedEquips = gau-8;m230;h70-x7;h70-4x4;h70-x19;mk82x1;mk82x2;mk82x3;mk82HDx1;mk82HDx2;mk82HDx3;agm89x1;gbu38x1;gbu38x2;gbu38x3;gbu39x3;gbu39x4u;cbu97x1;hellfirex4;maverickx1;maverickx3;cagm-6;sidewinderx1;sidewinderx2;sidewinderx3;iris-t-x1;iris-t-x2;iris-t-x3;sidearmx1;sidearmx2;sidearmx3;marmx1;av42_gbu12x1;av42_gbu12x2;av42_gbu12x3;42c_aim9ex2;42c_aim9ex1; forceEquips = False normForcedFuel = 1 equipsConfigurable = True baseBudget = 200000 isTraining = False rtbWptID = refuelWptID = mpPlayerCount = 3 autoPlayerCount = True overrideAlliedPlayerCount = 0 overrideEnemyPlayerCount = 0 scorePerDeath_A = 0 scorePerDeath_B = 0 scorePerKill_A = 0 scorePerKill_B = 0 mpBudgetMode = Life rtbWptID_B = refuelWptID_B = separateBriefings = False baseBudgetB = 100000 infiniteAmmo = False infAmmoReloadDelay = 5 fuelDrainMult = 1 envName = day selectableEnv = False windDir = 0 windSpeed = 0 windVariation = 0 windGusts = 0 defaultWeather = 0 customTimeOfDay = 11 overrideLocation = False overrideLatitude = 26.4 overrideLongitude = 0 month = 1 day = 1 year = 2024 timeOfDaySpeed = 1 qsMode = Anywhere qsLimit = -1 WEATHER_PRESETS { } UNITS { UnitSpawner { unitName = SAM GROUP 4-1 RDR globalPosition = (95127.21484375, 277.6473388671875, 72291.755126953125) unitInstanceID = 0 unitID = MAD-4Radar rotation = (1.500444E-07, 270.9063, -9.485206E-06) spawnChance = 100 lastValidPlacement = (95127.21484375, 277.6473388671875, 72291.755126953125) editorPlacementMode = Ground spawnFlags = UnitFields { unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP 4-1 L-1 globalPosition = (97363.29736328125, 63.058837890625, 74402.973876953125) unitInstanceID = 1 unitID = MAD-4Launcher rotation = (-3.860047E-06, 245.9894, -8.665506E-06) spawnChance = 100 lastValidPlacement = (97363.29736328125, 63.058837890625, 74402.973876953125) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 0; allowReload = True reloadTime = 120 allowHOJ = True unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = MAD-4A Missile; } } UnitSpawner { unitName = SAM GROUP 4-1 L-2 globalPosition = (97390.79296875, 63.05889892578125, 74337.205200195313) unitInstanceID = 2 unitID = MAD-4Launcher rotation = (-1.930028E-06, 245.9894, -4.332764E-06) spawnChance = 100 lastValidPlacement = (97390.79296875, 63.05889892578125, 74337.205200195313) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 0; allowReload = True reloadTime = 120 allowHOJ = True unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = MAD-4A Missile; } } UnitSpawner { unitName = SAM GROUP 4-1 L-3 globalPosition = (97415.55859375, 63.05889892578125, 74281.3115234375) unitInstanceID = 3 unitID = MAD-4Launcher rotation = (-1.930028E-06, 245.9894, -4.332764E-06) spawnChance = 100 lastValidPlacement = (97415.55859375, 63.05889892578125, 74281.3115234375) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 0; allowReload = True reloadTime = 120 allowHOJ = True unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = MAD-4A Missile; } } UnitSpawner { unitName = SAM GROUP 4-1 L-4 globalPosition = (97442.8515625, 63.05889892578125, 74219.7138671875) unitInstanceID = 4 unitID = MAD-4Launcher rotation = (-1.930028E-06, 245.9894, -4.332764E-06) spawnChance = 100 lastValidPlacement = (97442.8515625, 63.05889892578125, 74219.7138671875) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 0; allowReload = True reloadTime = 120 allowHOJ = True unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = MAD-4A Missile; } } UnitSpawner { unitName = SAM GROUP 4-1 MW globalPosition = (95142.110595703125, 277.6473388671875, 72214.128540039063) unitInstanceID = 5 unitID = EMWSTruck rotation = (-3.860062E-06, 245.9894, -8.665538E-06) spawnChance = 100 lastValidPlacement = (95142.110595703125, 277.6473388671875, 72214.128540039063) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 0; decoyUnits = 6;7; unitsToDefend = 10;1;2;3;4; defenseUnits = 8;16;17; jammerUnits = 9; unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP 4-1 DCY-1 globalPosition = (95312.44841003418, 277.6473388671875, 72212.904663085938) unitInstanceID = 6 unitID = eDecoyRadarTransmitter rotation = (-3.860062E-06, 245.9894, -8.665538E-06) spawnChance = 100 lastValidPlacement = (95312.44841003418, 277.6473388671875, 72212.904663085938) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = False detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP 4-1 DCY-2 globalPosition = (95269.010314941406, 276.52685546875, 72352.817260742188) unitInstanceID = 7 unitID = eDecoyRadarTransmitter rotation = (356.457, 246.4924, 351.9139) spawnChance = 100 lastValidPlacement = (95269.010314941406, 276.52685546875, 72352.817260742188) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = False detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP 4-1 IRMD-1 globalPosition = (95205.75146484375, 277.6474609375, 72269.845581054688) unitInstanceID = 8 unitID = eIRMDlauncher rotation = (-3.860062E-06, 245.9894, -8.665538E-06) spawnChance = 100 lastValidPlacement = (95205.75146484375, 277.6474609375, 72269.845581054688) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP 4-1 JMR-1 globalPosition = (95384.230834960938, 277.6474609375, 72323.109741210938) unitInstanceID = 9 unitID = EJammerTruck rotation = (-3.860062E-06, 245.9894, -8.665538E-06) spawnChance = 100 lastValidPlacement = (95384.230834960938, 277.6474609375, 72323.109741210938) editorPlacementMode = Ground spawnFlags = UnitFields { unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = False detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP 4-1 SW-1 globalPosition = (95402.96989440918, 278.21746063232422, 72234.493530273438) unitInstanceID = 10 unitID = SAAW rotation = (-1.930026E-06, 245.9894, -4.332759E-06) spawnChance = 100 lastValidPlacement = (95402.96989440918, 278.21746063232422, 72234.493530273438) editorPlacementMode = Ground spawnFlags = UnitFields { unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null stopToEngage = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = RESPAWN TENT globalPosition = (47348.50732421875, 134.58837890625, 72663.202026367188) unitInstanceID = 11 unitID = cylinderTent rotation = (-2.359157E-07, 267.149, -4.737311E-06) spawnChance = 100 lastValidPlacement = (47348.50732421875, 134.58837890625, 72663.202026367188) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = False detectionMode = Force_Detected spawnOnStart = False invincible = False combatTarget = True respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = F-45 globalPosition = (39116.90625, 8197, 74344.512817382813) unitInstanceID = 12 unitID = MultiplayerSpawn rotation = (0, 90.92082, 0) spawnChance = 100 lastValidPlacement = (39116.90625, 8197, 74344.512817382813) editorPlacementMode = Air spawnFlags = UnitFields { vehicle = F-45A slotLabel = F-45 unitGroup = null startMode = FlightReady equipment = initialSpeed = 450 rtbIsSpawn = False limitedLives = False lifeCount = 1 b_eqAssignmentMode = True costToSpawn = 0 liveryRef = 0; receiveFriendlyDamage = True forcedEquipsList = f45_gun;f45-agm145ISide;f45_harmSDx2;f45_harmSDx2;f45_sidewinderx2;;f45_harmSDx1;f45_harmSDx1;f45_harmSDx1;f45_harmSDx1;;| } } UnitSpawner { unitName = EF-24G globalPosition = (39117.283843994141, 8197, 74378.233856201172) unitInstanceID = 13 unitID = MultiplayerSpawn rotation = (0, 90.92082, 0) spawnChance = 100 lastValidPlacement = (39117.283843994141, 8197, 74378.233856201172) editorPlacementMode = Air spawnFlags = UnitFields { vehicle = EF-24G slotLabel = EF-24G unitGroup = null startMode = FlightReady equipment = initialSpeed = 450 rtbIsSpawn = False limitedLives = False lifeCount = 1 b_eqAssignmentMode = True costToSpawn = 0 liveryRef = 0; receiveFriendlyDamage = True slots = 2 forcedEquipsList = ef24_gun;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_droptank;ef24_droptank;ef24_tgp;| } } UnitSpawner { unitName = SAM GROUP 4-1 IRMD-2 globalPosition = (95238.077407836914, 277.6473388671875, 72197.891723632813) unitInstanceID = 16 unitID = eIRMDlauncher rotation = (8.258776E-08, 270.4988, -9.486032E-06) spawnChance = 100 lastValidPlacement = (95238.077407836914, 277.6473388671875, 72197.891723632813) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP 4-1 IRMD-3 globalPosition = (95193.39892578125, 277.6474609375, 72338.911254882813) unitInstanceID = 17 unitID = eIRMDlauncher rotation = (-2.425355E-06, 255.1869, -9.17111E-06) spawnChance = 100 lastValidPlacement = (95193.39892578125, 277.6474609375, 72338.911254882813) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SHORAD-1 globalPosition = (88742.0986328125, 302.06048583984375, 85258.33837890625) unitInstanceID = 18 unitID = SAAW rotation = (-1.212679E-06, 255.1869, -4.585563E-06) spawnChance = 100 lastValidPlacement = (88742.0986328125, 302.06048583984375, 85258.33837890625) editorPlacementMode = Ground spawnFlags = UnitFields { unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null stopToEngage = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP D-1 RDR globalPosition = (63710.457763671875, 468.392333984375, 63647.98095703125) unitInstanceID = 19 unitID = SamFCR2 rotation = (4.553749E-06, 298.6874, -8.32194E-06) spawnChance = 100 lastValidPlacement = (63710.457763671875, 468.392333984375, 63647.98095703125) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP D-1 L-1 globalPosition = (65819.2080078125, 39.21575927734375, 61941.714904785156) unitInstanceID = 20 unitID = SamBattery1 rotation = (4.553741E-06, 298.6874, -8.321922E-06) spawnChance = 100 lastValidPlacement = (65819.2080078125, 39.21575927734375, 61941.714904785156) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 19; allowReload = False reloadTime = 120 allowHOJ = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = BSM-66; } } UnitSpawner { unitName = SAM GROUP D-1 L-2 globalPosition = (65805.1484375, 39.21575927734375, 61917.043762207031) unitInstanceID = 21 unitID = SamBattery1 rotation = (4.553741E-06, 298.6874, -8.321922E-06) spawnChance = 100 lastValidPlacement = (65805.1484375, 39.21575927734375, 61917.043762207031) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 19; allowReload = False reloadTime = 120 allowHOJ = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = BSM-66; } } UnitSpawner { unitName = SHORAD-2 globalPosition = (84421.742431640625, 468.96234130859375, 95966.509155273438) unitInstanceID = 22 unitID = SAAW rotation = (-2.465126E-06, 238.6866, -4.052285E-06) spawnChance = 100 lastValidPlacement = (84421.742431640625, 468.96234130859375, 95966.509155273438) editorPlacementMode = Ground spawnFlags = UnitFields { unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null stopToEngage = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM GROUP D-2 L-1 globalPosition = (100977.80590820313, 635.294677734375, 91997.984130859375) unitInstanceID = 23 unitID = SamBattery1 rotation = (-4.930258E-06, 238.6866, -8.104578E-06) spawnChance = 100 lastValidPlacement = (100977.80590820313, 635.294677734375, 91997.984130859375) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 25; allowReload = False reloadTime = 120 allowHOJ = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = ASM-66LR; } } UnitSpawner { unitName = SAM GROUP D-2 L-2 globalPosition = (100985.64306640625, 635.294677734375, 91972.387451171875) unitInstanceID = 24 unitID = SamBattery1 rotation = (-4.930258E-06, 238.6866, -8.104578E-06) spawnChance = 100 lastValidPlacement = (100985.64306640625, 635.294677734375, 91972.387451171875) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 25; allowReload = False reloadTime = 120 allowHOJ = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True equips = ASM-66LR; } } UnitSpawner { unitName = SAM GROUP D-2 RDR globalPosition = (100187.98693847656, 730.667236328125, 92040.72607421875) unitInstanceID = 25 unitID = SamFCR2 rotation = (-2.345234E-06, 255.6868, -9.191887E-06) spawnChance = 100 lastValidPlacement = (100187.98693847656, 730.667236328125, 92040.72607421875) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } UnitSpawner { unitName = SHORAD-3 globalPosition = (86101.583679199219, 63.628868103027344, 74174.241271972656) unitInstanceID = 26 unitID = SAAW rotation = (-2.286542E-06, 256.0524, -9.206699E-06) spawnChance = 100 lastValidPlacement = (86101.583679199219, 63.628868103027344, 74174.241271972656) editorPlacementMode = Ground spawnFlags = UnitFields { unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null stopToEngage = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = True receiveFriendlyDamage = True } } } PATHS { } WAYPOINTS { } UNITGROUPS { } TimedEventGroups { } TRIGGER_EVENTS { } OBJECTIVES { } OBJECTIVES_OPFOR { } StaticObjects { } Conditionals { CONDITIONAL { id = 0 outputNodePos = (-13.85184, 97.16592, 0) root = 1 COMP { id = 0 type = SCCUnit uiPos = (-508, 330, 0) unit = 0 methodName = SC_IsAlive methodParameters = null isNot = True } COMP { id = 1 type = SCCAnd uiPos = (-185, 159, 0) factors = 0;2;3; } COMP { id = 2 type = SCCUnit uiPos = (-508.7041, 190.7273, 0) unit = 19 methodName = SC_IsAlive methodParameters = null isNot = True } COMP { id = 3 type = SCCUnit uiPos = (-515.3066, 44.82428, 0) unit = 25 methodName = SC_IsAlive methodParameters = null isNot = True } } CONDITIONAL { id = 2 outputNodePos = (-26.22505, 54.46742, 0) root = 0 COMP { id = 0 type = SCCUnit uiPos = (-413.2432, 101.1866, 0) unit = 11 methodName = SCC_GetsKilled methodParameters = null isNot = False } } } ConditionalActions { } EventSequences { SEQUENCE { id = 0 sequenceName = DESTROYING SAMS startImmediately = True whileLoop = False EVENT { conditional = 0 delay = 0 nodeName = SAM NETWORK DISABLED EventInfo { eventName = EventTarget { targetType = Unit targetID = 11 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = System targetID = 1 eventName = Display Message Team methodName = DisplayMessageTeam ParamInfo { type = System.String value = SAM Network destroyed.///nDestroy the tent on the coast///nto respawn SAM network. name = Text ParamAttrInfo { type = TextInputModes data = MultiLine } ParamAttrInfo { type = System.Int32 data = 140 } } ParamInfo { type = System.Single value = 5 name = Duration ParamAttrInfo { type = MinMax data = (1,9999) } } ParamInfo { type = Teams value = Allied name = Team } } } } EVENT { conditional = 2 delay = 0 nodeName = RESPAWN SAM NETWORK EventInfo { eventName = EventTarget { targetType = Event_Sequences targetID = 0 eventName = Restart methodName = Restart } EventTarget { targetType = Event_Sequences targetID = 1 eventName = Restart methodName = Restart } } } } SEQUENCE { id = 1 sequenceName = RESPAWN ALL startImmediately = False whileLoop = False EVENT { delay = 0 nodeName = RESPAWN ALL EventInfo { eventName = EventTarget { targetType = Unit targetID = 0 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 1 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 2 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 3 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 4 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 5 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 6 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 7 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 8 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 9 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 10 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 16 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 17 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 19 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 20 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 21 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 25 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 23 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 24 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 26 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 18 eventName = Spawn Unit methodName = SpawnUnit } EventTarget { targetType = Unit targetID = 22 eventName = Spawn Unit methodName = SpawnUnit } } } } } BASES { BaseInfo { id = 32 overrideBaseName = baseTeam = Allied CUSTOM_DATA { } } } GlobalValues { } Briefing { } Briefing_B { } }