CustomScenario { gameVersion = 1.10.0p20 campaignID = campaignOrderIdx = -1 scenarioName = amogus testing scenarioID = amogus testing scenarioDescription = mapID = cool_testing vehicle = EF-24G multiplayer = False allowedEquips = ef24_gun;ef24_aim9x1;ef24_aim9e;ef24_airst-x1;ef24_aim7Rail;ef24_aim7drop;ef24_amraamRail;ef24_amraamUnder;ef24_phoenixUnder;ef24_phoenixSide;ef24_harmx1;ef24_harmSDx1;ef24_marmx1;ef24_sidearmx1;ef24_gbu12x1;ef24_gbu12x2;ef24_gbu12x3;ef24_gbu38x1;ef24_gbu38x2;ef24_gbu38x3;ef24_gbu39x4;ef24_mk82x1;ef24_mk82x2;ef24_mk82x3;ef24_mk82x4;ef24_mk82HDx1;ef24_mk82HDx2;ef24_mk82HDx3;ef24_mk82HDx4;ef24_mk83x1;ef24_mk83x2;ef24_agm161;ef24_agm89x1;ef24_droptank;ef24_tgp;ef24_jammerSuper;ef24_maldx1; forcedEquips = ef24_gun;ef24_jammerSuper;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_harmSDx1;ef24_harmSDx1;ef24_jammerSuper;ef24_droptank;ef24_droptank;ef24_tgp; forceEquips = True normForcedFuel = 1 equipsConfigurable = False baseBudget = 100000 isTraining = False rtbWptID = unit:0 refuelWptID = infiniteAmmo = False infAmmoReloadDelay = 5 fuelDrainMult = 1 envName = day selectableEnv = False windDir = 0 windSpeed = 0 windVariation = 0 windGusts = 0 defaultWeather = 0 customTimeOfDay = 11 overrideLocation = False overrideLatitude = 0 overrideLongitude = 26.39999 month = 1 day = 1 year = 2024 qsMode = Anywhere qsLimit = -1 WEATHER_PRESETS { } UNITS { UnitSpawner { unitName = Aircraft Carrier globalPosition = (25433.526344299316, -5, 59466.845458984375) unitInstanceID = 0 unitID = AlliedCarrier rotation = (0, 0, 0) spawnChance = 100 lastValidPlacement = (25433.526344299316, -5, 59466.845458984375) editorPlacementMode = Sea spawnFlags = UnitFields { unitGroup = null defaultBehavior = Parked defaultWaypoint = 0 defaultPath = null hullNumber = 0 engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True carrierSpawns = } } UnitSpawner { unitName = Player globalPosition = (25451.497863769531, 20.897872924804688, 59412.74658203125) unitInstanceID = 2 unitID = PlayerSpawn rotation = (0, 0, 0) spawnChance = 100 lastValidPlacement = (25451.497863769531, 20.897872924804688, 59412.74658203125) editorPlacementMode = Air spawnFlags = UnitFields { startMode = Cold initialSpeed = 0 unitGroup = null receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM S/A Radar globalPosition = (110514.04736328125, 492.23583984375, 98159.17626953125) unitInstanceID = 3 unitID = SamFCR2 rotation = (-1.729096E-06, 259.4979, -9.327461E-06) spawnChance = 100 lastValidPlacement = (110514.04736328125, 492.23583984375, 98159.17626953125) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True } } UnitSpawner { unitName = Mobile Missile Warning Truck globalPosition = (110725.99124145508, 456.2366943359375, 98359.684509277344) unitInstanceID = 5 unitID = EMWSTruck rotation = (353.1366, 258.2501, 10.32997) spawnChance = 100 lastValidPlacement = (110725.99124145508, 456.2366943359375, 98359.684509277344) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = decoyUnits = unitsToDefend = defenseUnits = jammerUnits = unitGroup = null moveSpeed = Slow_10 behavior = Parked defaultPath = null waypoint = null engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True } } UnitSpawner { unitName = Decoy Radar Transmitter globalPosition = (110519.689453125, 492.23538208007813, 98589.529083251953) unitInstanceID = 6 unitID = eDecoyRadarTransmitter rotation = (-8.645484E-07, 259.4979, -4.663733E-06) spawnChance = 100 lastValidPlacement = (110519.689453125, 492.23538208007813, 98589.529083251953) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = False detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True } } UnitSpawner { unitName = Decoy Radar Transmitter globalPosition = (110443.97216796875, 443.730224609375, 97536.294677734375) unitInstanceID = 7 unitID = eDecoyRadarTransmitter rotation = (353.1366, 258.2501, 10.32998) spawnChance = 100 lastValidPlacement = (110443.97216796875, 443.730224609375, 97536.294677734375) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = False detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True } } UnitSpawner { unitName = IRMD Launcher globalPosition = (110544.37744140625, 475.784912109375, 97947.54931640625) unitInstanceID = 8 unitID = eIRMDlauncher rotation = (351.3289, 259.2507, 1.639421) spawnChance = 100 lastValidPlacement = (110544.37744140625, 475.784912109375, 97947.54931640625) editorPlacementMode = Ground spawnFlags = UnitFields { engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True } } UnitSpawner { unitName = SAM Launcher globalPosition = (112700.57421875, 39.21575927734375, 98853.37939453125) unitInstanceID = 9 unitID = SamBattery1 rotation = (-1.729092E-06, 259.4979, -9.327443E-06) spawnChance = 100 lastValidPlacement = (112700.57421875, 39.21575927734375, 98853.37939453125) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 3; allowReload = False reloadTime = 120 allowHOJ = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True equips = FLKM-100; } } UnitSpawner { unitName = SAM Launcher globalPosition = (112676.06201171875, 39.21575927734375, 98952.236877441406) unitInstanceID = 10 unitID = SamBattery1 rotation = (-1.729092E-06, 259.4979, -9.327443E-06) spawnChance = 100 lastValidPlacement = (112676.06201171875, 39.21575927734375, 98952.236877441406) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 3; allowReload = False reloadTime = 120 allowHOJ = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True equips = FLKM-100; } } UnitSpawner { unitName = SAM Launcher globalPosition = (112648.9619140625, 39.2158203125, 99061.530395507813) unitInstanceID = 11 unitID = SamBattery1 rotation = (-1.729092E-06, 259.4979, -9.327443E-06) spawnChance = 100 lastValidPlacement = (112648.9619140625, 39.2158203125, 99061.530395507813) editorPlacementMode = Ground spawnFlags = UnitFields { radarUnits = 3; allowReload = False reloadTime = 120 allowHOJ = True engageEnemies = True detectionMode = Default spawnOnStart = True invincible = False respawnable = False receiveFriendlyDamage = True equips = FLKM-100; } } } PATHS { } WAYPOINTS { WAYPOINT { id = 0 name = Carrier 1 globalPoint = (24271.024780273438, -5, 83482.224609375) } WAYPOINT { id = 1 name = Carrier 2 globalPoint = (23647.879028320313, -5, 56205.333251953125) } } UNITGROUPS { } TimedEventGroups { } TRIGGER_EVENTS { } OBJECTIVES { Objective { objectiveName = Carrier Turn South objectiveInfo = Carrier Turning objectiveID = 0 orderID = 0 required = False completionReward = 0 waypoint = 0 autoSetWaypoint = False startMode = Immediate objectiveType = Conditional startEvent { EventInfo { eventName = Start Event } } failEvent { EventInfo { eventName = Failed Event } } completeEvent { EventInfo { eventName = Completed Event EventTarget { targetType = Objective targetID = 1 eventName = Reset Objective methodName = ResetObjective } EventTarget { targetType = Objective targetID = 1 eventName = Begin Objective methodName = BeginObjective } } } fields { successConditional = 0 failConditional = null } } Objective { objectiveName = Carrier Turn North objectiveInfo = objectiveID = 1 orderID = 1 required = True completionReward = 0 waypoint = null autoSetWaypoint = False startMode = Triggered objectiveType = Destroy startEvent { EventInfo { eventName = Start Event } } failEvent { EventInfo { eventName = Failed Event } } completeEvent { EventInfo { eventName = Completed Event EventTarget { targetType = Objective targetID = 0 eventName = Reset Objective methodName = ResetObjective } EventTarget { targetType = Objective targetID = 1 eventName = Begin Objective methodName = BeginObjective } } } fields { targets = minRequired = 1 perUnitReward = 0 fullCompleteBonus = 0 } } } OBJECTIVES_OPFOR { } StaticObjects { } Conditionals { CONDITIONAL { id = 0 outputNodePos = (0, 0, 0) root = 1 COMP { id = 1 type = SCCUnit uiPos = (-399.7703, 38.84014, 0) unit = 0 methodName = SCC_NearWaypoint methodParameters = 0;100; isNot = False } } } ConditionalActions { } EventSequences { } BASES { } GlobalValues { } Briefing { } }