#version 450 layout(binding = 1) uniform sampler2D texSampler; layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; layout(location = 0) out vec4 outColor; void main() { outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0); }