/* ----------------------------------------------------------------------------- The copyright in this software is being made available under the Clear BSD License, included below. No patent rights, trademark rights and/or other Intellectual Property Rights other than the copyrights concerning the Software are granted under this license. The Clear BSD License Copyright (c) 2018-2023, Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. & The VVdeC Authors. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted (subject to the limitations in the disclaimer below) provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------------------- */ #pragma once #include #include #include "CommonDef.h" namespace vvdec { class OutputBitstream; /** * Represents a single NALunit header and the associated RBSPayload */ struct NALUnit { NalUnitType m_nalUnitType = NAL_UNIT_INVALID; ///< nal_unit_type uint32_t m_temporalId = 0; ///< temporal_id uint32_t m_nuhLayerId = 0; ///< nuh_layer_id uint32_t m_forbiddenZeroBit = 0; uint32_t m_nuhReservedZeroBit = 0; uint64_t m_bits = 0; ///< original nal unit bits uint64_t m_cts = 0; ///< composition time stamp in TicksPerSecond uint64_t m_dts = 0; ///< decoding time stamp in TicksPerSecond bool m_rap = false; ///< random access point flag NALUnit(const NALUnit &src) : m_nalUnitType (src.m_nalUnitType) , m_temporalId (src.m_temporalId) , m_nuhLayerId (src.m_nuhLayerId) , m_forbiddenZeroBit (src.m_forbiddenZeroBit) , m_nuhReservedZeroBit(src.m_nuhReservedZeroBit) {} /** construct an NALunit structure with given header values. */ NALUnit( NalUnitType nalUnitType, int temporalId = 0 , int nuhLayerId = 0 ) : m_nalUnitType (nalUnitType) , m_temporalId (temporalId) , m_nuhLayerId (nuhLayerId) {} /** default constructor - no initialization; must be performed by user */ NALUnit() {} virtual ~NALUnit() { } /** returns true if the NALunit is a slice NALunit */ bool isSlice() { return m_nalUnitType == NAL_UNIT_CODED_SLICE_TRAIL || m_nalUnitType == NAL_UNIT_CODED_SLICE_STSA || m_nalUnitType == NAL_UNIT_CODED_SLICE_RADL || m_nalUnitType == NAL_UNIT_CODED_SLICE_RASL || m_nalUnitType == NAL_UNIT_CODED_SLICE_IDR_W_RADL || m_nalUnitType == NAL_UNIT_CODED_SLICE_IDR_N_LP || m_nalUnitType == NAL_UNIT_CODED_SLICE_CRA || m_nalUnitType == NAL_UNIT_CODED_SLICE_GDR ; } bool isSei() { return m_nalUnitType == NAL_UNIT_PREFIX_SEI || m_nalUnitType == NAL_UNIT_SUFFIX_SEI; } bool isVcl() { return isVclNalUnitType(m_nalUnitType); } static bool isVclNalUnitType(NalUnitType t) { return t <= NAL_UNIT_RESERVED_IRAP_VCL_11; } }; struct OutputNALUnit; /** * A single NALunit, with complete payload in EBSP format. */ struct NALUnitEBSP : public NALUnit { std::ostringstream m_nalUnitData; /** * convert the OutputNALUnit nalu into EBSP format by writing out * the NALUnit header, then the rbsp_bytes including any * emulation_prevention_three_byte symbols. */ NALUnitEBSP(OutputNALUnit& nalu); }; //! \} //! \} /** * An AccessUnit is a list of one or more NAL units, according to the * working draft. All NAL units within the object belong to the same * access unit. * * NALUnits held in the AccessUnit list are in EBSP format. Attempting * to insert an OutputNALUnit into the access unit will automatically cause * the nalunit to have its headers written and anti-emulation performed. * * The AccessUnit owns all pointers stored within. Destroying the * AccessUnit will delete all contained objects. */ class AccessUnit : public std::list // NOTE: Should not inherit from STL. { public: ~AccessUnit() { for (AccessUnit::iterator it = this->begin(); it != this->end(); it++) { delete *it; } } }; }