[package] name = "warbler_grass" version = "0.6.1" edition = "2021" readme = "README.md" license = "MIT OR Apache-2.0" exclude = ["scripts/", "./assets/", "branding"] keywords = ["bevy", "gamedev", "graphics", "grass", "rendering"] repository = "https://github.com/EmiOnGit/warbler_grass" description = "A bevy plugin for creating 3d grass in your game" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [dependencies] bytemuck = "1.13.0" bitflags = "2" image = "0.24.9" # needs to be in sync with the version used by bevy [dependencies.bevy] version = "0.13" default-features = false features = [ "bevy_core_pipeline", "bevy_render", "bevy_asset", "bevy_pbr" , "png", "multi-threaded"] [dev-dependencies] bevy = { version = "0.13", default-features = false, features = ["bevy_winit","x11", "ktx2", "zstd", "tonemapping_luts", "multi-threaded"] } [[example]] name = "load_grass" path = "examples/load_grass.rs" required-features = ["bevy/bevy_winit","bevy/x11"] [[example]] name = "many_chunks" path = "examples/many_chunks.rs" [[example]] name = "grass_colors" path = "examples/grass_colors.rs" [[example]] name = "stress_test" path = "examples/stress_test.rs" [[example]] name = "grass_mesh" path = "examples/grass_mesh.rs"