//*************************************************************************** [TriggerCategories] // Defines categories for organizing trigger functions // Key: Arbitrary category identifier // Value 0: Display text // Value 1: Icon image file // Value 2: Optional flag (defaults to 0) indicating to disable display of category name // TC_ARITHMETIC=WESTRING_TRIGCAT_ARITHMETIC,ReplaceableTextures\WorldEditUI\Actions-AI,1 TC_NOTHING=WESTRING_TRIGCAT_NOTHING,ReplaceableTextures\WorldEditUI\Actions-Nothing,1 TC_COMMENT=WESTRING_TRIGCAT_COMMENT,ReplaceableTextures\WorldEditUI\Actions-Comment,1 TC_CUSTOM=WESTRING_TRIGCAT_CUSTOM,ReplaceableTextures\WorldEditUI\Actions-Nothing,1 TC_CONDITION=WESTRING_TRIGCAT_CONDITION,ReplaceableTextures\WorldEditUI\Actions-Logical,1 TC_WAIT=WESTRING_TRIGCAT_WAIT,ReplaceableTextures\WorldEditUI\Actions-Wait,1 TC_SETVARIABLE=WESTRING_TRIGCAT_SETVARIABLE,ReplaceableTextures\WorldEditUI\Actions-SetVariables,1 TC_SKIPACTIONS=WESTRING_TRIGCAT_SKIPACTIONS,ReplaceableTextures\WorldEditUI\Actions-Nothing,1 TC_LOGIC=WESTRING_TRIGCAT_LOGIC,ReplaceableTextures\WorldEditUI\Actions-Logical,1 TC_FORLOOP=WESTRING_TRIGCAT_FORLOOP,ReplaceableTextures\WorldEditUI\Actions-Logical,1 TC_LAST=WESTRING_TRIGCAT_LAST,ReplaceableTextures\WorldEditUI\Actions-SetVariables,1 TC_ABILITY=WESTRING_TRIGCAT_ABILITY,ReplaceableTextures\WorldEditUI\Actions-Ability TC_AI=WESTRING_TRIGCAT_AI,ReplaceableTextures\WorldEditUI\Actions-AI TC_ANIMATION=WESTRING_TRIGCAT_ANIMATION,ReplaceableTextures\WorldEditUI\Actions-Animation TC_CAMERA=WESTRING_TRIGCAT_CAMERA,ReplaceableTextures\WorldEditUI\Actions-Camera TC_CINEMATIC=WESTRING_TRIGCAT_CINEMATIC,ReplaceableTextures\WorldEditUI\Actions-Camera TC_CONVERSION=WESTRING_TRIGCAT_CONVERSION,ReplaceableTextures\WorldEditUI\Actions-AI TC_TIMER=WESTRING_TRIGCAT_TIMER,ReplaceableTextures\WorldEditUI\Events-Time TC_DESTRUCT=WESTRING_TRIGCAT_DESTRUCT,ReplaceableTextures\WorldEditUI\Actions-Destructibles TC_DIALOG=WESTRING_TRIGCAT_DIALOG,ReplaceableTextures\WorldEditUI\Actions-Dialog TC_ENVIRONMENT=WESTRING_TRIGCAT_ENVIRONMENT,ReplaceableTextures\WorldEditUI\Actions-Environment TC_EVENTRESPONSE=WESTRING_TRIGCAT_EVENTRESPONSE,ReplaceableTextures\WorldEditUI\Actions-Nothing TC_TEXTTAG=WESTRING_TRIGCAT_TEXTTAG,ReplaceableTextures\WorldEditUI\Actions-Nothing TC_GAME=WESTRING_TRIGCAT_GAME,ReplaceableTextures\WorldEditUI\Actions-Game TC_GAMECACHE=WESTRING_TRIGCAT_GAMECACHE,ReplaceableTextures\WorldEditUI\Actions-SetVariables TC_HASHTABLE=WESTRING_TRIGCAT_HASHTABLE,ReplaceableTextures\WorldEditUI\Actions-SetVariables TC_HERO=WESTRING_TRIGCAT_HERO,ReplaceableTextures\WorldEditUI\Actions-Hero TC_ITEM=WESTRING_TRIGCAT_ITEM,ReplaceableTextures\WorldEditUI\Actions-Item TC_IMAGE=WESTRING_TRIGCAT_IMAGE,ReplaceableTextures\WorldEditUI\Actions-Nothing TC_LEADERBOARD=WESTRING_TRIGCAT_LEADERBOARD,ReplaceableTextures\WorldEditUI\Actions-Quest TC_LIGHTNING=WESTRING_TRIGCAT_LIGHTNING,ReplaceableTextures\WorldEditUI\Actions-Nothing TC_MATH=WESTRING_TRIGCAT_MATH,ReplaceableTextures\WorldEditUI\Actions-Logical TC_MELEE=WESTRING_TRIGCAT_MELEE,ReplaceableTextures\WorldEditUI\Actions-Melee TC_MULTIBOARD=WESTRING_TRIGCAT_MULTIBOARD,ReplaceableTextures\WorldEditUI\Actions-Quest TC_NEUTRALBUILDING=WESTRING_TRIGCAT_NEUTRALBUILDING,ReplaceableTextures\WorldEditUI\Actions-Goldmine TC_PLAYER=WESTRING_TRIGCAT_PLAYER,ReplaceableTextures\WorldEditUI\Actions-Player TC_PLAYERGROUP=WESTRING_TRIGCAT_PLAYERGROUP,ReplaceableTextures\WorldEditUI\Actions-PlayerGroup TC_QUEST=WESTRING_TRIGCAT_QUEST,ReplaceableTextures\WorldEditUI\Actions-Quest TC_REGION=WESTRING_TRIGCAT_REGION,ReplaceableTextures\WorldEditUI\Actions-Region TC_UNITSEL=WESTRING_TRIGCAT_UNITSEL,ReplaceableTextures\WorldEditUI\Actions-UnitSelection TC_SOUND=WESTRING_TRIGCAT_SOUND,ReplaceableTextures\WorldEditUI\Actions-Sound TC_SPECIALEFFECT=WESTRING_TRIGCAT_SPECIALEFFECT,ReplaceableTextures\WorldEditUI\Actions-Animation TC_TIME=WESTRING_TRIGCAT_TIME,ReplaceableTextures\WorldEditUI\Events-Time TC_TRIGGER=WESTRING_TRIGCAT_TRIGGER,ReplaceableTextures\WorldEditUI\Actions-Nothing TC_UNIT=WESTRING_TRIGCAT_UNIT,ReplaceableTextures\WorldEditUI\Actions-Unit TC_UNITGROUP=WESTRING_TRIGCAT_UNITGROUP,ReplaceableTextures\WorldEditUI\Actions-UnitGroup TC_UBERSPLAT=WESTRING_TRIGCAT_UBERSPLAT,ReplaceableTextures\WorldEditUI\Actions-Nothing TC_VISIBILITY=WESTRING_TRIGCAT_VISIBILITY,ReplaceableTextures\WorldEditUI\Actions-Visibility //%%% DEBUG - Remove for retail //TC_OBSOLETE=WESTRING_TRIGCAT_OBSOLETE,ReplaceableTextures\WorldEditUI\Editor-TriggerFunction //TC_DEBUG=WESTRING_TRIGCAT_DEBUG,ReplaceableTextures\WorldEditUI\Editor-TriggerFunction // AI Editor only TC_AI_TOWN=WESTRING_TRIGCAT_AI_TOWN,none TC_AI_HERO=WESTRING_TRIGCAT_AI_HERO,none TC_AI_RESOURCES=WESTRING_TRIGCAT_AI_RESOURCES,none TC_AI_MISC=WESTRING_TRIGCAT_AI_MISC,none TC_AI_UNIT=WESTRING_TRIGCAT_AI_UNIT,none TC_AI_UPGRADE=WESTRING_TRIGCAT_AI_UPGRADE,none TC_AI_COMMAND=WESTRING_TRIGCAT_AI_COMMAND,none //*************************************************************************** [TriggerTypes] // Defines all trigger variable types to be used by the Script Editor // Key: type name // Value 0: first game version in which this type is valid // Value 1: flag (0 or 1) indicating if this type can be a global variable // Value 2: flag (0 or 1) indicating if this type can be used with comparison operators // Value 3: string to display in the editor // Value 4: base type, used only for custom types // Value 5: import type, for strings which represent files (optional) // Value 6: flag (0 or 1) indicating to treat this type as the base type in the editor // Trigger Variable Types // These are sorted so that they appear as such in the Variables dialog. abilcode=0,1,1,WESTRING_TRIGTYPE_abilcode,integer ability=0,1,1,WESTRING_TRIGTYPE_ability attacktype=1,1,1,WESTRING_TRIGTYPE_attacktype boolean=0,1,1,WESTRING_TRIGTYPE_boolean buffcode=1,1,1,WESTRING_TRIGTYPE_buffcode,integer camerasetup=0,1,0,WESTRING_TRIGTYPE_camerasetup weapontype=1,1,1,WESTRING_TRIGTYPE_weapontype damagetype=1,1,1,WESTRING_TRIGTYPE_damagetype destructable=0,1,1,WESTRING_TRIGTYPE_destructable destructablecode=0,1,1,WESTRING_TRIGTYPE_destructablecode,integer defeatcondition=0,1,0,WESTRING_TRIGTYPE_defeatcondition dialog=0,1,0,WESTRING_TRIGTYPE_dialog button=0,1,0,WESTRING_TRIGTYPE_button effecttype=1,1,1,WESTRING_TRIGTYPE_effecttype commandbuttoneffect=1,1,0,WESTRING_TRIGTYPE_commandbuttoneffect texttag=1,1,0,WESTRING_TRIGTYPE_texttag gamecache=0,1,0,WESTRING_TRIGTYPE_gamecache gamespeed=0,1,1,WESTRING_TRIGTYPE_gamespeed handle=0,1,0,WESTRING_TRIGTYPE_handle hashtable=0,1,0,WESTRING_TRIGTYPE_hashtable image=1,1,1,WESTRING_TRIGTYPE_image imagetype=1,1,1,WESTRING_TRIGTYPE_imagetype,integer integer=0,1,1,WESTRING_TRIGTYPE_integer item=0,1,1,WESTRING_TRIGTYPE_item itemtype=1,1,1,WESTRING_TRIGTYPE_itemtype itemcode=0,1,1,WESTRING_TRIGTYPE_itemcode,integer leaderboard=0,1,0,WESTRING_TRIGTYPE_leaderboard lightning=1,1,1,WESTRING_TRIGTYPE_lightning lightningtype=1,1,1,WESTRING_TRIGTYPE_lightningtype,string minimapicon=1,1,0,WESTRING_TRIGTYPE_minimapicon multiboard=1,1,0,WESTRING_TRIGTYPE_multiboard ordercode=0,1,1,WESTRING_TRIGTYPE_ordercode,integer player=0,1,1,WESTRING_TRIGTYPE_player playercolor=0,1,1,WESTRING_TRIGTYPE_playercolor force=0,1,0,WESTRING_TRIGTYPE_force location=0,1,1,WESTRING_TRIGTYPE_location pathingtype=1,1,1,WESTRING_TRIGTYPE_pathingtype quest=0,1,0,WESTRING_TRIGTYPE_quest questitem=0,1,0,WESTRING_TRIGTYPE_questitem race=0,1,1,WESTRING_TRIGTYPE_race real=0,1,1,WESTRING_TRIGTYPE_real rect=0,1,1,WESTRING_TRIGTYPE_rect sound=0,1,0,WESTRING_TRIGTYPE_sound soundtype=1,1,1,WESTRING_TRIGTYPE_soundtype effect=0,1,0,WESTRING_TRIGTYPE_effect string=0,1,1,WESTRING_TRIGTYPE_string techcode=0,1,1,WESTRING_TRIGTYPE_techcode,integer terraindeformation=1,1,0,WESTRING_TRIGTYPE_terraindeformation terrainshape=1,1,1,WESTRING_TRIGTYPE_terrainshape,integer terraintype=1,1,1,WESTRING_TRIGTYPE_terraintype,integer timer=0,1,0,WESTRING_TRIGTYPE_timer timerdialog=0,1,0,WESTRING_TRIGTYPE_timerdialog trigger=0,1,1,WESTRING_TRIGTYPE_trigger ubersplat=1,1,1,WESTRING_TRIGTYPE_ubersplat ubersplattype=1,1,1,WESTRING_TRIGTYPE_ubersplattype,string unit=0,1,1,WESTRING_TRIGTYPE_unit group=0,1,0,WESTRING_TRIGTYPE_group unitcode=0,1,1,WESTRING_TRIGTYPE_unitcode,integer fogmodifier=0,1,0,WESTRING_TRIGTYPE_fogmodifier weathereffect=0,1,0,WESTRING_TRIGTYPE_weathereffect eventid=0,0,1,WESTRING_TRIGTYPE_eventid itempool=0,0,1,WESTRING_TRIGTYPE_itempool multiboarditem=0,0,1,WESTRING_TRIGTYPE_multiboarditem region=0,0,1,WESTRING_TRIGTYPE_region trackable=0,0,1,WESTRING_TRIGTYPE_trackable unitpool=0,0,1,WESTRING_TRIGTYPE_unitpool widget=0,0,1,WESTRING_TRIGTYPE_widget // Trigger Non-Variable Types - Atomic (built-in to the language) code=0,0,0,WESTRING_TRIGTYPE_code // Trigger Non-Variable Types - Basic (from common.j) event=0,0,0,WESTRING_TRIGTYPE_event triggercondition=0,0,0,WESTRING_TRIGTYPE_triggercondition triggeraction=0,0,0,WESTRING_TRIGTYPE_triggeraction boolexpr=0,0,0,WESTRING_TRIGTYPE_boolexpr unittype=0,0,0,WESTRING_TRIGTYPE_unittype alliancetype=0,0,0,WESTRING_TRIGTYPE_alliancetype playerstate=0,0,0,WESTRING_TRIGTYPE_playerstate playerscore=1,0,0,WESTRING_TRIGTYPE_playerscore playergameresult=0,0,0,WESTRING_TRIGTYPE_playergameresult unitstate=0,0,0,WESTRING_TRIGTYPE_unitstate playerunitevent=0,0,0,WESTRING_TRIGTYPE_playerunitevent unitevent=0,0,0,WESTRING_TRIGTYPE_unitevent limitop=0,0,0,WESTRING_TRIGTYPE_limitop gamedifficulty=0,0,1,WESTRING_TRIGTYPE_gamedifficulty gameevent=1,0,0,WESTRING_TRIGTYPE_gameevent aidifficulty=0,0,1,WESTRING_TRIGTYPE_aidifficulty mapdensity=0,0,1,WESTRING_TRIGTYPE_mapdensity mapcontrol=0,0,1,WESTRING_TRIGTYPE_mapcontrol mapflag=0,0,0,WESTRING_TRIGTYPE_mapflag playerslotstate=0,0,1,WESTRING_TRIGTYPE_playerslotstate camerafield=0,0,0,WESTRING_TRIGTYPE_camerafield raritycontrol=0,0,0,WESTRING_TRIGTYPE_raritycontrol blendmode=0,0,0,WESTRING_TRIGTYPE_blendmode fogstate=0,0,0,WESTRING_TRIGTYPE_fogstate volumegroup=0,0,0,WESTRING_TRIGTYPE_volumegroup // Trigger Non-Variable Types - Utility, only used to simplify triggers keyeventtype=1,0,0,WESTRING_TRIGTYPE_keyeventtype,integer keyeventkey=1,0,0,WESTRING_TRIGTYPE_keyeventkey,integer mouseeventtype=1,0,0,WESTRING_TRIGTYPE_mouseeventtype,integer mousebuttontype=1,1,1,WESTRING_TRIGTYPE_mousebuttontype,integer animtype=1,1,1,WESTRING_TRIGTYPE_animtype,integer subanimtype=1,1,1,WESTRING_TRIGTYPE_subanimtype,integer colorchangeoption=0,0,0,WESTRING_TRIGTYPE_colorchangeoption,boolean playerchangecoloroption=0,0,0,WESTRING_TRIGTYPE_playerchangecoloroption,boolean chatmatchtype=0,0,0,WESTRING_TRIGTYPE_chatmatchtype,boolean unitfacingbone=0,0,0,WESTRING_TRIGTYPE_unitfacingbone,string includeoption=0,0,0,WESTRING_TRIGTYPE_inclusionoption,boolean cameraapplyoption=0,0,0,WESTRING_TRIGTYPE_cameraapplyoption,boolean cameraorientationoption=0,0,0,WESTRING_TRIGTYPE_cameraorientationoption,boolean invulnerableoption=0,0,0,WESTRING_TRIGTYPE_invulnerableoption,boolean availabilityoption=0,0,0,WESTRING_TRIGTYPE_availabilityoption,boolean showhideoption=0,0,0,WESTRING_TRIGTYPE_showhideoption,boolean minimizeoption=1,0,0,WESTRING_TRIGTYPE_minimizeoption,boolean skymodelstring=0,0,0,WESTRING_TRIGTYPE_skymodelstring,string,Model cinefiltertexture=0,0,0,WESTRING_TRIGTYPE_cinefiltertexture,string,Image pathingoption=0,0,0,WESTRING_TRIGTYPE_pathingoption,boolean pawnableoption=1,0,0,WESTRING_TRIGTYPE_pawnableoption,boolean dropnodropoption=0,0,0,WESTRING_TRIGTYPE_dropnodropoption,boolean droppableoption=0,0,0,WESTRING_TRIGTYPE_droppableoption,boolean beforeafteroption=0,0,0,WESTRING_TRIGTYPE_beforeafteroption,boolean onoffoption=0,0,0,WESTRING_TRIGTYPE_onoffoption,boolean enabledisableoption=0,0,0,WESTRING_TRIGTYPE_enabledisableoption,boolean enableddisabledoption=0,0,0,WESTRING_TRIGTYPE_enableddisabledoption,boolean rescuableoption=0,0,0,WESTRING_TRIGTYPE_rescuableoption,boolean allowdontoption=0,0,0,WESTRING_TRIGTYPE_allowdontoption,boolean fadedontoption=0,0,0,WESTRING_TRIGTYPE_fadedontoption,boolean unitorderutarg=0,0,0,WESTRING_TRIGTYPE_unitorderutarg,string unitorderptarg=0,0,0,WESTRING_TRIGTYPE_unitorderptarg,string unitorderdtarg=0,0,0,WESTRING_TRIGTYPE_unitorderdtarg,string unitorderitarg=1,0,0,WESTRING_TRIGTYPE_unitorderitarg,string unitordernotarg=0,0,0,WESTRING_TRIGTYPE_unitordernotarg,string unitorderEx=0,0,0,WESTRING_TRIGTYPE_unitorderEx,string unitcommonorderEx=0,0,0,WESTRING_TRIGTYPE_unitorderEx,string heroskillcode=0,0,0,WESTRING_TRIGTYPE_heroskillcode,integer weathereffectcode=0,0,0,WESTRING_TRIGTYPE_weathereffectcode,integer alliancesetting=0,0,0,WESTRING_TRIGTYPE_alliancesetting,integer addsettooption=0,0,0,WESTRING_TRIGTYPE_addsettooption,integer modifymethod=1,0,0,WESTRING_TRIGTYPE_modifymethod,integer waitdontoption=0,0,0,WESTRING_TRIGTYPE_waitdontoption,boolean cratertype=1,0,0,WESTRING_TRIGTYPE_cratertype,boolean rippletype=1,0,0,WESTRING_TRIGTYPE_rippletype,boolean createremoveoption=0,0,0,WESTRING_TRIGTYPE_createremoveoption,boolean addremoveoption=0,0,0,WESTRING_TRIGTYPE_addremoveoption,boolean questtypeoption=0,0,0,WESTRING_TRIGTYPE_questtypeoption,integer questmessagetype=0,0,0,WESTRING_TRIGTYPE_questmessagetype,integer herostat=1,0,0,WESTRING_TRIGTYPE_herostat,integer completionoption=0,0,0,WESTRING_TRIGTYPE_completionoption,boolean failureoption=0,0,0,WESTRING_TRIGTYPE_failureoption,boolean discoveredoption=0,0,0,WESTRING_TRIGTYPE_discoveredoption,boolean pauseresumeoption=0,0,0,WESTRING_TRIGTYPE_pauseresumeoption,boolean periodicoption=0,0,0,WESTRING_TRIGTYPE_periodicoption,boolean leaderboardsortoption=0,0,0,WESTRING_TRIGTYPE_leaderboardsortoption,integer ascendingoption=0,0,0,WESTRING_TRIGTYPE_ascendingoption,boolean sleepwakeoption=0,0,0,WESTRING_TRIGTYPE_sleepwakeoption,boolean pauseunpauseoption=0,0,0,WESTRING_TRIGTYPE_pauseunpauseoption,boolean sharedontoption=0,0,0,WESTRING_TRIGTYPE_sharedontoption,boolean fadetypeoption=0,0,0,WESTRING_TRIGTYPE_fadetypeoption,boolean bufftype=0,0,0,WESTRING_TRIGTYPE_bufftype,integer buffpolarity=1,0,0,WESTRING_TRIGTYPE_buffpolarity,integer buffresist=1,0,0,WESTRING_TRIGTYPE_buffresist,integer cameraboundsadjusttype=0,0,0,WESTRING_TRIGTYPE_cameraboundsadjusttype,integer availableoption=0,0,0,WESTRING_TRIGTYPE_availableoption,boolean explodedontoption=0,0,0,WESTRING_TRIGTYPE_explodedontoption,boolean suspendresumeoption=0,0,0,WESTRING_TRIGTYPE_suspendresumeoption,boolean missionindex=0,0,0,WESTRING_TRIGTYPE_missionindex,integer campaignindex=0,0,0,WESTRING_TRIGTYPE_campaignindex,integer cinematicindex=0,0,0,WESTRING_TRIGTYPE_cinematicindex,integer musictheme=0,0,0,WESTRING_TRIGTYPE_musictheme,string,Sound ambientthemeday=0,0,0,WESTRING_TRIGTYPE_ambientthemeday,string ambientthemenight=0,0,0,WESTRING_TRIGTYPE_ambientthemenight,string unitstatemethod=0,0,0,WESTRING_TRIGTYPE_unitstatemethod,string checkingignoringoption=0,0,0,WESTRING_TRIGTYPE_checkingignoringoption,string playerflag=0,0,0,WESTRING_TRIGTYPE_playerflag,playerstate playerresource=1,0,0,WESTRING_TRIGTYPE_playerresource,playerstate gateoperation=0,0,0,WESTRING_TRIGTYPE_gateoperation,integer elevatorwallop=1,0,0,WESTRING_TRIGTYPE_elevatorwallop,boolean elevatorwalltype=1,0,0,WESTRING_TRIGTYPE_elevatorwalltype,integer useskipoption=0,0,0,WESTRING_TRIGTYPE_useskipoption,boolean seldeseloption=0,0,0,WESTRING_TRIGTYPE_seldeseloption,boolean cachevaluetype=1,0,0,WESTRING_TRIGTYPE_cachevaluetype,integer hashtablevaluetype=1,0,0,WESTRING_TRIGTYPE_hashtablevaluetype,integer fogstyle=0,0,0,WESTRING_TRIGTYPE_fogstyle,integer timedlifebuffcode=1,0,0,WESTRING_TRIGTYPE_timedlifebuffcode,integer aicaptaintype=1,0,0,WESTRING_TRIGTYPE_aicaptaintype,boolean aicommandpop=1,0,0,WESTRING_TRIGTYPE_aicommandpop,boolean scriptcode=1,0,0,WESTRING_TRIGTYPE_scriptcode,string itemstatus=1,0,0,WESTRING_TRIGTYPE_itemstatus,integer itemcodestatus=1,0,0,WESTRING_TRIGTYPE_itemcodestatus,integer minimappingstyle=1,0,0,WESTRING_TRIGTYPE_minimappingstyle,integer campaignpingstyle=1,0,0,WESTRING_TRIGTYPE_campaignpingstyle,integer corpsetype=1,0,0,WESTRING_TRIGTYPE_corpsetype,integer stringcaseoption=1,0,0,WESTRING_TRIGTYPE_stringcaseoption,boolean // Instanced Objects Operation Types abilityintegerfield=0,0,1,WESTRING_TRIGTYPE_abilityintegerfield,integer abilityrealfield=0,0,1,WESTRING_TRIGTYPE_abilityrealfield,integer abilitybooleanfield=0,0,1,WESTRING_TRIGTYPE_abilitybooleanfield,integer abilitystringfield=0,0,1,WESTRING_TRIGTYPE_abilitystringfield,integer abilityintegerlevelfield=0,0,1,WESTRING_TRIGTYPE_abilityintegerlevelfield,integer abilityreallevelfield=0,0,1,WESTRING_TRIGTYPE_abilityreallevelfield,integer abilitybooleanlevelfield=0,0,1,WESTRING_TRIGTYPE_abilitybooleanlevelfield,integer abilitystringlevelfield=0,0,1,WESTRING_TRIGTYPE_abilitystringlevelfield,integer abilityintegerlevelarrayfield=0,0,1,WESTRING_TRIGTYPE_abilityintegerlevelarrayfield,integer abilityreallevelarrayfield=0,0,1,WESTRING_TRIGTYPE_abilityreallevelarrayfield,integer abilitybooleanlevelarrayfield=0,0,1,WESTRING_TRIGTYPE_abilitybooleanlevelarrayfield,integer abilitystringlevelarrayfield=0,0,1,WESTRING_TRIGTYPE_abilitystringlevelarrayfield,integer unitintegerfield=0,0,1,WESTRING_TRIGTYPE_unitintegerfield,integer unitrealfield=0,0,1,WESTRING_TRIGTYPE_unitrealfield,integer unitbooleanfield=0,0,1,WESTRING_TRIGTYPE_unitbooleanfield,integer unitstringfield=0,0,1,WESTRING_TRIGTYPE_unitstringfield,integer unitweaponintegerfield=0,0,1,WESTRING_TRIGTYPE_unitweaponintegerfield,integer unitweaponrealfield=0,0,1,WESTRING_TRIGTYPE_unitweaponrealfield,integer unitweaponbooleanfield=0,0,1,WESTRING_TRIGTYPE_unitweaponbooleanfield,integer unitweaponstringfield=0,0,1,WESTRING_TRIGTYPE_unitweaponstringfield,integer itemintegerfield=0,0,1,WESTRING_TRIGTYPE_itemintegerfield,integer itemrealfield=0,0,1,WESTRING_TRIGTYPE_itemrealfield,integer itembooleanfield=0,0,1,WESTRING_TRIGTYPE_itembooleanfield,integer itemstringfield=0,0,1,WESTRING_TRIGTYPE_itemstringfield,integer movetype=0,0,1,WESTRING_TRIGTYPE_movetype,integer targetflag=0,0,1,WESTRING_TRIGTYPE_targetflag,integer armortype=0,0,1,WESTRING_TRIGTYPE_armortype,integer heroattribute=0,0,1,WESTRING_TRIGTYPE_heroattribute,integer defensetype=0,0,1,WESTRING_TRIGTYPE_defensetype,integer regentype=0,0,1,WESTRING_TRIGTYPE_regentype,integer unitcategory=0,0,1,WESTRING_TRIGTYPE_unitcategory,integer pathingflag=0,0,1,WESTRING_TRIGTYPE_pathingflag,integer // Trigger Non-Variable Types - File strings aiscript=0,0,0,WESTRING_TRIGTYPE_aiscript,string,AIScript,1 modelfile=0,0,0,WESTRING_TRIGTYPE_modelfile,string,Model,1 anyfile=0,0,0,WESTRING_TRIGTYPE_anyfile,string,Any,1 preloadfile=0,0,0,WESTRING_TRIGTYPE_preloadfile,string,Preload,1 imagefile=0,0,0,WESTRING_TRIGTYPE_imagefile,string,Image,1 // Trigger Non-Variable Types - Custom (handled internally by the editor) StringExt=0,0,0,WESTRING_TRIGTYPE_StringExt,string AnyGlobal=0,0,0,WESTRING_TRIGTYPE_AnyGlobal AnyType=0,0,0,WESTRING_TRIGTYPE_AnyType VarAsString_Real=0,0,0,WESTRING_TRIGTYPE_VarAsString_Real ArithmeticOperator=0,0,0,WESTRING_TRIGTYPE_ArithmeticOperator ComparisonOperator=0,0,0,WESTRING_TRIGTYPE_ComparisonOperator EqualNotEqualOperator=0,0,0,WESTRING_TRIGTYPE_EqualNotEqualOperator boolcall=0,0,0,WESTRING_TRIGTYPE_boolcall eventcall=1,0,0,WESTRING_TRIGTYPE_eventcall doodadcode=0,0,0,WESTRING_TRIGTYPE_doodadcode,integer musicfile=0,0,0,WESTRING_TRIGTYPE_musicfile,string integervar=1,0,0,WESTRING_TRIGTYPE_integer,integer animationname=0,0,0,WESTRING_TRIGTYPE_animationname,string,,1 attachpoint=0,0,0,WESTRING_TRIGTYPE_attachpoint,string,,1 stringnoformat=0,0,0,WESTRING_TRIGTYPE_stringnoformat,string,,1 //*************************************************************************** [TriggerTypeDefaults] // Defines an optional default value for a trigger type used as a global variable // Key: variable type // Value 0: script text // Value 1: display text (if not present, script text will be used) // // If a type does not have an entry here, it will be set to null if it is a handle // boolean=false,WESTRING_FALSE integer=0 real=0 group=CreateGroup(),WESTRING_TRIGDEFAULT_GROUP force=CreateForce(),WESTRING_TRIGDEFAULT_FORCE timer=CreateTimer(),WESTRING_TRIGDEFAULT_TIMER dialog=DialogCreate(),WESTRING_TRIGDEFAULT_DIALOG //*************************************************************************** [TriggerParams] // Defines possible values for variable types // Key: arbitrary text // Value 0: first game version in which this parameter is valid // Value 1: variable type // Value 2: code text (used in script) // Value 3: display text // // Note: If the code text is a literal string, surround it with backward single quotes (`), // and they will be converted to double quotes in the script. // // Operators OperatorAdd=0,ArithmeticOperator,"+",WESTRING_ARITHMETICOPERATOR_ADD OperatorSubtract=0,ArithmeticOperator,"-",WESTRING_ARITHMETICOPERATOR_SUBTRACT OperatorMultiply=0,ArithmeticOperator,"*",WESTRING_ARITHMETICOPERATOR_MULTIPLY OperatorDivide=0,ArithmeticOperator,"/",WESTRING_ARITHMETICOPERATOR_DIVIDE OperatorEqual=0,ComparisonOperator,"==",WESTRING_COMPARISONOPERATOR_EQUAL OperatorNotEqual=0,ComparisonOperator,"!=",WESTRING_COMPARISONOPERATOR_NOTEQUAL OperatorGreater=0,ComparisonOperator,">",WESTRING_COMPARISONOPERATOR_GREATER OperatorGreaterEq=0,ComparisonOperator,">=",WESTRING_COMPARISONOPERATOR_GREATEREQ OperatorLess=0,ComparisonOperator,"<",WESTRING_COMPARISONOPERATOR_LESS OperatorLessEq=0,ComparisonOperator,"<=",WESTRING_COMPARISONOPERATOR_LESSEQ OperatorEqualENE=0,EqualNotEqualOperator,"==",WESTRING_EQUALNOTEQUALOPERATOR_EQUAL OperatorNotEqualENE=0,EqualNotEqualOperator,"!=",WESTRING_EQUALNOTEQUALOPERATOR_NOTEQUAL // Reals RealQueueDelayQuest=0,real,bj_QUEUE_DELAY_QUEST,WESTRING_QUEUE_DELAY_QUEST RealQueueDelayHint=0,real,bj_QUEUE_DELAY_HINT,WESTRING_QUEUE_DELAY_HINT RealQueueDelaySecret=0,real,bj_QUEUE_DELAY_SECRET,WESTRING_QUEUE_DELAY_SECRET RealHandicapEasy=0,real,bj_HANDICAP_EASY,WESTRING_HANDICAP_EASY RealHandicapNormal=0,real,bj_HANDICAP_NORMAL,WESTRING_HANDICAP_NORMAL RealHandicapDamageEasy=0,real,bj_HANDICAPDAMAGE_EASY,WESTRING_HANDICAPDAMAGE_EASY RealHandicapDamageNormal=0,real,bj_HANDICAPDAMAGE_NORMAL,WESTRING_HANDICAPDAMAGE_NORMAL RealHandicapReviveNotHard=0,real,bj_HANDICAPREVIVE_NOTHARD,WESTRING_HANDICAPREVIVE_NOTHARD RealCellWidth=0,real,bj_CELLWIDTH,WESTRING_REAL_CELLWIDTH RealUnitFacing=0,real,bj_UNIT_FACING,WESTRING_REAL_UNITFACING RealCamDefDistance=0,real,bj_CAMERA_DEFAULT_DISTANCE,WESTRING_CAMDEFAULT_DISTANCE RealCamDefFarZ=0,real,bj_CAMERA_DEFAULT_FARZ,WESTRING_CAMDEFAULT_FARZ RealCamDefAoA=0,real,bj_CAMERA_DEFAULT_AOA,WESTRING_CAMDEFAULT_AOA RealCamDefFoV=0,real,bj_CAMERA_DEFAULT_FOV,WESTRING_CAMDEFAULT_FOV RealCamDefRoll=0,real,bj_CAMERA_DEFAULT_ROLL,WESTRING_CAMDEFAULT_ROLL RealCamDefRotation=0,real,bj_CAMERA_DEFAULT_ROTATION,WESTRING_CAMDEFAULT_ROTATION RealE=0,real,bj_E,WESTRING_REAL_E RealPi=0,real,bj_PI,WESTRING_REAL_PI // Players Player00=0,player,Player(0),WESTRING_PLAYER_00 Player01=0,player,Player(1),WESTRING_PLAYER_01 Player02=0,player,Player(2),WESTRING_PLAYER_02 Player03=0,player,Player(3),WESTRING_PLAYER_03 Player04=0,player,Player(4),WESTRING_PLAYER_04 Player05=0,player,Player(5),WESTRING_PLAYER_05 Player06=0,player,Player(6),WESTRING_PLAYER_06 Player07=0,player,Player(7),WESTRING_PLAYER_07 Player08=0,player,Player(8),WESTRING_PLAYER_08 Player09=0,player,Player(9),WESTRING_PLAYER_09 Player10=0,player,Player(10),WESTRING_PLAYER_10 Player11=0,player,Player(11),WESTRING_PLAYER_11 Player12=0,player,Player(12),WESTRING_PLAYER_12 Player13=0,player,Player(13),WESTRING_PLAYER_13 Player14=0,player,Player(14),WESTRING_PLAYER_14 Player15=0,player,Player(15),WESTRING_PLAYER_15 Player16=0,player,Player(16),WESTRING_PLAYER_16 Player17=0,player,Player(17),WESTRING_PLAYER_17 Player18=0,player,Player(18),WESTRING_PLAYER_18 Player19=0,player,Player(19),WESTRING_PLAYER_19 Player20=0,player,Player(20),WESTRING_PLAYER_20 Player21=0,player,Player(21),WESTRING_PLAYER_21 Player22=0,player,Player(22),WESTRING_PLAYER_22 Player23=0,player,Player(23),WESTRING_PLAYER_23 PlayerNA=0,player,Player(PLAYER_NEUTRAL_AGGRESSIVE),WESTRING_PLAYER_NA PlayerNV=0,player,Player(bj_PLAYER_NEUTRAL_VICTIM),WESTRING_PLAYER_NV PlayerNE=0,player,Player(bj_PLAYER_NEUTRAL_EXTRA),WESTRING_PLAYER_NE PlayerNP=0,player,Player(PLAYER_NEUTRAL_PASSIVE),WESTRING_PLAYER_NP // Forces Force00=0,force,bj_FORCE_PLAYER[0],WESTRING_FORCE_00 Force01=0,force,bj_FORCE_PLAYER[1],WESTRING_FORCE_01 Force02=0,force,bj_FORCE_PLAYER[2],WESTRING_FORCE_02 Force03=0,force,bj_FORCE_PLAYER[3],WESTRING_FORCE_03 Force04=0,force,bj_FORCE_PLAYER[4],WESTRING_FORCE_04 Force05=0,force,bj_FORCE_PLAYER[5],WESTRING_FORCE_05 Force06=0,force,bj_FORCE_PLAYER[6],WESTRING_FORCE_06 Force07=0,force,bj_FORCE_PLAYER[7],WESTRING_FORCE_07 Force08=0,force,bj_FORCE_PLAYER[8],WESTRING_FORCE_08 Force09=0,force,bj_FORCE_PLAYER[9],WESTRING_FORCE_09 Force10=0,force,bj_FORCE_PLAYER[10],WESTRING_FORCE_10 Force11=0,force,bj_FORCE_PLAYER[11],WESTRING_FORCE_11 Force12=0,force,bj_FORCE_PLAYER[12],WESTRING_FORCE_12 Force13=0,force,bj_FORCE_PLAYER[13],WESTRING_FORCE_13 Force14=0,force,bj_FORCE_PLAYER[14],WESTRING_FORCE_14 Force15=0,force,bj_FORCE_PLAYER[15],WESTRING_FORCE_15 Force16=0,force,bj_FORCE_PLAYER[16],WESTRING_FORCE_16 Force17=0,force,bj_FORCE_PLAYER[17],WESTRING_FORCE_17 Force18=0,force,bj_FORCE_PLAYER[18],WESTRING_FORCE_18 Force19=0,force,bj_FORCE_PLAYER[19],WESTRING_FORCE_19 Force20=0,force,bj_FORCE_PLAYER[20],WESTRING_FORCE_20 Force21=0,force,bj_FORCE_PLAYER[21],WESTRING_FORCE_21 Force22=0,force,bj_FORCE_PLAYER[22],WESTRING_FORCE_22 Force23=0,force,bj_FORCE_PLAYER[23],WESTRING_FORCE_23 ForceNA=0,force,bj_FORCE_PLAYER[PLAYER_NEUTRAL_AGGRESSIVE],WESTRING_FORCE_NA ForceNV=0,force,bj_FORCE_PLAYER[bj_PLAYER_NEUTRAL_VICTIM],WESTRING_FORCE_NV ForceNE=0,force,bj_FORCE_PLAYER[bj_PLAYER_NEUTRAL_EXTRA],WESTRING_FORCE_NE ForceNP=0,force,bj_FORCE_PLAYER[PLAYER_NEUTRAL_PASSIVE],WESTRING_FORCE_NP // Player colors Color00=0,playercolor,PLAYER_COLOR_RED,WESTRING_UNITCOLOR_00 Color01=0,playercolor,PLAYER_COLOR_BLUE,WESTRING_UNITCOLOR_01 Color02=0,playercolor,PLAYER_COLOR_CYAN,WESTRING_UNITCOLOR_02 Color03=0,playercolor,PLAYER_COLOR_PURPLE,WESTRING_UNITCOLOR_03 Color04=0,playercolor,PLAYER_COLOR_YELLOW,WESTRING_UNITCOLOR_04 Color05=0,playercolor,PLAYER_COLOR_ORANGE,WESTRING_UNITCOLOR_05 Color06=0,playercolor,PLAYER_COLOR_GREEN,WESTRING_UNITCOLOR_06 Color07=0,playercolor,PLAYER_COLOR_PINK,WESTRING_UNITCOLOR_07 Color08=0,playercolor,PLAYER_COLOR_LIGHT_GRAY,WESTRING_UNITCOLOR_08 Color09=0,playercolor,PLAYER_COLOR_LIGHT_BLUE,WESTRING_UNITCOLOR_09 Color10=0,playercolor,PLAYER_COLOR_AQUA,WESTRING_UNITCOLOR_10 Color11=0,playercolor,PLAYER_COLOR_BROWN,WESTRING_UNITCOLOR_11 Color12=0,playercolor,PLAYER_COLOR_MAROON,WESTRING_UNITCOLOR_12 Color13=0,playercolor,PLAYER_COLOR_NAVY,WESTRING_UNITCOLOR_13 Color14=0,playercolor,PLAYER_COLOR_TURQUOISE,WESTRING_UNITCOLOR_14 Color15=0,playercolor,PLAYER_COLOR_VIOLET,WESTRING_UNITCOLOR_15 Color16=0,playercolor,PLAYER_COLOR_WHEAT,WESTRING_UNITCOLOR_16 Color17=0,playercolor,PLAYER_COLOR_PEACH,WESTRING_UNITCOLOR_17 Color18=0,playercolor,PLAYER_COLOR_MINT,WESTRING_UNITCOLOR_18 Color19=0,playercolor,PLAYER_COLOR_LAVENDER,WESTRING_UNITCOLOR_19 Color20=0,playercolor,PLAYER_COLOR_COAL,WESTRING_UNITCOLOR_20 Color21=0,playercolor,PLAYER_COLOR_SNOW,WESTRING_UNITCOLOR_21 Color22=0,playercolor,PLAYER_COLOR_EMERALD,WESTRING_UNITCOLOR_22 Color23=0,playercolor,PLAYER_COLOR_PEANUT,WESTRING_UNITCOLOR_23 Color24=1,playercolor,ConvertPlayerColor(24),WESTRING_UNITCOLOR_24 // Races RaceHuman=0,race,RACE_HUMAN,WESTRING_TRIGRACE_HUMAN RaceOrc=0,race,RACE_ORC,WESTRING_TRIGRACE_ORC RaceUndead=0,race,RACE_UNDEAD,WESTRING_TRIGRACE_UNDEAD RaceNightElf=0,race,RACE_NIGHTELF,WESTRING_TRIGRACE_NIGHTELF RaceDemon=0,race,RACE_DEMON,WESTRING_TRIGRACE_DEMON // Item Classes ItemTypeAny=1,itemtype,ITEM_TYPE_ANY,WESTRING_ITEMTYPE_ANY ItemTypePermanent=1,itemtype,ITEM_TYPE_PERMANENT,WESTRING_ITEMTYPE_PERMANENT ItemTypeCharged=1,itemtype,ITEM_TYPE_CHARGED,WESTRING_ITEMTYPE_CHARGED ItemTypePowerup=1,itemtype,ITEM_TYPE_POWERUP,WESTRING_ITEMTYPE_POWERUP ItemTypeArtifact=1,itemtype,ITEM_TYPE_ARTIFACT,WESTRING_ITEMTYPE_ARTIFACT ItemTypePurchasable=1,itemtype,ITEM_TYPE_PURCHASABLE,WESTRING_ITEMTYPE_PURCHASABLE ItemTypeCampaign=1,itemtype,ITEM_TYPE_CAMPAIGN,WESTRING_ITEMTYPE_CAMPAIGN ItemTypeMiscellaneous=1,itemtype,ITEM_TYPE_MISCELLANEOUS,WESTRING_ITEMTYPE_MISCELLANEOUS ItemTypeUnknown=1,itemtype,ITEM_TYPE_UNKNOWN,WESTRING_ITEMTYPE_UNKNOWN // Units UnitNull=0,unit,null,WESTRING_TRIGUNIT_NULL // Unit-Types UnitTypeNull=0,unitcode,0,WESTRING_TRIGUNITTYPE_NULL // Items ItemNull=0,item,null,WESTRING_TRIGITEM_NULL // Destructables DestructableNull=0,destructable,null,WESTRING_TRIGDESTRUCTABLE_NULL // Rects RectNull=0,rect,null,WESTRING_TRIGRECT_NULL // Sounds SoundNull=0,sound,null,WESTRING_TRIGSOUND_NULL // Music MusicFileMusic=0,musicfile,`music`,WESTRING_TRIGMUSICFILE_MUSIC // Limit operators LimitOpEqual=0,limitop,EQUAL,WESTRING_LIMITOP_EQUAL LimitOpNotEqual=0,limitop,NOT_EQUAL,WESTRING_LIMITOP_NOTEQUAL LimitOpLessThan=0,limitop,LESS_THAN,WESTRING_LIMITOP_LESSTHAN LimitOpLessThanOrEqual=0,limitop,LESS_THAN_OR_EQUAL,WESTRING_LIMITOP_LESSTHANOREQUAL LimitOpGreaterThan=0,limitop,GREATER_THAN,WESTRING_LIMITOP_GREATERTHAN LimitOpGreaterThanOrEqual=0,limitop,GREATER_THAN_OR_EQUAL,WESTRING_LIMITOP_GREATERTHANOREQUAL // Game results GameResultWin=0,playergameresult,PLAYER_GAME_RESULT_VICTORY,WESTRING_VICTORY GameResultLose=0,playergameresult,PLAYER_GAME_RESULT_DEFEAT,WESTRING_DEFEAT GameResultDraw=0,playergameresult,PLAYER_GAME_RESULT_TIE,WESTRING_DRAW // Map flags MapFlagUseHandicaps=0,mapflag,MAP_USE_HANDICAPS,WESTRING_MAPFLAG_USEHANDICAPS MapFlagObservers=0,mapflag,MAP_OBSERVERS,WESTRING_MAPFLAG_OBSERVERS MapFlagObserversChat=0,mapflag,MAP_OBSERVERS_ON_DEATH,WESTRING_MAPFLAG_OBSERVERSONDEATH MapFlagResourceTradingLock=0,mapflag,MAP_LOCK_RESOURCE_TRADING,WESTRING_MAPFLAG_RESOURCETRADINGLOCK MapFlagResourceTradingAllies=0,mapflag,MAP_RESOURCE_TRADING_ALLIES_ONLY,WESTRING_MAPFLAG_RESOURCETRADINGALLIES MapFlagAllianceChangesLock=0,mapflag,MAP_LOCK_ALLIANCE_CHANGES,WESTRING_MAPFLAG_ALLIANCECHANGESLOCK MapFlagAllianceChangesHidden=0,mapflag,MAP_ALLIANCE_CHANGES_HIDDEN,WESTRING_MAPFLAG_ALLIANCECHANGESHIDDEN MapFlagMapReloaded=1,mapflag,MAP_RELOADED,WESTRING_MAPFLAG_MAPRELOADED MapFlagRandomHeroes=1,mapflag,MAP_RANDOM_HERO,WESTRING_MAPFLAG_RANDOM_HERO MapFlagRandomRaces=1,mapflag,MAP_RANDOM_RACES,WESTRING_MAPFLAG_RANDOM_RACES MapFlagFogHideTerrain=1,mapflag,MAP_FOG_HIDE_TERRAIN,WESTRING_MAPFLAG_FOG_HIDE_TERRAIN MapFlagFogMapExplored=1,mapflag,MAP_FOG_MAP_EXPLORED,WESTRING_MAPFLAG_FOG_MAP_EXPLORED MapFlagFogAlwaysVisible=1,mapflag,MAP_FOG_ALWAYS_VISIBLE,WESTRING_MAPFLAG_FOG_ALWAYS_VISIBLE // Player states PlayerStateGold=0,playerstate,PLAYER_STATE_RESOURCE_GOLD,WESTRING_PSTATE_GOLD PlayerStateLumber=0,playerstate,PLAYER_STATE_RESOURCE_LUMBER,WESTRING_PSTATE_LUMBER PlayerStateHeroTokens=0,playerstate,PLAYER_STATE_RESOURCE_HERO_TOKENS,WESTRING_PSTATE_HEROTOKENS PlayerStateGoldUpkeepRate=0,playerstate,PLAYER_STATE_GOLD_UPKEEP_RATE,WESTRING_PSTATE_UPKEEPGOLD PlayerStateLumberUpkeepRate=0,playerstate,PLAYER_STATE_LUMBER_UPKEEP_RATE,WESTRING_PSTATE_UPKEEPLUMBER PlayerStateGoldGathered=0,playerstate,PLAYER_STATE_GOLD_GATHERED,WESTRING_PSTATE_GOLDGATHERED PlayerStateLumberGathered=0,playerstate,PLAYER_STATE_LUMBER_GATHERED,WESTRING_PSTATE_LUMBER_GATHERED PlayerStateFoodUsed=0,playerstate,PLAYER_STATE_RESOURCE_FOOD_USED,WESTRING_PSTATE_FOODUSED PlayerStateFoodCap=0,playerstate,PLAYER_STATE_RESOURCE_FOOD_CAP,WESTRING_PSTATE_FOODCAP PlayerStateFoodLimit=0,playerstate,PLAYER_STATE_FOOD_CAP_CEILING,WESTRING_PSTATE_FOODCAPLIMIT PlayerStateGameResult=0,playerstate,PLAYER_STATE_GAME_RESULT,WESTRING_PSTATE_GAMERESULT // Player states - resources only PlayerResourceGold=1,playerresource,PLAYER_STATE_RESOURCE_GOLD,WESTRING_PRESOURCE_GOLD PlayerResourceLumber=1,playerresource,PLAYER_STATE_RESOURCE_LUMBER,WESTRING_PRESOURCE_LUMBER // Player scores PlayerScoreUnitsTrained=1,playerscore,PLAYER_SCORE_UNITS_TRAINED,WESTRING_PSCORE_UNITSTRAINED PlayerScoreUnitsKilled=1,playerscore,PLAYER_SCORE_UNITS_KILLED,WESTRING_PSCORE_UNITSKILLED PlayerScoreStructBuilt=1,playerscore,PLAYER_SCORE_STRUCT_BUILT,WESTRING_PSCORE_STRUCTBUILT PlayerScoreStructRazed=1,playerscore,PLAYER_SCORE_STRUCT_RAZED,WESTRING_PSCORE_STRUCTRAZED PlayerScoreTechPercent=1,playerscore,PLAYER_SCORE_TECH_PERCENT,WESTRING_PSCORE_TECHPERCENT PlayerScoreFoodProd=1,playerscore,PLAYER_SCORE_FOOD_MAXPROD,WESTRING_PSCORE_FOODPROD PlayerScoreFoodUsed=1,playerscore,PLAYER_SCORE_FOOD_MAXUSED,WESTRING_PSCORE_FOODUSED PlayerScoreHeroesKilled=1,playerscore,PLAYER_SCORE_HEROES_KILLED,WESTRING_PSCORE_HEROESKILLED PlayerScoreItemsGained=1,playerscore,PLAYER_SCORE_ITEMS_GAINED,WESTRING_PSCORE_ITEMSGAINED PlayerScoreMercsHired=1,playerscore,PLAYER_SCORE_MERCS_HIRED,WESTRING_PSCORE_MERCSHIRED PlayerScoreGoldTotal=1,playerscore,PLAYER_SCORE_GOLD_MINED_TOTAL,WESTRING_PSCORE_GOLDTOTAL PlayerScoreGoldUpkeep=1,playerscore,PLAYER_SCORE_GOLD_MINED_UPKEEP,WESTRING_PSCORE_GOLDUPKEEP PlayerScoreGoldLostUpkeep=1,playerscore,PLAYER_SCORE_GOLD_LOST_UPKEEP,WESTRING_PSCORE_GOLDLOSTUPKEEP PlayerScoreGoldLostTax=1,playerscore,PLAYER_SCORE_GOLD_LOST_TAX,WESTRING_PSCORE_GOLDLOSTTAX PlayerScoreGoldGiven=1,playerscore,PLAYER_SCORE_GOLD_GIVEN,WESTRING_PSCORE_GOLDGIVEN PlayerScoreGoldReceived=1,playerscore,PLAYER_SCORE_GOLD_RECEIVED,WESTRING_PSCORE_GOLDRECEIVED PlayerScoreLumberTotal=1,playerscore,PLAYER_SCORE_LUMBER_TOTAL,WESTRING_PSCORE_LUMBERTOTAL PlayerScoreLumberLostUpkeep=1,playerscore,PLAYER_SCORE_LUMBER_LOST_UPKEEP,WESTRING_PSCORE_LUMBERLOSTUPKEEP PlayerScoreLumberLostTax=1,playerscore,PLAYER_SCORE_LUMBER_LOST_TAX,WESTRING_PSCORE_LUMBERLOSTTAX PlayerScoreLumberGiven=1,playerscore,PLAYER_SCORE_LUMBER_GIVEN,WESTRING_PSCORE_LUMBERGIVEN PlayerScoreLumberReceived=1,playerscore,PLAYER_SCORE_LUMBER_RECEIVED,WESTRING_PSCORE_LUMBERECEIVED PlayerScoreUnitTotal=1,playerscore,PLAYER_SCORE_UNIT_TOTAL,WESTRING_PSCORE_UNITTOTAL PlayerScoreHeroTotal=1,playerscore,PLAYER_SCORE_HERO_TOTAL,WESTRING_PSCORE_HEROTOTAL PlayerScoreResourceTotal=1,playerscore,PLAYER_SCORE_RESOURCE_TOTAL,WESTRING_PSCORE_RESOURCETOTAL PlayerScoreTotal=1,playerscore,PLAYER_SCORE_TOTAL,WESTRING_PSCORE_TOTAL // Player flags PlayerFlagUnfollowable=0,playerflag,PLAYER_STATE_UNFOLLOWABLE,WESTRING_PFLAG_UNFOLLOWABLE PlayerFlagGivesBounty=0,playerflag,PLAYER_STATE_GIVES_BOUNTY,WESTRING_PFLAG_GIVESBOUNTY PlayerFlagAlliedVictory=0,playerflag,PLAYER_STATE_ALLIED_VICTORY,WESTRING_PFLAG_ALLIEDVICTORY // Gate states GateOperationClosed=0,gateoperation,bj_GATEOPERATION_CLOSE,WESTRING_GATEOPERATION_CLOSE GateOperationOpen=0,gateoperation,bj_GATEOPERATION_OPEN,WESTRING_GATEOPERATION_OPEN GateOperationDestroyed=0,gateoperation,bj_GATEOPERATION_DESTROY,WESTRING_GATEOPERATION_DESTROY // Elevator wall operations ElevatorWallOpClose=1,elevatorwallop,false,WESTRING_ELEVATORWALLOP_CLOSE ElevatorWallOpOpen=1,elevatorwallop,true,WESTRING_ELEVATORWALLOP_OPEN // Elevator wall choices ElevatorWallTypeAll=1,elevatorwalltype,bj_ELEVATOR_WALL_TYPE_ALL,WESTRING_ELEVATORWALLTYPE_ALL ElevatorWallTypeEast=1,elevatorwalltype,bj_ELEVATOR_WALL_TYPE_EAST,WESTRING_ELEVATORWALLTYPE_EAST ElevatorWallTypeNorth=1,elevatorwalltype,bj_ELEVATOR_WALL_TYPE_NORTH,WESTRING_ELEVATORWALLTYPE_NORTH ElevatorWallTypeSouth=1,elevatorwalltype,bj_ELEVATOR_WALL_TYPE_SOUTH,WESTRING_ELEVATORWALLTYPE_SOUTH ElevatorWallTypeWest=1,elevatorwalltype,bj_ELEVATOR_WALL_TYPE_WEST,WESTRING_ELEVATORWALLTYPE_WEST // Usage options UseSkipOptionUse=0,useskipoption,true,WESTRING_USESKIPOPTION_USE UseSkipOptionSkip=0,useskipoption,false,WESTRING_USESKIPOPTION_SKIP // Selection option SelDeselOptionSel=0,seldeseloption,true,WESTRING_SELDESELOPTION_SEL SelDeselOptionDesel=0,seldeseloption,false,WESTRING_SELDESELOPTION_DESEL // AI Captain types AICaptainAttack=1,aicaptaintype,true,WESTRING_AICAPTAIN_ATTACK AICaptainDefense=1,aicaptaintype,false,WESTRING_AICAPTAIN_DEFENSE // AI Command Pop options AICommandPop=1,aicommandpop,true,WESTRING_AICOMMAND_REMOVE AICommandLeave=1,aicommandpop,false,WESTRING_AICOMMAND_LEAVE // Cache value types CacheValueTypeBoolean=1,cachevaluetype,bj_GAMECACHE_BOOLEAN,WESTRING_CACHEVALUETYPE_BOOLEAN CacheValueTypeInteger=1,cachevaluetype,bj_GAMECACHE_INTEGER,WESTRING_CACHEVALUETYPE_INTEGER CacheValueTypeReal=1,cachevaluetype,bj_GAMECACHE_REAL,WESTRING_CACHEVALUETYPE_REAL CacheValueTypeUnit=1,cachevaluetype,bj_GAMECACHE_UNIT,WESTRING_CACHEVALUETYPE_UNIT CacheValueTypeString=1,cachevaluetype,bj_GAMECACHE_STRING,WESTRING_CACHEVALUETYPE_STRING // Hashtable value types (localization stolen from gamecache) HashtableValueTypeBoolean=1,hashtablevaluetype,bj_HASHTABLE_BOOLEAN,WESTRING_CACHEVALUETYPE_BOOLEAN HashtableValueTypeInteger=1,hashtablevaluetype,bj_HASHTABLE_INTEGER,WESTRING_CACHEVALUETYPE_INTEGER HashtableValueTypeReal=1,hashtablevaluetype,bj_HASHTABLE_REAL,WESTRING_CACHEVALUETYPE_REAL HashtableValueTypeString=1,hashtablevaluetype,bj_HASHTABLE_STRING,WESTRING_CACHEVALUETYPE_STRING HashtableValueTypeHandle=1,hashtablevaluetype,bj_HASHTABLE_HANDLE,WESTRING_CACHEVALUETYPE_HANDLE // Map Control MapControlNone=0,mapcontrol,MAP_CONTROL_NONE,WESTRING_MAPCONTROL_NONE MapControlUser=0,mapcontrol,MAP_CONTROL_USER,WESTRING_MAPCONTROL_USER MapControlComputer=0,mapcontrol,MAP_CONTROL_COMPUTER,WESTRING_MAPCONTROL_COMPUTER MapControlRescuable=0,mapcontrol,MAP_CONTROL_RESCUABLE,WESTRING_MAPCONTROL_RESCUABLE MapControlNeutral=0,mapcontrol,MAP_CONTROL_NEUTRAL,WESTRING_MAPCONTROL_NEUTRAL MapControlCreep=0,mapcontrol,MAP_CONTROL_CREEP,WESTRING_MAPCONTROL_CREEP // Player slot states PlayerSlotStateEmpty=0,playerslotstate,PLAYER_SLOT_STATE_EMPTY,WESTRING_PSLOT_EMPTY PlayerSlotStatePlaying=0,playerslotstate,PLAYER_SLOT_STATE_PLAYING,WESTRING_PSLOT_PLAYING PlayerSlotStateLeft=0,playerslotstate,PLAYER_SLOT_STATE_LEFT,WESTRING_PSLOT_LEFT // Player unit events PlayerUnitEventDeath=0,playerunitevent,EVENT_PLAYER_UNIT_DEATH,WESTRING_PUEVENT_DEATH PlayerUnitEventDecay=0,playerunitevent,EVENT_PLAYER_UNIT_DECAY,WESTRING_PUEVENT_DECAY PlayerUnitEventChangesOwner=1,playerunitevent,EVENT_PLAYER_UNIT_CHANGE_OWNER,WESTRING_PUEVENT_CHANGESOWNER PlayerUnitEventHero_Level=0,playerunitevent,EVENT_PLAYER_HERO_LEVEL,WESTRING_PUEVENT_HEROLEVEL PlayerUnitEventHero_Skill=0,playerunitevent,EVENT_PLAYER_HERO_SKILL,WESTRING_PUEVENT_HEROSKILL PlayerUnitEventHero_Revivable=0,playerunitevent,EVENT_PLAYER_HERO_REVIVABLE,WESTRING_PUEVENT_HEROREVIVABLE PlayerUnitEventHeroUseItem=0,playerunitevent,EVENT_PLAYER_UNIT_USE_ITEM,WESTRING_PUEVENT_HEROUSEITEM PlayerUnitEventHeroPickUpItem=0,playerunitevent,EVENT_PLAYER_UNIT_PICKUP_ITEM,WESTRING_PUEVENT_HEROPICKUPITEM PlayerUnitEventHeroDropItem=0,playerunitevent,EVENT_PLAYER_UNIT_DROP_ITEM,WESTRING_PUEVENT_HERODROPITEM PlayerUnitEventSell=1,playerunitevent,EVENT_PLAYER_UNIT_SELL,WESTRING_PUEVENT_SELL PlayerUnitEventSellItem=1,playerunitevent,EVENT_PLAYER_UNIT_SELL_ITEM,WESTRING_PUEVENT_SELLITEM PlayerUnitEventPawnItem=1,playerunitevent,EVENT_PLAYER_UNIT_PAWN_ITEM,WESTRING_PUEVENT_PAWNITEM PlayerUnitEventStackItem=1,playerunitevent,EVENT_PLAYER_UNIT_STACK_ITEM,WESTRING_PUEVENT_STACKITEM PlayerUnitEventAttacked=0,playerunitevent,EVENT_PLAYER_UNIT_ATTACKED,WESTRING_PUEVENT_ATTACKED PlayerUnitEventRescued=0,playerunitevent,EVENT_PLAYER_UNIT_RESCUED,WESTRING_PUEVENT_RESCUED PlayerUnitEventSummoned=0,playerunitevent,EVENT_PLAYER_UNIT_SUMMON,WESTRING_PUEVENT_SUMMONED PlayerUnitEventSpellChannel=1,playerunitevent,EVENT_PLAYER_UNIT_SPELL_CHANNEL,WESTRING_PUEVENT_SPELLCHANNEL PlayerUnitEventSpellCast=1,playerunitevent,EVENT_PLAYER_UNIT_SPELL_CAST,WESTRING_PUEVENT_SPELLCAST PlayerUnitEventSpellEndCast=1,playerunitevent,EVENT_PLAYER_UNIT_SPELL_ENDCAST,WESTRING_PUEVENT_SPELLENDCAST PlayerUnitEventSpellEffect=1,playerunitevent,EVENT_PLAYER_UNIT_SPELL_EFFECT,WESTRING_PUEVENT_SPELLEFFECT PlayerUnitEventSpellFinish=1,playerunitevent,EVENT_PLAYER_UNIT_SPELL_FINISH,WESTRING_PUEVENT_SPELLFINISH PlayerUnitEventLoaded=0,playerunitevent,EVENT_PLAYER_UNIT_LOADED,WESTRING_PUEVENT_LOADED PlayerUnitEventTrain_Start=0,playerunitevent,EVENT_PLAYER_UNIT_TRAIN_START,WESTRING_PUEVENT_TRAINSTART PlayerUnitEventTrain_Cancel=0,playerunitevent,EVENT_PLAYER_UNIT_TRAIN_CANCEL,WESTRING_PUEVENT_TRAINCANCEL PlayerUnitEventTrain_Finish=0,playerunitevent,EVENT_PLAYER_UNIT_TRAIN_FINISH,WESTRING_PUEVENT_TRAINFINISH PlayerUnitEventConstruct_Start=0,playerunitevent,EVENT_PLAYER_UNIT_CONSTRUCT_START,WESTRING_PUEVENT_CONSTRUCTSTART PlayerUnitEventConstruct_Cancel=0,playerunitevent,EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL,WESTRING_PUEVENT_CONSTRUCTCANCEL PlayerUnitEventConstruct_Finish=0,playerunitevent,EVENT_PLAYER_UNIT_CONSTRUCT_FINISH,WESTRING_PUEVENT_CONSTRUCTFINISH PlayerUnitEventReviveStart=0,playerunitevent,EVENT_PLAYER_HERO_REVIVE_START,WESTRING_PUEVENT_REVIVESTART PlayerUnitEventReviveCancel=0,playerunitevent,EVENT_PLAYER_HERO_REVIVE_CANCEL,WESTRING_PUEVENT_REVIVECANCEL PlayerUnitEventReviveFinish=0,playerunitevent,EVENT_PLAYER_HERO_REVIVE_FINISH,WESTRING_PUEVENT_REVIVEFINISH PlayerUnitEventUpgrade_Start=0,playerunitevent,EVENT_PLAYER_UNIT_UPGRADE_START,WESTRING_PUEVENT_UPGRADESTART PlayerUnitEventUpgrade_Cancel=0,playerunitevent,EVENT_PLAYER_UNIT_UPGRADE_CANCEL,WESTRING_PUEVENT_UPGRADECANCEL PlayerUnitEventUpgrade_Finish=0,playerunitevent,EVENT_PLAYER_UNIT_UPGRADE_FINISH,WESTRING_PUEVENT_UPGRADEFINISH PlayerUnitEventResearch_Start=0,playerunitevent,EVENT_PLAYER_UNIT_RESEARCH_START,WESTRING_PUEVENT_RESEARCHSTART PlayerUnitEventResearch_Cancel=0,playerunitevent,EVENT_PLAYER_UNIT_RESEARCH_CANCEL,WESTRING_PUEVENT_RESEARCHCANCEL PlayerUnitEventResearch_Finish=0,playerunitevent,EVENT_PLAYER_UNIT_RESEARCH_FINISH,WESTRING_PUEVENT_RESEARCHFINISH PlayerUnitEventIssued_Unit_Order=0,playerunitevent,EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER,WESTRING_PUEVENT_ISSUEDUNITORDER PlayerUnitEventIssued_Point_Order=0,playerunitevent,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,WESTRING_PUEVENT_ISSUEDPOINTORDER PlayerUnitEventIssued_Order=0,playerunitevent,EVENT_PLAYER_UNIT_ISSUED_ORDER,WESTRING_PUEVENT_ISSUEDORDER // Unit events UnitEventDeath=0,unitevent,EVENT_UNIT_DEATH,WESTRING_UEVENT_DEATH UnitEventDecay=0,unitevent,EVENT_UNIT_DECAY,WESTRING_UEVENT_DECAY UnitEventChangesOwner=1,unitevent,EVENT_UNIT_CHANGE_OWNER,WESTRING_UEVENT_CHANGESOWNER UnitEventDamaged=0,unitevent,EVENT_UNIT_DAMAGED,WESTRING_UEVENT_DAMAGED UnitEventHeroLevel=0,unitevent,EVENT_UNIT_HERO_LEVEL,WESTRING_UEVENT_HEROLEVEL UnitEventHeroSkill=0,unitevent,EVENT_UNIT_HERO_SKILL,WESTRING_UEVENT_HEROSKILL UnitEventHeroRevivable=0,unitevent,EVENT_UNIT_HERO_REVIVABLE,WESTRING_UEVENT_HEROREVIVABLE UnitEventHeroUseItem=0,unitevent,EVENT_UNIT_USE_ITEM,WESTRING_UEVENT_HEROUSEITEM UnitEventHeroPickUpItem=0,unitevent,EVENT_UNIT_PICKUP_ITEM,WESTRING_UEVENT_HEROPICKUPITEM UnitEventHeroDropItem=0,unitevent,EVENT_UNIT_DROP_ITEM,WESTRING_UEVENT_HERODROPITEM UnitEventSell=1,unitevent,EVENT_UNIT_SELL,WESTRING_UEVENT_SELL UnitEventSellItem=1,unitevent,EVENT_UNIT_SELL_ITEM,WESTRING_UEVENT_SELLITEM UnitEventPawnItem=1,unitevent,EVENT_UNIT_PAWN_ITEM,WESTRING_UEVENT_PAWNITEM UnitEventStackItem=1,unitevent,EVENT_UNIT_STACK_ITEM,WESTRING_UEVENT_STACKITEM UnitEventAttacked=0,unitevent,EVENT_UNIT_ATTACKED,WESTRING_UEVENT_ATTACKED UnitEventRescued=0,unitevent,EVENT_UNIT_RESCUED,WESTRING_UEVENT_RESCUED UnitEventSelected=0,unitevent,EVENT_UNIT_SELECTED,WESTRING_UEVENT_SELECTED UnitEventDeselected=0,unitevent,EVENT_UNIT_DESELECTED,WESTRING_UEVENT_DESELECTED UnitEventSpellChannel=1,unitevent,EVENT_UNIT_SPELL_CHANNEL,WESTRING_UEVENT_SPELLCHANNEL UnitEventSpellCast=1,unitevent,EVENT_UNIT_SPELL_CAST,WESTRING_UEVENT_SPELLCAST UnitEventSpellEndCast=1,unitevent,EVENT_UNIT_SPELL_ENDCAST,WESTRING_UEVENT_SPELLENDCAST UnitEventSpellEffect=1,unitevent,EVENT_UNIT_SPELL_EFFECT,WESTRING_UEVENT_SPELLEFFECT UnitEventSpellFinish=1,unitevent,EVENT_UNIT_SPELL_FINISH,WESTRING_UEVENT_SPELLFINISH UnitEventLoaded=0,unitevent,EVENT_UNIT_LOADED,WESTRING_UEVENT_LOADED UnitEventAcquiredTarget=0,unitevent,EVENT_UNIT_ACQUIRED_TARGET,WESTRING_UEVENT_ACQUIREDTARGET UnitEventTargetInRange=0,unitevent,EVENT_UNIT_TARGET_IN_RANGE,WESTRING_UEVENT_TARGETINRANGE UnitEventTrainStart=0,unitevent,EVENT_UNIT_TRAIN_START,WESTRING_UEVENT_TRAINSTART UnitEventTrainCancel=0,unitevent,EVENT_UNIT_TRAIN_CANCEL,WESTRING_UEVENT_TRAINCANCEL UnitEventTrainFinish=0,unitevent,EVENT_UNIT_TRAIN_FINISH,WESTRING_UEVENT_TRAINFINISH UnitEventReviveStart=0,unitevent,EVENT_UNIT_HERO_REVIVE_START,WESTRING_UEVENT_REVIVESTART UnitEventReviveCancel=0,unitevent,EVENT_UNIT_HERO_REVIVE_CANCEL,WESTRING_UEVENT_REVIVECANCEL UnitEventReviveFinish=0,unitevent,EVENT_UNIT_HERO_REVIVE_FINISH,WESTRING_UEVENT_REVIVEFINISH UnitEventUpgradeStart=0,unitevent,EVENT_UNIT_UPGRADE_START,WESTRING_UEVENT_UPGRADESTART UnitEventUpgradeCancel=0,unitevent,EVENT_UNIT_UPGRADE_CANCEL,WESTRING_UEVENT_UPGRADECANCEL UnitEventUpgradeFinish=0,unitevent,EVENT_UNIT_UPGRADE_FINISH,WESTRING_UEVENT_UPGRADEFINISH UnitEventResearchStart=0,unitevent,EVENT_UNIT_RESEARCH_START,WESTRING_UEVENT_RESEARCHSTART UnitEventResearchCancel=0,unitevent,EVENT_UNIT_RESEARCH_CANCEL,WESTRING_UEVENT_RESEARCHCANCEL UnitEventResearchFinish=0,unitevent,EVENT_UNIT_RESEARCH_FINISH,WESTRING_UEVENT_RESEARCHFINISH UnitEventIssueUnitOrder=0,unitevent,EVENT_UNIT_ISSUED_TARGET_ORDER,WESTRING_UEVENT_ISSUEUNITORDER UnitEventIssuePointOrder=0,unitevent,EVENT_UNIT_ISSUED_POINT_ORDER,WESTRING_UEVENT_ISSUEPOINTORDER UnitEventIssueOrder=0,unitevent,EVENT_UNIT_ISSUED_ORDER,WESTRING_UEVENT_ISSUEORDER // Unit states (read-only) UnitStateLife=0,unitstate,UNIT_STATE_LIFE,WESTRING_USTATE_LIFE UnitStateMaxLife=0,unitstate,UNIT_STATE_MAX_LIFE,WESTRING_USTATE_MAXLIFE UnitStateMana=0,unitstate,UNIT_STATE_MANA,WESTRING_USTATE_MANA UnitStateMaxMana=0,unitstate,UNIT_STATE_MAX_MANA,WESTRING_USTATE_MAXMANA // Keyboard Event Types KeyEventTypeDepress=1,keyeventtype,bj_KEYEVENTTYPE_DEPRESS,WESTRING_KEYEVENTTYPE_DEPRESS KeyEventTypeRelease=1,keyeventtype,bj_KEYEVENTTYPE_RELEASE,WESTRING_KEYEVENTTYPE_RELEASE // Keyboard Event Keys KeyEventKeyLeft=1,keyeventkey,bj_KEYEVENTKEY_LEFT,WESTRING_KEYEVENTKEY_LEFT KeyEventKeyRight=1,keyeventkey,bj_KEYEVENTKEY_RIGHT,WESTRING_KEYEVENTKEY_RIGHT KeyEventKeyDown=1,keyeventkey,bj_KEYEVENTKEY_DOWN,WESTRING_KEYEVENTKEY_DOWN KeyEventKeyUp=1,keyeventkey,bj_KEYEVENTKEY_UP,WESTRING_KEYEVENTKEY_UP // Mouse Event Types MouseEventTypeDown=1,mouseeventtype,bj_MOUSEEVENTTYPE_DOWN,WESTRING_MOUSEEVENTTYPE_DOWN MouseEventTypeUp=1,mouseeventtype,bj_MOUSEEVENTTYPE_UP,WESTRING_MOUSEEVENTTYPE_UP MouseEventTypeMove=1,mouseeventtype,bj_MOUSEEVENTTYPE_MOVE,WESTRING_MOUSEEVENTTYPE_MOVE // Mouse Button Types MouseButtonTypeLeft=1,mousebuttontype,MOUSE_BUTTON_TYPE_LEFT,WESTRING_MOUSEBUTTONTYPE_LEFT MouseButtonTypeMiddle=1,mousebuttontype,MOUSE_BUTTON_TYPE_MIDDLE,WESTRING_MOUSEBUTTONTYPE_MIDDLE MouseButtonTypeRight=1,mousebuttontype,MOUSE_BUTTON_TYPE_RIGHT,WESTRING_MOUSEBUTTONTYPE_RIGHT // ABility Integer Field AbilityIFButtonPositionNormalX=0,abilityintegerfield,ABILITY_IF_BUTTON_POSITION_NORMAL_X,WESTRING_ABILITYIF_BUTTONPOSITIONNORMALX AbilityIFButtonPositionNormalY=0,abilityintegerfield,ABILITY_IF_BUTTON_POSITION_NORMAL_Y,WESTRING_ABILITYIF_BUTTONPOSITIONNORMALY AbilityIFButtonPositionActivatedX=0,abilityintegerfield,ABILITY_IF_BUTTON_POSITION_ACTIVATED_X,WESTRING_ABILITYIF_BUTTONPOSITIONACTIVATEDX AbilityIFButtonPositionActivatedY=0,abilityintegerfield,ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y,WESTRING_ABILITYIF_BUTTONPOSITIONACTIVATEDY AbilityIFButtonPositionResearchX=0,abilityintegerfield,ABILITY_IF_BUTTON_POSITION_RESEARCH_X,WESTRING_ABILITYIF_BUTTONPOSITIONRESEARCHX AbilityIFButtonPositionResearchY=0,abilityintegerfield,ABILITY_IF_BUTTON_POSITION_RESEARCH_Y,WESTRING_ABILITYIF_BUTTONPOSITIONRESEARCHY AbilityIFMissileSpeed=0,abilityintegerfield,ABILITY_IF_MISSILE_SPEED,WESTRING_ABILITYIF_MISSILESPEED AbilityIFTargetAttachments=0,abilityintegerfield,ABILITY_IF_TARGET_ATTACHMENTS,WESTRING_ABILITYIF_TARGETATTACHMENTS AbilityIFCasterAttachments=0,abilityintegerfield,ABILITY_IF_CASTER_ATTACHMENTS,WESTRING_ABILITYIF_CASTERATTACHMENTS AbilityIFPriority=0,abilityintegerfield,ABILITY_IF_PRIORITY,WESTRING_ABILITYIF_PRIORITY AbilityIFLevels=0,abilityintegerfield,ABILITY_IF_LEVELS,WESTRING_ABILITYIF_LEVELS AbilityIFRequiredLevel=0,abilityintegerfield,ABILITY_IF_REQUIRED_LEVEL,WESTRING_ABILITYIF_REQUIREDLEVEL AbilityIFLevelSkipRequirement=0,abilityintegerfield,ABILITY_IF_LEVEL_SKIP_REQUIREMENT,WESTRING_ABILITYIF_LEVELSKIPREQUIREMENT // ABility Boolean Field AbilityBFHeroAbility=0,abilitybooleanfield,ABILITY_BF_HERO_ABILITY,WESTRING_ABILITYBF_HEROABILITY AbilityBFItemAbility=0,abilitybooleanfield,ABILITY_BF_ITEM_ABILITY,WESTRING_ABILITYBF_ITEMABILITY AbilityBFCheckDependencies=0,abilitybooleanfield,ABILITY_BF_CHECK_DEPENDENCIES,WESTRING_ABILITYBF_CHECKDEPENDENCIES // ABility Real Field AbilityRFArfMissileArc=0,abilityrealfield,ABILITY_RF_ARF_MISSILE_ARC,WESTRING_ABILITYRF_ARFMISSILEARC // ABility String Field AbilitySFName=0,abilitystringfield,ABILITY_SF_NAME,WESTRING_ABILITYSF_NAME AbilitySFIconActivated=0,abilitystringfield,ABILITY_SF_ICON_ACTIVATED,WESTRING_ABILITYSF_ICONACTIVATED AbilitySFIconResearch=0,abilitystringfield,ABILITY_SF_ICON_RESEARCH,WESTRING_ABILITYSF_ICONRESEARCH AbilitySFEffectSound=0,abilitystringfield,ABILITY_SF_EFFECT_SOUND,WESTRING_ABILITYSF_EFFECTSOUND AbilitySFEffectSoundLooping=0,abilitystringfield,ABILITY_SF_EFFECT_SOUND_LOOPING,WESTRING_ABILITYSF_EFFECTSOUNDLOOPING // Ability Integer Level Field AbilityILFManaCost=0,abilityintegerlevelfield,ABILITY_ILF_MANA_COST,WESTRING_ABILITYILF_MANACOST AbilityILFNumberOfWaves=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_WAVES,WESTRING_ABILITYILF_NUMBEROFWAVES AbilityILFNumberOfShards=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_SHARDS,WESTRING_ABILITYILF_NUMBEROFSHARDS AbilityILFNumberOfUnitsTeleported=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED,WESTRING_ABILITYILF_NUMBEROFUNITSTELEPORTED AbilityILFSummonedUnitCountHwe2=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2,WESTRING_ABILITYILF_SUMMONEDUNITCOUNTHWE2 AbilityILFNumberOfImages=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_IMAGES,WESTRING_ABILITYILF_NUMBEROFIMAGES AbilityILFNumberOfCorpsesRaisedUan1=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1,WESTRING_ABILITYILF_NUMBEROFCORPSESRAISEDUAN1 AbilityILFMorphingFlags=0,abilityintegerlevelfield,ABILITY_ILF_MORPHING_FLAGS,WESTRING_ABILITYILF_MORPHINGFLAGS AbilityILFStrengthBonusNrg5=0,abilityintegerlevelfield,ABILITY_ILF_STRENGTH_BONUS_NRG5,WESTRING_ABILITYILF_STRENGTHBONUSNRG5 AbilityILFDefenseBonusNrg6=0,abilityintegerlevelfield,ABILITY_ILF_DEFENSE_BONUS_NRG6,WESTRING_ABILITYILF_DEFENSEBONUSNRG6 AbilityILFNumberOfTargetsHit=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_TARGETS_HIT,WESTRING_ABILITYILF_NUMBEROFTARGETSHIT AbilityILFDetectionTypeOfs1=0,abilityintegerlevelfield,ABILITY_ILF_DETECTION_TYPE_OFS1,WESTRING_ABILITYILF_DETECTIONTYPEOFS1 AbilityILFNumberOfSummonedUnitsOsf2=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2,WESTRING_ABILITYILF_NUMBEROFSUMMONEDUNITSOSF2 AbilityILFNumberOfSummonedUnitsEfn1=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1,WESTRING_ABILITYILF_NUMBEROFSUMMONEDUNITSEFN1 AbilityILFNumberOfCorpsesRaisedHre1=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1,WESTRING_ABILITYILF_NUMBEROFCORPSESRAISEDHRE1 AbilityILFStackFlags=0,abilityintegerlevelfield,ABILITY_ILF_STACK_FLAGS,WESTRING_ABILITYILF_STACKFLAGS AbilityILFMinimumNumberOfUnits=0,abilityintegerlevelfield,ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS,WESTRING_ABILITYILF_MINIMUMNUMBEROFUNITS AbilityILFMaximumNumberOfUnitsNdp3=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3,WESTRING_ABILITYILF_MAXIMUMNUMBEROFUNITSNDP3 AbilityILFNumberOfUnitsCreatedNrc2=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2,WESTRING_ABILITYILF_NUMBEROFUNITSCREATEDNRC2 AbilityILFShieldLife=0,abilityintegerlevelfield,ABILITY_ILF_SHIELD_LIFE,WESTRING_ABILITYILF_SHIELDLIFE AbilityILFManaLossAms4=0,abilityintegerlevelfield,ABILITY_ILF_MANA_LOSS_AMS4,WESTRING_ABILITYILF_MANALOSSAMS4 AbilityILFGoldPerIntervalBgm1=0,abilityintegerlevelfield,ABILITY_ILF_GOLD_PER_INTERVAL_BGM1,WESTRING_ABILITYILF_GOLDPERINTERVALBGM1 AbilityILFMaxNumberOfMiners=0,abilityintegerlevelfield,ABILITY_ILF_MAX_NUMBER_OF_MINERS,WESTRING_ABILITYILF_MAXNUMBEROFMINERS AbilityILFCargoCapacity=0,abilityintegerlevelfield,ABILITY_ILF_CARGO_CAPACITY,WESTRING_ABILITYILF_CARGOCAPACITY AbilityILFMaximumCreepLevelDev3=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3,WESTRING_ABILITYILF_MAXIMUMCREEPLEVELDEV3 AbilityILFMaxCreepLevelDev1=0,abilityintegerlevelfield,ABILITY_ILF_MAX_CREEP_LEVEL_DEV1,WESTRING_ABILITYILF_MAXCREEPLEVELDEV1 AbilityILFGoldPerIntervalEgm1=0,abilityintegerlevelfield,ABILITY_ILF_GOLD_PER_INTERVAL_EGM1,WESTRING_ABILITYILF_GOLDPERINTERVALEGM1 AbilityILFDefenseReduction=0,abilityintegerlevelfield,ABILITY_ILF_DEFENSE_REDUCTION,WESTRING_ABILITYILF_DEFENSEREDUCTION AbilityILFDetectionTypeFla1=0,abilityintegerlevelfield,ABILITY_ILF_DETECTION_TYPE_FLA1,WESTRING_ABILITYILF_DETECTIONTYPEFLA1 AbilityILFFlareCount=0,abilityintegerlevelfield,ABILITY_ILF_FLARE_COUNT,WESTRING_ABILITYILF_FLARECOUNT AbilityILFMaxGold=0,abilityintegerlevelfield,ABILITY_ILF_MAX_GOLD,WESTRING_ABILITYILF_MAXGOLD AbilityILFMiningCapacity=0,abilityintegerlevelfield,ABILITY_ILF_MINING_CAPACITY,WESTRING_ABILITYILF_MININGCAPACITY AbilityILFMaximumNumberOfCorpsesGyd1=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1,WESTRING_ABILITYILF_MAXIMUMNUMBEROFCORPSESGYD1 AbilityILFDamageToTree=0,abilityintegerlevelfield,ABILITY_ILF_DAMAGE_TO_TREE,WESTRING_ABILITYILF_DAMAGETOTREE AbilityILFLumberCapacity=0,abilityintegerlevelfield,ABILITY_ILF_LUMBER_CAPACITY,WESTRING_ABILITYILF_LUMBERCAPACITY AbilityILFGoldCapacity=0,abilityintegerlevelfield,ABILITY_ILF_GOLD_CAPACITY,WESTRING_ABILITYILF_GOLDCAPACITY AbilityILFDefenseIncreaseInf2=0,abilityintegerlevelfield,ABILITY_ILF_DEFENSE_INCREASE_INF2,WESTRING_ABILITYILF_DEFENSEINCREASEINF2 AbilityILFInteractionType=0,abilityintegerlevelfield,ABILITY_ILF_INTERACTION_TYPE,WESTRING_ABILITYILF_INTERACTIONTYPE AbilityILFGoldCostNdt1=0,abilityintegerlevelfield,ABILITY_ILF_GOLD_COST_NDT1,WESTRING_ABILITYILF_GOLDCOSTNDT1 AbilityILFLumberCostNdt2=0,abilityintegerlevelfield,ABILITY_ILF_LUMBER_COST_NDT2,WESTRING_ABILITYILF_LUMBERCOSTNDT2 AbilityILFDetectionTypeNdt3=0,abilityintegerlevelfield,ABILITY_ILF_DETECTION_TYPE_NDT3,WESTRING_ABILITYILF_DETECTIONTYPENDT3 AbilityILFStackingTypePoi4=0,abilityintegerlevelfield,ABILITY_ILF_STACKING_TYPE_POI4,WESTRING_ABILITYILF_STACKINGTYPEPOI4 AbilityILFStackingTypePoa5=0,abilityintegerlevelfield,ABILITY_ILF_STACKING_TYPE_POA5,WESTRING_ABILITYILF_STACKINGTYPEPOA5 AbilityILFMaximumCreepLevelPly1=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1,WESTRING_ABILITYILF_MAXIMUMCREEPLEVELPLY1 AbilityILFMaximumCreepLevelPos1=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1,WESTRING_ABILITYILF_MAXIMUMCREEPLEVELPOS1 AbilityILFMovementUpdateFrequencyPrg1=0,abilityintegerlevelfield,ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1,WESTRING_ABILITYILF_MOVEMENTUPDATEFREQUENCYPRG1 AbilityILFAttackUpdateFrequencyPrg2=0,abilityintegerlevelfield,ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2,WESTRING_ABILITYILF_ATTACKUPDATEFREQUENCYPRG2 AbilityILFManaLossPrg6=0,abilityintegerlevelfield,ABILITY_ILF_MANA_LOSS_PRG6,WESTRING_ABILITYILF_MANALOSSPRG6 AbilityILFUnitsSummonedTypeOne=0,abilityintegerlevelfield,ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE,WESTRING_ABILITYILF_UNITSSUMMONEDTYPEONE AbilityILFUnitsSummonedTypeTwo=0,abilityintegerlevelfield,ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO,WESTRING_ABILITYILF_UNITSSUMMONEDTYPETWO AbilityILFMaxUnitsSummoned=0,abilityintegerlevelfield,ABILITY_ILF_MAX_UNITS_SUMMONED,WESTRING_ABILITYILF_MAXUNITSSUMMONED AbilityILFAllowWhenFullRej3=0,abilityintegerlevelfield,ABILITY_ILF_ALLOW_WHEN_FULL_REJ3,WESTRING_ABILITYILF_ALLOWWHENFULLREJ3 AbilityILFMaximumUnitsChargedToCaster=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER,WESTRING_ABILITYILF_MAXIMUMUNITSCHARGEDTOCASTER AbilityILFMaximumUnitsAffected=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_UNITS_AFFECTED,WESTRING_ABILITYILF_MAXIMUMUNITSAFFECTED AbilityILFDefenseIncreaseRoa2=0,abilityintegerlevelfield,ABILITY_ILF_DEFENSE_INCREASE_ROA2,WESTRING_ABILITYILF_DEFENSEINCREASEROA2 AbilityILFMaxUnitsRoa7=0,abilityintegerlevelfield,ABILITY_ILF_MAX_UNITS_ROA7,WESTRING_ABILITYILF_MAXUNITSROA7 AbilityILFRootedWeapons=0,abilityintegerlevelfield,ABILITY_ILF_ROOTED_WEAPONS,WESTRING_ABILITYILF_ROOTEDWEAPONS AbilityILFUprootedWeapons=0,abilityintegerlevelfield,ABILITY_ILF_UPROOTED_WEAPONS,WESTRING_ABILITYILF_UPROOTEDWEAPONS AbilityILFUprootedDefenseType=0,abilityintegerlevelfield,ABILITY_ILF_UPROOTED_DEFENSE_TYPE,WESTRING_ABILITYILF_UPROOTEDDEFENSETYPE AbilityILFAccumulationStep=0,abilityintegerlevelfield,ABILITY_ILF_ACCUMULATION_STEP,WESTRING_ABILITYILF_ACCUMULATIONSTEP AbilityILFNumberOfOwls=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_OWLS,WESTRING_ABILITYILF_NUMBEROFOWLS AbilityILFStackingTypeSpo4=0,abilityintegerlevelfield,ABILITY_ILF_STACKING_TYPE_SPO4,WESTRING_ABILITYILF_STACKINGTYPESPO4 AbilityILFNumberOfUnits=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_UNITS,WESTRING_ABILITYILF_NUMBEROFUNITS AbilityILFSpiderCapacity=0,abilityintegerlevelfield,ABILITY_ILF_SPIDER_CAPACITY,WESTRING_ABILITYILF_SPIDERCAPACITY AbilityILFIntervalsBeforeChangingTrees=0,abilityintegerlevelfield,ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES,WESTRING_ABILITYILF_INTERVALSBEFORECHANGINGTREES AbilityILFAgilityBonus=0,abilityintegerlevelfield,ABILITY_ILF_AGILITY_BONUS,WESTRING_ABILITYILF_AGILITYBONUS AbilityILFIntelligenceBonus=0,abilityintegerlevelfield,ABILITY_ILF_INTELLIGENCE_BONUS,WESTRING_ABILITYILF_INTELLIGENCEBONUS AbilityILFStrengthBonusIstr=0,abilityintegerlevelfield,ABILITY_ILF_STRENGTH_BONUS_ISTR,WESTRING_ABILITYILF_STRENGTHBONUSISTR AbilityILFAttackBonus=0,abilityintegerlevelfield,ABILITY_ILF_ATTACK_BONUS,WESTRING_ABILITYILF_ATTACKBONUS AbilityILFDefenseBonusIdef=0,abilityintegerlevelfield,ABILITY_ILF_DEFENSE_BONUS_IDEF,WESTRING_ABILITYILF_DEFENSEBONUSIDEF AbilityILFSummon1Amount=0,abilityintegerlevelfield,ABILITY_ILF_SUMMON_1_AMOUNT,WESTRING_ABILITYILF_SUMMON1AMOUNT AbilityILFSummon2Amount=0,abilityintegerlevelfield,ABILITY_ILF_SUMMON_2_AMOUNT,WESTRING_ABILITYILF_SUMMON2AMOUNT AbilityILFExperienceGained=0,abilityintegerlevelfield,ABILITY_ILF_EXPERIENCE_GAINED,WESTRING_ABILITYILF_EXPERIENCEGAINED AbilityILFHitPointsGainedIhpg=0,abilityintegerlevelfield,ABILITY_ILF_HIT_POINTS_GAINED_IHPG,WESTRING_ABILITYILF_HITPOINTSGAINEDIHPG AbilityILFManaPointsGainedImpg=0,abilityintegerlevelfield,ABILITY_ILF_MANA_POINTS_GAINED_IMPG,WESTRING_ABILITYILF_MANAPOINTSGAINEDIMPG AbilityILFHitPointsGainedIhp2=0,abilityintegerlevelfield,ABILITY_ILF_HIT_POINTS_GAINED_IHP2,WESTRING_ABILITYILF_HITPOINTSGAINEDIHP2 AbilityILFManaPointsGainedImp2=0,abilityintegerlevelfield,ABILITY_ILF_MANA_POINTS_GAINED_IMP2,WESTRING_ABILITYILF_MANAPOINTSGAINEDIMP2 AbilityILFDamageBonusDice=0,abilityintegerlevelfield,ABILITY_ILF_DAMAGE_BONUS_DICE,WESTRING_ABILITYILF_DAMAGEBONUSDICE AbilityILFArmorPenaltyIarp=0,abilityintegerlevelfield,ABILITY_ILF_ARMOR_PENALTY_IARP,WESTRING_ABILITYILF_ARMORPENALTYIARP AbilityILFEnabledAttackIndexIob5=0,abilityintegerlevelfield,ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5,WESTRING_ABILITYILF_ENABLEDATTACKINDEXIOB5 AbilityILFLevelsGained=0,abilityintegerlevelfield,ABILITY_ILF_LEVELS_GAINED,WESTRING_ABILITYILF_LEVELSGAINED AbilityILFMaxLifeGained=0,abilityintegerlevelfield,ABILITY_ILF_MAX_LIFE_GAINED,WESTRING_ABILITYILF_MAXLIFEGAINED AbilityILFMaxManaGained=0,abilityintegerlevelfield,ABILITY_ILF_MAX_MANA_GAINED,WESTRING_ABILITYILF_MAXMANAGAINED AbilityILFGoldGiven=0,abilityintegerlevelfield,ABILITY_ILF_GOLD_GIVEN,WESTRING_ABILITYILF_GOLDGIVEN AbilityILFLumberGiven=0,abilityintegerlevelfield,ABILITY_ILF_LUMBER_GIVEN,WESTRING_ABILITYILF_LUMBERGIVEN AbilityILFDetectionTypeIfa1=0,abilityintegerlevelfield,ABILITY_ILF_DETECTION_TYPE_IFA1,WESTRING_ABILITYILF_DETECTIONTYPEIFA1 AbilityILFMaximumCreepLevelIcre=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE,WESTRING_ABILITYILF_MAXIMUMCREEPLEVELICRE AbilityILFMovementSpeedBonus=0,abilityintegerlevelfield,ABILITY_ILF_MOVEMENT_SPEED_BONUS,WESTRING_ABILITYILF_MOVEMENTSPEEDBONUS AbilityILFHitPointsRegeneratedPerSecond=0,abilityintegerlevelfield,ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND,WESTRING_ABILITYILF_HITPOINTSREGENERATEDPERSECOND AbilityILFSightRangeBonus=0,abilityintegerlevelfield,ABILITY_ILF_SIGHT_RANGE_BONUS,WESTRING_ABILITYILF_SIGHTRANGEBONUS AbilityILFDamagePerDuration=0,abilityintegerlevelfield,ABILITY_ILF_DAMAGE_PER_DURATION,WESTRING_ABILITYILF_DAMAGEPERDURATION AbilityILFManaUsedPerSecond=0,abilityintegerlevelfield,ABILITY_ILF_MANA_USED_PER_SECOND,WESTRING_ABILITYILF_MANAUSEDPERSECOND AbilityILFExtraManaRequired=0,abilityintegerlevelfield,ABILITY_ILF_EXTRA_MANA_REQUIRED,WESTRING_ABILITYILF_EXTRAMANAREQUIRED AbilityILFDetectionRadiusIdet=0,abilityintegerlevelfield,ABILITY_ILF_DETECTION_RADIUS_IDET,WESTRING_ABILITYILF_DETECTIONRADIUSIDET AbilityILFManaLossPerUnitIdim=0,abilityintegerlevelfield,ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM,WESTRING_ABILITYILF_MANALOSSPERUNITIDIM AbilityILFDamageToSummonedUnitsIdid=0,abilityintegerlevelfield,ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID,WESTRING_ABILITYILF_DAMAGETOSUMMONEDUNITSIDID AbilityILFMaximumNumberOfUnitsIrec=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC,WESTRING_ABILITYILF_MAXIMUMNUMBEROFUNITSIREC AbilityILFDelayAfterDeathSeconds=0,abilityintegerlevelfield,ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS,WESTRING_ABILITYILF_DELAYAFTERDEATHSECONDS AbilityILFRestoredLife=0,abilityintegerlevelfield,ABILITY_ILF_RESTORED_LIFE,WESTRING_ABILITYILF_RESTOREDLIFE AbilityILFRestoredMana1ForCurrent=0,abilityintegerlevelfield,ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT,WESTRING_ABILITYILF_RESTOREDMANA1FORCURRENT AbilityILFHitPointsRestored=0,abilityintegerlevelfield,ABILITY_ILF_HIT_POINTS_RESTORED,WESTRING_ABILITYILF_HITPOINTSRESTORED AbilityILFManaPointsRestored=0,abilityintegerlevelfield,ABILITY_ILF_MANA_POINTS_RESTORED,WESTRING_ABILITYILF_MANAPOINTSRESTORED AbilityILFMaximumNumberOfUnitsItpm=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM,WESTRING_ABILITYILF_MAXIMUMNUMBEROFUNITSITPM AbilityILFNumberOfCorpsesRaisedCad1=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1,WESTRING_ABILITYILF_NUMBEROFCORPSESRAISEDCAD1 AbilityILFTerrainDeformationDurationMs=0,abilityintegerlevelfield,ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS,WESTRING_ABILITYILF_TERRAINDEFORMATIONDURATIONMS AbilityILFMaximumUnits=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_UNITS,WESTRING_ABILITYILF_MAXIMUMUNITS AbilityILFDetectionTypeDet1=0,abilityintegerlevelfield,ABILITY_ILF_DETECTION_TYPE_DET1,WESTRING_ABILITYILF_DETECTIONTYPEDET1 AbilityILFGoldCostPerStructure=0,abilityintegerlevelfield,ABILITY_ILF_GOLD_COST_PER_STRUCTURE,WESTRING_ABILITYILF_GOLDCOSTPERSTRUCTURE AbilityILFLumberCostPerUse=0,abilityintegerlevelfield,ABILITY_ILF_LUMBER_COST_PER_USE,WESTRING_ABILITYILF_LUMBERCOSTPERUSE AbilityILFDetectionTypeNsp3=0,abilityintegerlevelfield,ABILITY_ILF_DETECTION_TYPE_NSP3,WESTRING_ABILITYILF_DETECTIONTYPENSP3 AbilityILFNumberOfSwarmUnits=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_SWARM_UNITS,WESTRING_ABILITYILF_NUMBEROFSWARMUNITS AbilityILFMaxSwarmUnitsPerTarget=0,abilityintegerlevelfield,ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET,WESTRING_ABILITYILF_MAXSWARMUNITSPERTARGET AbilityILFNumberOfSummonedUnitsNba2=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2,WESTRING_ABILITYILF_NUMBEROFSUMMONEDUNITSNBA2 AbilityILFMaximumCreepLevelNch1=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1,WESTRING_ABILITYILF_MAXIMUMCREEPLEVELNCH1 AbilityILFAttacksPrevented=0,abilityintegerlevelfield,ABILITY_ILF_ATTACKS_PREVENTED,WESTRING_ABILITYILF_ATTACKSPREVENTED AbilityILFMaximumNumberOfTargetsEfk3=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3,WESTRING_ABILITYILF_MAXIMUMNUMBEROFTARGETSEFK3 AbilityILFNumberOfSummonedUnitsEsv1=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1,WESTRING_ABILITYILF_NUMBEROFSUMMONEDUNITSESV1 AbilityILFMaximumNumberOfCorpsesExh1=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1,WESTRING_ABILITYILF_MAXIMUMNUMBEROFCORPSESEXH1 AbilityILFItemCapacity=0,abilityintegerlevelfield,ABILITY_ILF_ITEM_CAPACITY,WESTRING_ABILITYILF_ITEMCAPACITY AbilityILFMaximumNumberOfTargetsSpl2=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2,WESTRING_ABILITYILF_MAXIMUMNUMBEROFTARGETSSPL2 AbilityILFAllowWhenFullIrl3=0,abilityintegerlevelfield,ABILITY_ILF_ALLOW_WHEN_FULL_IRL3,WESTRING_ABILITYILF_ALLOWWHENFULLIRL3 AbilityILFMaximumDispelledUnits=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_DISPELLED_UNITS,WESTRING_ABILITYILF_MAXIMUMDISPELLEDUNITS AbilityILFNumberOfLures=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_LURES,WESTRING_ABILITYILF_NUMBEROFLURES AbilityILFNewTimeOfDayHour=0,abilityintegerlevelfield,ABILITY_ILF_NEW_TIME_OF_DAY_HOUR,WESTRING_ABILITYILF_NEWTIMEOFDAYHOUR AbilityILFNewTimeOfDayMinute=0,abilityintegerlevelfield,ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE,WESTRING_ABILITYILF_NEWTIMEOFDAYMINUTE AbilityILFNumberOfUnitsCreatedMec1=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1,WESTRING_ABILITYILF_NUMBEROFUNITSCREATEDMEC1 AbilityILFMinimumSpells=0,abilityintegerlevelfield,ABILITY_ILF_MINIMUM_SPELLS,WESTRING_ABILITYILF_MINIMUMSPELLS AbilityILFMaximumSpells=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_SPELLS,WESTRING_ABILITYILF_MAXIMUMSPELLS AbilityILFDisabledAttackIndex=0,abilityintegerlevelfield,ABILITY_ILF_DISABLED_ATTACK_INDEX,WESTRING_ABILITYILF_DISABLEDATTACKINDEX AbilityILFEnabledAttackIndexGra4=0,abilityintegerlevelfield,ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4,WESTRING_ABILITYILF_ENABLEDATTACKINDEXGRA4 AbilityILFMaximumAttacks=0,abilityintegerlevelfield,ABILITY_ILF_MAXIMUM_ATTACKS,WESTRING_ABILITYILF_MAXIMUMATTACKS AbilityILFBuildingTypesAllowedNpr1=0,abilityintegerlevelfield,ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1,WESTRING_ABILITYILF_BUILDINGTYPESALLOWEDNPR1 AbilityILFBuildingTypesAllowedNsa1=0,abilityintegerlevelfield,ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1,WESTRING_ABILITYILF_BUILDINGTYPESALLOWEDNSA1 AbilityILFAttackModification=0,abilityintegerlevelfield,ABILITY_ILF_ATTACK_MODIFICATION,WESTRING_ABILITYILF_ATTACKMODIFICATION AbilityILFSummonedUnitCountNpa5=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5,WESTRING_ABILITYILF_SUMMONEDUNITCOUNTNPA5 AbilityILFUpgradeLevels=0,abilityintegerlevelfield,ABILITY_ILF_UPGRADE_LEVELS,WESTRING_ABILITYILF_UPGRADELEVELS AbilityILFNumberOfSummonedUnitsNdo2=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2,WESTRING_ABILITYILF_NUMBEROFSUMMONEDUNITSNDO2 AbilityILFBeastsPerSecond=0,abilityintegerlevelfield,ABILITY_ILF_BEASTS_PER_SECOND,WESTRING_ABILITYILF_BEASTSPERSECOND AbilityILFTargetType=0,abilityintegerlevelfield,ABILITY_ILF_TARGET_TYPE,WESTRING_ABILITYILF_TARGETTYPE AbilityILFOptions=0,abilityintegerlevelfield,ABILITY_ILF_OPTIONS,WESTRING_ABILITYILF_OPTIONS AbilityILFArmorPenaltyNab3=0,abilityintegerlevelfield,ABILITY_ILF_ARMOR_PENALTY_NAB3,WESTRING_ABILITYILF_ARMORPENALTYNAB3 AbilityILFWaveCountNhs6=0,abilityintegerlevelfield,ABILITY_ILF_WAVE_COUNT_NHS6,WESTRING_ABILITYILF_WAVECOUNTNHS6 AbilityILFMaxCreepLevelNtm3=0,abilityintegerlevelfield,ABILITY_ILF_MAX_CREEP_LEVEL_NTM3,WESTRING_ABILITYILF_MAXCREEPLEVELNTM3 AbilityILFMissileCount=0,abilityintegerlevelfield,ABILITY_ILF_MISSILE_COUNT,WESTRING_ABILITYILF_MISSILECOUNT AbilityILFSplitAttackCount=0,abilityintegerlevelfield,ABILITY_ILF_SPLIT_ATTACK_COUNT,WESTRING_ABILITYILF_SPLITATTACKCOUNT AbilityILFGenerationCount=0,abilityintegerlevelfield,ABILITY_ILF_GENERATION_COUNT,WESTRING_ABILITYILF_GENERATIONCOUNT AbilityILFRockRingCount=0,abilityintegerlevelfield,ABILITY_ILF_ROCK_RING_COUNT,WESTRING_ABILITYILF_ROCKRINGCOUNT AbilityILFWaveCountNvc2=0,abilityintegerlevelfield,ABILITY_ILF_WAVE_COUNT_NVC2,WESTRING_ABILITYILF_WAVECOUNTNVC2 AbilityILFPreferHostilesTau1=0,abilityintegerlevelfield,ABILITY_ILF_PREFER_HOSTILES_TAU1,WESTRING_ABILITYILF_PREFERHOSTILESTAU1 AbilityILFPreferFriendliesTau2=0,abilityintegerlevelfield,ABILITY_ILF_PREFER_FRIENDLIES_TAU2,WESTRING_ABILITYILF_PREFERFRIENDLIESTAU2 AbilityILFMaxUnitsTau3=0,abilityintegerlevelfield,ABILITY_ILF_MAX_UNITS_TAU3,WESTRING_ABILITYILF_MAXUNITSTAU3 AbilityILFNumberOfPulses=0,abilityintegerlevelfield,ABILITY_ILF_NUMBER_OF_PULSES,WESTRING_ABILITYILF_NUMBEROFPULSES AbilityILFSummonedUnitTypeHwe1=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1,WESTRING_ABILITYILF_SUMMONEDUNITTYPEHWE1 AbilityILFSummonedUnitUin4=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_UIN4,WESTRING_ABILITYILF_SUMMONEDUNITUIN4 AbilityILFSummonedUnitOsf1=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_OSF1,WESTRING_ABILITYILF_SUMMONEDUNITOSF1 AbilityILFSummonedUnitTypeEfnu=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU,WESTRING_ABILITYILF_SUMMONEDUNITTYPEEFNU AbilityILFSummonedUnitTypeNbau=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU,WESTRING_ABILITYILF_SUMMONEDUNITTYPENBAU AbilityILFSummonedUnitTypeNtou=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU,WESTRING_ABILITYILF_SUMMONEDUNITTYPENTOU AbilityILFSummonedUnitTypeEsvu=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU,WESTRING_ABILITYILF_SUMMONEDUNITTYPEESVU AbilityILFSummonedUnitTypes=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_TYPES,WESTRING_ABILITYILF_SUMMONEDUNITTYPES AbilityILFSummonedUnitTypeNdou=0,abilityintegerlevelfield,ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU,WESTRING_ABILITYILF_SUMMONEDUNITTYPENDOU AbilityILFAlternateFormUnitEmeu=0,abilityintegerlevelfield,ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU,WESTRING_ABILITYILF_ALTERNATEFORMUNITEMEU AbilityILFPlagueWardUnitType=0,abilityintegerlevelfield,ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE,WESTRING_ABILITYILF_PLAGUEWARDUNITTYPE AbilityILFAllowedUnitTypeBtl1=0,abilityintegerlevelfield,ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1,WESTRING_ABILITYILF_ALLOWEDUNITTYPEBTL1 AbilityILFNewUnitType=0,abilityintegerlevelfield,ABILITY_ILF_NEW_UNIT_TYPE,WESTRING_ABILITYILF_NEWUNITTYPE AbilityILFResultingUnitTypeEnt1=0,abilityintegerlevelfield,ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1,WESTRING_ABILITYILF_RESULTINGUNITTYPEENT1 AbilityILFCorpseUnitType=0,abilityintegerlevelfield,ABILITY_ILF_CORPSE_UNIT_TYPE,WESTRING_ABILITYILF_CORPSEUNITTYPE AbilityILFAllowedUnitTypeLoa1=0,abilityintegerlevelfield,ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1,WESTRING_ABILITYILF_ALLOWEDUNITTYPELOA1 AbilityILFUnitTypeForLimitCheck=0,abilityintegerlevelfield,ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK,WESTRING_ABILITYILF_UNITTYPEFORLIMITCHECK AbilityILFWardUnitTypeStau=0,abilityintegerlevelfield,ABILITY_ILF_WARD_UNIT_TYPE_STAU,WESTRING_ABILITYILF_WARDUNITTYPESTAU AbilityILFEffectAbility=0,abilityintegerlevelfield,ABILITY_ILF_EFFECT_ABILITY,WESTRING_ABILITYILF_EFFECTABILITY AbilityILFConversionUnit=0,abilityintegerlevelfield,ABILITY_ILF_CONVERSION_UNIT,WESTRING_ABILITYILF_CONVERSIONUNIT AbilityILFUnitToPreserve=0,abilityintegerlevelfield,ABILITY_ILF_UNIT_TO_PRESERVE,WESTRING_ABILITYILF_UNITTOPRESERVE AbilityILFUnitTypeAllowed=0,abilityintegerlevelfield,ABILITY_ILF_UNIT_TYPE_ALLOWED,WESTRING_ABILITYILF_UNITTYPEALLOWED AbilityILFSwarmUnitType=0,abilityintegerlevelfield,ABILITY_ILF_SWARM_UNIT_TYPE,WESTRING_ABILITYILF_SWARMUNITTYPE AbilityILFResultingUnitTypeCoau=0,abilityintegerlevelfield,ABILITY_ILF_RESULTING_UNIT_TYPE_COAU,WESTRING_ABILITYILF_RESULTINGUNITTYPECOAU AbilityILFUnitTypeExhu=0,abilityintegerlevelfield,ABILITY_ILF_UNIT_TYPE_EXHU,WESTRING_ABILITYILF_UNITTYPEEXHU AbilityILFWardUnitTypeHwdu=0,abilityintegerlevelfield,ABILITY_ILF_WARD_UNIT_TYPE_HWDU,WESTRING_ABILITYILF_WARDUNITTYPEHWDU AbilityILFLureUnitType=0,abilityintegerlevelfield,ABILITY_ILF_LURE_UNIT_TYPE,WESTRING_ABILITYILF_LUREUNITTYPE AbilityILFUnitTypeIpmu=0,abilityintegerlevelfield,ABILITY_ILF_UNIT_TYPE_IPMU,WESTRING_ABILITYILF_UNITTYPEIPMU AbilityILFFactoryUnitId=0,abilityintegerlevelfield,ABILITY_ILF_FACTORY_UNIT_ID,WESTRING_ABILITYILF_FACTORYUNITID AbilityILFSpawnUnitIdNfyu=0,abilityintegerlevelfield,ABILITY_ILF_SPAWN_UNIT_ID_NFYU,WESTRING_ABILITYILF_SPAWNUNITIDNFYU AbilityILFDestructibleId=0,abilityintegerlevelfield,ABILITY_ILF_DESTRUCTIBLE_ID,WESTRING_ABILITYILF_DESTRUCTIBLEID AbilityILFUpgradeType=0,abilityintegerlevelfield,ABILITY_ILF_UPGRADE_TYPE,WESTRING_ABILITYILF_UPGRADETYPE // Ability Real Level Field AbilityRLFCastingTime=0,abilityreallevelfield,ABILITY_RLF_CASTING_TIME,WESTRING_ABILITYRLF_CASTINGTIME AbilityRLFDurationNormal=0,abilityreallevelfield,ABILITY_RLF_DURATION_NORMAL,WESTRING_ABILITYRLF_DURATIONNORMAL AbilityRLFDurationHero=0,abilityreallevelfield,ABILITY_RLF_DURATION_HERO,WESTRING_ABILITYRLF_DURATIONHERO AbilityRLFCooldown=0,abilityreallevelfield,ABILITY_RLF_COOLDOWN,WESTRING_ABILITYRLF_COOLDOWN AbilityRLFAreaOfEffect=0,abilityreallevelfield,ABILITY_RLF_AREA_OF_EFFECT,WESTRING_ABILITYRLF_AREAOFEFFECT AbilityRLFCastRange=0,abilityreallevelfield,ABILITY_RLF_CAST_RANGE,WESTRING_ABILITYRLF_CASTRANGE AbilityRLFDamageHbz2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_HBZ2,WESTRING_ABILITYRLF_DAMAGEHBZ2 AbilityRLFBuildingReductionHbz4=0,abilityreallevelfield,ABILITY_RLF_BUILDING_REDUCTION_HBZ4,WESTRING_ABILITYRLF_BUILDINGREDUCTIONHBZ4 AbilityRLFDamagePerSecondHbz5=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5,WESTRING_ABILITYRLF_DAMAGEPERSECONDHBZ5 AbilityRLFMaximumDamagePerWave=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE,WESTRING_ABILITYRLF_MAXIMUMDAMAGEPERWAVE AbilityRLFManaRegenerationIncrease=0,abilityreallevelfield,ABILITY_RLF_MANA_REGENERATION_INCREASE,WESTRING_ABILITYRLF_MANAREGENERATIONINCREASE AbilityRLFCastingDelay=0,abilityreallevelfield,ABILITY_RLF_CASTING_DELAY,WESTRING_ABILITYRLF_CASTINGDELAY AbilityRLFDamagePerSecondOww1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_OWW1,WESTRING_ABILITYRLF_DAMAGEPERSECONDOWW1 AbilityRLFMagicDamageReductionOww2=0,abilityreallevelfield,ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2,WESTRING_ABILITYRLF_MAGICDAMAGEREDUCTIONOWW2 AbilityRLFChanceToCriticalStrike=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE,WESTRING_ABILITYRLF_CHANCETOCRITICALSTRIKE AbilityRLFDamageMultiplierOcr2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2,WESTRING_ABILITYRLF_DAMAGEMULTIPLIEROCR2 AbilityRLFDamageBonusOcr3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_OCR3,WESTRING_ABILITYRLF_DAMAGEBONUSOCR3 AbilityRLFChanceToEvadeOcr4=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_EVADE_OCR4,WESTRING_ABILITYRLF_CHANCETOEVADEOCR4 AbilityRLFDamageDealtPercentOmi2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2,WESTRING_ABILITYRLF_DAMAGEDEALTPERCENTOMI2 AbilityRLFDamageTakenPercentOmi3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3,WESTRING_ABILITYRLF_DAMAGETAKENPERCENTOMI3 AbilityRLFAnimationDelay=0,abilityreallevelfield,ABILITY_RLF_ANIMATION_DELAY,WESTRING_ABILITYRLF_ANIMATIONDELAY AbilityRLFTransitionTime=0,abilityreallevelfield,ABILITY_RLF_TRANSITION_TIME,WESTRING_ABILITYRLF_TRANSITIONTIME AbilityRLFMovementSpeedIncreasePercentOwk2=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2,WESTRING_ABILITYRLF_MOVEMENTSPEEDINCREASEPERCENTOWK2 AbilityRLFBackstabDamage=0,abilityreallevelfield,ABILITY_RLF_BACKSTAB_DAMAGE,WESTRING_ABILITYRLF_BACKSTABDAMAGE AbilityRLFAmountHealedDamagedUdc1=0,abilityreallevelfield,ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1,WESTRING_ABILITYRLF_AMOUNTHEALEDDAMAGEDUDC1 AbilityRLFLifeConvertedToMana=0,abilityreallevelfield,ABILITY_RLF_LIFE_CONVERTED_TO_MANA,WESTRING_ABILITYRLF_LIFECONVERTEDTOMANA AbilityRLFLifeConvertedToLife=0,abilityreallevelfield,ABILITY_RLF_LIFE_CONVERTED_TO_LIFE,WESTRING_ABILITYRLF_LIFECONVERTEDTOLIFE AbilityRLFMovementSpeedIncreasePercentUau1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1,WESTRING_ABILITYRLF_MOVEMENTSPEEDINCREASEPERCENTUAU1 AbilityRLFLifeRegenerationIncreasePercent=0,abilityreallevelfield,ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT,WESTRING_ABILITYRLF_LIFEREGENERATIONINCREASEPERCENT AbilityRLFChanceToEvadeEev1=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_EVADE_EEV1,WESTRING_ABILITYRLF_CHANCETOEVADEEEV1 AbilityRLFDamagePerInterval=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_INTERVAL,WESTRING_ABILITYRLF_DAMAGEPERINTERVAL AbilityRLFManaDrainedPerSecondEim2=0,abilityreallevelfield,ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2,WESTRING_ABILITYRLF_MANADRAINEDPERSECONDEIM2 AbilityRLFBufferManaRequired=0,abilityreallevelfield,ABILITY_RLF_BUFFER_MANA_REQUIRED,WESTRING_ABILITYRLF_BUFFERMANAREQUIRED AbilityRLFMaxManaDrained=0,abilityreallevelfield,ABILITY_RLF_MAX_MANA_DRAINED,WESTRING_ABILITYRLF_MAXMANADRAINED AbilityRLFBoltDelay=0,abilityreallevelfield,ABILITY_RLF_BOLT_DELAY,WESTRING_ABILITYRLF_BOLTDELAY AbilityRLFBoltLifetime=0,abilityreallevelfield,ABILITY_RLF_BOLT_LIFETIME,WESTRING_ABILITYRLF_BOLTLIFETIME AbilityRLFAltitudeAdjustmentDuration=0,abilityreallevelfield,ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION,WESTRING_ABILITYRLF_ALTITUDEADJUSTMENTDURATION AbilityRLFLandingDelayTime=0,abilityreallevelfield,ABILITY_RLF_LANDING_DELAY_TIME,WESTRING_ABILITYRLF_LANDINGDELAYTIME AbilityRLFAlternateFormHitPointBonus=0,abilityreallevelfield,ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS,WESTRING_ABILITYRLF_ALTERNATEFORMHITPOINTBONUS AbilityRLFMoveSpeedBonusInfoPanelOnly=0,abilityreallevelfield,ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY,WESTRING_ABILITYRLF_MOVESPEEDBONUSINFOPANELONLY AbilityRLFAttackSpeedBonusInfoPanelOnly=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY,WESTRING_ABILITYRLF_ATTACKSPEEDBONUSINFOPANELONLY AbilityRLFLifeRegenerationRatePerSecond=0,abilityreallevelfield,ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND,WESTRING_ABILITYRLF_LIFEREGENERATIONRATEPERSECOND AbilityRLFStunDurationUsl1=0,abilityreallevelfield,ABILITY_RLF_STUN_DURATION_USL1,WESTRING_ABILITYRLF_STUNDURATIONUSL1 AbilityRLFAttackDamageStolenPercent=0,abilityreallevelfield,ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT,WESTRING_ABILITYRLF_ATTACKDAMAGESTOLENPERCENT AbilityRLFDamageUcs1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_UCS1,WESTRING_ABILITYRLF_DAMAGEUCS1 AbilityRLFMaxDamageUcs2=0,abilityreallevelfield,ABILITY_RLF_MAX_DAMAGE_UCS2,WESTRING_ABILITYRLF_MAXDAMAGEUCS2 AbilityRLFDistanceUcs3=0,abilityreallevelfield,ABILITY_RLF_DISTANCE_UCS3,WESTRING_ABILITYRLF_DISTANCEUCS3 AbilityRLFFinalAreaUcs4=0,abilityreallevelfield,ABILITY_RLF_FINAL_AREA_UCS4,WESTRING_ABILITYRLF_FINALAREAUCS4 AbilityRLFDamageUin1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_UIN1,WESTRING_ABILITYRLF_DAMAGEUIN1 AbilityRLFDuration=0,abilityreallevelfield,ABILITY_RLF_DURATION,WESTRING_ABILITYRLF_DURATION AbilityRLFImpactDelay=0,abilityreallevelfield,ABILITY_RLF_IMPACT_DELAY,WESTRING_ABILITYRLF_IMPACTDELAY AbilityRLFDamagePerTargetOcl1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_TARGET_OCL1,WESTRING_ABILITYRLF_DAMAGEPERTARGETOCL1 AbilityRLFDamageReductionPerTarget=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET,WESTRING_ABILITYRLF_DAMAGEREDUCTIONPERTARGET AbilityRLFEffectDelayOeq1=0,abilityreallevelfield,ABILITY_RLF_EFFECT_DELAY_OEQ1,WESTRING_ABILITYRLF_EFFECTDELAYOEQ1 AbilityRLFDamagePerSecondToBuildings=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS,WESTRING_ABILITYRLF_DAMAGEPERSECONDTOBUILDINGS AbilityRLFUnitsSlowedPercent=0,abilityreallevelfield,ABILITY_RLF_UNITS_SLOWED_PERCENT,WESTRING_ABILITYRLF_UNITSSLOWEDPERCENT AbilityRLFFinalAreaOeq4=0,abilityreallevelfield,ABILITY_RLF_FINAL_AREA_OEQ4,WESTRING_ABILITYRLF_FINALAREAOEQ4 AbilityRLFDamagePerSecondEer1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_EER1,WESTRING_ABILITYRLF_DAMAGEPERSECONDEER1 AbilityRLFDamageDealtToAttackers=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS,WESTRING_ABILITYRLF_DAMAGEDEALTTOATTACKERS AbilityRLFLifeHealed=0,abilityreallevelfield,ABILITY_RLF_LIFE_HEALED,WESTRING_ABILITYRLF_LIFEHEALED AbilityRLFHealInterval=0,abilityreallevelfield,ABILITY_RLF_HEAL_INTERVAL,WESTRING_ABILITYRLF_HEALINTERVAL AbilityRLFBuildingReductionEtq3=0,abilityreallevelfield,ABILITY_RLF_BUILDING_REDUCTION_ETQ3,WESTRING_ABILITYRLF_BUILDINGREDUCTIONETQ3 AbilityRLFInitialImmunityDuration=0,abilityreallevelfield,ABILITY_RLF_INITIAL_IMMUNITY_DURATION,WESTRING_ABILITYRLF_INITIALIMMUNITYDURATION AbilityRLFMaxLifeDrainedPerSecondPercent=0,abilityreallevelfield,ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT,WESTRING_ABILITYRLF_MAXLIFEDRAINEDPERSECONDPERCENT AbilityRLFBuildingReductionUdd2=0,abilityreallevelfield,ABILITY_RLF_BUILDING_REDUCTION_UDD2,WESTRING_ABILITYRLF_BUILDINGREDUCTIONUDD2 AbilityRLFArmorDuration=0,abilityreallevelfield,ABILITY_RLF_ARMOR_DURATION,WESTRING_ABILITYRLF_ARMORDURATION AbilityRLFArmorBonusUfa2=0,abilityreallevelfield,ABILITY_RLF_ARMOR_BONUS_UFA2,WESTRING_ABILITYRLF_ARMORBONUSUFA2 AbilityRLFAreaOfEffectDamage=0,abilityreallevelfield,ABILITY_RLF_AREA_OF_EFFECT_DAMAGE,WESTRING_ABILITYRLF_AREAOFEFFECTDAMAGE AbilityRLFSpecificTargetDamageUfn2=0,abilityreallevelfield,ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2,WESTRING_ABILITYRLF_SPECIFICTARGETDAMAGEUFN2 AbilityRLFDamageBonusHfa1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_HFA1,WESTRING_ABILITYRLF_DAMAGEBONUSHFA1 AbilityRLFDamageDealtEsf1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DEALT_ESF1,WESTRING_ABILITYRLF_DAMAGEDEALTESF1 AbilityRLFDamageIntervalEsf2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_INTERVAL_ESF2,WESTRING_ABILITYRLF_DAMAGEINTERVALESF2 AbilityRLFBuildingReductionEsf3=0,abilityreallevelfield,ABILITY_RLF_BUILDING_REDUCTION_ESF3,WESTRING_ABILITYRLF_BUILDINGREDUCTIONESF3 AbilityRLFDamageBonusPercent=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_PERCENT,WESTRING_ABILITYRLF_DAMAGEBONUSPERCENT AbilityRLFDefenseBonusHav1=0,abilityreallevelfield,ABILITY_RLF_DEFENSE_BONUS_HAV1,WESTRING_ABILITYRLF_DEFENSEBONUSHAV1 AbilityRLFHitPointBonus=0,abilityreallevelfield,ABILITY_RLF_HIT_POINT_BONUS,WESTRING_ABILITYRLF_HITPOINTBONUS AbilityRLFDamageBonusHav3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_HAV3,WESTRING_ABILITYRLF_DAMAGEBONUSHAV3 AbilityRLFMagicDamageReductionHav4=0,abilityreallevelfield,ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4,WESTRING_ABILITYRLF_MAGICDAMAGEREDUCTIONHAV4 AbilityRLFChanceToBash=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_BASH,WESTRING_ABILITYRLF_CHANCETOBASH AbilityRLFDamageMultiplierHbh2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2,WESTRING_ABILITYRLF_DAMAGEMULTIPLIERHBH2 AbilityRLFDamageBonusHbh3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_HBH3,WESTRING_ABILITYRLF_DAMAGEBONUSHBH3 AbilityRLFChanceToMissHbh4=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_MISS_HBH4,WESTRING_ABILITYRLF_CHANCETOMISSHBH4 AbilityRLFDamageHtb1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_HTB1,WESTRING_ABILITYRLF_DAMAGEHTB1 AbilityRLFAoeDamage=0,abilityreallevelfield,ABILITY_RLF_AOE_DAMAGE,WESTRING_ABILITYRLF_AOEDAMAGE AbilityRLFSpecificTargetDamageHtc2=0,abilityreallevelfield,ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2,WESTRING_ABILITYRLF_SPECIFICTARGETDAMAGEHTC2 AbilityRLFMovementSpeedReductionPercentHtc3=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3,WESTRING_ABILITYRLF_MOVEMENTSPEEDREDUCTIONPERCENTHTC3 AbilityRLFAttackSpeedReductionPercentHtc4=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4,WESTRING_ABILITYRLF_ATTACKSPEEDREDUCTIONPERCENTHTC4 AbilityRLFArmorBonusHad1=0,abilityreallevelfield,ABILITY_RLF_ARMOR_BONUS_HAD1,WESTRING_ABILITYRLF_ARMORBONUSHAD1 AbilityRLFAmountHealedDamagedHhb1=0,abilityreallevelfield,ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1,WESTRING_ABILITYRLF_AMOUNTHEALEDDAMAGEDHHB1 AbilityRLFExtraDamageHca1=0,abilityreallevelfield,ABILITY_RLF_EXTRA_DAMAGE_HCA1,WESTRING_ABILITYRLF_EXTRADAMAGEHCA1 AbilityRLFMovementSpeedFactorHca2=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2,WESTRING_ABILITYRLF_MOVEMENTSPEEDFACTORHCA2 AbilityRLFAttackSpeedFactorHca3=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3,WESTRING_ABILITYRLF_ATTACKSPEEDFACTORHCA3 AbilityRLFMovementSpeedIncreasePercentOae1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1,WESTRING_ABILITYRLF_MOVEMENTSPEEDINCREASEPERCENTOAE1 AbilityRLFAttackSpeedIncreasePercentOae2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2,WESTRING_ABILITYRLF_ATTACKSPEEDINCREASEPERCENTOAE2 AbilityRLFReincarnationDelay=0,abilityreallevelfield,ABILITY_RLF_REINCARNATION_DELAY,WESTRING_ABILITYRLF_REINCARNATIONDELAY AbilityRLFDamageOsh1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_OSH1,WESTRING_ABILITYRLF_DAMAGEOSH1 AbilityRLFMaximumDamageOsh2=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_DAMAGE_OSH2,WESTRING_ABILITYRLF_MAXIMUMDAMAGEOSH2 AbilityRLFDistanceOsh3=0,abilityreallevelfield,ABILITY_RLF_DISTANCE_OSH3,WESTRING_ABILITYRLF_DISTANCEOSH3 AbilityRLFFinalAreaOsh4=0,abilityreallevelfield,ABILITY_RLF_FINAL_AREA_OSH4,WESTRING_ABILITYRLF_FINALAREAOSH4 AbilityRLFGraphicDelayNfd1=0,abilityreallevelfield,ABILITY_RLF_GRAPHIC_DELAY_NFD1,WESTRING_ABILITYRLF_GRAPHICDELAYNFD1 AbilityRLFGraphicDurationNfd2=0,abilityreallevelfield,ABILITY_RLF_GRAPHIC_DURATION_NFD2,WESTRING_ABILITYRLF_GRAPHICDURATIONNFD2 AbilityRLFDamageNfd3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_NFD3,WESTRING_ABILITYRLF_DAMAGENFD3 AbilityRLFSummonedUnitDamageAms1=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1,WESTRING_ABILITYRLF_SUMMONEDUNITDAMAGEAMS1 AbilityRLFMagicDamageReductionAms2=0,abilityreallevelfield,ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2,WESTRING_ABILITYRLF_MAGICDAMAGEREDUCTIONAMS2 AbilityRLFAuraDuration=0,abilityreallevelfield,ABILITY_RLF_AURA_DURATION,WESTRING_ABILITYRLF_AURADURATION AbilityRLFDamagePerSecondApl2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_APL2,WESTRING_ABILITYRLF_DAMAGEPERSECONDAPL2 AbilityRLFDurationOfPlagueWard=0,abilityreallevelfield,ABILITY_RLF_DURATION_OF_PLAGUE_WARD,WESTRING_ABILITYRLF_DURATIONOFPLAGUEWARD AbilityRLFAmountOfHitPointsRegenerated=0,abilityreallevelfield,ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED,WESTRING_ABILITYRLF_AMOUNTOFHITPOINTSREGENERATED AbilityRLFAttackDamageIncreaseAkb1=0,abilityreallevelfield,ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1,WESTRING_ABILITYRLF_ATTACKDAMAGEINCREASEAKB1 AbilityRLFManaLossAdm1=0,abilityreallevelfield,ABILITY_RLF_MANA_LOSS_ADM1,WESTRING_ABILITYRLF_MANALOSSADM1 AbilityRLFSummonedUnitDamageAdm2=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2,WESTRING_ABILITYRLF_SUMMONEDUNITDAMAGEADM2 AbilityRLFExpansionAmount=0,abilityreallevelfield,ABILITY_RLF_EXPANSION_AMOUNT,WESTRING_ABILITYRLF_EXPANSIONAMOUNT AbilityRLFIntervalDurationBgm2=0,abilityreallevelfield,ABILITY_RLF_INTERVAL_DURATION_BGM2,WESTRING_ABILITYRLF_INTERVALDURATIONBGM2 AbilityRLFRadiusOfMiningRing=0,abilityreallevelfield,ABILITY_RLF_RADIUS_OF_MINING_RING,WESTRING_ABILITYRLF_RADIUSOFMININGRING AbilityRLFAttackSpeedIncreasePercentBlo1=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1,WESTRING_ABILITYRLF_ATTACKSPEEDINCREASEPERCENTBLO1 AbilityRLFMovementSpeedIncreasePercentBlo2=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2,WESTRING_ABILITYRLF_MOVEMENTSPEEDINCREASEPERCENTBLO2 AbilityRLFScalingFactor=0,abilityreallevelfield,ABILITY_RLF_SCALING_FACTOR,WESTRING_ABILITYRLF_SCALINGFACTOR AbilityRLFHitPointsPerSecondCan1=0,abilityreallevelfield,ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1,WESTRING_ABILITYRLF_HITPOINTSPERSECONDCAN1 AbilityRLFMaxHitPoints=0,abilityreallevelfield,ABILITY_RLF_MAX_HIT_POINTS,WESTRING_ABILITYRLF_MAXHITPOINTS AbilityRLFDamagePerSecondDev2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_DEV2,WESTRING_ABILITYRLF_DAMAGEPERSECONDDEV2 AbilityRLFMovementUpdateFrequencyChd1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1,WESTRING_ABILITYRLF_MOVEMENTUPDATEFREQUENCYCHD1 AbilityRLFAttackUpdateFrequencyChd2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2,WESTRING_ABILITYRLF_ATTACKUPDATEFREQUENCYCHD2 AbilityRLFSummonedUnitDamageChd3=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3,WESTRING_ABILITYRLF_SUMMONEDUNITDAMAGECHD3 AbilityRLFMovementSpeedReductionPercentCri1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1,WESTRING_ABILITYRLF_MOVEMENTSPEEDREDUCTIONPERCENTCRI1 AbilityRLFAttackSpeedReductionPercentCri2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2,WESTRING_ABILITYRLF_ATTACKSPEEDREDUCTIONPERCENTCRI2 AbilityRLFDamageReductionCri3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_REDUCTION_CRI3,WESTRING_ABILITYRLF_DAMAGEREDUCTIONCRI3 AbilityRLFChanceToMissCrs=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_MISS_CRS,WESTRING_ABILITYRLF_CHANCETOMISSCRS AbilityRLFFullDamageRadiusDda1=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1,WESTRING_ABILITYRLF_FULLDAMAGERADIUSDDA1 AbilityRLFFullDamageAmountDda2=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2,WESTRING_ABILITYRLF_FULLDAMAGEAMOUNTDDA2 AbilityRLFPartialDamageRadius=0,abilityreallevelfield,ABILITY_RLF_PARTIAL_DAMAGE_RADIUS,WESTRING_ABILITYRLF_PARTIALDAMAGERADIUS AbilityRLFPartialDamageAmount=0,abilityreallevelfield,ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT,WESTRING_ABILITYRLF_PARTIALDAMAGEAMOUNT AbilityRLFBuildingDamageFactorSds1=0,abilityreallevelfield,ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1,WESTRING_ABILITYRLF_BUILDINGDAMAGEFACTORSDS1 AbilityRLFMaxDamageUco5=0,abilityreallevelfield,ABILITY_RLF_MAX_DAMAGE_UCO5,WESTRING_ABILITYRLF_MAXDAMAGEUCO5 AbilityRLFMoveSpeedBonusUco6=0,abilityreallevelfield,ABILITY_RLF_MOVE_SPEED_BONUS_UCO6,WESTRING_ABILITYRLF_MOVESPEEDBONUSUCO6 AbilityRLFDamageTakenPercentDef1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1,WESTRING_ABILITYRLF_DAMAGETAKENPERCENTDEF1 AbilityRLFDamageDealtPercentDef2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2,WESTRING_ABILITYRLF_DAMAGEDEALTPERCENTDEF2 AbilityRLFMovementSpeedFactorDef3=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3,WESTRING_ABILITYRLF_MOVEMENTSPEEDFACTORDEF3 AbilityRLFAttackSpeedFactorDef4=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4,WESTRING_ABILITYRLF_ATTACKSPEEDFACTORDEF4 AbilityRLFMagicDamageReductionDef5=0,abilityreallevelfield,ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5,WESTRING_ABILITYRLF_MAGICDAMAGEREDUCTIONDEF5 AbilityRLFChanceToDeflect=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_DEFLECT,WESTRING_ABILITYRLF_CHANCETODEFLECT AbilityRLFDeflectDamageTakenPiercing=0,abilityreallevelfield,ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING,WESTRING_ABILITYRLF_DEFLECTDAMAGETAKENPIERCING AbilityRLFDeflectDamageTakenSpells=0,abilityreallevelfield,ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS,WESTRING_ABILITYRLF_DEFLECTDAMAGETAKENSPELLS AbilityRLFRipDelay=0,abilityreallevelfield,ABILITY_RLF_RIP_DELAY,WESTRING_ABILITYRLF_RIPDELAY AbilityRLFEatDelay=0,abilityreallevelfield,ABILITY_RLF_EAT_DELAY,WESTRING_ABILITYRLF_EATDELAY AbilityRLFHitPointsGainedEat3=0,abilityreallevelfield,ABILITY_RLF_HIT_POINTS_GAINED_EAT3,WESTRING_ABILITYRLF_HITPOINTSGAINEDEAT3 AbilityRLFAirUnitLowerDuration=0,abilityreallevelfield,ABILITY_RLF_AIR_UNIT_LOWER_DURATION,WESTRING_ABILITYRLF_AIRUNITLOWERDURATION AbilityRLFAirUnitHeight=0,abilityreallevelfield,ABILITY_RLF_AIR_UNIT_HEIGHT,WESTRING_ABILITYRLF_AIRUNITHEIGHT AbilityRLFMeleeAttackRange=0,abilityreallevelfield,ABILITY_RLF_MELEE_ATTACK_RANGE,WESTRING_ABILITYRLF_MELEEATTACKRANGE AbilityRLFIntervalDurationEgm2=0,abilityreallevelfield,ABILITY_RLF_INTERVAL_DURATION_EGM2,WESTRING_ABILITYRLF_INTERVALDURATIONEGM2 AbilityRLFEffectDelayFla2=0,abilityreallevelfield,ABILITY_RLF_EFFECT_DELAY_FLA2,WESTRING_ABILITYRLF_EFFECTDELAYFLA2 AbilityRLFMiningDuration=0,abilityreallevelfield,ABILITY_RLF_MINING_DURATION,WESTRING_ABILITYRLF_MININGDURATION AbilityRLFRadiusOfGravestones=0,abilityreallevelfield,ABILITY_RLF_RADIUS_OF_GRAVESTONES,WESTRING_ABILITYRLF_RADIUSOFGRAVESTONES AbilityRLFRadiusOfCorpses=0,abilityreallevelfield,ABILITY_RLF_RADIUS_OF_CORPSES,WESTRING_ABILITYRLF_RADIUSOFCORPSES AbilityRLFHitPointsGainedHea1=0,abilityreallevelfield,ABILITY_RLF_HIT_POINTS_GAINED_HEA1,WESTRING_ABILITYRLF_HITPOINTSGAINEDHEA1 AbilityRLFDamageIncreasePercentInf1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1,WESTRING_ABILITYRLF_DAMAGEINCREASEPERCENTINF1 AbilityRLFAutocastRange=0,abilityreallevelfield,ABILITY_RLF_AUTOCAST_RANGE,WESTRING_ABILITYRLF_AUTOCASTRANGE AbilityRLFLifeRegenRate=0,abilityreallevelfield,ABILITY_RLF_LIFE_REGEN_RATE,WESTRING_ABILITYRLF_LIFEREGENRATE AbilityRLFGraphicDelayLit1=0,abilityreallevelfield,ABILITY_RLF_GRAPHIC_DELAY_LIT1,WESTRING_ABILITYRLF_GRAPHICDELAYLIT1 AbilityRLFGraphicDurationLit2=0,abilityreallevelfield,ABILITY_RLF_GRAPHIC_DURATION_LIT2,WESTRING_ABILITYRLF_GRAPHICDURATIONLIT2 AbilityRLFDamagePerSecondLsh1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_LSH1,WESTRING_ABILITYRLF_DAMAGEPERSECONDLSH1 AbilityRLFManaGained=0,abilityreallevelfield,ABILITY_RLF_MANA_GAINED,WESTRING_ABILITYRLF_MANAGAINED AbilityRLFHitPointsGainedMbt2=0,abilityreallevelfield,ABILITY_RLF_HIT_POINTS_GAINED_MBT2,WESTRING_ABILITYRLF_HITPOINTSGAINEDMBT2 AbilityRLFAutocastRequirement=0,abilityreallevelfield,ABILITY_RLF_AUTOCAST_REQUIREMENT,WESTRING_ABILITYRLF_AUTOCASTREQUIREMENT AbilityRLFWaterHeight=0,abilityreallevelfield,ABILITY_RLF_WATER_HEIGHT,WESTRING_ABILITYRLF_WATERHEIGHT AbilityRLFActivationDelayMin1=0,abilityreallevelfield,ABILITY_RLF_ACTIVATION_DELAY_MIN1,WESTRING_ABILITYRLF_ACTIVATIONDELAYMIN1 AbilityRLFInvisibilityTransitionTime=0,abilityreallevelfield,ABILITY_RLF_INVISIBILITY_TRANSITION_TIME,WESTRING_ABILITYRLF_INVISIBILITYTRANSITIONTIME AbilityRLFActivationRadius=0,abilityreallevelfield,ABILITY_RLF_ACTIVATION_RADIUS,WESTRING_ABILITYRLF_ACTIVATIONRADIUS AbilityRLFAmountRegenerated=0,abilityreallevelfield,ABILITY_RLF_AMOUNT_REGENERATED,WESTRING_ABILITYRLF_AMOUNTREGENERATED AbilityRLFDamagePerSecondPoi1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_POI1,WESTRING_ABILITYRLF_DAMAGEPERSECONDPOI1 AbilityRLFAttackSpeedFactorPoi2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2,WESTRING_ABILITYRLF_ATTACKSPEEDFACTORPOI2 AbilityRLFMovementSpeedFactorPoi3=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3,WESTRING_ABILITYRLF_MOVEMENTSPEEDFACTORPOI3 AbilityRLFExtraDamagePoa1=0,abilityreallevelfield,ABILITY_RLF_EXTRA_DAMAGE_POA1,WESTRING_ABILITYRLF_EXTRADAMAGEPOA1 AbilityRLFDamagePerSecondPoa2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_POA2,WESTRING_ABILITYRLF_DAMAGERPERSECONDPOA2 AbilityRLFAttackSpeedFactorPoa3=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3,WESTRING_ABILITYRLF_ATTACKSPEEDFACTORPOA3 AbilityRLFMovementSpeedFactorPoa4=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4,WESTRING_ABILITYRLF_MOVEMENTSPEEDFACTORPOA4 AbilityRLFDamageAmplification=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_AMPLIFICATION,WESTRING_ABILITYRLF_DAMAGEAMPLIFICATION AbilityRLFChanceToStompPercent=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_STOMP_PERCENT,WESTRING_ABILITYRLF_CHANCETOSTOMPPERCENT AbilityRLFDamageDealtWar2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DEALT_WAR2,WESTRING_ABILITYRLF_DAMAGEDEALTWAR2 AbilityRLFFullDamageRadiusWar3=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3,WESTRING_ABILITYRLF_FULLDAMAGERADIUSWAR3 AbilityRLFHalfDamageRadiusWar4=0,abilityreallevelfield,ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4,WESTRING_ABILITYRLF_HALFDAMAGERADIUSWAR4 AbilityRLFSummonedUnitDamagePrg3=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3,WESTRING_ABILITYRLF_SUMMONEDUNITDAMAGEPRG3 AbilityRLFUnitPauseDuration=0,abilityreallevelfield,ABILITY_RLF_UNIT_PAUSE_DURATION,WESTRING_ABILITYRLF_UNITPAUSEDURATION AbilityRLFHeroPauseDuration=0,abilityreallevelfield,ABILITY_RLF_HERO_PAUSE_DURATION,WESTRING_ABILITYRLF_HEROPAUSEDURATION AbilityRLFHitPointsGainedRej1=0,abilityreallevelfield,ABILITY_RLF_HIT_POINTS_GAINED_REJ1,WESTRING_ABILITYRLF_HITPOINTSGAINEDREJ1 AbilityRLFManaPointsGainedRej2=0,abilityreallevelfield,ABILITY_RLF_MANA_POINTS_GAINED_REJ2,WESTRING_ABILITYRLF_MANAPOINTSGAINEDREJ2 AbilityRLFMinimumLifeRequired=0,abilityreallevelfield,ABILITY_RLF_MINIMUM_LIFE_REQUIRED,WESTRING_ABILITYRLF_MINIMUMLIFEREQUIRED AbilityRLFMinimumManaRequired=0,abilityreallevelfield,ABILITY_RLF_MINIMUM_MANA_REQUIRED,WESTRING_ABILITYRLF_MINIMUMMANAREQUIRED AbilityRLFRepairCostRatio=0,abilityreallevelfield,ABILITY_RLF_REPAIR_COST_RATIO,WESTRING_ABILITYRLF_REPAIRCOSTRATIO AbilityRLFRepairTimeRatio=0,abilityreallevelfield,ABILITY_RLF_REPAIR_TIME_RATIO,WESTRING_ABILITYRLF_REPAIRTIMERATIO AbilityRLFPowerbuildCost=0,abilityreallevelfield,ABILITY_RLF_POWERBUILD_COST,WESTRING_ABILITYRLF_POWERBUILDCOST AbilityRLFPowerbuildRate=0,abilityreallevelfield,ABILITY_RLF_POWERBUILD_RATE,WESTRING_ABILITYRLF_POWERBUILDRATE AbilityRLFNavalRangeBonus=0,abilityreallevelfield,ABILITY_RLF_NAVAL_RANGE_BONUS,WESTRING_ABILITYRLF_NAVALRANGEBONUS AbilityRLFDamageIncreasePercentRoa1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1,WESTRING_ABILITYRLF_DAMAGEINCREASEPERCENTROA1 AbilityRLFLifeRegenerationRate=0,abilityreallevelfield,ABILITY_RLF_LIFE_REGENERATION_RATE,WESTRING_ABILITYRLF_LIFEREGENERATIONRATE AbilityRLFManaRegen=0,abilityreallevelfield,ABILITY_RLF_MANA_REGEN,WESTRING_ABILITYRLF_MANAREGEN AbilityRLFDamageIncrease=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_INCREASE,WESTRING_ABILITYRLF_DAMAGEINCREASE AbilityRLFSalvageCostRatio=0,abilityreallevelfield,ABILITY_RLF_SALVAGE_COST_RATIO,WESTRING_ABILITYRLF_SALVAGECOSTRATIO AbilityRLFInFlightSightRadius=0,abilityreallevelfield,ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS,WESTRING_ABILITYRLF_INFLIGHTSIGHTRADIUS AbilityRLFHoveringSightRadius=0,abilityreallevelfield,ABILITY_RLF_HOVERING_SIGHT_RADIUS,WESTRING_ABILITYRLF_HOVERINGSIGHTRADIUS AbilityRLFHoveringHeight=0,abilityreallevelfield,ABILITY_RLF_HOVERING_HEIGHT,WESTRING_ABILITYRLF_HOVERINGHEIGHT AbilityRLFDurationOfOwls=0,abilityreallevelfield,ABILITY_RLF_DURATION_OF_OWLS,WESTRING_ABILITYRLF_DURATIONOFOWLS AbilityRLFFadeDuration=0,abilityreallevelfield,ABILITY_RLF_FADE_DURATION,WESTRING_ABILITYRLF_FADEDURATION AbilityRLFDayNightDuration=0,abilityreallevelfield,ABILITY_RLF_DAY_NIGHT_DURATION,WESTRING_ABILITYRLF_DAYNIGHTDURATION AbilityRLFActionDuration=0,abilityreallevelfield,ABILITY_RLF_ACTION_DURATION,WESTRING_ABILITYRLF_ACTIONDURATION AbilityRLFMovementSpeedFactorSlo1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1,WESTRING_ABILITYRLF_MOVEMENTSPEEDFACTORSLO1 AbilityRLFAttackSpeedFactorSlo2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2,WESTRING_ABILITYRLF_ATTACKSPEEDFACTORSLO2 AbilityRLFDamagePerSecondSpo1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_SPO1,WESTRING_ABILITYRLF_DAMAGEPERSECONDSPO1 AbilityRLFMovementSpeedFactorSpo2=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2,WESTRING_ABILITYRLF_MOVEMENTSPEEDFACTORSPO2 AbilityRLFAttackSpeedFactorSpo3=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3,WESTRING_ABILITYRLF_ATTACKSPEEDFACTORSPO3 AbilityRLFActivationDelaySta1=0,abilityreallevelfield,ABILITY_RLF_ACTIVATION_DELAY_STA1,WESTRING_ABILITYRLF_ACTIVATIONDELAYSTA1 AbilityRLFDetectionRadiusSta2=0,abilityreallevelfield,ABILITY_RLF_DETECTION_RADIUS_STA2,WESTRING_ABILITYRLF_DETECTIONRADIUSSTA2 AbilityRLFDetonationRadius=0,abilityreallevelfield,ABILITY_RLF_DETONATION_RADIUS,WESTRING_ABILITYRLF_DETONATIONRADIUS AbilityRLFStunDurationSta4=0,abilityreallevelfield,ABILITY_RLF_STUN_DURATION_STA4,WESTRING_ABILITYRLF_STUNDURATIONSTA4 AbilityRLFAttackSpeedBonusPercent=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT,WESTRING_ABILITYRLF_ATTACKSPEEDBONUSPERCENT AbilityRLFDamagePerSecondUhf2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_UHF2,WESTRING_ABILITYRLF_DAMAGEPERSECONDUHF2 AbilityRLFLumberPerInterval=0,abilityreallevelfield,ABILITY_RLF_LUMBER_PER_INTERVAL,WESTRING_ABILITYRLF_LUMBERPERINTERVAL AbilityRLFArtAttachmentHeight=0,abilityreallevelfield,ABILITY_RLF_ART_ATTACHMENT_HEIGHT,WESTRING_ABILITYRLF_ARTATTACHMENTHEIGHT AbilityRLFTeleportAreaWidth=0,abilityreallevelfield,ABILITY_RLF_TELEPORT_AREA_WIDTH,WESTRING_ABILITYRLF_TELEPORTAREAWIDTH AbilityRLFTeleportAreaHeight=0,abilityreallevelfield,ABILITY_RLF_TELEPORT_AREA_HEIGHT,WESTRING_ABILITYRLF_TELEPORTAREAHEIGHT AbilityRLFLifeStolenPerAttack=0,abilityreallevelfield,ABILITY_RLF_LIFE_STOLEN_PER_ATTACK,WESTRING_ABILITYRLF_LIFESTOLENPERATTACK AbilityRLFDamageBonusIdam=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_IDAM,WESTRING_ABILITYRLF_DAMAGEBONUSIDAM AbilityRLFChanceToHitUnitsPercent=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT,WESTRING_ABILITYRLF_CHANCETOHITUNITSPERCENT AbilityRLFChanceToHitHerosPercent=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT,WESTRING_ABILITYRLF_CHANCETOHITHEROSPERCENT AbilityRLFChanceToHitSummonsPercent=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT,WESTRING_ABILITYRLF_CHANCETOHITSUMMONSPERCENT AbilityRLFDelayForTargetEffect=0,abilityreallevelfield,ABILITY_RLF_DELAY_FOR_TARGET_EFFECT,WESTRING_ABILITYRLF_DELAYFORTARGETEFFECT AbilityRLFDamageDealtPercentOfNormal=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL,WESTRING_ABILITYRLF_DAMAGEDEALTPERCENTOFNORMAL AbilityRLFDamageReceivedMultiplier=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER,WESTRING_ABILITYRLF_DAMAGERECEIVEDMULTIPLIER AbilityRLFManaRegenerationBonusAsFractionOfNormal=0,abilityreallevelfield,ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL,WESTRING_ABILITYRLF_MANAREGENERATIONBONUSASFRACTIONOFNORMAL AbilityRLFMovementSpeedIncreaseIspi=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI,WESTRING_ABILITYRLF_MOVEMENTSPEEDINCREASEISPI AbilityRLFDamagePerSecondIdps=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_IDPS,WESTRING_ABILITYRLF_DAMAGEPERSECONDIDPS AbilityRLFAttackDamageIncreaseCac1=0,abilityreallevelfield,ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1,WESTRING_ABILITYRLF_ATTACKDAMAGEINCREASECAC1 AbilityRLFDamagePerSecondCor1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_COR1,WESTRING_ABILITYRLF_DAMAGEPERSECONDCOR1 AbilityRLFAttackSpeedIncreaseIsx1=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1,WESTRING_ABILITYRLF_ATTACKSPEEDINCREASEISX1 AbilityRLFDamageWrs1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_WRS1,WESTRING_ABILITYRLF_DAMAGEWRS1 AbilityRLFTerrainDeformationAmplitude=0,abilityreallevelfield,ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE,WESTRING_ABILITYRLF_TERRAINDEFORMATIONAMPLITUDE AbilityRLFDamageCtc1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_CTC1,WESTRING_ABILITYRLF_DAMAGECTC1 AbilityRLFExtraDamageToTarget=0,abilityreallevelfield,ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET,WESTRING_ABILITYRLF_EXTRADAMAGETOTARGET AbilityRLFMovementSpeedReductionCtc3=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3,WESTRING_ABILITYRLF_MOVEMENTSPEEDREDUCTIONCTC3 AbilityRLFAttackSpeedReductionCtc4=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4,WESTRING_ABILITYRLF_ATTACKSPEEDREDUCTIONCTC4 AbilityRLFDamageCtb1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_CTB1,WESTRING_ABILITYRLF_DAMAGECTB1 AbilityRLFCastingDelaySeconds=0,abilityreallevelfield,ABILITY_RLF_CASTING_DELAY_SECONDS,WESTRING_ABILITYRLF_CASTINGDELAYSECONDS AbilityRLFManaLossPerUnitDtn1=0,abilityreallevelfield,ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1,WESTRING_ABILITYRLF_MANALOSSPERUNITDTN1 AbilityRLFDamageToSummonedUnitsDtn2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2,WESTRING_ABILITYRLF_DAMAGETOSUMMONEDUNITSDTN2 AbilityRLFTransitionTimeSeconds=0,abilityreallevelfield,ABILITY_RLF_TRANSITION_TIME_SECONDS,WESTRING_ABILITYRLF_TRANSITIONTIMESECONDS AbilityRLFManaDrainedPerSecondNmr1=0,abilityreallevelfield,ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1,WESTRING_ABILITYRLF_MANADRAINEDPERSECONDNMR1 AbilityRLFChanceToReduceDamagePercent=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT,WESTRING_ABILITYRLF_CHANCETOREDUCEDAMAGEPERCENT AbilityRLFMinimumDamage=0,abilityreallevelfield,ABILITY_RLF_MINIMUM_DAMAGE,WESTRING_ABILITYRLF_MINIMUMDAMAGE AbilityRLFIgnoredDamage=0,abilityreallevelfield,ABILITY_RLF_IGNORED_DAMAGE,WESTRING_ABILITYRLF_IGNOREDDAMAGE AbilityRLFFullDamageDealt=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_DEALT,WESTRING_ABILITYRLF_FULLDAMAGEDEALT AbilityRLFFullDamageInterval=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_INTERVAL,WESTRING_ABILITYRLF_FULLDAMAGEINTERVAL AbilityRLFHalfDamageDealt=0,abilityreallevelfield,ABILITY_RLF_HALF_DAMAGE_DEALT,WESTRING_ABILITYRLF_HALFDAMAGEDEALT AbilityRLFHalfDamageInterval=0,abilityreallevelfield,ABILITY_RLF_HALF_DAMAGE_INTERVAL,WESTRING_ABILITYRLF_HALFDAMAGEINTERVAL AbilityRLFBuildingReductionHfs5=0,abilityreallevelfield,ABILITY_RLF_BUILDING_REDUCTION_HFS5,WESTRING_ABILITYRLF_BUILDINGREDUCTIONHFS5 AbilityRLFMaximumDamageHfs6=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_DAMAGE_HFS6,WESTRING_ABILITYRLF_MAXIMUMDAMAGEHFS6 AbilityRLFManaPerHitPoint=0,abilityreallevelfield,ABILITY_RLF_MANA_PER_HIT_POINT,WESTRING_ABILITYRLF_MANAPERHITPOINT AbilityRLFDamageAbsorbedPercent=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_ABSORBED_PERCENT,WESTRING_ABILITYRLF_DAMAGEABSORBEDPERCENT AbilityRLFWaveDistance=0,abilityreallevelfield,ABILITY_RLF_WAVE_DISTANCE,WESTRING_ABILITYRLF_WAVEDISTANCE AbilityRLFWaveTimeSeconds=0,abilityreallevelfield,ABILITY_RLF_WAVE_TIME_SECONDS,WESTRING_ABILITYRLF_WAVETIMESECONDS AbilityRLFDamageDealtUim3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DEALT_UIM3,WESTRING_ABILITYRLF_DAMAGEDEALTUIM3 AbilityRLFAirTimeSecondsUim4=0,abilityreallevelfield,ABILITY_RLF_AIR_TIME_SECONDS_UIM4,WESTRING_ABILITYRLF_AIRTIMESECONDSUIM4 AbilityRLFUnitReleaseIntervalSeconds=0,abilityreallevelfield,ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS,WESTRING_ABILITYRLF_UNITRELEASEINTERVALSECONDS AbilityRLFDamageReturnFactor=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_RETURN_FACTOR,WESTRING_ABILITYRLF_DAMAGERETURNFACTOR AbilityRLFDamageReturnThreshold=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_RETURN_THRESHOLD,WESTRING_ABILITYRLF_DAMAGERETURNTHRESHOLD AbilityRLFReturnedDamageFactor=0,abilityreallevelfield,ABILITY_RLF_RETURNED_DAMAGE_FACTOR,WESTRING_ABILITYRLF_RETURNEDDAMAGEFACTOR AbilityRLFReceivedDamageFactor=0,abilityreallevelfield,ABILITY_RLF_RECEIVED_DAMAGE_FACTOR,WESTRING_ABILITYRLF_RECEIVEDDAMAGEFACTOR AbilityRLFDefenseBonusUts3=0,abilityreallevelfield,ABILITY_RLF_DEFENSE_BONUS_UTS3,WESTRING_ABILITYRLF_DEFENSEBONUSUTS3 AbilityRLFDamageBonusNba1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_NBA1,WESTRING_ABILITYRLF_DAMAGEBONUSNBA1 AbilityRLFSummonedUnitDurationSecondsNba3=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3,WESTRING_ABILITYRLF_SUMMONEDUNITDURATIONSECONDSNBA3 AbilityRLFManaPerSummonedHitpoint=0,abilityreallevelfield,ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT,WESTRING_ABILITYRLF_MANAPERSUMMONEDHITPOINT AbilityRLFChargeForCurrentLife=0,abilityreallevelfield,ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE,WESTRING_ABILITYRLF_CHARGEFORCURRENTLIFE AbilityRLFHitPointsDrained=0,abilityreallevelfield,ABILITY_RLF_HIT_POINTS_DRAINED,WESTRING_ABILITYRLF_HITPOINTSDRAINED AbilityRLFManaPointsDrained=0,abilityreallevelfield,ABILITY_RLF_MANA_POINTS_DRAINED,WESTRING_ABILITYRLF_MANAPOINTSDRAINED AbilityRLFDrainIntervalSeconds=0,abilityreallevelfield,ABILITY_RLF_DRAIN_INTERVAL_SECONDS,WESTRING_ABILITYRLF_DRAININTERVALSECONDS AbilityRLFLifeTransferredPerSecond=0,abilityreallevelfield,ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND,WESTRING_ABILITYRLF_LIFETRANSFERREDPERSECOND AbilityRLFManaTransferredPerSecond=0,abilityreallevelfield,ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND,WESTRING_ABILITYRLF_MANATRANSFERREDPERSECOND AbilityRLFBonusLifeFactor=0,abilityreallevelfield,ABILITY_RLF_BONUS_LIFE_FACTOR,WESTRING_ABILITYRLF_BONUSLIFEFACTOR AbilityRLFBonusLifeDecay=0,abilityreallevelfield,ABILITY_RLF_BONUS_LIFE_DECAY,WESTRING_ABILITYRLF_BONUSLIFEDECAY AbilityRLFBonusManaFactor=0,abilityreallevelfield,ABILITY_RLF_BONUS_MANA_FACTOR,WESTRING_ABILITYRLF_BONUSMANAFACTOR AbilityRLFBonusManaDecay=0,abilityreallevelfield,ABILITY_RLF_BONUS_MANA_DECAY,WESTRING_ABILITYRLF_BONUSMANADECAY AbilityRLFChanceToMissPercent=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_MISS_PERCENT,WESTRING_ABILITYRLF_CHANCETOMISSPERCENT AbilityRLFMovementSpeedModifier=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_MODIFIER,WESTRING_ABILITYRLF_MOVEMENTSPEEDMODIFIER AbilityRLFAttackSpeedModifier=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_MODIFIER,WESTRING_ABILITYRLF_ATTACKSPEEDMODIFIER AbilityRLFDamagePerSecondTdg1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_TDG1,WESTRING_ABILITYRLF_DAMAGEPERSECONDTDG1 AbilityRLFMediumDamageRadiusTdg2=0,abilityreallevelfield,ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2,WESTRING_ABILITYRLF_MEDIUMDAMAGERADIUSTDG2 AbilityRLFMediumDamagePerSecond=0,abilityreallevelfield,ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND,WESTRING_ABILITYRLF_MEDIUMDAMAGEPERSECOND AbilityRLFSmallDamageRadiusTdg4=0,abilityreallevelfield,ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4,WESTRING_ABILITYRLF_SMALLDAMAGERADIUSTDG4 AbilityRLFSmallDamagePerSecond=0,abilityreallevelfield,ABILITY_RLF_SMALL_DAMAGE_PER_SECOND,WESTRING_ABILITYRLF_SMALLDAMAGEPERSECOND AbilityRLFAirTimeSecondsTsp1=0,abilityreallevelfield,ABILITY_RLF_AIR_TIME_SECONDS_TSP1,WESTRING_ABILITYRLF_AIRTIMESECONDSTSP1 AbilityRLFMinimumHitIntervalSeconds=0,abilityreallevelfield,ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS,WESTRING_ABILITYRLF_MINIMUMHITINTERVALSECONDS AbilityRLFDamagePerSecondNbf5=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_NBF5,WESTRING_ABILITYRLF_DAMAGEPERSECONDNBF5 AbilityRLFMaximumRange=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_RANGE,WESTRING_ABILITYRLF_MAXIMUMRANGE AbilityRLFMinimumRange=0,abilityreallevelfield,ABILITY_RLF_MINIMUM_RANGE,WESTRING_ABILITYRLF_MINIMUMRANGE AbilityRLFDamagePerTargetEfk1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_TARGET_EFK1,WESTRING_ABILITYRLF_DAMAGEPERTARGETEFK1 AbilityRLFMaximumTotalDamage=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE,WESTRING_ABILITYRLF_MAXIMUMTOTALDAMAGE AbilityRLFMaximumSpeedAdjustment=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT,WESTRING_ABILITYRLF_MAXIMUMSPEEDADJUSTMENT AbilityRLFDecayingDamage=0,abilityreallevelfield,ABILITY_RLF_DECAYING_DAMAGE,WESTRING_ABILITYRLF_DECAYINGDAMAGE AbilityRLFMovementSpeedFactorEsh2=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2,WESTRING_ABILITYRLF_MOVEMENTSPEEDFACTORESH2 AbilityRLFAttackSpeedFactorEsh3=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3,WESTRING_ABILITYRLF_ATTACKSPEEDFACTORESH3 AbilityRLFDecayPower=0,abilityreallevelfield,ABILITY_RLF_DECAY_POWER,WESTRING_ABILITYRLF_DECAYPOWER AbilityRLFInitialDamageEsh5=0,abilityreallevelfield,ABILITY_RLF_INITIAL_DAMAGE_ESH5,WESTRING_ABILITYRLF_INITIALDAMAGEESH5 AbilityRLFMaximumLifeAbsorbed=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_LIFE_ABSORBED,WESTRING_ABILITYRLF_MAXIMUMLIFEABSORBED AbilityRLFMaximumManaAbsorbed=0,abilityreallevelfield,ABILITY_RLF_MAXIMUM_MANA_ABSORBED,WESTRING_ABILITYRLF_MAXIMUMMANAABSORBED AbilityRLFMovementSpeedIncreaseBsk1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1,WESTRING_ABILITYRLF_MOVEMENTSPEEDINCREASEBSK1 AbilityRLFAttackSpeedIncreaseBsk2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2,WESTRING_ABILITYRLF_ATTACKSPEEDINCREASEBSK2 AbilityRLFDamageTakenIncrease=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_TAKEN_INCREASE,WESTRING_ABILITYRLF_DAMAGETAKENINCREASE AbilityRLFLifePerUnit=0,abilityreallevelfield,ABILITY_RLF_LIFE_PER_UNIT,WESTRING_ABILITYRLF_LIFEPERUNIT AbilityRLFManaPerUnit=0,abilityreallevelfield,ABILITY_RLF_MANA_PER_UNIT,WESTRING_ABILITYRLF_MANAPERUNIT AbilityRLFLifePerBuff=0,abilityreallevelfield,ABILITY_RLF_LIFE_PER_BUFF,WESTRING_ABILITYRLF_LIFEPERBUFF AbilityRLFManaPerBuff=0,abilityreallevelfield,ABILITY_RLF_MANA_PER_BUFF,WESTRING_ABILITYRLF_MANAPERBUFF AbilityRLFSummonedUnitDamageDvm5=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5,WESTRING_ABILITYRLF_SUMMONEDUNITDAMAGEDVM5 AbilityRLFDamageBonusFak1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_FAK1,WESTRING_ABILITYRLF_DAMAGEBONUSFAK1 AbilityRLFMediumDamageFactorFak2=0,abilityreallevelfield,ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2,WESTRING_ABILITYRLF_MEDIUMDAMAGEFACTORFAK2 AbilityRLFSmallDamageFactorFak3=0,abilityreallevelfield,ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3,WESTRING_ABILITYRLF_SMALLDAMAGEFACTORFAK3 AbilityRLFFullDamageRadiusFak4=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4,WESTRING_ABILITYRLF_FULLDAMAGERADIUSFAK4 AbilityRLFHalfDamageRadiusFak5=0,abilityreallevelfield,ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5,WESTRING_ABILITYRLF_HALFDAMAGERADIUSFAK5 AbilityRLFExtraDamagePerSecond=0,abilityreallevelfield,ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND,WESTRING_ABILITYRLF_EXTRADAMAGEPERSECOND AbilityRLFMovementSpeedReductionLiq2=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2,WESTRING_ABILITYRLF_MOVEMENTSPEEDREDUCTIONLIQ2 AbilityRLFAttackSpeedReductionLiq3=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3,WESTRING_ABILITYRLF_ATTACKSPEEDREDUCTIONLIQ3 AbilityRLFMagicDamageFactor=0,abilityreallevelfield,ABILITY_RLF_MAGIC_DAMAGE_FACTOR,WESTRING_ABILITYRLF_MAGICDAMAGEFACTOR AbilityRLFUnitDamagePerManaPoint=0,abilityreallevelfield,ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT,WESTRING_ABILITYRLF_UNITDAMAGEPERMANAPOINT AbilityRLFHeroDamagePerManaPoint=0,abilityreallevelfield,ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT,WESTRING_ABILITYRLF_HERODAMAGEPERMANAPOINT AbilityRLFUnitMaximumDamage=0,abilityreallevelfield,ABILITY_RLF_UNIT_MAXIMUM_DAMAGE,WESTRING_ABILITYRLF_UNITMAXIMUMDAMAGE AbilityRLFHeroMaximumDamage=0,abilityreallevelfield,ABILITY_RLF_HERO_MAXIMUM_DAMAGE,WESTRING_ABILITYRLF_HEROMAXIMUMDAMAGE AbilityRLFDamageCooldown=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_COOLDOWN,WESTRING_ABILITYRLF_DAMAGECOOLDOWN AbilityRLFDistributedDamageFactorSpl1=0,abilityreallevelfield,ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1,WESTRING_ABILITYRLF_DISTRIBUTEDDAMAGEFACTORSPL1 AbilityRLFLifeRegenerated=0,abilityreallevelfield,ABILITY_RLF_LIFE_REGENERATED,WESTRING_ABILITYRLF_LIFEREGENERATED AbilityRLFManaRegenerated=0,abilityreallevelfield,ABILITY_RLF_MANA_REGENERATED,WESTRING_ABILITYRLF_MANAREGENERATED AbilityRLFManaLossPerUnitIdc1=0,abilityreallevelfield,ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1,WESTRING_ABILITYRLF_MANALOSSPERUNITIDC1 AbilityRLFSummonedUnitDamageIdc2=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2,WESTRING_ABILITYRLF_SUMMONEDUNITDAMAGEIDC2 AbilityRLFActivationDelayImo2=0,abilityreallevelfield,ABILITY_RLF_ACTIVATION_DELAY_IMO2,WESTRING_ABILITYRLF_ACTIVATIONDELAYIMO2 AbilityRLFLureIntervalSeconds=0,abilityreallevelfield,ABILITY_RLF_LURE_INTERVAL_SECONDS,WESTRING_ABILITYRLF_LUREINTERVALSECONDS AbilityRLFDamageBonusIsr1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_ISR1,WESTRING_ABILITYRLF_DAMAGEBONUSISR1 AbilityRLFDamageReductionIsr2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_REDUCTION_ISR2,WESTRING_ABILITYRLF_DAMAGEREDUCTIONISR2 AbilityRLFDamageBonusIpv1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_IPV1,WESTRING_ABILITYRLF_DAMAGEBONUSIPV1 AbilityRLFLifeStealAmount=0,abilityreallevelfield,ABILITY_RLF_LIFE_STEAL_AMOUNT,WESTRING_ABILITYRLF_LIFESTEALAMOUNT AbilityRLFLifeRestoredFactor=0,abilityreallevelfield,ABILITY_RLF_LIFE_RESTORED_FACTOR,WESTRING_ABILITYRLF_LIFERESTOREDFACTOR AbilityRLFManaRestoredFactor=0,abilityreallevelfield,ABILITY_RLF_MANA_RESTORED_FACTOR,WESTRING_ABILITYRLF_MANARESTOREDFACTOR AbilityRLFAttachDelay=0,abilityreallevelfield,ABILITY_RLF_ATTACH_DELAY,WESTRING_ABILITYRLF_ATTACHDELAY AbilityRLFRemoveDelay=0,abilityreallevelfield,ABILITY_RLF_REMOVE_DELAY,WESTRING_ABILITYRLF_REMOVEDELAY AbilityRLFHeroRegenerationDelay=0,abilityreallevelfield,ABILITY_RLF_HERO_REGENERATION_DELAY,WESTRING_ABILITYRLF_HEROREGENERATIONDELAY AbilityRLFUnitRegenerationDelay=0,abilityreallevelfield,ABILITY_RLF_UNIT_REGENERATION_DELAY,WESTRING_ABILITYRLF_UNITREGENERATIONDELAY AbilityRLFMagicDamageReductionNsa4=0,abilityreallevelfield,ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4,WESTRING_ABILITYRLF_MAGICDAMAGEREDUCTIONNSA4 AbilityRLFHitPointsPerSecondNsa5=0,abilityreallevelfield,ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5,WESTRING_ABILITYRLF_HITPOINTSPERSECONDNSA5 AbilityRLFDamageToSummonedUnitsIxs1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1,WESTRING_ABILITYRLF_DAMAGETOSUMMONEDUNITSIXS1 AbilityRLFMagicDamageReductionIxs2=0,abilityreallevelfield,ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2,WESTRING_ABILITYRLF_MAGICDAMAGEREDUCTIONIXS2 AbilityRLFSummonedUnitDuration=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DURATION,WESTRING_ABILITYRLF_SUMMONEDUNITDURATION AbilityRLFShieldCooldownTime=0,abilityreallevelfield,ABILITY_RLF_SHIELD_COOLDOWN_TIME,WESTRING_ABILITYRLF_SHIELDCOOLDOWNTIME AbilityRLFDamagePerSecondNdo1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_NDO1,WESTRING_ABILITYRLF_DAMAGEPERSECONDNDO1 AbilityRLFSummonedUnitDurationSecondsNdo3=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3,WESTRING_ABILITYRLF_SUMMONEDUNITDURATIONSECONDSNDO3 AbilityRLFMediumDamageRadiusFlk1=0,abilityreallevelfield,ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1,WESTRING_ABILITYRLF_MEDIUMDAMAGERADIUSFLK1 AbilityRLFSmallDamageRadiusFlk2=0,abilityreallevelfield,ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2,WESTRING_ABILITYRLF_SMALLDAMAGERADIUSFLK2 AbilityRLFFullDamageAmountFlk3=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3,WESTRING_ABILITYRLF_FULLDAMAGEAMOUNTFLK3 AbilityRLFMediumDamageAmount=0,abilityreallevelfield,ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT,WESTRING_ABILITYRLF_MEDIUMDAMAGEAMOUNT AbilityRLFSmallDamageAmount=0,abilityreallevelfield,ABILITY_RLF_SMALL_DAMAGE_AMOUNT,WESTRING_ABILITYRLF_SMALLDAMAGEAMOUNT AbilityRLFMovementSpeedReductionPercentHbn1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1,WESTRING_ABILITYRLF_MOVEMENTSPEEDREDUCTIONPERCENTHBN1 AbilityRLFAttackSpeedReductionPercentHbn2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2,WESTRING_ABILITYRLF_ATTACKSPEEDREDUCTIONPERCENTHBN2 AbilityRLFMaxManaDrainedUnits=0,abilityreallevelfield,ABILITY_RLF_MAX_MANA_DRAINED_UNITS,WESTRING_ABILITYRLF_MAXMANADRAINEDUNITS AbilityRLFDamageRatioUnitsPercent=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT,WESTRING_ABILITYRLF_DAMAGERATIOUNITSPERCENT AbilityRLFMaxManaDrainedHeros=0,abilityreallevelfield,ABILITY_RLF_MAX_MANA_DRAINED_HEROS,WESTRING_ABILITYRLF_MAXMANADRAINEDHEROS AbilityRLFDamageRatioHerosPercent=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT,WESTRING_ABILITYRLF_DAMAGERATIOHEROSPERCENT AbilityRLFSummonedDamage=0,abilityreallevelfield,ABILITY_RLF_SUMMONED_DAMAGE,WESTRING_ABILITYRLF_SUMMONEDDAMAGE AbilityRLFDistributedDamageFactorNca1=0,abilityreallevelfield,ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1,WESTRING_ABILITYRLF_DISTRIBUTEDDAMAGEFACTORNCA1 AbilityRLFInitialDamagePxf1=0,abilityreallevelfield,ABILITY_RLF_INITIAL_DAMAGE_PXF1,WESTRING_ABILITYRLF_INITIALDAMAGEPXF1 AbilityRLFDamagePerSecondPxf2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_PXF2,WESTRING_ABILITYRLF_DAMAGEPERSECONDPXF2 AbilityRLFDamagePerSecondMls1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PER_SECOND_MLS1,WESTRING_ABILITYRLF_DAMAGEPERSECONDMLS1 AbilityRLFBeastCollisionRadius=0,abilityreallevelfield,ABILITY_RLF_BEAST_COLLISION_RADIUS,WESTRING_ABILITYRLF_BEASTCOLLISIONRADIUS AbilityRLFDamageAmountNst3=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_AMOUNT_NST3,WESTRING_ABILITYRLF_DAMAGEAMOUNTNST3 AbilityRLFDamageRadius=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_RADIUS,WESTRING_ABILITYRLF_DAMAGERADIUS AbilityRLFDamageDelay=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_DELAY,WESTRING_ABILITYRLF_DAMAGEDELAY AbilityRLFFollowThroughTime=0,abilityreallevelfield,ABILITY_RLF_FOLLOW_THROUGH_TIME,WESTRING_ABILITYRLF_FOLLOWTHROUGHTIME AbilityRLFArtDuration=0,abilityreallevelfield,ABILITY_RLF_ART_DURATION,WESTRING_ABILITYRLF_ARTDURATION AbilityRLFMovementSpeedReductionPercentNab1=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1,WESTRING_ABILITYRLF_MOVEMENTSPEEDREDUCTIONPERCENTNAB1 AbilityRLFAttackSpeedReductionPercentNab2=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2,WESTRING_ABILITYRLF_ATTACKSPEEDREDUCTIONPERCENTNAB2 AbilityRLFPrimaryDamage=0,abilityreallevelfield,ABILITY_RLF_PRIMARY_DAMAGE,WESTRING_ABILITYRLF_PRIMARYDAMAGE AbilityRLFSecondaryDamage=0,abilityreallevelfield,ABILITY_RLF_SECONDARY_DAMAGE,WESTRING_ABILITYRLF_SECONDARYDAMAGE AbilityRLFDamageIntervalNab6=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_INTERVAL_NAB6,WESTRING_ABILITYRLF_DAMAGEINTERVALNAB6 AbilityRLFGoldCostFactor=0,abilityreallevelfield,ABILITY_RLF_GOLD_COST_FACTOR,WESTRING_ABILITYRLF_GOLDCOSTFACTOR AbilityRLFLumberCostFactor=0,abilityreallevelfield,ABILITY_RLF_LUMBER_COST_FACTOR,WESTRING_ABILITYRLF_LUMBERCOSTFACTOR AbilityRLFMoveSpeedBonusNeg1=0,abilityreallevelfield,ABILITY_RLF_MOVE_SPEED_BONUS_NEG1,WESTRING_ABILITYRLF_MOVESPEEDBONUSNEG1 AbilityRLFDamageBonusNeg2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_BONUS_NEG2,WESTRING_ABILITYRLF_DAMAGEBONUSNEG2 AbilityRLFDamageAmountNcs1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_AMOUNT_NCS1,WESTRING_ABILITYRLF_DAMAGEAMOUNTNCS1 AbilityRLFDamageIntervalNcs2=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_INTERVAL_NCS2,WESTRING_ABILITYRLF_DAMAGEINTERVALNCS2 AbilityRLFMaxDamageNcs4=0,abilityreallevelfield,ABILITY_RLF_MAX_DAMAGE_NCS4,WESTRING_ABILITYRLF_MAXDAMAGENCS4 AbilityRLFBuildingDamageFactorNcs5=0,abilityreallevelfield,ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5,WESTRING_ABILITYRLF_BUILDINGDAMAGEFACTORNCS5 AbilityRLFEffectDuration=0,abilityreallevelfield,ABILITY_RLF_EFFECT_DURATION,WESTRING_ABILITYRLF_EFFECTDURATION AbilityRLFSpawnIntervalNsy1=0,abilityreallevelfield,ABILITY_RLF_SPAWN_INTERVAL_NSY1,WESTRING_ABILITYRLF_SPAWNINTERVALNSY1 AbilityRLFSpawnUnitDuration=0,abilityreallevelfield,ABILITY_RLF_SPAWN_UNIT_DURATION,WESTRING_ABILITYRLF_SPAWNUNITDURATION AbilityRLFSpawnUnitOffset=0,abilityreallevelfield,ABILITY_RLF_SPAWN_UNIT_OFFSET,WESTRING_ABILITYRLF_SPAWNUNITOFFSET AbilityRLFLeashRangeNsy5=0,abilityreallevelfield,ABILITY_RLF_LEASH_RANGE_NSY5,WESTRING_ABILITYRLF_LEASHRANGENSY5 AbilityRLFSpawnIntervalNfy1=0,abilityreallevelfield,ABILITY_RLF_SPAWN_INTERVAL_NFY1,WESTRING_ABILITYRLF_SPAWNINTERVALNFY1 AbilityRLFLeashRangeNfy2=0,abilityreallevelfield,ABILITY_RLF_LEASH_RANGE_NFY2,WESTRING_ABILITYRLF_LEASHRANGENFY2 AbilityRLFChanceToDemolish=0,abilityreallevelfield,ABILITY_RLF_CHANCE_TO_DEMOLISH,WESTRING_ABILITYRLF_CHANCETODEMOLISH AbilityRLFDamageMultiplierBuildings=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS,WESTRING_ABILITYRLF_DAMAGEMULTIPLIERBUILDINGS AbilityRLFDamageMultiplierUnits=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS,WESTRING_ABILITYRLF_DAMAGEMULTIPLIERUNITS AbilityRLFDamageMultiplierHeroes=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES,WESTRING_ABILITYRLF_DAMAGEMULTIPLIERHEROES AbilityRLFBonusDamageMultiplier=0,abilityreallevelfield,ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER,WESTRING_ABILITYRLF_BONUSDAMAGEMULTIPLIER AbilityRLFDeathDamageFullAmount=0,abilityreallevelfield,ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT,WESTRING_ABILITYRLF_DEATHDAMAGEFULLAMOUNT AbilityRLFDeathDamageFullArea=0,abilityreallevelfield,ABILITY_RLF_DEATH_DAMAGE_FULL_AREA,WESTRING_ABILITYRLF_DEATHDAMAGEFULLAREA AbilityRLFDeathDamageHalfAmount=0,abilityreallevelfield,ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT,WESTRING_ABILITYRLF_DEATHDAMAGEHALFAMOUNT AbilityRLFDeathDamageHalfArea=0,abilityreallevelfield,ABILITY_RLF_DEATH_DAMAGE_HALF_AREA,WESTRING_ABILITYRLF_DEATHDAMAGEHALFAREA AbilityRLFDeathDamageDelay=0,abilityreallevelfield,ABILITY_RLF_DEATH_DAMAGE_DELAY,WESTRING_ABILITYRLF_DEATHDAMAGEDELAY AbilityRLFDamageAmountNso1=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_AMOUNT_NSO1,WESTRING_ABILITYRLF_DAMAGEAMOUNTNSO1 AbilityRLFDamagePeriod=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PERIOD,WESTRING_ABILITYRLF_DAMAGEPERIOD AbilityRLFDamagePenalty=0,abilityreallevelfield,ABILITY_RLF_DAMAGE_PENALTY,WESTRING_ABILITYRLF_DAMAGEPENALTY AbilityRLFMovementSpeedReductionPercentNso4=0,abilityreallevelfield,ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4,WESTRING_ABILITYRLF_MOVEMENTSPEEDREDUCTIONPERCENTNSO4 AbilityRLFAttackSpeedReductionPercentNso5=0,abilityreallevelfield,ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5,WESTRING_ABILITYRLF_ATTACKSPEEDREDUCTIONPERCENTNSO5 AbilityRLFSplitDelay=0,abilityreallevelfield,ABILITY_RLF_SPLIT_DELAY,WESTRING_ABILITYRLF_SPLITDELAY AbilityRLFMaxHitpointFactor=0,abilityreallevelfield,ABILITY_RLF_MAX_HITPOINT_FACTOR,WESTRING_ABILITYRLF_MAXHITPOINTFACTOR AbilityRLFLifeDurationSplitBonus=0,abilityreallevelfield,ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS,WESTRING_ABILITYRLF_LIFEDURATIONSPLITBONUS AbilityRLFWaveInterval=0,abilityreallevelfield,ABILITY_RLF_WAVE_INTERVAL,WESTRING_ABILITYRLF_WAVEINTERVAL AbilityRLFBuildingDamageFactorNvc4=0,abilityreallevelfield,ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4,WESTRING_ABILITYRLF_BUILDINGDAMAGEFACTORNVC4 AbilityRLFFullDamageAmountNvc5=0,abilityreallevelfield,ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5,WESTRING_ABILITYRLF_FULLDAMAGEAMOUNTNVC5 AbilityRLFHalfDamageFactor=0,abilityreallevelfield,ABILITY_RLF_HALF_DAMAGE_FACTOR,WESTRING_ABILITYRLF_HALFDAMAGEFACTOR AbilityRLFIntervalBetweenPulses=0,abilityreallevelfield,ABILITY_RLF_INTERVAL_BETWEEN_PULSES,WESTRING_ABILITYRLF_INTERVALBETWEENPULSES // Ability Boolean Level Field AbilityBLFPercentBonusHab2=0,abilitybooleanlevelfield,ABILITY_BLF_PERCENT_BONUS_HAB2,WESTRING_ABILITYBLF_PERCENTBONUSHAB2 AbilityBLFUseTeleportClusteringHmt3=0,abilitybooleanlevelfield,ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3,WESTRING_ABILITYBLF_USETELEPORTCLUSTERINGHMT3 AbilityBLFNeverMissOcr5=0,abilitybooleanlevelfield,ABILITY_BLF_NEVER_MISS_OCR5,WESTRING_ABILITYBLF_NEVERMISSOCR5 AbilityBLFExcludeItemDamage=0,abilitybooleanlevelfield,ABILITY_BLF_EXCLUDE_ITEM_DAMAGE,WESTRING_ABILITYBLF_EXCLUDEITEMDAMAGE AbilityBLFBackstabDamage=0,abilitybooleanlevelfield,ABILITY_BLF_BACKSTAB_DAMAGE,WESTRING_ABILITYBLF_BACKSTABDAMAGE AbilityBLFInheritUpgradesUan3=0,abilitybooleanlevelfield,ABILITY_BLF_INHERIT_UPGRADES_UAN3,WESTRING_ABILITYBLF_INHERITUPGRADESUAN3 AbilityBLFManaConversionAsPercent=0,abilitybooleanlevelfield,ABILITY_BLF_MANA_CONVERSION_AS_PERCENT,WESTRING_ABILITYBLF_MANACONVERSIONASPERCENT AbilityBLFLifeConversionAsPercent=0,abilitybooleanlevelfield,ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT,WESTRING_ABILITYBLF_LIFECONVERSIONASPERCENT AbilityBLFLeaveTargetAlive=0,abilitybooleanlevelfield,ABILITY_BLF_LEAVE_TARGET_ALIVE,WESTRING_ABILITYBLF_LEAVETARGETALIVE AbilityBLFPercentBonusUau3=0,abilitybooleanlevelfield,ABILITY_BLF_PERCENT_BONUS_UAU3,WESTRING_ABILITYBLF_PERCENTBONUSUAU3 AbilityBLFDamageIsPercentReceived=0,abilitybooleanlevelfield,ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED,WESTRING_ABILITYBLF_DAMAGEISPERCENTRECEIVED AbilityBLFMeleeBonus=0,abilitybooleanlevelfield,ABILITY_BLF_MELEE_BONUS,WESTRING_ABILITYBLF_MELEEBONUS AbilityBLFRangedBonus=0,abilitybooleanlevelfield,ABILITY_BLF_RANGED_BONUS,WESTRING_ABILITYBLF_RANGEDBONUS AbilityBLFFlatBonus=0,abilitybooleanlevelfield,ABILITY_BLF_FLAT_BONUS,WESTRING_ABILITYBLF_FLATBONUS AbilityBLFNeverMissHbh5=0,abilitybooleanlevelfield,ABILITY_BLF_NEVER_MISS_HBH5,WESTRING_ABILITYBLF_NEVERMISSHBH5 AbilityBLFPercentBonusHad2=0,abilitybooleanlevelfield,ABILITY_BLF_PERCENT_BONUS_HAD2,WESTRING_ABILITYBLF_PERCENTBONUSHAD2 AbilityBLFCanDeactivate=0,abilitybooleanlevelfield,ABILITY_BLF_CAN_DEACTIVATE,WESTRING_ABILITYBLF_CANDEACTIVATE AbilityBLFRaisedUnitsAreInvulnerable=0,abilitybooleanlevelfield,ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE,WESTRING_ABILITYBLF_RAISEDUNITSAREINVULNERABLE AbilityBLFPercentageOar2=0,abilitybooleanlevelfield,ABILITY_BLF_PERCENTAGE_OAR2,WESTRING_ABILITYBLF_PERCENTAGEOAR2 AbilityBLFSummonBusyUnits=0,abilitybooleanlevelfield,ABILITY_BLF_SUMMON_BUSY_UNITS,WESTRING_ABILITYBLF_SUMMONBUSYUNITS AbilityBLFCreatesBlight=0,abilitybooleanlevelfield,ABILITY_BLF_CREATES_BLIGHT,WESTRING_ABILITYBLF_CREATESBLIGHT AbilityBLFExplodesOnDeath=0,abilitybooleanlevelfield,ABILITY_BLF_EXPLODES_ON_DEATH,WESTRING_ABILITYBLF_EXPLODESONDEATH AbilityBLFAlwaysAutocastFae2=0,abilitybooleanlevelfield,ABILITY_BLF_ALWAYS_AUTOCAST_FAE2,WESTRING_ABILITYBLF_ALWAYSAUTOCASTFAE2 AbilityBLFRegenerateOnlyAtNight=0,abilitybooleanlevelfield,ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT,WESTRING_ABILITYBLF_REGENERATEONLYATNIGHT AbilityBLFShowSelectUnitButton=0,abilitybooleanlevelfield,ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON,WESTRING_ABILITYBLF_SHOWSELECTUNITBUTTON AbilityBLFShowUnitIndicator=0,abilitybooleanlevelfield,ABILITY_BLF_SHOW_UNIT_INDICATOR,WESTRING_ABILITYBLF_SHOWUNITINDICATOR AbilityBLFChargeOwningPlayer=0,abilitybooleanlevelfield,ABILITY_BLF_CHARGE_OWNING_PLAYER,WESTRING_ABILITYBLF_CHARGEOWNINGPLAYER AbilityBLFPercentageArm2=0,abilitybooleanlevelfield,ABILITY_BLF_PERCENTAGE_ARM2,WESTRING_ABILITYBLF_PERCENTAGEARM2 AbilityBLFTargetIsInvulnerable=0,abilitybooleanlevelfield,ABILITY_BLF_TARGET_IS_INVULNERABLE,WESTRING_ABILITYBLF_TARGETISINVULNERABLE AbilityBLFTargetIsMagicImmune=0,abilitybooleanlevelfield,ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE,WESTRING_ABILITYBLF_TARGETISMAGICIMMUNE AbilityBLFKillOnCasterDeath=0,abilitybooleanlevelfield,ABILITY_BLF_KILL_ON_CASTER_DEATH,WESTRING_ABILITYBLF_KILLONCASTERDEATH AbilityBLFNoTargetRequiredRej4=0,abilitybooleanlevelfield,ABILITY_BLF_NO_TARGET_REQUIRED_REJ4,WESTRING_ABILITYBLF_NOTARGETREQUIREDREJ4 AbilityBLFAcceptsGold=0,abilitybooleanlevelfield,ABILITY_BLF_ACCEPTS_GOLD,WESTRING_ABILITYBLF_ACCEPTSGOLD AbilityBLFAcceptsLumber=0,abilitybooleanlevelfield,ABILITY_BLF_ACCEPTS_LUMBER,WESTRING_ABILITYBLF_ACCEPTSLUMBER AbilityBLFPreferHostilesRoa5=0,abilitybooleanlevelfield,ABILITY_BLF_PREFER_HOSTILES_ROA5,WESTRING_ABILITYBLF_PREFERHOSTILESROA5 AbilityBLFPreferFriendliesRoa6=0,abilitybooleanlevelfield,ABILITY_BLF_PREFER_FRIENDLIES_ROA6,WESTRING_ABILITYBLF_PREFERFRIENDLIESROA6 AbilityBLFRootedTurning=0,abilitybooleanlevelfield,ABILITY_BLF_ROOTED_TURNING,WESTRING_ABILITYBLF_ROOTEDTURNING AbilityBLFAlwaysAutocastSlo3=0,abilitybooleanlevelfield,ABILITY_BLF_ALWAYS_AUTOCAST_SLO3,WESTRING_ABILITYBLF_ALWAYSAUTOCASTSLO3 AbilityBLFHideButton=0,abilitybooleanlevelfield,ABILITY_BLF_HIDE_BUTTON,WESTRING_ABILITYBLF_HIDEBUTTON AbilityBLFUseTeleportClusteringItp2=0,abilitybooleanlevelfield,ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2,WESTRING_ABILITYBLF_USETELEPORTCLUSTERINGITP2 AbilityBLFImmuneToMorphEffects=0,abilitybooleanlevelfield,ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS,WESTRING_ABILITYBLF_IMMUNETOMORPHEFFECTS AbilityBLFDoesNotBlockBuildings=0,abilitybooleanlevelfield,ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS,WESTRING_ABILITYBLF_DOESNOTBLOCKBUILDINGS AbilityBLFAutoAcquireAttackTargets=0,abilitybooleanlevelfield,ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS,WESTRING_ABILITYBLF_AUTOACQUIREATTACKTARGETS AbilityBLFImmuneToMorphEffectsGho2=0,abilitybooleanlevelfield,ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2,WESTRING_ABILITYBLF_IMMUNETOMORPHEFFECTSGHO2 AbilityBLFDoNotBlockBuildings=0,abilitybooleanlevelfield,ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS,WESTRING_ABILITYBLF_DONOTBLOCKBUILDINGS AbilityBLFIncludeRangedDamage=0,abilitybooleanlevelfield,ABILITY_BLF_INCLUDE_RANGED_DAMAGE,WESTRING_ABILITYBLF_INCLUDERANGEDDAMAGE AbilityBLFIncludeMeleeDamage=0,abilitybooleanlevelfield,ABILITY_BLF_INCLUDE_MELEE_DAMAGE,WESTRING_ABILITYBLF_INCLUDEMELEEDAMAGE AbilityBLFMoveToPartner=0,abilitybooleanlevelfield,ABILITY_BLF_MOVE_TO_PARTNER,WESTRING_ABILITYBLF_MOVETOPARTNER AbilityBLFCanBeDispelled=0,abilitybooleanlevelfield,ABILITY_BLF_CAN_BE_DISPELLED,WESTRING_ABILITYBLF_CANBEDISPELLED AbilityBLFIgnoreFriendlyBuffs=0,abilitybooleanlevelfield,ABILITY_BLF_IGNORE_FRIENDLY_BUFFS,WESTRING_ABILITYBLF_IGNOREFRIENDLYBUFFS AbilityBLFDropItemsOnDeath=0,abilitybooleanlevelfield,ABILITY_BLF_DROP_ITEMS_ON_DEATH,WESTRING_ABILITYBLF_DROPITEMSONDEATH AbilityBLFCanUseItems=0,abilitybooleanlevelfield,ABILITY_BLF_CAN_USE_ITEMS,WESTRING_ABILITYBLF_CANUSEITEMS AbilityBLFCanGetItems=0,abilitybooleanlevelfield,ABILITY_BLF_CAN_GET_ITEMS,WESTRING_ABILITYBLF_CANGETITEMS AbilityBLFCanDropItems=0,abilitybooleanlevelfield,ABILITY_BLF_CAN_DROP_ITEMS,WESTRING_ABILITYBLF_CANDROPITEMS AbilityBLFRepairsAllowed=0,abilitybooleanlevelfield,ABILITY_BLF_REPAIRS_ALLOWED,WESTRING_ABILITYBLF_REPAIRSALLOWED AbilityBLFCasterOnlySplash=0,abilitybooleanlevelfield,ABILITY_BLF_CASTER_ONLY_SPLASH,WESTRING_ABILITYBLF_CASTERONLYSPLASH AbilityBLFNoTargetRequiredIrl4=0,abilitybooleanlevelfield,ABILITY_BLF_NO_TARGET_REQUIRED_IRL4,WESTRING_ABILITYBLF_NOTARGETREQUIREDIRL4 AbilityBLFDispelOnAttack=0,abilitybooleanlevelfield,ABILITY_BLF_DISPEL_ON_ATTACK,WESTRING_ABILITYBLF_DISPELONATTACK AbilityBLFAmountIsRawValue=0,abilitybooleanlevelfield,ABILITY_BLF_AMOUNT_IS_RAW_VALUE,WESTRING_ABILITYBLF_AMOUNTISRAWVALUE AbilityBLFSharedSpellCooldown=0,abilitybooleanlevelfield,ABILITY_BLF_SHARED_SPELL_COOLDOWN,WESTRING_ABILITYBLF_SHAREDSPELLCOOLDOWN AbilityBLFSleepOnce=0,abilitybooleanlevelfield,ABILITY_BLF_SLEEP_ONCE,WESTRING_ABILITYBLF_SLEEPONCE AbilityBLFAllowOnAnyPlayerSlot=0,abilitybooleanlevelfield,ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT,WESTRING_ABILITYBLF_ALLOWONANYPLAYERSLOT AbilityBLFDisableOtherAbilities=0,abilitybooleanlevelfield,ABILITY_BLF_DISABLE_OTHER_ABILITIES,WESTRING_ABILITYBLF_DISABLEOTHERABILITIES AbilityBLFAllowBounty=0,abilitybooleanlevelfield,ABILITY_BLF_ALLOW_BOUNTY,WESTRING_ABILITYBLF_ALLOWBOUNTY // Ability String Level Field AbilitySLFIconNormal=0,abilitystringlevelfield,ABILITY_SLF_ICON_NORMAL,WESTRING_ABILITYSLF_ICONNORMAL AbilitySLFCaster=0,abilitystringlevelfield,ABILITY_SLF_CASTER,WESTRING_ABILITYSLF_CASTER AbilitySLFTarget=0,abilitystringlevelfield,ABILITY_SLF_TARGET,WESTRING_ABILITYSLF_TARGET AbilitySLFSpecial=0,abilitystringlevelfield,ABILITY_SLF_SPECIAL,WESTRING_ABILITYSLF_SPECIAL AbilitySLFEffect=0,abilitystringlevelfield,ABILITY_SLF_EFFECT,WESTRING_ABILITYSLF_EFFECT AbilitySLFAreaEffect=0,abilitystringlevelfield,ABILITY_SLF_AREA_EFFECT,WESTRING_ABILITYSLF_AREAEFFECT AbilitySLFLightningEffects=0,abilitystringlevelfield,ABILITY_SLF_LIGHTNING_EFFECTS,WESTRING_ABILITYSLF_LIGHTNINGEFFECTS AbilitySLFMissileArt=0,abilitystringlevelfield,ABILITY_SLF_MISSILE_ART,WESTRING_ABILITYSLF_MISSILEART AbilitySLFTooltipLearn=0,abilitystringlevelfield,ABILITY_SLF_TOOLTIP_LEARN,WESTRING_ABILITYSLF_TOOLTIPLEARN AbilitySLFTooltipLearnExtended=0,abilitystringlevelfield,ABILITY_SLF_TOOLTIP_LEARN_EXTENDED,WESTRING_ABILITYSLF_TOOLTIPLEARNEXTENDED AbilitySLFTooltipNormal=0,abilitystringlevelfield,ABILITY_SLF_TOOLTIP_NORMAL,WESTRING_ABILITYSLF_TOOLTIPNORMAL AbilitySLFTooltipTurnOff=0,abilitystringlevelfield,ABILITY_SLF_TOOLTIP_TURN_OFF,WESTRING_ABILITYSLF_TOOLTIPTURNOFF AbilitySLFTooltipNormalExtended=0,abilitystringlevelfield,ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED,WESTRING_ABILITYSLF_TOOLTIPNORMALEXTENDED AbilitySLFTooltipTurnOffExtended=0,abilitystringlevelfield,ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED,WESTRING_ABILITYSLF_TOOLTIPTURNOFFEXTENDED AbilitySLFNormalFormUnitEme1=0,abilitystringlevelfield,ABILITY_SLF_NORMAL_FORM_UNIT_EME1,WESTRING_ABILITYSLF_NORMALFORMUNITEME1 AbilitySLFSpawnedUnits=0,abilitystringlevelfield,ABILITY_SLF_SPAWNED_UNITS,WESTRING_ABILITYSLF_SPAWNEDUNITS AbilitySLFAbilityForUnitCreation=0,abilitystringlevelfield,ABILITY_SLF_ABILITY_FOR_UNIT_CREATION,WESTRING_ABILITYSLF_ABILITYFORUNITCREATION AbilitySLFNormalFormUnitMil1=0,abilitystringlevelfield,ABILITY_SLF_NORMAL_FORM_UNIT_MIL1,WESTRING_ABILITYSLF_NORMALFORMUNITMIL1 AbilitySLFAlternateFormUnitMil2=0,abilitystringlevelfield,ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2,WESTRING_ABILITYSLF_ALTERNATEFORMUNITMIL2 AbilitySLFBaseOrderIdAns5=0,abilitystringlevelfield,ABILITY_SLF_BASE_ORDER_ID_ANS5,WESTRING_ABILITYSLF_BASEORDERIDANS5 AbilitySLFMorphUnitsGround=0,abilitystringlevelfield,ABILITY_SLF_MORPH_UNITS_GROUND,WESTRING_ABILITYSLF_MORPHUNITSGROUND AbilitySLFMorphUnitsAir=0,abilitystringlevelfield,ABILITY_SLF_MORPH_UNITS_AIR,WESTRING_ABILITYSLF_MORPHUNITSAIR AbilitySLFMorphUnitsAmphibious=0,abilitystringlevelfield,ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS,WESTRING_ABILITYSLF_MORPHUNITSAMPHIBIOUS AbilitySLFMorphUnitsWater=0,abilitystringlevelfield,ABILITY_SLF_MORPH_UNITS_WATER,WESTRING_ABILITYSLF_MORPHUNITSWATER AbilitySLFUnitTypeOne=0,abilitystringlevelfield,ABILITY_SLF_UNIT_TYPE_ONE,WESTRING_ABILITYSLF_UNITTYPEONE AbilitySLFUnitTypeTwo=0,abilitystringlevelfield,ABILITY_SLF_UNIT_TYPE_TWO,WESTRING_ABILITYSLF_UNITTYPETWO AbilitySLFUnitTypeSod2=0,abilitystringlevelfield,ABILITY_SLF_UNIT_TYPE_SOD2,WESTRING_ABILITYSLF_UNITTYPESOD2 AbilitySLFSummon1UnitType=0,abilitystringlevelfield,ABILITY_SLF_SUMMON_1_UNIT_TYPE,WESTRING_ABILITYSLF_SUMMON1UNITTYPE AbilitySLFSummon2UnitType=0,abilitystringlevelfield,ABILITY_SLF_SUMMON_2_UNIT_TYPE,WESTRING_ABILITYSLF_SUMMON2UNITTYPE AbilitySLFRaceToConvert=0,abilitystringlevelfield,ABILITY_SLF_RACE_TO_CONVERT,WESTRING_ABILITYSLF_RACETOCONVERT AbilitySLFPartnerUnitType=0,abilitystringlevelfield,ABILITY_SLF_PARTNER_UNIT_TYPE,WESTRING_ABILITYSLF_PARTNERUNITTYPE AbilitySLFPartnerUnitTypeOne=0,abilitystringlevelfield,ABILITY_SLF_PARTNER_UNIT_TYPE_ONE,WESTRING_ABILITYSLF_PARTNERUNITTYPEONE AbilitySLFPartnerUnitTypeTwo=0,abilitystringlevelfield,ABILITY_SLF_PARTNER_UNIT_TYPE_TWO,WESTRING_ABILITYSLF_PARTNERUNITTYPETWO AbilitySLFRequiredUnitType=0,abilitystringlevelfield,ABILITY_SLF_REQUIRED_UNIT_TYPE,WESTRING_ABILITYSLF_REQUIREDUNITTYPE AbilitySLFConvertedUnitType=0,abilitystringlevelfield,ABILITY_SLF_CONVERTED_UNIT_TYPE,WESTRING_ABILITYSLF_CONVERTEDUNITTYPE AbilitySLFSpellList=0,abilitystringlevelfield,ABILITY_SLF_SPELL_LIST,WESTRING_ABILITYSLF_SPELLLIST AbilitySLFBaseOrderIdSpb5=0,abilitystringlevelfield,ABILITY_SLF_BASE_ORDER_ID_SPB5,WESTRING_ABILITYSLF_BASEORDERIDSPB5 AbilitySLFBaseOrderIdNcl6=0,abilitystringlevelfield,ABILITY_SLF_BASE_ORDER_ID_NCL6,WESTRING_ABILITYSLF_BASEORDERIDNCL6 AbilitySLFAbilityUpgrade1=0,abilitystringlevelfield,ABILITY_SLF_ABILITY_UPGRADE_1,WESTRING_ABILITYSLF_ABILITYUPGRADE1 AbilitySLFAbilityUpgrade2=0,abilitystringlevelfield,ABILITY_SLF_ABILITY_UPGRADE_2,WESTRING_ABILITYSLF_ABILITYUPGRADE2 AbilitySLFAbilityUpgrade3=0,abilitystringlevelfield,ABILITY_SLF_ABILITY_UPGRADE_3,WESTRING_ABILITYSLF_ABILITYUPGRADE3 AbilitySLFAbilityUpgrade4=0,abilitystringlevelfield,ABILITY_SLF_ABILITY_UPGRADE_4,WESTRING_ABILITYSLF_ABILITYUPGRADE4 AbilitySLFSpawnUnitIdNsy2=0,abilitystringlevelfield,ABILITY_SLF_SPAWN_UNIT_ID_NSY2,WESTRING_ABILITYSLF_SPAWNUNITIDNSY2 // Item Integer Field ItemIFLevel=0,itemintegerfield,ITEM_IF_LEVEL,WESTRING_ITEMIF_LEVEL ItemIFNumberOfCharges=0,itemintegerfield,ITEM_IF_NUMBER_OF_CHARGES,WESTRING_ITEMIF_NUMBEROFCHARGES ItemIFCooldownGroup=0,itemintegerfield,ITEM_IF_COOLDOWN_GROUP,WESTRING_ITEMIF_COOLDOWNGROUP ItemIFMaxHitPoints=0,itemintegerfield,ITEM_IF_MAX_HIT_POINTS,WESTRING_ITEMIF_MAXHITPOINTS ItemIFHitPoints=0,itemintegerfield,ITEM_IF_HIT_POINTS,WESTRING_ITEMIF_HITPOINTS ItemIFPriority=0,itemintegerfield,ITEM_IF_PRIORITY,WESTRING_ITEMIF_PRIORITY ItemIFArmorType=0,itemintegerfield,ITEM_IF_ARMOR_TYPE,WESTRING_ITEMIF_ARMORTYPE ItemIFTintingColorRed=0,itemintegerfield,ITEM_IF_TINTING_COLOR_RED,WESTRING_ITEMIF_TINTINGCOLORRED ItemIFTintingColorGreen=0,itemintegerfield,ITEM_IF_TINTING_COLOR_GREEN,WESTRING_ITEMIF_TINTINGCOLORGREEN ItemIFTintingColorBlue=0,itemintegerfield,ITEM_IF_TINTING_COLOR_BLUE,WESTRING_ITEMIF_TINTINGCOLORBLUE ItemIFTintingColorAlpha=0,itemintegerfield,ITEM_IF_TINTING_COLOR_ALPHA,WESTRING_ITEMIF_TINTINGCOLORALPHA // Item Real Field ItemRFScalingValue=0,itemrealfield,ITEM_RF_SCALING_VALUE,WESTRING_ITEMRF_SCALINGVALUE // Item Boolean Field ItemBFDroppedWhenCarrierDies=0,itembooleanfield,ITEM_BF_DROPPED_WHEN_CARRIER_DIES,WESTRING_ITEMBF_DROPPEDWHENCARRIERDIES ItemBFCanBeDropped=0,itembooleanfield,ITEM_BF_CAN_BE_DROPPED,WESTRING_ITEMBF_CANBEDROPPED ItemBFPerishable=0,itembooleanfield,ITEM_BF_PERISHABLE,WESTRING_ITEMBF_PERISHABLE ItemBFIncludeAsRandomChoice=0,itembooleanfield,ITEM_BF_INCLUDE_AS_RANDOM_CHOICE,WESTRING_ITEMBF_INCLUDEASRANDOMCHOICE ItemBFUseAutomaticallyWhenAcquired=0,itembooleanfield,ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED,WESTRING_ITEMBF_USEAUTOMATICALLYWHENACQUIRED ItemBFCanBeSoldToMerchants=0,itembooleanfield,ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS,WESTRING_ITEMBF_CANBESOLDTOMERCHANTS ItemBFActivelyUsed=0,itembooleanfield,ITEM_BF_ACTIVELY_USED,WESTRING_ITEMBF_ACTIVELYUSED // Item String Field ItemSFModelUsed=0,itemstringfield,ITEM_SF_MODEL_USED,WESTRING_ITEMSF_MODELUSED // Unit Integer Field UnitIFDefenseType=0,unitintegerfield,UNIT_IF_DEFENSE_TYPE,WESTRING_UNITIF_DEFENSETYPE UnitIFArmorType=0,unitintegerfield,UNIT_IF_ARMOR_TYPE,WESTRING_UNITIF_ARMORTYPE UnitIFLoopingFadeInRate=0,unitintegerfield,UNIT_IF_LOOPING_FADE_IN_RATE,WESTRING_UNITIF_LOOPINGFADEINRATE UnitIFLoopingFadeOutRate=0,unitintegerfield,UNIT_IF_LOOPING_FADE_OUT_RATE,WESTRING_UNITIF_LOOPINGFADEOUTRATE UnitIFAgility=0,unitintegerfield,UNIT_IF_AGILITY,WESTRING_UNITIF_AGILITY UnitIFIntelligence=0,unitintegerfield,UNIT_IF_INTELLIGENCE,WESTRING_UNITIF_INTELLIGENCE UnitIFStrength=0,unitintegerfield,UNIT_IF_STRENGTH,WESTRING_UNITIF_STRENGTH UnitIFAgilityPermanent=0,unitintegerfield,UNIT_IF_AGILITY_PERMANENT,WESTRING_UNITIF_AGILITYPERMANENT UnitIFIntelligencePermanent=0,unitintegerfield,UNIT_IF_INTELLIGENCE_PERMANENT,WESTRING_UNITIF_INTELLIGENCEPERMANENT UnitIFStrengthPermanent=0,unitintegerfield,UNIT_IF_STRENGTH_PERMANENT,WESTRING_UNITIF_STRENGTHPERMANENT UnitIFAgilityWithBonus=0,unitintegerfield,UNIT_IF_AGILITY_WITH_BONUS,WESTRING_UNITIF_AGILITYWITHBONUS UnitIFIntelligenceWithBonus=0,unitintegerfield,UNIT_IF_INTELLIGENCE_WITH_BONUS,WESTRING_UNITIF_INTELLIGENCEWITHBONUS UnitIFStrengthWithBonus=0,unitintegerfield,UNIT_IF_STRENGTH_WITH_BONUS,WESTRING_UNITIF_STRENGTHWITHBONUS UnitIFGoldBountyAwardedNumberOfDice=0,unitintegerfield,UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE,WESTRING_UNITIF_GOLDBOUNTYAWARDEDNUMBEROFDICE UnitIFGoldBountyAwardedBase=0,unitintegerfield,UNIT_IF_GOLD_BOUNTY_AWARDED_BASE,WESTRING_UNITIF_GOLDBOUNTYAWARDEDBASE UnitIFGoldBountyAwardedSidesPerDie=0,unitintegerfield,UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE,WESTRING_UNITIF_GOLDBOUNTYAWARDEDSIDESPERDIE UnitIFLumberBountyAwardedNumberOfDice=0,unitintegerfield,UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE,WESTRING_UNITIF_LUMBERBOUNTYAWARDEDNUMBEROFDICE UnitIFLumberBountyAwardedBase=0,unitintegerfield,UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE,WESTRING_UNITIF_LUMBERBOUNTYAWARDEDBASE UnitIFLumberBountyAwardedSidesPerDie=0,unitintegerfield,UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE,WESTRING_UNITIF_LUMBERBOUNTYAWARDEDSIDESPERDIE UnitIFLevel=0,unitintegerfield,UNIT_IF_LEVEL,WESTRING_UNITIF_LEVEL UnitIFFormationRank=0,unitintegerfield,UNIT_IF_FORMATION_RANK,WESTRING_UNITIF_FORMATIONRANK UnitIFOrientationInterpolation=0,unitintegerfield,UNIT_IF_ORIENTATION_INTERPOLATION,WESTRING_UNITIF_ORIENTATIONINTERPOLATION UnitIFElevationSamplePoints=0,unitintegerfield,UNIT_IF_ELEVATION_SAMPLE_POINTS,WESTRING_UNITIF_ELEVATIONSAMPLEPOINTS UnitIFTintingColorRed=0,unitintegerfield,UNIT_IF_TINTING_COLOR_RED,WESTRING_UNITIF_TINTINGCOLORRED UnitIFTintingColorGreen=0,unitintegerfield,UNIT_IF_TINTING_COLOR_GREEN,WESTRING_UNITIF_TINTINGCOLORGREEN UnitIFTintingColorBlue=0,unitintegerfield,UNIT_IF_TINTING_COLOR_BLUE,WESTRING_UNITIF_TINTINGCOLORBLUE UnitIFTintingColorAlpha=0,unitintegerfield,UNIT_IF_TINTING_COLOR_ALPHA,WESTRING_UNITIF_TINTINGCOLORALPHA UnitIFMoveType=0,unitintegerfield,UNIT_IF_MOVE_TYPE,WESTRING_UNITIF_MOVETYPE UnitIFTargetedAs=0,unitintegerfield,UNIT_IF_TARGETED_AS,WESTRING_UNITIF_TARGETEDAS UnitIFUnitClassification=0,unitintegerfield,UNIT_IF_UNIT_CLASSIFICATION,WESTRING_UNITIF_UNITCLASSIFICATION UnitIFHitPointsRegenerationType=0,unitintegerfield,UNIT_IF_HIT_POINTS_REGENERATION_TYPE,WESTRING_UNITIF_HITPOINTSREGENERATIONTYPE UnitIFPlacementPreventedBy=0,unitintegerfield,UNIT_IF_PLACEMENT_PREVENTED_BY,WESTRING_UNITIF_PLACEMENTPREVENTEDBY UnitIFPrimaryAttribute=0,unitintegerfield,UNIT_IF_PRIMARY_ATTRIBUTE,WESTRING_UNITIF_PRIMARYATTRIBUTE // Unit Real Field UnitRFStrengthPerLevel=0,unitrealfield,UNIT_RF_STRENGTH_PER_LEVEL,WESTRING_UNITRF_STRENGTHPERLEVEL UnitRFAgilityPerLevel=0,unitrealfield,UNIT_RF_AGILITY_PER_LEVEL,WESTRING_UNITRF_AGILITYPERLEVEL UnitRFIntelligencePerLevel=0,unitrealfield,UNIT_RF_INTELLIGENCE_PER_LEVEL,WESTRING_UNITRF_INTELLIGENCEPERLEVEL UnitRFHitPointsRegenerationRate=0,unitrealfield,UNIT_RF_HIT_POINTS_REGENERATION_RATE,WESTRING_UNITRF_HITPOINTSREGENERATIONRATE UnitRFManaRegeneration=0,unitrealfield,UNIT_RF_MANA_REGENERATION,WESTRING_UNITRF_MANAREGENERATION UnitRFDeathTime=0,unitrealfield,UNIT_RF_DEATH_TIME,WESTRING_UNITRF_DEATHTIME UnitRFFlyHeight=0,unitrealfield,UNIT_RF_FLY_HEIGHT,WESTRING_UNITRF_FLYHEIGHT UnitRFTurnRate=0,unitrealfield,UNIT_RF_TURN_RATE,WESTRING_UNITRF_TURNRATE UnitRFElevationSampleRadius=0,unitrealfield,UNIT_RF_ELEVATION_SAMPLE_RADIUS,WESTRING_UNITRF_ELEVATIONSAMPLERADIUS UnitRFFogOfWarSampleRadius=0,unitrealfield,UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS,WESTRING_UNITRF_FOGOFWARSAMPLERADIUS UnitRFMaximumPitchAngleDegrees=0,unitrealfield,UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES,WESTRING_UNITRF_MAXIMUMPITCHANGLEDEGREES UnitRFMaximumRollAngleDegrees=0,unitrealfield,UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES,WESTRING_UNITRF_MAXIMUMROLLANGLEDEGREES UnitRFScalingValue=0,unitrealfield,UNIT_RF_SCALING_VALUE,WESTRING_UNITRF_SCALINGVALUE UnitRFAnimationRunSpeed=0,unitrealfield,UNIT_RF_ANIMATION_RUN_SPEED,WESTRING_UNITRF_ANIMATIONRUNSPEED UnitRFSelectionScale=0,unitrealfield,UNIT_RF_SELECTION_SCALE,WESTRING_UNITRF_SELECTIONSCALE UnitRFSelectionCircleHeight=0,unitrealfield,UNIT_RF_SELECTION_CIRCLE_HEIGHT,WESTRING_UNITRF_SELECTIONCIRCLEHEIGHT UnitRFShadowImageHeight=0,unitrealfield,UNIT_RF_SHADOW_IMAGE_HEIGHT,WESTRING_UNITRF_SHADOWIMAGEHEIGHT UnitRFShadowImageWidth=0,unitrealfield,UNIT_RF_SHADOW_IMAGE_WIDTH,WESTRING_UNITRF_SHADOWIMAGEWIDTH UnitRFShadowImageCenterX=0,unitrealfield,UNIT_RF_SHADOW_IMAGE_CENTER_X,WESTRING_UNITRF_SHADOWIMAGECENTERX UnitRFShadowImageCenterY=0,unitrealfield,UNIT_RF_SHADOW_IMAGE_CENTER_Y,WESTRING_UNITRF_SHADOWIMAGECENTERY UnitRFAnimationWalkSpeed=0,unitrealfield,UNIT_RF_ANIMATION_WALK_SPEED,WESTRING_UNITRF_ANIMATIONWALKSPEED UnitRFDefense=0,unitrealfield,UNIT_RF_DEFENSE,WESTRING_UNITRF_DEFENSE UnitRFSightRadius=0,unitrealfield,UNIT_RF_SIGHT_RADIUS,WESTRING_UNITRF_SIGHTRADIUS UnitRFPriority=0,unitrealfield,UNIT_RF_PRIORITY,WESTRING_UNITRF_PRIORITY UnitRFSpeed=0,unitrealfield,UNIT_RF_SPEED,WESTRING_UNITRF_SPEED UnitRFOccluderHeight=0,unitrealfield,UNIT_RF_OCCLUDER_HEIGHT,WESTRING_UNITRF_OCCLUDERHEIGHT UnitRFHp=0,unitrealfield,UNIT_RF_HP,WESTRING_UNITRF_HP UnitRFMana=0,unitrealfield,UNIT_RF_MANA,WESTRING_UNITRF_MANA UnitRFAcquisitionRange=0,unitrealfield,UNIT_RF_ACQUISITION_RANGE,WESTRING_UNITRF_ACQUISITIONRANGE UnitRFCastBackSwing=0,unitrealfield,UNIT_RF_CAST_BACK_SWING,WESTRING_UNITRF_CASTBACKSWING UnitRFCastPoint=0,unitrealfield,UNIT_RF_CAST_POINT,WESTRING_UNITRF_CASTPOINT UnitRFMinimumAttackRange=0,unitrealfield,UNIT_RF_MINIMUM_ATTACK_RANGE,WESTRING_UNITRF_MINIMUMATTACKRANGE // Unit Boolean Field UnitBFRaisable=0,unitbooleanfield,UNIT_BF_RAISABLE,WESTRING_UNITBF_RAISABLE UnitBFDecayable=0,unitbooleanfield,UNIT_BF_DECAYABLE,WESTRING_UNITBF_DECAYABLE UnitBFIsABuilding=0,unitbooleanfield,UNIT_BF_IS_A_BUILDING,WESTRING_UNITBF_ISABUILDING UnitBFUseExtendedLineOfSight=0,unitbooleanfield,UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT,WESTRING_UNITBF_USEEXTENDEDLINEOFSIGHT UnitBFNeutralBuildingShowsMinimapIcon=0,unitbooleanfield,UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON,WESTRING_UNITBF_NEUTRALBUILDINGSHOWSMINIMAPICON UnitBFHeroHideHeroInterfaceIcon=0,unitbooleanfield,UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON,WESTRING_UNITBF_HEROHIDEHEROINTERFACEICON UnitBFHeroHideHeroMinimapDisplay=0,unitbooleanfield,UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY,WESTRING_UNITBF_HEROHIDEHEROMINIMAPDISPLAY UnitBFHeroHideHeroDeathMessage=0,unitbooleanfield,UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE,WESTRING_UNITBF_HEROHIDEHERODEATHMESSAGE UnitBFHideMinimapDisplay=0,unitbooleanfield,UNIT_BF_HIDE_MINIMAP_DISPLAY,WESTRING_UNITBF_HIDEMINIMAPDISPLAY UnitBFScaleProjectiles=0,unitbooleanfield,UNIT_BF_SCALE_PROJECTILES,WESTRING_UNITBF_SCALEPROJECTILES UnitBFSelectionCircleOnWater=0,unitbooleanfield,UNIT_BF_SELECTION_CIRCLE_ON_WATER,WESTRING_UNITBF_SELECTIONCIRCLEONWATER UnitBFHasWaterShadow=0,unitbooleanfield,UNIT_BF_HAS_WATER_SHADOW,WESTRING_UNITBF_HASWATERSHADOW // Unit String Field UnitSFName=0,unitstringfield,UNIT_SF_NAME,WESTRING_UNITSF_NAME UnitSFProperNames=0,unitstringfield,UNIT_SF_PROPER_NAMES,WESTRING_UNITSF_PROPERNAMES UnitSFGroundTexture=0,unitstringfield,UNIT_SF_GROUND_TEXTURE,WESTRING_UNITSF_GROUNDTEXTURE UnitSFShadowImageUnit=0,unitstringfield,UNIT_SF_SHADOW_IMAGE_UNIT,WESTRING_UNITSF_SHADOWIMAGEUNIT // Unit Weapon Integer Field UnitIFAttackDamageNumberOfDice=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE,WESTRING_UNITWEAPONIF_ATTACKDAMAGENUMBEROFDICE UnitIFAttackDamageBase=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE,WESTRING_UNITWEAPONIF_ATTACKDAMAGEBASE UnitIFAttackDamageSidesPerDie=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE,WESTRING_UNITWEAPONIF_ATTACKDAMAGESIDESPERDIE UnitIFAttackMaximumNumerOfTargets=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS,WESTRING_UNITWEAPONIF_ATTACKMAXIMUMNUMBEROFTARGETS UnitIFAttackAttackType=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE,WESTRING_UNITWEAPONIF_ATTACKATTACKTYPE UnitIFAttackWeaponSound=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND,WESTRING_UNITWEAPONIF_ATTACKWEAPONSOUND UnitIFAttackAreaOfEffectTargets=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS,WESTRING_UNITWEAPONIF_ATTACKAREAOFEFFECTTARGETS UnitIFAttackTargetsAllowed=0,unitweaponintegerfield,UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED,WESTRING_UNITWEAPONIF_ATTACKTARGETSALLOWED // Unit Weapon Real Field UnitRFAttackBackswingPoint=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT,WESTRING_UNITWEAPONRF_ATTACKBACKSWINGPOINT UnitRFAttackDamagePoint=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT,WESTRING_UNITWEAPONRF_ATTACKDAMAGEPOINT UnitRFAttackBaseCooldown=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN,WESTRING_UNITWEAPONRF_ATTACKBASECOOLDOWN UnitRFAttackDamageLossFactor=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR,WESTRING_UNITWEAPONRF_ATTACKDAMAGELOSSFACTOR UnitRFAttackDamageFactorMedium=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM,WESTRING_UNITWEAPONRF_ATTACKDAMAGEFACTORMEDIUM UnitRFAttackDamageFactorSmall=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL,WESTRING_UNITWEAPONRF_ATTACKDAMAGEFACTORSMALL UnitRFAttackDamageSpillDistance=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE,WESTRING_UNITWEAPONRF_ATTACKDAMAGESPILLDISTANCE UnitRFAttackDamageSpillRadius=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS,WESTRING_UNITWEAPONRF_ATTACKDAMAGESPILLRADIUS UnitRFAttackProjectileSpeed=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED,WESTRING_UNITWEAPONRF_ATTACKPROJECTILESPEED UnitRFAttackProjectileArc=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC,WESTRING_UNITWEAPONRF_ATTACKPROJECTILEARC UnitRFAttackAreaOfEffectFullDamage=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE,WESTRING_UNITWEAPONRF_ATTACKAREAOFEFFECTFULLDAMAGE UnitRFAttackAreaOfEffectMediumDamage=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE,WESTRING_UNITWEAPONRF_ATTACKAREAOFEFFECTMEDIUMDAMAGE UnitRFAttackAreaOfEffectSmallDamage=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE,WESTRING_UNITWEAPONRF_ATTACKAREAOFEFFECTSMALLDAMAGE UnitRFAttackRange=0,unitweaponrealfield,UNIT_WEAPON_RF_ATTACK_RANGE,WESTRING_UNITWEAPONRF_ATTACKRANGE // Unit Weapon Boolean Field UnitBFAttackShowUI=0,unitweaponbooleanfield,UNIT_WEAPON_BF_ATTACK_SHOW_UI,WESTRING_UNITWEAPONBF_ATTACKSHOWUI UnitBFAttacksEnabled=0,unitweaponbooleanfield,UNIT_WEAPON_BF_ATTACKS_ENABLED,WESTRING_UNITWEAPONBF_ATTACKSENABLED UnitBFProjectileHomingEnabled=0,unitweaponbooleanfield,UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED,WESTRING_UNITWEAPONBF_ATTACKPROJECTILEHOMINGENABLED // Unit Weapon String Field UnitSFAttackProjectileArt=0,unitweaponstringfield,UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART,WESTRING_UNITWEAPONSF_ATTACKPROJECTILEART // Move Type MoveTypeUnknown=0,movetype,MOVE_TYPE_UNKNOWN,WESTRING_MOVETYPE_UNKNOWN MoveTypeFoot=0,movetype,MOVE_TYPE_FOOT,WESTRING_MOVETYPE_FOOT MoveTypeFly=0,movetype,MOVE_TYPE_FLY,WESTRING_MOVETYPE_FLY MoveTypeHorse=0,movetype,MOVE_TYPE_HORSE,WESTRING_MOVETYPE_HORSE MoveTypeHover=0,movetype,MOVE_TYPE_HOVER,WESTRING_MOVETYPE_HOVER MoveTypeFloat=0,movetype,MOVE_TYPE_FLOAT,WESTRING_MOVETYPE_FLOAT MoveTypeAmphibious=0,movetype,MOVE_TYPE_AMPHIBIOUS,WESTRING_MOVETYPE_AMPHIBIOUS MoveTypeUnbuildable=0,movetype,MOVE_TYPE_UNBUILDABLE,WESTRING_MOVETYPE_UNBUILDABLE // Target Flag TargetFlagNone=0,targetflag,TARGET_FLAG_NONE,WESTRING_TARGETFLAG_NONE TargetFlagGround=0,targetflag,TARGET_FLAG_GROUND,WESTRING_TARGETFLAG_GROUND TargetFlagAir=0,targetflag,TARGET_FLAG_AIR,WESTRING_TARGETFLAG_AIR TargetFlagStructure=0,targetflag,TARGET_FLAG_STRUCTURE,WESTRING_TARGETFLAG_STRUCTURE TargetFlagWard=0,targetflag,TARGET_FLAG_WARD,WESTRING_TARGETFLAG_WARD TargetFlagItem=0,targetflag,TARGET_FLAG_ITEM,WESTRING_TARGETFLAG_ITEM TargetFlagTree=0,targetflag,TARGET_FLAG_TREE,WESTRING_TARGETFLAG_TREE TargetFlagWall=0,targetflag,TARGET_FLAG_WALL,WESTRING_TARGETFLAG_WALL TargetFlagDebris=0,targetflag,TARGET_FLAG_DEBRIS,WESTRING_TARGETFLAG_DEBRIS TargetFlagDecoration=0,targetflag,TARGET_FLAG_DECORATION,WESTRING_TARGETFLAG_DECORATION TargetFlagBridge=0,targetflag,TARGET_FLAG_BRIDGE,WESTRING_TARGETFLAG_BRIDGE // Defense Type DefenseTypeLight=0,defensetype,DEFENSE_TYPE_LIGHT,WESTRING_DEFENSETYPE_LIGHT DefenseTypeMedium=0,defensetype,DEFENSE_TYPE_MEDIUM,WESTRING_DEFENSETYPE_MEDIUM DefenseTypeLarge=0,defensetype,DEFENSE_TYPE_LARGE,WESTRING_DEFENSETYPE_LARGE DefenseTypeFort=0,defensetype,DEFENSE_TYPE_FORT,WESTRING_DEFENSETYPE_FORT DefenseTypeNormal=0,defensetype,DEFENSE_TYPE_NORMAL,WESTRING_DEFENSETYPE_NORMAL DefenseTypeHero=0,defensetype,DEFENSE_TYPE_HERO,WESTRING_DEFENSETYPE_HERO DefenseTypeDivine=0,defensetype,DEFENSE_TYPE_DIVINE,WESTRING_DEFENSETYPE_DIVINE DefenseTypeNone=0,defensetype,DEFENSE_TYPE_NONE,WESTRING_DEFENSETYPE_NONE // Hero Attribute HeroAttributeStr=0,heroattribute,HERO_ATTRIBUTE_STR,WESTRING_HEROATTRIBUTE_STR HeroAttributeInt=0,heroattribute,HERO_ATTRIBUTE_INT,WESTRING_HEROATTRIBUTE_INT HeroAttributeAgi=0,heroattribute,HERO_ATTRIBUTE_AGI,WESTRING_HEROATTRIBUTE_AGI // Armor Type ArmorTypeWhoKnows=0,armortype,ARMOR_TYPE_WHOKNOWS,WESTRING_ARMORTYPE_WHOKNOWS ArmorTypeFlesh=0,armortype,ARMOR_TYPE_FLESH,WESTRING_ARMORTYPE_FLESH ArmorTypeMetal=0,armortype,ARMOR_TYPE_METAL,WESTRING_ARMORTYPE_METAL ArmorTypeWood=0,armortype,ARMOR_TYPE_WOOD,WESTRING_ARMORTYPE_WOOD ArmorTypeEthreal=0,armortype,ARMOR_TYPE_ETHREAL,WESTRING_ARMORTYPE_ETHREAL ArmorTypeStone=0,armortype,ARMOR_TYPE_STONE,WESTRING_ARMORTYPE_STONE // Regeneration Type RegenTypeNone=0,regentype,REGENERATION_TYPE_NONE,WESTRING_REGENERATIONTYPE_NONE RegenTypeAlways=0,regentype,REGENERATION_TYPE_ALWAYS,WESTRING_REGENERATIONTYPE_ALWAYS RegenTypeBlight=0,regentype,REGENERATION_TYPE_BLIGHT,WESTRING_REGENERATIONTYPE_BLIGHT RegenTypeDay=0,regentype,REGENERATION_TYPE_DAY,WESTRING_REGENERATIONTYPE_DAY RegenTypeNight=0,regentype,REGENERATION_TYPE_NIGHT,WESTRING_REGENERATIONTYPE_NIGHT // Unit Category UnitCategoryGiant=0,unitcategory,UNIT_CATEGORY_GIANT,WESTRING_UNITCATEGORY_GIANT UnitCategoryUndead=0,unitcategory,UNIT_CATEGORY_UNDEAD,WESTRING_UNITCATEGORY_UNDEAD UnitCategorySummoned=0,unitcategory,UNIT_CATEGORY_SUMMONED,WESTRING_UNITCATEGORY_SUMMONED UnitCategoryMechanical=0,unitcategory,UNIT_CATEGORY_MECHANICAL,WESTRING_UNITCATEGORY_MECHANICAL UnitCategoryPeon=0,unitcategory,UNIT_CATEGORY_PEON,WESTRING_UNITCATEGORY_PEON UnitCategorySapper=0,unitcategory,UNIT_CATEGORY_SAPPER,WESTRING_UNITCATEGORY_SAPPER UnitCategoryTownhall=0,unitcategory,UNIT_CATEGORY_TOWNHALL,WESTRING_UNITCATEGORY_TOWNHALL UnitCategoryAncient=0,unitcategory,UNIT_CATEGORY_ANCIENT,WESTRING_UNITCATEGORY_ANCIENT UnitCategoryNeutral=0,unitcategory,UNIT_CATEGORY_NEUTRAL,WESTRING_UNITCATEGORY_NEUTRAL UnitCategoryWard=0,unitcategory,UNIT_CATEGORY_WARD,WESTRING_UNITCATEGORY_WARD UnitCategoryStandon=0,unitcategory,UNIT_CATEGORY_STANDON,WESTRING_UNITCATEGORY_STANDON UnitCategoryTauren=0,unitcategory,UNIT_CATEGORY_TAUREN,WESTRING_UNITCATEGORY_TAUREN // Pathing Flag PathingFlagUnwalkable=0,pathingflag,PATHING_FLAG_UNWALKABLE,WESTRING_PATHINGFLAG_UNWALKABLE PathingFlagUnflyable=0,pathingflag,PATHING_FLAG_UNFLYABLE,WESTRING_PATHINGFLAG_UNFLYABLE PathingFlagUnbuildable=0,pathingflag,PATHING_FLAG_UNBUILDABLE,WESTRING_PATHINGFLAG_UNBUILDABLE PathingFlagUnpeonharvest=0,pathingflag,PATHING_FLAG_UNPEONHARVEST,WESTRING_PATHINGFLAG_UNPEONHARVEST PathingFlagBlighted=0,pathingflag,PATHING_FLAG_BLIGHTED,WESTRING_PATHINGFLAG_BLIGHTED PathingFlagUnfloatable=0,pathingflag,PATHING_FLAG_UNFLOATABLE,WESTRING_PATHINGFLAG_UNFLOATABLE PathingFlagUnamphibious=0,pathingflag,PATHING_FLAG_UNAMPHIBIOUS,WESTRING_PATHINGFLAG_UNAMPHIBIOUS PathingFlagUnitemplacable=0,pathingflag,PATHING_FLAG_UNITEMPLACABLE,WESTRING_PATHINGFLAG_UNITEMPLACABLE // Anim Types AnimTypeBirth=1,animtype,ANIM_TYPE_BIRTH,WESTRING_ANIMTYPE_BIRTH AnimTypeDeath=1,animtype,ANIM_TYPE_DEATH,WESTRING_ANIMTYPE_DEATH AnimTypeDecay=1,animtype,ANIM_TYPE_DECAY,WESTRING_ANIMTYPE_DECAY AnimTypeDissipate=1,animtype,ANIM_TYPE_DISSIPATE,WESTRING_ANIMTYPE_DISSIPATE AnimTypeStand=1,animtype,ANIM_TYPE_STAND,WESTRING_ANIMTYPE_STAND AnimTypeWalk=1,animtype,ANIM_TYPE_WALK,WESTRING_ANIMTYPE_WALK AnimTypeAttack=1,animtype,ANIM_TYPE_ATTACK,WESTRING_ANIMTYPE_ATTACK AnimTypeMorph=1,animtype,ANIM_TYPE_MORPH,WESTRING_ANIMTYPE_MORPH AnimTypeSleep=1,animtype,ANIM_TYPE_SLEEP,WESTRING_ANIMTYPE_SLEEP AnimTypeSpell=1,animtype,ANIM_TYPE_SPELL,WESTRING_ANIMTYPE_SPELL AnimTypePortrait=1,animtype,ANIM_TYPE_PORTRAIT,WESTRING_ANIMTYPE_PORTRAIT // Sub-Anim Types SubAnimTypeRooted=1,subanimtype,SUBANIM_TYPE_ROOTED,WESTRING_SUBANIMTYPE_ROOTED SubAnimTypeAlternateEx=1,subanimtype,SUBANIM_TYPE_ALTERNATE_EX,WESTRING_SUBANIMTYPE_ALTERNATE_EX SubAnimTypeLooping=1,subanimtype,SUBANIM_TYPE_LOOPING,WESTRING_SUBANIMTYPE_LOOPING SubAnimTypeSlam=1,subanimtype,SUBANIM_TYPE_SLAM,WESTRING_SUBANIMTYPE_SLAM SubAnimTypeThrow=1,subanimtype,SUBANIM_TYPE_THROW,WESTRING_SUBANIMTYPE_THROW SubAnimTypeSpiked=1,subanimtype,SUBANIM_TYPE_SPIKED,WESTRING_SUBANIMTYPE_SPIKED SubAnimTypeFast=1,subanimtype,SUBANIM_TYPE_FAST,WESTRING_SUBANIMTYPE_FAST SubAnimTypeSpin=1,subanimtype,SUBANIM_TYPE_SPIN,WESTRING_SUBANIMTYPE_SPIN SubAnimTypeReady=1,subanimtype,SUBANIM_TYPE_READY,WESTRING_SUBANIMTYPE_READY SubAnimTypeChannel=1,subanimtype,SUBANIM_TYPE_CHANNEL,WESTRING_SUBANIMTYPE_CHANNEL SubAnimTypeDefend=1,subanimtype,SUBANIM_TYPE_DEFEND,WESTRING_SUBANIMTYPE_DEFEND SubAnimTypeVictory=1,subanimtype,SUBANIM_TYPE_VICTORY,WESTRING_SUBANIMTYPE_VICTORY SubAnimTypeTurn=1,subanimtype,SUBANIM_TYPE_TURN,WESTRING_SUBANIMTYPE_TURN SubAnimTypeLeft=1,subanimtype,SUBANIM_TYPE_LEFT,WESTRING_SUBANIMTYPE_LEFT SubAnimTypeRight=1,subanimtype,SUBANIM_TYPE_RIGHT,WESTRING_SUBANIMTYPE_RIGHT SubAnimTypeFire=1,subanimtype,SUBANIM_TYPE_FIRE,WESTRING_SUBANIMTYPE_FIRE SubAnimTypeFlesh=1,subanimtype,SUBANIM_TYPE_FLESH,WESTRING_SUBANIMTYPE_FLESH SubAnimTypeHit=1,subanimtype,SUBANIM_TYPE_HIT,WESTRING_SUBANIMTYPE_HIT SubAnimTypeWounded=1,subanimtype,SUBANIM_TYPE_WOUNDED,WESTRING_SUBANIMTYPE_WOUNDED SubAnimTypeLight=1,subanimtype,SUBANIM_TYPE_LIGHT,WESTRING_SUBANIMTYPE_LIGHT SubAnimTypeModerate=1,subanimtype,SUBANIM_TYPE_MODERATE,WESTRING_SUBANIMTYPE_MODERATE SubAnimTypeSevere=1,subanimtype,SUBANIM_TYPE_SEVERE,WESTRING_SUBANIMTYPE_SEVERE SubAnimTypeCritical=1,subanimtype,SUBANIM_TYPE_CRITICAL,WESTRING_SUBANIMTYPE_CRITICAL SubAnimTypeComplete=1,subanimtype,SUBANIM_TYPE_COMPLETE,WESTRING_SUBANIMTYPE_COMPLETE SubAnimTypeGold=1,subanimtype,SUBANIM_TYPE_GOLD,WESTRING_SUBANIMTYPE_GOLD SubAnimTypeLumber=1,subanimtype,SUBANIM_TYPE_LUMBER,WESTRING_SUBANIMTYPE_LUMBER SubAnimTypeWork=1,subanimtype,SUBANIM_TYPE_WORK,WESTRING_SUBANIMTYPE_WORK SubAnimTypeTalk=1,subanimtype,SUBANIM_TYPE_TALK,WESTRING_SUBANIMTYPE_TALK SubAnimTypeFirst=1,subanimtype,SUBANIM_TYPE_FIRST,WESTRING_SUBANIMTYPE_FIRST SubAnimTypeSecond=1,subanimtype,SUBANIM_TYPE_SECOND,WESTRING_SUBANIMTYPE_SECOND SubAnimTypeThird=1,subanimtype,SUBANIM_TYPE_THIRD,WESTRING_SUBANIMTYPE_THIRD SubAnimTypeFourth=1,subanimtype,SUBANIM_TYPE_FOURTH,WESTRING_SUBANIMTYPE_FOURTH SubAnimTypeFifth=1,subanimtype,SUBANIM_TYPE_FIFTH,WESTRING_SUBANIMTYPE_FIFTH SubAnimTypeOne=1,subanimtype,SUBANIM_TYPE_ONE,WESTRING_SUBANIMTYPE_ONE SubAnimTypeTwo=1,subanimtype,SUBANIM_TYPE_TWO,WESTRING_SUBANIMTYPE_TWO SubAnimTypeThree=1,subanimtype,SUBANIM_TYPE_THREE,WESTRING_SUBANIMTYPE_THREE SubAnimTypeFour=1,subanimtype,SUBANIM_TYPE_FOUR,WESTRING_SUBANIMTYPE_FOUR SubAnimTypeFive=1,subanimtype,SUBANIM_TYPE_FIVE,WESTRING_SUBANIMTYPE_FIVE SubAnimTypeSmall=1,subanimtype,SUBANIM_TYPE_SMALL,WESTRING_SUBANIMTYPE_SMALL SubAnimTypeMedium=1,subanimtype,SUBANIM_TYPE_MEDIUM,WESTRING_SUBANIMTYPE_MEDIUM SubAnimTypeLarge=1,subanimtype,SUBANIM_TYPE_LARGE,WESTRING_SUBANIMTYPE_LARGE SubAnimTypeUpgrade=1,subanimtype,SUBANIM_TYPE_UPGRADE,WESTRING_SUBANIMTYPE_UPGRADE SubAnimTypeDrain=1,subanimtype,SUBANIM_TYPE_DRAIN,WESTRING_SUBANIMTYPE_DRAIN SubAnimTypeFill=1,subanimtype,SUBANIM_TYPE_FILL,WESTRING_SUBANIMTYPE_FILL SubAnimTypeChainLightning=1,subanimtype,SUBANIM_TYPE_CHAINLIGHTNING,WESTRING_SUBANIMTYPE_CHAINLIGHTNING SubAnimTypeEatTree=1,subanimtype,SUBANIM_TYPE_EATTREE,WESTRING_SUBANIMTYPE_EATTREE SubAnimTypePuke=1,subanimtype,SUBANIM_TYPE_PUKE,WESTRING_SUBANIMTYPE_PUKE SubAnimTypeFlail=1,subanimtype,SUBANIM_TYPE_FLAIL,WESTRING_SUBANIMTYPE_FLAIL SubAnimTypeOff=1,subanimtype,SUBANIM_TYPE_OFF,WESTRING_SUBANIMTYPE_OFF SubAnimTypeSwim=1,subanimtype,SUBANIM_TYPE_SWIM,WESTRING_SUBANIMTYPE_SWIM SubAnimTypeEntangle=1,subanimtype,SUBANIM_TYPE_ENTANGLE,WESTRING_SUBANIMTYPE_ENTANGLE SubAnimTypeBerserk=1,subanimtype,SUBANIM_TYPE_BERSERK,WESTRING_SUBANIMTYPE_BERSERK // Unit types UnitTypeStructure=0,unittype,UNIT_TYPE_STRUCTURE,WESTRING_UNITTYPE_STRUCTURE UnitTypeHero=0,unittype,UNIT_TYPE_HERO,WESTRING_UNITTYPE_HERO UnitTypeGround=0,unittype,UNIT_TYPE_GROUND,WESTRING_UNITTYPE_GROUND UnitTypeFlying=0,unittype,UNIT_TYPE_FLYING,WESTRING_UNITTYPE_FLYING UnitTypeAttacksGround=0,unittype,UNIT_TYPE_ATTACKS_GROUND,WESTRING_UNITTYPE_ATTACKSGROUND UnitTypeAttacksFlying=0,unittype,UNIT_TYPE_ATTACKS_FLYING,WESTRING_UNITTYPE_ATTACKSFLYING UnitTypeMeleeAttacker=0,unittype,UNIT_TYPE_MELEE_ATTACKER,WESTRING_UNITTYPE_MELEEATTACKER UnitTypeRangedAttacker=0,unittype,UNIT_TYPE_RANGED_ATTACKER,WESTRING_UNITTYPE_RANGEDATTACKER UnitTypeSummoned=0,unittype,UNIT_TYPE_SUMMONED,WESTRING_UNITTYPE_SUMMONED UnitTypePlagued=0,unittype,UNIT_TYPE_PLAGUED,WESTRING_UNITTYPE_PLAGUED UnitTypeSnared=0,unittype,UNIT_TYPE_SNARED,WESTRING_UNITTYPE_SNARED UnitTypeStunned=0,unittype,UNIT_TYPE_STUNNED,WESTRING_UNITTYPE_STUNNED UnitTypeUndead=0,unittype,UNIT_TYPE_UNDEAD,WESTRING_UNITTYPE_UNDEAD UnitTypeMechanical=0,unittype,UNIT_TYPE_MECHANICAL,WESTRING_UNITTYPE_MECHANICAL UnitTypeAncient=0,unittype,UNIT_TYPE_ANCIENT,WESTRING_UNITTYPE_ANCIENT UnitTypePeon=0,unittype,UNIT_TYPE_PEON,WESTRING_UNITTYPE_PEON UnitTypeTownHall=0,unittype,UNIT_TYPE_TOWNHALL,WESTRING_UNITTYPE_TOWNHALL UnitTypeSapper=0,unittype,UNIT_TYPE_SAPPER,WESTRING_UNITTYPE_SAPPER UnitTypePoisoned=0,unittype,UNIT_TYPE_POISONED,WESTRING_UNITTYPE_POISONED UnitTypePolymorphed=0,unittype,UNIT_TYPE_POLYMORPHED,WESTRING_UNITTYPE_POLYMORPHED UnitTypeSleeping=0,unittype,UNIT_TYPE_SLEEPING,WESTRING_UNITTYPE_SLEEPING UnitTypeResistant=1,unittype,UNIT_TYPE_RESISTANT,WESTRING_UNITTYPE_RESISTANT UnitTypeEthereal=1,unittype,UNIT_TYPE_ETHEREAL,WESTRING_UNITTYPE_ETHEREAL UnitTypeMagicImmune=0,unittype,UNIT_TYPE_MAGIC_IMMUNE,WESTRING_UNITTYPE_MAGICIMMUNE // Game speeds GameSpeedSlowest=0,gamespeed,MAP_SPEED_SLOWEST,WESTRING_GAMESPEED_SLOWEST GameSpeedSlow=0,gamespeed,MAP_SPEED_SLOW,WESTRING_GAMESPEED_SLOW GameSpeedNormal=0,gamespeed,MAP_SPEED_NORMAL,WESTRING_GAMESPEED_NORMAL GameSpeedFast=0,gamespeed,MAP_SPEED_FAST,WESTRING_GAMESPEED_FAST GameSpeedFastest=0,gamespeed,MAP_SPEED_FASTEST,WESTRING_GAMESPEED_FASTEST // Game difficulties GameDifficultyEasy=0,gamedifficulty,MAP_DIFFICULTY_EASY,WESTRING_GAMEDIFFICULTY_EASY GameDifficultyNormal=0,gamedifficulty,MAP_DIFFICULTY_NORMAL,WESTRING_GAMEDIFFICULTY_NORMAL GameDifficultyHard=0,gamedifficulty,MAP_DIFFICULTY_HARD,WESTRING_GAMEDIFFICULTY_HARD // Melee AI difficulties AIDifficultyNewbie=0,aidifficulty,AI_DIFFICULTY_NEWBIE,WESTRING_AIDIFFICULTY_NEWBIE AIDifficultyNormal=0,aidifficulty,AI_DIFFICULTY_NORMAL,WESTRING_AIDIFFICULTY_NORMAL AIDifficultyInsane=0,aidifficulty,AI_DIFFICULTY_INSANE,WESTRING_AIDIFFICULTY_INSANE // Map densities MapDensityNone=0,mapdensity,MAP_DENSITY_NONE,WESTRING_MAPDENSITY_NONE MapDensityLight=0,mapdensity,MAP_DENSITY_LIGHT,WESTRING_MAPDENSITY_LIGHT MapDensityMedium=0,mapdensity,MAP_DENSITY_MEDIUM,WESTRING_MAPDENSITY_MEDIUM MapDensityHeavy=0,mapdensity,MAP_DENSITY_HEAVY,WESTRING_MAPDENSITY_HEAVY // Alliance settings AllianceSettingUnallied=0,alliancesetting,bj_ALLIANCE_UNALLIED,WESTRING_ALLIANCE_UNALLIED AllianceSettingUnalliedVision=0,alliancesetting,bj_ALLIANCE_UNALLIED_VISION,WESTRING_ALLIANCE_UNALLIEDVISION AllianceSettingNeutral=0,alliancesetting,bj_ALLIANCE_NEUTRAL,WESTRING_ALLIANCE_NEUTRAL AllianceSettingNeutralVision=1,alliancesetting,bj_ALLIANCE_NEUTRAL_VISION,WESTRING_ALLIANCE_NEUTRAL_VISION AllianceSettingAllied=0,alliancesetting,bj_ALLIANCE_ALLIED,WESTRING_ALLIANCE_ALLIED AllianceSettingAlliedVision=0,alliancesetting,bj_ALLIANCE_ALLIED_VISION,WESTRING_ALLIANCE_ALLIEDVISION AllianceSettingAlliedUnits=0,alliancesetting,bj_ALLIANCE_ALLIED_UNITS,WESTRING_ALLIANCE_ALLIEDUNITS AllianceSettingAlliedAdvUnits=0,alliancesetting,bj_ALLIANCE_ALLIED_ADVUNITS,WESTRING_ALLIANCE_ALLIEDADVUNITS // Alliance types AllianceTypePassive=0,alliancetype,ALLIANCE_PASSIVE,WESTRING_ALLIANCE_PASSIVE AllianceTypeSharedVision=0,alliancetype,ALLIANCE_SHARED_VISION,WESTRING_ALLIANCE_SHAREDVISION AllianceTypeSharedControl=0,alliancetype,ALLIANCE_SHARED_CONTROL,WESTRING_ALLIANCE_SHAREDCONTROL AllianceTypeSharedFullControl=0,alliancetype,ALLIANCE_SHARED_ADVANCED_CONTROL,WESTRING_ALLIANCE_SHAREDFULLCONTROL AllianceTypeXP=0,alliancetype,ALLIANCE_SHARED_XP,WESTRING_ALLIANCE_XP AllianceTypeSpells=0,alliancetype,ALLIANCE_SHARED_SPELLS,WESTRING_ALLIANCE_SPELLS AllianceTypeHelpRequest=0,alliancetype,ALLIANCE_HELP_REQUEST,WESTRING_ALLIANCE_HELPREQUEST AllianceTypeHelpResponse=0,alliancetype,ALLIANCE_HELP_RESPONSE,WESTRING_ALLIANCE_HELPRESPONSE // Attack types AttackTypeNormal=1,attacktype,ATTACK_TYPE_NORMAL,WESTRING_UE_ATTACKTYPE_SPELLS AttackTypeMelee=1,attacktype,ATTACK_TYPE_MELEE,WESTRING_UE_ATTACKTYPE_NORMAL AttackTypePierce=1,attacktype,ATTACK_TYPE_PIERCE,WESTRING_UE_ATTACKTYPE_PIERCE AttackTypeSiege=1,attacktype,ATTACK_TYPE_SIEGE,WESTRING_UE_ATTACKTYPE_SIEGE AttackTypeMagic=1,attacktype,ATTACK_TYPE_MAGIC,WESTRING_UE_ATTACKTYPE_MAGIC AttackTypeChaos=1,attacktype,ATTACK_TYPE_CHAOS,WESTRING_UE_ATTACKTYPE_CHAOS AttackTypeHero=1,attacktype,ATTACK_TYPE_HERO,WESTRING_UE_ATTACKTYPE_HERO // Damage types DamageTypeUnknown=1,damagetype,DAMAGE_TYPE_UNKNOWN,WESTRING_DAMAGE_TYPE_UNKNOWN DamageTypeNormal=1,damagetype,DAMAGE_TYPE_NORMAL,WESTRING_DAMAGE_TYPE_NORMAL DamageTypeEnhanced=1,damagetype,DAMAGE_TYPE_ENHANCED,WESTRING_DAMAGE_TYPE_ENHANCED DamageTypeFire=1,damagetype,DAMAGE_TYPE_FIRE,WESTRING_DAMAGE_TYPE_FIRE DamageTypeCold=1,damagetype,DAMAGE_TYPE_COLD,WESTRING_DAMAGE_TYPE_COLD DamageTypeLightning=1,damagetype,DAMAGE_TYPE_LIGHTNING,WESTRING_DAMAGE_TYPE_LIGHTNING DamageTypePoison=1,damagetype,DAMAGE_TYPE_POISON,WESTRING_DAMAGE_TYPE_POISON DamageTypeDisease=1,damagetype,DAMAGE_TYPE_DISEASE,WESTRING_DAMAGE_TYPE_DISEASE DamageTypeDivine=1,damagetype,DAMAGE_TYPE_DIVINE,WESTRING_DAMAGE_TYPE_DIVINE DamageTypeMagic=1,damagetype,DAMAGE_TYPE_MAGIC,WESTRING_DAMAGE_TYPE_MAGIC DamageTypeSonic=1,damagetype,DAMAGE_TYPE_SONIC,WESTRING_DAMAGE_TYPE_SONIC DamageTypeAcid=1,damagetype,DAMAGE_TYPE_ACID,WESTRING_DAMAGE_TYPE_ACID DamageTypeForce=1,damagetype,DAMAGE_TYPE_FORCE,WESTRING_DAMAGE_TYPE_FORCE DamageTypeDeath=1,damagetype,DAMAGE_TYPE_DEATH,WESTRING_DAMAGE_TYPE_DEATH DamageTypeMind=1,damagetype,DAMAGE_TYPE_MIND,WESTRING_DAMAGE_TYPE_MIND DamageTypePlant=1,damagetype,DAMAGE_TYPE_PLANT,WESTRING_DAMAGE_TYPE_PLANT DamageTypeDefensive=1,damagetype,DAMAGE_TYPE_DEFENSIVE,WESTRING_DAMAGE_TYPE_DEFENSIVE DamageTypeDemolition=1,damagetype,DAMAGE_TYPE_DEMOLITION,WESTRING_DAMAGE_TYPE_DEMOLITION DamageTypeSlowPoison=1,damagetype,DAMAGE_TYPE_SLOW_POISON,WESTRING_DAMAGE_TYPE_SLOW_POISON DamageTypeSpiritLink=1,damagetype,DAMAGE_TYPE_SPIRIT_LINK,WESTRING_DAMAGE_TYPE_SPIRIT_LINK DamageTypeShadowStrike=1,damagetype,DAMAGE_TYPE_SHADOW_STRIKE,WESTRING_DAMAGE_TYPE_SHADOW_STRIKE DamageTypeUniversal=1,damagetype,DAMAGE_TYPE_UNIVERSAL,WESTRING_DAMAGE_TYPE_UNIVERSAL // Weapon types WeaponTypeMetalLightChop=1,weapontype,WEAPON_TYPE_METAL_LIGHT_CHOP,WESTRING_UE_COMBATSOUND_METALLIGHTCHOP WeaponTypeMetalMediumChop=1,weapontype,WEAPON_TYPE_METAL_MEDIUM_CHOP,WESTRING_UE_COMBATSOUND_METALMEDIUMCHOP WeaponTypeMetalHeavyChop=1,weapontype,WEAPON_TYPE_METAL_HEAVY_CHOP,WESTRING_UE_COMBATSOUND_METALHEAVYCHOP WeaponTypeMetalLightSlice=1,weapontype,WEAPON_TYPE_METAL_LIGHT_SLICE,WESTRING_UE_COMBATSOUND_METALLIGHTSLICE WeaponTypeMetalMediumSlice=1,weapontype,WEAPON_TYPE_METAL_MEDIUM_SLICE,WESTRING_UE_COMBATSOUND_METALMEDIUMSLICE WeaponTypeMetalHeavySlice=1,weapontype,WEAPON_TYPE_METAL_HEAVY_SLICE,WESTRING_UE_COMBATSOUND_METALHEAVYSLICE WeaponTypeMetalMediumBash=1,weapontype,WEAPON_TYPE_METAL_MEDIUM_BASH,WESTRING_UE_COMBATSOUND_METALMEDIUMBASH WeaponTypeMetalHeavyBash=1,weapontype,WEAPON_TYPE_METAL_HEAVY_BASH,WESTRING_UE_COMBATSOUND_METALHEAVYBASH WeaponTypeWoodLightBash=1,weapontype,WEAPON_TYPE_WOOD_LIGHT_BASH,WESTRING_UE_COMBATSOUND_WOODLIGHTBASH WeaponTypeWoodMediumBash=1,weapontype,WEAPON_TYPE_WOOD_MEDIUM_BASH,WESTRING_UE_COMBATSOUND_WOODMEDIUMBASH WeaponTypeWoodHeavyBash=1,weapontype,WEAPON_TYPE_WOOD_HEAVY_BASH,WESTRING_UE_COMBATSOUND_WOODHEAVYBASH WeaponTypeAxeMediumChop=1,weapontype,WEAPON_TYPE_AXE_MEDIUM_CHOP,WESTRING_UE_COMBATSOUND_AXEMEDIUMCHOP WeaponTypeRockHeavyBash=1,weapontype,WEAPON_TYPE_ROCK_HEAVY_BASH,WESTRING_UE_COMBATSOUND_ROCKHEAVYBASH PathingTypeAny=1,pathingtype,PATHING_TYPE_ANY,WESTRING_PATHINGTYPE_ANY PathingTypeWalkability=1,pathingtype,PATHING_TYPE_WALKABILITY,WESTRING_PATHINGTYPE_WALKABILITY PathingTypeFlyability=1,pathingtype,PATHING_TYPE_FLYABILITY,WESTRING_PATHINGTYPE_FLYABILITY PathingTypeBuildability=1,pathingtype,PATHING_TYPE_BUILDABILITY,WESTRING_PATHINGTYPE_BUILDABILITY PathingTypePeonHarvestPathing=1,pathingtype,PATHING_TYPE_PEONHARVESTPATHING,WESTRING_PATHINGTYPE_PEONHARVESTPATHING PathingTypeBlightPathing=1,pathingtype,PATHING_TYPE_BLIGHTPATHING,WESTRING_PATHINGTYPE_BLIGHTPATHING PathingTypeFloatability=1,pathingtype,PATHING_TYPE_FLOATABILITY,WESTRING_PATHINGTYPE_FLOATABILITY PathingTypeAmphibiousPathing=1,pathingtype,PATHING_TYPE_AMPHIBIOUSPATHING,WESTRING_PATHINGTYPE_AMPHIBIOUSPATHING // Camera fields CameraFieldTargetDistance=0,camerafield,CAMERA_FIELD_TARGET_DISTANCE,WESTRING_CAMERA_TARGETDISTANCE CameraFieldFarZ=0,camerafield,CAMERA_FIELD_FARZ,WESTRING_CAMERA_FARZ CameraFieldNearZ=0,camerafield,CAMERA_FIELD_NEARZ,WESTRING_CAMERA_NEARZ CameraFieldAOA=0,camerafield,CAMERA_FIELD_ANGLE_OF_ATTACK,WESTRING_CAMERA_AOA CameraFieldFOV=0,camerafield,CAMERA_FIELD_FIELD_OF_VIEW,WESTRING_CAMERA_FOV CameraFieldRoll=0,camerafield,CAMERA_FIELD_ROLL,WESTRING_CAMERA_ROLL CameraFieldRotation=0,camerafield,CAMERA_FIELD_ROTATION,WESTRING_CAMERA_ROTATION CameraFieldZOffset=0,camerafield,CAMERA_FIELD_ZOFFSET,WESTRING_CAMERA_ZOFFSET CameraFieldLocalPitch=0,camerafield,CAMERA_FIELD_LOCAL_PITCH,WESTRING_CAMERA_LOCAL_PITCH CameraFieldLocalYaw=0,camerafield,CAMERA_FIELD_LOCAL_YAW,WESTRING_CAMERA_LOCAL_YAW CameraFieldLocalRoll=0,camerafield,CAMERA_FIELD_LOCAL_ROLL,WESTRING_CAMERA_LOCAL_ROLL // Animation rarity controls RarityControlFrequent=0,raritycontrol,RARITY_FREQUENT,WESTRING_RARITY_FREQUENT RarityControlRare=0,raritycontrol,RARITY_RARE,WESTRING_RARITY_RARE // Blending Methods BlendModeNone=0,blendmode,BLEND_MODE_NONE,WESTRING_BLENDMODE_NONE BlendModeBlend=0,blendmode,BLEND_MODE_BLEND,WESTRING_BLENDMODE_BLEND BlendModeAdditive=0,blendmode,BLEND_MODE_ADDITIVE,WESTRING_BLENDMODE_ADDITIVE BlendModeModulate=0,blendmode,BLEND_MODE_MODULATE,WESTRING_BLENDMODE_MODULATE BlendModeModulate2x=0,blendmode,BLEND_MODE_MODULATE_2X,WESTRING_BLENDMODE_MODULATE_2X BlendModeKeyAlpha=0,blendmode,BLEND_MODE_KEYALPHA,WESTRING_BLENDMODE_KEYALPHA // Volume Groups VolumeGroupAmbient=0,volumegroup,SOUND_VOLUMEGROUP_AMBIENTSOUNDS,WESTRING_VOLUMEGROUP_AMBIENTSOUNDS VolumeGroupSpells=0,volumegroup,SOUND_VOLUMEGROUP_SPELLS,WESTRING_VOLUMEGROUP_SPELLS VolumeGroupCombat=0,volumegroup,SOUND_VOLUMEGROUP_COMBAT,WESTRING_VOLUMEGROUP_COMBAT VolumeGroupFire=0,volumegroup,SOUND_VOLUMEGROUP_FIRE,WESTRING_VOLUMEGROUP_FIRE VolumeGroupMusic=0,volumegroup,SOUND_VOLUMEGROUP_MUSIC,WESTRING_VOLUMEGROUP_MUSIC VolumeGroupUnitMovement=0,volumegroup,SOUND_VOLUMEGROUP_UNITMOVEMENT,WESTRING_VOLUMEGROUP_UNITMOVEMENT VolumeGroupUnitSounds=0,volumegroup,SOUND_VOLUMEGROUP_UNITSOUNDS,WESTRING_VOLUMEGROUP_UNITSOUNDS VolumeGroupUI=0,volumegroup,SOUND_VOLUMEGROUP_UI,WESTRING_VOLUMEGROUP_UI EffectTypeEffect=1,effecttype,EFFECT_TYPE_EFFECT,WESTRING_EFFECT_TYPE_EFFECT EffectTypeTarget=1,effecttype,EFFECT_TYPE_TARGET,WESTRING_EFFECT_TYPE_TARGET EffectTypeCaster=1,effecttype,EFFECT_TYPE_CASTER,WESTRING_EFFECT_TYPE_CASTER EffectTypeSpecial=1,effecttype,EFFECT_TYPE_SPECIAL,WESTRING_EFFECT_TYPE_SPECIAL EffectTypeAreaEffect=1,effecttype,EFFECT_TYPE_AREA_EFFECT,WESTRING_EFFECT_TYPE_AREA_EFFECT EffectTypeMissile=1,effecttype,EFFECT_TYPE_MISSILE,WESTRING_EFFECT_TYPE_MISSILE EffectTypeLightning=1,effecttype,EFFECT_TYPE_LIGHTNING,WESTRING_EFFECT_TYPE_LIGHTNING SoundTypeEffect=1,soundtype,SOUND_TYPE_EFFECT,WESTRING_SOUND_TYPE_EFFECT SoundTypeEffectLooped=1,soundtype,SOUND_TYPE_EFFECT_LOOPED,WESTRING_SOUND_TYPE_EFFECT_LOOPED // Fog states FogStateMasked=0,fogstate,FOG_OF_WAR_MASKED,WESTRING_FOGSTATE_MASKED FogStateFogged=0,fogstate,FOG_OF_WAR_FOGGED,WESTRING_FOGSTATE_FOGGED FogStateVisible=0,fogstate,FOG_OF_WAR_VISIBLE,WESTRING_FOGSTATE_VISIBLE // Fog styles FogStyleLinear=0,fogstyle,0,WESTRING_FOGSTYLE_LINEAR FogStyleExp1=0,fogstyle,1,WESTRING_FOGSTYLE_EXP1 FogStyleExp2=0,fogstyle,2,WESTRING_FOGSTYLE_EXP2 // Timed-life buff codes TimedLifeBuffCodeAnimateDead=1,timedlifebuffcode,'BUan',WESTRING_TIMEDLIFEBUFFCODE_ANIMATEDEAD TimedLifeBuffCodePlagueWard=1,timedlifebuffcode,'Bapl',WESTRING_TIMEDLIFEBUFFCODE_PLAGUEWARD TimedLifeBuffCodeForceOfNature=1,timedlifebuffcode,'BEfn',WESTRING_TIMEDLIFEBUFFCODE_FORCEOFNATURE TimedLifeBuffCodeGeneric=1,timedlifebuffcode,'BTLF',WESTRING_TIMEDLIFEBUFFCODE_GENERIC TimedLifeBuffCodeHealingWard=1,timedlifebuffcode,'Bhwd',WESTRING_TIMEDLIFEBUFFCODE_HEALINGWARD TimedLifeBuffCodeRaiseDead=1,timedlifebuffcode,'Brai',WESTRING_TIMEDLIFEBUFFCODE_RAISEDEAD TimedLifeBuffCodeWaterElemental=1,timedlifebuffcode,'BHwe',WESTRING_TIMEDLIFEBUFFCODE_WATERELEMENTAL // Item status codes ItemStatusHidden=1,itemstatus,bj_ITEM_STATUS_HIDDEN,WESTRING_ITEMSTATUS_HIDDEN ItemStatusOwned=1,itemstatus,bj_ITEM_STATUS_OWNED,WESTRING_ITEMSTATUS_OWNED ItemStatusInvulnerable=1,itemstatus,bj_ITEM_STATUS_INVULNERABLE,WESTRING_ITEMSTATUS_INVULNERABLE ItemStatusPowerup=1,itemstatus,bj_ITEM_STATUS_POWERUP,WESTRING_ITEMSTATUS_POWERUP ItemStatusSellable=1,itemstatus,bj_ITEM_STATUS_SELLABLE,WESTRING_ITEMSTATUS_SELLABLE ItemStatusPawnable=1,itemstatus,bj_ITEM_STATUS_PAWNABLE,WESTRING_ITEMSTATUS_PAWNABLE // Itemcode status codes ItemcodeStatusPowerup=1,itemcodestatus,bj_ITEMCODE_STATUS_POWERUP,WESTRING_ITEMCODESTATUS_POWERUP ItemcodeStatusSellable=1,itemcodestatus,bj_ITEMCODE_STATUS_SELLABLE,WESTRING_ITEMCODESTATUS_SELLABLE ItemcodeStatusPawnable=1,itemcodestatus,bj_ITEMCODE_STATUS_PAWNABLE,WESTRING_ITEMCODESTATUS_PAWNABLE // Minimap ping styles MinimapPingStyleSimple=1,minimappingstyle,bj_MINIMAPPINGSTYLE_SIMPLE,WESTRING_MINIMAPPINGSTYLE_SIMPLE MinimapPingStyleFlashy=1,minimappingstyle,bj_MINIMAPPINGSTYLE_FLASHY,WESTRING_MINIMAPPINGSTYLE_FLASHY MinimapPingStyleAttack=1,minimappingstyle,bj_MINIMAPPINGSTYLE_ATTACK,WESTRING_MINIMAPPINGSTYLE_ATTACK // Campaign Minimap icon styles CampaignPingStylePrimary=1,campaignpingstyle,bj_CAMPPINGSTYLE_PRIMARY,WESTRING_CAMPPINGSTYLE_PRIMARY CampaignPingStylePrimaryGreen=1,campaignpingstyle,bj_CAMPPINGSTYLE_PRIMARY_GREEN,WESTRING_CAMPPINGSTYLE_PRIMARY_GREEN CampaignPingStylePrimaryRed=1,campaignpingstyle,bj_CAMPPINGSTYLE_PRIMARY_RED,WESTRING_CAMPPINGSTYLE_PRIMARY_RED CampaignPingStyleBonus=1,campaignpingstyle,bj_CAMPPINGSTYLE_BONUS,WESTRING_CAMPPINGSTYLE_BONUS CampaignPingStyleTurnIn=1,campaignpingstyle,bj_CAMPPINGSTYLE_TURNIN,WESTRING_CAMPPINGSTYLE_TURNIN CampaignPingStyleBoss=1,campaignpingstyle,bj_CAMPPINGSTYLE_BOSS,WESTRING_CAMPPINGSTYLE_BOSS CampaignPingControlPointAlly=1,campaignpingstyle,bj_CAMPPINGSTYLE_CONTROL_ALLY,WESTRING_CAMPPINGSTYLE_CONTROL_ALLY CampaignPingControlPointNeutral=1,campaignpingstyle,bj_CAMPPINGSTYLE_CONTROL_NEUTRAL,WESTRING_CAMPPINGSTYLE_CONTROL_NEUTRAL CampaignPingControlPointEnemy=1,campaignpingstyle,bj_CAMPPINGSTYLE_CONTROL_ENEMY,WESTRING_CAMPPINGSTYLE_CONTROL_ENEMY // Corpse creation styles CorpseTypeFlesh=1,corpsetype,bj_CORPSETYPE_FLESH,WESTRING_CORPSETYPE_FLESH CorpseTypeBone=1,corpsetype,bj_CORPSETYPE_BONE,WESTRING_CORPSETYPE_BONE // String case option StringCaseLower=1,stringcaseoption,false,WESTRING_STRINGCASE_LOWER StringCaseUpper=1,stringcaseoption,true,WESTRING_STRINGCASE_UPPER // Change color option ChangeColorTrue=0,colorchangeoption,true,WESTRING_CHANGECOLOR_CHANGE ChangeColorFalse=0,colorchangeoption,false,WESTRING_CHANGECOLOR_RETAIN // Player Change Color option PlayerChangeColorChange=0,playerchangecoloroption,true,WESTRING_SETPLAYERCOLOR_CHANGE PlayerChangeColorRetain=0,playerchangecoloroption,false,WESTRING_SETPLAYERCOLOR_RETAIN // Chat match types ChatMatchTypeExact=0,chatmatchtype,true,WESTRING_CHATMATCH_EXACT ChatMatchTypeSubstring=0,chatmatchtype,false,WESTRING_CHATMATCH_SUBSTRING // UnitFacing bones UnitFacingBoneHead=0,unitfacingbone,`bone_head`,WESTRING_UNITFACINGBONE_HEAD UnitFacingBoneChest=0,unitfacingbone,`bone_chest`,WESTRING_UNITFACINGBONE_CHEST // Include option InclusionInclude=0,includeoption,true,WESTRING_INCLUSION_INCLUDE InclusionExclude=0,includeoption,false,WESTRING_INCLUSION_EXCLUDE // Camera Pan option CameraApply=0,cameraapplyoption,true,WESTRING_CAMERAAPPLYOPTION_APPLY CameraApplyNoPan=0,cameraapplyoption,false,WESTRING_CAMERAAPPLYOPTION_APPLYNOPAN // Camera Orientation option CameraOrientationNormal=0,cameraorientationoption,false,WESTRING_CAMERAORIENTATION_NORMAL CameraOrientationInherit=0,cameraorientationoption,true,WESTRING_CAMERAORIENTATION_INHERIT // Invulnerability option InvulnerabilityInvulnerable=0,invulnerableoption,true,WESTRING_INVULNERABILITY_INVULNERABLE InvulnerabilityVulnerable=0,invulnerableoption,false,WESTRING_INVULNERABILITY_VULNERABLE // Availability option AvailabilityOptionAvailable=0,availabilityoption,true,WESTRING_AVAILABILITY_AVAILABLE AvailabilityOptionUnavailable=0,availabilityoption,false,WESTRING_AVAILABILITY_UNAVAILABLE // ShowHide option ShowHideHide=0,showhideoption,false,WESTRING_SHOWHIDE_HIDE ShowHideShow=0,showhideoption,true,WESTRING_SHOWHIDE_SHOW // Minimize option Minimize=1,minimizeoption,true,WESTRING_MINIMIZEOPTION_MINIMIZE Maximize=1,minimizeoption,false,WESTRING_MINIMIZEOPTION_MAXIMIZE // Sky Model SkyModelNone=0,skymodelstring,null,WESTRING_SKYMODEL_NONE SkyModelSky16=1,skymodelstring,`Environment\\Sky\\AshenvaleSky\\AshenvaleSky.mdl`,WESTRING_SKYMODEL_SKY16 SkyModelSky17=1,skymodelstring,`Environment\\Sky\\BarrensSky\\BarrensSky.mdl`,WESTRING_SKYMODEL_SKY17 SkyModelSky08=0,skymodelstring,`Environment\\Sky\\BlizzardSky\\BlizzardSky.mdl`,WESTRING_SKYMODEL_SKY08 SkyModelSky02=0,skymodelstring,`Environment\\Sky\\DalaranSky\\DalaranSky.mdl`,WESTRING_SKYMODEL_SKY02 SkyModelSky19=1,skymodelstring,`Environment\\Sky\\DalaranRuinsSky\\DalaranRuinsSky.mdl`,WESTRING_SKYMODEL_SKY19 SkyModelSky06=0,skymodelstring,`Environment\\Sky\\FelwoodSky\\FelwoodSky.mdl`,WESTRING_SKYMODEL_SKY06 SkyModelSky07=0,skymodelstring,`Environment\\Sky\\FoggedSky\\FoggedSky.mdl`,WESTRING_SKYMODEL_SKY07 SkyModelSky01=0,skymodelstring,`Environment\\Sky\\Sky\\SkyLight.mdl`,WESTRING_SKYMODEL_SKY01 SkyModelSky18=1,skymodelstring,`Environment\\Sky\\IcecrownGlacierSky\\IcecrownGlacierSky.mdl`,WESTRING_SKYMODEL_SKY18 SkyModelSky03=0,skymodelstring,`Environment\\Sky\\LordaeronFallSky\\LordaeronFallSky.mdl`,WESTRING_SKYMODEL_SKY03 SkyModelSky04=0,skymodelstring,`Environment\\Sky\\LordaeronSummerSky\\LordaeronSummerSky.mdl`,WESTRING_SKYMODEL_SKY04 SkyModelSky05=0,skymodelstring,`Environment\\Sky\\LordaeronWinterSky\\LordaeronWinterSky.mdl`,WESTRING_SKYMODEL_SKY05 SkyModelSky09=0,skymodelstring,`Environment\\Sky\\LordaeronWinterSkyBrightGreen\\LordaeronWinterSkyBrightGreen.mdl`,WESTRING_SKYMODEL_SKY09 SkyModelSky10=0,skymodelstring,`Environment\\Sky\\LordaeronWinterSkyPink\\LordaeronWinterSkyPink.mdl`,WESTRING_SKYMODEL_SKY10 SkyModelSky11=0,skymodelstring,`Environment\\Sky\\LordaeronWinterSkyPurple\\LordaeronWinterSkyPurple.mdl`,WESTRING_SKYMODEL_SKY11 SkyModelSky12=0,skymodelstring,`Environment\\Sky\\LordaeronWinterSkyRed\\LordaeronWinterSkyRed.mdl`,WESTRING_SKYMODEL_SKY12 SkyModelSky13=0,skymodelstring,`Environment\\Sky\\LordaeronWinterSkyYellow\\LordaeronWinterSkyYellow.mdl`,WESTRING_SKYMODEL_SKY13 SkyModelSky20=1,skymodelstring,`Environment\\Sky\\NorthrendSky\\NorthrendSky.mdl`,WESTRING_SKYMODEL_SKY20 SkyModelSky14=1,skymodelstring,`Environment\\Sky\\Outland_Sky\\Outland_Sky.mdl`,WESTRING_SKYMODEL_SKY14 SkyModelSky15=1,skymodelstring,`Environment\\Sky\\PrologueSky\\PrologueSky.mdl`,WESTRING_SKYMODEL_SKY15 SkyModelSky22=1,skymodelstring,`Environment\\Sky\\VillageSky\\VillageSky.mdl`,WESTRING_SKYMODEL_SKY22 SkyModelSky21=1,skymodelstring,`Environment\\Sky\\VillageFallSky\\VillageFallSky.mdl`,WESTRING_SKYMODEL_SKY21 // Cinematic filter textures CineFilterTextureWhite=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\White_mask.blp`,WESTRING_CINEFILTERTEX_WHITE CineFilterTextureBlack=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\Black_mask.blp`,WESTRING_CINEFILTERTEX_BLACK CineFilterTextureHaze=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\HazeFilter_mask.blp`,WESTRING_CINEFILTERTEX_HAZE CineFilterTextureGroundFog=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\GroundFog_mask.blp`,WESTRING_CINEFILTERTEX_GROUNDFOG CineFilterTextureHazeAndFog=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\HazeAndFogFilter_Mask.blp`,WESTRING_CINEFILTERTEX_HAZEANDFOG CineFilterTextureDiagonal=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\DiagonalSlash_mask.blp`,WESTRING_CINEFILTERTEX_DIAGONAL CineFilterTextureDream=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\DreamFilter_Mask.blp`,WESTRING_CINEFILTERTEX_DREAM CineFilterTextureIce=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\IceFilter_Mask.blp`,WESTRING_CINEFILTERTEX_ICE CineFilterTextureScope=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\Scope_Mask.blp`,WESTRING_CINEFILTERTEX_SCOPE CineFilterTexturePow=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\SpecialPowMask.blp`,WESTRING_CINEFILTERTEX_POW CineFilterTextureSplat=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\SpecialSplatMask.blp`,WESTRING_CINEFILTERTEX_SPLAT CineFilterTexturePanda=0,cinefiltertexture,`ReplaceableTextures\\CameraMasks\\Panda-n-Cub.blp`,WESTRING_CINEFILTERTEX_PANDA // Music themes MusicThemeArthas=1,musictheme,`ArthasTheme`,WESTRING_MUSICTHEME_ARTHAS MusicThemeBloodElf=1,musictheme,`BloodElfTheme`,WESTRING_MUSICTHEME_BLOODELF MusicThemeComradeship=0,musictheme,`Comradeship`,WESTRING_MUSICTHEME_COMRADESHIP MusicThemeCredits=0,musictheme,`Credits`,WESTRING_MUSICTHEME_CREDITS MusicThemeDarkAgents=0,musictheme,`DarkAgents`,WESTRING_MUSICTHEME_DARKAGENTS MusicThemeDarkVictory=0,musictheme,`DarkVictory`,WESTRING_MUSICTHEME_DARKVICTORY MusicThemeDoom=0,musictheme,`Doom`,WESTRING_MUSICTHEME_DOOM MusicThemeHeroicVictory=0,musictheme,`HeroicVictory`,WESTRING_MUSICTHEME_HEROIC_VICTORY MusicThemeHuman1=0,musictheme,`Human1`,WESTRING_MUSICTHEME_HUMAN1 MusicThemeHuman2=0,musictheme,`Human2`,WESTRING_MUSICTHEME_HUMAN2 MusicThemeHuman3=0,musictheme,`Human3`,WESTRING_MUSICTHEME_HUMAN3 MusicThemeHumanX1=1,musictheme,`HumanX1`,WESTRING_MUSICTHEME_HUMANX1 MusicThemeDefeatHuman=0,musictheme,`HumanDefeat`,WESTRING_MUSICTHEME_DEFEAT_HUMAN MusicThemeVictoryHuman=0,musictheme,`HumanVictory`,WESTRING_MUSICTHEME_VICTORY_HUMAN MusicThemeIllidan=1,musictheme,`IllidansTheme`,WESTRING_MUSICTHEME_ILLIDAN MusicThemeLichKing=1,musictheme,`LichKingTheme`,WESTRING_MUSICTHEME_LICHKING MusicThemeMainScreen=0,musictheme,`Sound\\Music\\mp3Music\\MainScreen.mp3`,WESTRING_MUSICTHEME_MAINSCREEN MusicThemeMainScreenX=1,musictheme,`Sound\\Music\\mp3Music\\War3XMainScreen.mp3`,WESTRING_MUSICTHEME_MAINSCREENX MusicThemeNaga=1,musictheme,`NagaTheme`,WESTRING_MUSICTHEME_NAGA MusicThemeNightElf1=0,musictheme,`NightElf1`,WESTRING_MUSICTHEME_NIGHTELF1 MusicThemeNightElf2=0,musictheme,`NightElf2`,WESTRING_MUSICTHEME_NIGHTELF2 MusicThemeNightElf3=0,musictheme,`NightElf3`,WESTRING_MUSICTHEME_NIGHTELF3 MusicThemeNightElfX1=1,musictheme,`NightElfX1`,WESTRING_MUSICTHEME_NIGHTELFX1 MusicThemeDefeatNightElf=0,musictheme,`NightElfDefeat`,WESTRING_MUSICTHEME_DEFEAT_NIGHTELF MusicThemeVictoryNightElf=0,musictheme,`NightElfVictory`,WESTRING_MUSICTHEME_VICTORY_NIGHTELF MusicThemeOrc1=0,musictheme,`Orc1`,WESTRING_MUSICTHEME_ORC1 MusicThemeOrc2=0,musictheme,`Orc2`,WESTRING_MUSICTHEME_ORC2 MusicThemeOrc3=0,musictheme,`Orc3`,WESTRING_MUSICTHEME_ORC3 MusicThemeOrcX1=1,musictheme,`OrcX1`,WESTRING_MUSICTHEME_ORCX1 MusicThemeDefeatOrc=0,musictheme,`OrcDefeat`,WESTRING_MUSICTHEME_DEFEAT_ORC MusicThemeOrcTheme=1,musictheme,`OrcTheme`,WESTRING_MUSICTHEME_ORC_THEME MusicThemeVictoryOrc=0,musictheme,`OrcVictory`,WESTRING_MUSICTHEME_VICTORY_ORC MusicThemePersuit=1,musictheme,`PursuitTheme`,WESTRING_MUSICTHEME_PURSUIT MusicThemeSadMystery=0,musictheme,`SadMystery`,WESTRING_MUSICTHEME_SADMYSTERY MusicThemeTension=0,musictheme,`Tension`,WESTRING_MUSICTHEME_TENSION MusicThemeTragicConfrontation=0,musictheme,`TragicConfrontation`,WESTRING_MUSICTHEME_TRAGICCONFRONTATION MusicThemeUndead1=0,musictheme,`Undead1`,WESTRING_MUSICTHEME_UNDEAD1 MusicThemeUndead2=0,musictheme,`Undead2`,WESTRING_MUSICTHEME_UNDEAD2 MusicThemeUndead3=0,musictheme,`Undead3`,WESTRING_MUSICTHEME_UNDEAD3 MusicThemeUndeadX1=1,musictheme,`UndeadX1`,WESTRING_MUSICTHEME_UNDEADX1 MusicThemeDefeatUndead=0,musictheme,`UndeadDefeat`,WESTRING_MUSICTHEME_DEFEAT_UNDEAD MusicThemeVictoryUndead=0,musictheme,`UndeadVictory`,WESTRING_MUSICTHEME_VICTORY_UNDEAD // Daytime Ambient Themes AmbientThemeDayA=0,ambientthemeday,`AshenvaleDay`,WESTRING_AMBIENTTHEMEDAY_A AmbientThemeDayB=0,ambientthemeday,`BarrensDay`,WESTRING_AMBIENTTHEMEDAY_B AmbientThemeDayK=1,ambientthemeday,`BlackCitadelDay`,WESTRING_AMBIENTTHEMEDAY_K AmbientThemeDayY=0,ambientthemeday,`CityScapeDay`,WESTRING_AMBIENTTHEMEDAY_Y AmbientThemeDayX=0,ambientthemeday,`DalaranDay`,WESTRING_AMBIENTTHEMEDAY_X AmbientThemeDayJ=1,ambientthemeday,`DalaranRuinsDay`,WESTRING_AMBIENTTHEMEDAY_J AmbientThemeDayD=0,ambientthemeday,`DungeonDay`,WESTRING_AMBIENTTHEMEDAY_D AmbientThemeDayC=0,ambientthemeday,`FelwoodDay`,WESTRING_AMBIENTTHEMEDAY_C AmbientThemeDayI=1,ambientthemeday,`IceCrownDay`,WESTRING_AMBIENTTHEMEDAY_I AmbientThemeDayF=0,ambientthemeday,`LordaeronFallDay`,WESTRING_AMBIENTTHEMEDAY_F AmbientThemeDayL=0,ambientthemeday,`LordaeronSummerDay`,WESTRING_AMBIENTTHEMEDAY_L AmbientThemeDayW=0,ambientthemeday,`LordaeronWinterDay`,WESTRING_AMBIENTTHEMEDAY_W AmbientThemeDayN=0,ambientthemeday,`NorthrendDay`,WESTRING_AMBIENTTHEMEDAY_N AmbientThemeDayO=1,ambientthemeday,`BlackCitadelDay`,WESTRING_AMBIENTTHEMEDAY_O AmbientThemeDayZ=1,ambientthemeday,`SunkenRuinsDay`,WESTRING_AMBIENTTHEMEDAY_Z AmbientThemeDayV=0,ambientthemeday,`VillageDay`,WESTRING_AMBIENTTHEMEDAY_V AmbientThemeDayQ=0,ambientthemeday,`VillageFallDay`,WESTRING_AMBIENTTHEMEDAY_Q AmbientThemeDayE=0,ambientthemeday,`DungeonCaveDay`,WESTRING_AMBIENTTHEMEDAY_E // Nighttime Ambient Themes AmbientThemeNightA=0,ambientthemenight,`AshenvaleNight`,WESTRING_AMBIENTTHEMENIGHT_A AmbientThemeNightB=0,ambientthemenight,`BarrensNight`,WESTRING_AMBIENTTHEMENIGHT_B AmbientThemeNightK=1,ambientthemenight,`BlackCitadelNight`,WESTRING_AMBIENTTHEMENIGHT_K AmbientThemeNightY=0,ambientthemenight,`CityScapeNight`,WESTRING_AMBIENTTHEMENIGHT_Y AmbientThemeNightX=0,ambientthemenight,`DalaranNight`,WESTRING_AMBIENTTHEMENIGHT_X AmbientThemeNightJ=1,ambientthemenight,`DalaranRuinsNight`,WESTRING_AMBIENTTHEMENIGHT_J AmbientThemeNightD=0,ambientthemenight,`DungeonNight`,WESTRING_AMBIENTTHEMENIGHT_D AmbientThemeNightC=0,ambientthemenight,`FelwoodNight`,WESTRING_AMBIENTTHEMENIGHT_C AmbientThemeNightI=1,ambientthemenight,`IceCrownNight`,WESTRING_AMBIENTTHEMENIGHT_I AmbientThemeNightF=0,ambientthemenight,`LordaeronFallNight`,WESTRING_AMBIENTTHEMENIGHT_F AmbientThemeNightL=0,ambientthemenight,`LordaeronSummerNight`,WESTRING_AMBIENTTHEMENIGHT_L AmbientThemeNightW=0,ambientthemenight,`LordaeronWinterNight`,WESTRING_AMBIENTTHEMENIGHT_W AmbientThemeNightN=0,ambientthemenight,`NorthrendNight`,WESTRING_AMBIENTTHEMENIGHT_N AmbientThemeNightO=1,ambientthemenight,`BlackCitadelNight`,WESTRING_AMBIENTTHEMENIGHT_O AmbientThemeNightZ=1,ambientthemenight,`SunkenRuinsNight`,WESTRING_AMBIENTTHEMENIGHT_Z AmbientThemeNightV=0,ambientthemenight,`VillageNight`,WESTRING_AMBIENTTHEMENIGHT_V AmbientThemeNightQ=0,ambientthemenight,`VillageFallNight`,WESTRING_AMBIENTTHEMENIGHT_Q AmbientThemeNightE=0,ambientthemenight,`DungeonCaveNight`,WESTRING_AMBIENTTHEMENIGHT_E // Unit State Method UnitStateMethodAbsolute=0,unitstatemethod,bj_UNIT_STATE_METHOD_ABSOLUTE,WESTRING_UNITSTATEMETHOD_ABSOLUTE UnitStateMethodRelative=0,unitstatemethod,bj_UNIT_STATE_METHOD_RELATIVE,WESTRING_UNITSTATEMETHOD_RELATIVE UnitStateMethodDefaults=0,unitstatemethod,bj_UNIT_STATE_METHOD_DEFAULTS,WESTRING_UNITSTATEMETHOD_DEFAULTS UnitStateMethodMaximum=0,unitstatemethod,bj_UNIT_STATE_METHOD_MAXIMUM,WESTRING_UNITSTATEMETHOD_MAXIMUM // CheckingIgnoring option CheckingIgnoringChecking=0,checkingignoringoption,true,WESTRING_CHECKINGIGNORINGOPTION_CHECKING CheckingIgnoringIgnoring=0,checkingignoringoption,false,WESTRING_CHECKINGIGNORINGOPTION_IGNORING // Pathing option PathingOn=0,pathingoption,true,WESTRING_PATHING_ON PathingOff=0,pathingoption,false,WESTRING_PATHING_OFF // Pawnable option PawnableOptionPawnable=1,pawnableoption,true,WESTRING_PAWNABLEOPTION_PAWNABLE PawnableOptionUnpawnable=1,pawnableoption,false,WESTRING_PAWNABLEOPTION_UNPAWNABLE // DropOnDeath option DropNoDropOptionDrop=0,dropnodropoption,true,WESTRING_DROPNODROPOPTION_DROP DropNoDropOptionNoDrop=0,dropnodropoption,false,WESTRING_DROPNODROPOPTION_NODROP // Droppable option DroppableOptionDrop=0,droppableoption,true,WESTRING_DROPPABLE_DROP DroppableOptionNoDrop=0,droppableoption,false,WESTRING_DROPPABLE_NODROP // BeforeAfter option BeforeAfterBefore=0,beforeafteroption,false,WESTRING_BEFOREAFTER_BEFORE BeforeAfterAfter=0,beforeafteroption,true,WESTRING_BEFOREAFTER_AFTER // OnOff option OnOffOn=0,onoffoption,true,WESTRING_ONOFF_ON OnOffOff=0,onoffoption,false,WESTRING_ONOFF_OFF // EnableDisable option EnableDisableEnable=0,enabledisableoption,true,WESTRING_ENABLEDISABLE_ENABLE EnableDisableDisable=0,enabledisableoption,false,WESTRING_ENABLEDISABLE_DISABLE // EnabledDisabled option EnabledDisabledEnabled=0,enableddisabledoption,true,WESTRING_ENABLEDDISABLED_ENABLED EnabledDisabledDisabled=0,enableddisabledoption,false,WESTRING_ENABLEDDISABLED_DISABLED // Rescuable option RescuableOptionRescuable=0,rescuableoption,true,WESTRING_RESCUABLEOPTION_RESCUABLE RescuableOptionUnrescuable=0,rescuableoption,false,WESTRING_RESCUABLEOPTION_UNRESCUABLE // AllowDont option AllowDontAllow=0,allowdontoption,true,WESTRING_ALLOWDONTOPTION_ALLOW AllowDontDont=0,allowdontoption,false,WESTRING_ALLOWDONTOPTION_DONT // FadeDont option FadeDontFade=0,fadedontoption,true,WESTRING_FADEDONTOPTION_FADE FadeDontDont=0,fadedontoption,false,WESTRING_FADEDONTOPTION_DONT // AddSetTo option AddSetToAdd=0,addsettooption,bj_TIMETYPE_ADD,WESTRING_ADDSETTOOPTION_ADD AddSetToSub=0,addsettooption,bj_TIMETYPE_SUB,WESTRING_ADDSETTOOPTION_SUB AddSetToSet=0,addsettooption,bj_TIMETYPE_SET,WESTRING_ADDSETTOOPTION_SET // Modify methods ModifyMethodAdd=1,modifymethod,bj_MODIFYMETHOD_ADD,WESTRING_MODIFYMETHOD_ADD ModifyMethodSub=1,modifymethod,bj_MODIFYMETHOD_SUB,WESTRING_MODIFYMETHOD_SUB ModifyMethodSet=1,modifymethod,bj_MODIFYMETHOD_SET,WESTRING_MODIFYMETHOD_SET // WaitDont option WaitDontWait=0,waitdontoption,true,WESTRING_WAITDONTOPTION_WAIT WaitDontDont=0,waitdontoption,false,WESTRING_WAITDONTOPTION_DONT // CraterTypes CraterTypeTemporary=1,cratertype,false,WESTRING_CRATERTYPE_TEMPORARY CraterTypePermanent=1,cratertype,true,WESTRING_CRATERTYPE_PERMANENT // RippleTypes RippleTypeNormal=1,rippletype,false,WESTRING_RIPPLETYPE_NORMAL RippleTypeDepression=1,rippletype,true,WESTRING_RIPPLETYPE_DEPRESSION // CreateRemove option CreateRemoveCreate=0,createremoveoption,true,WESTRING_CREATEREMOVEOPTION_CREATE CreateRemoveRemove=0,createremoveoption,false,WESTRING_CREATEREMOVEOPTION_REMOVE // AddRemove option AddRemoveAdd=0,addremoveoption,true,WESTRING_ADDREMOVEOPTION_ADD AddRemoveRemove=0,addremoveoption,false,WESTRING_ADDREMOVEOPTION_REMOVE // QuestType option QuestTypeReqDiscovered=0,questtypeoption,bj_QUESTTYPE_REQ_DISCOVERED,WESTRING_QUESTTYPE_REQ_DISCOVERED QuestTypeOptDiscovered=0,questtypeoption,bj_QUESTTYPE_OPT_DISCOVERED,WESTRING_QUESTTYPE_OPT_DISCOVERED QuestTypeReqUndiscovered=0,questtypeoption,bj_QUESTTYPE_REQ_UNDISCOVERED,WESTRING_QUESTTYPE_REQ_UNDISCOVERED QuestTypeOptUndiscovered=0,questtypeoption,bj_QUESTTYPE_OPT_UNDISCOVERED,WESTRING_QUESTTYPE_OPT_UNDISCOVERED // QuestMessageType option QuestMessageTypeDiscovered=0,questmessagetype,bj_QUESTMESSAGE_DISCOVERED,WESTRING_QUESTMESSAGE_DISCOVERED QuestMessageTypeUpdated=0,questmessagetype,bj_QUESTMESSAGE_UPDATED,WESTRING_QUESTMESSAGE_UPDATED QuestMessageTypeCompleted=0,questmessagetype,bj_QUESTMESSAGE_COMPLETED,WESTRING_QUESTMESSAGE_COMPLETED QuestMessageTypeFailed=0,questmessagetype,bj_QUESTMESSAGE_FAILED,WESTRING_QUESTMESSAGE_FAILED QuestMessageTypeRequirement=0,questmessagetype,bj_QUESTMESSAGE_REQUIREMENT,WESTRING_QUESTMESSAGE_REQUIREMENT QuestMessageTypeMissionFailed=0,questmessagetype,bj_QUESTMESSAGE_MISSIONFAILED,WESTRING_QUESTMESSAGE_MISSIONFAILED QuestMessageTypeAlwaysHint=0,questmessagetype,bj_QUESTMESSAGE_ALWAYSHINT,WESTRING_QUESTMESSAGE_ALWAYSHINT QuestMessageTypeHint=0,questmessagetype,bj_QUESTMESSAGE_HINT,WESTRING_QUESTMESSAGE_HINT QuestMessageTypeSecret=0,questmessagetype,bj_QUESTMESSAGE_SECRET,WESTRING_QUESTMESSAGE_SECRET QuestMessageTypeWarning=1,questmessagetype,bj_QUESTMESSAGE_WARNING,WESTRING_QUESTMESSAGE_WARNING QuestMessageTypeUnitAcquired=0,questmessagetype,bj_QUESTMESSAGE_UNITACQUIRED,WESTRING_QUESTMESSAGE_UNITACQUIRED QuestMessageTypeUnitAvailable=0,questmessagetype,bj_QUESTMESSAGE_UNITAVAILABLE,WESTRING_QUESTMESSAGE_UNITAVAILABLE QuestMessageTypeItemAcquired=0,questmessagetype,bj_QUESTMESSAGE_ITEMACQUIRED,WESTRING_QUESTMESSAGE_ITEMACQUIRED // Hero Stats HeroStatStr=1,herostat,bj_HEROSTAT_STR,WESTRING_HEROSTAT_STR HeroStatAgi=1,herostat,bj_HEROSTAT_AGI,WESTRING_HEROSTAT_AGI HeroStatInt=1,herostat,bj_HEROSTAT_INT,WESTRING_HEROSTAT_INT // Completion option CompletionOptionCompleted=0,completionoption,true,WESTRING_COMPLETIONOPTION_COMPLETED CompletionOptionIncomplete=0,completionoption,false,WESTRING_COMPLETIONOPTION_INCOMPLETE // Failure option FailureOptionFailed=0,failureoption,true,WESTRING_FAILUREOPTION_FAILED FailureOptionNotFailed=0,failureoption,false,WESTRING_FAILUREOPTION_NOTFAILED // Discovered option DiscoveredOptionDiscovered=0,discoveredoption,true,WESTRING_DISCOVEREDOPTION_DISCOVERED DiscoveredOptionUndiscovered=0,discoveredoption,false,WESTRING_DISCOVEREDOPTION_UNDISCOVERED // PauseResume option PauseResumePause=0,pauseresumeoption,true,WESTRING_PAUSERESUMEOPTION_PAUSE PauseResumeResume=0,pauseresumeoption,false,WESTRING_PAUSERESUMEOPTION_RESUME // Periodic option PeriodicOptionOneTime=0,periodicoption,false,WESTRING_PERIODICOPTION_ONETIME PeriodicOptionPeriodic=0,periodicoption,true,WESTRING_PERIODICOPTION_PERIODIC // LeaderboardSort option LeaderboardSortByValue=0,leaderboardsortoption,bj_SORTTYPE_SORTBYVALUE,WESTRING_LEADERBOARDSORT_BYVALUE LeaderboardSortByPlayer=0,leaderboardsortoption,bj_SORTTYPE_SORTBYPLAYER,WESTRING_LEADERBOARDSORT_BYPLAYER LeaderboardSortByLabel=0,leaderboardsortoption,bj_SORTTYPE_SORTBYLABEL,WESTRING_LEADERBOARDSORT_BYLABEL // Ascending option AscendingOptionAscending=0,ascendingoption,true,WESTRING_ASCENDINGOPTION_ASCENDING AscendingOptionDescending=0,ascendingoption,false,WESTRING_ASCENDINGOPTION_DESCENDING // SleepWake option SleepWakeOptionSleep=0,sleepwakeoption,true,WESTRING_SLEEPWAKEOPTION_SLEEP SleepWakeOptionWake=0,sleepwakeoption,false,WESTRING_SLEEPWAKEOPTION_WAKE // PauseUnpause option PauseUnpauseOptionPause=0,pauseunpauseoption,true,WESTRING_PAUSEUNPAUSEOPTION_PAUSE PauseUnpauseOptionUnpause=0,pauseunpauseoption,false,WESTRING_PAUSEUNPAUSEOPTION_UNPAUSE // ShareDont option ShareDontOptionShare=0,sharedontoption,true,WESTRING_SHAREDONTOPTION_SHARE ShareDontOptionDont=0,sharedontoption,false,WESTRING_SHAREDONTOPTION_DONT // InOut option FadeTypeOptionFadeOutIn=0,fadetypeoption,bj_CINEFADETYPE_FADEOUTIN,WESTRING_FADETYPEOPTION_FADEOUTIN FadeTypeOptionFadeOut=0,fadetypeoption,bj_CINEFADETYPE_FADEOUT,WESTRING_FADETYPEOPTION_FADEOUT FadeTypeOptionFadeIn=0,fadetypeoption,bj_CINEFADETYPE_FADEIN,WESTRING_FADETYPEOPTION_FADEIN // Buff Types BuffTypeAll=0,bufftype,bj_REMOVEBUFFS_ALL,WESTRING_BUFFTYPE_ALL BuffTypeNonTLife=1,bufftype,bj_REMOVEBUFFS_NONTLIFE,WESTRING_BUFFTYPE_NONTLIFE BuffTypePositive=0,bufftype,bj_REMOVEBUFFS_POSITIVE,WESTRING_BUFFTYPE_POSITIVE BuffTypeNegative=0,bufftype,bj_REMOVEBUFFS_NEGATIVE,WESTRING_BUFFTYPE_NEGATIVE // Buff Polarity options BuffPolarityPositive=1,buffpolarity,bj_BUFF_POLARITY_POSITIVE,WESTRING_BUFF_POLARITY_POSITIVE BuffPolarityNegative=1,buffpolarity,bj_BUFF_POLARITY_NEGATIVE,WESTRING_BUFF_POLARITY_NEGATIVE BuffPolarityEither=1,buffpolarity,bj_BUFF_POLARITY_EITHER,WESTRING_BUFF_POLARITY_EITHER // Buff Resistance types BuffResistMagic=1,buffresist,bj_BUFF_RESIST_MAGIC,WESTRING_BUFF_RESIST_MAGIC BuffResistPhysical=1,buffresist,bj_BUFF_RESIST_PHYSICAL,WESTRING_BUFF_RESIST_PHYSICAL BuffResistEither=1,buffresist,bj_BUFF_RESIST_EITHER,WESTRING_BUFF_RESIST_EITHER BuffResistBoth=1,buffresist,bj_BUFF_RESIST_BOTH,WESTRING_BUFF_RESIST_BOTH // Camera Bounds Adjustment Type CameraBoundsAdjustAdd=0,cameraboundsadjusttype,bj_CAMERABOUNDS_ADJUST_ADD,WESTRING_CAMERABOUNDSADJUST_ADD CameraBoundsAdjustSub=0,cameraboundsadjusttype,bj_CAMERABOUNDS_ADJUST_SUB,WESTRING_CAMERABOUNDSADJUST_SUB // Availability Option AvailableOptionAvailable=0,availableoption,true,WESTRING_AVAILABLEOPTION_AVAILABLE AvailableOptionUnavailable=0,availableoption,false,WESTRING_AVAILABLEOPTION_UNAVAILABLE // Explode Option ExplodeDontExplode=0,explodedontoption,true,WESTRING_EXPLODEDONTOPTION_EXPLODE ExplodeDontDont=0,explodedontoption,false,WESTRING_EXPLODEDONTOPTION_DONT // SuspendResume Option SuspendResumeSuspend=0,suspendresumeoption,true,WESTRING_SUSPENDRESUMEOPTION_SUSPEND SuspendResumeResume=0,suspendresumeoption,true,WESTRING_SUSPENDRESUMEOPTION_RESUME // Tournament Game Event Types GameEventTourneySoon=1,gameevent,EVENT_GAME_TOURNAMENT_FINISH_SOON,WESTRING_GAMEEVENT_TOURNAMENTFINISHSOON GameEventTourneyNow=1,gameevent,EVENT_GAME_TOURNAMENT_FINISH_NOW,WESTRING_GAMEEVENT_TOURNAMENTFINISHNOW // Mission Index // Tutorial MissionIndexT00=0,missionindex,bj_MISSION_INDEX_T00,WESTRING_MISSION_INDEX_T00 MissionIndexT01=0,missionindex,bj_MISSION_INDEX_T01,WESTRING_MISSION_INDEX_T01 MissionIndexT02=0,missionindex,bj_MISSION_INDEX_T02,WESTRING_MISSION_INDEX_T02 MissionIndexT03=0,missionindex,bj_MISSION_INDEX_T03,WESTRING_MISSION_INDEX_T03 MissionIndexT04=0,missionindex,bj_MISSION_INDEX_T04,WESTRING_MISSION_INDEX_T04 // Human MissionIndexH00=0,missionindex,bj_MISSION_INDEX_H00,WESTRING_MISSION_INDEX_H00 MissionIndexH01=0,missionindex,bj_MISSION_INDEX_H01,WESTRING_MISSION_INDEX_H01 MissionIndexH02=0,missionindex,bj_MISSION_INDEX_H02,WESTRING_MISSION_INDEX_H02 MissionIndexH03=0,missionindex,bj_MISSION_INDEX_H03,WESTRING_MISSION_INDEX_H03 MissionIndexH04=0,missionindex,bj_MISSION_INDEX_H04,WESTRING_MISSION_INDEX_H04 MissionIndexH05=0,missionindex,bj_MISSION_INDEX_H05,WESTRING_MISSION_INDEX_H05 MissionIndexH06=0,missionindex,bj_MISSION_INDEX_H06,WESTRING_MISSION_INDEX_H06 MissionIndexH07=0,missionindex,bj_MISSION_INDEX_H07,WESTRING_MISSION_INDEX_H07 MissionIndexH08=0,missionindex,bj_MISSION_INDEX_H08,WESTRING_MISSION_INDEX_H08 MissionIndexH09=0,missionindex,bj_MISSION_INDEX_H09,WESTRING_MISSION_INDEX_H09 MissionIndexH10=0,missionindex,bj_MISSION_INDEX_H10,WESTRING_MISSION_INDEX_H10 MissionIndexH11=0,missionindex,bj_MISSION_INDEX_H11,WESTRING_MISSION_INDEX_H11 // Undead MissionIndexU00=0,missionindex,bj_MISSION_INDEX_U00,WESTRING_MISSION_INDEX_U00 MissionIndexU01=0,missionindex,bj_MISSION_INDEX_U01,WESTRING_MISSION_INDEX_U01 MissionIndexU02=0,missionindex,bj_MISSION_INDEX_U02,WESTRING_MISSION_INDEX_U02 MissionIndexU03=0,missionindex,bj_MISSION_INDEX_U03,WESTRING_MISSION_INDEX_U03 MissionIndexU05=0,missionindex,bj_MISSION_INDEX_U05,WESTRING_MISSION_INDEX_U05 MissionIndexU07=0,missionindex,bj_MISSION_INDEX_U07,WESTRING_MISSION_INDEX_U07 MissionIndexU08=0,missionindex,bj_MISSION_INDEX_U08,WESTRING_MISSION_INDEX_U08 MissionIndexU09=0,missionindex,bj_MISSION_INDEX_U09,WESTRING_MISSION_INDEX_U09 MissionIndexU10=0,missionindex,bj_MISSION_INDEX_U10,WESTRING_MISSION_INDEX_U10 MissionIndexU11=0,missionindex,bj_MISSION_INDEX_U11,WESTRING_MISSION_INDEX_U11 // Orc MissionIndexO00=0,missionindex,bj_MISSION_INDEX_O00,WESTRING_MISSION_INDEX_O00 MissionIndexO01=0,missionindex,bj_MISSION_INDEX_O01,WESTRING_MISSION_INDEX_O01 MissionIndexO02=0,missionindex,bj_MISSION_INDEX_O02,WESTRING_MISSION_INDEX_O02 MissionIndexO03=0,missionindex,bj_MISSION_INDEX_O03,WESTRING_MISSION_INDEX_O03 MissionIndexO04=0,missionindex,bj_MISSION_INDEX_O04,WESTRING_MISSION_INDEX_O04 MissionIndexO05=0,missionindex,bj_MISSION_INDEX_O05,WESTRING_MISSION_INDEX_O05 MissionIndexO06=0,missionindex,bj_MISSION_INDEX_O06,WESTRING_MISSION_INDEX_O06 MissionIndexO07=0,missionindex,bj_MISSION_INDEX_O07,WESTRING_MISSION_INDEX_O07 MissionIndexO08=0,missionindex,bj_MISSION_INDEX_O08,WESTRING_MISSION_INDEX_O08 MissionIndexO09=0,missionindex,bj_MISSION_INDEX_O09,WESTRING_MISSION_INDEX_O09 MissionIndexO10=0,missionindex,bj_MISSION_INDEX_O10,WESTRING_MISSION_INDEX_O10 // Night Elf MissionIndexN00=0,missionindex,bj_MISSION_INDEX_N00,WESTRING_MISSION_INDEX_N00 MissionIndexN01=0,missionindex,bj_MISSION_INDEX_N01,WESTRING_MISSION_INDEX_N01 MissionIndexN02=0,missionindex,bj_MISSION_INDEX_N02,WESTRING_MISSION_INDEX_N02 MissionIndexN03=0,missionindex,bj_MISSION_INDEX_N03,WESTRING_MISSION_INDEX_N03 MissionIndexN04=0,missionindex,bj_MISSION_INDEX_N04,WESTRING_MISSION_INDEX_N04 MissionIndexN05=0,missionindex,bj_MISSION_INDEX_N05,WESTRING_MISSION_INDEX_N05 MissionIndexN06=0,missionindex,bj_MISSION_INDEX_N06,WESTRING_MISSION_INDEX_N06 MissionIndexN07=0,missionindex,bj_MISSION_INDEX_N07,WESTRING_MISSION_INDEX_N07 // Expansion Night Elf MissionIndexXN00=1,missionindex,bj_MISSION_INDEX_XN00,WESTRING_MISSION_INDEX_XN00 MissionIndexXN01=1,missionindex,bj_MISSION_INDEX_XN01,WESTRING_MISSION_INDEX_XN01 MissionIndexXN02=1,missionindex,bj_MISSION_INDEX_XN02,WESTRING_MISSION_INDEX_XN02 MissionIndexXN03=1,missionindex,bj_MISSION_INDEX_XN03,WESTRING_MISSION_INDEX_XN03 MissionIndexXN04=1,missionindex,bj_MISSION_INDEX_XN04,WESTRING_MISSION_INDEX_XN04 MissionIndexXN05=1,missionindex,bj_MISSION_INDEX_XN05,WESTRING_MISSION_INDEX_XN05 MissionIndexXN06=1,missionindex,bj_MISSION_INDEX_XN06,WESTRING_MISSION_INDEX_XN06 MissionIndexXN07=1,missionindex,bj_MISSION_INDEX_XN07,WESTRING_MISSION_INDEX_XN07 MissionIndexXN08=1,missionindex,bj_MISSION_INDEX_XN08,WESTRING_MISSION_INDEX_XN08 MissionIndexXN09=1,missionindex,bj_MISSION_INDEX_XN09,WESTRING_MISSION_INDEX_XN09 MissionIndexXN10=1,missionindex,bj_MISSION_INDEX_XN10,WESTRING_MISSION_INDEX_XN10 // Expansion Human MissionIndexXH00=1,missionindex,bj_MISSION_INDEX_XH00,WESTRING_MISSION_INDEX_XH00 MissionIndexXH01=1,missionindex,bj_MISSION_INDEX_XH01,WESTRING_MISSION_INDEX_XH01 MissionIndexXH02=1,missionindex,bj_MISSION_INDEX_XH02,WESTRING_MISSION_INDEX_XH02 MissionIndexXH03=1,missionindex,bj_MISSION_INDEX_XH03,WESTRING_MISSION_INDEX_XH03 MissionIndexXH04=1,missionindex,bj_MISSION_INDEX_XH04,WESTRING_MISSION_INDEX_XH04 MissionIndexXH05=1,missionindex,bj_MISSION_INDEX_XH05,WESTRING_MISSION_INDEX_XH05 MissionIndexXH06=1,missionindex,bj_MISSION_INDEX_XH06,WESTRING_MISSION_INDEX_XH06 MissionIndexXH07=1,missionindex,bj_MISSION_INDEX_XH07,WESTRING_MISSION_INDEX_XH07 MissionIndexXH08=1,missionindex,bj_MISSION_INDEX_XH08,WESTRING_MISSION_INDEX_XH08 MissionIndexXH09=1,missionindex,bj_MISSION_INDEX_XH09,WESTRING_MISSION_INDEX_XH09 // Expansion Undead MissionIndexXU00=1,missionindex,bj_MISSION_INDEX_XU00,WESTRING_MISSION_INDEX_XU00 MissionIndexXU01=1,missionindex,bj_MISSION_INDEX_XU01,WESTRING_MISSION_INDEX_XU01 MissionIndexXU02=1,missionindex,bj_MISSION_INDEX_XU02,WESTRING_MISSION_INDEX_XU02 MissionIndexXU03=1,missionindex,bj_MISSION_INDEX_XU03,WESTRING_MISSION_INDEX_XU03 MissionIndexXU04=1,missionindex,bj_MISSION_INDEX_XU04,WESTRING_MISSION_INDEX_XU04 MissionIndexXU05=1,missionindex,bj_MISSION_INDEX_XU05,WESTRING_MISSION_INDEX_XU05 MissionIndexXU06=1,missionindex,bj_MISSION_INDEX_XU06,WESTRING_MISSION_INDEX_XU06 MissionIndexXU07=1,missionindex,bj_MISSION_INDEX_XU07,WESTRING_MISSION_INDEX_XU07 MissionIndexXU08=1,missionindex,bj_MISSION_INDEX_XU08,WESTRING_MISSION_INDEX_XU08 MissionIndexXU09=1,missionindex,bj_MISSION_INDEX_XU09,WESTRING_MISSION_INDEX_XU09 MissionIndexXU10=1,missionindex,bj_MISSION_INDEX_XU10,WESTRING_MISSION_INDEX_XU10 MissionIndexXU11=1,missionindex,bj_MISSION_INDEX_XU11,WESTRING_MISSION_INDEX_XU11 MissionIndexXU12=1,missionindex,bj_MISSION_INDEX_XU12,WESTRING_MISSION_INDEX_XU12 MissionIndexXU13=1,missionindex,bj_MISSION_INDEX_XU13,WESTRING_MISSION_INDEX_XU13 // Expansion Orc MissionIndexXO00=1,missionindex,bj_MISSION_INDEX_XO00,WESTRING_MISSION_INDEX_XO00 MissionIndexXO01=1,missionindex,bj_MISSION_INDEX_XO01,WESTRING_MISSION_INDEX_XO01 MissionIndexXO02=1,missionindex,bj_MISSION_INDEX_XO02,WESTRING_MISSION_INDEX_XO02 MissionIndexXO03=1,missionindex,bj_MISSION_INDEX_XO03,WESTRING_MISSION_INDEX_XO03 // Campaign Index CampaignIndexT=0,campaignindex,bj_CAMPAIGN_INDEX_T,WESTRING_CAMPAIGN_INDEX_T CampaignIndexH=0,campaignindex,bj_CAMPAIGN_INDEX_H,WESTRING_CAMPAIGN_INDEX_H CampaignIndexU=0,campaignindex,bj_CAMPAIGN_INDEX_U,WESTRING_CAMPAIGN_INDEX_U CampaignIndexO=0,campaignindex,bj_CAMPAIGN_INDEX_O,WESTRING_CAMPAIGN_INDEX_O CampaignIndexN=0,campaignindex,bj_CAMPAIGN_INDEX_N,WESTRING_CAMPAIGN_INDEX_N CampaignIndexXN=1,campaignindex,bj_CAMPAIGN_INDEX_XN,WESTRING_CAMPAIGN_INDEX_XN CampaignIndexXH=1,campaignindex,bj_CAMPAIGN_INDEX_XH,WESTRING_CAMPAIGN_INDEX_XH CampaignIndexXU=1,campaignindex,bj_CAMPAIGN_INDEX_XU,WESTRING_CAMPAIGN_INDEX_XU CampaignIndexXO=1,campaignindex,bj_CAMPAIGN_INDEX_XO,WESTRING_CAMPAIGN_INDEX_XO // Cinematic Index CinematicIndexTOP=0,cinematicindex,bj_CINEMATICINDEX_TOP,WESTRING_CINEMATICTYPE_TOP CinematicIndexHOP=0,cinematicindex,bj_CINEMATICINDEX_HOP,WESTRING_CINEMATICTYPE_HOP CinematicIndexHED=0,cinematicindex,bj_CINEMATICINDEX_HED,WESTRING_CINEMATICTYPE_HED CinematicIndexUED=0,cinematicindex,bj_CINEMATICINDEX_UED,WESTRING_CINEMATICTYPE_UED CinematicIndexOED=0,cinematicindex,bj_CINEMATICINDEX_OED,WESTRING_CINEMATICTYPE_OED CinematicIndexNED=0,cinematicindex,bj_CINEMATICINDEX_NED,WESTRING_CINEMATICTYPE_NED CinematicIndexXOP=1,cinematicindex,bj_CINEMATICINDEX_XOP,WESTRING_CINEMATICTYPE_XOP CinematicIndexXED=1,cinematicindex,bj_CINEMATICINDEX_XED,WESTRING_CINEMATICTYPE_XED // Trigger Unit-Targeted Unit Orders // Common UnitOrderAttackUnit=0,unitorderutarg,`attack`,WESTRING_UNITORDERUTARG_ATTACK UnitOrderAttackUnitOnce=0,unitorderutarg,`attackonce`,WESTRING_UNITORDERUTARG_ATTACKONCE UnitOrderMoveUnit=0,unitorderutarg,`move`,WESTRING_UNITORDERUTARG_MOVE UnitOrderSmartUnit=1,unitorderutarg,`smart`,WESTRING_UNITORDERUTARG_SMART UnitOrderHarvest=0,unitorderutarg,`harvest`,WESTRING_UNITORDERUTARG_HARVEST UnitOrderRevive=0,unitorderutarg,`revive`,WESTRING_UNITORDERUTARG_REVIVE UnitOrderLoad=0,unitorderutarg,`load`,WESTRING_UNITORDERUTARG_LOAD UnitOrderUnload=0,unitorderutarg,`unload`,WESTRING_UNITORDERUTARG_UNLOAD UnitOrderBoard=0,unitorderutarg,`board`,WESTRING_UNITORDERUTARG_BOARD UnitOrderForceBoard=0,unitorderutarg,`forceboard`,WESTRING_UNITORDERUTARG_FORCEBOARD // Human UnitOrderRepair=0,unitorderutarg,`repair`,WESTRING_UNITORDERUTARG_REPAIR UnitOrderInnerFire=0,unitorderutarg,`innerfire`,WESTRING_UNITORDERUTARG_INNERFIRE UnitOrderDispel=0,unitorderutarg,`dispel`,WESTRING_UNITORDERUTARG_DISPEL UnitOrderHeal=0,unitorderutarg,`heal`,WESTRING_UNITORDERUTARG_HEAL UnitOrderSlow=0,unitorderutarg,`slow`,WESTRING_UNITORDERUTARG_SLOW UnitOrderInvisibility=0,unitorderutarg,`invisibility`,WESTRING_UNITORDERUTARG_INVISIBILITY UnitOrderPolymorph=0,unitorderutarg,`polymorph`,WESTRING_UNITORDERUTARG_POLYMORPH UnitOrderControlMagic=1,unitorderutarg,`controlmagic`,WESTRING_UNITORDERUTARG_CONTROLMAGIC UnitOrderSpellSteal=1,unitorderutarg,`spellsteal`,WESTRING_UNITORDERUTARG_SPELLSTEAL UnitOrderAerialShackles=1,unitorderutarg,`magicleash`,WESTRING_UNITORDERUTARG_AERIALSHACKLES UnitOrderMassTeleport=0,unitorderutarg,`massteleport`,WESTRING_UNITORDERUTARG_MASSTELEPORT UnitOrderBanish=1,unitorderutarg,`banish`,WESTRING_UNITORDERUTARG_BANISH UnitOrderSiphonMana=1,unitorderutarg,`drain`,WESTRING_UNITORDERUTARG_SIPHONMANA UnitOrderThunderBolt=0,unitorderutarg,`thunderbolt`,WESTRING_UNITORDERUTARG_THUNDERBOLT UnitOrderHolyBolt=0,unitorderutarg,`holybolt`,WESTRING_UNITORDERUTARG_HOLYBOLT // Orc UnitOrderRepairO=0,unitorderutarg,`repair`,WESTRING_UNITORDERUTARG_REPAIRO UnitOrderEnsnare=0,unitorderutarg,`ensnare`,WESTRING_UNITORDERUTARG_ENSNARE UnitOrderUnstableConcoction=1,unitorderutarg,`unstableconcoction`,WESTRING_UNITORDERUTARG_UNSTABLECONCOCTION UnitOrderPurge=0,unitorderutarg,`purge`,WESTRING_UNITORDERUTARG_PURGE UnitOrderLightningShield=0,unitorderutarg,`lightningshield`,WESTRING_UNITORDERUTARG_LIGHTNINGSHIELD UnitOrderBloodlust=0,unitorderutarg,`bloodlust`,WESTRING_UNITORDERUTARG_BLOODLUST UnitOrderSpiritLink=1,unitorderutarg,`spiritlink`,WESTRING_UNITORDERUTARG_SPIRITLINK UnitOrderDevour=0,unitorderutarg,`devour`,WESTRING_UNITORDERUTARG_DEVOUR UnitOrderChainLightning=0,unitorderutarg,`chainlightning`,WESTRING_UNITORDERUTARG_CHAINLIGHTNING UnitOrderHealingWave=1,unitorderutarg,`healingwave`,WESTRING_UNITORDERUTARG_HEALINGWAVE UnitOrderHex=1,unitorderutarg,`hex`,WESTRING_UNITORDERUTARG_HEX UnitOrderAncestralSpiritTarg=1,unitorderutarg,`ancestralspirittarg`,WESTRING_UNITORDERUTARG_ANCESTRALSPIRIT // Night Elf UnitOrderRenew=0,unitorderutarg,`renew`,WESTRING_UNITORDERUTARG_RENEW UnitOrderEntangle=0,unitorderutarg,`entangle`,WESTRING_UNITORDERUTARG_ENTANGLE UnitOrderEntangleInstant=0,unitorderutarg,`entangleinstant`,WESTRING_UNITORDERUTARG_ENTANGLEINSTANT UnitOrderReplenish=0,unitorderutarg,`recharge`,WESTRING_UNITORDERUTARG_REPLENISH UnitOrderMountHippogryph=0,unitorderutarg,`mounthippogryph`,WESTRING_UNITORDERUTARG_MOUNTHIPPOGRYPH UnitOrderLoadArcher=0,unitorderutarg,`loadarcher`,WESTRING_UNITORDERUTARG_LOADARCHER UnitOrderAutoDispel=0,unitorderutarg,`autodispel`,WESTRING_UNITORDERUTARG_AUTODISPEL UnitOrderFaerieFire=0,unitorderutarg,`faeriefire`,WESTRING_UNITORDERUTARG_FAERIEFIRE UnitOrderCyclone=0,unitorderutarg,`cyclone`,WESTRING_UNITORDERUTARG_CYCLONE UnitOrderRejuvination=0,unitorderutarg,`rejuvination`,WESTRING_UNITORDERUTARG_REJUVINATION UnitOrderVengeance=1,unitorderutarg,`vengeance`,WESTRING_UNITORDERUTARG_VENGEANCE UnitOrderManaBurn=0,unitorderutarg,`manaburn`,WESTRING_UNITORDERUTARG_MANABURN UnitOrderEntanglingRoots=0,unitorderutarg,`entanglingroots`,WESTRING_UNITORDERUTARG_ENTANGLINGROOTS UnitOrderShadowStrike=1,unitorderutarg,`shadowstrike`,WESTRING_UNITORDERUTARG_SHADOWSTRIKE // Undead UnitOrderRestoration=0,unitorderutarg,`restoration`,WESTRING_UNITORDERUTARG_RESTORE UnitOrderSacrificeAcolyte=0,unitorderutarg,`sacrifice`,WESTRING_UNITORDERUTARG_SACRIFICEACOLYTE UnitOrderSacrifice=0,unitorderutarg,`requestsacrifice`,WESTRING_UNITORDERUTARG_SACRIFICE UnitOrderUnsummon=0,unitorderutarg,`unsummon`,WESTRING_UNITORDERUTARG_UNSUMMON UnitOrderWeb=0,unitorderutarg,`web`,WESTRING_UNITORDERUTARG_WEB UnitOrderRaiseDead=0,unitorderutarg,`raisedead`,WESTRING_UNITORDERUTARG_RAISEDEAD UnitOrderUnholyFrenzy=0,unitorderutarg,`unholyfrenzy`,WESTRING_UNITORDERUTARG_UNHOLYFRENZY UnitOrderCripple=0,unitorderutarg,`cripple`,WESTRING_UNITORDERUTARG_CRIPPLE UnitOrderCurse=0,unitorderutarg,`curse`,WESTRING_UNITORDERUTARG_CURSE UnitOrderAntiMagicShell=0,unitorderutarg,`antimagicshell`,WESTRING_UNITORDERUTARG_ANTIMAGICSHELL UnitOrderPossession=0,unitorderutarg,`possession`,WESTRING_UNITORDERUTARG_POSSESSION UnitOrderAbsorbMana=1,unitorderutarg,`absorb`,WESTRING_UNITORDERUTARG_ABSORBMANA UnitOrderFlamingAttack=1,unitorderutarg,`flamingattacktarg`,WESTRING_UNITORDERUTARG_FLAMINGATTACK UnitOrderImpale=1,unitorderutarg,`impale`,WESTRING_UNITORDERUTARG_IMPALE UnitOrderCarrionScarabs=1,unitorderutarg,`carrionscarabs`,WESTRING_UNITORDERUTARG_CARRIONSCARABS UnitOrderDeathCoil=0,unitorderutarg,`deathcoil`,WESTRING_UNITORDERUTARG_DEATHCOIL UnitOrderDeathPact=0,unitorderutarg,`deathpact`,WESTRING_UNITORDERUTARG_DEATHPACT UnitOrderSleep=0,unitorderutarg,`sleep`,WESTRING_UNITORDERUTARG_SLEEP UnitOrderFrostNova=0,unitorderutarg,`frostnova`,WESTRING_UNITORDERUTARG_FROSTNOVA UnitOrderFrostArmor=0,unitorderutarg,`frostarmor`,WESTRING_UNITORDERUTARG_FROSTARMOR UnitOrderDarkRitual=0,unitorderutarg,`darkritual`,WESTRING_UNITORDERUTARG_DARKRITUAL // Neutral UnitOrderCreepDevour=1,unitorderutarg,`creepdevour`,WESTRING_UNITORDERUTARG_CREEPDEVOUR UnitOrderFirebolt=0,unitorderutarg,`firebolt`,WESTRING_UNITORDERUTARG_FIREBOLT UnitOrderCreepHeal=0,unitorderutarg,`creepheal`,WESTRING_UNITORDERUTARG_CREEPHEAL UnitOrderCreepThunderBolt=0,unitorderutarg,`creepthunderbolt`,WESTRING_UNITORDERUTARG_CREEPTHUNDERBOLT UnitOrderParasite=1,unitorderutarg,`parasite`,WESTRING_UNITORDERUTARG_PARASITE UnitOrderSelfDestructUnit=1,unitorderutarg,`selfdestruct`,WESTRING_UNITORDERUTARG_SELFDESTRUCT UnitOrderBlackArrow=1,unitorderutarg,`blackarrow`,WESTRING_UNITORDERUTARG_BLACKARROW UnitOrderCharm=1,unitorderutarg,`charm`,WESTRING_UNITORDERUTARG_CHARM UnitOrderLifeDrain=1,unitorderutarg,`drain`,WESTRING_UNITORDERUTARG_LIFEDRAIN UnitOrderColdArrow=1,unitorderutarg,`coldarrowstarg`,WESTRING_UNITORDERUTARG_COLDARROW UnitOrderForkedLightning=1,unitorderutarg,`forkedlightning`,WESTRING_UNITORDERUTARG_FORKEDLIGHTNING UnitOrderStrongDrink=1,unitorderutarg,`drunkenhaze`,WESTRING_UNITORDERUTARG_STRONGDRINK UnitOrderDoom=1,unitorderutarg,`doom`,WESTRING_UNITORDERUTARG_DOOM UnitOrderAcidBomb=1,unitorderutarg,`acidbomb`,WESTRING_UNITORDERUTARG_ACIDBOMB UnitOrderTransmute=1,unitorderutarg,`transmute`,WESTRING_UNITORDERUTARG_TRANSMUTE UnitOrderSoulBurn=1,unitorderutarg,`soulburn`,WESTRING_UNITORDERUTARG_SOULBURN UnitOrderPoisonArrow=0,unitorderutarg,`poisonarrowstarg`,WESTRING_UNITORDERUTARG_POISONARROW UnitOrderIncinerateArrow=1,unitorderutarg,`incineratearrow`,WESTRING_UNITORDERUTARG_INCINERATEARROW // Special UnitOrderFingerOfDeath=0,unitorderutarg,`fingerofdeath`,WESTRING_UNITORDERUTARG_FINGEROFDEATH UnitOrderDarkConversion=0,unitorderutarg,`darkconversion`,WESTRING_UNITORDERUTARG_DARKCONVERSION UnitOrderSoulPreservation=0,unitorderutarg,`soulpreservation`,WESTRING_UNITORDERUTARG_SOULPRESERVATION UnitOrderDarkConversionFast=0,unitorderutarg,`darkconversion`,WESTRING_UNITORDERUTARG_DARKCONVERSIONFAST // Trigger Point-Targeted Unit Orders // Common UnitOrderAttack=0,unitorderptarg,`attack`,WESTRING_UNITORDERPTARG_ATTACK UnitOrderAttackGround=0,unitorderptarg,`attackground`,WESTRING_UNITORDERPTARG_ATTACKGROUND UnitOrderMove=0,unitorderptarg,`move`,WESTRING_UNITORDERPTARG_MOVE UnitOrderPatrol=0,unitorderptarg,`patrol`,WESTRING_UNITORDERPTARG_PATROL UnitOrderSmartPoint=1,unitorderptarg,`smart`,WESTRING_UNITORDERPTARG_SMART UnitOrderSetRally=0,unitorderptarg,`setrally`,WESTRING_UNITORDERPTARG_SETRALLY UnitOrderUnloadAll=0,unitorderptarg,`unloadall`,WESTRING_UNITORDERPTARG_UNLOADALL // Human UnitOrderFlare=0,unitorderptarg,`flare`,WESTRING_UNITORDERPTARG_FLARE UnitOrderCloudOfFog=1,unitorderptarg,`cloudoffog`,WESTRING_UNITORDERPTARG_CLOUDOFFOG UnitOrderBlizzard=0,unitorderptarg,`blizzard`,WESTRING_UNITORDERPTARG_BLIZZARD UnitOrderFlameStrike=1,unitorderptarg,`flamestrike`,WESTRING_UNITORDERPTARG_FLAMESTRIKE // Orc UnitOrderSentryWard=0,unitorderptarg,`evileye`,WESTRING_UNITORDERPTARG_SENTRYWARD UnitOrderStasisTrap=0,unitorderptarg,`stasistrap`,WESTRING_UNITORDERPTARG_STASISTRAP UnitOrderHealingWard=0,unitorderptarg,`healingward`,WESTRING_UNITORDERPTARG_HEALINGWARD UnitOrderDisenchant=1,unitorderptarg,`disenchant`,WESTRING_UNITORDERPTARG_DISENCHANT UnitOrderFarSight=0,unitorderptarg,`farsight`,WESTRING_UNITORDERPTARG_FARSIGHT UnitOrderEarthquake=0,unitorderptarg,`earthquake`,WESTRING_UNITORDERPTARG_EARTHQUAKE UnitOrderSerpentWard=1,unitorderptarg,`ward`,WESTRING_UNITORDERPTARG_SERPENTWARD UnitOrderShockwave=0,unitorderptarg,`shockwave`,WESTRING_UNITORDERPTARG_SHOCKWAVE // Night Elf UnitOrderRoot=0,unitorderptarg,`root`,WESTRING_UNITORDERPTARG_ROOT UnitOrderDetonate=0,unitorderptarg,`detonate`,WESTRING_UNITORDERPTARG_DETONATE UnitOrderForceOfNature=0,unitorderptarg,`forceofnature`,WESTRING_UNITORDERPTARG_FORCEOFNATURE UnitOrderStarfall=0,unitorderptarg,`obsolete`,WESTRING_UNITORDERPTARG_STARFALL UnitOrderBlink=1,unitorderptarg,`blink`,WESTRING_UNITORDERPTARG_BLINK // Undead UnitOrderDevourMagic=1,unitorderptarg,`devourmagic`,WESTRING_UNITORDERPTARG_DEVOURMAGIC UnitOrderImpalePoint=1,unitorderptarg,`impale`,WESTRING_UNITORDERPTARG_IMPALE UnitOrderCarrionSwarm=0,unitorderptarg,`carrionswarm`,WESTRING_UNITORDERPTARG_CARRIONSWARM UnitOrderDarkSummoning=0,unitorderptarg,`dreadlordinferno`,WESTRING_UNITORDERPTARG_DARKSUMMONING UnitOrderDeathAndDecay=0,unitorderptarg,`deathanddecay`,WESTRING_UNITORDERPTARG_DEATHANDDECAY // Neutral UnitOrderBreathOfFrost=1,unitorderptarg,`breathoffrost`,WESTRING_UNITORDERPTARG_BREATHOFFROST UnitOrderMonsoon=1,unitorderptarg,`monsoon`,WESTRING_UNITORDERPTARG_MONSOON UnitOrderSelfDestruct=0,unitorderptarg,`selfdestruct`,WESTRING_UNITORDERPTARG_SELFDESTRUCT UnitOrderStampede=1,unitorderptarg,`stampede`,WESTRING_UNITORDERPTARG_STAMPEDE UnitOrderSilence=1,unitorderptarg,`silence`,WESTRING_UNITORDERPTARG_SILENCE UnitOrderTornado=1,unitorderptarg,`tornado`,WESTRING_UNITORDERPTARG_TORNADO UnitOrderBreathOfFire=1,unitorderptarg,`breathoffire`,WESTRING_UNITORDERPTARG_BREATHOFFIRE UnitOrderHeroRainOfFire=1,unitorderptarg,`rainoffire`,WESTRING_UNITORDERPTARG_HERORAINOFFIRE UnitOrderHealingSpray=1,unitorderptarg,`healingspray`,WESTRING_UNITORDERPTARG_HEALINGSPRAY UnitOrderClusterRockets=1,unitorderptarg,`clusterrockets`,WESTRING_UNITORDERPTARG_CLUSTERROCKETS UnitOrderSummonFactory=1,unitorderptarg,`summonfactory`,WESTRING_UNITORDERPTARG_SUMMONFACTORY UnitOrderVolcano=1,unitorderptarg,`volcano`,WESTRING_UNITORDERPTARG_VOLCANO // Special UnitOrderDarkPortal=0,unitorderptarg,`darkportal`,WESTRING_UNITORDERPTARG_DARKPORTAL UnitOrderRainOfChaos=0,unitorderptarg,`rainoffire`,WESTRING_UNITORDERPTARG_RAINOFCHAOS UnitOrderRainOfFire=0,unitorderptarg,`rainoffire`,WESTRING_UNITORDERPTARG_RAINOFFIRE UnitOrderInferno=0,unitorderptarg,`inferno`,WESTRING_UNITORDERPTARG_INFERNO UnitOrderDarkSummoningOld=0,unitorderptarg,`darksummoning`,WESTRING_UNITORDERPTARG_DARKSUMMONINGOLD // Trigger Destructible-Targeted Unit Orders // Common UnitOrderAttackDestructible=0,unitorderdtarg,`attack`,WESTRING_UNITORDERDTARG_ATTACK UnitOrderSmartDestructible=1,unitorderdtarg,`smart`,WESTRING_UNITORDERDTARG_SMART UnitOrderHarvestDestructible=0,unitorderdtarg,`harvest`,WESTRING_UNITORDERDTARG_HARVEST // Human // Orc // Night Elf UnitOrderConsumeTree=0,unitorderdtarg,`eattree`,WESTRING_UNITORDERDTARG_CONSUMETREE UnitOrderSentinel=0,unitorderdtarg,`sentinel`,WESTRING_UNITORDERDTARG_SENTINEL UnitOrderGrabTree=1,unitorderdtarg,`grabtree`,WESTRING_UNITORDERDTARG_GRABTREE // Undead // Neutral // Special // Trigger Item-Targeted Unit Orders // Common UnitOrderAttackItem=1,unitorderitarg,`attack`,WESTRING_UNITORDERITARG_ATTACK UnitOrderAttackItemOnce=1,unitorderitarg,`attackonce`,WESTRING_UNITORDERITARG_ATTACKONCE UnitOrderMoveItem=1,unitorderitarg,`move`,WESTRING_UNITORDERITARG_MOVE UnitOrderSmartItem=1,unitorderitarg,`smart`,WESTRING_UNITORDERITARG_SMART // Trigger Immediate / Untargeted Unit Orders // Common UnitOrderStop=0,unitordernotarg,`stop`,WESTRING_UNITORDERNOTARG_STOP UnitOrderHoldPosition=0,unitordernotarg,`holdposition`,WESTRING_UNITORDERNOTARG_HOLDPOSITION UnitOrderAutoHarvestGold=0,unitordernotarg,`autoharvestgold`,WESTRING_UNITORDERNOTARG_AUTOHARVESTGOLD UnitOrderAutoHarvestLumber=0,unitordernotarg,`autoharvestlumber`,WESTRING_UNITORDERNOTARG_AUTOHARVESTLUMBER UnitOrderReturnResources=0,unitordernotarg,`returnresources`,WESTRING_UNITORDERNOTARG_RETURNRESOURCES UnitOrderBuild=1,unitordernotarg,`build`,WESTRING_UNITORDERNOTARG_BUILD UnitOrderLevelup=1,unitordernotarg,`levelup`,WESTRING_UNITORDERNOTARG_LEVELUP // Human UnitOrderHumanBuild=1,unitordernotarg,`humanbuild`,WESTRING_UNITORDERNOTARG_HUMANBUILD UnitOrderTownBellOn=0,unitordernotarg,`townbellon`,WESTRING_UNITORDERNOTARG_TOWNBELLON UnitOrderTownBellOff=0,unitordernotarg,`townbelloff`,WESTRING_UNITORDERNOTARG_TOWNBELLOFF UnitOrderMilitia=0,unitordernotarg,`militia`,WESTRING_UNITORDERNOTARG_MILITIA UnitOrderMilitiaOff=0,unitordernotarg,`militiaoff`,WESTRING_UNITORDERNOTARG_MILITIAOFF UnitOrderRepairOn=0,unitordernotarg,`repairon`,WESTRING_UNITORDERNOTARG_REPAIRON UnitOrderRepairOff=0,unitordernotarg,`repairoff`,WESTRING_UNITORDERNOTARG_REPAIROFF UnitOrderDefend=0,unitordernotarg,`defend`,WESTRING_UNITORDERNOTARG_DEFEND UnitOrderUnDefend=0,unitordernotarg,`undefend`,WESTRING_UNITORDERNOTARG_UNDEFEND UnitOrderHealOn=0,unitordernotarg,`healon`,WESTRING_UNITORDERNOTARG_HEALON UnitOrderHealOff=0,unitordernotarg,`healoff`,WESTRING_UNITORDERNOTARG_HEALOFF UnitOrderInnerFireOn=0,unitordernotarg,`innerfireon`,WESTRING_UNITORDERNOTARG_INNERFIREON UnitOrderInnerFireOff=0,unitordernotarg,`innerfireoff`,WESTRING_UNITORDERNOTARG_INNERFIREOFF UnitOrderSlowOn=0,unitordernotarg,`slowon`,WESTRING_UNITORDERNOTARG_SLOWON UnitOrderSlowOff=0,unitordernotarg,`slowoff`,WESTRING_UNITORDERNOTARG_SLOWOFF UnitOrderSpellStealOn=1,unitordernotarg,`spellstealon`,WESTRING_UNITORDERNOTARG_SPELLSTEALON UnitOrderSpellStealOff=1,unitordernotarg,`spellstealoff`,WESTRING_UNITORDERNOTARG_SPELLSTEALOFF UnitOrderWaterElemental=0,unitordernotarg,`waterelemental`,WESTRING_UNITORDERNOTARG_WATERELEMENTAL UnitOrderPhoenix=1,unitordernotarg,`phoenix`,WESTRING_UNITORDERNOTARG_PHOENIX UnitOrderThunderClap=0,unitordernotarg,`thunderclap`,WESTRING_UNITORDERNOTARG_THUNDERCLAP UnitOrderAvatar=0,unitordernotarg,`avatar`,WESTRING_UNITORDERNOTARG_AVATAR UnitOrderDivineShield=0,unitordernotarg,`divineshield`,WESTRING_UNITORDERNOTARG_DIVINESHIELD UnitOrderUnDivineShield=0,unitordernotarg,`undivineshield`,WESTRING_UNITORDERNOTARG_UNDIVINESHIELD UnitOrderResurrection=0,unitordernotarg,`resurrection`,WESTRING_UNITORDERNOTARG_RESURRECTION // Orc UnitOrderOrcBuild=1,unitordernotarg,`orcbuild`,WESTRING_UNITORDERNOTARG_ORCBUILD UnitOrderBattleStations=0,unitordernotarg,`battlestations`,WESTRING_UNITORDERNOTARG_BATTLESTATIONS UnitOrderStandDown=0,unitordernotarg,`standdown`,WESTRING_UNITORDERNOTARG_STANDDOWN UnitOrderRepairOOn=0,unitordernotarg,`repairon`,WESTRING_UNITORDERNOTARG_REPAIROON UnitOrderRepairOOff=0,unitordernotarg,`repairoff`,WESTRING_UNITORDERNOTARG_REPAIROOFF UnitOrderBerserk=1,unitordernotarg,`berserk`,WESTRING_UNITORDERNOTARG_BERSERK UnitOrderBloodlustOn=0,unitordernotarg,`bloodluston`,WESTRING_UNITORDERNOTARG_BLOODLUSTON UnitOrderBloodlustOff=0,unitordernotarg,`bloodlustoff`,WESTRING_UNITORDERNOTARG_BLOODLUSTOFF UnitOrderAncestralSpirit=1,unitordernotarg,`ancestralspirit`,WESTRING_UNITORDERNOTARG_ANCESTRALSPIRIT UnitOrderEtherealForm=1,unitordernotarg,`uncorporealform`,WESTRING_UNITORDERNOTARG_ETHEREALFORM UnitOrderCorporealForm=1,unitordernotarg,`corporealform`,WESTRING_UNITORDERNOTARG_CORPOREALFORM UnitOrderWindWalk=0,unitordernotarg,`windwalk`,WESTRING_UNITORDERNOTARG_WINDWALK UnitOrderMirrorImage=0,unitordernotarg,`mirrorimage`,WESTRING_UNITORDERNOTARG_MIRRORIMAGE UnitOrderWhirlWind=0,unitordernotarg,`whirlwind`,WESTRING_UNITORDERNOTARG_BLADESTORM UnitOrderSpiritWolf=0,unitordernotarg,`spiritwolf`,WESTRING_UNITORDERNOTARG_FERALSPIRIT UnitOrderVoodoo=1,unitordernotarg,`voodoo`,WESTRING_UNITORDERNOTARG_VOODOO UnitOrderStomp=0,unitordernotarg,`stomp`,WESTRING_UNITORDERNOTARG_WARSTOMP // Night Elf UnitOrderNightElfBuild=1,unitordernotarg,`nightelfbuild`,WESTRING_UNITORDERNOTARG_NIGHTELFBUILD UnitOrderUnRoot=0,unitordernotarg,`unroot`,WESTRING_UNITORDERNOTARG_UNROOT UnitOrderAutoEntangle=1,unitordernotarg,`autoentangle`,WESTRING_UNITORDERNOTARG_AUTOENTANGLE UnitOrderAutoEntangleInstant=1,unitordernotarg,`autoentangleinstant`,WESTRING_UNITORDERNOTARG_AUTOENTANGLEINSTANT UnitOrderReplenishOn=1,unitordernotarg,`rechargeon`,WESTRING_UNITORDERNOTARG_REPLENISHON UnitOrderReplenishOff=1,unitordernotarg,`rechargeoff`,WESTRING_UNITORDERNOTARG_REPLENISHOFF UnitOrderAmbush=0,unitordernotarg,`ambush`,WESTRING_UNITORDERNOTARG_HIDE UnitOrderRenewOn=0,unitordernotarg,`renewon`,WESTRING_UNITORDERNOTARG_RENEWON UnitOrderRenewOff=0,unitordernotarg,`renewoff`,WESTRING_UNITORDERNOTARG_RENEWOFF UnitOrderCoupleInstant1=1,unitordernotarg,`coupleinstant`,WESTRING_UNITORDERNOTARG_COUPLEINSTANT1 UnitOrderCoupleInstant2=1,unitordernotarg,`coupleinstant`,WESTRING_UNITORDERNOTARG_COUPLEINSTANT2 UnitOrderDecouple=1,unitordernotarg,`decouple`,WESTRING_UNITORDERNOTARG_DECOUPLE UnitOrderAutoDispelOn=0,unitordernotarg,`autodispelon`,WESTRING_UNITORDERNOTARG_AUTODISPELON UnitOrderAutoDispelOff=0,unitordernotarg,`autodispeloff`,WESTRING_UNITORDERNOTARG_AUTODISPELOFF UnitOrderFaerieFireOn=0,unitordernotarg,`faeriefireon`,WESTRING_UNITORDERNOTARG_FAERIEFIREON UnitOrderFaerieFireOff=0,unitordernotarg,`faeriefireoff`,WESTRING_UNITORDERNOTARG_FAERIEFIREOFF UnitOrderRavenForm=0,unitordernotarg,`ravenform`,WESTRING_UNITORDERNOTARG_RAVENFORM UnitOrderUnRavenForm=0,unitordernotarg,`unravenform`,WESTRING_UNITORDERNOTARG_UNRAVENFORM UnitOrderRoar=0,unitordernotarg,`roar`,WESTRING_UNITORDERNOTARG_ROAR UnitOrderBearForm=0,unitordernotarg,`bearform`,WESTRING_UNITORDERNOTARG_BEARFORM UnitOrderUnBearForm=0,unitordernotarg,`unbearform`,WESTRING_UNITORDERNOTARG_UNBEARFORM UnitOrderTaunt=1,unitordernotarg,`taunt`,WESTRING_UNITORDERNOTARG_TAUNT UnitOrderManaFlareOn=1,unitordernotarg,`manaflareon`,WESTRING_UNITORDERNOTARG_MANAFLAREON UnitOrderManaFlareOff=1,unitordernotarg,`manaflareoff`,WESTRING_UNITORDERNOTARG_MANAFLAREOFF UnitOrderPhaseShift=1,unitordernotarg,`phaseshift`,WESTRING_UNITORDERNOTARG_PHASESHIFT UnitOrderPhaseShiftOn=1,unitordernotarg,`phaseshifton`,WESTRING_UNITORDERNOTARG_PHASESHIFTON UnitOrderPhaseShiftOff=1,unitordernotarg,`phaseshiftoff`,WESTRING_UNITORDERNOTARG_PHASESHIFTOFF UnitOrderVengeanceInstant=1,unitordernotarg,`vengeanceinstant`,WESTRING_UNITORDERNOTARG_VENGEANCEINSTANT UnitOrderVengeanceOn=1,unitordernotarg,`vengeanceon`,WESTRING_UNITORDERNOTARG_VENGEANCEON UnitOrderVengeanceOff=1,unitordernotarg,`vengeanceoff`,WESTRING_UNITORDERNOTARG_VENGEANCEOFF UnitOrderImmolation=0,unitordernotarg,`immolation`,WESTRING_UNITORDERNOTARG_IMMOLATION UnitOrderUnImmolation=0,unitordernotarg,`unimmolation`,WESTRING_UNITORDERNOTARG_UNIMMOLATION UnitOrderMetamorphosis=0,unitordernotarg,`metamorphosis`,WESTRING_UNITORDERNOTARG_METAMORPHOSIS UnitOrderTranquility=0,unitordernotarg,`tranquility`,WESTRING_UNITORDERNOTARG_TRANQUILITY UnitOrderSearingArrows=0,unitordernotarg,`flamingarrows`,WESTRING_UNITORDERNOTARG_SEARINGARROWS UnitOrderUnSearingArrows=0,unitordernotarg,`unflamingarrows`,WESTRING_UNITORDERNOTARG_UNSEARINGARROWS UnitOrderScout=0,unitordernotarg,`scout`,WESTRING_UNITORDERNOTARG_SCOUT UnitOrderStarfall2=0,unitordernotarg,`starfall`,WESTRING_UNITORDERNOTARG_STARFALL UnitOrderFanOfKnives=1,unitordernotarg,`fanofknives`,WESTRING_UNITORDERNOTARG_FANOFKNIVES UnitOrderSpiritOfVengeance=1,unitordernotarg,`spiritofvengeance`,WESTRING_UNITORDERNOTARG_SPIRITOFVENGEANCE // Undead UnitOrderUndeadBuild=1,unitordernotarg,`undeadbuild`,WESTRING_UNITORDERNOTARG_UNDEADBUILD UnitOrderRestorationOn=0,unitordernotarg,`restorationon`,WESTRING_UNITORDERNOTARG_RESTOREON UnitOrderRestorationOff=0,unitordernotarg,`restorationoff`,WESTRING_UNITORDERNOTARG_RESTOREOFF UnitOrderCannibalize=0,unitordernotarg,`cannibalize`,WESTRING_UNITORDERNOTARG_CANNIBALIZE UnitOrderWebOn=0,unitordernotarg,`webon`,WESTRING_UNITORDERNOTARG_WEBON UnitOrderWebOff=0,unitordernotarg,`weboff`,WESTRING_UNITORDERNOTARG_WEBOFF UnitOrderBurrow=1,unitordernotarg,`burrow`,WESTRING_UNITORDERNOTARG_BURROW UnitOrderUnBurrow=1,unitordernotarg,`unburrow`,WESTRING_UNITORDERNOTARG_UNBURROW UnitOrderLoadCorpse=0,unitordernotarg,`loadcorpse`,WESTRING_UNITORDERNOTARG_LOADCORPSE UnitOrderUnloadAllCorpses=0,unitordernotarg,`unloadallcorpses`,WESTRING_UNITORDERNOTARG_UNLOADALLCORPSES UnitOrderStoneForm=0,unitordernotarg,`stoneform`,WESTRING_UNITORDERNOTARG_STONEFORM UnitOrderUnStoneForm=0,unitordernotarg,`unstoneform`,WESTRING_UNITORDERNOTARG_UNSTONEFORM UnitOrderRaiseDeadInstant=1,unitordernotarg,`instant`,WESTRING_UNITORDERNOTARG_RAISEDEAD UnitOrderRaiseDeadOn=0,unitordernotarg,`raisedeadon`,WESTRING_UNITORDERNOTARG_RAISEDEADON UnitOrderRaiseDeadOff=0,unitordernotarg,`raisedeadoff`,WESTRING_UNITORDERNOTARG_RAISEDEADOFF UnitOrderCurseOn=0,unitordernotarg,`curseon`,WESTRING_UNITORDERNOTARG_CURSEON UnitOrderCurseOff=0,unitordernotarg,`curseoff`,WESTRING_UNITORDERNOTARG_CURSEOFF UnitOrderFlamingAttackOn=1,unitordernotarg,`flamingattack`,WESTRING_UNITORDERNOTARG_FLAMINGATTACKON UnitOrderFlamingAttackOff=1,unitordernotarg,`unflamingattack`,WESTRING_UNITORDERNOTARG_FLAMINGATTACKOFF UnitOrderSphinxForm=1,unitordernotarg,`avengerform`,WESTRING_UNITORDERNOTARG_SPHINXFORM UnitOrderReplenishLife=1,unitordernotarg,`replenishlife`,WESTRING_UNITORDERNOTARG_REPLENISHLIFE UnitOrderReplenishLifeOn=1,unitordernotarg,`replenishlifeon`,WESTRING_UNITORDERNOTARG_REPLENISHLIFEON UnitOrderReplenishLifeOff=1,unitordernotarg,`replenishlifeoff`,WESTRING_UNITORDERNOTARG_REPLENISHLIFEOFF UnitOrderReplenishMana=1,unitordernotarg,`replenishmana`,WESTRING_UNITORDERNOTARG_REPLENISHMANA UnitOrderReplenishManaOn=1,unitordernotarg,`replenishmanaon`,WESTRING_UNITORDERNOTARG_REPLENISHMANAON UnitOrderReplenishManaOff=1,unitordernotarg,`replenishmanaoff`,WESTRING_UNITORDERNOTARG_REPLENISHMANAOFF UnitOrderCarrionScarabsOn=1,unitordernotarg,`carrionscarabson`,WESTRING_UNITORDERNOTARG_CARRIONSCARABSON UnitOrderCarrionScarabsOff=1,unitordernotarg,`carrionscarabsoff`,WESTRING_UNITORDERNOTARG_CARRIONSCARABSOFF UnitOrderCarrionScarabsInstant=1,unitordernotarg,`carrionscarabsinstant`,WESTRING_UNITORDERNOTARG_CARRIONSCARABS UnitOrderLocustSwarm=1,unitordernotarg,`locustswarm`,WESTRING_UNITORDERNOTARG_LOCUSTSWARM UnitOrderAnimateDead=0,unitordernotarg,`animatedead`,WESTRING_UNITORDERNOTARG_ANIMATEDEAD UnitOrderFrostArmorOn=0,unitordernotarg,`frostarmoron`,WESTRING_UNITORDERNOTARG_FROSTARMORON UnitOrderFrostArmorOff=0,unitordernotarg,`frostarmoroff`,WESTRING_UNITORDERNOTARG_FROSTARMOROFF // Neutral UnitOrderNagaBuild=1,unitordernotarg,`nagabuild`,WESTRING_UNITORDERNOTARG_NAGABUILD UnitOrderCreepAnimateDead=0,unitordernotarg,`creepanimatedead`,WESTRING_UNITORDERNOTARG_CREEPANIMATEDEAD UnitOrderCreepHealOn=0,unitordernotarg,`creephealon`,WESTRING_UNITORDERNOTARG_CREEPHEALON UnitOrderCreepHealOff=0,unitordernotarg,`creephealoff`,WESTRING_UNITORDERNOTARG_CREEPHEALOFF UnitOrderRevenge=0,unitordernotarg,`revenge`,WESTRING_UNITORDERNOTARG_REVENGE UnitOrderCreepThunderClap=0,unitordernotarg,`creepthunderclap`,WESTRING_UNITORDERNOTARG_CREEPTHUNDERCLAP UnitOrderWateryMinion=1,unitordernotarg,`wateryminion`,WESTRING_UNITORDERNOTARG_WATERYMINION UnitOrderSelfDestructOn=1,unitordernotarg,`selfdestructon`,WESTRING_UNITORDERNOTARG_SELFDESTRUCTON UnitOrderSelfDestructOff=1,unitordernotarg,`selfdestructoff`,WESTRING_UNITORDERNOTARG_SELFDESTRUCTOFF UnitOrderSummonGrizzly=1,unitordernotarg,`summongrizzly`,WESTRING_UNITORDERNOTARG_SUMMONGRIZZLY UnitOrderSummonQuillbeast=1,unitordernotarg,`summonquillbeast`,WESTRING_UNITORDERNOTARG_SUMMONQUILLBEAST UnitOrderSummonWarEagle=1,unitordernotarg,`summonwareagle`,WESTRING_UNITORDERNOTARG_SUMMONWAREAGLE UnitOrderBlackArrowOn=1,unitordernotarg,`blackarrowon`,WESTRING_UNITORDERNOTARG_BLACKARROWON UnitOrderBlackArrowOff=1,unitordernotarg,`blackarrowoff`,WESTRING_UNITORDERNOTARG_BLACKARROWOFF UnitOrderColdArrowOn=1,unitordernotarg,`coldarrows`,WESTRING_UNITORDERNOTARG_COLDARROWON UnitOrderColdArrowOff=1,unitordernotarg,`uncoldarrows`,WESTRING_UNITORDERNOTARG_COLDARROWOFF UnitOrderManaShieldOn=1,unitordernotarg,`manashieldon`,WESTRING_UNITORDERNOTARG_MANASHIELDON UnitOrderManaShieldOff=1,unitordernotarg,`manashieldoff`,WESTRING_UNITORDERNOTARG_MANASHIELDOFF UnitOrderElementalFury=1,unitordernotarg,`elementalfury`,WESTRING_UNITORDERNOTARG_ELEMENTALFURY UnitOrderHowlOfTerror=1,unitordernotarg,`howlofterror`,WESTRING_UNITORDERNOTARG_HOWLOFTERROR UnitOrderPoisonArrows=0,unitordernotarg,`poisonarrows`,WESTRING_UNITORDERNOTARG_POISONARROWON UnitOrderUnPoisonArrows=0,unitordernotarg,`unpoisonarrows`,WESTRING_UNITORDERNOTARG_POISONARROWOFF UnitOrderChemicalRage=1,unitordernotarg,`chemicalrage`,WESTRING_UNITORDERNOTARG_CHEMICALRAGE UnitOrderRoboGoblin=1,unitordernotarg,`robogoblin`,WESTRING_UNITORDERNOTARG_ROBOGOBLIN UnitOrderUnRoboGoblin=1,unitordernotarg,`unrobogoblin`,WESTRING_UNITORDERNOTARG_UNROBOGOBLIN UnitOrderLavaMonster=1,unitordernotarg,`lavamonster`,WESTRING_UNITORDERNOTARG_LAVAMONSTER UnitOrderIncinerateArrowOn=1,unitordernotarg,`incineratearrowon`,WESTRING_UNITORDERNOTARG_INCINERATEARROWON UnitOrderIncinerateArrowOff=1,unitordernotarg,`incineratearrowoff`,WESTRING_UNITORDERNOTARG_INCINERATEARROWOFF // Special UnitOrderChannel=1,unitordernotarg,`channel`,WESTRING_UNITORDERNOTARG_CHANNEL UnitOrderMedivhRavenForm=0,unitordernotarg,`ravenform`,WESTRING_UNITORDERNOTARG_MEDIVHRAVENFORM UnitOrderMedivhUnRavenForm=0,unitordernotarg,`unravenform`,WESTRING_UNITORDERNOTARG_MEDIVHUNRAVENFORM UnitOrderRexxarBattleRoar=1,unitordernotarg,`battleroar`,WESTRING_UNITORDERNOTARG_REXXARBATTLEROAR UnitOrderColdArrows=0,unitordernotarg,`coldarrows`,WESTRING_UNITORDERNOTARG_COLDARROWS UnitOrderUnColdArrows=0,unitordernotarg,`uncoldarrows`,WESTRING_UNITORDERNOTARG_UNCOLDARROWS UnitOrderAttackUnitEx=0,unitcommonorderEx,`attack`,WESTRING_UNITORDERUTARG_ATTACK UnitOrderMoveEx=0,unitcommonorderEx,`move`,WESTRING_UNITORDERPTARG_MOVE UnitOrderPatrolEx=0,unitcommonorderEx,`patrol`,WESTRING_UNITORDERPTARG_PATROL UnitOrderHoldPositionEx=0,unitcommonorderEx,`holdposition`,WESTRING_UNITORDERNOTARG_HOLDPOSITION // Human UnitOrderRepairEx=0,unitorderEx,`repair`,WESTRING_unitorderEx_REPAIR UnitOrderInnerFireEx=0,unitorderEx,`innerfire`,WESTRING_unitorderEx_INNERFIRE UnitOrderDispelEx=0,unitorderEx,`dispel`,WESTRING_unitorderEx_DISPEL UnitOrderHealEx=0,unitorderEx,`heal`,WESTRING_unitorderEx_HEAL UnitOrderSlowEx=0,unitorderEx,`slow`,WESTRING_unitorderEx_SLOW UnitOrderInvisibilityEx=0,unitorderEx,`invisibility`,WESTRING_unitorderEx_INVISIBILITY UnitOrderPolymorphEx=0,unitorderEx,`polymorph`,WESTRING_unitorderEx_POLYMORPH UnitOrderControlMagicEx=1,unitorderEx,`controlmagic`,WESTRING_unitorderEx_CONTROLMAGIC UnitOrderSpellStealEx=1,unitorderEx,`spellsteal`,WESTRING_unitorderEx_SPELLSTEAL UnitOrderAerialShacklesEx=1,unitorderEx,`magicleash`,WESTRING_unitorderEx_AERIALSHACKLES UnitOrderMassTeleportEx=0,unitorderEx,`massteleport`,WESTRING_unitorderEx_MASSTELEPORT UnitOrderBanishEx=1,unitorderEx,`banish`,WESTRING_unitorderEx_BANISH UnitOrderSiphonManaEx=1,unitorderEx,`drain`,WESTRING_unitorderEx_SIPHONMANA UnitOrderThunderBoltEx=0,unitorderEx,`thunderbolt`,WESTRING_unitorderEx_THUNDERBOLT UnitOrderHolyBoltEx=0,unitorderEx,`holybolt`,WESTRING_unitorderEx_HOLYBOLT // Orc UnitOrderRepairOEx=0,unitorderEx,`repair`,WESTRING_unitorderEx_REPAIRO UnitOrderEnsnareEx=0,unitorderEx,`ensnare`,WESTRING_unitorderEx_ENSNARE UnitOrderUnstableConcoctionEx=1,unitorderEx,`unstableconcoction`,WESTRING_unitorderEx_UNSTABLECONCOCTION UnitOrderPurgeEx=0,unitorderEx,`purge`,WESTRING_unitorderEx_PURGE UnitOrderLightningShieldEx=0,unitorderEx,`lightningshield`,WESTRING_unitorderEx_LIGHTNINGSHIELD UnitOrderBloodlustEx=0,unitorderEx,`bloodlust`,WESTRING_unitorderEx_BLOODLUST UnitOrderSpiritLinkEx=1,unitorderEx,`spiritlink`,WESTRING_unitorderEx_SPIRITLINK UnitOrderDevourEx=0,unitorderEx,`devour`,WESTRING_unitorderEx_DEVOUR UnitOrderChainLightningEx=0,unitorderEx,`chainlightning`,WESTRING_unitorderEx_CHAINLIGHTNING UnitOrderHealingWaveEx=1,unitorderEx,`healingwave`,WESTRING_unitorderEx_HEALINGWAVE UnitOrderHexEx=1,unitorderEx,`hex`,WESTRING_unitorderEx_HEX UnitOrderAncestralSpiritTargEx=1,unitorderEx,`ancestralspirittarg`,WESTRING_unitorderEx_ANCESTRALSPIRIT // Night Elf UnitOrderRenewEx=0,unitorderEx,`renew`,WESTRING_unitorderEx_RENEW UnitOrderEntangleEx=0,unitorderEx,`entangle`,WESTRING_unitorderEx_ENTANGLE UnitOrderEntangleInstantEx=0,unitorderEx,`entangleinstant`,WESTRING_unitorderEx_ENTANGLEINSTANT UnitOrderReplenishEx=0,unitorderEx,`recharge`,WESTRING_unitorderEx_REPLENISH UnitOrderMountHippogryphEx=0,unitorderEx,`mounthippogryph`,WESTRING_unitorderEx_MOUNTHIPPOGRYPH UnitOrderLoadArcherEx=0,unitorderEx,`loadarcher`,WESTRING_unitorderEx_LOADARCHER UnitOrderAutoDispelEx=0,unitorderEx,`autodispel`,WESTRING_unitorderEx_AUTODISPEL UnitOrderFaerieFireEx=0,unitorderEx,`faeriefire`,WESTRING_unitorderEx_FAERIEFIRE UnitOrderCycloneEx=0,unitorderEx,`cyclone`,WESTRING_unitorderEx_CYCLONE UnitOrderRejuvinationEx=0,unitorderEx,`rejuvination`,WESTRING_unitorderEx_REJUVINATION UnitOrderVengeanceEx=1,unitorderEx,`vengeance`,WESTRING_unitorderEx_VENGEANCE UnitOrderManaBurnEx=0,unitorderEx,`manaburn`,WESTRING_unitorderEx_MANABURN UnitOrderEntanglingRootsEx=0,unitorderEx,`entanglingroots`,WESTRING_unitorderEx_ENTANGLINGROOTS UnitOrderShadowStrikeEx=1,unitorderEx,`shadowstrike`,WESTRING_unitorderEx_SHADOWSTRIKE // Undead UnitOrderRestorationEx=0,unitorderEx,`restoration`,WESTRING_unitorderEx_RESTORE UnitOrderSacrificeAcolyteEx=0,unitorderEx,`sacrifice`,WESTRING_unitorderEx_SACRIFICEACOLYTE UnitOrderSacrificeEx=0,unitorderEx,`requestsacrifice`,WESTRING_unitorderEx_SACRIFICE UnitOrderUnsummonEx=0,unitorderEx,`unsummon`,WESTRING_unitorderEx_UNSUMMON UnitOrderWebEx=0,unitorderEx,`web`,WESTRING_unitorderEx_WEB UnitOrderRaiseDeadEx=0,unitorderEx,`raisedead`,WESTRING_unitorderEx_RAISEDEAD UnitOrderUnholyFrenzyEx=0,unitorderEx,`unholyfrenzy`,WESTRING_unitorderEx_UNHOLYFRENZY UnitOrderCrippleEx=0,unitorderEx,`cripple`,WESTRING_unitorderEx_CRIPPLE UnitOrderCurseEx=0,unitorderEx,`curse`,WESTRING_unitorderEx_CURSE UnitOrderAntiMagicShellEx=0,unitorderEx,`antimagicshell`,WESTRING_unitorderEx_ANTIMAGICSHELL UnitOrderPossessionEx=0,unitorderEx,`possession`,WESTRING_unitorderEx_POSSESSION UnitOrderAbsorbManaEx=1,unitorderEx,`absorb`,WESTRING_unitorderEx_ABSORBMANA UnitOrderFlamingAttackEx=1,unitorderEx,`flamingattacktarg`,WESTRING_unitorderEx_FLAMINGATTACK UnitOrderImpaleEx=1,unitorderEx,`impale`,WESTRING_unitorderEx_IMPALE UnitOrderCarrionScarabsEx=1,unitorderEx,`carrionscarabs`,WESTRING_unitorderEx_CARRIONSCARABS UnitOrderDeathCoilEx=0,unitorderEx,`deathcoil`,WESTRING_unitorderEx_DEATHCOIL UnitOrderDeathPactEx=0,unitorderEx,`deathpact`,WESTRING_unitorderEx_DEATHPACT UnitOrderSleepEx=0,unitorderEx,`sleep`,WESTRING_unitorderEx_SLEEP UnitOrderFrostNovaEx=0,unitorderEx,`frostnova`,WESTRING_unitorderEx_FROSTNOVA UnitOrderFrostArmorEx=0,unitorderEx,`frostarmor`,WESTRING_unitorderEx_FROSTARMOR UnitOrderDarkRitualEx=0,unitorderEx,`darkritual`,WESTRING_unitorderEx_DARKRITUAL // Neutral UnitOrderCreepDevourEx=1,unitorderEx,`creepdevour`,WESTRING_unitorderEx_CREEPDEVOUR UnitOrderFireboltEx=0,unitorderEx,`firebolt`,WESTRING_unitorderEx_FIREBOLT UnitOrderCreepHealEx=0,unitorderEx,`creepheal`,WESTRING_unitorderEx_CREEPHEAL UnitOrderCreepThunderBoltEx=0,unitorderEx,`creepthunderbolt`,WESTRING_unitorderEx_CREEPTHUNDERBOLT UnitOrderParasiteEx=1,unitorderEx,`parasite`,WESTRING_unitorderEx_PARASITE UnitOrderSelfDestructUnitEx=1,unitorderEx,`selfdestruct`,WESTRING_unitorderEx_SELFDESTRUCT UnitOrderBlackArrowEx=1,unitorderEx,`blackarrow`,WESTRING_unitorderEx_BLACKARROW UnitOrderCharmEx=1,unitorderEx,`charm`,WESTRING_unitorderEx_CHARM UnitOrderLifeDrainEx=1,unitorderEx,`drain`,WESTRING_unitorderEx_LIFEDRAIN UnitOrderColdArrowEx=1,unitorderEx,`coldarrowstarg`,WESTRING_unitorderEx_COLDARROW UnitOrderForkedLightningEx=1,unitorderEx,`forkedlightning`,WESTRING_unitorderEx_FORKEDLIGHTNING UnitOrderStrongDrinkEx=1,unitorderEx,`drunkenhaze`,WESTRING_unitorderEx_STRONGDRINK UnitOrderDoomEx=1,unitorderEx,`doom`,WESTRING_unitorderEx_DOOM UnitOrderAcidBombEx=1,unitorderEx,`acidbomb`,WESTRING_unitorderEx_ACIDBOMB UnitOrderTransmuteEx=1,unitorderEx,`transmute`,WESTRING_unitorderEx_TRANSMUTE UnitOrderSoulBurnEx=1,unitorderEx,`soulburn`,WESTRING_unitorderEx_SOULBURN UnitOrderPoisonArrowEx=0,unitorderEx,`poisonarrowstarg`,WESTRING_unitorderEx_POISONARROW UnitOrderIncinerateArrowEx=1,unitorderEx,`incineratearrow`,WESTRING_unitorderEx_INCINERATEARROW // Special UnitOrderFingerOfDeathEx=0,unitorderEx,`fingerofdeath`,WESTRING_unitorderEx_FINGEROFDEATH UnitOrderDarkConversionEx=0,unitorderEx,`darkconversion`,WESTRING_unitorderEx_DARKCONVERSION UnitOrderSoulPreservationEx=0,unitorderEx,`soulpreservation`,WESTRING_unitorderEx_SOULPRESERVATION UnitOrderDarkConversionFastEx=0,unitorderEx,`darkconversion`,WESTRING_unitorderEx_DARKCONVERSIONFAST // Human UnitOrderFlareEx=0,unitorderEx,`flare`,WESTRING_unitorderEx_FLARE UnitOrderCloudOfFogEx=1,unitorderEx,`cloudoffog`,WESTRING_unitorderEx_CLOUDOFFOG UnitOrderBlizzardEx=0,unitorderEx,`blizzard`,WESTRING_unitorderEx_BLIZZARD UnitOrderFlameStrikeEx=1,unitorderEx,`flamestrike`,WESTRING_unitorderEx_FLAMESTRIKE // Orc UnitOrderSentryWardEx=0,unitorderEx,`evileye`,WESTRING_unitorderEx_SENTRYWARD UnitOrderStasisTrapEx=0,unitorderEx,`stasistrap`,WESTRING_unitorderEx_STASISTRAP UnitOrderHealingWardEx=0,unitorderEx,`healingward`,WESTRING_unitorderEx_HEALINGWARD UnitOrderDisenchantEx=1,unitorderEx,`disenchant`,WESTRING_unitorderEx_DISENCHANT UnitOrderFarSightEx=0,unitorderEx,`farsight`,WESTRING_unitorderEx_FARSIGHT UnitOrderEarthquakeEx=0,unitorderEx,`earthquake`,WESTRING_unitorderEx_EARTHQUAKE UnitOrderSerpentWardEx=1,unitorderEx,`ward`,WESTRING_unitorderEx_SERPENTWARD UnitOrderShockwaveEx=0,unitorderEx,`shockwave`,WESTRING_unitorderEx_SHOCKWAVE // Night Elf UnitOrderRootEx=0,unitorderEx,`root`,WESTRING_unitorderEx_ROOT UnitOrderDetonateEx=0,unitorderEx,`detonate`,WESTRING_unitorderEx_DETONATE UnitOrderForceOfNatureEx=0,unitorderEx,`forceofnature`,WESTRING_unitorderEx_FORCEOFNATURE UnitOrderStarfallEx=0,unitorderEx,`obsolete`,WESTRING_unitorderEx_STARFALL UnitOrderBlinkEx=1,unitorderEx,`blink`,WESTRING_unitorderEx_BLINK // Undead UnitOrderDevourMagicEx=1,unitorderEx,`devourmagic`,WESTRING_unitorderEx_DEVOURMAGIC UnitOrderImpalePointEx=1,unitorderEx,`impale`,WESTRING_unitorderEx_IMPALE UnitOrderCarrionSwarmEx=0,unitorderEx,`carrionswarm`,WESTRING_unitorderEx_CARRIONSWARM UnitOrderDarkSummoningEx=0,unitorderEx,`dreadlordinferno`,WESTRING_unitorderEx_DARKSUMMONING UnitOrderDeathAndDecayEx=0,unitorderEx,`deathanddecay`,WESTRING_unitorderEx_DEATHANDDECAY // Neutral UnitOrderBreathOfFrostEx=1,unitorderEx,`breathoffrost`,WESTRING_unitorderEx_BREATHOFFROST UnitOrderMonsoonEx=1,unitorderEx,`monsoon`,WESTRING_unitorderEx_MONSOON UnitOrderSelfDestructEx=0,unitorderEx,`selfdestruct`,WESTRING_unitorderEx_SELFDESTRUCT UnitOrderStampedeEx=1,unitorderEx,`stampede`,WESTRING_unitorderEx_STAMPEDE UnitOrderSilenceEx=1,unitorderEx,`silence`,WESTRING_unitorderEx_SILENCE UnitOrderTornadoEx=1,unitorderEx,`tornado`,WESTRING_unitorderEx_TORNADO UnitOrderBreathOfFireEx=1,unitorderEx,`breathoffire`,WESTRING_unitorderEx_BREATHOFFIRE UnitOrderHeroRainOfFireEx=1,unitorderEx,`rainoffire`,WESTRING_unitorderEx_HERORAINOFFIRE UnitOrderHealingSprayEx=1,unitorderEx,`healingspray`,WESTRING_unitorderEx_HEALINGSPRAY UnitOrderClusterRocketsEx=1,unitorderEx,`clusterrockets`,WESTRING_unitorderEx_CLUSTERROCKETS UnitOrderSummonFactoryEx=1,unitorderEx,`summonfactory`,WESTRING_unitorderEx_SUMMONFACTORY UnitOrderVolcanoEx=1,unitorderEx,`volcano`,WESTRING_unitorderEx_VOLCANO // Special UnitOrderDarkPortalEx=0,unitorderEx,`darkportal`,WESTRING_unitorderEx_DARKPORTAL UnitOrderRainOfChaosEx=0,unitorderEx,`rainoffire`,WESTRING_unitorderEx_RAINOFCHAOS UnitOrderRainOfFireEx=0,unitorderEx,`rainoffire`,WESTRING_unitorderEx_RAINOFFIRE UnitOrderInfernoEx=0,unitorderEx,`inferno`,WESTRING_unitorderEx_INFERNO UnitOrderDarkSummoningOldEx=0,unitorderEx,`darksummoning`,WESTRING_unitorderEx_DARKSUMMONINGOLD // Human // Orc // Night Elf UnitOrderConsumeTreeEx=0,unitorderEx,`eattree`,WESTRING_UNITORDERDTARG_CONSUMETREE UnitOrderSentinelEx=0,unitorderEx,`sentinel`,WESTRING_UNITORDERDTARG_SENTINEL UnitOrderGrabTreeEx=1,unitorderEx,`grabtree`,WESTRING_UNITORDERDTARG_GRABTREE // Undead // Neutral // Special // Human UnitOrderTownBellOnEx=0,unitorderEx,`townbellon`,WESTRING_unitorderEx_TOWNBELLON UnitOrderTownBellOffEx=0,unitorderEx,`townbelloff`,WESTRING_unitorderEx_TOWNBELLOFF UnitOrderMilitiaEx=0,unitorderEx,`militia`,WESTRING_unitorderEx_MILITIA UnitOrderMilitiaOffEx=0,unitorderEx,`militiaoff`,WESTRING_unitorderEx_MILITIAOFF UnitOrderRepairOnEx=0,unitorderEx,`repairon`,WESTRING_unitorderEx_REPAIRON UnitOrderRepairOffEx=0,unitorderEx,`repairoff`,WESTRING_unitorderEx_REPAIROFF UnitOrderDefendEx=0,unitorderEx,`defend`,WESTRING_unitorderEx_DEFEND UnitOrderUnDefendEx=0,unitorderEx,`undefend`,WESTRING_unitorderEx_UNDEFEND UnitOrderHealOnEx=0,unitorderEx,`healon`,WESTRING_unitorderEx_HEALON UnitOrderHealOffEx=0,unitorderEx,`healoff`,WESTRING_unitorderEx_HEALOFF UnitOrderInnerFireOnEx=0,unitorderEx,`innerfireon`,WESTRING_unitorderEx_INNERFIREON UnitOrderInnerFireOffEx=0,unitorderEx,`innerfireoff`,WESTRING_unitorderEx_INNERFIREOFF UnitOrderSlowOnEx=0,unitorderEx,`slowon`,WESTRING_unitorderEx_SLOWON UnitOrderSlowOffEx=0,unitorderEx,`slowoff`,WESTRING_unitorderEx_SLOWOFF UnitOrderSpellStealOnEx=1,unitorderEx,`spellstealon`,WESTRING_unitorderEx_SPELLSTEALON UnitOrderSpellStealOffEx=1,unitorderEx,`spellstealoff`,WESTRING_unitorderEx_SPELLSTEALOFF UnitOrderWaterElementalEx=0,unitorderEx,`waterelemental`,WESTRING_unitorderEx_WATERELEMENTAL UnitOrderPhoenixEx=1,unitorderEx,`phoenix`,WESTRING_unitorderEx_PHOENIX UnitOrderThunderClapEx=0,unitorderEx,`thunderclap`,WESTRING_unitorderEx_THUNDERCLAP UnitOrderAvatarEx=0,unitorderEx,`avatar`,WESTRING_unitorderEx_AVATAR UnitOrderDivineShieldEx=0,unitorderEx,`divineshield`,WESTRING_unitorderEx_DIVINESHIELD UnitOrderUnDivineShieldEx=0,unitorderEx,`undivineshield`,WESTRING_unitorderEx_UNDIVINESHIELD UnitOrderResurrectionEx=0,unitorderEx,`resurrection`,WESTRING_unitorderEx_RESURRECTION // Orc UnitOrderBattleStationsEx=0,unitorderEx,`battlestations`,WESTRING_unitorderEx_BATTLESTATIONS UnitOrderStandDownEx=0,unitorderEx,`standdown`,WESTRING_unitorderEx_STANDDOWN UnitOrderRepairOOnEx=0,unitorderEx,`repairon`,WESTRING_unitorderEx_REPAIROON UnitOrderRepairOOffEx=0,unitorderEx,`repairoff`,WESTRING_unitorderEx_REPAIROOFF UnitOrderBerserkEx=1,unitorderEx,`berserk`,WESTRING_unitorderEx_BERSERK UnitOrderBloodlustOnEx=0,unitorderEx,`bloodluston`,WESTRING_unitorderEx_BLOODLUSTON UnitOrderBloodlustOffEx=0,unitorderEx,`bloodlustoff`,WESTRING_unitorderEx_BLOODLUSTOFF UnitOrderAncestralSpiritEx=1,unitorderEx,`ancestralspirit`,WESTRING_unitorderEx_ANCESTRALSPIRIT UnitOrderEtherealFormEx=1,unitorderEx,`uncorporealform`,WESTRING_unitorderEx_ETHEREALFORM UnitOrderCorporealFormEx=1,unitorderEx,`corporealform`,WESTRING_unitorderEx_CORPOREALFORM UnitOrderWindWalkEx=0,unitorderEx,`windwalk`,WESTRING_unitorderEx_WINDWALK UnitOrderMirrorImageEx=0,unitorderEx,`mirrorimage`,WESTRING_unitorderEx_MIRRORIMAGE UnitOrderWhirlWindEx=0,unitorderEx,`whirlwind`,WESTRING_unitorderEx_BLADESTORM UnitOrderSpiritWolfEx=0,unitorderEx,`spiritwolf`,WESTRING_unitorderEx_FERALSPIRIT UnitOrderVoodooEx=1,unitorderEx,`voodoo`,WESTRING_unitorderEx_VOODOO UnitOrderStompEx=0,unitorderEx,`stomp`,WESTRING_unitorderEx_WARSTOMP // Night Elf UnitOrderUnRootEx=0,unitorderEx,`unroot`,WESTRING_unitorderEx_UNROOT UnitOrderAutoEntangleEx=1,unitorderEx,`autoentangle`,WESTRING_unitorderEx_AUTOENTANGLE UnitOrderAutoEntangleInstantEx=1,unitorderEx,`autoentangleinstant`,WESTRING_unitorderEx_AUTOENTANGLEINSTANT UnitOrderReplenishOnEx=1,unitorderEx,`rechargeon`,WESTRING_unitorderEx_REPLENISHON UnitOrderReplenishOffEx=1,unitorderEx,`rechargeoff`,WESTRING_unitorderEx_REPLENISHOFF UnitOrderAmbushEx=0,unitorderEx,`ambush`,WESTRING_unitorderEx_HIDE UnitOrderRenewOnEx=0,unitorderEx,`renewon`,WESTRING_unitorderEx_RENEWON UnitOrderRenewOffEx=0,unitorderEx,`renewoff`,WESTRING_unitorderEx_RENEWOFF UnitOrderCoupleInstant1Ex=1,unitorderEx,`coupleinstant`,WESTRING_unitorderEx_COUPLEINSTANT1 UnitOrderCoupleInstant2Ex=1,unitorderEx,`coupleinstant`,WESTRING_unitorderEx_COUPLEINSTANT2 UnitOrderDecoupleEx=1,unitorderEx,`decouple`,WESTRING_unitorderEx_DECOUPLE UnitOrderAutoDispelOnEx=0,unitorderEx,`autodispelon`,WESTRING_unitorderEx_AUTODISPELON UnitOrderAutoDispelOffEx=0,unitorderEx,`autodispeloff`,WESTRING_unitorderEx_AUTODISPELOFF UnitOrderFaerieFireOnEx=0,unitorderEx,`faeriefireon`,WESTRING_unitorderEx_FAERIEFIREON UnitOrderFaerieFireOffEx=0,unitorderEx,`faeriefireoff`,WESTRING_unitorderEx_FAERIEFIREOFF UnitOrderRavenFormEx=0,unitorderEx,`ravenform`,WESTRING_unitorderEx_RAVENFORM UnitOrderUnRavenFormEx=0,unitorderEx,`unravenform`,WESTRING_unitorderEx_UNRAVENFORM UnitOrderRoarEx=0,unitorderEx,`roar`,WESTRING_unitorderEx_ROAR UnitOrderBearFormEx=0,unitorderEx,`bearform`,WESTRING_unitorderEx_BEARFORM UnitOrderUnBearFormEx=0,unitorderEx,`unbearform`,WESTRING_unitorderEx_UNBEARFORM UnitOrderTauntEx=1,unitorderEx,`taunt`,WESTRING_unitorderEx_TAUNT UnitOrderManaFlareOnEx=1,unitorderEx,`manaflareon`,WESTRING_unitorderEx_MANAFLAREON UnitOrderManaFlareOffEx=1,unitorderEx,`manaflareoff`,WESTRING_unitorderEx_MANAFLAREOFF UnitOrderPhaseShiftEx=1,unitorderEx,`phaseshift`,WESTRING_unitorderEx_PHASESHIFT UnitOrderPhaseShiftOnEx=1,unitorderEx,`phaseshifton`,WESTRING_unitorderEx_PHASESHIFTON UnitOrderPhaseShiftOffEx=1,unitorderEx,`phaseshiftoff`,WESTRING_unitorderEx_PHASESHIFTOFF UnitOrderVengeanceInstantEx=1,unitorderEx,`vengeanceinstant`,WESTRING_unitorderEx_VENGEANCEINSTANT UnitOrderVengeanceOnEx=1,unitorderEx,`vengeanceon`,WESTRING_unitorderEx_VENGEANCEON UnitOrderVengeanceOffEx=1,unitorderEx,`vengeanceoff`,WESTRING_unitorderEx_VENGEANCEOFF UnitOrderImmolationEx=0,unitorderEx,`immolation`,WESTRING_unitorderEx_IMMOLATION UnitOrderUnImmolationEx=0,unitorderEx,`unimmolation`,WESTRING_unitorderEx_UNIMMOLATION UnitOrderMetamorphosisEx=0,unitorderEx,`metamorphosis`,WESTRING_unitorderEx_METAMORPHOSIS UnitOrderTranquilityEx=0,unitorderEx,`tranquility`,WESTRING_unitorderEx_TRANQUILITY UnitOrderSearingArrowsEx=0,unitorderEx,`flamingarrows`,WESTRING_unitorderEx_SEARINGARROWS UnitOrderUnSearingArrowsEx=0,unitorderEx,`unflamingarrows`,WESTRING_unitorderEx_UNSEARINGARROWS UnitOrderScoutEx=0,unitorderEx,`scout`,WESTRING_unitorderEx_SCOUT UnitOrderStarfall2Ex=0,unitorderEx,`starfall`,WESTRING_unitorderEx_STARFALL UnitOrderFanOfKnivesEx=1,unitorderEx,`fanofknives`,WESTRING_unitorderEx_FANOFKNIVES UnitOrderSpiritOfVengeanceEx=1,unitorderEx,`spiritofvengeance`,WESTRING_unitorderEx_SPIRITOFVENGEANCE // Undead UnitOrderRestorationOnEx=0,unitorderEx,`restorationon`,WESTRING_unitorderEx_RESTOREON UnitOrderRestorationOffEx=0,unitorderEx,`restorationoff`,WESTRING_unitorderEx_RESTOREOFF UnitOrderCannibalizeEx=0,unitorderEx,`cannibalize`,WESTRING_unitorderEx_CANNIBALIZE UnitOrderWebOnEx=0,unitorderEx,`webon`,WESTRING_unitorderEx_WEBON UnitOrderWebOffEx=0,unitorderEx,`weboff`,WESTRING_unitorderEx_WEBOFF UnitOrderBurrowEx=1,unitorderEx,`burrow`,WESTRING_unitorderEx_BURROW UnitOrderUnBurrowEx=1,unitorderEx,`unburrow`,WESTRING_unitorderEx_UNBURROW UnitOrderLoadCorpseEx=0,unitorderEx,`loadcorpse`,WESTRING_unitorderEx_LOADCORPSE UnitOrderUnloadAllCorpsesEx=0,unitorderEx,`unloadallcorpses`,WESTRING_unitorderEx_UNLOADALLCORPSES UnitOrderStoneFormEx=0,unitorderEx,`stoneform`,WESTRING_unitorderEx_STONEFORM UnitOrderUnStoneFormEx=0,unitorderEx,`unstoneform`,WESTRING_unitorderEx_UNSTONEFORM UnitOrderRaiseDeadInstantEx=1,unitorderEx,`instant`,WESTRING_unitorderEx_RAISEDEAD UnitOrderRaiseDeadOnEx=0,unitorderEx,`raisedeadon`,WESTRING_unitorderEx_RAISEDEADON UnitOrderRaiseDeadOffEx=0,unitorderEx,`raisedeadoff`,WESTRING_unitorderEx_RAISEDEADOFF UnitOrderCurseOnEx=0,unitorderEx,`curseon`,WESTRING_unitorderEx_CURSEON UnitOrderCurseOffEx=0,unitorderEx,`curseoff`,WESTRING_unitorderEx_CURSEOFF UnitOrderFlamingAttackOnEx=1,unitorderEx,`flamingattack`,WESTRING_unitorderEx_FLAMINGATTACKON UnitOrderFlamingAttackOffEx=1,unitorderEx,`unflamingattack`,WESTRING_unitorderEx_FLAMINGATTACKOFF UnitOrderSphinxFormEx=1,unitorderEx,`avengerform`,WESTRING_unitorderEx_SPHINXFORM UnitOrderReplenishLifeEx=1,unitorderEx,`replenishlife`,WESTRING_unitorderEx_REPLENISHLIFE UnitOrderReplenishLifeOnEx=1,unitorderEx,`replenishlifeon`,WESTRING_unitorderEx_REPLENISHLIFEON UnitOrderReplenishLifeOffEx=1,unitorderEx,`replenishlifeoff`,WESTRING_unitorderEx_REPLENISHLIFEOFF UnitOrderReplenishManaEx=1,unitorderEx,`replenishmana`,WESTRING_unitorderEx_REPLENISHMANA UnitOrderReplenishManaOnEx=1,unitorderEx,`replenishmanaon`,WESTRING_unitorderEx_REPLENISHMANAON UnitOrderReplenishManaOffEx=1,unitorderEx,`replenishmanaoff`,WESTRING_unitorderEx_REPLENISHMANAOFF UnitOrderCarrionScarabsOnEx=1,unitorderEx,`carrionscarabson`,WESTRING_unitorderEx_CARRIONSCARABSON UnitOrderCarrionScarabsOffEx=1,unitorderEx,`carrionscarabsoff`,WESTRING_unitorderEx_CARRIONSCARABSOFF UnitOrderCarrionScarabsInstantEx=1,unitorderEx,`carrionscarabsinstant`,WESTRING_unitorderEx_CARRIONSCARABS UnitOrderLocustSwarmEx=1,unitorderEx,`locustswarm`,WESTRING_unitorderEx_LOCUSTSWARM UnitOrderAnimateDeadEx=0,unitorderEx,`animatedead`,WESTRING_unitorderEx_ANIMATEDEAD UnitOrderFrostArmorOnEx=0,unitorderEx,`frostarmoron`,WESTRING_unitorderEx_FROSTARMORON UnitOrderFrostArmorOffEx=0,unitorderEx,`frostarmoroff`,WESTRING_unitorderEx_FROSTARMOROFF // Neutral UnitOrderCreepAnimateDeadEx=0,unitorderEx,`creepanimatedead`,WESTRING_unitorderEx_CREEPANIMATEDEAD UnitOrderCreepHealOnEx=0,unitorderEx,`creephealon`,WESTRING_unitorderEx_CREEPHEALON UnitOrderCreepHealOffEx=0,unitorderEx,`creephealoff`,WESTRING_unitorderEx_CREEPHEALOFF UnitOrderRevengeEx=0,unitorderEx,`revenge`,WESTRING_unitorderEx_REVENGE UnitOrderCreepThunderClapEx=0,unitorderEx,`creepthunderclap`,WESTRING_unitorderEx_CREEPTHUNDERCLAP UnitOrderWateryMinionEx=1,unitorderEx,`wateryminion`,WESTRING_unitorderEx_WATERYMINION UnitOrderSelfDestructOnEx=1,unitorderEx,`selfdestructon`,WESTRING_unitorderEx_SELFDESTRUCTON UnitOrderSelfDestructOffEx=1,unitorderEx,`selfdestructoff`,WESTRING_unitorderEx_SELFDESTRUCTOFF UnitOrderSummonGrizzlyEx=1,unitorderEx,`summongrizzly`,WESTRING_unitorderEx_SUMMONGRIZZLY UnitOrderSummonQuillbeastEx=1,unitorderEx,`summonquillbeast`,WESTRING_unitorderEx_SUMMONQUILLBEAST UnitOrderSummonWarEagleEx=1,unitorderEx,`summonwareagle`,WESTRING_unitorderEx_SUMMONWAREAGLE UnitOrderBlackArrowOnEx=1,unitorderEx,`blackarrowon`,WESTRING_unitorderEx_BLACKARROWON UnitOrderBlackArrowOffEx=1,unitorderEx,`blackarrowoff`,WESTRING_unitorderEx_BLACKARROWOFF UnitOrderColdArrowOnEx=1,unitorderEx,`coldarrows`,WESTRING_unitorderEx_COLDARROWON UnitOrderColdArrowOffEx=1,unitorderEx,`uncoldarrows`,WESTRING_unitorderEx_COLDARROWOFF UnitOrderManaShieldOnEx=1,unitorderEx,`manashieldon`,WESTRING_unitorderEx_MANASHIELDON UnitOrderManaShieldOffEx=1,unitorderEx,`manashieldoff`,WESTRING_unitorderEx_MANASHIELDOFF UnitOrderElementalFuryEx=1,unitorderEx,`elementalfury`,WESTRING_unitorderEx_ELEMENTALFURY UnitOrderHowlOfTerrorEx=1,unitorderEx,`howlofterror`,WESTRING_unitorderEx_HOWLOFTERROR UnitOrderPoisonArrowsEx=0,unitorderEx,`poisonarrows`,WESTRING_unitorderEx_POISONARROWON UnitOrderUnPoisonArrowsEx=0,unitorderEx,`unpoisonarrows`,WESTRING_unitorderEx_POISONARROWOFF UnitOrderChemicalRageEx=1,unitorderEx,`chemicalrage`,WESTRING_unitorderEx_CHEMICALRAGE UnitOrderRoboGoblinEx=1,unitorderEx,`robogoblin`,WESTRING_unitorderEx_ROBOGOBLIN UnitOrderUnRoboGoblinEx=1,unitorderEx,`unrobogoblin`,WESTRING_unitorderEx_UNROBOGOBLIN UnitOrderLavaMonsterEx=1,unitorderEx,`lavamonster`,WESTRING_unitorderEx_LAVAMONSTER UnitOrderIncinerateArrowOnEx=1,unitorderEx,`incineratearrowon`,WESTRING_unitorderEx_INCINERATEARROWON UnitOrderIncinerateArrowOffEx=1,unitorderEx,`incineratearrowoff`,WESTRING_unitorderEx_INCINERATEARROWOFF // Special UnitOrderChannelEx=1,unitorderEx,`channel`,WESTRING_unitorderEx_CHANNEL UnitOrderMedivhRavenFormEx=0,unitorderEx,`ravenform`,WESTRING_unitorderEx_MEDIVHRAVENFORM UnitOrderMedivhUnRavenFormEx=0,unitorderEx,`unravenform`,WESTRING_unitorderEx_MEDIVHUNRAVENFORM UnitOrderRexxarBattleRoarEx=1,unitorderEx,`battleroar`,WESTRING_unitorderEx_REXXARBATTLEROAR UnitOrderColdArrowsEx=0,unitorderEx,`coldarrows`,WESTRING_unitorderEx_COLDARROWS UnitOrderUnColdArrowsEx=0,unitorderEx,`uncoldarrows`,WESTRING_unitorderEx_UNCOLDARROWS // Hero Skills // Human Archmage HeroSkillBlizzard=0,heroskillcode,'AHbz',WESTRING_HEROSKILL_BLIZZARD HeroSkillWaterElemental=0,heroskillcode,'AHwe',WESTRING_HEROSKILL_WATERELEMENTAL HeroSkillBrillianceAura=0,heroskillcode,'AHab',WESTRING_HEROSKILL_BRILLIANCEAURA HeroSkillMassTeleport=0,heroskillcode,'AHmt',WESTRING_HEROSKILL_MASSTELEPORT // Human Blood Mage HeroSkillFlameStrike=1,heroskillcode,'AHfs',WESTRING_HEROSKILL_FLAMESTRIKE HeroSkillBanish=1,heroskillcode,'AHbn',WESTRING_HEROSKILL_BANISH HeroSkillSiphonMana=1,heroskillcode,'AHdr',WESTRING_HEROSKILL_SIPHONMANA HeroSkillPhoenix=1,heroskillcode,'AHpx',WESTRING_HEROSKILL_PHOENIX // Human Mountain King HeroSkillStormBolt=0,heroskillcode,'AHtb',WESTRING_HEROSKILL_STORMBOLT HeroSkillThunderClap=0,heroskillcode,'AHtc',WESTRING_HEROSKILL_THUNDERCLAP HeroSkillBash=0,heroskillcode,'AHbh',WESTRING_HEROSKILL_BASH HeroSkillAvatar=0,heroskillcode,'AHav',WESTRING_HEROSKILL_AVATAR // Human Paladin HeroSkillDivineShield=0,heroskillcode,'AHds',WESTRING_HEROSKILL_DIVINESHIELD HeroSkillHolyBolt=0,heroskillcode,'AHhb',WESTRING_HEROSKILL_HOLYBOLT HeroSkillDevotionAura=0,heroskillcode,'AHad',WESTRING_HEROSKILL_DEVOTIONAURA HeroSkillResurrection=0,heroskillcode,'AHre',WESTRING_HEROSKILL_RESURRECTION // Orc Blademaster HeroSkillWindWalk=0,heroskillcode,'AOwk',WESTRING_HEROSKILL_WINDWALK HeroSkillMirrorImage=0,heroskillcode,'AOmi',WESTRING_HEROSKILL_MIRRORIMAGE HeroSkillCriticalStrike=0,heroskillcode,'AOcr',WESTRING_HEROSKILL_CRITICALSTRIKE HeroSkillWhirlwind=0,heroskillcode,'AOww',WESTRING_HEROSKILL_WHIRLWIND // Orc Far Seer HeroSkillChainLightning=0,heroskillcode,'AOcl',WESTRING_HEROSKILL_CHAINLIGHTNING HeroSkillFarSight=0,heroskillcode,'AOfs',WESTRING_HEROSKILL_FARSIGHT HeroSkillSpiritWolf=0,heroskillcode,'AOsf',WESTRING_HEROSKILL_SPIRITWOLF HeroSkillEarthquake=0,heroskillcode,'AOeq',WESTRING_HEROSKILL_EARTHQUAKE // Orc Shadow Hunter HeroSkillHealingWave=1,heroskillcode,'AOhw',WESTRING_HEROSKILL_HEALINGWAVE HeroSkillHex=1,heroskillcode,'AOhx',WESTRING_HEROSKILL_HEX HeroSkillSerpentWard=1,heroskillcode,'AOsw',WESTRING_HEROSKILL_SERPENTWARD HeroSkillVoodoo=1,heroskillcode,'AOvd',WESTRING_HEROSKILL_VOODOO // Orc Tauren Chieftain HeroSkillShockwave=0,heroskillcode,'AOsh',WESTRING_HEROSKILL_SHOCKWAVE HeroSkillWarStomp=0,heroskillcode,'AOws',WESTRING_HEROSKILL_WARSTOMP HeroSkillEnduranceAura=0,heroskillcode,'AOae',WESTRING_HEROSKILL_ENDURANCEAURA HeroSkillReincarnation=0,heroskillcode,'AOre',WESTRING_HEROSKILL_REINCARNATION // Undead Crypt Lord HeroSkillImpale=1,heroskillcode,'AUim',WESTRING_HEROSKILL_IMPALE HeroSkillThornyShield=1,heroskillcode,'AUts',WESTRING_HEROSKILL_THORNYSHIELD HeroSkillCarrionScarabs=1,heroskillcode,'AUcb',WESTRING_HEROSKILL_CARRIONSCARABS HeroSkillLocustSwarm=1,heroskillcode,'AUls',WESTRING_HEROSKILL_LOCUSTSWARM // Undead Death Knight HeroSkillDeathCoil=0,heroskillcode,'AUdc',WESTRING_HEROSKILL_DEATHCOIL HeroSkillDeathPact=0,heroskillcode,'AUdp',WESTRING_HEROSKILL_DEATHPACT HeroSkillUnholyAura=0,heroskillcode,'AUau',WESTRING_HEROSKILL_UNHOLYAURA HeroSkillAnimateDead=0,heroskillcode,'AUan',WESTRING_HEROSKILL_ANIMATEDEAD // Undead Dread Lord HeroSkillCarrionSwarm=0,heroskillcode,'AUcs',WESTRING_HEROSKILL_CARRIONSWARM HeroSkillSleep=0,heroskillcode,'AUsl',WESTRING_HEROSKILL_SLEEP HeroSkillVampiricAura=0,heroskillcode,'AUav',WESTRING_HEROSKILL_VAMPIRICAURA HeroSkillDarkSummoning=0,heroskillcode,'AUin',WESTRING_HEROSKILL_DARKSUMMONING // Undead Lich HeroSkillFrostNova=0,heroskillcode,'AUfn',WESTRING_HEROSKILL_FROSTNOVA HeroSkillFrostArmor=0,heroskillcode,'AUfa',WESTRING_HEROSKILL_FROSTARMOR HeroSkillDarkRitual=0,heroskillcode,'AUdr',WESTRING_HEROSKILL_DARKRITUAL HeroSkillDeathAndDecay=0,heroskillcode,'AUdd',WESTRING_HEROSKILL_DEATHANDDECAY // Night Elf Demon Hunter HeroSkillManaBurn=0,heroskillcode,'AEmb',WESTRING_HEROSKILL_MANABURN HeroSkillImmolation=0,heroskillcode,'AEim',WESTRING_HEROSKILL_IMMOLATION HeroSkillEvasion=0,heroskillcode,'AEev',WESTRING_HEROSKILL_EVASION HeroSkillMetamorphosis=0,heroskillcode,'AEme',WESTRING_HEROSKILL_METAMORPHOSIS // Night Elf Keeper of the Grove HeroSkillEntanglingRoots=0,heroskillcode,'AEer',WESTRING_HEROSKILL_ENTANGLINGROOTS HeroSkillForceOfNature=0,heroskillcode,'AEfn',WESTRING_HEROSKILL_FORCEOFNATURE HeroSkillThornsAura=0,heroskillcode,'AEah',WESTRING_HEROSKILL_THORNSAURA HeroSkillTranquility=0,heroskillcode,'AEtq',WESTRING_HEROSKILL_TRANQUILITY // Night Elf Priestess of the Moon HeroSkillScout=0,heroskillcode,'AEst',WESTRING_HEROSKILL_SCOUT HeroSkillSearingArrows=0,heroskillcode,'AHfa',WESTRING_HEROSKILL_SEARINGARROWS HeroSkillTrueshotAura=0,heroskillcode,'AEar',WESTRING_HEROSKILL_TRUESHOTAURA HeroSkillStarfall=0,heroskillcode,'AEsf',WESTRING_HEROSKILL_STARFALL // Night Elf Warden HeroSkillFanOfKnives=1,heroskillcode,'AEfk',WESTRING_HEROSKILL_FANOFKNIVES HeroSkillBlink=1,heroskillcode,'AEbl',WESTRING_HEROSKILL_BLINK HeroSkillShadowTouch=1,heroskillcode,'AEsh',WESTRING_HEROSKILL_SHADOWTOUCH HeroSkillSpiritOfVengeance=1,heroskillcode,'AEsv',WESTRING_HEROSKILL_SPIRITOFVENGEANCE // Neutral Beast Master HeroSkillGrizzly=1,heroskillcode,'ANsg',WESTRING_HEROSKILL_GRIZZLY HeroSkillQuillbeast=1,heroskillcode,'ANsq',WESTRING_HEROSKILL_QUILLBEAST HeroSkillWarEagle=1,heroskillcode,'ANsw',WESTRING_HEROSKILL_WAREAGLE HeroSkillStampede=1,heroskillcode,'ANst',WESTRING_HEROSKILL_STAMPEDE // Neutral Dark Ranger HeroSkillSilence=1,heroskillcode,'ANsi',WESTRING_HEROSKILL_SILENCE HeroSkillBlackArrow=1,heroskillcode,'ANba',WESTRING_HEROSKILL_BLACKARROW HeroSkillLifeDrain=1,heroskillcode,'ANdr',WESTRING_HEROSKILL_LIFEDRAIN HeroSkillCharm=1,heroskillcode,'ANch',WESTRING_HEROSKILL_CHARM // Neutral Naga Sea Witch HeroSkillForkedLightning=1,heroskillcode,'ANfl',WESTRING_HEROSKILL_FORKEDLIGHTNING HeroSkillColdArrow=1,heroskillcode,'ANfa',WESTRING_HEROSKILL_COLDARROW HeroSkillManaShield=1,heroskillcode,'ANms',WESTRING_HEROSKILL_MANASHIELD HeroSkillTornado=1,heroskillcode,'ANto',WESTRING_HEROSKILL_TORNADO // Neutral Pandaren Brewmaster HeroSkillBreathOfFire=1,heroskillcode,'ANbf',WESTRING_HEROSKILL_BREATHOFFIRE HeroSkillStrongDrink=1,heroskillcode,'ANdh',WESTRING_HEROSKILL_STRONGDRINK HeroSkillDrunkenBrawler=1,heroskillcode,'ANdb',WESTRING_HEROSKILL_DRUNKENBRAWLER HeroSkillElementalFury=1,heroskillcode,'ANef',WESTRING_HEROSKILL_ELEMENTALFURY // Neutral Pit Lord HeroSkillRainOfFire=1,heroskillcode,'ANrf',WESTRING_HEROSKILL_RAINOFFIRE HeroSkillHowlOfTerror=1,heroskillcode,'ANht',WESTRING_HEROSKILL_HOWLOFTERROR HeroSkillCleavingAttack=1,heroskillcode,'ANca',WESTRING_HEROSKILL_CLEAVINGATTACK HeroSkillDoom=1,heroskillcode,'ANdo',WESTRING_HEROSKILL_DOOM // Neutral Alchemist HeroSkillAcidBomb=1,heroskillcode,'ANab',WESTRING_HEROSKILL_ACIDBOMB HeroSkillChemicalRage=1,heroskillcode,'ANcr',WESTRING_HEROSKILL_CHEMICALRAGE HeroSkillHealingSpray=1,heroskillcode,'ANhs',WESTRING_HEROSKILL_HEALINGSPRAY HeroSkillTransmute=1,heroskillcode,'ANtm',WESTRING_HEROSKILL_TRANSMUTE // Neutral Tinker HeroSkillEngineeringUpgrade=1,heroskillcode,'ANeg',WESTRING_HEROSKILL_ENGINEERINGUPGRADE HeroSkillClusterRockets=1,heroskillcode,'ANcs',WESTRING_HEROSKILL_CLUSTERROCKETS HeroSkillSummonFactory=1,heroskillcode,'ANsy',WESTRING_HEROSKILL_SUMMONFACTORY HeroSkillRoboGoblin=1,heroskillcode,'ANrg',WESTRING_HEROSKILL_ROBOGOBLIN // Neutral Fire Lord HeroSkillIncinerate=1,heroskillcode,'ANic',WESTRING_HEROSKILL_INCINERATE HeroSkillIncinerateArrow=1,heroskillcode,'ANia',WESTRING_HEROSKILL_INCINERATEARROW HeroSkillSoulBurn=1,heroskillcode,'ANso',WESTRING_HEROSKILL_SOULBURN HeroSkillLavaMonster=1,heroskillcode,'ANlm',WESTRING_HEROSKILL_LAVAMONSTER HeroSkillVolcano=1,heroskillcode,'ANvc',WESTRING_HEROSKILL_VOLCANO // Special Akama HeroSkillChainLightning2=1,heroskillcode,'AOcl',WESTRING_HEROSKILL_AKAMA_CHAINLIGHTNING HeroSkillSpiritBeast=1,heroskillcode,'ACs7',WESTRING_HEROSKILL_AKAMA_FERALSPIRIT HeroSkillShadowTouch2=1,heroskillcode,'AEsh',WESTRING_HEROSKILL_AKAMA_SHADOWTOUCH HeroSkillReincarnation2=1,heroskillcode,'ANr2',WESTRING_HEROSKILL_AKAMA_REINCARNATION // Special Archimonde HeroSkillDarkPortal=0,heroskillcode,'ANdp',WESTRING_HEROSKILL_DARKPORTAL HeroSkillRainOfChaos=0,heroskillcode,'ANrc',WESTRING_HEROSKILL_RAINOFCHAOS HeroSkillArchiBash=0,heroskillcode,'AHah',WESTRING_HEROSKILL_ARCHIBASH HeroSkillFingerOfDeath=0,heroskillcode,'ANfd',WESTRING_HEROSKILL_FINGEROFDEATH // Special Balnazar HeroSkillBalnaSleep=1,heroskillcode,'AUsl',WESTRING_HEROSKILL_BALNA_SLEEP HeroSkillBalnaVampiricAura=1,heroskillcode,'AUav',WESTRING_HEROSKILL_BALNA_VAMPIRICAURA HeroSkillBalnaRainOfChaos=1,heroskillcode,'ANr3',WESTRING_HEROSKILL_BALNA_RAINOFCHAOS HeroSkillBalnaFingerOfPain=1,heroskillcode,'ACf3',WESTRING_HEROSKILL_BALNA_FINGEROFPAIN HeroSkillBalnaEarthquake=1,heroskillcode,'AOeq',WESTRING_HEROSKILL_BALNA_EARTHQUAKE // Special Chen HeroSkillChenBreathOfFire=1,heroskillcode,'ANcf',WESTRING_HEROSKILL_CHEN_BREATHOFFIRE HeroSkillChenStrongDrink=1,heroskillcode,'Acdh',WESTRING_HEROSKILL_CHEN_STRONGDRINK HeroSkillChenDrunkenBrawler=1,heroskillcode,'Acdb',WESTRING_HEROSKILL_CHEN_DRUNKENBRAWLER HeroSkillChenElementalFury=1,heroskillcode,'Acef',WESTRING_HEROSKILL_CHEN_ELEMENTALFURY HeroSkillChenAttributeBonus=1,heroskillcode,'Aamk',WESTRING_HEROSKILL_CHEN_ATTRIBUTEBONUS // Special Detheroc HeroSkillDetheSleep=1,heroskillcode,'AUsl',WESTRING_HEROSKILL_DETHE_SLEEP HeroSkillDetheShadowTouch=1,heroskillcode,'AEsh',WESTRING_HEROSKILL_DETHE_SHADOWTOUCH HeroSkillDetheCarrionSwarm=1,heroskillcode,'AUcs',WESTRING_HEROSKILL_DETHE_CARRIONSWARM HeroSkillDetheDeathAndDecay=1,heroskillcode,'AUdd',WESTRING_HEROSKILL_DETHE_DEATHANDDECAY // Special Garithos HeroSkillGaritShockwave=1,heroskillcode,'ANsh',WESTRING_HEROSKILL_GARIT_SHOCKWAVE HeroSkillGaritHolyLight=1,heroskillcode,'AHhb',WESTRING_HEROSKILL_GARIT_HOLYLIGHT HeroSkillGaritDevotionAura=1,heroskillcode,'AHad',WESTRING_HEROSKILL_GARIT_DEVOTIONAURA HeroSkillGaritAvatar=1,heroskillcode,'ANav',WESTRING_HEROSKILL_GARIT_AVATAR // Special Illidan HeroSkillIllimorphosis=0,heroskillcode,'AEIl',WESTRING_HEROSKILL_ILLIMORPHOSIS HeroSkillEvilIllimorphosis=0,heroskillcode,'AEvi',WESTRING_HEROSKILL_EVILILLIMORPHOSIS // Special Malganis HeroSkillMalganisSleep=0,heroskillcode,'ANdc',WESTRING_HEROSKILL_DARKCONVERSION HeroSkillSoulPreservation=0,heroskillcode,'ANsl',WESTRING_HEROSKILL_SOULPRESERVATION // Special Manaroth HeroSkillManarothReincarnation=0,heroskillcode,'ANrn',WESTRING_HEROSKILL_MANAROTHREINCARNATION // Special Rexxar HeroSkillRexxarGrizzly=1,heroskillcode,'Arsg',WESTRING_HEROSKILL_REXXAR_GRIZZLY HeroSkillRexxarQuillbeast=1,heroskillcode,'Arsq',WESTRING_HEROSKILL_REXXAR_QUILLBEAST HeroSkillRexxarStormBolt=1,heroskillcode,'ANsb',WESTRING_HEROSKILL_REXXAR_STORMBOLT HeroSkillRexxarStampede=1,heroskillcode,'Arsp',WESTRING_HEROSKILL_REXXAR_STAMPEDE HeroSkillRexxarAttributeBonus=1,heroskillcode,'Aamk',WESTRING_HEROSKILL_REXXAR_ATTRIBUTEBONUS // Special Rokhan HeroSkillRokhanHealingWave=1,heroskillcode,'ANhw',WESTRING_HEROSKILL_ROKHAN_HEALINGWAVE HeroSkillRokhanHex=1,heroskillcode,'ANhx',WESTRING_HEROSKILL_ROKHAN_HEX HeroSkillRokhanSerpentWard=1,heroskillcode,'Arsw',WESTRING_HEROSKILL_ROKHAN_SERPENTWARD HeroSkillRokhanVoodooSpirits=1,heroskillcode,'AOls',WESTRING_HEROSKILL_ROKHAN_VOODOOSPIRITS HeroSkillRokhanAttributeBonus=1,heroskillcode,'Aamk',WESTRING_HEROSKILL_ROKHAN_ATTRIBUTEBONUS // Special Sylvanas Windrunner HeroSkillColdArrows=0,heroskillcode,'AHca',WESTRING_HEROSKILL_COLDARROWS // Special Tichondrius HeroSkillTichondriusInferno=0,heroskillcode,'SNin',WESTRING_HEROSKILL_TICHONDRIUSINFERNO // Special Varimathras HeroSkillVarimSleep=1,heroskillcode,'AUsl',WESTRING_HEROSKILL_VARIM_SLEEP HeroSkillVarimVampiricAura=1,heroskillcode,'AUav',WESTRING_HEROSKILL_VARIM_VAMPIRICAURA HeroSkillVarimRainOfFire=1,heroskillcode,'ANrf',WESTRING_HEROSKILL_VARIM_RAINOFFIRE HeroSkillVarimDoom=1,heroskillcode,'ANdo',WESTRING_HEROSKILL_VARIM_DOOM // Special Warlock HeroSkillInfernal=0,heroskillcode,'ANin',WESTRING_HEROSKILL_INFERNAL // Special Miscellaneous HeroSkillMalganisSleepFast=0,heroskillcode,'SNdc',WESTRING_HEROSKILL_DARKCONVERSIONFAST HeroSkillDarkSummoningOld=0,heroskillcode,'AUds',WESTRING_HEROSKILL_DARKSUMMONINGOLD // Weather Effects WeatherAshenvaleHeavyRain=0,weathereffectcode,'RAhr',WESTRING_WEATHER_ASHENVALEHEAVYRAIN WeatherAshenvaleLightRain=0,weathereffectcode,'RAlr',WESTRING_WEATHER_ASHENVALELIGHTRAIN WeatherDalaranShield=0,weathereffectcode,'MEds',WESTRING_WEATHER_DALARANSHIELD WeatherDungeonHeavyBlueFog=0,weathereffectcode,'FDbh',WESTRING_WEATHER_DUNGEONHEAVYBLUEFOG WeatherDungeonLightBlueFog=0,weathereffectcode,'FDbl',WESTRING_WEATHER_DUNGEONBLUEFOG WeatherDungeonHeavyGreenFog=0,weathereffectcode,'FDgh',WESTRING_WEATHER_DUNGEONHEAVYGREENFOG WeatherDungeonLightGreenFog=0,weathereffectcode,'FDgl',WESTRING_WEATHER_DUNGEONGREENFOG WeatherDungeonHeavyRedFog=0,weathereffectcode,'FDrh',WESTRING_WEATHER_DUNGEONHEAVYREDFOG WeatherDungeonLightRedFog=0,weathereffectcode,'FDrl',WESTRING_WEATHER_DUNGEONREDFOG WeatherDungeonHeavyWhiteFog=0,weathereffectcode,'FDwh',WESTRING_WEATHER_DUNGEONHEAVYWHITEFOG WeatherDungeonLightWhiteFog=0,weathereffectcode,'FDwl',WESTRING_WEATHER_DUNGEONWHITEFOG WeatherLordaeronHeavyRain=0,weathereffectcode,'RLhr',WESTRING_WEATHER_LORDAERONHEAVYRAIN WeatherLordaeronLightRain=0,weathereffectcode,'RLlr',WESTRING_WEATHER_LORDAERONLIGHTRAIN WeatherNorthrendBlizzard=0,weathereffectcode,'SNbs',WESTRING_WEATHER_NORTHRENDBLIZZARD WeatherNorthrendHeavySnow=0,weathereffectcode,'SNhs',WESTRING_WEATHER_NORTHRENDHEAVYSNOW WeatherNorthrendLightSnow=0,weathereffectcode,'SNls',WESTRING_WEATHER_NORTHRENDLIGHTSNOW WeatherOutlandWind=1,weathereffectcode,'WOcw',WESTRING_WEATHER_OUTLANDWIND WeatherOutlandWindLight=1,weathereffectcode,'WOlw',WESTRING_WEATHER_OUTLANDWINDLIGHT WeatherRaysOfLight=0,weathereffectcode,'LRaa',WESTRING_WEATHER_RAYSOFLIGHT WeatherRaysOfMoonlight=0,weathereffectcode,'LRma',WESTRING_WEATHER_RAYSOFMOONLIGHT WeatherHeavyWind=0,weathereffectcode,'WNcw',WESTRING_WEATHER_WIND // Tile IDs TerrainTypeLdrt=1,terraintype,'Ldrt',WESTRING_TERRAINTYPE_Ldrt TerrainTypeLdro=1,terraintype,'Ldro',WESTRING_TERRAINTYPE_Ldro TerrainTypeLdrg=1,terraintype,'Ldrg',WESTRING_TERRAINTYPE_Ldrg TerrainTypeLrok=1,terraintype,'Lrok',WESTRING_TERRAINTYPE_Lrok TerrainTypeLgrs=1,terraintype,'Lgrs',WESTRING_TERRAINTYPE_Lgrs TerrainTypeLgrd=1,terraintype,'Lgrd',WESTRING_TERRAINTYPE_Lgrd TerrainTypeFdrt=1,terraintype,'Fdrt',WESTRING_TERRAINTYPE_Fdrt TerrainTypeFdro=1,terraintype,'Fdro',WESTRING_TERRAINTYPE_Fdro TerrainTypeFdrg=1,terraintype,'Fdrg',WESTRING_TERRAINTYPE_Fdrg TerrainTypeFrok=1,terraintype,'Frok',WESTRING_TERRAINTYPE_Frok TerrainTypeFgrs=1,terraintype,'Fgrs',WESTRING_TERRAINTYPE_Fgrs TerrainTypeFgrd=1,terraintype,'Fgrd',WESTRING_TERRAINTYPE_Fgrd TerrainTypeWdrt=1,terraintype,'Wdrt',WESTRING_TERRAINTYPE_Wdrt TerrainTypeWdro=1,terraintype,'Wdro',WESTRING_TERRAINTYPE_Wdro TerrainTypeWsng=1,terraintype,'Wsng',WESTRING_TERRAINTYPE_Wsng TerrainTypeWrok=1,terraintype,'Wrok',WESTRING_TERRAINTYPE_Wrok TerrainTypeWgrs=1,terraintype,'Wgrs',WESTRING_TERRAINTYPE_Wgrs TerrainTypeWsnw=1,terraintype,'Wsnw',WESTRING_TERRAINTYPE_Wsnw TerrainTypeBdrt=1,terraintype,'Bdrt',WESTRING_TERRAINTYPE_Bdrt TerrainTypeBdrh=1,terraintype,'Bdrh',WESTRING_TERRAINTYPE_Bdrh TerrainTypeBdrr=1,terraintype,'Bdrr',WESTRING_TERRAINTYPE_Bdrr TerrainTypeBdrg=1,terraintype,'Bdrg',WESTRING_TERRAINTYPE_Bdrg TerrainTypeBdsr=1,terraintype,'Bdsr',WESTRING_TERRAINTYPE_Bdsr TerrainTypeBdsd=1,terraintype,'Bdsd',WESTRING_TERRAINTYPE_Bdsd TerrainTypeBflr=1,terraintype,'Bflr',WESTRING_TERRAINTYPE_Bflr TerrainTypeBgrr=1,terraintype,'Bgrr',WESTRING_TERRAINTYPE_Bgrr TerrainTypeAdrt=1,terraintype,'Adrt',WESTRING_TERRAINTYPE_Adrt TerrainTypeAdrd=1,terraintype,'Adrd',WESTRING_TERRAINTYPE_Adrd TerrainTypeAgrs=1,terraintype,'Agrs',WESTRING_TERRAINTYPE_Agrs TerrainTypeArck=1,terraintype,'Arck',WESTRING_TERRAINTYPE_Arck TerrainTypeAgrd=1,terraintype,'Agrd',WESTRING_TERRAINTYPE_Agrd TerrainTypeAvin=1,terraintype,'Avin',WESTRING_TERRAINTYPE_Avin TerrainTypeAdrg=1,terraintype,'Adrg',WESTRING_TERRAINTYPE_Adrg TerrainTypeAlvd=1,terraintype,'Alvd',WESTRING_TERRAINTYPE_Alvd TerrainTypeCdrt=1,terraintype,'Cdrt',WESTRING_TERRAINTYPE_Cdrt TerrainTypeCdrd=1,terraintype,'Cdrd',WESTRING_TERRAINTYPE_Cdrd TerrainTypeCpos=1,terraintype,'Cpos',WESTRING_TERRAINTYPE_Cpos TerrainTypeCrck=1,terraintype,'Crck',WESTRING_TERRAINTYPE_Crck TerrainTypeCvin=1,terraintype,'Cvin',WESTRING_TERRAINTYPE_Cvin TerrainTypeCgrs=1,terraintype,'Cgrs',WESTRING_TERRAINTYPE_Cgrs TerrainTypeClvg=1,terraintype,'Clvg',WESTRING_TERRAINTYPE_Clvg TerrainTypeNdrt=1,terraintype,'Ndrt',WESTRING_TERRAINTYPE_Ndrt TerrainTypeNdrd=1,terraintype,'Ndrd',WESTRING_TERRAINTYPE_Ndrd TerrainTypeNrck=1,terraintype,'Nrck',WESTRING_TERRAINTYPE_Nrck TerrainTypeNgrs=1,terraintype,'Ngrs',WESTRING_TERRAINTYPE_Ngrs TerrainTypeNice=1,terraintype,'Nice',WESTRING_TERRAINTYPE_Nice TerrainTypeNsnw=1,terraintype,'Nsnw',WESTRING_TERRAINTYPE_Nsnw TerrainTypeNsnr=1,terraintype,'Nsnr',WESTRING_TERRAINTYPE_Nsnr TerrainTypeYdrt=1,terraintype,'Ydrt',WESTRING_TERRAINTYPE_Ydrt TerrainTypeYdtr=1,terraintype,'Ydtr',WESTRING_TERRAINTYPE_Ydtr TerrainTypeYblm=1,terraintype,'Yblm',WESTRING_TERRAINTYPE_Yblm TerrainTypeYbtl=1,terraintype,'Ybtl',WESTRING_TERRAINTYPE_Ybtl TerrainTypeYsqd=1,terraintype,'Ysqd',WESTRING_TERRAINTYPE_Ysqd TerrainTypeYrtl=1,terraintype,'Yrtl',WESTRING_TERRAINTYPE_Yrtl TerrainTypeYgsb=1,terraintype,'Ygsb',WESTRING_TERRAINTYPE_Ygsb TerrainTypeYhdg=1,terraintype,'Yhdg',WESTRING_TERRAINTYPE_Yhdg TerrainTypeYwmb=1,terraintype,'Ywmb',WESTRING_TERRAINTYPE_Ywmb TerrainTypeVdrt=1,terraintype,'Vdrt',WESTRING_TERRAINTYPE_Vdrt TerrainTypeVdrr=1,terraintype,'Vdrr',WESTRING_TERRAINTYPE_Vdrr TerrainTypeVcrp=1,terraintype,'Vcrp',WESTRING_TERRAINTYPE_Vcrp TerrainTypeVcbp=1,terraintype,'Vcbp',WESTRING_TERRAINTYPE_Vcbp TerrainTypeVstp=1,terraintype,'Vstp',WESTRING_TERRAINTYPE_Vstp TerrainTypeVgrs=1,terraintype,'Vgrs',WESTRING_TERRAINTYPE_Vgrs TerrainTypeVrck=1,terraintype,'Vrck',WESTRING_TERRAINTYPE_Vrck TerrainTypeVgrt=1,terraintype,'Vgrt',WESTRING_TERRAINTYPE_Vgrt TerrainTypeQdrt=1,terraintype,'Qdrt',WESTRING_TERRAINTYPE_Qdrt TerrainTypeQdrr=1,terraintype,'Qdrr',WESTRING_TERRAINTYPE_Qdrr TerrainTypeQcrp=1,terraintype,'Qcrp',WESTRING_TERRAINTYPE_Qcrp TerrainTypeQcbp=1,terraintype,'Qcbp',WESTRING_TERRAINTYPE_Qcbp TerrainTypeQstp=1,terraintype,'Qstp',WESTRING_TERRAINTYPE_Qstp TerrainTypeQgrs=1,terraintype,'Qgrs',WESTRING_TERRAINTYPE_Qgrs TerrainTypeQrck=1,terraintype,'Qrck',WESTRING_TERRAINTYPE_Qrck TerrainTypeQgrt=1,terraintype,'Qgrt',WESTRING_TERRAINTYPE_Qgrt TerrainTypeXdrt=1,terraintype,'Xdrt',WESTRING_TERRAINTYPE_Xdrt TerrainTypeXdtr=1,terraintype,'Xdtr',WESTRING_TERRAINTYPE_Xdtr TerrainTypeXblm=1,terraintype,'Xblm',WESTRING_TERRAINTYPE_Xblm TerrainTypeXbtl=1,terraintype,'Xbtl',WESTRING_TERRAINTYPE_Xbtl TerrainTypeXsqd=1,terraintype,'Xsqd',WESTRING_TERRAINTYPE_Xsqd TerrainTypeXrtl=1,terraintype,'Xrtl',WESTRING_TERRAINTYPE_Xrtl TerrainTypeXgsb=1,terraintype,'Xgsb',WESTRING_TERRAINTYPE_Xgsb TerrainTypeXhdg=1,terraintype,'Xhdg',WESTRING_TERRAINTYPE_Xhdg TerrainTypeXwmb=1,terraintype,'Xwmb',WESTRING_TERRAINTYPE_Xwmb TerrainTypeDdrt=1,terraintype,'Ddrt',WESTRING_TERRAINTYPE_Ddrt TerrainTypeDbrk=1,terraintype,'Dbrk',WESTRING_TERRAINTYPE_Dbrk TerrainTypeDrds=1,terraintype,'Drds',WESTRING_TERRAINTYPE_Drds TerrainTypeDlvc=1,terraintype,'Dlvc',WESTRING_TERRAINTYPE_Dlvc TerrainTypeDlav=1,terraintype,'Dlav',WESTRING_TERRAINTYPE_Dlav TerrainTypeDdkr=1,terraintype,'Ddkr',WESTRING_TERRAINTYPE_Ddkr TerrainTypeDgrs=1,terraintype,'Dgrs',WESTRING_TERRAINTYPE_Dgrs TerrainTypeDsqd=1,terraintype,'Dsqd',WESTRING_TERRAINTYPE_Dsqd TerrainTypeGdrt=1,terraintype,'Gdrt',WESTRING_TERRAINTYPE_Gdrt TerrainTypeGbrk=1,terraintype,'Gbrk',WESTRING_TERRAINTYPE_Gbrk TerrainTypeGrds=1,terraintype,'Grds',WESTRING_TERRAINTYPE_Grds TerrainTypeGlvc=1,terraintype,'Glvc',WESTRING_TERRAINTYPE_Glvc TerrainTypeGlav=1,terraintype,'Glav',WESTRING_TERRAINTYPE_Glav TerrainTypeGdkr=1,terraintype,'Gdkr',WESTRING_TERRAINTYPE_Gdkr TerrainTypeGgrs=1,terraintype,'Ggrs',WESTRING_TERRAINTYPE_Ggrs TerrainTypeGsqd=1,terraintype,'Gsqd',WESTRING_TERRAINTYPE_Gsqd TerrainTypeZdrt=1,terraintype,'Zdrt',WESTRING_TERRAINTYPE_Zdrt TerrainTypeZdtr=1,terraintype,'Zdtr',WESTRING_TERRAINTYPE_Zdtr TerrainTypeZdrg=1,terraintype,'Zdrg',WESTRING_TERRAINTYPE_Zdrg TerrainTypeZbks=1,terraintype,'Zbks',WESTRING_TERRAINTYPE_Zbks TerrainTypeZsan=1,terraintype,'Zsan',WESTRING_TERRAINTYPE_Zsan TerrainTypeZbkl=1,terraintype,'Zbkl',WESTRING_TERRAINTYPE_Zbkl TerrainTypeZtil=1,terraintype,'Ztil',WESTRING_TERRAINTYPE_Ztil TerrainTypeZgrs=1,terraintype,'Zgrs',WESTRING_TERRAINTYPE_Zgrs TerrainTypeZvin=1,terraintype,'Zvin',WESTRING_TERRAINTYPE_Zvin TerrainTypeIdrt=1,terraintype,'Idrt',WESTRING_TERRAINTYPE_Idrt TerrainTypeIdtr=1,terraintype,'Idtr',WESTRING_TERRAINTYPE_Idtr TerrainTypeIdki=1,terraintype,'Idki',WESTRING_TERRAINTYPE_Idki TerrainTypeIbkb=1,terraintype,'Ibkb',WESTRING_TERRAINTYPE_Ibkb TerrainTypeIrbk=1,terraintype,'Irbk',WESTRING_TERRAINTYPE_Irbk TerrainTypeItbk=1,terraintype,'Itbk',WESTRING_TERRAINTYPE_Itbk TerrainTypeIice=1,terraintype,'Iice',WESTRING_TERRAINTYPE_Iice TerrainTypeIbsq=1,terraintype,'Ibsq',WESTRING_TERRAINTYPE_Ibsq TerrainTypeIsnw=1,terraintype,'Isnw',WESTRING_TERRAINTYPE_Isnw TerrainTypeOdrt=1,terraintype,'Odrt',WESTRING_TERRAINTYPE_Odrt TerrainTypeOdtr=1,terraintype,'Odtr',WESTRING_TERRAINTYPE_Odtr TerrainTypeOsmb=1,terraintype,'Osmb',WESTRING_TERRAINTYPE_Osmb TerrainTypeOfst=1,terraintype,'Ofst',WESTRING_TERRAINTYPE_Ofst TerrainTypeOlgb=1,terraintype,'Olgb',WESTRING_TERRAINTYPE_Olgb TerrainTypeOrok=1,terraintype,'Orok',WESTRING_TERRAINTYPE_Orok TerrainTypeOfsl=1,terraintype,'Ofsl',WESTRING_TERRAINTYPE_Ofsl TerrainTypeOaby=1,terraintype,'Oaby',WESTRING_TERRAINTYPE_Oaby TerrainTypeKdrt=1,terraintype,'Kdrt',WESTRING_TERRAINTYPE_Kdrt TerrainTypeKfsl=1,terraintype,'Kfsl',WESTRING_TERRAINTYPE_Kfsl TerrainTypeKdtr=1,terraintype,'Kdtr',WESTRING_TERRAINTYPE_Kdtr TerrainTypeKfst=1,terraintype,'Kfst',WESTRING_TERRAINTYPE_Kfst TerrainTypeKsmb=1,terraintype,'Ksmb',WESTRING_TERRAINTYPE_Ksmb TerrainTypeKlgb=1,terraintype,'Klgb',WESTRING_TERRAINTYPE_Klgb TerrainTypeKsqt=1,terraintype,'Ksqt',WESTRING_TERRAINTYPE_Ksqt TerrainTypeKdkt=1,terraintype,'Kdkt',WESTRING_TERRAINTYPE_Kdkt TerrainTypeJdrt=1,terraintype,'Jdrt',WESTRING_TERRAINTYPE_Jdrt TerrainTypeJdtr=1,terraintype,'Jdtr',WESTRING_TERRAINTYPE_Jdtr TerrainTypeJblm=1,terraintype,'Jblm',WESTRING_TERRAINTYPE_Jblm TerrainTypeJbtl=1,terraintype,'Jbtl',WESTRING_TERRAINTYPE_Jbtl TerrainTypeJsqd=1,terraintype,'Jsqd',WESTRING_TERRAINTYPE_Jsqd TerrainTypeJrtl=1,terraintype,'Jrtl',WESTRING_TERRAINTYPE_Jrtl TerrainTypeJgsb=1,terraintype,'Jgsb',WESTRING_TERRAINTYPE_Jgsb TerrainTypeJhdg=1,terraintype,'Jhdg',WESTRING_TERRAINTYPE_Jhdg TerrainTypeJwmb=1,terraintype,'Jwmb',WESTRING_TERRAINTYPE_Jwmb TerrainTypecAc2=1,terraintype,'cAc2',WESTRING_TERRAINTYPE_cAc2 TerrainTypecAc1=1,terraintype,'cAc1',WESTRING_TERRAINTYPE_cAc1 TerrainTypecBc2=1,terraintype,'cBc2',WESTRING_TERRAINTYPE_cBc2 TerrainTypecBc1=1,terraintype,'cBc1',WESTRING_TERRAINTYPE_cBc1 TerrainTypecKc1=1,terraintype,'cKc1',WESTRING_TERRAINTYPE_cKc1 TerrainTypecKc2=1,terraintype,'cKc2',WESTRING_TERRAINTYPE_cKc2 TerrainTypecYc2=1,terraintype,'cYc2',WESTRING_TERRAINTYPE_cYc2 TerrainTypecYc1=1,terraintype,'cYc1',WESTRING_TERRAINTYPE_cYc1 TerrainTypecXc2=1,terraintype,'cXc2',WESTRING_TERRAINTYPE_cXc2 TerrainTypecXc1=1,terraintype,'cXc1',WESTRING_TERRAINTYPE_cXc1 TerrainTypecJc2=1,terraintype,'cJc2',WESTRING_TERRAINTYPE_cJc2 TerrainTypecJc1=1,terraintype,'cJc1',WESTRING_TERRAINTYPE_cJc1 TerrainTypecDc2=1,terraintype,'cDc2',WESTRING_TERRAINTYPE_cDc2 TerrainTypecDc1=1,terraintype,'cDc1',WESTRING_TERRAINTYPE_cDc1 TerrainTypecCc2=1,terraintype,'cCc2',WESTRING_TERRAINTYPE_cCc2 TerrainTypecCc1=1,terraintype,'cCc1',WESTRING_TERRAINTYPE_cCc1 TerrainTypecIc2=1,terraintype,'cIc2',WESTRING_TERRAINTYPE_cIc2 TerrainTypecIc1=1,terraintype,'cIc1',WESTRING_TERRAINTYPE_cIc1 TerrainTypecFc2=1,terraintype,'cFc2',WESTRING_TERRAINTYPE_cFc2 TerrainTypecFc1=1,terraintype,'cFc1',WESTRING_TERRAINTYPE_cFc1 TerrainTypecLc2=1,terraintype,'cLc2',WESTRING_TERRAINTYPE_cLc2 TerrainTypecLc1=1,terraintype,'cLc1',WESTRING_TERRAINTYPE_cLc1 TerrainTypecWc2=1,terraintype,'cWc2',WESTRING_TERRAINTYPE_cWc2 TerrainTypecWc1=1,terraintype,'cWc1',WESTRING_TERRAINTYPE_cWc1 TerrainTypecNc2=1,terraintype,'cNc2',WESTRING_TERRAINTYPE_cNc2 TerrainTypecNc1=1,terraintype,'cNc1',WESTRING_TERRAINTYPE_cNc1 TerrainTypecOc1=1,terraintype,'cOc1',WESTRING_TERRAINTYPE_cOc1 TerrainTypecOc2=1,terraintype,'cOc2',WESTRING_TERRAINTYPE_cOc2 TerrainTypecZc2=1,terraintype,'cZc2',WESTRING_TERRAINTYPE_cZc2 TerrainTypecZc1=1,terraintype,'cZc1',WESTRING_TERRAINTYPE_cZc1 TerrainTypecGc2=1,terraintype,'cGc2',WESTRING_TERRAINTYPE_cGc2 TerrainTypecGc1=1,terraintype,'cGc1',WESTRING_TERRAINTYPE_cGc1 TerrainTypecVc2=1,terraintype,'cVc2',WESTRING_TERRAINTYPE_cVc2 TerrainTypecVc1=1,terraintype,'cVc1',WESTRING_TERRAINTYPE_cVc1 TerrainTypecQc2=1,terraintype,'cQc2',WESTRING_TERRAINTYPE_cQc2 TerrainTypecQc1=1,terraintype,'cQc1',WESTRING_TERRAINTYPE_cQc1 // Terrain Shapes TerrainShapeCircle=1,terrainshape,0,WESTRING_TERRAINSHAPE_CIRCLE TerrainShapeSquare=1,terrainshape,1,WESTRING_TERRAINSHAPE_SQUARE // Lightning Types LightningTypeCLPB=1,lightningtype,`CLPB`,WESTRING_LIGHTNINGTYPE_CLPB LightningTypeCLSB=1,lightningtype,`CLSB`,WESTRING_LIGHTNINGTYPE_CLSB LightningTypeDRAB=1,lightningtype,`DRAB`,WESTRING_LIGHTNINGTYPE_DRAB LightningTypeDRAL=1,lightningtype,`DRAL`,WESTRING_LIGHTNINGTYPE_DRAL LightningTypeDRAM=1,lightningtype,`DRAM`,WESTRING_LIGHTNINGTYPE_DRAM LightningTypeAFOD=1,lightningtype,`AFOD`,WESTRING_LIGHTNINGTYPE_AFOD LightningTypeFORK=1,lightningtype,`FORK`,WESTRING_LIGHTNINGTYPE_FORK LightningTypeHWPB=1,lightningtype,`HWPB`,WESTRING_LIGHTNINGTYPE_HWPB LightningTypeHWSB=1,lightningtype,`HWSB`,WESTRING_LIGHTNINGTYPE_HWSB LightningTypeCHIM=1,lightningtype,`CHIM`,WESTRING_LIGHTNINGTYPE_CHIM LightningTypeLEAS=1,lightningtype,`LEAS`,WESTRING_LIGHTNINGTYPE_LEAS LightningTypeMBUR=1,lightningtype,`MBUR`,WESTRING_LIGHTNINGTYPE_MBUR LightningTypeMFPB=1,lightningtype,`MFPB`,WESTRING_LIGHTNINGTYPE_MFPB LightningTypeSPLK=1,lightningtype,`SPLK`,WESTRING_LIGHTNINGTYPE_SPLK // Image types ImageTypeShadow=1,imagetype,0,WESTRING_IMAGETYPE_SHADOW ImageTypeSelection=1,imagetype,1,WESTRING_IMAGETYPE_SELECTION ImageTypeIndicator=1,imagetype,2,WESTRING_IMAGETYPE_INDICATOR ImageTypeOcclusionMark=1,imagetype,3,WESTRING_IMAGETYPE_OCCLUSIONMARK ImageTypeUbersplat=1,imagetype,4,WESTRING_IMAGETYPE_UBERSPLAT ImageTypeLast=1,imagetype,5,WESTRING_IMAGETYPE_LAST // Ubersplat codes UbersplatTypeTEST=1,ubersplattype,`TEST`,WESTRING_UBERSPLAT_TEST UbersplatTypeLSDS=1,ubersplattype,`LSDS`,WESTRING_UBERSPLAT_LSDS UbersplatTypeLSDM=1,ubersplattype,`LSDM`,WESTRING_UBERSPLAT_LSDM UbersplatTypeLSDL=1,ubersplattype,`LSDL`,WESTRING_UBERSPLAT_LSDL UbersplatTypeHCRT=1,ubersplattype,`HCRT`,WESTRING_UBERSPLAT_HCRT UbersplatTypeUDSU=1,ubersplattype,`UDSU`,WESTRING_UBERSPLAT_UDSU UbersplatTypeDNCS=1,ubersplattype,`DNCS`,WESTRING_UBERSPLAT_DNCS UbersplatTypeHMTP=1,ubersplattype,`HMTP`,WESTRING_UBERSPLAT_HMTP UbersplatTypeSCTP=1,ubersplattype,`SCTP`,WESTRING_UBERSPLAT_SCTP UbersplatTypeAMRC=1,ubersplattype,`AMRC`,WESTRING_UBERSPLAT_AMRC UbersplatTypeDRKC=1,ubersplattype,`DRKC`,WESTRING_UBERSPLAT_DRKC UbersplatTypeDOSB=1,ubersplattype,`DOSB`,WESTRING_UBERSPLAT_DOSB UbersplatTypeDOMB=1,ubersplattype,`DOMB`,WESTRING_UBERSPLAT_DOMB UbersplatTypeDOLB=1,ubersplattype,`DOLB`,WESTRING_UBERSPLAT_DOLB UbersplatTypeDHSB=1,ubersplattype,`DHSB`,WESTRING_UBERSPLAT_DHSB UbersplatTypeDHMB=1,ubersplattype,`DHMB`,WESTRING_UBERSPLAT_DHMB UbersplatTypeDHLB=1,ubersplattype,`DHLB`,WESTRING_UBERSPLAT_DHLB UbersplatTypeDUSB=1,ubersplattype,`DUSB`,WESTRING_UBERSPLAT_DUSB UbersplatTypeDUMB=1,ubersplattype,`DUMB`,WESTRING_UBERSPLAT_DUMB UbersplatTypeDULB=1,ubersplattype,`DULB`,WESTRING_UBERSPLAT_DULB UbersplatTypeDNSB=1,ubersplattype,`DNSB`,WESTRING_UBERSPLAT_DNSB UbersplatTypeDNMB=1,ubersplattype,`DNMB`,WESTRING_UBERSPLAT_DNMB UbersplatTypeDNSA=1,ubersplattype,`DNSA`,WESTRING_UBERSPLAT_DNSA UbersplatTypeDNMA=1,ubersplattype,`DNMA`,WESTRING_UBERSPLAT_DNMA UbersplatTypeHSMA=1,ubersplattype,`HSMA`,WESTRING_UBERSPLAT_HSMA UbersplatTypeHMED=1,ubersplattype,`HMED`,WESTRING_UBERSPLAT_HMED UbersplatTypeHLAR=1,ubersplattype,`HLAR`,WESTRING_UBERSPLAT_HLAR UbersplatTypeOSMA=1,ubersplattype,`OSMA`,WESTRING_UBERSPLAT_OSMA UbersplatTypeOMED=1,ubersplattype,`OMED`,WESTRING_UBERSPLAT_OMED UbersplatTypeOLAR=1,ubersplattype,`OLAR`,WESTRING_UBERSPLAT_OLAR UbersplatTypeUSMA=1,ubersplattype,`USMA`,WESTRING_UBERSPLAT_USMA UbersplatTypeUMED=1,ubersplattype,`UMED`,WESTRING_UBERSPLAT_UMED UbersplatTypeULAR=1,ubersplattype,`ULAR`,WESTRING_UBERSPLAT_ULAR UbersplatTypeESMA=1,ubersplattype,`ESMA`,WESTRING_UBERSPLAT_ESMA UbersplatTypeEMDA=1,ubersplattype,`EMDA`,WESTRING_UBERSPLAT_EMDA UbersplatTypeESMB=1,ubersplattype,`ESMB`,WESTRING_UBERSPLAT_ESMB UbersplatTypeEMDB=1,ubersplattype,`EMDB`,WESTRING_UBERSPLAT_EMDB UbersplatTypeHTOW=1,ubersplattype,`HTOW`,WESTRING_UBERSPLAT_HTOW UbersplatTypeHCAS=1,ubersplattype,`HCAS`,WESTRING_UBERSPLAT_HCAS UbersplatTypeNGOL=1,ubersplattype,`NGOL`,WESTRING_UBERSPLAT_NGOL UbersplatTypeTHND=1,ubersplattype,`THND`,WESTRING_UBERSPLAT_THND UbersplatTypeNDGS=1,ubersplattype,`NDGS`,WESTRING_UBERSPLAT_NDGS UbersplatTypeCLTS=1,ubersplattype,`CLTS`,WESTRING_UBERSPLAT_CLTS UbersplatTypeHFS1=1,ubersplattype,`HFS1`,WESTRING_UBERSPLAT_HFS1 UbersplatTypeHFS2=1,ubersplattype,`HFS2`,WESTRING_UBERSPLAT_HFS2 UbersplatTypeUSBR=1,ubersplattype,`USBR`,WESTRING_UBERSPLAT_USBR UbersplatTypeNLAR=1,ubersplattype,`NLAR`,WESTRING_UBERSPLAT_NLAR UbersplatTypeNMED=1,ubersplattype,`NMED`,WESTRING_UBERSPLAT_NMED UbersplatTypeDPSW=1,ubersplattype,`DPSW`,WESTRING_UBERSPLAT_DPSW UbersplatTypeDPSE=1,ubersplattype,`DPSE`,WESTRING_UBERSPLAT_DPSE UbersplatTypeNVOL=1,ubersplattype,`NVOL`,WESTRING_UBERSPLAT_NVOL UbersplatTypeNVCR=1,ubersplattype,`NVCR`,WESTRING_UBERSPLAT_NVCR //*************************************************************************** [TriggerEvents] // Defines events available in the editor // Key: script event function // Value 0: first game version in which this function is valid // Value 1+: argument types // Note that the first argument is always a `trigger`, and is excluded here // Special events not defined in scripts, handled internally by the editor MapInitializationEvent=0,nothing _MapInitializationEvent_DisplayName="Map Initialization" _MapInitializationEvent_Parameters="Map initialization" _MapInitializationEvent_Defaults= _MapInitializationEvent_Category=TC_NOTHING TriggerRegisterCommandEvent=1,abilcode,unitorderEx _TriggerRegisterCommandEvent_DisplayName="Ability Button Pressed" _TriggerRegisterCommandEvent_Parameters="Button for ability ",~AbilityCode," and order ",~Order," pressed." _TriggerRegisterCommandEvent_Defaults=_ _TriggerRegisterCommandEvent_Category=TC_GAME TriggerRegisterBuildCommandEventBJ=1,unitcode _TriggerRegisterBuildCommandEventBJ_DisplayName="Build Button Pressed" _TriggerRegisterBuildCommandEventBJ_Parameters="Button for build ",~unitcode," pressed." _TriggerRegisterBuildCommandEventBJ_Defaults=_ _TriggerRegisterBuildCommandEventBJ_Category=TC_GAME TriggerRegisterTrainCommandEventBJ=1,unitcode _TriggerRegisterTrainCommandEventBJ_DisplayName="Train Button Pressed" _TriggerRegisterTrainCommandEventBJ_Parameters="Button for train ",~unitcode," pressed." _TriggerRegisterTrainCommandEventBJ_Defaults=_ _TriggerRegisterTrainCommandEventBJ_Category=TC_GAME TriggerRegisterUpgradeCommandEventBJ=1,techcode _TriggerRegisterUpgradeCommandEventBJ_DisplayName="Research Button Pressed" _TriggerRegisterUpgradeCommandEventBJ_Parameters="Button for Research ",~techcode," pressed." _TriggerRegisterUpgradeCommandEventBJ_Defaults=_ _TriggerRegisterUpgradeCommandEventBJ_Category=TC_GAME TriggerRegisterCommonCommandEventBJ=1,unitcommonorderEx _TriggerRegisterCommonCommandEventBJ_Defaults=_ _TriggerRegisterCommonCommandEventBJ_Category=TC_GAME // Destructible events TriggerRegisterDeathEvent=0,destructable _TriggerRegisterDeathEvent_DisplayName="Destructible Dies" _TriggerRegisterDeathEvent_Parameters=~Destructible," dies" _TriggerRegisterDeathEvent_Defaults=_ _TriggerRegisterDeathEvent_Category=TC_DESTRUCT TriggerRegisterDestDeathInRegionEvent=1,rect _TriggerRegisterDestDeathInRegionEvent_DisplayName="Destructible Within Region Dies" _TriggerRegisterDestDeathInRegionEvent_Parameters="A destructible within ",~Region," dies" _TriggerRegisterDestDeathInRegionEvent_Defaults=_ _TriggerRegisterDestDeathInRegionEvent_Category=TC_DESTRUCT // Dialog events TriggerRegisterDialogEventBJ=0,dialog _TriggerRegisterDialogEventBJ_DisplayName="Dialog Button Click" _TriggerRegisterDialogEventBJ_Parameters="A dialog button is clicked for ",~Dialog _TriggerRegisterDialogEventBJ_Defaults=_ _TriggerRegisterDialogEventBJ_Category=TC_DIALOG // Game events TriggerRegisterGameStateEventTimeOfDay=0,limitop,real _TriggerRegisterGameStateEventTimeOfDay_DisplayName="Time Of Day" _TriggerRegisterGameStateEventTimeOfDay_Parameters="The in-game time of day becomes ",~Operation," ",~Time _TriggerRegisterGameStateEventTimeOfDay_Defaults=LimitOpEqual,12 _TriggerRegisterGameStateEventTimeOfDay_Limits=_,_,0,24 _TriggerRegisterGameStateEventTimeOfDay_Category=TC_GAME TriggerRegisterVariableEvent=0,VarAsString_Real,limitop,real _TriggerRegisterVariableEvent_DisplayName="Value Of Real Variable" _TriggerRegisterVariableEvent_Parameters=~Variable," becomes ",~Operation," ",~Value _TriggerRegisterVariableEvent_Defaults=_,LimitOpEqual,0 _TriggerRegisterVariableEvent_Category=TC_GAME TriggerRegisterGameLoadedEventBJ=1,nothing _TriggerRegisterGameLoadedEventBJ_DisplayName="Game Load" _TriggerRegisterGameLoadedEventBJ_Parameters="A saved game is loaded" _TriggerRegisterGameLoadedEventBJ_Defaults= _TriggerRegisterGameLoadedEventBJ_Category=TC_GAME TriggerRegisterGameSavedEventBJ=1,nothing _TriggerRegisterGameSavedEventBJ_DisplayName="Game Save" _TriggerRegisterGameSavedEventBJ_Parameters="The game is about to be saved" _TriggerRegisterGameSavedEventBJ_Defaults= _TriggerRegisterGameSavedEventBJ_Category=TC_GAME TriggerRegisterShowSkillEventBJ=0,nothing _TriggerRegisterShowSkillEventBJ_DisplayName="Hero Abilities Button Clicked" _TriggerRegisterShowSkillEventBJ_Parameters="The 'Hero Abilities' button is clicked" _TriggerRegisterShowSkillEventBJ_Defaults= _TriggerRegisterShowSkillEventBJ_Category=TC_GAME TriggerRegisterBuildSubmenuEventBJ=0,nothing _TriggerRegisterBuildSubmenuEventBJ_DisplayName="Build Structure Button Clicked" _TriggerRegisterBuildSubmenuEventBJ_Parameters="The 'Build Structure' button is clicked" _TriggerRegisterBuildSubmenuEventBJ_Defaults= _TriggerRegisterBuildSubmenuEventBJ_Category=TC_GAME TriggerRegisterGameEvent=1,gameevent _TriggerRegisterGameEvent_DisplayName="Tournament Event" _TriggerRegisterGameEvent_Parameters="The tournament game must end ",~Event Type _TriggerRegisterGameEvent_Defaults=GameEventTourneyNow _TriggerRegisterGameEvent_Category=TC_GAME // Player events TriggerRegisterPlayerChatEvent=0,player,stringnoformat,chatmatchtype _TriggerRegisterPlayerChatEvent_DisplayName="Chat Message" _TriggerRegisterPlayerChatEvent_Parameters=~Player," types a chat message containing ",~Text," as ",~Match Type _TriggerRegisterPlayerChatEvent_Defaults=Player00,_,ChatMatchTypeExact _TriggerRegisterPlayerChatEvent_Category=TC_PLAYER TriggerRegisterPlayerEventEndCinematic=0,player _TriggerRegisterPlayerEventEndCinematic_DisplayName="Cinematic Skipped" _TriggerRegisterPlayerEventEndCinematic_Parameters=~Player," skips a cinematic sequence" _TriggerRegisterPlayerEventEndCinematic_Defaults=Player00 _TriggerRegisterPlayerEventEndCinematic_Category=TC_PLAYER TriggerRegisterPlayerSelectionEventBJ=0,player,seldeseloption _TriggerRegisterPlayerSelectionEventBJ_DisplayName="Selection Event" _TriggerRegisterPlayerSelectionEventBJ_Parameters=~Player," ",~Selects/Deselects," a unit" _TriggerRegisterPlayerSelectionEventBJ_Defaults=Player00,SelDeselOptionSel _TriggerRegisterPlayerSelectionEventBJ_Category=TC_PLAYER TriggerRegisterPlayerKeyEventBJ=1,player,keyeventtype,keyeventkey _TriggerRegisterPlayerKeyEventBJ_DisplayName="Keyboard Event" _TriggerRegisterPlayerKeyEventBJ_Parameters=~Player," ",~Presses/Releases," the ",~Key," key" _TriggerRegisterPlayerKeyEventBJ_Defaults=Player00,KeyEventTypeDepress,KeyEventKeyLeft _TriggerRegisterPlayerKeyEventBJ_Category=TC_PLAYER TriggerRegisterPlayerMouseEventBJ=1,player,mouseeventtype _TriggerRegisterPlayerMouseEventBJ_DisplayName="Mouse Event" _TriggerRegisterPlayerMouseEventBJ_Parameters=~Player," issues ",~MouseDown/Up/Move," event" _TriggerRegisterPlayerMouseEventBJ_Defaults=Player00,MouseEventTypeDown _TriggerRegisterPlayerMouseEventBJ_Category=TC_PLAYER TriggerRegisterPlayerStateEvent=0,player,playerstate,limitop,real _TriggerRegisterPlayerStateEvent_DisplayName="Properties" _TriggerRegisterPlayerStateEvent_Parameters=~Player,"'s ",~Property," becomes ",~Operation," ",~Value _TriggerRegisterPlayerStateEvent_Defaults=Player00,PlayerStateGold,LimitOpGreaterThanOrEqual,1000 _TriggerRegisterPlayerStateEvent_Category=TC_PLAYER TriggerRegisterPlayerEventAllianceChanged=0,player _TriggerRegisterPlayerEventAllianceChanged_DisplayName="Alliance Change (Any)" _TriggerRegisterPlayerEventAllianceChanged_Parameters=~Player," changes alliance settings" _TriggerRegisterPlayerEventAllianceChanged_Defaults=Player00 _TriggerRegisterPlayerEventAllianceChanged_Category=TC_PLAYER TriggerRegisterPlayerAllianceChange=0,player,alliancetype _TriggerRegisterPlayerAllianceChange_DisplayName="Alliance Change (Specific)" _TriggerRegisterPlayerAllianceChange_Parameters=~Player," changes ",~Alliance Type," settings" _TriggerRegisterPlayerAllianceChange_Defaults=Player00,AllianceTypePassive _TriggerRegisterPlayerAllianceChange_Category=TC_PLAYER TriggerRegisterPlayerEventVictory=0,player _TriggerRegisterPlayerEventVictory_DisplayName="Victory" _TriggerRegisterPlayerEventVictory_Parameters=~Player," leaves the game with a victory" _TriggerRegisterPlayerEventVictory_Defaults=Player00 _TriggerRegisterPlayerEventVictory_Category=TC_PLAYER TriggerRegisterPlayerEventDefeat=0,player _TriggerRegisterPlayerEventDefeat_DisplayName="Defeat" _TriggerRegisterPlayerEventDefeat_Parameters=~Player," leaves the game with a defeat" _TriggerRegisterPlayerEventDefeat_Defaults=Player00 _TriggerRegisterPlayerEventDefeat_Category=TC_PLAYER TriggerRegisterPlayerEventLeave=1,player _TriggerRegisterPlayerEventLeave_DisplayName="Leaves Game" _TriggerRegisterPlayerEventLeave_Parameters=~Player," leaves the game" _TriggerRegisterPlayerEventLeave_Defaults=Player00 _TriggerRegisterPlayerEventLeave_Category=TC_PLAYER // Timer events TriggerRegisterTimerEventSingle=0,real _TriggerRegisterTimerEventSingle_DisplayName="Time Elapsed" _TriggerRegisterTimerEventSingle_Parameters="Elapsed game time is ",~Time," seconds" _TriggerRegisterTimerEventSingle_Defaults=5 _TriggerRegisterTimerEventSingle_Limits=0,_ _TriggerRegisterTimerEventSingle_Category=TC_TIME TriggerRegisterTimerEventPeriodic=0,real _TriggerRegisterTimerEventPeriodic_DisplayName="Periodic Event" _TriggerRegisterTimerEventPeriodic_Parameters="Every ",~Time," seconds of game time" _TriggerRegisterTimerEventPeriodic_Defaults=2 _TriggerRegisterTimerEventPeriodic_Limits=0,_ _TriggerRegisterTimerEventPeriodic_Category=TC_TIME TriggerRegisterTimerExpireEventBJ=0,timer _TriggerRegisterTimerExpireEventBJ_DisplayName="Timer Expires" _TriggerRegisterTimerExpireEventBJ_Parameters=~Timer," expires" _TriggerRegisterTimerExpireEventBJ_Defaults=_ _TriggerRegisterTimerExpireEventBJ_Category=TC_TIME // Unit events TriggerRegisterUnitEvent=0,unit,unitevent _TriggerRegisterUnitEvent_DisplayName="Specific Unit Event" _TriggerRegisterUnitEvent_Parameters=~Unit," ",~Event _TriggerRegisterUnitEvent_Defaults=_,UnitEventDeath _TriggerRegisterUnitEvent_Category=TC_UNIT TriggerRegisterPlayerUnitEventSimple=0,player,playerunitevent _TriggerRegisterPlayerUnitEventSimple_DisplayName="Player-Owned Unit Event" _TriggerRegisterPlayerUnitEventSimple_Parameters="A unit owned by ",~Player," ",~Event _TriggerRegisterPlayerUnitEventSimple_Defaults=Player00,PlayerUnitEventDeath _TriggerRegisterPlayerUnitEventSimple_Category=TC_UNIT TriggerRegisterAnyUnitEventBJ=0,playerunitevent _TriggerRegisterAnyUnitEventBJ_DisplayName="Generic Unit Event" _TriggerRegisterAnyUnitEventBJ_Parameters="A unit ",~Event _TriggerRegisterAnyUnitEventBJ_Defaults=PlayerUnitEventDeath _TriggerRegisterAnyUnitEventBJ_Category=TC_UNIT TriggerRegisterEnterRectSimple=0,rect _TriggerRegisterEnterRectSimple_DisplayName="Unit Enters Region" _TriggerRegisterEnterRectSimple_Parameters="A unit enters ",~Region _TriggerRegisterEnterRectSimple_Defaults=_ _TriggerRegisterEnterRectSimple_Category=TC_UNIT TriggerRegisterLeaveRectSimple=0,rect _TriggerRegisterLeaveRectSimple_DisplayName="Unit Leaves Region" _TriggerRegisterLeaveRectSimple_Parameters="A unit leaves ",~Region _TriggerRegisterLeaveRectSimple_Defaults=_ _TriggerRegisterLeaveRectSimple_Category=TC_UNIT TriggerRegisterUnitInRangeSimple=0,real,unit _TriggerRegisterUnitInRangeSimple_DisplayName="Unit Within Range" _TriggerRegisterUnitInRangeSimple_Parameters="A unit comes within ",~Range," of ",~Unit _TriggerRegisterUnitInRangeSimple_Defaults=256,_ _TriggerRegisterUnitInRangeSimple_Defaults=0,_,_,_ _TriggerRegisterUnitInRangeSimple_Category=TC_UNIT TriggerRegisterUnitLifeEvent=0,unit,limitop,real _TriggerRegisterUnitLifeEvent_DisplayName="Life" _TriggerRegisterUnitLifeEvent_Parameters=~Unit,"'s life becomes ",~Operation," ",~Value _TriggerRegisterUnitLifeEvent_Defaults=_,LimitOpLessThan,50 _TriggerRegisterUnitLifeEvent_Category=TC_UNIT TriggerRegisterUnitManaEvent=0,unit,limitop,real _TriggerRegisterUnitManaEvent_DisplayName="Mana" _TriggerRegisterUnitManaEvent_Parameters=~Unit,"'s mana becomes ",~Operation," ",~Value _TriggerRegisterUnitManaEvent_Defaults=_,LimitOpLessThan,50 _TriggerRegisterUnitManaEvent_Category=TC_UNIT //*************************************************************************** [TriggerConditions] // Defines boolean condition functions // Key: condition function name // Value 0: first game version in which this function is valid // Value 1+: argument types OperatorCompareBoolean=0,boolean,EqualNotEqualOperator,boolean _OperatorCompareBoolean_DisplayName="Boolean Comparison" _OperatorCompareBoolean_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareBoolean_Defaults=IsUnitType,OperatorEqualENE,true _OperatorCompareBoolean_Category=TC_CONDITION _OperatorCompareBoolean_UseWithAI=1 _OperatorCompareBoolean_AIDefaults=true,OperatorEqualENE,true OperatorCompareAbilityId=1,abilcode,EqualNotEqualOperator,abilcode _OperatorCompareAbilityId_DisplayName="Ability Comparison" _OperatorCompareAbilityId_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareAbilityId_Defaults=GetSpellAbilityId,OperatorEqualENE,AUan _OperatorCompareAbilityId_Category=TC_CONDITION OperatorCompareBuffId=1,buffcode,EqualNotEqualOperator,buffcode _OperatorCompareBuffId_DisplayName="Buff Comparison" _OperatorCompareBuffId_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareBuffId_Defaults=_,OperatorEqualENE,_ _OperatorCompareBuffId_Category=TC_CONDITION OperatorCompareDestructible=0,destructable,EqualNotEqualOperator,destructable _OperatorCompareDestructible_DisplayName="Destructible Comparison" _OperatorCompareDestructible_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareDestructible_Defaults=_,OperatorEqualENE,_ _OperatorCompareDestructible_Category=TC_CONDITION OperatorCompareDestructableCode=0,destructablecode,EqualNotEqualOperator,destructablecode _OperatorCompareDestructableCode_DisplayName="Destructible-Type Comparison" _OperatorCompareDestructableCode_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareDestructableCode_Defaults=GetDestructableTypeId,OperatorEqualENE,LTlt _OperatorCompareDestructableCode_Category=TC_CONDITION OperatorCompareButton=0,button,EqualNotEqualOperator,button _OperatorCompareButton_DisplayName="Dialog Button Comparison" _OperatorCompareButton_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareButton_Defaults=GetClickedButtonBJ,OperatorEqualENE,_ _OperatorCompareButton_Category=TC_CONDITION OperatorCompareGameDifficulty=0,gamedifficulty,EqualNotEqualOperator,gamedifficulty _OperatorCompareGameDifficulty_DisplayName="Game Difficulty Comparison" _OperatorCompareGameDifficulty_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareGameDifficulty_Defaults=GetGameDifficulty,OperatorEqualENE,GameDifficultyNormal _OperatorCompareGameDifficulty_Category=TC_CONDITION OperatorCompareGameSpeed=0,gamespeed,EqualNotEqualOperator,gamespeed _OperatorCompareGameSpeed_DisplayName="Game Speed Comparison" _OperatorCompareGameSpeed_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareGameSpeed_Defaults=GetGameSpeed,OperatorEqualENE,GameSpeedNormal _OperatorCompareGameSpeed_Category=TC_CONDITION OperatorCompareHeroSkill=0,heroskillcode,EqualNotEqualOperator,heroskillcode _OperatorCompareHeroSkill_DisplayName="Hero Skill Comparison" _OperatorCompareHeroSkill_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareHeroSkill_Defaults=GetLearnedSkillBJ,OperatorEqualENE,HeroSkillBlizzard _OperatorCompareHeroSkill_Category=TC_CONDITION OperatorCompareInteger=0,integer,ComparisonOperator,integer _OperatorCompareInteger_DisplayName="Integer Comparison" _OperatorCompareInteger_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareInteger_Defaults=CountUnitsInGroup,OperatorEqual,0 _OperatorCompareInteger_Category=TC_CONDITION _OperatorCompareInteger_UseWithAI=1 _OperatorCompareInteger_AIDefaults=0,OperatorEqual,0 OperatorCompareItem=0,item,EqualNotEqualOperator,item _OperatorCompareItem_DisplayName="Item Comparison" _OperatorCompareItem_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareItem_Defaults=_,OperatorEqualENE,_ _OperatorCompareItem_Category=TC_CONDITION OperatorCompareItemType=1,itemtype,EqualNotEqualOperator,itemtype _OperatorCompareItemType_DisplayName="Item-Class Comparison" _OperatorCompareItemType_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareItemType_Defaults=GetItemType,OperatorEqualENE,ItemTypePowerup _OperatorCompareItemType_Category=TC_CONDITION OperatorCompareItemCode=0,itemcode,EqualNotEqualOperator,itemcode _OperatorCompareItemCode_DisplayName="Item-Type Comparison" _OperatorCompareItemCode_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareItemCode_Defaults=GetItemTypeId,OperatorEqualENE,texp _OperatorCompareItemCode_Category=TC_CONDITION OperatorCompareMouseButton=1,mousebuttontype,EqualNotEqualOperator,mousebuttontype _OperatorCompareMouseButton_DisplayName="Mouse Button Type Comparison" _OperatorCompareMouseButton_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareMouseButton_Defaults=BlzGetTriggerPlayerMouseButton,OperatorEqualENE,MouseButtonTypeLeft _OperatorCompareMouseButton_Category=TC_CONDITION OperatorCompareMeleeDifficulty=1,aidifficulty,EqualNotEqualOperator,aidifficulty _OperatorCompareMeleeDifficulty_DisplayName="Melee AI Comparison" _OperatorCompareMeleeDifficulty_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareMeleeDifficulty_Defaults=GetAIDifficulty,OperatorEqualENE,AIDifficultyNormal _OperatorCompareMeleeDifficulty_Category=TC_CONDITION OperatorCompareOrderCode=0,ordercode,EqualNotEqualOperator,ordercode _OperatorCompareOrderCode_DisplayName="Order Comparison" _OperatorCompareOrderCode_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareOrderCode_Defaults=GetIssuedOrderIdBJ,OperatorEqualENE,String2OrderIdBJ _OperatorCompareOrderCode_Category=TC_CONDITION OperatorComparePlayer=0,player,EqualNotEqualOperator,player _OperatorComparePlayer_DisplayName="Player Comparison" _OperatorComparePlayer_Parameters=~Value," ",~Operator," ",~Value _OperatorComparePlayer_Defaults=GetOwningPlayer,OperatorEqualENE,Player00 _OperatorComparePlayer_Category=TC_CONDITION OperatorComparePlayerColor=0,playercolor,EqualNotEqualOperator,playercolor _OperatorComparePlayerColor_DisplayName="Player Color Comparison" _OperatorComparePlayerColor_Parameters=~Value," ",~Operator," ",~Value _OperatorComparePlayerColor_Defaults=GetPlayerColor,OperatorEqualENE,Color00 _OperatorComparePlayerColor_Category=TC_CONDITION OperatorComparePlayerControl=0,mapcontrol,EqualNotEqualOperator,mapcontrol _OperatorComparePlayerControl_DisplayName="Player Controller Comparison" _OperatorComparePlayerControl_Parameters=~Value," ",~Operator," ",~Value _OperatorComparePlayerControl_Defaults=GetPlayerController,OperatorEqualENE,MapControlUser _OperatorComparePlayerControl_Category=TC_CONDITION OperatorComparePlayerSlotStatus=0,playerslotstate,EqualNotEqualOperator,playerslotstate _OperatorComparePlayerSlotStatus_DisplayName="Player Slot Status Comparison" _OperatorComparePlayerSlotStatus_Parameters=~Value," ",~Operator," ",~Value _OperatorComparePlayerSlotStatus_Defaults=GetPlayerSlotState,OperatorEqualENE,PlayerSlotStatePlaying _OperatorComparePlayerSlotStatus_Category=TC_CONDITION //OperatorComparePoint=0,location,EqualNotEqualOperator,location //_OperatorComparePoint_Defaults=_,OperatorEqualENE,_ //_OperatorComparePoint_Category=TC_CONDITION OperatorCompareRace=0,race,EqualNotEqualOperator,race _OperatorCompareRace_DisplayName="Race Comparison" _OperatorCompareRace_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareRace_Defaults=GetPlayerRace,OperatorEqualENE,RaceHuman _OperatorCompareRace_Category=TC_CONDITION OperatorCompareReal=0,real,ComparisonOperator,real _OperatorCompareReal_DisplayName="Real Comparison" _OperatorCompareReal_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareReal_Defaults=GetUnitStateSwap,OperatorGreaterEq,10 _OperatorCompareReal_Category=TC_CONDITION //OperatorCompareRegion=0,rect,EqualNotEqualOperator,rect //_OperatorCompareRegion_Defaults=_,OperatorEqualENE,_ //_OperatorCompareRegion_Category=TC_CONDITION OperatorCompareString=0,string,EqualNotEqualOperator,string _OperatorCompareString_DisplayName="String Comparison" _OperatorCompareString_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareString_Defaults=GetEventPlayerChatString,OperatorEqualENE,_ _OperatorCompareString_Category=TC_CONDITION OperatorCompareTechCode=0,techcode,EqualNotEqualOperator,techcode _OperatorCompareTechCode_DisplayName="Tech-Type Comparison" _OperatorCompareTechCode_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareTechCode_Defaults=GetResearched,OperatorEqualENE,_ _OperatorCompareTechCode_Category=TC_CONDITION OperatorCompareTerrainType=1,terraintype,EqualNotEqualOperator,terraintype _OperatorCompareTerrainType_DisplayName="Terrain Type Comparison" _OperatorCompareTerrainType_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareTerrainType_Defaults=GetTerrainTypeBJ,OperatorEqualENE,TerrainTypeLdrt _OperatorCompareTerrainType_Category=TC_CONDITION OperatorCompareTrigger=0,trigger,EqualNotEqualOperator,trigger _OperatorCompareTrigger_DisplayName="Trigger Comparison" _OperatorCompareTrigger_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareTrigger_Defaults=_,OperatorEqualENE,_ _OperatorCompareTrigger_Category=TC_CONDITION OperatorCompareUnit=0,unit,EqualNotEqualOperator,unit _OperatorCompareUnit_DisplayName="Unit Comparison" _OperatorCompareUnit_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareUnit_Defaults=GetTriggerUnit,OperatorEqualENE,_ _OperatorCompareUnit_Category=TC_CONDITION OperatorCompareUnitCode=0,unitcode,EqualNotEqualOperator,unitcode _OperatorCompareUnitCode_DisplayName="Unit-Type Comparison" _OperatorCompareUnitCode_Parameters=~Value," ",~Operator," ",~Value _OperatorCompareUnitCode_Defaults=GetUnitTypeId,OperatorEqualENE,hfoo _OperatorCompareUnitCode_Category=TC_CONDITION GetBooleanAnd=0,boolcall,boolcall _GetBooleanAnd_DisplayName="And" _GetBooleanAnd_Parameters=~Condition 1," and ",~Condition 2 _GetBooleanAnd_Defaults=_,_ _GetBooleanAnd_Category=TC_CONDITION _GetBooleanAnd_UseWithAI=1 GetBooleanOr=0,boolcall,boolcall _GetBooleanOr_DisplayName="Or" _GetBooleanOr_Parameters=~Condition 1," or ",~Condition 2 _GetBooleanOr_Defaults=_,_ _GetBooleanOr_Category=TC_CONDITION _GetBooleanOr_UseWithAI=1 // Specially handled by the editor AndMultiple=0,nothing _AndMultiple_DisplayName="And, Multiple Conditions" _AndMultiple_Parameters="And - All (Conditions) are true" _AndMultiple_Category=TC_CONDITION // Specially handled by the editor OrMultiple=0,nothing _OrMultiple_DisplayName="Or, Multiple Conditions" _OrMultiple_Parameters="Or - Any (Conditions) are true" _OrMultiple_Category=TC_CONDITION //*************************************************************************** [TriggerActions] // Defines action functions // Key: action function name // Value 0: first game version in which this function is valid // Value 1+: argument types DoNothing=0,nothing _DoNothing_DisplayName="Do Nothing" _DoNothing_Parameters="Do nothing" _DoNothing_Defaults= _DoNothing_Category=TC_NOTHING CommentString=0,scriptcode _CommentString_DisplayName="Comment" _CommentString_Parameters="-------- ",~Comment Text," --------" _CommentString_Defaults=_ _CommentString_Category=TC_COMMENT CustomScriptCode=0,scriptcode _CustomScriptCode_DisplayName="Custom Script" _CustomScriptCode_Parameters="Custom script: ",~Script Code _CustomScriptCode_Defaults=_ _CustomScriptCode_Category=TC_CUSTOM SetDialogueTextKey=0,sound,string _SetDialogueTextKey_DisplayName="Set Dialogue Text ID" _SetDialogueTextKey_Parameters="Set Dialogue Text ID For Sound ",~Sound," Dialogue Text ID ",~Text," _SetDialogueTextKey_Defaults=_ _SetDialogueTextKey_Category=TC_CINEMATIC SetDialogueSpeakerNameKey=0,sound,string _SetDialogueSpeakerNameKey_DisplayName="Set Speaker Name Text ID" _SetDialogueSpeakerNameKey_Parameters="Set Speaker Name Text ID For Sound ",~Sound," Speaker Name Text ID ",~Name," _SetDialogueSpeakerNameKey_Defaults=_ _SetDialogueSpeakerNameKey_Category=TC_CINEMATIC TriggerSleepAction=0,real _TriggerSleepAction_DisplayName="Wait" _TriggerSleepAction_Parameters="Wait ",~Time," seconds" _TriggerSleepAction_Defaults=2 _TriggerSleepAction_Limits=0,_ _TriggerSleepAction_Category=TC_WAIT PolledWait=1,real _PolledWait_DisplayName="Wait (Game-Time)" _PolledWait_Parameters="Wait ",~Time," game-time seconds" _PolledWait_Defaults=2 _PolledWait_Limits=0,_ _PolledWait_Category=TC_WAIT WaitForCondition=0,boolexpr,real _WaitForCondition_DisplayName="Wait For Condition" _WaitForCondition_Parameters="Wait until ",~Condition,", checking every ",~Interval," seconds" _WaitForCondition_Defaults=_,1 _WaitForCondition_Limits=_,_,0.1,_ _WaitForCondition_Category=TC_WAIT WaitForSoundBJ=0,sound,real _WaitForSoundBJ_DisplayName="Wait For Sound" _WaitForSoundBJ_Parameters="Wait for ",~Sound," to be ",~Time," seconds from finished playing" _WaitForSoundBJ_Defaults=GetLastPlayedSound,0 _WaitForSoundBJ_Category=TC_WAIT // Specially handled by the editor SetVariable=0,AnyGlobal,Null _SetVariable_DisplayName="Set Variable" _SetVariable_Parameters="Set Variable","Set ",~Variable," = ",~Value _SetVariable_Defaults=_,_ _SetVariable_Category=TC_SETVARIABLE // Specially handled by the editor ReturnAction=0,nothing _ReturnAction_DisplayName="Skip Remaining Actions" _ReturnAction_Parameters="Skip remaining actions" _ReturnAction_Defaults= _ReturnAction_Category=TC_SKIPACTIONS // Specially handled by the editor IfThenElseMultiple=1,nothing _IfThenElseMultiple_DisplayName="If / Then / Else, Multiple Functions" _IfThenElseMultiple_Parameters="If (All Conditions are True) then do (Then Actions) else do (Else Actions)" _IfThenElseMultiple_Category=TC_LOGIC // Specially handled by the editor IfThenElse=0,boolexpr,code,code _IfThenElse_DisplayName="If / Then / Else" _IfThenElse_Parameters="If ",~Condition," then do ",~Action," else do ",~Action _IfThenElse_Defaults=_,DoNothing,DoNothing _IfThenElse_Category=TC_LOGIC // Specially handled by the editor ForLoopAMultiple=1,integer,integer _ForLoopAMultiple_DisplayName="For Each Integer A, Do Multiple Actions _ForLoopAMultiple_Parameters="For each (Integer A) from ",~Start," to ",~End,", do (Actions)" _ForLoopAMultiple_Defaults=1,10 _ForLoopAMultiple_Category=TC_FORLOOP // Specially handled by the editor ForLoopBMultiple=1,integer,integer _ForLoopBMultiple_DisplayName="For Each Integer B, Do Multiple Actions _ForLoopBMultiple_Parameters="For each (Integer B) from ",~Start," to ",~End,", do (Actions)" _ForLoopBMultiple_Defaults=1,10 _ForLoopBMultiple_Category=TC_FORLOOP // Specially handled by the editor ForLoopVarMultiple=1,integervar,integer,integer _ForLoopVarMultiple_DisplayName="For Each Integer Variable, Do Multiple Actions _ForLoopVarMultiple_Parameters="For each (Integer ",~Variable,") from ",~Start," to ",~End,", do (Actions)" _ForLoopVarMultiple_Defaults=_,1,10 _ForLoopVarMultiple_Category=TC_FORLOOP // Specially handled by the editor ForLoopA=0,integer,integer,code _ForLoopA_DisplayName="For Each Integer A, Do Action" _ForLoopA_Parameters="For each (Integer A) from ",~Start," to ",~End,", do ",~Action _ForLoopA_Defaults=1,10,DoNothing _ForLoopA_Category=TC_FORLOOP // Specially handled by the editor ForLoopB=0,integer,integer,code _ForLoopB_DisplayName="For Each Integer B, Do Action" _ForLoopB_Parameters="For each (Integer B) from ",~Start," to ",~End,", do ",~Action _ForLoopB_Defaults=1,10,DoNothing _ForLoopB_Category=TC_FORLOOP // Specially handled by the editor ForLoopVar=1,integervar,integer,integer,code _ForLoopVar_DisplayName="For Each Integer Variable, Do Action" _ForLoopVar_Parameters="For each (Integer ",~Variable,") from ",~Start," to ",~End,", do ",~Action _ForLoopVar_Defaults=_,1,10,DoNothing _ForLoopVar_Category=TC_FORLOOP // AI actions StartMeleeAI=0,player,aiscript _StartMeleeAI_DisplayName="Start Melee AI Script" _StartMeleeAI_Parameters="Start melee AI script for ",~Player,": ",~Script _StartMeleeAI_Defaults=Player00,"map.ai" _StartMeleeAI_Category=TC_AI StartCampaignAI=0,player,aiscript _StartCampaignAI_DisplayName="Start Campaign AI Script" _StartCampaignAI_Parameters="Start campaign AI script for ",~Player,": ",~Script _StartCampaignAI_Defaults=Player00,"map.ai" _StartCampaignAI_Category=TC_AI CommandAI=0,player,integer,integer _CommandAI_DisplayName="Send AI Command" _CommandAI_Parameters="Send ",~Player," the AI Command (",~Command,", ",~Data,")" _CommandAI_Defaults=Player00,_,_ _CommandAI_Category=TC_AI RemoveGuardPosition=0,unit _RemoveGuardPosition_DisplayName="Ignore Unit Guard Position" _RemoveGuardPosition_Parameters="Ignore ",~Unit,"'s guard position" _RemoveGuardPosition_Defaults=_ _RemoveGuardPosition_Category=TC_AI RemoveAllGuardPositions=0,player _RemoveAllGuardPositions_DisplayName="Ignore All Unit Guard Positions" _RemoveAllGuardPositions_Parameters="Ignore the guard positions of all ",~Player," units" _RemoveAllGuardPositions_Defaults=Player00 _RemoveAllGuardPositions_Category=TC_AI RecycleGuardPosition=0,unit _RecycleGuardPosition_DisplayName="Recycle Unit Guard Position" _RecycleGuardPosition_Parameters="Recycle ",~Unit,"'s guard position" _RecycleGuardPosition_Defaults=_ _RecycleGuardPosition_Category=TC_AI LockGuardPosition=1,unit _LockGuardPosition_DisplayName="Lock Guard Position" _LockGuardPosition_Parameters="Lock guard position of ",~Unit,"." _LockGuardPosition_Defaults=_ _LockGuardPosition_Category=TC_AI // Animation actions SetUnitAnimation=0,unit,animationname _SetUnitAnimation_DisplayName="Play Unit Animation" _SetUnitAnimation_Parameters="Play ",~Unit,"'s ",~Animation Name," animation" _SetUnitAnimation_Defaults=_,"stand" _SetUnitAnimation_Category=TC_ANIMATION SetUnitAnimationWithRarity=0,unit,animationname,raritycontrol _SetUnitAnimationWithRarity_DisplayName="Play Unit Animation (Specify Rarity)" _SetUnitAnimationWithRarity_Parameters="Play ",~Unit,"'s ",~Animation Name," animation, using only ",~Rarity," animations" _SetUnitAnimationWithRarity_Defaults=_,"stand",RarityControlFrequent _SetUnitAnimationWithRarity_Category=TC_ANIMATION QueueUnitAnimationBJ=0,unit,animationname _QueueUnitAnimationBJ_DisplayName="Queue Unit Animation" _QueueUnitAnimationBJ_Parameters="Queue ",~Unit,"'s ",~Animation Name," animation" _QueueUnitAnimationBJ_Defaults=_,"stand" _QueueUnitAnimationBJ_Category=TC_ANIMATION ResetUnitAnimation=0,unit _ResetUnitAnimation_DisplayName="Reset Unit Animation" _ResetUnitAnimation_Parameters="Reset ",~Unit,"'s animation" _ResetUnitAnimation_Defaults=_ _ResetUnitAnimation_Category=TC_ANIMATION AddUnitAnimationPropertiesBJ=0,addremoveoption,animationname,unit _AddUnitAnimationPropertiesBJ_DisplayName="Add/Remove Unit Animation Tag" _AddUnitAnimationPropertiesBJ_Parameters=~Add/Remove," the ",~Tag," animation tag to ",~Unit _AddUnitAnimationPropertiesBJ_Defaults=AddRemoveAdd,"gold",_ _AddUnitAnimationPropertiesBJ_Category=TC_ANIMATION SetUnitLookAt=0,unit,unitfacingbone,unit,real,real,real _SetUnitLookAt_DisplayName="Lock Body-Part Facing" _SetUnitLookAt_Parameters="Lock ",~Unit,"'s ",~Source," to face ",~Unit,", offset by (",~X,", ",~Y,", ",~Z,")" _SetUnitLookAt_Defaults=_,UnitFacingBoneHead,_,0,0,90 _SetUnitLookAt_Category=TC_ANIMATION ResetUnitLookAt=0,unit _ResetUnitLookAt_DisplayName="Reset Body-Part Facing" _ResetUnitLookAt_Parameters="Reset ",~Unit,"'s body-part facing" _ResetUnitLookAt_Defaults=_ _ResetUnitLookAt_Category=TC_ANIMATION SetUnitScalePercent=0,unit,real,real,real _SetUnitScalePercent_DisplayName="Change Unit Size" _SetUnitScalePercent_Parameters="Change ",~Unit,"'s size to (",~X,"%, ",~Y,"%, ",~Z,"%) of its original size" _SetUnitScalePercent_Defaults=_,100,100,100 _SetUnitScalePercent_Limits=_,_,0,_,0,_,0,_ _SetUnitScalePercent_Category=TC_ANIMATION SetUnitVertexColorBJ=0,unit,real,real,real,real _SetUnitVertexColorBJ_DisplayName="Change Unit Vertex Coloring" _SetUnitVertexColorBJ_Parameters="Change ",~Unit,"'s vertex coloring to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _SetUnitVertexColorBJ_Defaults=_,100,100,100,0 _SetUnitVertexColorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _SetUnitVertexColorBJ_Category=TC_ANIMATION SetUnitTimeScalePercent=0,unit,real _SetUnitTimeScalePercent_DisplayName="Change Unit Animation Speed" _SetUnitTimeScalePercent_Parameters="Change ",~Unit,"'s animation speed to ",~Percent,"% of its original speed" _SetUnitTimeScalePercent_Defaults=_,100 _SetUnitTimeScalePercent_Limits=_,_,0,_ _SetUnitTimeScalePercent_Category=TC_ANIMATION SetUnitTurnSpeedBJ=0,unit,real _SetUnitTurnSpeedBJ_DisplayName="Change Unit Turn Speed" _SetUnitTurnSpeedBJ_Parameters="Change ",~Unit," turn speed to ",~Value _SetUnitTurnSpeedBJ_Defaults=GetTriggerUnit,0.5 _SetUnitTurnSpeedBJ_Limits=_,_,0,1 _SetUnitTurnSpeedBJ_Category=TC_ANIMATION SetUnitBlendTimeBJ=0,unit,real _SetUnitBlendTimeBJ_DisplayName="Change Unit Blend Time" _SetUnitBlendTimeBJ_Parameters="Change ",~Unit," blend time to ",~Value _SetUnitBlendTimeBJ_Defaults=GetTriggerUnit,_ _SetUnitBlendTimeBJ_Category=TC_ANIMATION SetUnitFlyHeightBJ=0,unit,real,real _SetUnitFlyHeightBJ_DisplayName="Change Unit Flying Height" _SetUnitFlyHeightBJ_Parameters="Change ",~Unit," flying height to ",~Height," at ",~Rate _SetUnitFlyHeightBJ_Defaults=GetTriggerUnit,_,_ _SetUnitFlyHeightBJ_Category=TC_ANIMATION SetUnitPropWindowBJ=0,unit,real _SetUnitPropWindowBJ_DisplayName="Change Unit Prop Window Angle" _SetUnitPropWindowBJ_Parameters="Change ",~Unit," prop window angle to ",~Angle,"." _SetUnitPropWindowBJ_Defaults=GetTriggerUnit,_ _SetUnitPropWindowBJ_Category=TC_ANIMATION SetDestructableAnimationBJ=0,destructable,animationname _SetDestructableAnimationBJ_DisplayName="Play Destructible Animation" _SetDestructableAnimationBJ_Parameters="Play ",~Destructible,"'s ",~Animation Name," animation" _SetDestructableAnimationBJ_Defaults=_,"stand" _SetDestructableAnimationBJ_Category=TC_ANIMATION QueueDestructableAnimationBJ=0,destructable,animationname _QueueDestructableAnimationBJ_DisplayName="Queue Destructible Animation" _QueueDestructableAnimationBJ_Parameters="Queue ",~Destructible,"'s ",~Animation Name," animation" _QueueDestructableAnimationBJ_Defaults=_,"stand" _QueueDestructableAnimationBJ_Category=TC_ANIMATION SetDestAnimationSpeedPercent=1,destructable,real _SetDestAnimationSpeedPercent_DisplayName="Change Destructible Animation Speed" _SetDestAnimationSpeedPercent_Parameters="Change ",~Destructible,"'s animation speed to ",~Percent,"% of its original speed" _SetDestAnimationSpeedPercent_Defaults=_,100 _SetDestAnimationSpeedPercent_Category=TC_ANIMATION SetDoodadAnimationRectBJ=0,animationname,doodadcode,rect _SetDoodadAnimationRectBJ_DisplayName="Play Animation For Doodads In Region" _SetDoodadAnimationRectBJ_Parameters="Play the ",~Animation Name," animation for all doodads of type ",~Doodad Type," within ",~Rect,"." _SetDoodadAnimationRectBJ_Defaults="death",_,GetPlayableMapRect _SetDoodadAnimationRectBJ_Category=TC_ANIMATION SetDoodadAnimationBJ=0,animationname,doodadcode,real,location _SetDoodadAnimationBJ_DisplayName="Play Animation For Doodads In Circle" _SetDoodadAnimationBJ_Parameters="Play the ",~Animation Name," animation for all doodads of type ",~Doodad Type," within ",~Radius," of ",~Point,"." _SetDoodadAnimationBJ_Defaults="death",_,128,GetRectCenter _SetDoodadAnimationBJ_Category=TC_ANIMATION // Camera actions CameraSetupApplyForPlayer=0,cameraapplyoption,camerasetup,player,real _CameraSetupApplyForPlayer_DisplayName="Apply Camera Object (Timed)" _CameraSetupApplyForPlayer_Parameters=~Apply Method," ",~Camera Object," for ",~Player," over ",~Time," seconds" _CameraSetupApplyForPlayer_Defaults=CameraApply,_,Player00,0 _CameraSetupApplyForPlayer_Limits=_,_,_,_,_,_,0,_ _CameraSetupApplyForPlayer_Category=TC_CAMERA CameraSetupApplyForPlayerSmooth=0,cameraapplyoption,camerasetup,player,real,real,real,real _CameraSetupApplyForPlayerSmooth_DisplayName="Apply Camera Object (Timed with Ease in/out)" _CameraSetupApplyForPlayerSmooth_Parameters=~Apply Method," ",~Camera Object," for ",~Player," over ",~Time," seconds with ease in time: ",~Ease In Time," seconds, ease out time: ",~Ease Out Time," seconds, and smooth factor: ",~Smooth Factor _CameraSetupApplyForPlayerSmooth_Defaults=CameraApply,_,Player00,0,0,0,0 _CameraSetupApplyForPlayerSmooth_Limits=_,_,_,_,_,_,0,_,0,_,0,_,-1,_ _CameraSetupApplyForPlayerSmooth_Category=TC_CAMERA PanCameraToTimedLocForPlayer=0,player,location,real _PanCameraToTimedLocForPlayer_DisplayName="Pan Camera (Timed)" _PanCameraToTimedLocForPlayer_Parameters="Pan camera for ",~Player," to ",~Point," over ",~Time," seconds" _PanCameraToTimedLocForPlayer_Defaults=Player00,GetRectCenter,0 _PanCameraToTimedLocForPlayer_Limits=_,_,_,_,0,_ _PanCameraToTimedLocForPlayer_Category=TC_CAMERA PanCameraToTimedLocWithZForPlayer=0,player,location,real,real _PanCameraToTimedLocWithZForPlayer_DisplayName="Pan Camera With Interpolated Height (Timed)" _PanCameraToTimedLocWithZForPlayer_Parameters="Pan camera for ",~Player," to ",~Point," with height ",~Z," above the terrain over ",~Time," seconds" _PanCameraToTimedLocWithZForPlayer_Defaults=Player00,GetRectCenter,0,0 _PanCameraToTimedLocWithZForPlayer_Limits=_,_,_,_,_,_,0,_ _PanCameraToTimedLocWithZForPlayer_Category=TC_CAMERA SmartCameraPanBJ=0,player,location,real _SmartCameraPanBJ_DisplayName="Pan Camera As Necessary (Timed)" _SmartCameraPanBJ_Parameters="Pan camera as necessary for ",~Player," to ",~Point," over ",~Time," seconds" _SmartCameraPanBJ_Defaults=Player00,GetRectCenter,0.5 _SmartCameraPanBJ_Limits=_,_,_,_,0,_ _SmartCameraPanBJ_Category=TC_CAMERA SetCameraFieldForPlayer=0,player,camerafield,real,real _SetCameraFieldForPlayer_DisplayName="Set Camera Field (Timed)" _SetCameraFieldForPlayer_Parameters="Set ",~Player,"'s camera ",~Field," to ",~Value," over ",~Time," seconds" _SetCameraFieldForPlayer_Defaults=Player00,CameraFieldTargetDistance,CameraSetupGetFieldSwap,0 _SetCameraFieldForPlayer_Limits=_,_,_,_,_,_,0,_ _SetCameraFieldForPlayer_Category=TC_CAMERA RotateCameraAroundLocBJ=1,real,location,player,real _RotateCameraAroundLocBJ_DisplayName="Rotate Camera Around Point" _RotateCameraAroundLocBJ_Parameters="Rotate camera ",~Angle," degrees around ",~Point," for ",~Player," over ",~Time," seconds" _RotateCameraAroundLocBJ_Defaults=90,GetRectCenter,Player00,2 _RotateCameraAroundLocBJ_Limits=_,_,_,_,_,_,0,_ _RotateCameraAroundLocBJ_Category=TC_CAMERA SetCameraTargetControllerNoZForPlayer=0,player,unit,real,real,cameraorientationoption _SetCameraTargetControllerNoZForPlayer_DisplayName="Lock Camera Target To Unit" _SetCameraTargetControllerNoZForPlayer_Parameters="Lock camera target for ",~Player," to ",~Unit,", offset by (",~X,", ",~Y,") using ",~Rotation Source _SetCameraTargetControllerNoZForPlayer_Defaults=Player00,GetTriggerUnit,0,0,CameraOrientationNormal _SetCameraTargetControllerNoZForPlayer_Category=TC_CAMERA SetCameraOrientControllerForPlayerBJ=0,player,unit,real,real _SetCameraOrientControllerForPlayerBJ_DisplayName="Lock Camera Orientation To Unit" _SetCameraOrientControllerForPlayerBJ_Parameters="Lock camera orientation for ",~Player," to ",~Unit,", offset by (",~X,", ",~Y,")" _SetCameraOrientControllerForPlayerBJ_Defaults=Player00,GetTriggerUnit,0,0 _SetCameraOrientControllerForPlayerBJ_Category=TC_CAMERA SetCinematicCameraForPlayer=0,player,modelfile _SetCinematicCameraForPlayer_DisplayName="Play Cinematic Camera" _SetCinematicCameraForPlayer_Parameters="Run camera for ",~Player," through ",~Camera File," cinematic camera" _SetCinematicCameraForPlayer_Defaults=Player00,"cinematic.mdl" _SetCinematicCameraForPlayer_Category=TC_CAMERA StopCameraForPlayerBJ=0,player _StopCameraForPlayerBJ_DisplayName="Stop Camera" _StopCameraForPlayerBJ_Parameters="Stop the camera for ",~Player,"." _StopCameraForPlayerBJ_Defaults=Player00 _StopCameraForPlayerBJ_Category=TC_CAMERA ResetToGameCameraForPlayer=0,player,real _ResetToGameCameraForPlayer_DisplayName="Reset Game Camera" _ResetToGameCameraForPlayer_Parameters="Reset camera for ",~Player," to standard game-view over ",~Time," seconds" _ResetToGameCameraForPlayer_Defaults=Player00,0 _ResetToGameCameraForPlayer_Limits=_,_,0,_ _ResetToGameCameraForPlayer_Category=TC_CAMERA CameraSetSmoothingFactorBJ=0,real _CameraSetSmoothingFactorBJ_DisplayName="Change Camera Smoothing Factor" _CameraSetSmoothingFactorBJ_Parameters="Change camera smoothing factor to ",~Factor _CameraSetSmoothingFactorBJ_Defaults=1 _CameraSetSmoothingFactorBJ_Limits=0,_ _CameraSetSmoothingFactorBJ_Category=TC_CAMERA CameraResetSmoothingFactorBJ=0,nothing _CameraResetSmoothingFactorBJ_DisplayName="Reset Camera Smoothing Factor" _CameraResetSmoothingFactorBJ_Parameters="Reset camera smoothing factor" _CameraResetSmoothingFactorBJ_Defaults= _CameraResetSmoothingFactorBJ_Category=TC_CAMERA CameraSetFocalDistance=0,real _CameraSetFocalDistance_DisplayName="Set Camera Focal Distance" _CameraSetFocalDistance_Parameters="Set camera focal distance to ",~Distance _CameraSetFocalDistance_Defaults=100 _CameraSetFocalDistance_Limits=0,_ _CameraSetFocalDistance_Category=TC_CAMERA CameraSetDepthOfFieldScale=0,real _CameraSetDepthOfFieldScale_DisplayName="Set Camera Depth of Field Scale" _CameraSetDepthOfFieldScale_Parameters="Set camera depth of field scale to ",~Scale _CameraSetDepthOfFieldScale_Defaults=40 _CameraSetDepthOfFieldScale_Limits=0,_ _CameraSetDepthOfFieldScale_Category=TC_CAMERA CameraSetSourceNoiseForPlayer=0,player,real,real _CameraSetSourceNoiseForPlayer_DisplayName="Sway Camera Source" _CameraSetSourceNoiseForPlayer_Parameters="Sway the camera source for ",~Player," with magnitude ",~Magnitude," and velocity ",~Velocity _CameraSetSourceNoiseForPlayer_Defaults=Player00,10,0.1 _CameraSetSourceNoiseForPlayer_Category=TC_CAMERA CameraSetTargetNoiseForPlayer=0,player,real,real _CameraSetTargetNoiseForPlayer_DisplayName="Sway Camera Target" _CameraSetTargetNoiseForPlayer_Parameters="Sway the camera target for ",~Player," with magnitude ",~Magnitude," and velocity ",~Velocity _CameraSetTargetNoiseForPlayer_Defaults=Player00,10,0.1 _CameraSetTargetNoiseForPlayer_Category=TC_CAMERA CameraSetEQNoiseForPlayer=1,player,real _CameraSetEQNoiseForPlayer_DisplayName="Shake Camera" _CameraSetEQNoiseForPlayer_Parameters="Shake the camera for ",~Player," with magnitude ",~Magnitude _CameraSetEQNoiseForPlayer_Defaults=Player00,3 _CameraSetEQNoiseForPlayer_Limits=_,_,0,_ _CameraSetEQNoiseForPlayer_Category=TC_CAMERA CameraClearNoiseForPlayer=0,player _CameraClearNoiseForPlayer_DisplayName="Stop Swaying/Shaking Camera" _CameraClearNoiseForPlayer_Parameters="Stop swaying/shaking the camera for ",~Player,"." _CameraClearNoiseForPlayer_Defaults=Player00 _CameraClearNoiseForPlayer_Category=TC_CAMERA AdjustCameraBoundsForPlayerBJ=0,cameraboundsadjusttype,player,real,real,real,real _AdjustCameraBoundsForPlayerBJ_DisplayName="Extend/Shrink Camera Bounds" _AdjustCameraBoundsForPlayerBJ_Parameters=~Extend/Shrink," the camera bounds for ",~Player," west by ",~West,", east by ",~East,", north by ",~North,", and south by ",~South _AdjustCameraBoundsForPlayerBJ_Defaults=CameraBoundsAdjustAdd,Player00,0,0,0,0 _AdjustCameraBoundsForPlayerBJ_Category=TC_CAMERA SetCameraBoundsToRectForPlayerBJ=0,player,rect _SetCameraBoundsToRectForPlayerBJ_DisplayName="Set Camera Bounds" _SetCameraBoundsToRectForPlayerBJ_Parameters="Set the camera bounds for ",~Player," to ",~Region _SetCameraBoundsToRectForPlayerBJ_Defaults=Player00,_ _SetCameraBoundsToRectForPlayerBJ_Category=TC_CAMERA SetCameraQuickPositionLocForPlayer=0,player,location _SetCameraQuickPositionLocForPlayer_DisplayName="Set Spacebar-Point" _SetCameraQuickPositionLocForPlayer_Parameters="Set a spacebar-point for ",~Player," at ",~Point _SetCameraQuickPositionLocForPlayer_Defaults=Player00,GetRectCenter _SetCameraQuickPositionLocForPlayer_Category=TC_CAMERA BlzCameraSetupSetLabel=0,camerasetup,string _BlzCameraSetupSetLabel_DisplayName="Set Camera Label" _BlzCameraSetupSetLabel_Parameters="Set ",~Camera Object," with label ",~Value _BlzCameraSetupSetLabel_Defaults=_,"Camera" _BlzCameraSetupSetLabel_Category=TC_CAMERA BlzCameraSetupGetLabel=0,camerasetup _BlzCameraSetupGetLabel_DisplayName="Get Camera Label" _BlzCameraSetupGetLabel_Parameters="Get the label of ",~Camera Object," _BlzCameraSetupGetLabel_Defaults=_ _BlzCameraSetupGetLabel_Category=TC_CAMERA // Cinematic actions PlayDialogueFromSpeakerEx=0,force,unit,unitcode,sound,addsettooption,real,waitdontoption _PlayDialogueFromSpeakerEx_DisplayName="Play Dialogue from Speaker" _PlayDialogueFromSpeakerEx_Parameters="Play Dialogue to ",~Player Group," from ",~Unit," with type ",~Unit-Type,". Play ",~Sound,". Modify duration: ",~Method," ",~Time," seconds and ",~Wait/Don't Wait _PlayDialogueFromSpeakerEx_Defaults=_,_,_,_,AddSetToAdd,0,WaitDontWait _PlayDialogueFromSpeakerEx_Category=TC_CINEMATIC //function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns nothing PlayDialogueFromSpeakerTypeEx=0,force,player,unitcode,location,sound,addsettooption,real,waitdontoption _PlayDialogueFromSpeakerTypeEx_DisplayName="Play Dialogue from Unit-Type" _PlayDialogueFromSpeakerTypeEx_Parameters="Play Dialogue to ",~Player Group," from ",~Player," ",~Unit-Type," to the user interface at location ",~Point,". Play ",~Sound,". Modify duration: ",~Method," ",~Time," seconds and ",~Wait/Don't Wait _PlayDialogueFromSpeakerTypeEx_Defaults=_,_,_,_,_,AddSetToAdd,0,WaitDontWait _PlayDialogueFromSpeakerTypeEx_Category=TC_CINEMATIC BlzEnableTargetIndicator=0,boolean _BlzEnableTargetIndicator_DisplayName="Enable Target Indicator" _BlzEnableTargetIndicator_Parameters="Enable Target Indicator: ",~Enable _BlzEnableTargetIndicator_Defaults=FALSE _BlzEnableTargetIndicator_Category=TC_CINEMATIC TransmissionFromUnitWithNameBJ=0,force,unit,StringExt,sound,StringExt,addsettooption,real,waitdontoption _TransmissionFromUnitWithNameBJ_DisplayName="Transmission From Unit" _TransmissionFromUnitWithNameBJ_Parameters="Send transmission to ",~Player Group," from ",~Unit," named ",~Name,": Play ",~Sound," and display ",~Message,". Modify duration: ",~Method," ",~Time," seconds and ",~Wait/Don't Wait _TransmissionFromUnitWithNameBJ_Defaults=GetPlayersAll,_,_,SoundNull,_,AddSetToAdd,0,WaitDontWait _TransmissionFromUnitWithNameBJ_Category=TC_CINEMATIC TransmissionFromUnitTypeWithNameBJ=0,force,player,unitcode,StringExt,location,sound,StringExt,addsettooption,real,waitdontoption _TransmissionFromUnitTypeWithNameBJ_DisplayName="Transmission From Unit-Type" _TransmissionFromUnitTypeWithNameBJ_Parameters="Send transmission to ",~Player Group," from a ",~Player,".",~Unit-Type," named ",~Name," at ",~Point,": Play ",~Sound," and display ",~Message,". Modify duration: ",~Method," ",~Time," seconds and ",~Wait/Don't Wait _TransmissionFromUnitTypeWithNameBJ_Defaults=GetPlayersAll,Player00,hfoo,_,GetRectCenter,SoundNull,_,AddSetToAdd,0,WaitDontWait _TransmissionFromUnitTypeWithNameBJ_Category=TC_CINEMATIC ForceCinematicSubtitlesBJ=1,onoffoption _ForceCinematicSubtitlesBJ_DisplayName="Subtitle Display Override" _ForceCinematicSubtitlesBJ_Parameters="Turn subtitle display override ",~On/Off _ForceCinematicSubtitlesBJ_Defaults=OnOffOn _ForceCinematicSubtitlesBJ_Category=TC_CINEMATIC CinematicModeBJ=0,onoffoption,force _CinematicModeBJ_DisplayName="Cinematic Mode" _CinematicModeBJ_Parameters="Turn cinematic mode ",~On/Off," for ",~Player Group _CinematicModeBJ_Defaults=OnOffOn,GetPlayersAll _CinematicModeBJ_Category=TC_CINEMATIC CinematicModeExBJ=1,onoffoption,force,real _CinematicModeExBJ_DisplayName="Cinematic Mode (Timed)" _CinematicModeExBJ_Parameters="Turn cinematic mode ",~On/Off," for ",~Player Group," over ",~Time," seconds" _CinematicModeExBJ_Defaults=OnOffOn,GetPlayersAll,0.2 _CinematicModeExBJ_Category=TC_CINEMATIC CinematicFadeBJ=0,fadetypeoption,real,cinefiltertexture,real,real,real,real _CinematicFadeBJ_DisplayName="Fade Filter" _CinematicFadeBJ_Parameters=~Fade Type," over ",~Duration," seconds using texture ",~Texture," and color (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _CinematicFadeBJ_Defaults=FadeTypeOptionFadeOutIn,2,CineFilterTextureWhite,0,0,0,0 _CinematicFadeBJ_Limits=_,_,0,_,_,_,0,100,0,100,0,100,0,100 _CinematicFadeBJ_Category=TC_CINEMATIC CinematicFilterGenericBJ=0,real,blendmode,cinefiltertexture,real,real,real,real,real,real,real,real _CinematicFilterGenericBJ_DisplayName="Advanced Filter" _CinematicFilterGenericBJ_Parameters="Apply a filter over ",~Duration," seconds using ",~Blending Method," on texture ",~Texture,", starting with color (",~Red,"%, ",~Green,"%, ",~Blue,"%) and ",~Transparency,"% transparency and ending with color (",~Red,"%, ",~Green,"%, ",~Blue,"%) and ",~Transparency,"% transparency" _CinematicFilterGenericBJ_Defaults=2,BlendModeBlend,CineFilterTextureWhite,100,100,100,100,0,0,0,0 _CinematicFilterGenericBJ_Limits=0,_,_,_,_,_,0,100,0,100,0,100,0,100,0,100,0,100,0,100,0,100 _CinematicFilterGenericBJ_Category=TC_CINEMATIC DisplayCineFilterBJ=0,showhideoption _DisplayCineFilterBJ_DisplayName="Show/Hide Filter" _DisplayCineFilterBJ_Parameters=~Show/Hide," filter" _DisplayCineFilterBJ_Defaults=ShowHideHide _DisplayCineFilterBJ_Category=TC_CINEMATIC PingMinimapLocForForce=0,force,location,real _PingMinimapLocForForce_DisplayName="Ping Minimap" _PingMinimapLocForForce_Parameters="Ping minimap for ",~Player Group," at ",~Point," for ",~Duration," seconds" _PingMinimapLocForForce_Defaults=GetPlayersAll,GetRectCenter,1 _PingMinimapLocForForce_Limits=_,_,_,_,0,_ _PingMinimapLocForForce_Category=TC_CINEMATIC PingMinimapLocForForceEx=1,force,location,real,minimappingstyle,real,real,real _PingMinimapLocForForceEx_DisplayName="Ping Minimap With Color" _PingMinimapLocForForceEx_Parameters="Ping minimap for ",~Player Group," at ",~Point," for ",~Duration," seconds, using a ",~Style," ping of color ("~Red,"%, ",~Green,"%, ",~Blue,"%)" _PingMinimapLocForForceEx_Defaults=GetPlayersAll,GetRectCenter,1,MinimapPingStyleSimple,100,100,100 _PingMinimapLocForForceEx_Limits=_,_,_,_,0,_,_,_,0,100,0,100,0,100 _PingMinimapLocForForceEx_Category=TC_CINEMATIC UnitAddIndicatorBJ=0,unit,real,real,real,real _UnitAddIndicatorBJ_DisplayName="Flash Speech Indicator For Unit" _UnitAddIndicatorBJ_Parameters="Flash a speech indicator for ",~Unit," of color (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _UnitAddIndicatorBJ_Defaults=_,100,100,100,0 _UnitAddIndicatorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _UnitAddIndicatorBJ_Category=TC_CINEMATIC CreateMinimapIconOnUnitBJ=1,unit,integer,integer,integer,modelfile,fogstate _CreateMinimapIconOnUnitBJ_DisplayName="Create Minimap Icon On Unit" _CreateMinimapIconOnUnitBJ_Parameters="Create Minimap Icon on ",~Unit," of color (",~Red,", ",~Green,", ",~Blue,") using ",~Model File," and fog visibility ",~Hidden in Fog _CreateMinimapIconOnUnitBJ_Defaults=GetTriggerUnit,255,255,255,_,_ _CreateMinimapIconOnUnitBJ_Category=TC_CINEMATIC CreateMinimapIconAtLocBJ=1,location,integer,integer,integer,modelfile,fogstate _CreateMinimapIconAtLocBJ_DisplayName="Create Minimap Icon At Point" _CreateMinimapIconAtLocBJ_Parameters="Create Minimap Icon at ",~Location," of color (",~Red,", ",~Green,", ",~Blue,") using ",~Model File," and fog visibility ",~Hidden in Fog _CreateMinimapIconAtLocBJ_Defaults=_,255,255,255,_,_ _CreateMinimapIconAtLocBJ_Category=TC_CINEMATIC CreateMinimapIconBJ=1,real,real,integer,integer,integer,modelfile,fogstate _CreateMinimapIconBJ_DisplayName="Create Minimap Icon" _CreateMinimapIconBJ_Parameters="Create Minimap Icon at (",~X,", ",~Y,") of color (",~Red,", ",~Green,", ",~Blue,") using ",~Model File," and fog visibility ",~Hidden in Fog _CreateMinimapIconBJ_Defaults=_,_,255,255,255,_,_ _CreateMinimapIconBJ_Category=TC_CINEMATIC CampaignMinimapIconUnitBJ=1,unit,campaignpingstyle _CampaignMinimapIconUnitBJ_DisplayName="Create Campaign Quest Ping On Unit" _CampaignMinimapIconUnitBJ_Parameters="Create Campaign Quest Icon on ",~Unit," using ",~Style," style _CampaignMinimapIconUnitBJ_Defaults=GetTriggerUnit,CampaignPingStyleBonus _CampaignMinimapIconUnitBJ_Category=TC_QUEST CampaignMinimapIconLocBJ=1,location,campaignpingstyle _CampaignMinimapIconLocBJ_DisplayName="Create Campaign Quest Ping At Point" _CampaignMinimapIconLocBJ_Parameters="Create Campaign Quest Icon at ",~Location," using ",~Style," style _CampaignMinimapIconLocBJ_Defaults=_,CampaignPingStyleBonus _CampaignMinimapIconLocBJ_Category=TC_QUEST DestroyMinimapIcon=0,minimapicon _DestroyMinimapIcon_DisplayName="Destroy Minimap Icon" _DestroyMinimapIcon_Parameters="Destroy Minimap Icon for ",~Minimap Icon _DestroyMinimapIcon_Defaults= _DestroyMinimapIcon_Category=TC_QUEST SetMinimapIconVisible=1,minimapicon,boolean _SetMinimapIconVisible_DisplayName="Set Minimap Icon Visible" _SetMinimapIconVisible_Parameters="Set Minimap Icon Visible for ",~Minimap Icon," to "~Visible _SetMinimapIconVisible_Defaults=_true _SetMinimapIconVisible_Category=TC_QUEST SetMinimapIconOrphanDestroy=1,minimapicon,boolean _SetMinimapIconOrphanDestroy_DisplayName="Set Minimap Icon Self Destroy" _SetMinimapIconOrphanDestroy_Parameters="Set Minimap Icon ",~Minimap Icon," self destroy when attached unit is dead to "~type _SetMinimapIconOrphanDestroy_Defaults=_true _SetMinimapIconOrphanDestroy_Category=TC_QUEST DestructableAddIndicatorBJ=0,destructable,real,real,real,real _DestructableAddIndicatorBJ_DisplayName="Flash Speech Indicator For Destructible" _DestructableAddIndicatorBJ_Parameters="Flash a speech indicator for ",~Destructible," of color (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _DestructableAddIndicatorBJ_Defaults=_,100,100,100,0 _DestructableAddIndicatorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _DestructableAddIndicatorBJ_Category=TC_CINEMATIC ItemAddIndicatorBJ=0,item,real,real,real,real _ItemAddIndicatorBJ_DisplayName="Flash Speech Indicator For Item" _ItemAddIndicatorBJ_Parameters="Flash a speech indicator for ",~Item," of color (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _ItemAddIndicatorBJ_Defaults=_,100,100,100,0 _ItemAddIndicatorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _ItemAddIndicatorBJ_Category=TC_CINEMATIC ClearTextMessagesBJ=0,force _ClearTextMessagesBJ_DisplayName="Clear Text Messages" _ClearTextMessagesBJ_Parameters="Clear the screen of text messages for ",~Player Group,"." _ClearTextMessagesBJ_Defaults=GetPlayersAll _ClearTextMessagesBJ_Category=TC_CINEMATIC ShowInterfaceForceOff=0,force,real _ShowInterfaceForceOff_DisplayName="Letterbox Mode On" _ShowInterfaceForceOff_Parameters="Turn on letterbox mode (hide interface) for ",~Player Group,": fade out over ",~Duration," seconds" _ShowInterfaceForceOff_Defaults=GetPlayersAll,2 _ShowInterfaceForceOff_Limits=_,_,0,_ _ShowInterfaceForceOff_Category=TC_CINEMATIC ShowInterfaceForceOn=0,force,real _ShowInterfaceForceOn_DisplayName="Letterbox Mode Off" _ShowInterfaceForceOn_Parameters="Turn off letterbox mode (show interface) for ",~Player Group,": fade in over ",~Duration," seconds" _ShowInterfaceForceOn_Defaults=GetPlayersAll,2 _ShowInterfaceForceOn_Limits=_,_,0,_ _ShowInterfaceForceOn_Category=TC_CINEMATIC SetUserControlForceOff=0,force _SetUserControlForceOff_DisplayName="Disable User Control" _SetUserControlForceOff_Parameters="Disable user control for ",~Player Group,"." _SetUserControlForceOff_Defaults=GetPlayersAll _SetUserControlForceOff_Category=TC_CINEMATIC SetUserControlForceOn=0,force _SetUserControlForceOn_DisplayName="Enable User Control" _SetUserControlForceOn_Parameters="Enable user control for ",~Player Group,"." _SetUserControlForceOn_Defaults=GetPlayersAll _SetUserControlForceOn_Category=TC_CINEMATIC EnableOcclusionBJ=0,enabledisableoption,force _EnableOcclusionBJ_DisplayName="Enable/Disable Occlusion" _EnableOcclusionBJ_Parameters=~Enable/Disable," occlusion for ",~Player Group _EnableOcclusionBJ_Defaults=EnableDisableDisable,GetPlayersAll _EnableOcclusionBJ_Category=TC_CINEMATIC EnableWorldFogBoundaryBJ=0,enabledisableoption,force _EnableWorldFogBoundaryBJ_DisplayName="Enable/Disable Boundary Tinting" _EnableWorldFogBoundaryBJ_Parameters=~Enable/Disable," boundary tinting for ",~Player Group _EnableWorldFogBoundaryBJ_Defaults=EnableDisableDisable,GetPlayersAll _EnableWorldFogBoundaryBJ_Category=TC_CINEMATIC // Countdown Timer actions StartTimerBJ=0,timer,periodicoption,real _StartTimerBJ_DisplayName="Start Timer" _StartTimerBJ_Parameters="Start ",~Timer," as a ",~One-Shot/Repeating," timer that will expire in ",~Time," seconds" _StartTimerBJ_Defaults=_,PeriodicOptionOneTime,30 _StartTimerBJ_Limits=_,_,_,_,0,_ _StartTimerBJ_Category=TC_TIMER PauseTimerBJ=0,pauseresumeoption,timer _PauseTimerBJ_DisplayName="Pause Timer" _PauseTimerBJ_Parameters=~Pause/Resume," ",~Timer _PauseTimerBJ_Defaults=PauseResumePause,GetLastCreatedTimerBJ _PauseTimerBJ_Category=TC_TIMER CreateTimerDialogBJ=0,timer,StringExt _CreateTimerDialogBJ_DisplayName="Create Timer Window" _CreateTimerDialogBJ_Parameters="Create a timer window for ",~Timer," with title ",~Title _CreateTimerDialogBJ_Defaults=GetLastCreatedTimerBJ,_ _CreateTimerDialogBJ_Category=TC_TIMER DestroyTimerDialogBJ=0,timerdialog _DestroyTimerDialogBJ_DisplayName="Destroy Timer Window" _DestroyTimerDialogBJ_Parameters="Destroy ",~Timer Window _DestroyTimerDialogBJ_Defaults=GetLastCreatedTimerDialogBJ _DestroyTimerDialogBJ_Category=TC_TIMER TimerDialogDisplayForPlayerBJ=1,showhideoption,timerdialog,player _TimerDialogDisplayForPlayerBJ_DisplayName="Show/Hide Timer Window For Player" _TimerDialogDisplayForPlayerBJ_Parameters=~Show/Hide," ",~Timer Window," for ",~Player _TimerDialogDisplayForPlayerBJ_Defaults=ShowHideHide,GetLastCreatedTimerDialogBJ,Player00 _TimerDialogDisplayForPlayerBJ_Category=TC_TIMER TimerDialogDisplayBJ=0,showhideoption,timerdialog _TimerDialogDisplayBJ_DisplayName="Show/Hide Timer Window" _TimerDialogDisplayBJ_Parameters=~Show/Hide," ",~Timer Window _TimerDialogDisplayBJ_Defaults=ShowHideHide,GetLastCreatedTimerDialogBJ _TimerDialogDisplayBJ_Category=TC_TIMER TimerDialogSetTitleBJ=0,timerdialog,StringExt _TimerDialogSetTitleBJ_DisplayName="Change Timer Window Title" _TimerDialogSetTitleBJ_Parameters="Change the title of ",~Timer Window," to ",~Title _TimerDialogSetTitleBJ_Defaults=GetLastCreatedTimerDialogBJ,_ _TimerDialogSetTitleBJ_Category=TC_TIMER TimerDialogSetTitleColorBJ=0,timerdialog,real,real,real,real _TimerDialogSetTitleColorBJ_DisplayName="Change Timer Window Title Color" _TimerDialogSetTitleColorBJ_Parameters="Change the color of the title for ",~Timer Window," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _TimerDialogSetTitleColorBJ_Defaults=GetLastCreatedTimerDialogBJ,100,80,20,0 _TimerDialogSetTitleColorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _TimerDialogSetTitleColorBJ_Category=TC_TIMER TimerDialogSetTimeColorBJ=0,timerdialog,real,real,real,real _TimerDialogSetTimeColorBJ_DisplayName="Change Timer Window Time Color" _TimerDialogSetTimeColorBJ_Parameters="Change the color of the time for ",~Timer Window," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _TimerDialogSetTimeColorBJ_Defaults=GetLastCreatedTimerDialogBJ,100,80,20,0 _TimerDialogSetTimeColorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _TimerDialogSetTimeColorBJ_Category=TC_TIMER //TimerDialogSetSpeedBJ=0,timerdialog,real //_TimerDialogSetSpeedBJ_Defaults=GetLastCreatedTimerDialogBJ,1 //_TimerDialogSetSpeedBJ_Category=TC_TIMER // Destructable actions CreateDestructableLoc=0,destructablecode,location,real,real,integer _CreateDestructableLoc_DisplayName="Create" _CreateDestructableLoc_Parameters="Create a ",~Destructible-Type," at ",~Point," facing ",~Direction," with scale ",~Scale," and variation ",~Variation _CreateDestructableLoc_Defaults=LTlt,GetRectCenter,GetRandomDirectionDeg,1,0 _CreateDestructableLoc_Limits=_,_,_,_,_,_,0,_,0,_ _CreateDestructableLoc_Category=TC_DESTRUCT CreateDeadDestructableLocBJ=0,destructablecode,location,real,real,integer _CreateDeadDestructableLocBJ_DisplayName="Create (Dead)" _CreateDeadDestructableLocBJ_Parameters="Create a dead ",~Destructible-Type," at ",~Point," facing ",~Direction," with scale ",~Scale," and variation ",~Variation _CreateDeadDestructableLocBJ_Defaults=LTlt,GetRectCenter,GetRandomDirectionDeg,1,0 _CreateDeadDestructableLocBJ_Limits=_,_,_,_,_,_,0,_,0,_ _CreateDeadDestructableLocBJ_Category=TC_DESTRUCT KillDestructable=0,destructable _KillDestructable_DisplayName="Kill" _KillDestructable_Parameters="Kill ",~Destructible _KillDestructable_Defaults=GetLastCreatedDestructable _KillDestructable_Category=TC_DESTRUCT RemoveDestructable=0,destructable _RemoveDestructable_DisplayName="Remove" _RemoveDestructable_Parameters="Remove ",~Destructible _RemoveDestructable_Defaults=GetLastCreatedDestructable _RemoveDestructable_Category=TC_DESTRUCT DestructableRestoreLife=0,destructable,real,showhideoption _DestructableRestoreLife_DisplayName="Resurrect" _DestructableRestoreLife_Parameters="Resurrect ",~Destructible," with ",~Value," life and ",~Show/Hide," birth animation" _DestructableRestoreLife_Defaults=GetLastCreatedDestructable,GetDestructableMaxLife,ShowHideShow _DestructableRestoreLife_Category=TC_DESTRUCT ShowDestructableBJ=1,showhideoption,destructable _ShowDestructableBJ_DisplayName="Show/Hide" _ShowDestructableBJ_Parameters=~Show/Hide," ",~Destructible _ShowDestructableBJ_Defaults=ShowHideHide,GetLastCreatedDestructable _ShowDestructableBJ_Category=TC_DESTRUCT SetDestructableLifePercentBJ=0,destructable,real _SetDestructableLifePercentBJ_DisplayName="Set Life (To Percentage)" _SetDestructableLifePercentBJ_Parameters="Set life of ",~Destructible," to ",~Percent,"%" _SetDestructableLifePercentBJ_Defaults=GetLastCreatedDestructable,100 _SetDestructableLifePercentBJ_Limits=_,_,0,100 _SetDestructableLifePercentBJ_Category=TC_DESTRUCT SetDestructableLife=0,destructable,real _SetDestructableLife_DisplayName="Set Life (To Value)" _SetDestructableLife_Parameters="Set life of ",~Destructible," to ",~Value _SetDestructableLife_Defaults=GetLastCreatedDestructable,GetDestructableMaxLife _SetDestructableLife_Limits=_,_,0,_ _SetDestructableLife_Category=TC_DESTRUCT SetDestructableMaxLifeBJ=0,destructable,real _SetDestructableMaxLifeBJ_DisplayName="Set Max Life" _SetDestructableMaxLifeBJ_Parameters="Set max life of ",~Destructible," to ",~Value _SetDestructableMaxLifeBJ_Defaults=GetLastCreatedDestructable,100 _SetDestructableMaxLifeBJ_Limits=_,_,0,_ _SetDestructableMaxLifeBJ_Category=TC_DESTRUCT ModifyGateBJ=0,gateoperation,destructable _ModifyGateBJ_DisplayName="Open/Close/Destroy Gate" _ModifyGateBJ_Parameters=~Open/Close/Destroy," ",~Gate _ModifyGateBJ_Defaults=GateOperationOpen,_ _ModifyGateBJ_Category=TC_DESTRUCT ChangeElevatorWalls=1,elevatorwallop,elevatorwalltype,destructable _ChangeElevatorWalls_DisplayName="Open/Close Elevator Walls" _ChangeElevatorWalls_Parameters=~Open/Close," ",~Walls," of ",~Elevator _ChangeElevatorWalls_Defaults=ElevatorWallOpClose,ElevatorWallTypeAll,_ _ChangeElevatorWalls_Category=TC_DESTRUCT ChangeElevatorHeight=1,destructable,integer _ChangeElevatorHeight_DisplayName="Set Elevator Height" _ChangeElevatorHeight_Parameters="Set height of ",~Elevator," to ",~Height _ChangeElevatorHeight_Defaults=_,1 _ChangeElevatorHeight_Limits=_,_,1,3 _ChangeElevatorHeight_Category=TC_DESTRUCT SetDestructableInvulnerableBJ=0,destructable,invulnerableoption _SetDestructableInvulnerableBJ_DisplayName="Make Invulnerable/Vulnerable" _SetDestructableInvulnerableBJ_Parameters="Make ",~Destructible," ",~Invulnerable/Vulnerable _SetDestructableInvulnerableBJ_Defaults=GetLastCreatedDestructable,InvulnerabilityInvulnerable _SetDestructableInvulnerableBJ_Category=TC_DESTRUCT SetDestructableOccluderHeight=1,destructable,real _SetDestructableOccluderHeight_DisplayName="Set Occlusion Height" _SetDestructableOccluderHeight_Parameters="Set the occlusion height of ",~Destructible," to ",~Height _SetDestructableOccluderHeight_Defaults=_,128 _SetDestructableOccluderHeight_Category=TC_DESTRUCT EnumDestructablesInRectAllMultiple=1,rect _EnumDestructablesInRectAllMultiple_DisplayName="Pick Every Destructible In Region And Do Multiple Actions" _EnumDestructablesInRectAllMultiple_Parameters="Pick every destructible in ",~Region," and do (Actions)" _EnumDestructablesInRectAllMultiple_Defaults=GetPlayableMapRect _EnumDestructablesInRectAllMultiple_Category=TC_DESTRUCT _EnumDestructablesInRectAllMultiple_ScriptName=EnumDestructablesInRectAll EnumDestructablesInCircleBJMultiple=1,real,location _EnumDestructablesInCircleBJMultiple_DisplayName="Pick Every Destructible In Circle And Do Multiple Actions" _EnumDestructablesInCircleBJMultiple_Parameters="Pick every destructible within ",~Radius," of ",~Point," and do (Actions)" _EnumDestructablesInCircleBJMultiple_Defaults=256,GetRectCenter _EnumDestructablesInCircleBJMultiple_Category=TC_DESTRUCT _EnumDestructablesInCircleBJMultiple_ScriptName=EnumDestructablesInCircleBJ EnumDestructablesInRectAll=0,rect,code _EnumDestructablesInRectAll_DisplayName="Pick Every Destructible In Region And Do Action" _EnumDestructablesInRectAll_Parameters="Pick every destructible in ",~Region," and do ",~Action _EnumDestructablesInRectAll_Defaults=GetPlayableMapRect,DoNothing _EnumDestructablesInRectAll_Category=TC_DESTRUCT EnumDestructablesInCircleBJ=0,real,location,code _EnumDestructablesInCircleBJ_DisplayName="Pick Every Destructible In Circle And Do Action" _EnumDestructablesInCircleBJ_Parameters="Pick every destructible within ",~Radius," of ",~Point," and do ",~Action _EnumDestructablesInCircleBJ_Defaults=256,GetRectCenter,DoNothing _EnumDestructablesInCircleBJ_Category=TC_DESTRUCT // Dialog actions DialogDisplayBJ=0,showhideoption,dialog,player _DialogDisplayBJ_DisplayName="Show/Hide" _DialogDisplayBJ_Parameters=~Show/Hide," ",~Dialog," for ",~Player _DialogDisplayBJ_Defaults=ShowHideShow,_,Player00 _DialogDisplayBJ_Category=TC_DIALOG DialogSetMessageBJ=0,dialog,StringExt _DialogSetMessageBJ_DisplayName="Change Title" _DialogSetMessageBJ_Parameters="Change the title of ",~Dialog," to ",~Title _DialogSetMessageBJ_Defaults=_,_ _DialogSetMessageBJ_Category=TC_DIALOG DialogAddButtonBJ=0,dialog,StringExt _DialogAddButtonBJ_DisplayName="Create Dialog Button" _DialogAddButtonBJ_Parameters="Create a dialog button for ",~Dialog," labelled ",~Text _DialogAddButtonBJ_Defaults=_,_ _DialogAddButtonBJ_Category=TC_DIALOG DialogClearBJ=0,dialog _DialogClearBJ_DisplayName="Clear" _DialogClearBJ_Parameters="Clear ",~Dialog _DialogClearBJ_Defaults=_ _DialogClearBJ_Category=TC_DIALOG // Environment actions AddWeatherEffectSaveLast=0,rect,weathereffectcode _AddWeatherEffectSaveLast_DisplayName="Create Weather Effect" _AddWeatherEffectSaveLast_Parameters="Create at ",~Region," the weather effect ",~Weather Id _AddWeatherEffectSaveLast_Defaults=GetPlayableMapRect,WeatherAshenvaleHeavyRain _AddWeatherEffectSaveLast_Category=TC_ENVIRONMENT EnableWeatherEffect=0,weathereffect,onoffoption _EnableWeatherEffect_DisplayName="Enable/Disable Weather Effect" _EnableWeatherEffect_Parameters="Turn ",~Weather Effect," ",~On/Off _EnableWeatherEffect_Defaults=GetLastCreatedWeatherEffect,OnOffOn _EnableWeatherEffect_Category=TC_ENVIRONMENT RemoveWeatherEffectBJ=0,weathereffect _RemoveWeatherEffectBJ_DisplayName="Remove Weather Effect" _RemoveWeatherEffectBJ_Parameters="Remove ",~Weather Effect _RemoveWeatherEffectBJ_Defaults=GetLastCreatedWeatherEffect _RemoveWeatherEffectBJ_Category=TC_ENVIRONMENT TerrainDeformationCraterBJ=1,real,cratertype,location,real,real _TerrainDeformationCraterBJ_DisplayName="Create Terrain Deformation: Crater" _TerrainDeformationCraterBJ_Parameters="Create a ",~Duration," second ",~Type," crater deformation at ",~Point," with radius ",~Radius," and depth ",~Depth _TerrainDeformationCraterBJ_Defaults=0.5,CraterTypeTemporary,GetRectCenter,512,64 _TerrainDeformationCraterBJ_Limits=0.01,_,_,_,_,_,1,_,_,_ _TerrainDeformationCraterBJ_Category=TC_ENVIRONMENT TerrainDeformationRippleBJ=1,real,rippletype,location,real,real,real,real,real _TerrainDeformationRippleBJ_DisplayName="Create Terrain Deformation: Ripple" _TerrainDeformationRippleBJ_Parameters="Create a ",~Duration," second ",~Type," ripple deformation at ",~Point," with starting radius ",~Radius,", ending radius ",~Radius,", and depth ",~Depth,", using ",~Time," second ripples spaced ",~Distance," apart" _TerrainDeformationRippleBJ_Defaults=4,RippleTypeNormal,GetRectCenter,1024,1024,64,1,512 _TerrainDeformationRippleBJ_Limits=0.01,_,_,_,_,_,0,_,1,_,_,_,0.01,_,1,_ _TerrainDeformationRippleBJ_Category=TC_ENVIRONMENT TerrainDeformationWaveBJ=1,real,location,location,real,real,real _TerrainDeformationWaveBJ_DisplayName="Create Terrain Deformation: Wave" _TerrainDeformationWaveBJ_Parameters="Create a ",~Duration," second wave deformation from ",~Source," to ",~Target," with radius ",~Radius,", depth ",~Depth,", and a ",~Delay," second trailing delay" _TerrainDeformationWaveBJ_Defaults=0.5,GetRectCenter,GetRectCenter,256,96,0 _TerrainDeformationWaveBJ_Limits=0.01,_,_,_,_,_,0,_,_,_,0,_ _TerrainDeformationWaveBJ_Category=TC_ENVIRONMENT TerrainDeformationRandomBJ=1,real,location,real,real,real,real _TerrainDeformationRandomBJ_DisplayName="Create Terrain Deformation: Random" _TerrainDeformationRandomBJ_Parameters="Create a ",~Duration," second random deformation at ",~Point," with radius ",~Radius,", using depths between ",~Minimum," and ",~Maximum,", updating every ",~Update Interval," seconds" _TerrainDeformationRandomBJ_Defaults=4,GetRectCenter,512,-32,32,0.1 _TerrainDeformationRandomBJ_Limits=0.01,_,_,_,0,_,_,_,_,_,0.01,_ _TerrainDeformationRandomBJ_Category=TC_ENVIRONMENT TerrainDeformationStopBJ=1,terraindeformation,real _TerrainDeformationStopBJ_DisplayName="Stop Terrain Deformation" _TerrainDeformationStopBJ_Parameters="Stop ",~Terrain Deformation," over ",~Duration," seconds" _TerrainDeformationStopBJ_Defaults=GetLastCreatedTerrainDeformation,0 _TerrainDeformationStopBJ_Limits=_,_,0,_ _TerrainDeformationStopBJ_Category=TC_ENVIRONMENT TerrainDeformStopAll=1,nothing _TerrainDeformStopAll_DisplayName="Stop All Terrain Deformations" _TerrainDeformStopAll_Parameters="Stop all active terrain deformations instantly" _TerrainDeformStopAll_Defaults= _TerrainDeformStopAll_Category=TC_ENVIRONMENT SetWaterDeforms=1,onoffoption _SetWaterDeforms_DisplayName="Turn Water Deformation On/Off" _SetWaterDeforms_Parameters="Turn water deformation ",~On/Off _SetWaterDeforms_Defaults=OnOffOn _SetWaterDeforms_Category=TC_ENVIRONMENT SetTerrainTypeBJ=1,location,terraintype,integer,integer,terrainshape _SetTerrainTypeBJ_DisplayName="Change Terrain Type" _SetTerrainTypeBJ_Parameters="Change terrain type at ",~Location," to ",~Terrain Type," using variation ",~Variation," in an area of size ",~Area," and shape ",~Shape _SetTerrainTypeBJ_Defaults=GetRectCenter,TerrainTypeLdrt,-1,1,TerrainShapeCircle _SetTerrainTypeBJ_Category=TC_ENVIRONMENT SetTerrainPathableBJ=1,location,pathingtype,onoffoption _SetTerrainPathableBJ_DisplayName="Turn Terrain Pathing On/Off" _SetTerrainPathableBJ_Parameters="Set terrain pathing at ",~Location," of type ",~Pathing," to ",~On/Off _SetTerrainPathableBJ_Defaults=GetRectCenter,PathingTypeWalkability,OnOffOn _SetTerrainPathableBJ_Category=TC_ENVIRONMENT SetWaterBaseColorBJ=1,real,real,real,real _SetWaterBaseColorBJ_DisplayName="Set Water Tinting Color" _SetWaterBaseColorBJ_Parameters="Change water tinting color to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _SetWaterBaseColorBJ_Defaults=100,100,100,0 _SetWaterBaseColorBJ_Limits=0,100,0,100,0,100,0,100 _SetWaterBaseColorBJ_Category=TC_ENVIRONMENT SetSkyModel=0,skymodelstring _SetSkyModel_DisplayName="Set Sky" _SetSkyModel_Parameters="Set sky to ",~Sky _SetSkyModel_Defaults=SkyModelNone _SetSkyModel_Category=TC_ENVIRONMENT SetTerrainFogExBJ=0,fogstyle,real,real,real,real,real,real _SetTerrainFogExBJ_DisplayName="Set Fog" _SetTerrainFogExBJ_Parameters="Set fog to style ",~Style,", z-start ",~Z-Start,", z-end ",~Z-End,", density ",~Density," and color (",~Red,"%, ",~Green,"%, ",~Blue,"%)" _SetTerrainFogExBJ_Defaults=FogStyleLinear,1000,8000,0,100,100,100 _SetTerrainFogExBJ_Limits=_,_,0,_,0,_,0,_,0,100,0,100,0,100 _SetTerrainFogExBJ_Category=TC_ENVIRONMENT ResetTerrainFogBJ=0,nothing _ResetTerrainFogBJ_DisplayName="Reset Fog" _ResetTerrainFogBJ_Parameters="Reset fog to default values" _ResetTerrainFogBJ_Defaults= _ResetTerrainFogBJ_Category=TC_ENVIRONMENT SetBlightRectBJ=0,createremoveoption,player,rect _SetBlightRectBJ_DisplayName="Create/Remove Blight Region" _SetBlightRectBJ_Parameters=~Create/Remove," Blight for ",~Player," across ",~Region _SetBlightRectBJ_Defaults=CreateRemoveCreate,Player00,GetPlayableMapRect _SetBlightRectBJ_Category=TC_ENVIRONMENT SetBlightRadiusLocBJ=0,createremoveoption,player,location,real _SetBlightRadiusLocBJ_DisplayName="Create/Remove Blight Circle" _SetBlightRadiusLocBJ_Parameters=~Create/Remove," Blight for ",~Player," from ",~Point," to a radius of ",~Radius,"." _SetBlightRadiusLocBJ_Defaults=CreateRemoveCreate,Player00,GetRectCenter,512 _SetBlightRadiusLocBJ_Limits=_,_,_,_,_,_,0,_ _SetBlightRadiusLocBJ_Category=TC_ENVIRONMENT // Text Tag actions CreateTextTagLocBJ=1,StringExt,location,real,real,real,real,real,real _CreateTextTagLocBJ_DisplayName="Create Floating Text At Point" _CreateTextTagLocBJ_Parameters="Create floating text that reads ",~Message," at ",~Point," with Z offset ",~Z,", using font size ",~Size,", color (",~Red,"%, ",~Green,"%, ",~Blue,"%), and ",~Transparency,"% transparency" _CreateTextTagLocBJ_Defaults=_,GetRectCenter,0,10,100,100,100,0 _CreateTextTagLocBJ_Limits=_,_,_,_,_,_,1,_,0,100,0,100,0,100,0,100 _CreateTextTagLocBJ_Category=TC_TEXTTAG CreateTextTagUnitBJ=1,StringExt,unit,real,real,real,real,real,real _CreateTextTagUnitBJ_DisplayName="Create Floating Text Above Unit" _CreateTextTagUnitBJ_Parameters="Create floating text that reads ",~Message," above ",~Unit," with Z offset ",~Z,", using font size ",~Size,", color (",~Red,"%, ",~Green,"%, ",~Blue,"%), and ",~Transparency,"% transparency" _CreateTextTagUnitBJ_Defaults=_,_,0,10,100,100,100,0 _CreateTextTagUnitBJ_Limits=_,_,_,_,_,_,1,_,0,100,0,100,0,100,0,100 _CreateTextTagUnitBJ_Category=TC_TEXTTAG DestroyTextTagBJ=1,texttag _DestroyTextTagBJ_DisplayName="Destroy" _DestroyTextTagBJ_Parameters="Destroy ",~Floating Text _DestroyTextTagBJ_Defaults=GetLastCreatedTextTag _DestroyTextTagBJ_Category=TC_TEXTTAG ShowTextTagForceBJ=1,showhideoption,texttag,force _ShowTextTagForceBJ_DisplayName="Show/Hide" _ShowTextTagForceBJ_Parameters=~Show/Hide," ",~Floating Text," for ",~Player Group _ShowTextTagForceBJ_Defaults=ShowHideShow,GetLastCreatedTextTag,GetPlayersAll _ShowTextTagForceBJ_Category=TC_TEXTTAG SetTextTagVelocityBJ=1,texttag,real,real _SetTextTagVelocityBJ_DisplayName="Set Velocity" _SetTextTagVelocityBJ_Parameters="Set the velocity of ",~Floating Text," to ",~Speed," towards ",~Angle," degrees" _SetTextTagVelocityBJ_Defaults=GetLastCreatedTextTag,64,90 _SetTextTagVelocityBJ_Category=TC_TEXTTAG SetTextTagColorBJ=1,texttag,real,real,real,real _SetTextTagColorBJ_DisplayName="Change Color" _SetTextTagColorBJ_Parameters="Change the color of ",~Floating Text," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _SetTextTagColorBJ_Defaults=GetLastCreatedTextTag,100,100,100,0 _SetTextTagColorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _SetTextTagColorBJ_Category=TC_TEXTTAG SetTextTagPosBJ=1,texttag,location,real _SetTextTagPosBJ_DisplayName="Change Position To Point" _SetTextTagPosBJ_Parameters="Change the position of ",~Floating Text," to ",~Point," with Z offset ",~Z _SetTextTagPosBJ_Defaults=GetLastCreatedTextTag,GetRectCenter,0 _SetTextTagPosBJ_Category=TC_TEXTTAG SetTextTagPosUnitBJ=1,texttag,unit,real _SetTextTagPosUnitBJ_DisplayName="Change Position To Unit" _SetTextTagPosUnitBJ_Parameters="Change the position of ",~Floating Text," to ",~Unit," with Z offset ",~Z,"." _SetTextTagPosUnitBJ_Defaults=GetLastCreatedTextTag,_,0 _SetTextTagPosUnitBJ_Category=TC_TEXTTAG SetTextTagTextBJ=1,texttag,StringExt,real _SetTextTagTextBJ_DisplayName="Change Text" _SetTextTagTextBJ_Parameters="Change text of ",~Floating Text," to ",~Message," using font size ",~Size _SetTextTagTextBJ_Defaults=GetLastCreatedTextTag,_,10 _SetTextTagTextBJ_Category=TC_TEXTTAG SetTextTagSuspendedBJ=1,texttag,enabledisableoption _SetTextTagSuspendedBJ_DisplayName="Suspend/Resume" _SetTextTagSuspendedBJ_Parameters="Change ",~Floating Text,": ",~Enable/Disable," suspend state" _SetTextTagSuspendedBJ_Defaults=GetLastCreatedTextTag,EnableDisableEnable _SetTextTagSuspendedBJ_Category=TC_TEXTTAG SetTextTagPermanentBJ=1,texttag,enabledisableoption _SetTextTagPermanentBJ_DisplayName="Permanent/Expires" _SetTextTagPermanentBJ_Parameters="Change ",~Floating Text,": ",~Enable/Disable," permanence" _SetTextTagPermanentBJ_Defaults=GetLastCreatedTextTag,EnableDisableEnable _SetTextTagPermanentBJ_Category=TC_TEXTTAG SetTextTagLifespanBJ=1,texttag,real _SetTextTagLifespanBJ_DisplayName="Change Lifespan" _SetTextTagLifespanBJ_Parameters="Change the lifespan of ",~Floating Text," to ",~Time," seconds" _SetTextTagLifespanBJ_Defaults=GetLastCreatedTextTag,5 _SetTextTagLifespanBJ_Category=TC_TEXTTAG SetTextTagFadepointBJ=1,texttag,real _SetTextTagFadepointBJ_DisplayName="Change Fading Age" _SetTextTagFadepointBJ_Parameters="Change the fading age of ",~Floating Text," to ",~Time," seconds" _SetTextTagFadepointBJ_Defaults=GetLastCreatedTextTag,4 _SetTextTagFadepointBJ_Category=TC_TEXTTAG SetTextTagAgeBJ=1,texttag,real _SetTextTagAgeBJ_DisplayName="Change Age" _SetTextTagAgeBJ_Parameters="Change the age of ",~Floating Text," to ",~Time," seconds" _SetTextTagAgeBJ_Defaults=GetLastCreatedTextTag,0 _SetTextTagAgeBJ_Category=TC_TEXTTAG // Game actions DisplayTextToForce=0,force,StringExt _DisplayTextToForce_DisplayName="Text Message (Auto-Timed)" _DisplayTextToForce_Parameters="Display to ",~Player Group," the text: ",~Text _DisplayTextToForce_Defaults=GetPlayersAll,_ _DisplayTextToForce_Category=TC_GAME DisplayTimedTextToForce=0,force,real,StringExt _DisplayTimedTextToForce_DisplayName="Text Message (Explicitly Timed)" _DisplayTimedTextToForce_Parameters="Display to ",~Player Group," for ",~Time," seconds the text: ",~Text _DisplayTimedTextToForce_Defaults=GetPlayersAll,30,_ _DisplayTimedTextToForce_Limits=_,_,0,_,_,_ _DisplayTimedTextToForce_Category=TC_GAME PauseGameOn=0,nothing _PauseGameOn_DisplayName="Pause Game" _PauseGameOn_Parameters="Pause the game" _PauseGameOn_Defaults= _PauseGameOn_Category=TC_GAME PauseGameOff=0,nothing _PauseGameOff_DisplayName="Unpause Game" _PauseGameOff_Parameters="Unpause the game" _PauseGameOff_Defaults= _PauseGameOff_Category=TC_GAME SetGameSpeed=0,gamespeed _SetGameSpeed_DisplayName="Set Game Speed" _SetGameSpeed_Parameters="Set game speed to ",~Speed _SetGameSpeed_Defaults=GameSpeedNormal _SetGameSpeed_Category=TC_GAME LockGameSpeedBJ=0,nothing _LockGameSpeedBJ_DisplayName="Lock Game Speed" _LockGameSpeedBJ_Parameters="Lock the game speed" _LockGameSpeedBJ_Defaults= _LockGameSpeedBJ_Category=TC_GAME UnlockGameSpeedBJ=0,nothing _UnlockGameSpeedBJ_DisplayName="Unlock Game Speed" _UnlockGameSpeedBJ_Parameters="Unlock the game speed" _UnlockGameSpeedBJ_Defaults= _UnlockGameSpeedBJ_Category=TC_GAME SetMapFlag=0,mapflag,onoffoption _SetMapFlag_DisplayName="Set Map Flag" _SetMapFlag_Parameters="Set ",~Map Flag," to ",~On/Off _SetMapFlag_Defaults=MapFlagUseHandicaps,OnOffOn _SetMapFlag_Category=TC_GAME SetTimeOfDay=0,real _SetTimeOfDay_DisplayName="Set Time Of Day" _SetTimeOfDay_Parameters="Set the time of day to ",~Time _SetTimeOfDay_Defaults=12 _SetTimeOfDay_Limits=0,24 _SetTimeOfDay_Category=TC_GAME SetTimeOfDayScalePercentBJ=0,real _SetTimeOfDayScalePercentBJ_DisplayName="Set Time Of Day Speed" _SetTimeOfDayScalePercentBJ_Parameters="Set time of day speed to ",~Percent,"% of the default speed" _SetTimeOfDayScalePercentBJ_Defaults=100 _SetTimeOfDayScalePercentBJ_Defaults=0,_ _SetTimeOfDayScalePercentBJ_Category=TC_GAME UseTimeOfDayBJ=0,onoffoption _UseTimeOfDayBJ_DisplayName="Turn Day/Night Cycle On/Off" _UseTimeOfDayBJ_Parameters="Turn the day/night cycle ",~On/Off _UseTimeOfDayBJ_Defaults=OnOffOff _UseTimeOfDayBJ_Category=TC_GAME ShareEverythingWithTeam=0,player _ShareEverythingWithTeam_DisplayName="Share Vision And Full Unit Control With Team" _ShareEverythingWithTeam_Parameters="Grant shared vision and full shared unit control of ",~Player," units with his/her allies" _ShareEverythingWithTeam_Defaults=Player00 _ShareEverythingWithTeam_Category=TC_GAME MakeUnitsPassiveForPlayer=0,player _MakeUnitsPassiveForPlayer_DisplayName="Give Units To Neutral Victim" _MakeUnitsPassiveForPlayer_Parameters="Give all ",~Player," units to the Neutral Victim player" _MakeUnitsPassiveForPlayer_Defaults=Player00 _MakeUnitsPassiveForPlayer_Category=TC_GAME SetNextLevelBJ=0,string _SetNextLevelBJ_DisplayName="Set Next Level" _SetNextLevelBJ_Parameters="Set the next level to ",~Level _SetNextLevelBJ_Defaults="Maps\MapName.w3m" _SetNextLevelBJ_Category=TC_GAME CustomVictoryBJ=0,player,useskipoption,useskipoption _CustomVictoryBJ_DisplayName="Victory" _CustomVictoryBJ_Parameters="Victory ",~Player," (",~Show/Skip," dialogs, ",~Show/Skip," scores)" _CustomVictoryBJ_Defaults=Player00,UseSkipOptionUse,UseSkipOptionUse _CustomVictoryBJ_Category=TC_GAME CustomDefeatBJ=0,player,StringExt _CustomDefeatBJ_DisplayName="Defeat" _CustomDefeatBJ_Parameters="Defeat ",~Player," with the message: ",~Message _CustomDefeatBJ_Defaults=Player00,WESTRING_PEVENT_DEFEAT_MSG _CustomDefeatBJ_Category=TC_GAME SaveGame=1,anyfile _SaveGame_DisplayName="Save Game" _SaveGame_Parameters="Save ",~Filename _SaveGame_Defaults="SaveFile.w3z" _SaveGame_Category=TC_GAME LoadGameBJ=1,anyfile,useskipoption _LoadGameBJ_DisplayName="Load Game" _LoadGameBJ_Parameters="Load ",~Filename," (",~Show/Skip," scores)" _LoadGameBJ_Defaults="LoadFile.w3z",UseSkipOptionSkip _LoadGameBJ_Category=TC_GAME SetMaxCheckpointSaves=1,integer _SetMaxCheckpointSaves_DisplayName="Set Max Checkpoint Saves" _SetMaxCheckpointSaves_Parameters="Set Max Checkpoint Saves to ",~Num Saves _SetMaxCheckpointSaves_Defaults=10 _SetMaxCheckpointSaves_Category=TC_GAME SaveGameCheckPoint=1,anyfile,boolean _SaveGameCheckPoint_DisplayName="Create Save Checkpoint" _SaveGameCheckPoint_Parameters="Create checkpoint with name ",~Filename," (",~Show/Hide," checkpoint message)" _SaveGameCheckPoint_Defaults="Checkpoint.w3z" _SaveGameCheckPoint_Category=TC_GAME SaveGameCheckPointBJ=0,anyfile,showhideoption _SaveGameCheckPointBJ_DisplayName="Create Save Checkpoint" _SaveGameCheckPointBJ_Parameters="Create campaign checkpoint with name ",~Filename," (",~Show/Hide," checkpoint message)" _SaveGameCheckPointBJ_Defaults="MapSaveName",ShowHideShow _SaveGameCheckPointBJ_Category=TC_GAME SaveAndLoadGameBJ=1,anyfile,anyfile,useskipoption _SaveAndLoadGameBJ_DisplayName="Save Game And Load Game" _SaveAndLoadGameBJ_Parameters="Save game as ",~Filename," and load ",~Filename," (",~Show/Skip," scores)" _SaveAndLoadGameBJ_Defaults="SaveFile.w3z","LoadFile.w3z",UseSkipOptionSkip _SaveAndLoadGameBJ_Category=TC_GAME SaveAndChangeLevelBJ=1,anyfile,anyfile,useskipoption _SaveAndChangeLevelBJ_DisplayName="Save Game And Change Level" _SaveAndChangeLevelBJ_Parameters="Save game as ",~Filename," and change level to ",~Filename," (",~Show/Skip," scores)" _SaveAndChangeLevelBJ_Defaults="SaveFile.w3z","Maps\MapName.w3x",UseSkipOptionSkip _SaveAndChangeLevelBJ_Category=TC_GAME RenameSaveDirectoryBJ=1,anyfile,anyfile _RenameSaveDirectoryBJ_DisplayName="Rename Saved-Game Folder" _RenameSaveDirectoryBJ_Parameters="Rename the ",~Folder," saved-game folder to ",~Folder _RenameSaveDirectoryBJ_Defaults=_,_ _RenameSaveDirectoryBJ_Category=TC_GAME RemoveSaveDirectoryBJ=1,anyfile _RemoveSaveDirectoryBJ_DisplayName="Delete Saved-Game Folder" _RemoveSaveDirectoryBJ_Parameters="Delete the ",~Folder," saved-game folder" _RemoveSaveDirectoryBJ_Defaults=_ _RemoveSaveDirectoryBJ_Category=TC_GAME CopySaveGameBJ=1,anyfile,anyfile _CopySaveGameBJ_DisplayName="Copy Saved-Game" _CopySaveGameBJ_Parameters="Create a copy of the ",~Filename," saved-game and name it ",~Filename _CopySaveGameBJ_Defaults=_,_ _CopySaveGameBJ_Category=TC_GAME SetCampaignMenuRaceBJ=0,campaignindex _SetCampaignMenuRaceBJ_DisplayName="Set Campaign Screen" _SetCampaignMenuRaceBJ_Parameters="Set campaign to ",~Campaign _SetCampaignMenuRaceBJ_Defaults=CampaignIndexH _SetCampaignMenuRaceBJ_Category=TC_GAME SetMissionAvailableBJ=0,enabledisableoption,missionindex _SetMissionAvailableBJ_DisplayName="Enable/Disable Mission" _SetMissionAvailableBJ_Parameters=~Enable/Disable," ",~Mission _SetMissionAvailableBJ_Defaults=EnableDisableEnable,MissionIndexH01 _SetMissionAvailableBJ_Category=TC_GAME SetCampaignAvailableBJ=0,enabledisableoption,campaignindex _SetCampaignAvailableBJ_DisplayName="Enable/Disable Campaign" _SetCampaignAvailableBJ_Parameters=~Enable/Disable," the ",~Campaign _SetCampaignAvailableBJ_Defaults=EnableDisableEnable,CampaignIndexH _SetCampaignAvailableBJ_Category=TC_GAME SetCinematicAvailableBJ=0,enabledisableoption,cinematicindex _SetCinematicAvailableBJ_DisplayName="Enable/Disable Cinematic" _SetCinematicAvailableBJ_Parameters=~Enable/Disable," the ",~Cinematic _SetCinematicAvailableBJ_Defaults=EnableDisableEnable,CinematicIndexHED _SetCinematicAvailableBJ_Category=TC_GAME ShowCustomCampaignButton=1,showhideoption,integer _ShowCustomCampaignButton_DisplayName="Show/Hide Custom Campaign Button" _ShowCustomCampaignButton_Parameters=~Show/Hide," custom campaign button ",~Number _ShowCustomCampaignButton_Defaults=ShowHideShow,1 _ShowCustomCampaignButton_Limits=_,_,1,_ _ShowCustomCampaignButton_Category=TC_GAME SetAllyColorFilterState=1,integer _SetAllyColorFilterState_DisplayName="Set Ally Color Filter" _SetAllyColorFilterState_Parameters="Set ally color filtering to ",~State _SetAllyColorFilterState_Defaults=0 _SetAllyColorFilterState_Limits=0,2 _SetAllyColorFilterState_Category=TC_GAME SetCreepCampFilterState=1,showhideoption _SetCreepCampFilterState_DisplayName="Show/Hide Creep Camps On Minimap" _SetCreepCampFilterState_Parameters=~Show/Hide," creep camps on the minimap","." _SetCreepCampFilterState_Defaults=ShowHideHide _SetCreepCampFilterState_Category=TC_GAME EnableMinimapFilterButtons=1,enabledisableoption,enabledisableoption _EnableMinimapFilterButtons_DisplayName="Enable/Disable Minimap Buttons" _EnableMinimapFilterButtons_Parameters=~Enable/Disable," ally color button and ",~Enable/Disable," creep camp button" _EnableMinimapFilterButtons_Defaults=EnableDisableDisable,EnableDisableDisable _EnableMinimapFilterButtons_Category=TC_GAME EnableSelect=0,enabledisableoption,enabledisableoption _EnableSelect_DisplayName="Enable/Disable Selection" _EnableSelect_Parameters=~Enable/Disable," selection and deselection functionality (",~Enable/Disable," selection circles)" _EnableSelect_Defaults=EnableDisableEnable,EnableDisableEnable _EnableSelect_Category=TC_GAME EnableDragSelect=1,enabledisableoption,enabledisableoption _EnableDragSelect_DisplayName="Enable/Disable Drag-Selection" _EnableDragSelect_Parameters=~Enable/Disable," drag-selection functionality (",~Enable/Disable," drag-selection box)" _EnableDragSelect_Defaults=EnableDisableEnable,EnableDisableEnable _EnableDragSelect_Category=TC_GAME EnablePreSelect=1,enabledisableoption,enabledisableoption _EnablePreSelect_DisplayName="Enable/Disable Pre-Selection" _EnablePreSelect_Parameters=~Enable/Disable," pre-selection functionality (",~Enable/Disable," pre-selection circles, life bars, and object info)" _EnablePreSelect_Defaults=EnableDisableEnable,EnableDisableEnable _EnablePreSelect_Category=TC_GAME ForceUIKeyBJ=0,player,string _ForceUIKeyBJ_DisplayName="Force UI Key" _ForceUIKeyBJ_Parameters="Force ",~Player," to press the key ",~Key,"." _ForceUIKeyBJ_Defaults=Player00,"A" _ForceUIKeyBJ_Category=TC_GAME ForceUICancelBJ=0,player _ForceUICancelBJ_DisplayName="Force UI Cancel" _ForceUICancelBJ_Parameters="Force ",~Player," to press Escape/Cancel" _ForceUICancelBJ_Defaults=Player00 _ForceUICancelBJ_Category=TC_GAME Preload=0,anyfile _Preload_DisplayName="Preload File" _Preload_Parameters="Preload ",~Filename _Preload_Defaults=_ _Preload_Category=TC_GAME PreloadEnd=0,real _PreloadEnd_DisplayName="Begin Preloading" _PreloadEnd_Parameters="Begin preloading with a ",~Time," second timeout" _PreloadEnd_Defaults=0.5 _PreloadEnd_Category=TC_GAME Preloader=0,preloadfile _Preloader_DisplayName="Preload Batch" _Preloader_Parameters="Preload all files listed in ",~Filename,"." _Preloader_Defaults= _Preloader_Category=TC_GAME // Recording related API BlzShowTerrain=0,boolean _BlzShowTerrain_DisplayName="Show Terrain" _BlzShowTerrain_Parameters="Show Terrain: ",~Value _BlzShowTerrain_Defaults=true _BlzShowTerrain_Category=TC_VISIBILITY BlzShowSkyBox=0,boolean _BlzShowSkyBox_DisplayName="Show Sky Box" _BlzShowSkyBox_Parameters="Show Sky Box: ",~Value _BlzShowSkyBox_Defaults=true _BlzShowSkyBox_Category=TC_VISIBILITY BlzStartRecording=0,integer _BlzStartRecording_DisplayName="Start Recording" _BlzStartRecording_Parameters="Start Recording with FPS: ",~Value _BlzStartRecording_Defaults=30 _BlzStartRecording_Category=TC_GAME BlzEndRecording=0 _BlzEndRecording_DisplayName="End Recording" _BlzEndRecording_Parameters="End Recording" _BlzEndRecording_Category=TC_GAME // Machinima API BlzHideCinematicPanels=0,boolean _BlzHideCinematicPanels_DisplayName="Hide Cinematic Panels" _BlzHideCinematicPanels_Parameters="Hide Cinematic Panels ",~Value _BlzHideCinematicPanels_Defaults=false _BlzHideCinematicPanels_Category=TC_CINEMATIC // Game Cache actions InitGameCacheBJ=0,stringnoformat _InitGameCacheBJ_DisplayName="Create Game Cache" _InitGameCacheBJ_Parameters="Create a game cache from ",~Filename _InitGameCacheBJ_Defaults="MapName.w3v" _InitGameCacheBJ_Category=TC_GAMECACHE SaveGameCacheBJ=0,gamecache _SaveGameCacheBJ_DisplayName="Save Game Cache" _SaveGameCacheBJ_Parameters="Save ",~Game Cache,"." _SaveGameCacheBJ_Defaults=GetLastCreatedGameCacheBJ _SaveGameCacheBJ_Category=TC_GAMECACHE StoreUnitBJ=0,unit,stringnoformat,stringnoformat,gamecache _StoreUnitBJ_DisplayName="Store Unit" _StoreUnitBJ_Parameters="Store ",~Unit," as ",~Label," of ",~Category," in ",~Game Cache _StoreUnitBJ_Defaults=_,_,"Category",GetLastCreatedGameCacheBJ _StoreUnitBJ_Category=TC_GAMECACHE StoreRealBJ=0,real,stringnoformat,stringnoformat,gamecache _StoreRealBJ_DisplayName="Store Real" _StoreRealBJ_Parameters="Store ",~Value," as ",~Label," of ",~Category," in ",~Game Cache _StoreRealBJ_Defaults=_,_,"Category",GetLastCreatedGameCacheBJ _StoreRealBJ_Category=TC_GAMECACHE StoreIntegerBJ=0,integer,stringnoformat,stringnoformat,gamecache _StoreIntegerBJ_DisplayName="Store Integer" _StoreIntegerBJ_Parameters="Store ",~Value," as ",~Label," of ",~Category," in ",~Game Cache _StoreIntegerBJ_Defaults=_,_,"Category",GetLastCreatedGameCacheBJ _StoreIntegerBJ_Category=TC_GAMECACHE StoreBooleanBJ=0,boolean,stringnoformat,stringnoformat,gamecache _StoreBooleanBJ_DisplayName="Store Boolean" _StoreBooleanBJ_Parameters="Store ",~Value," as ",~Label," of ",~Category," in ",~Game Cache _StoreBooleanBJ_Defaults=_,_,"Category",GetLastCreatedGameCacheBJ _StoreBooleanBJ_Category=TC_GAMECACHE StoreStringBJ=1,string,stringnoformat,stringnoformat,gamecache _StoreStringBJ_DisplayName="Store String" _StoreStringBJ_Parameters="Store ",~Value," as ",~Label," of ",~Category," in ",~Game Cache _StoreStringBJ_Defaults=_,_,"Category",GetLastCreatedGameCacheBJ _StoreStringBJ_Category=TC_GAMECACHE // Hashtable actions InitHashtableBJ=0 _InitHashtableBJ_DisplayName="Create Hashtable" _InitHashtableBJ_Parameters="Create a hashtable" _InitHashtableBJ_Defaults= _InitHashtableBJ_Category=TC_HASHTABLE SaveRealBJ=0,real,integer,integer,hashtable _SaveRealBJ_DisplayName="Save Real" _SaveRealBJ_Parameters="Save ",~Value," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveRealBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveRealBJ_Category=TC_HASHTABLE SaveIntegerBJ=0,integer,integer,integer,hashtable _SaveIntegerBJ_DisplayName="Save Integer" _SaveIntegerBJ_Parameters="Save ",~Value," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveIntegerBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveIntegerBJ_Category=TC_HASHTABLE SaveBooleanBJ=0,boolean,integer,integer,hashtable _SaveBooleanBJ_DisplayName="Save Boolean" _SaveBooleanBJ_Parameters="Save ",~Value," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveBooleanBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveBooleanBJ_Category=TC_HASHTABLE SaveStringBJ=1,string,integer,integer,hashtable _SaveStringBJ_DisplayName="Save String" _SaveStringBJ_Parameters="Save ",~Value," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveStringBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveStringBJ_Category=TC_HASHTABLE SavePlayerHandleBJ=0,player,integer,integer,hashtable _SavePlayerHandleBJ_DisplayName="Save Player Handle" _SavePlayerHandleBJ_Parameters="Save Handle Of",~Player," as ",~Value," of ",~Value," in ",~Hashtable,"." _SavePlayerHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SavePlayerHandleBJ_Category=TC_HASHTABLE SaveWidgetHandleBJ=0,widget,integer,integer,hashtable _SaveWidgetHandleBJ_DisplayName="Save Widget Handle" _SaveWidgetHandleBJ_Parameters="Save Handle Of",~Widget," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveWidgetHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveWidgetHandleBJ_Category=TC_HASHTABLE SaveDestructableHandleBJ=0,destructable,integer,integer,hashtable _SaveDestructableHandleBJ_DisplayName="Save Destructable Handle" _SaveDestructableHandleBJ_Parameters="Save Handle Of",~Destructable," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveDestructableHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveDestructableHandleBJ_Category=TC_HASHTABLE SaveItemHandleBJ=0,item,integer,integer,hashtable _SaveItemHandleBJ_DisplayName="Save Item Handle" _SaveItemHandleBJ_Parameters="Save Handle Of",~Item," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveItemHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveItemHandleBJ_Category=TC_HASHTABLE SaveUnitHandleBJ=0,unit,integer,integer,hashtable _SaveUnitHandleBJ_DisplayName="Save Unit Handle" _SaveUnitHandleBJ_Parameters="Save Handle Of",~Unit," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveUnitHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveUnitHandleBJ_Category=TC_HASHTABLE SaveAbilityHandleBJ=0,ability,integer,integer,hashtable _SaveAbilityHandleBJ_DisplayName="Save Ability Handle" _SaveAbilityHandleBJ_Parameters="Save Handle Of",~Ability," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveAbilityHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveAbilityHandleBJ_Category=TC_HASHTABLE SaveTimerHandleBJ=0,timer,integer,integer,hashtable _SaveTimerHandleBJ_DisplayName="Save Timer Handle" _SaveTimerHandleBJ_Parameters="Save Handle Of",~Timer," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTimerHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTimerHandleBJ_Category=TC_HASHTABLE //SaveTriggerRegionHandleBJ=0,region,integer,integer,hashtable //_SaveTriggerRegionHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ //_SaveTriggerRegionHandleBJ_Category=TC_HASHTABLE SaveTriggerHandleBJ=0,trigger,integer,integer,hashtable _SaveTriggerHandleBJ_DisplayName="Save Trigger Handle" _SaveTriggerHandleBJ_Parameters="Save Handle Of",~Trigger," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTriggerHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTriggerHandleBJ_Category=TC_HASHTABLE SaveTriggerConditionHandleBJ=0,triggercondition,integer,integer,hashtable _SaveTriggerConditionHandleBJ_DisplayName="Save Triggercondition Handle" _SaveTriggerConditionHandleBJ_Parameters="Save Handle Of",~Triggercondition," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTriggerConditionHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTriggerConditionHandleBJ_Category=TC_HASHTABLE SaveTriggerActionHandleBJ=0,triggeraction,integer,integer,hashtable _SaveTriggerActionHandleBJ_DisplayName="Save Triggeraction Handle" _SaveTriggerActionHandleBJ_Parameters="Save Handle Of",~Triggeraction," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTriggerActionHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTriggerActionHandleBJ_Category=TC_HASHTABLE SaveTriggerEventHandleBJ=0,eventid,integer,integer,hashtable _SaveTriggerEventHandleBJ_DisplayName="Save Eventid Handle" _SaveTriggerEventHandleBJ_Parameters="Save Handle Of",~Eventid," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTriggerEventHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTriggerEventHandleBJ_Category=TC_HASHTABLE SaveForceHandleBJ=0,force,integer,integer,hashtable _SaveForceHandleBJ_DisplayName="Save Force Handle" _SaveForceHandleBJ_Parameters="Save Handle Of",~Force," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveForceHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveForceHandleBJ_Category=TC_HASHTABLE SaveGroupHandleBJ=0,group,integer,integer,hashtable _SaveGroupHandleBJ_DisplayName="Save Group Handle" _SaveGroupHandleBJ_Parameters="Save Handle Of",~Group," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveGroupHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveGroupHandleBJ_Category=TC_HASHTABLE SaveLocationHandleBJ=0,location,integer,integer,hashtable _SaveLocationHandleBJ_DisplayName="Save Location Handle" _SaveLocationHandleBJ_Parameters="Save Handle Of",~Location," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveLocationHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveLocationHandleBJ_Category=TC_HASHTABLE SaveRegionHandleBJ=0,region,integer,integer,hashtable _SaveRegionHandleBJ_DisplayName="Save Region Handle" _SaveRegionHandleBJ_Parameters="Save Handle Of",~Region," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveRegionHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveRegionHandleBJ_Category=TC_HASHTABLE SaveRectHandleBJ=0,rect,integer,integer,hashtable _SaveRectHandleBJ_DisplayName="Save Rect Handle" _SaveRectHandleBJ_Parameters="Save Handle Of",~Rect," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveRectHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveRectHandleBJ_Category=TC_HASHTABLE SaveBooleanExprHandleBJ=0,boolexpr,integer,integer,hashtable _SaveBooleanExprHandleBJ_DisplayName="Save Boolexpr Handle" _SaveBooleanExprHandleBJ_Parameters="Save Handle Of",~Boolexpr," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveBooleanExprHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveBooleanExprHandleBJ_Category=TC_HASHTABLE //SaveConditionFuncHandleBJ=0,conditionfunc,integer,integer,hashtable //_SaveConditionFuncHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ //_SaveConditionFuncHandleBJ_Category=TC_HASHTABLE //SaveFilterFuncHandleBJ=0,filterfunc,integer,integer,hashtable //_SaveFilterFuncHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ //_SaveFilterFuncHandleBJ_Category=TC_HASHTABLE SaveSoundHandleBJ=0,sound,integer,integer,hashtable _SaveSoundHandleBJ_DisplayName="Save Sound Handle" _SaveSoundHandleBJ_Parameters="Save Handle Of",~Sound," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveSoundHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveSoundHandleBJ_Category=TC_HASHTABLE //SaveRaceHandleBJ=0,race,integer,integer,hashtable //_SaveRaceHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ //_SaveRaceHandleBJ_Category=TC_HASHTABLE SaveEffectHandleBJ=0,effect,integer,integer,hashtable _SaveEffectHandleBJ_DisplayName="Save Effect Handle" _SaveEffectHandleBJ_Parameters="Save Handle Of",~Effect," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveEffectHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveEffectHandleBJ_Category=TC_HASHTABLE SaveUnitPoolHandleBJ=0,unitpool,integer,integer,hashtable _SaveUnitPoolHandleBJ_DisplayName="Save Unitpool Handle" _SaveUnitPoolHandleBJ_Parameters="Save Handle Of",~Unitpool," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveUnitPoolHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveUnitPoolHandleBJ_Category=TC_HASHTABLE SaveItemPoolHandleBJ=0,itempool,integer,integer,hashtable _SaveItemPoolHandleBJ_DisplayName="Save Itempool Handle" _SaveItemPoolHandleBJ_Parameters="Save Handle Of",~Itempool," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveItemPoolHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveItemPoolHandleBJ_Category=TC_HASHTABLE SaveQuestHandleBJ=0,quest,integer,integer,hashtable _SaveQuestHandleBJ_DisplayName="Save Quest Handle" _SaveQuestHandleBJ_Parameters="Save Handle Of",~Quest," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveQuestHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveQuestHandleBJ_Category=TC_HASHTABLE SaveQuestItemHandleBJ=0,questitem,integer,integer,hashtable _SaveQuestItemHandleBJ_DisplayName="Save Questitem Handle" _SaveQuestItemHandleBJ_Parameters="Save Handle Of",~Questitem," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveQuestItemHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveQuestItemHandleBJ_Category=TC_HASHTABLE SaveDefeatConditionHandleBJ=0,defeatcondition,integer,integer,hashtable _SaveDefeatConditionHandleBJ_DisplayName="Save Defeatcondition Handle" _SaveDefeatConditionHandleBJ_Parameters="Save Handle Of",~Defeatcondition," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveDefeatConditionHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveDefeatConditionHandleBJ_Category=TC_HASHTABLE SaveTimerDialogHandleBJ=0,timerdialog,integer,integer,hashtable _SaveTimerDialogHandleBJ_DisplayName="Save Timerdialog Handle" _SaveTimerDialogHandleBJ_Parameters="Save Handle Of",~Timerdialog," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTimerDialogHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTimerDialogHandleBJ_Category=TC_HASHTABLE SaveLeaderboardHandleBJ=0,leaderboard,integer,integer,hashtable _SaveLeaderboardHandleBJ_DisplayName="Save Leaderboard Handle" _SaveLeaderboardHandleBJ_Parameters="Save Handle Of",~Leaderboard," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveLeaderboardHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveLeaderboardHandleBJ_Category=TC_HASHTABLE SaveMultiboardHandleBJ=0,multiboard,integer,integer,hashtable _SaveMultiboardHandleBJ_DisplayName="Save Multiboard Handle" _SaveMultiboardHandleBJ_Parameters="Save Handle Of",~Multiboard," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveMultiboardHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveMultiboardHandleBJ_Category=TC_HASHTABLE SaveMultiboardItemHandleBJ=0,multiboarditem,integer,integer,hashtable _SaveMultiboardItemHandleBJ_DisplayName="Save Multiboarditem Handle" _SaveMultiboardItemHandleBJ_Parameters="Save Handle Of",~Multiboarditem," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveMultiboardItemHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveMultiboardItemHandleBJ_Category=TC_HASHTABLE SaveTrackableHandleBJ=0,trackable,integer,integer,hashtable _SaveTrackableHandleBJ_DisplayName="Save Trackable Handle" _SaveTrackableHandleBJ_Parameters="Save Handle Of",~Trackable," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTrackableHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTrackableHandleBJ_Category=TC_HASHTABLE SaveGameCacheHandleBJ=0,gamecache,integer,integer,hashtable _SaveGameCacheHandleBJ_DisplayName="Save Gamecache Handle" _SaveGameCacheHandleBJ_Parameters="Save Handle Of",~Gamecache," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveGameCacheHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveGameCacheHandleBJ_Category=TC_HASHTABLE SaveDialogHandleBJ=0,dialog,integer,integer,hashtable _SaveDialogHandleBJ_DisplayName="Save Dialog Handle" _SaveDialogHandleBJ_Parameters="Save Handle Of",~Dialog," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveDialogHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveDialogHandleBJ_Category=TC_HASHTABLE SaveButtonHandleBJ=0,button,integer,integer,hashtable _SaveButtonHandleBJ_DisplayName="Save Button Handle" _SaveButtonHandleBJ_Parameters="Save Handle Of",~Button," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveButtonHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveButtonHandleBJ_Category=TC_HASHTABLE //SaveVersionHandleBJ=0,version,integer,integer,hashtable //_SaveVersionHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ //_SaveVersionHandleBJ_Category=TC_HASHTABLE //SaveItemTypeHandleBJ=0,itemtype,integer,integer,hashtable //_SaveItemTypeHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ //_SaveItemTypeHandleBJ_Category=TC_HASHTABLE SaveTextTagHandleBJ=0,texttag,integer,integer,hashtable _SaveTextTagHandleBJ_DisplayName="Save Texttag Handle" _SaveTextTagHandleBJ_Parameters="Save Handle Of",~Texttag," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveTextTagHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveTextTagHandleBJ_Category=TC_HASHTABLE SaveLightningHandleBJ=0,lightning,integer,integer,hashtable _SaveLightningHandleBJ_DisplayName="Save Lightning Handle" _SaveLightningHandleBJ_Parameters="Save Handle Of",~Lightning," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveLightningHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveLightningHandleBJ_Category=TC_HASHTABLE SaveImageHandleBJ=0,image,integer,integer,hashtable _SaveImageHandleBJ_DisplayName="Save Image Handle" _SaveImageHandleBJ_Parameters="Save Handle Of",~Image," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveImageHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveImageHandleBJ_Category=TC_HASHTABLE SaveUbersplatHandleBJ=0,ubersplat,integer,integer,hashtable _SaveUbersplatHandleBJ_DisplayName="Save Ubersplat Handle" _SaveUbersplatHandleBJ_Parameters="Save Handle Of",~Ubersplat," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveUbersplatHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveUbersplatHandleBJ_Category=TC_HASHTABLE SaveFogStateHandleBJ=0,fogstate,integer,integer,hashtable _SaveFogStateHandleBJ_DisplayName="Save Fogstate Handle" _SaveFogStateHandleBJ_Parameters="Save Handle Of",~Fogstate," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveFogStateHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveFogStateHandleBJ_Category=TC_HASHTABLE SaveFogModifierHandleBJ=0,fogmodifier,integer,integer,hashtable _SaveFogModifierHandleBJ_DisplayName="Save Fogmodifier Handle" _SaveFogModifierHandleBJ_Parameters="Save Handle Of",~Fogmodifier," as ",~Value," of ",~Value," in ",~Hashtable,"." _SaveFogModifierHandleBJ_Defaults=_,_,_,GetLastCreatedHashtableBJ _SaveFogModifierHandleBJ_Category=TC_HASHTABLE RestoreUnitLocFacingAngleBJ=0,stringnoformat,stringnoformat,gamecache,player,location,real _RestoreUnitLocFacingAngleBJ_DisplayName="Restore Unit Facing Angle" _RestoreUnitLocFacingAngleBJ_Parameters="Restore ",~Label," of ",~Category," from ",~Game Cache," for ",~Player," at ",~Location," facing ",~Angle _RestoreUnitLocFacingAngleBJ_Defaults=_,"Category",GetLastCreatedGameCacheBJ,Player00,GetRectCenter,0 _RestoreUnitLocFacingAngleBJ_Category=TC_GAMECACHE RestoreUnitLocFacingPointBJ=0,stringnoformat,stringnoformat,gamecache,player,location,location _RestoreUnitLocFacingPointBJ_DisplayName="Restore Unit Facing Point" _RestoreUnitLocFacingPointBJ_Parameters="Restore ",~Label," of ",~Category," from ",~Game Cache," for ",~Player," at ",~Location," facing ",~Point _RestoreUnitLocFacingPointBJ_Defaults=_,"Category",GetLastCreatedGameCacheBJ,Player00,GetRectCenter,GetUnitLoc _RestoreUnitLocFacingPointBJ_Category=TC_GAMECACHE ReloadGameCachesFromDisk=1,nothing _ReloadGameCachesFromDisk_DisplayName="Reload All" _ReloadGameCachesFromDisk_Parameters="Reload all game cache data from disk" _ReloadGameCachesFromDisk_Defaults= _ReloadGameCachesFromDisk_Category=TC_GAMECACHE FlushGameCacheBJ=1,gamecache _FlushGameCacheBJ_DisplayName="Clear Game Cache" _FlushGameCacheBJ_Parameters="Clear ",~Game Cache _FlushGameCacheBJ_Defaults=GetLastCreatedGameCacheBJ _FlushGameCacheBJ_Category=TC_GAMECACHE FlushStoredMissionBJ=1,stringnoformat,gamecache _FlushStoredMissionBJ_DisplayName="Clear Category" _FlushStoredMissionBJ_Parameters="Clear all labels of ",~Category," in ",~Game Cache,"." _FlushStoredMissionBJ_Defaults="Category",GetLastCreatedGameCacheBJ _FlushStoredMissionBJ_Category=TC_GAMECACHE FlushParentHashtableBJ=1,hashtable _FlushParentHashtableBJ_DisplayName="Clear Parent Hashtable" _FlushParentHashtableBJ_Parameters="Clear ",~Hashtable _FlushParentHashtableBJ_Defaults=GetLastCreatedHashtableBJ _FlushParentHashtableBJ_Category=TC_HASHTABLE FlushChildHashtableBJ=1,integer,hashtable _FlushChildHashtableBJ_DisplayName="Clear Child Hashtable" _FlushChildHashtableBJ_Parameters="Clear all child hashtables of child ",~Value," in ",~Hashtable,"." _FlushChildHashtableBJ_Defaults=_,GetLastCreatedHashtableBJ _FlushChildHashtableBJ_Category=TC_HASHTABLE // Hero actions SelectHeroSkill=0,unit,heroskillcode _SelectHeroSkill_DisplayName="Learn Skill" _SelectHeroSkill_Parameters="Learn skill for ",~Hero,": ",~Skill _SelectHeroSkill_Defaults=GetTriggerUnit,HeroSkillBlizzard _SelectHeroSkill_Category=TC_HERO SetHeroLevel=0,unit,integer,showhideoption _SetHeroLevel_DisplayName="Set Level" _SetHeroLevel_Parameters="Set ",~Hero," Hero-level to ",~Level,", ",~Show/Hide," level-up graphics" _SetHeroLevel_Defaults=GetTriggerUnit,2,ShowHideHide _SetHeroLevel_Limits=_,_,1,_,_,_ _SetHeroLevel_Category=TC_HERO _SetHeroLevel_ScriptName=SetHeroLevelBJ SetHeroXP=0,unit,integer,showhideoption _SetHeroXP_DisplayName="Set Experience" _SetHeroXP_Parameters="Set ",~Hero," experience to ",~Quantity,", ",~Show/Hide," level-up graphics" _SetHeroXP_Defaults=GetTriggerUnit,4000,ShowHideHide _SetHeroXP_Limits=_,_,0,_,_,_ _SetHeroXP_Category=TC_HERO AddHeroXPSwapped=0,integer,unit,showhideoption _AddHeroXPSwapped_DisplayName="Add Experience" _AddHeroXPSwapped_Parameters="Add ",~Quantity," experience to ",~Hero,", ",~Show/Hide," level-up graphics" _AddHeroXPSwapped_Defaults=1000,GetTriggerUnit,ShowHideHide _AddHeroXPSwapped_Category=TC_HERO SuspendHeroXPBJ=0,enabledisableoption,unit _SuspendHeroXPBJ_DisplayName="Enable/Disable Experience Gain" _SuspendHeroXPBJ_Parameters=~Enable/Disable," experience gain for ",~Hero,"." _SuspendHeroXPBJ_Defaults=EnableDisableDisable,GetTriggerUnit _SuspendHeroXPBJ_Category=TC_HERO SetPlayerHandicapXPBJ=0,player,real _SetPlayerHandicapXPBJ_DisplayName="Set Experience Rate" _SetPlayerHandicapXPBJ_Parameters="Make ",~Player," Heroes gain ",~Percent,"% experience from future kills" _SetPlayerHandicapXPBJ_Defaults=Player00,100 _SetPlayerHandicapXPBJ_Limits=_,_,0,_ _SetPlayerHandicapXPBJ_Category=TC_HERO ReviveHeroLoc=0,unit,location,showhideoption _ReviveHeroLoc_DisplayName="Revive (Instantly)" _ReviveHeroLoc_Parameters="Instantly revive ",~Hero," at ",~Point,", ",~Show/Hide," revival graphics" _ReviveHeroLoc_Defaults=_,GetRectCenter,ShowHideHide _ReviveHeroLoc_Category=TC_HERO ModifyHeroStat=1,herostat,unit,modifymethod,integer _ModifyHeroStat_DisplayName="Modify Hero Attribute" _ModifyHeroStat_Parameters="Modify ",~Attribute," of ",~Hero,": ",~Modify," ",~Value,"." _ModifyHeroStat_Defaults=HeroStatStr,_,ModifyMethodAdd,10 _ModifyHeroStat_Category=TC_HERO ModifyHeroSkillPoints=1,unit,modifymethod,integer _ModifyHeroSkillPoints_DisplayName="Modify Hero Skill Points" _ModifyHeroSkillPoints_Parameters="Modify unspent skill points of ",~Hero,": ",~Modify," ",~Value," points" _ModifyHeroSkillPoints_Defaults=_,ModifyMethodAdd,1 _ModifyHeroSkillPoints_Category=TC_HERO SetReservedLocalHeroButtons=1,integer _SetReservedLocalHeroButtons_DisplayName="Reserve Hero Buttons" _SetReservedLocalHeroButtons_Parameters="Reserve ",~Number," Hero buttons for the local player" _SetReservedLocalHeroButtons_Defaults=3 _SetReservedLocalHeroButtons_Limits=0,6 _SetReservedLocalHeroButtons_Category=TC_HERO UnitAddItemSwapped=0,item,unit _UnitAddItemSwapped_DisplayName="Give Item To Hero" _UnitAddItemSwapped_Parameters="Give ",~Item," to ",~Hero _UnitAddItemSwapped_Defaults=GetLastCreatedItem,GetTriggerUnit _UnitAddItemSwapped_Category=TC_HERO UnitAddItemByIdSwapped=0,itemcode,unit _UnitAddItemByIdSwapped_DisplayName="Create Item For Hero" _UnitAddItemByIdSwapped_Parameters="Create ",~Item-Type," and give it to ",~Hero _UnitAddItemByIdSwapped_Defaults=texp,GetTriggerUnit _UnitAddItemByIdSwapped_Category=TC_HERO UnitRemoveItemSwapped=0,item,unit _UnitRemoveItemSwapped_DisplayName="Drop Item From Hero" _UnitRemoveItemSwapped_Parameters="Drop ",~Item," from ",~Hero,"." _UnitRemoveItemSwapped_Defaults=_,_ _UnitRemoveItemSwapped_Category=TC_HERO UnitRemoveItemFromSlotSwapped=0,integer,unit _UnitRemoveItemFromSlotSwapped_DisplayName="Drop Item From Hero Inventory Slot" _UnitRemoveItemFromSlotSwapped_Parameters="Drop the item from slot ",~Index," of ",~Hero,"." _UnitRemoveItemFromSlotSwapped_Defaults=1,_ _UnitRemoveItemFromSlotSwapped_Limits=1,6,_,_ _UnitRemoveItemFromSlotSwapped_Category=TC_HERO UnitUseItemTarget=0,unit,item,unit _UnitUseItemTarget_DisplayName="Use Item On A Unit" _UnitUseItemTarget_Parameters="Order ",~Hero," to use ",~Item," on ",~Unit _UnitUseItemTarget_Defaults=_,GetLastCreatedItem,_ _UnitUseItemTarget_Category=TC_HERO UnitUseItemPointLoc=0,unit,item,location _UnitUseItemPointLoc_DisplayName="Use Item On A Point" _UnitUseItemPointLoc_Parameters="Order ",~Hero," to use ",~Item," on ",~Point _UnitUseItemPointLoc_Defaults=_,GetLastCreatedItem,GetRectCenter _UnitUseItemPointLoc_Category=TC_HERO UnitUseItemDestructable=0,unit,item,destructable _UnitUseItemDestructable_DisplayName="Use Item On A Destructible" _UnitUseItemDestructable_Parameters="Order ",~Hero," to use ",~Item," on ",~Destructible _UnitUseItemDestructable_Defaults=_,GetLastCreatedItem,_ _UnitUseItemDestructable_Category=TC_HERO UnitUseItem=0,unit,item _UnitUseItem_DisplayName="Use Item" _UnitUseItem_Parameters="Order ",~Hero," to use ",~Item _UnitUseItem_Defaults=_,GetLastCreatedItem _UnitUseItem_Category=TC_HERO // Item actions CreateItemLoc=0,itemcode,location _CreateItemLoc_DisplayName="Create" _CreateItemLoc_Parameters="Create ",~Item," at ",~Point _CreateItemLoc_Defaults=texp,GetRectCenter _CreateItemLoc_Category=TC_ITEM RemoveItem=0,item _RemoveItem_DisplayName="Remove" _RemoveItem_Parameters="Remove ",~Item _RemoveItem_Defaults=GetLastCreatedItem _RemoveItem_Category=TC_ITEM SetItemVisibleBJ=1,showhideoption,item _SetItemVisibleBJ_DisplayName="Show/Hide Item" _SetItemVisibleBJ_Parameters=~Show/Hide," ",~Item _SetItemVisibleBJ_Defaults=ShowHideHide,GetLastCreatedItem _SetItemVisibleBJ_Category=TC_ITEM SetItemPositionLoc=0,item,location _SetItemPositionLoc_DisplayName="Move (Instantly)" _SetItemPositionLoc_Parameters="Move ",~Item," to ",~Point _SetItemPositionLoc_Defaults=GetLastCreatedItem,GetRectCenter _SetItemPositionLoc_Category=TC_ITEM SetItemLifeBJ=0,item,real _SetItemLifeBJ_DisplayName="Set Life" _SetItemLifeBJ_Parameters="Set life of ",~Item," to ",~Value _SetItemLifeBJ_Defaults=GetLastCreatedItem,50 _SetItemLifeBJ_Limits=_,_,0,_ _SetItemLifeBJ_Category=TC_ITEM SetItemCharges=1,item,integer _SetItemCharges_DisplayName="Set Charges Remaining" _SetItemCharges_Parameters="Set charges remaining in ",~Item," to ",~Charges _SetItemCharges_Defaults=GetLastCreatedItem,1 _SetItemCharges_Limits=_,_,0,_ _SetItemCharges_Category=TC_ITEM SetItemInvulnerableBJ=0,item,invulnerableoption _SetItemInvulnerableBJ_DisplayName="Make Invulnerable/Vulnerable" _SetItemInvulnerableBJ_Parameters="Make ",~Item," ",~Invulnerable/Vulnerable _SetItemInvulnerableBJ_Defaults=GetLastCreatedItem,InvulnerabilityInvulnerable _SetItemInvulnerableBJ_Category=TC_ITEM SetItemPawnable=1,item,pawnableoption _SetItemPawnable_DisplayName="Make Pawnable" _SetItemPawnable_Parameters="Make ",~Item," ",~Pawnable/Unpawnable _SetItemPawnable_Defaults=GetLastCreatedItem,PawnableOptionPawnable _SetItemPawnable_Category=TC_ITEM SetItemDroppableBJ=0,item,dropnodropoption _SetItemDroppableBJ_DisplayName="Make Undroppable" _SetItemDroppableBJ_Parameters="Make ",~Item," ",~Droppable/Undroppable _SetItemDroppableBJ_Defaults=GetLastCreatedItem,DropNoDropOptionNoDrop _SetItemDroppableBJ_Category=TC_ITEM SetItemDropOnDeathBJ=0,item,droppableoption _SetItemDropOnDeathBJ_DisplayName="Make Item Drop From Heroes Upon Death" _SetItemDropOnDeathBJ_Parameters="Make ",~Item," ",~Drop from/Stay with," Heroes upon death" _SetItemDropOnDeathBJ_Defaults=GetLastCreatedItem,DroppableOptionDrop _SetItemDropOnDeathBJ_Category=TC_ITEM SetItemPlayerBJ=0,item,player,colorchangeoption _SetItemPlayerBJ_DisplayName="Change Owner" _SetItemPlayerBJ_Parameters="Change ownership of ",~Item," to ",~Player," and ",~Change/Retain Color _SetItemPlayerBJ_Defaults=GetLastCreatedItem,Player00,ChangeColorTrue _SetItemPlayerBJ_Category=TC_ITEM SetItemUserData=1,item,integer _SetItemUserData_DisplayName="Set Custom Value" _SetItemUserData_Parameters="Set the custom value of ",~Item," to ",~Index _SetItemUserData_Defaults=_,0 _SetItemUserData_Category=TC_ITEM EnumItemsInRectBJMultiple=1,rect _EnumItemsInRectBJMultiple_DisplayName="Pick Every Item In Region And Do Multiple Actions" _EnumItemsInRectBJMultiple_Parameters="Pick every item in ",~Region," and do (Actions)" _EnumItemsInRectBJMultiple_Defaults=GetPlayableMapRect _EnumItemsInRectBJMultiple_Category=TC_ITEM _EnumItemsInRectBJMultiple_ScriptName=EnumItemsInRectBJ EnumItemsInRectBJ=1,rect,code _EnumItemsInRectBJ_DisplayName="Pick Every Item In Region And Do Action" _EnumItemsInRectBJ_Parameters="Pick every item in ",~Region," and do ",~Action _EnumItemsInRectBJ_Defaults=GetPlayableMapRect,DoNothing _EnumItemsInRectBJ_Category=TC_ITEM // Image actions CreateImageBJ=1,string,real,location,real,imagetype _CreateImageBJ_DisplayName="Create" _CreateImageBJ_Parameters="Create an image using ",~Image," of size ",~Size," at ",~Point," with Z offset ",~Z," using image type ",~Type _CreateImageBJ_Defaults="ReplaceableTextures\Splats\AuraRune9b.blp",256,GetRectCenter,0,ImageTypeIndicator _CreateImageBJ_Category=TC_IMAGE DestroyImage=1,image _DestroyImage_DisplayName="Destroy" _DestroyImage_Parameters="Destroy ",~Image _DestroyImage_Defaults=GetLastCreatedImage _DestroyImage_Category=TC_IMAGE ShowImageBJ=1,showhideoption,image _ShowImageBJ_DisplayName="Show/Hide" _ShowImageBJ_Parameters=~Show/Hide," ",~Image _ShowImageBJ_Defaults=ShowHideShow,GetLastCreatedImage _ShowImageBJ_Category=TC_IMAGE SetImageConstantHeight=1,image,enabledisableoption,real _SetImageConstantHeight_DisplayName="Change Constant Height" _SetImageConstantHeight_Parameters="Change the height state of ",~Image," to ",~Enable/Disable," at ",~Height _SetImageConstantHeight_Defaults=GetLastCreatedImage,EnableDisableEnable,0 _SetImageConstantHeight_Category=TC_IMAGE SetImagePositionBJ=1,image,location,real _SetImagePositionBJ_DisplayName="Change Position" _SetImagePositionBJ_Parameters="Change the position of ",~Image," to ",~Position," with Z offset ",~Z _SetImagePositionBJ_Defaults=GetLastCreatedImage,GetRectCenter,0 _SetImagePositionBJ_Category=TC_IMAGE SetImageColorBJ=1,image,real,real,real,real _SetImageColorBJ_DisplayName="Change Color" _SetImageColorBJ_Parameters="Change the color of ",~Image," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _SetImageColorBJ_Defaults=GetLastCreatedImage,100,100,100,0 _SetImageColorBJ_Category=TC_IMAGE SetImageRender=1,image,enabledisableoption _SetImageRender_DisplayName="Change Render State" _SetImageRender_Parameters="Change ",~Image,": ",~Enable/Disable," rendering state" _SetImageRender_Defaults=GetLastCreatedImage,EnableDisableEnable _SetImageRender_Category=TC_IMAGE SetImageRenderAlways=1,image,enabledisableoption _SetImageRenderAlways_DisplayName="Change Render Always State" _SetImageRenderAlways_Parameters="Change ",~Image,": ",~Enable/Disable," render always state" _SetImageRenderAlways_Defaults=GetLastCreatedImage,EnableDisableEnable _SetImageRenderAlways_Category=TC_IMAGE SetImageAboveWater=1,image,enabledisableoption,enabledisableoption _SetImageAboveWater_DisplayName="Change Above Water State" _SetImageAboveWater_Parameters="Change ",~Image,": ",~Enable/Disable," above water state, ",~Enable/Disable," water alpha inheritance" _SetImageAboveWater_Defaults=GetLastCreatedImage,EnableDisableEnable,EnableDisableEnable _SetImageAboveWater_Category=TC_IMAGE SetImageType=1,image,imagetype _SetImageType_DisplayName="Change Type" _SetImageType_Parameters="Change type of ",~Image," to ",~Type _SetImageType_Defaults=GetLastCreatedImage,ImageTypeIndicator _SetImageType_Category=TC_IMAGE // Leaderboard actions CreateLeaderboardBJ=0,force,StringExt _CreateLeaderboardBJ_DisplayName="Create" _CreateLeaderboardBJ_Parameters="Create a leaderboard for ",~Player Group," titled ",~Title _CreateLeaderboardBJ_Defaults=GetPlayersAll,_ _CreateLeaderboardBJ_Category=TC_LEADERBOARD DestroyLeaderboardBJ=0,leaderboard _DestroyLeaderboardBJ_DisplayName="Destroy" _DestroyLeaderboardBJ_Parameters="Destroy ",~Leaderboard _DestroyLeaderboardBJ_Defaults=GetLastCreatedLeaderboard _DestroyLeaderboardBJ_Category=TC_LEADERBOARD LeaderboardSortItemsBJ=0,leaderboard,leaderboardsortoption,ascendingoption _LeaderboardSortItemsBJ_DisplayName="Sort" _LeaderboardSortItemsBJ_Parameters="Sort ",~Leaderboard," by ",~Field," in ",~Ascending/Descending," order" _LeaderboardSortItemsBJ_Defaults=GetLastCreatedLeaderboard,LeaderboardSortByValue,AscendingOptionDescending _LeaderboardSortItemsBJ_Category=TC_LEADERBOARD LeaderboardDisplayBJ=0,showhideoption,leaderboard _LeaderboardDisplayBJ_DisplayName="Show/Hide" _LeaderboardDisplayBJ_Parameters=~Show/Hide," ",~Leaderboard _LeaderboardDisplayBJ_Defaults=ShowHideHide,GetLastCreatedLeaderboard _LeaderboardDisplayBJ_Category=TC_LEADERBOARD LeaderboardSetLabelBJ=0,leaderboard,StringExt _LeaderboardSetLabelBJ_DisplayName="Change Title" _LeaderboardSetLabelBJ_Parameters="Change the title of ",~Leaderboard," to ",~Title _LeaderboardSetLabelBJ_Defaults=GetLastCreatedLeaderboard,_ _LeaderboardSetLabelBJ_Category=TC_LEADERBOARD LeaderboardSetLabelColorBJ=0,leaderboard,real,real,real,real _LeaderboardSetLabelColorBJ_DisplayName="Change Label Colors" _LeaderboardSetLabelColorBJ_Parameters="Change the color of all labels for ",~Leaderboard," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _LeaderboardSetLabelColorBJ_Defaults=GetLastCreatedLeaderboard,100,80,20,0 _LeaderboardSetLabelColorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _LeaderboardSetLabelColorBJ_Category=TC_LEADERBOARD LeaderboardSetValueColorBJ=0,leaderboard,real,real,real,real _LeaderboardSetValueColorBJ_DisplayName="Change Value Colors" _LeaderboardSetValueColorBJ_Parameters="Change the color of all values for ",~Leaderboard," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _LeaderboardSetValueColorBJ_Defaults=GetLastCreatedLeaderboard,100,80,20,0 _LeaderboardSetValueColorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _LeaderboardSetValueColorBJ_Category=TC_LEADERBOARD LeaderboardSetStyleBJ=0,leaderboard,showhideoption,showhideoption,showhideoption,showhideoption _LeaderboardSetStyleBJ_DisplayName="Change Style" _LeaderboardSetStyleBJ_Parameters="Change the display style for ",~Leaderboard," to ",~Show/Hide," the title, ",~Show/Hide," labels, ",~Show/Hide," values, and ",~Show/Hide," icons" _LeaderboardSetStyleBJ_Defaults=GetLastCreatedLeaderboard,ShowHideShow,ShowHideShow,ShowHideShow,ShowHideShow _LeaderboardSetStyleBJ_Category=TC_LEADERBOARD LeaderboardAddItemBJ=0,player,leaderboard,StringExt,integer _LeaderboardAddItemBJ_DisplayName="Add Player" _LeaderboardAddItemBJ_Parameters="Add ",~Player," to ",~Leaderboard," with label ",~Label," and value ",~Value _LeaderboardAddItemBJ_Defaults=Player00,GetLastCreatedLeaderboard,_,0 _LeaderboardAddItemBJ_Category=TC_LEADERBOARD LeaderboardRemovePlayerItemBJ=0,player,leaderboard _LeaderboardRemovePlayerItemBJ_DisplayName="Remove Player" _LeaderboardRemovePlayerItemBJ_Parameters="Remove ",~Player," from ",~Leaderboard,"." _LeaderboardRemovePlayerItemBJ_Defaults=Player00,GetLastCreatedLeaderboard _LeaderboardRemovePlayerItemBJ_Category=TC_LEADERBOARD LeaderboardSetPlayerItemLabelBJ=0,player,leaderboard,StringExt _LeaderboardSetPlayerItemLabelBJ_DisplayName="Change Player Label" _LeaderboardSetPlayerItemLabelBJ_Parameters="Change the label for ",~Player," in ",~Leaderboard," to ",~Label _LeaderboardSetPlayerItemLabelBJ_Defaults=Player00,GetLastCreatedLeaderboard,_ _LeaderboardSetPlayerItemLabelBJ_Category=TC_LEADERBOARD LeaderboardSetPlayerItemLabelColorBJ=0,player,leaderboard,real,real,real,real _LeaderboardSetPlayerItemLabelColorBJ_DisplayName="Change Player Label Color" _LeaderboardSetPlayerItemLabelColorBJ_Parameters="Change the color of the label for ",~Player," in ",~Leaderboard," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _LeaderboardSetPlayerItemLabelColorBJ_Defaults=Player00,GetLastCreatedLeaderboard,100,80,20,0 _LeaderboardSetPlayerItemLabelColorBJ_Limits=_,_,_,_,0,100,0,100,0,100,0,100 _LeaderboardSetPlayerItemLabelColorBJ_Category=TC_LEADERBOARD LeaderboardSetPlayerItemValueBJ=0,player,leaderboard,integer _LeaderboardSetPlayerItemValueBJ_DisplayName="Change Player Value" _LeaderboardSetPlayerItemValueBJ_Parameters="Change the value for ",~Player," in ",~Leaderboard," to ",~Value _LeaderboardSetPlayerItemValueBJ_Defaults=Player00,GetLastCreatedLeaderboard,0 _LeaderboardSetPlayerItemValueBJ_Category=TC_LEADERBOARD LeaderboardSetPlayerItemValueColorBJ=0,player,leaderboard,real,real,real,real _LeaderboardSetPlayerItemValueColorBJ_DisplayName="Change Player Value Color" _LeaderboardSetPlayerItemValueColorBJ_Parameters="Change the color of the value for ",~Player," in ",~Leaderboard," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _LeaderboardSetPlayerItemValueColorBJ_Defaults=Player00,GetLastCreatedLeaderboard,100,80,20,0 _LeaderboardSetPlayerItemValueColorBJ_Limits=_,_,_,_,0,100,0,100,0,100,0,100 _LeaderboardSetPlayerItemValueColorBJ_Category=TC_LEADERBOARD LeaderboardSetPlayerItemStyleBJ=0,player,leaderboard,showhideoption,showhideoption,showhideoption _LeaderboardSetPlayerItemStyleBJ_DisplayName="Change Player Style" _LeaderboardSetPlayerItemStyleBJ_Parameters="Change the display style for ",~Player," in ",~Leaderboard," to ",~Show/Hide," the label, ",~Show/Hide," the value, and ",~Show/Hide," the icon" _LeaderboardSetPlayerItemStyleBJ_Defaults=Player00,GetLastCreatedLeaderboard,ShowHideShow,ShowHideShow,ShowHideShow _LeaderboardSetPlayerItemStyleBJ_Category=TC_LEADERBOARD // Lightning actions AddLightningLoc=1,lightningtype,location,location _AddLightningLoc_DisplayName="Create Lightning Effect" _AddLightningLoc_Parameters="Create a ",~Type," lightning effect from source ",~Point," to target ",~Point _AddLightningLoc_Defaults=LightningTypeCLPB,GetUnitLoc,GetRectCenter _AddLightningLoc_Category=TC_LIGHTNING DestroyLightningBJ=1,lightning _DestroyLightningBJ_DisplayName="Destroy Lightning Effect" _DestroyLightningBJ_Parameters="Destroy ",~Lightning _DestroyLightningBJ_Defaults=GetLastCreatedLightningBJ _DestroyLightningBJ_Category=TC_LIGHTNING MoveLightningLoc=1,lightning,location,location _MoveLightningLoc_DisplayName="Move Lightning Effect" _MoveLightningLoc_Parameters="Move ",~Lightning," to source ",~Point," and target ",~Point _MoveLightningLoc_Defaults=GetLastCreatedLightningBJ,GetUnitLoc,GetRectCenter _MoveLightningLoc_Category=TC_LIGHTNING SetLightningColorBJ=1,lightning,real,real,real,real _SetLightningColorBJ_DisplayName="Set Lightning Effect Color" _SetLightningColorBJ_Parameters="Change color of ",~Lightning," to (",~Red," ",~Green," ",~Blue,") with ",~Alpha," alpha" _SetLightningColorBJ_Defaults=GetLastCreatedLightningBJ,1,1,1,1 _SetLightningColorBJ_Category=TC_LIGHTNING // Melee Game actions MeleeStartingVisibility=0,nothing _MeleeStartingVisibility_DisplayName="Use Melee Time Of Day" _MeleeStartingVisibility_Parameters="Use melee time of day (for all players)" _MeleeStartingVisibility_Defaults= _MeleeStartingVisibility_Category=TC_MELEE MeleeStartingHeroLimit=0,nothing _MeleeStartingHeroLimit_DisplayName="Hero Limits" _MeleeStartingHeroLimit_Parameters="Limit Heroes to 1 per Hero-type (for all players)" _MeleeStartingHeroLimit_Defaults= _MeleeStartingHeroLimit_Category=TC_MELEE MeleeGrantHeroItems=0,nothing _MeleeGrantHeroItems_DisplayName="Hero Starting Items" _MeleeGrantHeroItems_Parameters="Give trained Heroes a Scroll of Town Portal (for all players)" _MeleeGrantHeroItems_Defaults= _MeleeGrantHeroItems_Category=TC_MELEE MeleeStartingResources=0,nothing _MeleeStartingResources_DisplayName="Set Starting Resources" _MeleeStartingResources_Parameters="Set starting resources (for all players)" _MeleeStartingResources_Defaults= _MeleeStartingResources_Category=TC_MELEE MeleeClearExcessUnits=0,nothing _MeleeClearExcessUnits_DisplayName="Remove Excess Units" _MeleeClearExcessUnits_Parameters="Remove creeps and critters from used start locations (for all players)" _MeleeClearExcessUnits_Defaults= _MeleeClearExcessUnits_Category=TC_MELEE MeleeStartingUnits=0,nothing _MeleeStartingUnits_DisplayName="Create Starting Units" _MeleeStartingUnits_Parameters="Create starting units (for all players)" _MeleeStartingUnits_Defaults= _MeleeStartingUnits_Category=TC_MELEE MeleeStartingAI=0,nothing _MeleeStartingAI_DisplayName="Run AI" _MeleeStartingAI_Parameters="Run melee AI scripts (for computer players)" _MeleeStartingAI_Defaults= _MeleeStartingAI_Category=TC_MELEE MeleeInitVictoryDefeat=0,nothing _MeleeInitVictoryDefeat_DisplayName="Victory/Defeat Conditions" _MeleeInitVictoryDefeat_Parameters="Enforce victory/defeat conditions (for all players)" _MeleeInitVictoryDefeat_Defaults= _MeleeInitVictoryDefeat_Category=TC_MELEE MeleeStartingUnitsForPlayer=1,race,player,location,includeoption _MeleeStartingUnitsForPlayer_DisplayName="Create Starting Units For Player" _MeleeStartingUnitsForPlayer_Parameters="Create ",~Race," starting units for ",~Player," at ",~Point," (",~Include/Exclude," Heroes)" _MeleeStartingUnitsForPlayer_Defaults=RaceHuman,Player00,GetPlayerStartLocationLoc,InclusionInclude _MeleeStartingUnitsForPlayer_Category=TC_MELEE // Multiboard actions CreateMultiboardBJ=1,integer,integer,StringExt _CreateMultiboardBJ_DisplayName="Create" _CreateMultiboardBJ_Parameters="Create a multiboard with ",~Columns," columns and ",~Rows," rows, titled ",~Title,"." _CreateMultiboardBJ_Defaults=1,1,_ _CreateMultiboardBJ_Limits=1,28,1,32,_,512 _CreateMultiboardBJ_Category=TC_MULTIBOARD DestroyMultiboardBJ=1,multiboard _DestroyMultiboardBJ_DisplayName="Destroy" _DestroyMultiboardBJ_Parameters="Destroy ",~Multiboard _DestroyMultiboardBJ_Defaults=GetLastCreatedMultiboard _DestroyMultiboardBJ_Category=TC_MULTIBOARD MultiboardDisplayBJ=1,showhideoption,multiboard _MultiboardDisplayBJ_DisplayName="Show/Hide" _MultiboardDisplayBJ_Parameters=~Show/Hide," ",~Multiboard _MultiboardDisplayBJ_Defaults=ShowHideHide,GetLastCreatedMultiboard _MultiboardDisplayBJ_Category=TC_MULTIBOARD MultiboardAllowDisplayBJ=1,showhideoption _MultiboardAllowDisplayBJ_DisplayName="Show/Hide All Multiboards" _MultiboardAllowDisplayBJ_Parameters=~Show/Hide," all multiboards" _MultiboardAllowDisplayBJ_Defaults=ShowHideHide _MultiboardAllowDisplayBJ_Category=TC_MULTIBOARD MultiboardMinimizeBJ=1,minimizeoption,multiboard _MultiboardMinimizeBJ_DisplayName="Minimize/Maximize" _MultiboardMinimizeBJ_Parameters=~Minimize/Maximize," ",~Multiboard _MultiboardMinimizeBJ_Defaults=Minimize,GetLastCreatedMultiboard _MultiboardMinimizeBJ_Category=TC_MULTIBOARD MultiboardClear=1,multiboard _MultiboardClear_DisplayName="Clear" _MultiboardClear_Parameters="Clear ",~Multiboard _MultiboardClear_Defaults=GetLastCreatedMultiboard _MultiboardClear_Category=TC_MULTIBOARD MultiboardSetTitleText=1,multiboard,StringExt _MultiboardSetTitleText_DisplayName="Change Title" _MultiboardSetTitleText_Parameters="Change the title of ",~Multiboard," to ",~Title _MultiboardSetTitleText_Defaults=GetLastCreatedMultiboard,_ _MultiboardSetTitleText_Limits=_,_,_,512 _MultiboardSetTitleText_Category=TC_MULTIBOARD MultiboardSetTitleTextColorBJ=1,multiboard,real,real,real,real _MultiboardSetTitleTextColorBJ_DisplayName="Change Title Color" _MultiboardSetTitleTextColorBJ_Parameters="Change the color of the title for ",~Multiboard," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _MultiboardSetTitleTextColorBJ_Defaults=GetLastCreatedMultiboard,100,80,20,0 _MultiboardSetTitleTextColorBJ_Limits=_,_,0,100,0,100,0,100,0,100 _MultiboardSetTitleTextColorBJ_Category=TC_MULTIBOARD MultiboardSetRowCount=1,multiboard,integer _MultiboardSetRowCount_DisplayName="Change Number Of Rows" _MultiboardSetRowCount_Parameters="Change the number of rows for ",~Multiboard," to ",~Rows _MultiboardSetRowCount_Defaults=GetLastCreatedMultiboard,1 _MultiboardSetRowCount_Limits=_,_,1,32 _MultiboardSetRowCount_Category=TC_MULTIBOARD MultiboardSetColumnCount=1,multiboard,integer _MultiboardSetColumnCount_DisplayName="Change Number Of Columns" _MultiboardSetColumnCount_Parameters="Change the number of columns for ",~Multiboard," to ",~Columns _MultiboardSetColumnCount_Defaults=GetLastCreatedMultiboard,1 _MultiboardSetColumnCount_Limits=_,_,1,28 _MultiboardSetColumnCount_Category=TC_MULTIBOARD MultiboardSetItemStyleBJ=1,multiboard,integer,integer,showhideoption,showhideoption _MultiboardSetItemStyleBJ_DisplayName="Set Item Display Style" _MultiboardSetItemStyleBJ_Parameters="Set the display style for ",~Multiboard," item in column ",~Column,", row ",~Row," to ",~Show/Hide," text and ",~Show/Hide," icons" _MultiboardSetItemStyleBJ_Defaults=GetLastCreatedMultiboard,1,1,ShowHideShow,ShowHideShow _MultiboardSetItemStyleBJ_Limits=_,_,0,_,0,_,_,_,_,_ _MultiboardSetItemStyleBJ_Category=TC_MULTIBOARD MultiboardSetItemValueBJ=1,multiboard,integer,integer,StringExt _MultiboardSetItemValueBJ_DisplayName="Set Item Text" _MultiboardSetItemValueBJ_Parameters="Set the text for ",~Multiboard," item in column ",~Column,", row ",~Row," to ",~Text _MultiboardSetItemValueBJ_Defaults=GetLastCreatedMultiboard,1,1,_ _MultiboardSetItemValueBJ_Limits=_,_,0,_,0,_,_,128 _MultiboardSetItemValueBJ_Category=TC_MULTIBOARD MultiboardSetItemColorBJ=1,multiboard,integer,integer,real,real,real,real _MultiboardSetItemColorBJ_DisplayName="Set Item Color" _MultiboardSetItemColorBJ_Parameters="Set the color for ",~Multiboard," item in column ",~Column,", row ",~Row," to (",~Red,"%, ",~Green,"%, ",~Blue,"%) with ",~Transparency,"% transparency" _MultiboardSetItemColorBJ_Defaults=GetLastCreatedMultiboard,1,1,100,80,20,0 _MultiboardSetItemColorBJ_Limits=_,_,0,_,0,_,0,100,0,100,0,100,0,100 _MultiboardSetItemColorBJ_Category=TC_MULTIBOARD MultiboardSetItemWidthBJ=1,multiboard,integer,integer,real _MultiboardSetItemWidthBJ_DisplayName="Set Item Width" _MultiboardSetItemWidthBJ_Parameters="Set the width for ",~Multiboard," item in column ",~Column,", row ",~Row," to ",~Width,"% of the total screen width" _MultiboardSetItemWidthBJ_Defaults=GetLastCreatedMultiboard,1,1,3 _MultiboardSetItemWidthBJ_Limits=_,_,0,_,0,_,0,100 _MultiboardSetItemWidthBJ_Category=TC_MULTIBOARD MultiboardSetItemIconBJ=1,multiboard,integer,integer,imagefile _MultiboardSetItemIconBJ_DisplayName="Set Item Icon" _MultiboardSetItemIconBJ_Parameters="Set the icon for ",~Multiboard," item in column ",~Column,", row ",~Row," to ",~Icon File _MultiboardSetItemIconBJ_Defaults=GetLastCreatedMultiboard,1,1,"UI\Feedback\Resources\ResourceGold.blp" _MultiboardSetItemIconBJ_Limits=_,_,0,_,0,_,_,_ _MultiboardSetItemIconBJ_Category=TC_MULTIBOARD // Neutral Building actions AddResourceAmountBJ=0,integer,unit _AddResourceAmountBJ_DisplayName="Add Gold To Gold Mine" _AddResourceAmountBJ_Parameters="Add ",~Quantity," gold to ",~Gold Mine _AddResourceAmountBJ_Defaults=5000,_ _AddResourceAmountBJ_Category=TC_NEUTRALBUILDING SetResourceAmount=0,unit,integer _SetResourceAmount_DisplayName="Set Resources Of Gold Mine" _SetResourceAmount_Parameters="Set ",~Gold Mine," to ",~Quantity," gold" _SetResourceAmount_Defaults=_,12500 _SetResourceAmount_Limits=_,_,0,_ _SetResourceAmount_Category=TC_NEUTRALBUILDING BlightGoldMineForPlayer=0,unit,player _BlightGoldMineForPlayer_DisplayName="Haunt Gold Mine (Instantly)" _BlightGoldMineForPlayer_Parameters="Haunt ",~Gold Mine," for ",~Player,"." _BlightGoldMineForPlayer_Defaults=_,Player00 _BlightGoldMineForPlayer_Category=TC_NEUTRALBUILDING WaygateActivateBJ=0,enabledisableoption,unit _WaygateActivateBJ_DisplayName="Enable/Disable Way Gate" _WaygateActivateBJ_Parameters=~Enable/Disable," ",~Way Gate _WaygateActivateBJ_Defaults=EnableDisableEnable,_ _WaygateActivateBJ_Category=TC_NEUTRALBUILDING WaygateSetDestinationLocBJ=0,unit,location _WaygateSetDestinationLocBJ_DisplayName="Set Way Gate Destination" _WaygateSetDestinationLocBJ_Parameters="Set ",~Way Gate," destination to ",~Target _WaygateSetDestinationLocBJ_Defaults=_,GetRectCenter _WaygateSetDestinationLocBJ_Category=TC_NEUTRALBUILDING SetAltMinimapIcon=1,imagefile _SetAltMinimapIcon_DisplayName="Change Special Minimap Icon" _SetAltMinimapIcon_Parameters="Change the special minimap icon to ",~Image _SetAltMinimapIcon_Defaults="UI\Minimap\Minimap-Tower" _SetAltMinimapIcon_Category=TC_NEUTRALBUILDING UnitSetUsesAltIconBJ=1,onoffoption,unit _UnitSetUsesAltIconBJ_DisplayName="Turn Special Minimap Icon On/Off" _UnitSetUsesAltIconBJ_Parameters="Turn special minimap icon ",~On/Off," for ",~Unit _UnitSetUsesAltIconBJ_Defaults=OnOffOn,_ _UnitSetUsesAltIconBJ_Category=TC_NEUTRALBUILDING AddItemToStockBJ=1,itemcode,unit,integer,integer _AddItemToStockBJ_DisplayName="Add Item-Type (To Marketplace)" _AddItemToStockBJ_Parameters="Add ",~Item-Type," to ",~Marketplace," with ",~Count," in stock and a max stock of ",~Max _AddItemToStockBJ_Defaults=texp,GetTriggerUnit,0,1 _AddItemToStockBJ_Category=TC_NEUTRALBUILDING AddItemToAllStock=1,itemcode,integer,integer _AddItemToAllStock_DisplayName="Add Item-Type (To All Marketplaces)" _AddItemToAllStock_Parameters="Add ",~Item-Type," to all marketplaces with ",~Count," in stock and a max stock of ",~Max _AddItemToAllStock_Defaults=texp,0,1 _AddItemToAllStock_Category=TC_NEUTRALBUILDING AddUnitToStockBJ=1,unitcode,unit,integer,integer _AddUnitToStockBJ_DisplayName="Add Unit-Type (To Marketplace)" _AddUnitToStockBJ_Parameters="Add ",~Unit-Type," to ",~Marketplace," with ",~Count," in stock and a max stock of ",~Max _AddUnitToStockBJ_Defaults=hfoo,GetTriggerUnit,0,1 _AddUnitToStockBJ_Category=TC_NEUTRALBUILDING AddUnitToAllStock=1,unitcode,integer,integer _AddUnitToAllStock_DisplayName="Add Unit-Type (To All Marketplaces)" _AddUnitToAllStock_Parameters="Add ",~Unit-Type," to all marketplaces with ",~Count," in stock and a max stock of ",~Max _AddUnitToAllStock_Defaults=hfoo,0,1 _AddUnitToAllStock_Category=TC_NEUTRALBUILDING RemoveItemFromStockBJ=1,itemcode,unit _RemoveItemFromStockBJ_DisplayName="Remove Item-Type (From Marketplace)" _RemoveItemFromStockBJ_Parameters="Remove ",~Item-Type," from ",~Marketplace _RemoveItemFromStockBJ_Defaults=texp,GetTriggerUnit _RemoveItemFromStockBJ_Category=TC_NEUTRALBUILDING RemoveItemFromAllStock=1,itemcode _RemoveItemFromAllStock_DisplayName="Remove Item-Type (From All Marketplaces)" _RemoveItemFromAllStock_Parameters="Remove ",~Item-Type," from all marketplaces" _RemoveItemFromAllStock_Defaults=texp _RemoveItemFromAllStock_Category=TC_NEUTRALBUILDING RemoveUnitFromStockBJ=1,unitcode,unit _RemoveUnitFromStockBJ_DisplayName="Remove Unit-Type (From Marketplace)" _RemoveUnitFromStockBJ_Parameters="Remove ",~Unit-Type," from ",~Marketplace _RemoveUnitFromStockBJ_Defaults=hfoo,GetTriggerUnit _RemoveUnitFromStockBJ_Category=TC_NEUTRALBUILDING RemoveUnitFromAllStock=1,unitcode _RemoveUnitFromAllStock_DisplayName="Remove Unit-Type (From All Marketplaces)" _RemoveUnitFromAllStock_Parameters="Remove ",~Unit-Type," from all marketplaces" _RemoveUnitFromAllStock_Defaults=hfoo _RemoveUnitFromAllStock_Category=TC_NEUTRALBUILDING SetItemTypeSlots=1,unit,integer _SetItemTypeSlots_DisplayName="Limit Item Slots (Of Marketplace)" _SetItemTypeSlots_Parameters="Limit ",~Marketplace," to ",~Quantity," item slots" _SetItemTypeSlots_Defaults=GetTriggerUnit,6 _SetItemTypeSlots_Category=TC_NEUTRALBUILDING SetAllItemTypeSlots=1,integer _SetAllItemTypeSlots_DisplayName="Limit Item Slots (Of All Marketplaces)" _SetAllItemTypeSlots_Parameters="Limit all marketplaces to ",~Quantity," item slots" _SetAllItemTypeSlots_Defaults=6 _SetAllItemTypeSlots_Category=TC_NEUTRALBUILDING SetUnitTypeSlots=1,unit,integer _SetUnitTypeSlots_DisplayName="Limit Unit Slots (Of Marketplace)" _SetUnitTypeSlots_Parameters="Limit ",~Marketplace," to ",~Quantity," unit slots" _SetUnitTypeSlots_Defaults=GetTriggerUnit,6 _SetUnitTypeSlots_Category=TC_NEUTRALBUILDING SetAllUnitTypeSlots=1,integer _SetAllUnitTypeSlots_DisplayName="Limit Unit Slots (Of All Marketplaces)" _SetAllUnitTypeSlots_Parameters="Limit all marketplaces to ",~Quantity," unit slots" _SetAllUnitTypeSlots_Defaults=6 _SetAllUnitTypeSlots_Category=TC_NEUTRALBUILDING // Player actions SetPlayerState=0,player,playerstate,integer _SetPlayerState_DisplayName="Set Property" _SetPlayerState_Parameters="Set ",~Player,".",~Property," to ",~Value _SetPlayerState_Defaults=Player00,PlayerStateGold,750 _SetPlayerState_Category=TC_PLAYER _SetPlayerState_ScriptName=SetPlayerStateBJ AdjustPlayerStateBJ=0,integer,player,playerstate _AdjustPlayerStateBJ_DisplayName="Add Property" _AdjustPlayerStateBJ_Parameters="Add ",~Value," to ",~Player,".",~Property _AdjustPlayerStateBJ_Defaults=1000,Player00,PlayerStateGold _AdjustPlayerStateBJ_Category=TC_PLAYER SetPlayerFlagBJ=0,playerflag,onoffoption,player _SetPlayerFlagBJ_DisplayName="Turn Player Flag On/Off" _SetPlayerFlagBJ_Parameters="Turn ",~Player Flag," ",~On/Off," for ",~Player _SetPlayerFlagBJ_Defaults=PlayerFlagGivesBounty,OnOffOff,PlayerNA _SetPlayerFlagBJ_Category=TC_PLAYER SetPlayerTaxRateBJ=1,integer,playerresource,player,player _SetPlayerTaxRateBJ_DisplayName="Divert Player Income (Tax)" _SetPlayerTaxRateBJ_Parameters="Divert ",~Rate,"% of the ",~Resource," income of ",~Player," to ",~Player _SetPlayerTaxRateBJ_Defaults=0,PlayerResourceGold,Player00,Player01 _SetPlayerTaxRateBJ_Limits=0,100,_,_,_,_,_,_ _SetPlayerTaxRateBJ_Category=TC_PLAYER EnableCreepSleepBJ=1,enabledisableoption _EnableCreepSleepBJ_DisplayName="Enable/Disable Sleeping For All Creeps" _EnableCreepSleepBJ_Parameters=~Enable/Disable," sleeping for all creeps" _EnableCreepSleepBJ_Defaults=EnableDisableDisable _EnableCreepSleepBJ_Category=TC_PLAYER SetPlayerAllianceStateBJ=0,player,player,alliancesetting _SetPlayerAllianceStateBJ_DisplayName="Set Alliance" _SetPlayerAllianceStateBJ_Parameters="Make ",~Player," treat ",~Player," as an ",~Alliance Setting _SetPlayerAllianceStateBJ_Defaults=Player00,Player01,AllianceSettingAlliedVision _SetPlayerAllianceStateBJ_Category=TC_PLAYER SetPlayerAllianceBJ=0,player,alliancetype,onoffoption,player _SetPlayerAllianceBJ_DisplayName="Set Aspect Of Alliance" _SetPlayerAllianceBJ_Parameters="For ",~Player,", turn ",~Alliance Type," ",~On/Off," toward ",~Player _SetPlayerAllianceBJ_Defaults=Player00,AllianceTypePassive,OnOffOn,Player01 _SetPlayerAllianceBJ_Category=TC_PLAYER SetPlayerAbilityAvailableBJ=0,enabledisableoption,abilcode,player _SetPlayerAbilityAvailableBJ_DisplayName="Enable/Disable Ability" _SetPlayerAbilityAvailableBJ_Parameters=~Enable/Disable," ",~Ability," for ",~Player _SetPlayerAbilityAvailableBJ_Defaults=EnableDisableDisable,_,Player00 _SetPlayerAbilityAvailableBJ_Category=TC_PLAYER SetPlayerUnitAvailableBJ=0,unitcode,availabilityoption,player _SetPlayerUnitAvailableBJ_DisplayName="Set Training/Construction Availability Of Unit" _SetPlayerUnitAvailableBJ_Parameters="Make ",~Unit-Type," ",~Available/Unavailable," for training/construction by ",~Player _SetPlayerUnitAvailableBJ_Defaults=hfoo,AvailabilityOptionAvailable,Player00 _SetPlayerUnitAvailableBJ_Category=TC_PLAYER SetPlayerUnitMaxAllowed=1,unitcode,integer,player _SetPlayerUnitMaxAllowed_DisplayName="Limit Training Of Unit-Type" _SetPlayerUnitMaxAllowed_Parameters="Limit training of ",~Unit-Type," to ",~Limit," for ",~Player _SetPlayerUnitMaxAllowed_Defaults=hfoo,1,Player00 _SetPlayerUnitMaxAllowed_Limits=_,_,-1,_,_,_ _SetPlayerUnitMaxAllowed_Category=TC_PLAYER _SetPlayerUnitMaxAllowed_ScriptName=SetPlayerTechMaxAllowedSwap SetPlayerMaxHeroesAllowed=1,integer,player _SetPlayerMaxHeroesAllowed_DisplayName="Limit Training Of Heroes" _SetPlayerMaxHeroesAllowed_Parameters="Limit training of Heroes to ",~Limit," for ",~Player _SetPlayerMaxHeroesAllowed_Defaults=3,Player00 _SetPlayerMaxHeroesAllowed_Limits=-1,_,_,_ _SetPlayerMaxHeroesAllowed_Category=TC_PLAYER SetPlayerTechResearchedSwap=0,techcode,integer,player _SetPlayerTechResearchedSwap_DisplayName="Set Current Research Level" _SetPlayerTechResearchedSwap_Parameters="Set the current research level of ",~Tech," to ",~Level," for ",~Player _SetPlayerTechResearchedSwap_Defaults=_,0,Player00 _SetPlayerTechResearchedSwap_Limits=_,_,0,_,_,_ _SetPlayerTechResearchedSwap_Category=TC_PLAYER SetPlayerTechMaxAllowedSwap=0,techcode,integer,player _SetPlayerTechMaxAllowedSwap_DisplayName="Set Max Research Level" _SetPlayerTechMaxAllowedSwap_Parameters="Set the max research level of ",~Tech," to ",~Level," for ",~Player _SetPlayerTechMaxAllowedSwap_Defaults=_,0,Player00 _SetPlayerTechMaxAllowedSwap_Limits=_,_,0,_,_,_ _SetPlayerTechMaxAllowedSwap_Category=TC_PLAYER SetPlayerColorBJ=0,player,playercolor,playerchangecoloroption _SetPlayerColorBJ_DisplayName="Change Color" _SetPlayerColorBJ_Parameters="Change color of ",~Player," to ",~Color,", ",~Changing/Retaining color," of existing units" _SetPlayerColorBJ_Defaults=Player00,Color00,PlayerChangeColorChange _SetPlayerColorBJ_Category=TC_PLAYER SetPlayerHandicapBJ=0,player,real _SetPlayerHandicapBJ_DisplayName="Set Handicap" _SetPlayerHandicapBJ_Parameters="Set ",~Player," handicap to ",~Percent,"%" _SetPlayerHandicapBJ_Defaults=Player00,100 _SetPlayerHandicapBJ_Limits=_,_,1,10000 _SetPlayerHandicapBJ_Category=TC_PLAYER SetPlayerHandicapDamageBJ=0,player,real _SetPlayerHandicapDamageBJ_DisplayName="Set Damage Handicap" _SetPlayerHandicapDamageBJ_Parameters="Make ",~Player,"'s units deal ",~Percent,"% of normal damage" _SetPlayerHandicapDamageBJ_Defaults=Player00,100 _SetPlayerHandicapDamageBJ_Limits=_,_,0,_ _SetPlayerHandicapDamageBJ_Category=TC_PLAYER SetPlayerHandicapReviveTimeBJ=0,player,real _SetPlayerHandicapReviveTimeBJ_DisplayName="Set Revive Time Rate" _SetPlayerHandicapReviveTimeBJ_Parameters="Make ",~Player," Heroes' revive time rate to be ",~Percent,"% of normal rate" _SetPlayerHandicapReviveTimeBJ_Defaults=Player00,100 _SetPlayerHandicapReviveTimeBJ_Limits=_,_,0,_ _SetPlayerHandicapReviveTimeBJ_Category=TC_HERO SetPlayerOnScoreScreenBJ=0,showhideoption,player _SetPlayerOnScoreScreenBJ_DisplayName="Show/Hide In Score Screen" _SetPlayerOnScoreScreenBJ_Parameters=~Show/Hide," ",~Player," in the post-game score screen" _SetPlayerOnScoreScreenBJ_Defaults=ShowHideHide,Player00 _SetPlayerOnScoreScreenBJ_Category=TC_PLAYER SetPlayerName=1,player,StringExt _SetPlayerName_DisplayName="Set Name" _SetPlayerName_Parameters="Set name of ",~Player," to ",~Name _SetPlayerName_Defaults=Player00,_ _SetPlayerName_Category=TC_PLAYER CreateCommandButtonEffectBJ=1,abilcode,unitorderEx _CreateCommandButtonEffectBJ_DisplayName="Create Ability Button Effect" _CreateCommandButtonEffectBJ_Parameters="Create Ability Button Effect for ",~Ability," and ",~OrderID _CreateCommandButtonEffectBJ_Defaults= _CreateCommandButtonEffectBJ_Category=TC_GAME CreateTrainCommandButtonEffectBJ=1,unitcode _CreateTrainCommandButtonEffectBJ_DisplayName="Create Train Button Effect" _CreateTrainCommandButtonEffectBJ_Parameters="Create Train Button Effect for ",~unitcode _CreateTrainCommandButtonEffectBJ_Defaults= _CreateTrainCommandButtonEffectBJ_Category=TC_GAME CreateBuildCommandButtonEffectBJ=1,unitcode _CreateBuildCommandButtonEffectBJ_DisplayName="Create Build Button Effect" _CreateBuildCommandButtonEffectBJ_Parameters="Create Build Button Effect for ",~unitcode _CreateBuildCommandButtonEffectBJ_Defaults= _CreateBuildCommandButtonEffectBJ_Category=TC_GAME CreateUpgradeCommandButtonEffectBJ=1,techcode _CreateUpgradeCommandButtonEffectBJ_DisplayName="Create Research Button Effect" _CreateUpgradeCommandButtonEffectBJ_Parameters="Create Research Button Effect for ",~techcode _CreateUpgradeCommandButtonEffectBJ_Defaults= _CreateUpgradeCommandButtonEffectBJ_Category=TC_GAME CreateLearnCommandButtonEffectBJ=1,heroskillcode _CreateLearnCommandButtonEffectBJ_DisplayName="Create Learn Button Effect" _CreateLearnCommandButtonEffectBJ_Parameters="Create Learn Button Effect for ",~skill _CreateLearnCommandButtonEffectBJ_Defaults= _CreateLearnCommandButtonEffectBJ_Category=TC_GAME CreateCommonCommandButtonEffectBJ=1,unitcommonorderEx _CreateCommonCommandButtonEffectBJ_Defaults= _CreateCommonCommandButtonEffectBJ_Category=TC_GAME DestroyCommandButtonEffect=1,commandbuttoneffect _DestroyCommandButtonEffect_DisplayName="Destroy Button Effect" _DestroyCommandButtonEffect_Parameters="Destroy Button Effect ",~button effect _DestroyCommandButtonEffect_Defaults= _DestroyCommandButtonEffect_Category=TC_GAME // Player Group actions // Specially handled by the editor ForForceMultiple=1,force _ForForceMultiple_DisplayName="Pick Every Player In Player Group And Do Multiple Actions" _ForForceMultiple_Parameters="Pick every player in ",~Player Group," and do (Actions)" _ForForceMultiple_Defaults=GetPlayersAll _ForForceMultiple_Category=TC_PLAYERGROUP _ForForceMultiple_ScriptName=ForForce ForForce=0,force,code _ForForce_DisplayName="Pick Every Player In Player Group And Do Action" _ForForce_Parameters="Pick every player in ",~Player Group," and do ",~Action _ForForce_Defaults=GetPlayersAll,DoNothing _ForForce_Category=TC_PLAYERGROUP ForceAddPlayerSimple=0,player,force _ForceAddPlayerSimple_DisplayName="Add Player" _ForceAddPlayerSimple_Parameters="Add ",~Player," to ",~Player Group _ForceAddPlayerSimple_Defaults=Player00,_ _ForceAddPlayerSimple_Category=TC_PLAYERGROUP ForceRemovePlayerSimple=0,player,force _ForceRemovePlayerSimple_DisplayName="Remove Player" _ForceRemovePlayerSimple_Parameters="Remove ",~Player," from ",~Player Group,"." _ForceRemovePlayerSimple_Defaults=Player00,_ _ForceRemovePlayerSimple_Category=TC_PLAYERGROUP ForceClear=0,force _ForceClear_DisplayName="Clear" _ForceClear_Parameters="Remove all players from ",~Player Group,"." _ForceClear_Defaults=_ _ForceClear_Category=TC_PLAYERGROUP SetForceAllianceStateBJ=1,force,force,alliancesetting _SetForceAllianceStateBJ_DisplayName="Set Alliance" _SetForceAllianceStateBJ_Parameters="Make ",~Player," treat ",~Player," as an ",~Alliance Setting _SetForceAllianceStateBJ_Defaults=GetPlayersAll,GetPlayersAll,AllianceSettingAlliedVision _SetForceAllianceStateBJ_Category=TC_PLAYERGROUP // Quest actions QuestMessageBJ=0,force,questmessagetype,StringExt _QuestMessageBJ_DisplayName="Quest Message" _QuestMessageBJ_Parameters="Display to ",~Player Group," the ",~Quest Message Type," message: ",~Message _QuestMessageBJ_Defaults=GetPlayersAll,QuestMessageTypeUpdated,_ _QuestMessageBJ_Category=TC_QUEST CreateQuestBJ=0,questtypeoption,StringExt,StringExt,imagefile _CreateQuestBJ_DisplayName="Create Quest" _CreateQuestBJ_Parameters="Create a ",~Quest Type," quest titled ",~Title," with the description ",~Description,", using icon path ",~Icon Path _CreateQuestBJ_Defaults=QuestTypeReqDiscovered,_,_,"ReplaceableTextures\CommandButtons\BTNAmbush.blp" _CreateQuestBJ_Limits=_,_,_,24,_,_,_,_ _CreateQuestBJ_Category=TC_QUEST DestroyQuestBJ=0,quest _DestroyQuestBJ_DisplayName="Destroy Quest" _DestroyQuestBJ_Parameters="Destroy ",~Quest _DestroyQuestBJ_Defaults=GetLastCreatedQuestBJ _DestroyQuestBJ_Category=TC_QUEST QuestSetEnabledBJ=0,enabledisableoption,quest _QuestSetEnabledBJ_DisplayName="Enable/Disable Quest" _QuestSetEnabledBJ_Parameters=~Enable/Disable," ",~Quest _QuestSetEnabledBJ_Defaults=EnableDisableDisable,GetLastCreatedQuestBJ _QuestSetEnabledBJ_Category=TC_QUEST QuestSetCompletedBJ=0,quest,completionoption _QuestSetCompletedBJ_DisplayName="Mark Quest As Completed" _QuestSetCompletedBJ_Parameters="Mark ",~Quest," as ",~Completed/Incomplete _QuestSetCompletedBJ_Defaults=GetLastCreatedQuestBJ,CompletionOptionCompleted _QuestSetCompletedBJ_Category=TC_QUEST QuestSetFailedBJ=0,quest,failureoption _QuestSetFailedBJ_DisplayName="Mark Quest As Failed" _QuestSetFailedBJ_Parameters="Mark ",~Quest," as ",~Failed/Not Failed _QuestSetFailedBJ_Defaults=GetLastCreatedQuestBJ,FailureOptionFailed _QuestSetFailedBJ_Category=TC_QUEST QuestSetDiscoveredBJ=0,quest,discoveredoption _QuestSetDiscoveredBJ_DisplayName="Mark Quest As Discovered" _QuestSetDiscoveredBJ_Parameters="Mark ",~Quest," as ",~Discovered/Undiscovered _QuestSetDiscoveredBJ_Defaults=GetLastCreatedQuestBJ,DiscoveredOptionDiscovered _QuestSetDiscoveredBJ_Category=TC_QUEST QuestSetTitleBJ=0,quest,StringExt _QuestSetTitleBJ_DisplayName="Change Quest Title" _QuestSetTitleBJ_Parameters="Change the title of ",~Quest," to ",~Title _QuestSetTitleBJ_Defaults=GetLastCreatedQuestBJ,_ _QuestSetTitleBJ_Category=TC_QUEST QuestSetDescriptionBJ=0,quest,StringExt _QuestSetDescriptionBJ_DisplayName="Change Quest Description" _QuestSetDescriptionBJ_Parameters="Change the description of ",~Quest," to ",~Description _QuestSetDescriptionBJ_Defaults=GetLastCreatedQuestBJ,_ _QuestSetDescriptionBJ_Category=TC_QUEST CreateQuestItemBJ=0,quest,StringExt _CreateQuestItemBJ_DisplayName="Create Quest Requirement" _CreateQuestItemBJ_Parameters="Create a quest requirement for ",~Quest," with the description ",~Description _CreateQuestItemBJ_Defaults=GetLastCreatedQuestBJ,_ _CreateQuestItemBJ_Category=TC_QUEST QuestItemSetCompletedBJ=0,questitem,completionoption _QuestItemSetCompletedBJ_DisplayName="Mark Quest Requirement As Completed" _QuestItemSetCompletedBJ_Parameters="Mark ",~Quest Requirement," as ",~Completed/Incomplete _QuestItemSetCompletedBJ_Defaults=GetLastCreatedQuestItemBJ,CompletionOptionCompleted _QuestItemSetCompletedBJ_Category=TC_QUEST QuestItemSetDescriptionBJ=0,questitem,StringExt _QuestItemSetDescriptionBJ_DisplayName="Change Quest Requirement Description" _QuestItemSetDescriptionBJ_Parameters="Change the description of ",~Quest Requirement," to ",~Description _QuestItemSetDescriptionBJ_Defaults=GetLastCreatedQuestItemBJ,_ _QuestItemSetDescriptionBJ_Category=TC_QUEST CreateDefeatConditionBJ=0,StringExt _CreateDefeatConditionBJ_DisplayName="Create Defeat Condition" _CreateDefeatConditionBJ_Parameters="Create a defeat condition with the description ",~Description _CreateDefeatConditionBJ_Defaults=_ _CreateDefeatConditionBJ_Category=TC_QUEST DestroyDefeatConditionBJ=0,defeatcondition _DestroyDefeatConditionBJ_DisplayName="Destroy Defeat Condition" _DestroyDefeatConditionBJ_Parameters="Destroy ",~Defeat Condition _DestroyDefeatConditionBJ_Defaults=GetLastCreatedDefeatConditionBJ _DestroyDefeatConditionBJ_Category=TC_QUEST DefeatConditionSetDescriptionBJ=0,defeatcondition,StringExt _DefeatConditionSetDescriptionBJ_DisplayName="Change Defeat Condition Description" _DefeatConditionSetDescriptionBJ_Parameters="Change the description of ",~Defeat Condition," to ",~Description _DefeatConditionSetDescriptionBJ_Defaults=GetLastCreatedDefeatConditionBJ,_ _DefeatConditionSetDescriptionBJ_Category=TC_QUEST FlashQuestDialogButtonBJ=0,nothing _FlashQuestDialogButtonBJ_DisplayName="Flash Quest Dialog Button" _FlashQuestDialogButtonBJ_Parameters="Flash the quest dialog button" _FlashQuestDialogButtonBJ_Defaults= _FlashQuestDialogButtonBJ_Category=TC_QUEST // Region actions MoveRectToLoc=0,rect,location _MoveRectToLoc_DisplayName="Move" _MoveRectToLoc_Parameters="Center ",~Region," on ",~Point _MoveRectToLoc_Defaults=_,GetRectCenter _MoveRectToLoc_Category=TC_REGION // Selection actions ClearSelectionForPlayer=1,player _ClearSelectionForPlayer_DisplayName="Clear Selection For Player" _ClearSelectionForPlayer_Parameters="Clear selection for ",~Player,"." _ClearSelectionForPlayer_Defaults=Player00 _ClearSelectionForPlayer_Category=TC_UNITSEL SelectGroupForPlayerBJ=0,group,player _SelectGroupForPlayerBJ_DisplayName="Select Unit Group For Player" _SelectGroupForPlayerBJ_Parameters="Select ",~Unit Group," for ",~Player _SelectGroupForPlayerBJ_Defaults=_,Player00 _SelectGroupForPlayerBJ_Category=TC_UNITSEL SelectUnitForPlayerSingle=1,unit,player _SelectUnitForPlayerSingle_DisplayName="Select Unit For Player" _SelectUnitForPlayerSingle_Parameters="Select ",~Unit," for ",~Player _SelectUnitForPlayerSingle_Defaults=GetTriggerUnit,Player00 _SelectUnitForPlayerSingle_Category=TC_UNITSEL SelectUnitAddForPlayer=1,unit,player _SelectUnitAddForPlayer_DisplayName="Add Unit To Selection For Player" _SelectUnitAddForPlayer_Parameters="Add ",~Unit," to selection for ",~Player _SelectUnitAddForPlayer_Defaults=GetTriggerUnit,Player00 _SelectUnitAddForPlayer_Category=TC_UNITSEL SelectUnitRemoveForPlayer=1,unit,player _SelectUnitRemoveForPlayer_DisplayName="Remove Unit From Selection For Player" _SelectUnitRemoveForPlayer_Parameters="Remove ",~Unit," from selection for ",~Player _SelectUnitRemoveForPlayer_Defaults=GetTriggerUnit,Player00 _SelectUnitRemoveForPlayer_Category=TC_UNITSEL BlzEnableSelections=0,boolean,boolean _BlzEnableSelections_DisplayName="Enable Selections" _BlzEnableSelections_Parameters="Enable Selection: ",~Enable,", Enable Selection Circle: ",~Enable _BlzEnableSelections_Defaults=true,true _BlzEnableSelections_Category=TC_UNITSEL ClearSelection=0,nothing _ClearSelection_DisplayName="Clear" _ClearSelection_Parameters="Clear selection" _ClearSelection_Defaults= _ClearSelection_Category=TC_UNITSEL SelectGroupBJ=0,group _SelectGroupBJ_DisplayName="Select Unit Group" _SelectGroupBJ_Parameters="Select ",~Unit Group _SelectGroupBJ_Defaults=_ _SelectGroupBJ_Category=TC_UNITSEL SelectUnitSingle=0,unit _SelectUnitSingle_DisplayName="Select Unit" _SelectUnitSingle_Parameters="Select ",~Unit _SelectUnitSingle_Defaults=GetTriggerUnit _SelectUnitSingle_Category=TC_UNITSEL SelectUnitAdd=0,unit _SelectUnitAdd_DisplayName="Add Unit" _SelectUnitAdd_Parameters="Add ",~Unit," to selection" _SelectUnitAdd_Defaults=GetTriggerUnit _SelectUnitAdd_Category=TC_UNITSEL SelectUnitRemove=0,unit _SelectUnitRemove_DisplayName="Remove Unit" _SelectUnitRemove_Parameters="Remove ",~Unit," from selection" _SelectUnitRemove_Defaults=GetTriggerUnit _SelectUnitRemove_Category=TC_UNITSEL // Sound actions PlaySoundBJ=0,sound _PlaySoundBJ_DisplayName="Play Sound" _PlaySoundBJ_Parameters="Play ",~Sound _PlaySoundBJ_Defaults=_ _PlaySoundBJ_Category=TC_SOUND PlaySoundAtPointBJ=1,sound,real,location,real _PlaySoundAtPointBJ_DisplayName="Play Sound At Point" _PlaySoundAtPointBJ_Parameters="Play ",~3D Sound," at ",~Volume,"% volume, located at ",~Point," with Z offset ",~Z _PlaySoundAtPointBJ_Defaults=_,100,GetRectCenter,0 _PlaySoundAtPointBJ_Limits=_,_,0,100,_,_,_,_ _PlaySoundAtPointBJ_Category=TC_SOUND PlaySoundOnUnitBJ=1,sound,real,unit _PlaySoundOnUnitBJ_DisplayName="Play Sound On Unit" _PlaySoundOnUnitBJ_Parameters="Play ",~3D Sound," at ",~Volume,"% volume, attached to ",~Unit _PlaySoundOnUnitBJ_Defaults=_,100,_ _PlaySoundOnUnitBJ_Limits=_,_,0,100,_,_ _PlaySoundOnUnitBJ_Category=TC_SOUND PlaySoundFromOffsetBJ=1,sound,real,real _PlaySoundFromOffsetBJ_DisplayName="Play Sound From Offset" _PlaySoundFromOffsetBJ_Parameters="Play ",~Sound," at ",~Volume,"% volume, skipping the first ",~Offset," seconds" _PlaySoundFromOffsetBJ_Defaults=_,100,0,0 _PlaySoundFromOffsetBJ_Limits=_,_,0,100,0,_,0,_ _PlaySoundFromOffsetBJ_Category=TC_SOUND StopSoundBJ=0,sound,fadedontoption _StopSoundBJ_DisplayName="Stop Sound" _StopSoundBJ_Parameters="Stop ",~Sound," ",~After Fading/Immediately _StopSoundBJ_Defaults=_,FadeDontFade _StopSoundBJ_Category=TC_SOUND KillSoundWhenDoneBJ=0,sound _KillSoundWhenDoneBJ_DisplayName="Destroy Sound" _KillSoundWhenDoneBJ_Parameters="Destroy ",~Sound _KillSoundWhenDoneBJ_Defaults=_ _KillSoundWhenDoneBJ_Category=TC_SOUND SetSoundVolumeBJ=0,sound,real _SetSoundVolumeBJ_DisplayName="Set Sound Volume" _SetSoundVolumeBJ_Parameters="Set volume of ",~Sound," to ",~Volume,"%" _SetSoundVolumeBJ_Defaults=_,100 _SetSoundVolumeBJ_Limits=_,_,0,100 _SetSoundVolumeBJ_Category=TC_SOUND SetSoundOffsetBJ=1,real,sound _SetSoundOffsetBJ_DisplayName="Skip To Sound Offset" _SetSoundOffsetBJ_Parameters="Skip to ",~Offset," seconds from the start of ",~Sound _SetSoundOffsetBJ_Defaults=0,_ _SetSoundOffsetBJ_Limits=0,_,_,_ _SetSoundOffsetBJ_Category=TC_SOUND SetSoundDistanceCutoffBJ=0,sound,real _SetSoundDistanceCutoffBJ_DisplayName="Set Sound Cutoff Distance" _SetSoundDistanceCutoffBJ_Parameters="Set cutoff distance of ",~Sound," to ",~Distance _SetSoundDistanceCutoffBJ_Defaults=_,_ _SetSoundDistanceCutoffBJ_Category=TC_SOUND SetSoundPitchBJ=0,sound,real _SetSoundPitchBJ_DisplayName="Set Sound Pitch" _SetSoundPitchBJ_Parameters="Set pitch of ",~Sound," to ",~Pitch _SetSoundPitchBJ_Defaults=_,_ _SetSoundPitchBJ_Category=TC_SOUND AttachSoundToUnitBJ=0,sound,unit _AttachSoundToUnitBJ_DisplayName="Attach 3D Sound To Unit" _AttachSoundToUnitBJ_Parameters="Attach ",~3D Sound," to ",~Unit _AttachSoundToUnitBJ_Defaults=_,_ _AttachSoundToUnitBJ_Category=TC_SOUND SetSoundPositionLocBJ=0,sound,location,real _SetSoundPositionLocBJ_DisplayName="Set 3D Sound Position" _SetSoundPositionLocBJ_Parameters="Set position of ",~3D Sound," to ",~Point," with Z offset ",~Z _SetSoundPositionLocBJ_Defaults=_,GetRectCenter,0 _SetSoundPositionLocBJ_Category=TC_SOUND SetSoundDistances=0,sound,real,real _SetSoundDistances_DisplayName="Set 3D Sound Distances" _SetSoundDistances_Parameters="Set ",~3D Sound," distances to ",~Distance," minimum and ",~Distance," maximum" _SetSoundDistances_Defaults=_,_,_ _SetSoundDistances_Limits=_,_,0,_,0,_ _SetSoundDistances_Category=TC_SOUND SetStackedSoundBJ=0,addremoveoption,sound,rect _SetStackedSoundBJ_DisplayName="Add/Remove 3D Sound Across Region" _SetStackedSoundBJ_Parameters=~Add/Remove," ",~3D Sound," across ",~Region _SetStackedSoundBJ_Defaults=AddRemoveAdd,_,_ _SetStackedSoundBJ_Category=TC_SOUND SetAmbientDaySound=0,ambientthemeday _SetAmbientDaySound_DisplayName="Use Daytime Ambient Theme" _SetAmbientDaySound_Parameters="Use the ",~Theme," daytime ambient theme" _SetAmbientDaySound_Defaults=AmbientThemeDayL _SetAmbientDaySound_Category=TC_SOUND SetAmbientNightSound=0,ambientthemenight _SetAmbientNightSound_DisplayName="Use Nighttime Ambient Theme" _SetAmbientNightSound_Parameters="Use the ",~Theme," nighttime ambient theme" _SetAmbientNightSound_Defaults=AmbientThemeNightL _SetAmbientNightSound_Category=TC_SOUND EnableDawnDusk=0,enabledisableoption _EnableDawnDusk_DisplayName="Enable/Disable Dawn And Dusk Sounds" _EnableDawnDusk_Parameters=~Enable/Disable," dawn and dusk sounds" _EnableDawnDusk_Defaults=EnableDisableEnable _EnableDawnDusk_Category=TC_SOUND SetMapMusicIndexedBJ=0,musicfile,integer _SetMapMusicIndexedBJ_DisplayName="Set Music List (Using A Specific Initial Song)" _SetMapMusicIndexedBJ_Parameters="Set the music list to ",~Music,", starting with song ",~Index _SetMapMusicIndexedBJ_Defaults=MusicFileMusic,0 _SetMapMusicIndexedBJ_Category=TC_SOUND SetMapMusicRandomBJ=0,musicfile _SetMapMusicRandomBJ_DisplayName="Set Music List (Using A Random Initial Song)" _SetMapMusicRandomBJ_Parameters="Set the music list to ",~Music,", starting with a random song" _SetMapMusicRandomBJ_Defaults=MusicFileMusic _SetMapMusicRandomBJ_Category=TC_SOUND ClearMapMusicBJ=0,nothing _ClearMapMusicBJ_DisplayName="Clear Music List" _ClearMapMusicBJ_Parameters="Clear the music list" _ClearMapMusicBJ_Defaults= _ClearMapMusicBJ_Category=TC_SOUND PlayMusicBJ=0,musicfile _PlayMusicBJ_DisplayName="Play Music" _PlayMusicBJ_Parameters="Play ",~Music _PlayMusicBJ_Defaults=_ _PlayMusicBJ_Category=TC_SOUND PlayMusicExBJ=1,musicfile,real,real _PlayMusicExBJ_DisplayName="Play Music From Offset" _PlayMusicExBJ_Parameters="Play ",~Music,", skipping the first ",~Offset," seconds and fading in over ",~Fade Time," seconds" _PlayMusicExBJ_Defaults=_,0,0 _PlayMusicExBJ_Limits=_,_,0,_,0,_ _PlayMusicExBJ_Category=TC_SOUND PlayThematicMusicBJ=0,musictheme _PlayThematicMusicBJ_DisplayName="Play Music Theme" _PlayThematicMusicBJ_Parameters="Play ",~Music Theme,"." _PlayThematicMusicBJ_Defaults=MusicThemeHeroicVictory _PlayThematicMusicBJ_Category=TC_SOUND PlayThematicMusicExBJ=1,musictheme,real _PlayThematicMusicExBJ_DisplayName="Play Music Theme From Offset" _PlayThematicMusicExBJ_Parameters="Play ",~Music Theme,", skipping the first ",~Offset," seconds" _PlayThematicMusicExBJ_Defaults=MusicThemeHeroicVictory,0 _PlayThematicMusicExBJ_Limits=_,_,0,_ _PlayThematicMusicExBJ_Category=TC_SOUND EndThematicMusicBJ=0,nothing _EndThematicMusicBJ_DisplayName="Stop Music Theme" _EndThematicMusicBJ_Parameters="Stop the currently playing music theme" _EndThematicMusicBJ_Defaults= _EndThematicMusicBJ_Category=TC_SOUND StopMusicBJ=0,fadedontoption _StopMusicBJ_DisplayName="Stop Music" _StopMusicBJ_Parameters="Stop music ",~After Fading/Immediately _StopMusicBJ_Defaults=FadeDontFade _StopMusicBJ_Category=TC_SOUND ResumeMusicBJ=0,nothing _ResumeMusicBJ_DisplayName="Resume Music" _ResumeMusicBJ_Parameters="Resume music" _ResumeMusicBJ_Defaults= _ResumeMusicBJ_Category=TC_SOUND SetMusicVolumeBJ=0,real _SetMusicVolumeBJ_DisplayName="Set Music Volume" _SetMusicVolumeBJ_Parameters="Set music volume to ",~Volume,"%" _SetMusicVolumeBJ_Defaults=100 _SetMusicVolumeBJ_Limits=0,100 _SetMusicVolumeBJ_Category=TC_SOUND SetMusicOffsetBJ=1,real _SetMusicOffsetBJ_DisplayName="Skip To Music Offset" _SetMusicOffsetBJ_Parameters="Skip to ",~Offset," seconds from the start of the current music" _SetMusicOffsetBJ_Defaults=0 _SetMusicOffsetBJ_Limits=0,_ _SetMusicOffsetBJ_Category=TC_SOUND SetThematicMusicVolumeBJ=0,real _SetThematicMusicVolumeBJ_DisplayName="Set Music Theme Volume" _SetThematicMusicVolumeBJ_Parameters="Set music theme volume to ",~Volume,"%" _SetThematicMusicVolumeBJ_Defaults=100 _SetThematicMusicVolumeBJ_Limits=0,100 _SetThematicMusicVolumeBJ_Category=TC_SOUND SetThematicMusicOffsetBJ=1,real _SetThematicMusicOffsetBJ_DisplayName="Skip To Music Theme Offset" _SetThematicMusicOffsetBJ_Parameters="Skip to ",~Offset," seconds from the start of the current music theme" _SetThematicMusicOffsetBJ_Defaults=0 _SetThematicMusicOffsetBJ_Limits=0,_ _SetThematicMusicOffsetBJ_Category=TC_SOUND VolumeGroupSetVolumeBJ=0,volumegroup,real _VolumeGroupSetVolumeBJ_DisplayName="Set Volume Channel" _VolumeGroupSetVolumeBJ_Parameters="Set ",~Volume Channel," to ",~Volume,"%" _VolumeGroupSetVolumeBJ_Defaults=VolumeGroupMusic,100 _VolumeGroupSetVolumeBJ_Limits=_,_,0,100 _VolumeGroupSetVolumeBJ_Category=TC_SOUND SetCineModeVolumeGroupsBJ=0,nothing _SetCineModeVolumeGroupsBJ_DisplayName="Set All Volume Channels For Cinematics" _SetCineModeVolumeGroupsBJ_Parameters="Setup all volume channels for cinematics" _SetCineModeVolumeGroupsBJ_Defaults= _SetCineModeVolumeGroupsBJ_Category=TC_SOUND SetSpeechVolumeGroupsBJ=0,nothing _SetSpeechVolumeGroupsBJ_DisplayName="Set All Volume Channels For Speech" _SetSpeechVolumeGroupsBJ_Parameters="Setup all volume channels for speech" _SetSpeechVolumeGroupsBJ_Defaults= _SetSpeechVolumeGroupsBJ_Category=TC_SOUND VolumeGroupResetBJ=0,nothing _VolumeGroupResetBJ_DisplayName="Reset All Volume Channels" _VolumeGroupResetBJ_Parameters="Reset all volume channels to 100%" _VolumeGroupResetBJ_Defaults= _VolumeGroupResetBJ_Category=TC_SOUND // Special Effect actions AddSpecialEffectLocBJ=0,location,modelfile _AddSpecialEffectLocBJ_DisplayName="Create Special Effect At Point" _AddSpecialEffectLocBJ_Parameters="Create a special effect at ",~Point," using ",~Model File _AddSpecialEffectLocBJ_Defaults=GetRectCenter,"Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl" _AddSpecialEffectLocBJ_Category=TC_SPECIALEFFECT AddSpecialEffectTargetUnitBJ=0,attachpoint,unit,modelfile _AddSpecialEffectTargetUnitBJ_DisplayName="Create Special Effect On Unit" _AddSpecialEffectTargetUnitBJ_Parameters="Create a special effect attached to the ",~Attachment Point," of ",~Unit," using ",~Model File _AddSpecialEffectTargetUnitBJ_Defaults="overhead",GetTriggerUnit,"Abilities\Spells\Other\TalkToMe\TalkToMe.mdl" _AddSpecialEffectTargetUnitBJ_Category=TC_SPECIALEFFECT DestroyEffectBJ=0,effect _DestroyEffectBJ_DisplayName="Destroy Special Effect" _DestroyEffectBJ_Parameters="Destroy ",~Special Effect _DestroyEffectBJ_Defaults=GetLastCreatedEffectBJ _DestroyEffectBJ_Category=TC_SPECIALEFFECT // Trigger actions DisableTrigger=0,trigger _DisableTrigger_DisplayName="Turn Off" _DisableTrigger_Parameters="Turn off ",~Trigger _DisableTrigger_Defaults=GetTriggeringTrigger _DisableTrigger_Category=TC_TRIGGER EnableTrigger=0,trigger _EnableTrigger_DisplayName="Turn On" _EnableTrigger_Parameters="Turn on ",~Trigger _EnableTrigger_Defaults=GetTriggeringTrigger _EnableTrigger_Category=TC_TRIGGER ConditionalTriggerExecute=0,trigger _ConditionalTriggerExecute_DisplayName="Run (Checking Conditions)" _ConditionalTriggerExecute_Parameters="Run ",~Trigger," (checking conditions)" _ConditionalTriggerExecute_Defaults=_ _ConditionalTriggerExecute_Category=TC_TRIGGER TriggerExecute=0,trigger _TriggerExecute_DisplayName="Run (Ignoring Conditions)" _TriggerExecute_Parameters="Run ",~Trigger," (ignoring conditions)" _TriggerExecute_Defaults=_ _TriggerExecute_Category=TC_TRIGGER QueuedTriggerAddBJ=0,trigger,checkingignoringoption _QueuedTriggerAddBJ_DisplayName="Add To Trigger Queue" _QueuedTriggerAddBJ_Parameters="Add ",~Trigger," to the trigger queue (",~Checking/Ignoring," conditions)" _QueuedTriggerAddBJ_Defaults=_,CheckingIgnoringChecking _QueuedTriggerAddBJ_Category=TC_TRIGGER QueuedTriggerRemoveBJ=0,trigger _QueuedTriggerRemoveBJ_DisplayName="Remove From Trigger Queue" _QueuedTriggerRemoveBJ_Parameters="Remove ",~Trigger," from the trigger queue" _QueuedTriggerRemoveBJ_Defaults=GetTriggeringTrigger _QueuedTriggerRemoveBJ_Category=TC_TRIGGER QueuedTriggerClearBJ=0,nothing _QueuedTriggerClearBJ_DisplayName="Clear Trigger Queue" _QueuedTriggerClearBJ_Parameters="Clear the trigger queue" _QueuedTriggerClearBJ_Defaults= _QueuedTriggerClearBJ_Category=TC_TRIGGER QueuedTriggerClearInactiveBJ=0,nothing _QueuedTriggerClearInactiveBJ_DisplayName="Clear Trigger Queue Of Pending Triggers" _QueuedTriggerClearInactiveBJ_Parameters="Clear all pending triggers from the trigger queue" _QueuedTriggerClearInactiveBJ_Defaults= _QueuedTriggerClearInactiveBJ_Category=TC_TRIGGER // This function is handled internally by the editor AddTriggerEvent=1,trigger,eventcall _AddTriggerEvent_DisplayName="Add New Event" _AddTriggerEvent_Parameters="Add to ",~Trigger," the event ",~Event _AddTriggerEvent_Defaults=GetTriggeringTrigger,_ _AddTriggerEvent_Category=TC_TRIGGER // Unit actions CreateNUnitsAtLoc=0,integer,unitcode,player,location,real _CreateNUnitsAtLoc_DisplayName="Create Units Facing Angle" _CreateNUnitsAtLoc_Parameters="Create ",~Number," ",~Unit," for ",~Player," at ",~Point," facing ",~Direction," degrees" _CreateNUnitsAtLoc_Defaults=1,hfoo,Player00,GetRectCenter,RealUnitFacing _CreateNUnitsAtLoc_Limits=1,_,_,_,_,_,_,_,0,360 _CreateNUnitsAtLoc_Category=TC_UNIT CreateNUnitsAtLocFacingLocBJ=0,integer,unitcode,player,location,location _CreateNUnitsAtLocFacingLocBJ_DisplayName="Create Units Facing Point" _CreateNUnitsAtLocFacingLocBJ_Parameters="Create ",~Number," ",~Unit," for ",~Player," at ",~Point," facing ",~Point _CreateNUnitsAtLocFacingLocBJ_Defaults=1,hfoo,Player00,GetRectCenter,GetUnitLoc _CreateNUnitsAtLocFacingLocBJ_Limits=1,_,_,_,_,_,_,_,_,_ _CreateNUnitsAtLocFacingLocBJ_Category=TC_UNIT CreateCorpseLocBJ=0,unitcode,player,location _CreateCorpseLocBJ_DisplayName="Create Corpse" _CreateCorpseLocBJ_Parameters="Create a ",~Unit," corpse for ",~Player," at ",~Point _CreateCorpseLocBJ_Defaults=hfoo,Player00,GetRectCenter _CreateCorpseLocBJ_Category=TC_UNIT CreatePermanentCorpseLocBJ=0,corpsetype,unitcode,player,location,real _CreatePermanentCorpseLocBJ_DisplayName="Create Permanent Corpse" _CreatePermanentCorpseLocBJ_Parameters="Create a permanent ",~Style," ",~Unit," corpse for ",~Player," at ",~Point," facing ",~Direction," degrees" _CreatePermanentCorpseLocBJ_Defaults=CorpseTypeBone,hfoo,Player00,GetRectCenter,GetRandomDirectionDeg _CreatePermanentCorpseLocBJ_Limits=_,_,_,_,_,_,_,_,0,360 _CreatePermanentCorpseLocBJ_Category=TC_UNIT KillUnit=0,unit _KillUnit_DisplayName="Kill" _KillUnit_Parameters="Kill ",~Unit _KillUnit_Defaults=GetTriggerUnit _KillUnit_Category=TC_UNIT RemoveUnit=0,unit _RemoveUnit_DisplayName="Remove" _RemoveUnit_Parameters="Remove ",~Unit," from the game" _RemoveUnit_Defaults=GetTriggerUnit _RemoveUnit_Category=TC_UNIT ExplodeUnitBJ=0,unit _ExplodeUnitBJ_DisplayName="Explode" _ExplodeUnitBJ_Parameters="Explode ",~Unit,"." _ExplodeUnitBJ_Defaults=GetTriggerUnit _ExplodeUnitBJ_Category=TC_UNIT ReplaceUnitBJ=0,unit,unitcode,unitstatemethod _ReplaceUnitBJ_DisplayName="Replace" _ReplaceUnitBJ_Parameters="Replace ",~Unit," with a ",~Unit-Type," using ",~Property Usage," life and mana" _ReplaceUnitBJ_Defaults=GetTriggerUnit,hfoo,UnitStateMethodRelative _ReplaceUnitBJ_Category=TC_UNIT ShowUnitHide=0,unit _ShowUnitHide_DisplayName="Hide" _ShowUnitHide_Parameters="Hide ",~Unit _ShowUnitHide_Defaults=_ _ShowUnitHide_Category=TC_UNIT ShowUnitShow=0,unit _ShowUnitShow_DisplayName="Unhide" _ShowUnitShow_Parameters="Unhide ",~Unit _ShowUnitShow_Defaults=_ _ShowUnitShow_Category=TC_UNIT SetUnitColor=0,unit,playercolor _SetUnitColor_DisplayName="Change Color" _SetUnitColor_Parameters="Change color of ",~Unit," to ",~Color _SetUnitColor_Defaults=GetTriggerUnit,Color00 _SetUnitColor_Category=TC_UNIT BlzShowUnitTeamGlow=0,unit,boolean _BlzShowUnitTeamGlow_DisplayName="Change Team Glow Visibility" _BlzShowUnitTeamGlow_Parameters="Change Team Glow Visibility of ",~Unit," to ",~Value _BlzShowUnitTeamGlow_Defaults=GetTriggerUnit,FALSE _BlzShowUnitTeamGlow_Category=TC_UNIT SetUnitOwner=0,unit,player,colorchangeoption _SetUnitOwner_DisplayName="Change Owner" _SetUnitOwner_Parameters="Change ownership of ",~Unit," to ",~Player," and ",~Change/Retain Color _SetUnitOwner_Defaults=_,Player00,ChangeColorTrue _SetUnitOwner_Category=TC_UNIT UnitShareVisionBJ=0,sharedontoption,unit,player _UnitShareVisionBJ_DisplayName="Shared Vision" _UnitShareVisionBJ_Parameters=~Grant/Deny," shared vision of ",~Unit," to ",~Player _UnitShareVisionBJ_Defaults=ShareDontOptionShare,GetTriggerUnit,Player00 _UnitShareVisionBJ_Category=TC_UNIT SetUnitPositionLoc=0,unit,location _SetUnitPositionLoc_DisplayName="Move Unit (Instantly)" _SetUnitPositionLoc_Parameters="Move ",~Unit," instantly to ",~Point _SetUnitPositionLoc_Defaults=GetTriggerUnit,GetRectCenter _SetUnitPositionLoc_Category=TC_UNIT SetUnitPositionLocFacingBJ=0,unit,location,real _SetUnitPositionLocFacingBJ_DisplayName="Move Unit And Face Angle (Instantly)" _SetUnitPositionLocFacingBJ_Parameters="Move ",~Unit," instantly to ",~Point,", facing ",~Direction," degrees" _SetUnitPositionLocFacingBJ_Defaults=GetTriggerUnit,GetRectCenter,RealUnitFacing _SetUnitPositionLocFacingBJ_Category=TC_UNIT SetUnitPositionLocFacingLocBJ=0,unit,location,location _SetUnitPositionLocFacingLocBJ_DisplayName="Move Unit And Face Point (Instantly)" _SetUnitPositionLocFacingLocBJ_Parameters="Move ",~Unit," instantly to ",~Point,", facing ",~Point _SetUnitPositionLocFacingLocBJ_Defaults=GetTriggerUnit,GetRectCenter,GetUnitLoc _SetUnitPositionLocFacingLocBJ_Category=TC_UNIT SetUnitRallyPoint=1,unit,location _SetUnitRallyPoint_DisplayName="Set Rally-Point To Point" _SetUnitRallyPoint_Parameters="Set Rally-Point for ",~Unit," to ",~Point _SetUnitRallyPoint_Defaults=GetTriggerUnit,GetRectCenter _SetUnitRallyPoint_Category=TC_UNIT SetUnitRallyUnit=1,unit,unit _SetUnitRallyUnit_DisplayName="Set Rally-Point To Unit" _SetUnitRallyUnit_Parameters="Set Rally-Point for ",~Unit," to ",~Unit _SetUnitRallyUnit_Defaults=GetTriggerUnit,_ _SetUnitRallyUnit_Category=TC_UNIT SetUnitRallyDestructable=1,unit,destructable _SetUnitRallyDestructable_DisplayName="Set Rally-Point To Destructible" _SetUnitRallyDestructable_Parameters="Set Rally-Point for ",~Unit," to ",~Destructible _SetUnitRallyDestructable_Defaults=GetTriggerUnit,_ _SetUnitRallyDestructable_Category=TC_UNIT SetUnitLifePercentBJ=0,unit,real _SetUnitLifePercentBJ_DisplayName="Set Life (To Percentage)" _SetUnitLifePercentBJ_Parameters="Set life of ",~Unit," to ",~Percent,"%" _SetUnitLifePercentBJ_Defaults=GetTriggerUnit,100 _SetUnitLifePercentBJ_Limits=_,_,0,100 _SetUnitLifePercentBJ_Category=TC_UNIT SetUnitManaPercentBJ=0,unit,real _SetUnitManaPercentBJ_DisplayName="Set Mana (To Percentage)" _SetUnitManaPercentBJ_Parameters="Set mana of ",~Unit," to ",~Percent,"%" _SetUnitManaPercentBJ_Defaults=GetTriggerUnit,100 _SetUnitManaPercentBJ_Limits=_,_,0,100 _SetUnitManaPercentBJ_Category=TC_UNIT SetUnitLifeBJ=0,unit,real _SetUnitLifeBJ_DisplayName="Set Life (To Value)" _SetUnitLifeBJ_Parameters="Set life of ",~Unit," to ",~Value _SetUnitLifeBJ_Defaults=GetTriggerUnit,GetUnitStateSwap _SetUnitLifeBJ_Defaults=_,_,0,_ _SetUnitLifeBJ_Category=TC_UNIT SetUnitManaBJ=0,unit,real _SetUnitManaBJ_DisplayName="Set Mana (To Value)" _SetUnitManaBJ_Parameters="Set mana of ",~Unit," to ",~Value _SetUnitManaBJ_Defaults=GetTriggerUnit,0 _SetUnitManaBJ_Limits=_,_,0,_ _SetUnitManaBJ_Category=TC_UNIT BlzEndUnitAbilityCooldown=0,unit,abilcode _BlzEndUnitAbilityCooldown_DisplayName="Reset Unit Ability Cooldown" _BlzEndUnitAbilityCooldown_Parameters="For Unit ",~Unit,", end cooldown of ability ",~Value _BlzEndUnitAbilityCooldown_Defaults=_,_ _BlzEndUnitAbilityCooldown_Category=TC_UNIT BlzStartUnitAbilityCooldown=0,unit,abilcode,real _BlzStartUnitAbilityCooldown_DisplayName="Start Unit Ability Cooldown" _BlzStartUnitAbilityCooldown_Parameters="For Unit ",~Unit,", start cooldown of ability ",~Value, " over ",~Time," seconds." _BlzStartUnitAbilityCooldown_Defaults=_,_ _BlzStartUnitAbilityCooldown_Category=TC_UNIT BlzSetAbilityTooltip=0,abilcode,string,integer _BlzSetAbilityTooltip_DisplayName="Set Ability Tooltip" _BlzSetAbilityTooltip_Parameters="Set Tooltip of ",~Ability," to ",~Value," for level ",~Value _BlzSetAbilityTooltip_Defaults=_,_,0 _BlzSetAbilityTooltip_Limits=_,_,_,_,0,_ _BlzSetAbilityTooltip_Category=TC_ABILITY BlzSetAbilityActivatedTooltip=0,abilcode,string,integer _BlzSetAbilityActivatedTooltip_DisplayName="Set Ability Tooltip - Auto-Casting Activated" _BlzSetAbilityActivatedTooltip_Parameters="Set Tooltip (Auto-Casting Activated) of ",~Ability," to ",~Value," for level ",~Value _BlzSetAbilityActivatedTooltip_Defaults=_,_,0 _BlzSetAbilityActivatedTooltip_Limits=_,_,_,_,0,_ _BlzSetAbilityActivatedTooltip_Category=TC_ABILITY BlzSetAbilityExtendedTooltip=0,abilcode,string,integer _BlzSetAbilityExtendedTooltip_DisplayName="Set Ability Extended Tooltip" _BlzSetAbilityExtendedTooltip_Parameters="Set Extended Tooltip of ",~Ability," to ",~Value," for level ",~Value _BlzSetAbilityExtendedTooltip_Defaults=_,_,0 _BlzSetAbilityExtendedTooltip_Limits=_,_,_,_,0,_ _BlzSetAbilityExtendedTooltip_Category=TC_ABILITY BlzSetAbilityActivatedExtendedTooltip=0,abilcode,string,integer _BlzSetAbilityActivatedExtendedTooltip_DisplayName="Set Ability Extended Tooltip - Auto-Casting Activated" _BlzSetAbilityActivatedExtendedTooltip_Parameters="Set Extended Tooltip (Auto-Casting Activated) of ",~Ability," to ",~Value," for level ",~Value _BlzSetAbilityActivatedExtendedTooltip_Defaults=_,_,0 _BlzSetAbilityActivatedExtendedTooltip_Limits=_,_,_,_,0,_ _BlzSetAbilityActivatedExtendedTooltip_Category=TC_ABILITY BlzSetAbilityResearchTooltip=0,abilcode,string,integer _BlzSetAbilityResearchTooltip_DisplayName="Set Ability Tooltip - Learn" _BlzSetAbilityResearchTooltip_Parameters="Set Tooltip (Learn) of ",~Ability," to ",~Value," for level ",~Value _BlzSetAbilityResearchTooltip_Defaults=_,_,0 _BlzSetAbilityResearchTooltip_Limits=_,_,_,_,0,_ _BlzSetAbilityResearchTooltip_Category=TC_ABILITY BlzSetAbilityResearchExtendedTooltip=0,abilcode,string,integer _BlzSetAbilityResearchExtendedTooltip_DisplayName="Set Ability Extended Tooltip - Learn" _BlzSetAbilityResearchExtendedTooltip_Parameters="Set Extended Tooltip (Learn) of ",~Ability," to ",~Value," for level ",~Value _BlzSetAbilityResearchExtendedTooltip_Defaults=_,_,0 _BlzSetAbilityResearchExtendedTooltip_Limits=_,_,_,_,0,_ _BlzSetAbilityResearchExtendedTooltip_Category=TC_ABILITY BlzSetAbilityIcon=0,abilcode,imagefile _BlzSetAbilityIcon_DisplayName="Set Ability Icon" _BlzSetAbilityIcon_Parameters="Set Icon of ",~Ability," to ",~Value _BlzSetAbilityIcon_Defaults=_,_ _BlzSetAbilityIcon_Limits=_,_,_,_ _BlzSetAbilityIcon_Category=TC_ABILITY BlzSetAbilityActivatedIcon=0,abilcode,imagefile _BlzSetAbilityActivatedIcon_DisplayName="Set Ability Icon - Auto-Casting Activated" _BlzSetAbilityActivatedIcon_Parameters="Set Icon (Auto-Casting Activated) of ",~Ability," to ",~Value _BlzSetAbilityActivatedIcon_Defaults=_,_ _BlzSetAbilityActivatedIcon_Limits=_,_,_,_ _BlzSetAbilityActivatedIcon_Category=TC_ABILITY BlzSetAbilityPosX=0,abilcode,integer _BlzSetAbilityPosX_DisplayName="Set Ability Position X" _BlzSetAbilityPosX_Parameters="Set Position X of ",~Ability," to ",~Value _BlzSetAbilityPosX_Defaults=_,0 _BlzSetAbilityPosX_Limits=_,_,0,3 _BlzSetAbilityPosX_Category=TC_ABILITY BlzSetAbilityActivatedPosX=0,abilcode,integer _BlzSetAbilityActivatedPosX_DisplayName="Set Ability Position X - Auto-Casting Activated" _BlzSetAbilityActivatedPosX_Parameters="Set Position X (Auto-Casting Activated) of ",~Ability," to ",~Value _BlzSetAbilityActivatedPosX_Defaults=_,0 _BlzSetAbilityActivatedPosX_Limits=_,_,0,3 _BlzSetAbilityActivatedPosX_Category=TC_ABILITY BlzSetAbilityPosY=0,abilcode,integer _BlzSetAbilityPosY_DisplayName="Set Ability Position Y" _BlzSetAbilityPosY_Parameters="Set Position Y of ",~Ability," to ",~Value _BlzSetAbilityPosY_Defaults=_,0 _BlzSetAbilityPosY_Limits=_,_,0,2 _BlzSetAbilityPosY_Category=TC_ABILITY BlzSetAbilityActivatedPosY=0,abilcode,integer _BlzSetAbilityActivatedPosY_DisplayName="Set Ability Position Y - Auto-Casting Activated" _BlzSetAbilityActivatedPosY_Parameters="Set Position Y (Auto-Casting Activated) of ",~Ability," to ",~Value _BlzSetAbilityActivatedPosY_Defaults=_,0 _BlzSetAbilityActivatedPosY_Limits=_,_,0,2 _BlzSetAbilityActivatedPosY_Category=TC_ABILITY BlzSetEventDamage=0,real _BlzSetEventDamage_DisplayName="Set Damage of Unit Damaged Event" _BlzSetEventDamage_Parameters="Set Damage of Unit Damaged Event to ",~Value _BlzSetEventDamage_Defaults=0.0 _BlzSetEventDamage_Category=TC_EVENTRESPONSE BlzSetEventAttackType=0,attacktype _BlzSetEventAttackType_DisplayName="Set Attack Type of Unit Damaged Event" _BlzSetEventAttackType_Parameters="Set Attack Type of Unit Damaged Event to ",~Value _BlzSetEventAttackType_Defaults=_ _BlzSetEventAttackType_Category=TC_EVENTRESPONSE BlzSetEventDamageType=0,damagetype _BlzSetEventDamageType_DisplayName="Set Damage Type of Unit Damaged Event" _BlzSetEventDamageType_Parameters="Set Damage Type of Unit Damaged Event to ",~Value _BlzSetEventDamageType_Defaults=_ _BlzSetEventDamageType_Category=TC_EVENTRESPONSE BlzSetEventWeaponType=0,weapontype _BlzSetEventWeaponType_DisplayName="Set Weapon Type of Unit Damaged Event" _BlzSetEventWeaponType_Parameters="Set Weapon Type of Unit Damaged Event to ",~Value _BlzSetEventWeaponType_Defaults=_ _BlzSetEventWeaponType_Category=TC_EVENTRESPONSE BlzSetItemName=0,item,string _BlzSetItemName_DisplayName="Set Name" _BlzSetItemName_Parameters="Set Name of ",~Item," to ",~Value _BlzSetItemName_Defaults=GetLastCreatedItem,_ _BlzSetItemName_Category=TC_ITEM BlzSetItemTooltip=0,item,string _BlzSetItemTooltip_DisplayName="Set Item Tooltip" _BlzSetItemTooltip_Parameters="Set Tooltip of ",~Item," to ",~Value _BlzSetItemTooltip_Defaults=GetLastCreatedItem,_ _BlzSetItemTooltip_Category=TC_ITEM BlzSetItemDescription=0,item,string _BlzSetItemDescription_DisplayName="Set Item Description" _BlzSetItemDescription_Parameters="Set Description of ",~Item," to ",~Value _BlzSetItemDescription_Defaults=GetLastCreatedItem,_ _BlzSetItemDescription_Category=TC_ITEM BlzSetItemExtendedTooltip=0,item,string _BlzSetItemExtendedTooltip_DisplayName="Set Extended Tooltip" _BlzSetItemExtendedTooltip_Parameters="Set Extended Tooltip of ",~Item," to ",~Value _BlzSetItemExtendedTooltip_Defaults=GetLastCreatedItem,_ _BlzSetItemExtendedTooltip_Category=TC_ITEM BlzSetItemIconPath=0,item,imagefile _BlzSetItemIconPath_DisplayName="Set Icon Path" _BlzSetItemIconPath_Parameters="Set Icon Path of ",~Item," to ",~Value _BlzSetItemIconPath_Defaults=GetLastCreatedItem,_ _BlzSetItemIconPath_Category=TC_ITEM BlzSetItemSkin=0,item,integer _BlzSetItemSkin_DisplayName="Set Item Skin" _BlzSetItemSkin_Parameters="Set Item Skin of ",~Item," to ",~Value _BlzSetItemSkin_Defaults=GetLastCreatedItem,'tdx2' _BlzSetItemSkin_Limits=_,_,_,_ _BlzSetItemSkin_Category=TC_ITEM BlzSetUnitMaxHP=0,unit,integer _BlzSetUnitMaxHP_DisplayName="Set Max HP" _BlzSetUnitMaxHP_Parameters="Set Max HP of ",~Unit," to ",~Value _BlzSetUnitMaxHP_Defaults=GetTriggerUnit,500 _BlzSetUnitMaxHP_Limits=_,_,1,_ _BlzSetUnitMaxHP_Category=TC_UNIT BlzSetUnitMaxMana=0,unit,integer _BlzSetUnitMaxMana_DisplayName="Set Max Mana" _BlzSetUnitMaxMana_Parameters="Set Max Mana of ",~Unit," to ",~Value _BlzSetUnitMaxMana_Defaults=GetTriggerUnit,300 _BlzSetUnitMaxMana_Limits=_,_,0,_ _BlzSetUnitMaxMana_Category=TC_UNIT BlzSetUnitArmor=0,unit,real _BlzSetUnitArmor_DisplayName="Set Armor" _BlzSetUnitArmor_Parameters="Set Armor of ",~Unit," to ",~Value _BlzSetUnitArmor_Defaults=GetTriggerUnit,0.00 _BlzSetUnitArmor_Limits=_,_,0.00,_ _BlzSetUnitArmor_Category=TC_UNIT BlzSetUnitSkin=0,unit,integer _BlzSetUnitSkin_DisplayName="Set Unit Skin" _BlzSetUnitSkin_Parameters="Set Unit Skin of ",~Unit," to ",~Value _BlzSetUnitSkin_Defaults=GetTriggerUnit,'Hamg' _BlzSetUnitSkin_Limits=_,_,_,_ _BlzSetUnitSkin_Category=TC_UNIT //BlzSetDestructableSkin=0,destructable,integer //_BlzSetDestructableSkin_Defaults=GetLastCreatedDestructable,'LTlt' //_BlzSetDestructableSkin_Limits=_,_,_,_ //_BlzSetDestructableSkin_Category=TC_UNIT BlzUnitHideAbility=0,unit,abilcode,boolean _BlzUnitHideAbility_DisplayName="Hide Ability" _BlzUnitHideAbility_Parameters="For ",~Unit,", Ability ",~Value,", Hide ability: ",~Value _BlzUnitHideAbility_Defaults=GetTriggerUnit,_,true _BlzUnitHideAbility_Category=TC_UNIT BlzUnitDisableAbility=0,unit,abilcode,boolean,boolean _BlzUnitDisableAbility_DisplayName="Disable Ability" _BlzUnitDisableAbility_Parameters="For ",~Unit,", Ability ",~Value,", Disable ability: ",~Value,", Hide UI: ",~Value _BlzUnitDisableAbility_Defaults=GetTriggerUnit,_,true,true _BlzUnitDisableAbility_Category=TC_UNIT BlzUnitCancelTimedLife=0,unit _BlzUnitCancelTimedLife_DisplayName="Cancel Timed Life" _BlzUnitCancelTimedLife_Parameters="Cancel Timed Life for ",~Unit _BlzUnitCancelTimedLife_Defaults=GetTriggerUnit _BlzUnitCancelTimedLife_Category=TC_UNIT BlzUnitInterruptAttack=0,unit _BlzUnitInterruptAttack_DisplayName="Interrupt Attack" _BlzUnitInterruptAttack_Parameters="Interrupt ",~Unit,"'s Attack" _BlzUnitInterruptAttack_Defaults=GetTriggerUnit _BlzUnitInterruptAttack_Category=TC_UNIT BlzSetUnitAbilityCooldown=0,unit,abilcode,integer,real _BlzSetUnitAbilityCooldown_DisplayName="Set Ability Cooldown" _BlzSetUnitAbilityCooldown_Parameters="For Unit ",~Unit,", Set cooldown of ability ",~Value,", Level: ",~Value," to ",~Value _BlzSetUnitAbilityCooldown_Defaults=GetTriggerUnit,_,0,5.00 _BlzSetUnitAbilityCooldown_Limits=_,_,_,_,0,_,0.00,_ _BlzSetUnitAbilityCooldown_Category=TC_UNIT BlzSetUnitAbilityManaCost=0,unit,abilcode,integer,integer _BlzSetUnitAbilityManaCost_DisplayName="Set Ability Mana Cost" _BlzSetUnitAbilityManaCost_Parameters="For Unit ",~Unit,", Set mana cost of ability ",~Value,", Level: ",~Value," to ",~Value _BlzSetUnitAbilityManaCost_Defaults=GetTriggerUnit,_,0,100 _BlzSetUnitAbilityManaCost_Limits=_,_,_,_,0,_,0,_ _BlzSetUnitAbilityManaCost_Category=TC_UNIT BlzSetUnitBaseDamage=0,unit,integer,integer _BlzSetUnitBaseDamage_DisplayName="Set Base Damage" _BlzSetUnitBaseDamage_Parameters="Set Base Damage of ",~Unit," to ",~Value," for weapon index: ",~Value _BlzSetUnitBaseDamage_Defaults=GetTriggerUnit,10,0 _BlzSetUnitBaseDamage_Limits=_,_,0,_,0,1 _BlzSetUnitBaseDamage_Category=TC_UNIT BlzSetUnitDiceNumber=0,unit,integer,integer _BlzSetUnitDiceNumber_DisplayName="Set Dice Number" _BlzSetUnitDiceNumber_Parameters="Set Dice Number of ",~Unit," to ",~Value," for weapon index: ",~Value _BlzSetUnitDiceNumber_Defaults=GetTriggerUnit,4,0 _BlzSetUnitDiceNumber_Limits=_,_,0,_,0,1 _BlzSetUnitDiceNumber_Category=TC_UNIT BlzSetUnitDiceSides=0,unit,integer,integer _BlzSetUnitDiceSides_DisplayName="Set Dice Sides" _BlzSetUnitDiceSides_Parameters="Set Dice Sides of ",~Unit," to ",~Value," for weapon index: ",~Value _BlzSetUnitDiceSides_Defaults=GetTriggerUnit,1,0 _BlzSetUnitDiceSides_Limits=_,_,0,_,0,1 _BlzSetUnitDiceSides_Category=TC_UNIT BlzSetUnitAttackCooldown=0,unit,real,integer _BlzSetUnitAttackCooldown_DisplayName="Set Attack Interval" _BlzSetUnitAttackCooldown_Parameters="Set Attack Interval of ",~Unit," to ",~Value," for weapon index: ",~Value _BlzSetUnitAttackCooldown_Defaults=GetTriggerUnit,2.00,1 _BlzSetUnitAttackCooldown_Limits=_,_,0.001,_,1,2 _BlzSetUnitAttackCooldown_Category=TC_UNIT BlzSetUnitName=0,unit,string _BlzSetUnitName_DisplayName="Set Name" _BlzSetUnitName_Parameters="Set Name of ",~Unit," to ",~Value _BlzSetUnitName_Defaults=GetTriggerUnit,_ _BlzSetUnitName_Category=TC_UNIT BlzSetHeroProperName=0,unit,string _BlzSetHeroProperName_DisplayName="Set Hero Proper Name" _BlzSetHeroProperName_Parameters="Set Name of ",~Unit," to ",~Value _BlzSetHeroProperName_Defaults=GetTriggerUnit,_ _BlzSetHeroProperName_Category=TC_HERO BlzSetAbilityBooleanFieldBJ=0,ability,abilitybooleanfield,boolean _BlzSetAbilityBooleanFieldBJ_DisplayName="Set Ability Boolean Field" _BlzSetAbilityBooleanFieldBJ_Parameters="Set Ability: ",~Ability,"'s Boolean Field: ",~BooleanField," to ",~Value _BlzSetAbilityBooleanFieldBJ_Defaults=_,_,true _BlzSetAbilityBooleanFieldBJ_Category=TC_ABILITY BlzSetAbilityIntegerFieldBJ=0,ability,abilityintegerfield,intger _BlzSetAbilityIntegerFieldBJ_DisplayName="Set Ability Integer Field" _BlzSetAbilityIntegerFieldBJ_Parameters="Set Ability: ",~Ability,"'s Integer Field: ",~IntegerField," to ",~Value _BlzSetAbilityIntegerFieldBJ_Defaults=_,_,0 _BlzSetAbilityIntegerFieldBJ_Limits=_,_,_,_,0,_ _BlzSetAbilityIntegerFieldBJ_Category=TC_ABILITY BlzSetAbilityRealFieldBJ=0,ability,abilityrealfield,real _BlzSetAbilityRealFieldBJ_DisplayName="Set Ability Real Field" _BlzSetAbilityRealFieldBJ_Parameters="Set Ability: ",~Ability,"'s Real Field: ",~RealField," to ",~Value _BlzSetAbilityRealFieldBJ_Defaults=_,_,0 _BlzSetAbilityRealFieldBJ_Category=TC_ABILITY BlzSetAbilityStringFieldBJ=0,ability,abilitystringfield,string _BlzSetAbilityStringFieldBJ_DisplayName="Set Ability String Field" _BlzSetAbilityStringFieldBJ_Parameters="Set Ability: ",~Ability,"'s String Field: ",~StringField," to ",~Value _BlzSetAbilityStringFieldBJ_Defaults=_,_,_ _BlzSetAbilityStringFieldBJ_Category=TC_ABILITY BlzSetAbilityBooleanLevelFieldBJ=0,ability,abilitybooleanlevelfield,integer,boolean _BlzSetAbilityBooleanLevelFieldBJ_DisplayName="Set Ability Boolean Level Field" _BlzSetAbilityBooleanLevelFieldBJ_Parameters="Set Ability: ",~Ability,"'s Boolean Level Field: ",~BooleanLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityBooleanLevelFieldBJ_Defaults=_,_,0,true _BlzSetAbilityBooleanLevelFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzSetAbilityBooleanLevelFieldBJ_Category=TC_ABILITY BlzSetAbilityIntegerLevelFieldBJ=0,ability,abilityintegerlevelfield,integer,integer _BlzSetAbilityIntegerLevelFieldBJ_DisplayName="Set Ability Integer Level Field" _BlzSetAbilityIntegerLevelFieldBJ_Parameters="Set Ability: ",~Ability,"'s Integer Level Field: ",~IntegerLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityIntegerLevelFieldBJ_Defaults=_,_,0,50 _BlzSetAbilityIntegerLevelFieldBJ_Defaults=_,_,_,_,0,_,0,_ _BlzSetAbilityIntegerLevelFieldBJ_Category=TC_ABILITY BlzSetAbilityRealLevelFieldBJ=0,ability,abilityreallevelfield,integer,real _BlzSetAbilityRealLevelFieldBJ_DisplayName="Set Ability Real Level Field" _BlzSetAbilityRealLevelFieldBJ_Parameters="Set Ability: ",~Ability,"'s Real Level Field: ",~RealLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityRealLevelFieldBJ_Defaults=_,_,0,10 _BlzSetAbilityRealLevelFieldBJ_Limits=_,_,_,_,0,_,0,_ _BlzSetAbilityRealLevelFieldBJ_Category=TC_ABILITY BlzSetAbilityStringLevelFieldBJ=0,ability,abilitystringlevelfield,integer,string _BlzSetAbilityStringLevelFieldBJ_DisplayName="Set Ability String Level Field" _BlzSetAbilityStringLevelFieldBJ_Parameters="Set Ability: ",~Ability,"'s String Level Field: ",~StringLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityStringLevelFieldBJ_Defaults=_,_,0,_ _BlzSetAbilityStringLevelFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzSetAbilityStringLevelFieldBJ_Category=TC_ABILITY BlzSetAbilityBooleanLevelArrayFieldBJ=0,ability,abilitybooleanlevelarrayfield,integer,integer,boolean _BlzSetAbilityBooleanLevelArrayFieldBJ_DisplayName="Set Ability Boolean Level Array Field" _BlzSetAbilityBooleanLevelArrayFieldBJ_Parameters="Set Ability: ",~Ability,"'s Boolean Level Array Field: ",~BooleanLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityBooleanLevelArrayFieldBJ_Defaults=_,_,0,0,true _BlzSetAbilityBooleanLevelArrayFieldBJ_Limits=_,_,_,_,0,_,0,_,_,_ _BlzSetAbilityBooleanLevelArrayFieldBJ_Category=TC_ABILITY BlzSetAbilityIntegerLevelArrayFieldBJ=0,ability,abilityintegerlevelarrayfield,integer,integer,integer _BlzSetAbilityIntegerLevelArrayFieldBJ_DisplayName="Set Ability Integer Level Array Field" _BlzSetAbilityIntegerLevelArrayFieldBJ_Parameters="Set Ability: ",~Ability,"'s Integer Level Array Field: ",~IntegerLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityIntegerLevelArrayFieldBJ_Defaults=_,_,0,0,'Brej' _BlzSetAbilityIntegerLevelArrayFieldBJ_Limits=_,_,_,_,0,_,0,_,_,_ _BlzSetAbilityIntegerLevelArrayFieldBJ_Category=TC_ABILITY BlzSetAbilityRealLevelArrayFieldBJ=0,ability,abilityreallevelarrayfield,integer,integer,real _BlzSetAbilityRealLevelArrayFieldBJ_DisplayName="Set Ability Real Level Array Field" _BlzSetAbilityRealLevelArrayFieldBJ_Parameters="Set Ability: ",~Ability,"'s Real Level Array Field: ",~RealLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityRealLevelArrayFieldBJ_Defaults=_,_,0,0,0 _BlzSetAbilityRealLevelArrayFieldBJ_Limits=_,_,0,_,0,_,_,_ _BlzSetAbilityRealLevelArrayFieldBJ_Category=TC_ABILITY BlzSetAbilityStringLevelArrayFieldBJ=0,ability,abilitystringlevelarrayfield,integer,integer,string _BlzSetAbilityStringLevelArrayFieldBJ_DisplayName="Set Ability String Level Array Field" _BlzSetAbilityStringLevelArrayFieldBJ_Parameters="Set Ability: ",~Ability,"'s String Level Array Field: ",~StringLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityStringLevelArrayFieldBJ_Defaults=_,_,0,0,_ _BlzSetAbilityStringLevelArrayFieldBJ_Limits=_,_,0,_,0,_,_,_ _BlzSetAbilityStringLevelArrayFieldBJ_Category=TC_ABILITY BlzAddAbilityBooleanLevelArrayFieldBJ=0,ability,abilitybooleanlevelarrayfield,integer,boolean _BlzAddAbilityBooleanLevelArrayFieldBJ_DisplayName="Ability Boolean Level Array Field - Add Element" _BlzAddAbilityBooleanLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s Boolean Level Array Field: ",~BooleanLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityBooleanLevelArrayFieldBJ_Defaults=_,_,0,true _BlzAddAbilityBooleanLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityBooleanLevelArrayFieldBJ_Category=TC_ABILITY BlzAddAbilityIntegerLevelArrayFieldBJ=0,ability,abilityintegerlevelarrayfield,integer,integer _BlzAddAbilityIntegerLevelArrayFieldBJ_DisplayName="Ability Integer Level Array Field - Add Element" _BlzAddAbilityIntegerLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s Integer Level Array Field: ",~IntegerLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityIntegerLevelArrayFieldBJ_Defaults=_,_,0,0 _BlzAddAbilityIntegerLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityIntegerLevelArrayFieldBJ_Category=TC_ABILITY BlzAddAbilityRealLevelArrayFieldBJ=0,ability,abilityreallevelarrayfield,integer,real _BlzAddAbilityRealLevelArrayFieldBJ_DisplayName="Ability Real Level Array Field - Add Element" _BlzAddAbilityRealLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s Real Level Array Field: ",~RealLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityRealLevelArrayFieldBJ_Defaults=_,_,0,0 _BlzAddAbilityRealLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityRealLevelArrayFieldBJ_Category=TC_ABILITY BlzAddAbilityStringLevelArrayFieldBJ=0,ability,abilitystringlevelarrayfield,integer,string _BlzAddAbilityStringLevelArrayFieldBJ_DisplayName="Ability String Level Array Field - Add Element" _BlzAddAbilityStringLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s String Level Array Field: ",~StringLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityStringLevelArrayFieldBJ_Defaults=_,_,0,_ _BlzAddAbilityStringLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityStringLevelArrayFieldBJ_Category=TC_ABILITY BlzRemoveAbilityBooleanLevelArrayFieldBJ=0,ability,abilitybooleanlevelarrayfield,integer,boolean _BlzRemoveAbilityBooleanLevelArrayFieldBJ_DisplayName="Ability Boolean Level Array Field - Remove Element" _BlzRemoveAbilityBooleanLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s Boolean Level Array Field: ",~BooleanLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityBooleanLevelArrayFieldBJ_Defaults=_,_,0,true _BlzRemoveAbilityBooleanLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityBooleanLevelArrayFieldBJ_Category=TC_ABILITY BlzRemoveAbilityIntegerLevelArrayFieldBJ=0,ability,abilityintegerlevelarrayfield,integer,integer _BlzRemoveAbilityIntegerLevelArrayFieldBJ_DisplayName="Ability Integer Level Array Field - Remove Element" _BlzRemoveAbilityIntegerLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s Integer Level Array Field: ",~IntegerLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityIntegerLevelArrayFieldBJ_Defaults=_,_,0,'Brej' _BlzRemoveAbilityIntegerLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityIntegerLevelArrayFieldBJ_Category=TC_ABILITY BlzRemoveAbilityRealLevelArrayFieldBJ=0,ability,abilityreallevelarrayfield,integer,real _BlzRemoveAbilityRealLevelArrayFieldBJ_DisplayName="Ability Real Level Array Field - Remove Element" _BlzRemoveAbilityRealLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s Real Level Array Field: ",~RealLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityRealLevelArrayFieldBJ_Defaults=_,_,0,0 _BlzRemoveAbilityRealLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityRealLevelArrayFieldBJ_Category=TC_ABILITY BlzRemoveAbilityStringLevelArrayFieldBJ=0,ability,abilitystringlevelarrayfield,integer,string _BlzRemoveAbilityStringLevelArrayFieldBJ_DisplayName="Ability String Level Array Field - Remove Element" _BlzRemoveAbilityStringLevelArrayFieldBJ_Parameters="For Ability: ",~Ability,"'s String Level Array Field: ",~StringLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityStringLevelArrayFieldBJ_Defaults=_,_,0,_ _BlzRemoveAbilityStringLevelArrayFieldBJ_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityStringLevelArrayFieldBJ_Category=TC_ABILITY BlzItemAddAbilityBJ=0,item,abilcode _BlzItemAddAbilityBJ_DisplayName="Item Add Ability" _BlzItemAddAbilityBJ_Parameters="For Item: ",~Item,", Add Ability: ",~AbilityCode _BlzItemAddAbilityBJ_Defaults=GetLastCreatedItem,_ _BlzItemAddAbilityBJ_Category=TC_ITEM BlzItemRemoveAbilityBJ=0,item,abilcode _BlzItemRemoveAbilityBJ_DisplayName="Item Remove Ability" _BlzItemRemoveAbilityBJ_Parameters="For Item: ",~Item,", Remove Ability: ",~AbilityCode _BlzItemRemoveAbilityBJ_Defaults=GetLastCreatedItem,_ _BlzItemRemoveAbilityBJ_Category=TC_ITEM BlzSetItemBooleanFieldBJ=0,item,itembooleanfield,boolean _BlzSetItemBooleanFieldBJ_DisplayName="Set Item Boolean Field" _BlzSetItemBooleanFieldBJ_Parameters="Set Item: ",~Item,"'s Boolean Field: ",~BooleanField," to Value: ",~Value _BlzSetItemBooleanFieldBJ_Defaults=GetLastCreatedItem,_,true _BlzSetItemBooleanFieldBJ_Category=TC_ITEM BlzSetItemIntegerFieldBJ=0,item,itemintegerfield,integer _BlzSetItemIntegerFieldBJ_DisplayName="Set Item Integer Field" _BlzSetItemIntegerFieldBJ_Parameters="Set Item: ",~Item,"'s Integer Field: ",~IntegerField," to Value: ",~Value _BlzSetItemIntegerFieldBJ_Defaults=GetLastCreatedItem,_,1 _BlzSetItemIntegerFieldBJ_Category=TC_ITEM BlzSetItemRealFieldBJ=0,item,itemrealfield,real _BlzSetItemRealFieldBJ_DisplayName="Set Item Real Field" _BlzSetItemRealFieldBJ_Parameters="Set Item: ",~Item,"'s Real Field: ",~RealField," to Value: ",~Value _BlzSetItemRealFieldBJ_Defaults=GetLastCreatedItem,_,100 _BlzSetItemRealFieldBJ_Category=TC_ITEM BlzSetItemStringFieldBJ=0,item,itemstringfield,string _BlzSetItemStringFieldBJ_DisplayName="Set Item String Field" _BlzSetItemStringFieldBJ_Parameters="Set Item: ",~Item,"'s String Field: ",~StringField," to Value: ",~Value _BlzSetItemStringFieldBJ_Defaults=GetLastCreatedItem,_,_ _BlzSetItemStringFieldBJ_Category=TC_ITEM BlzSetUnitBooleanFieldBJ=0,unit,unitbooleanfield,boolean _BlzSetUnitBooleanFieldBJ_DisplayName="Set Unit Boolean Field" _BlzSetUnitBooleanFieldBJ_Parameters="Set Unit: ",~Unit,"'s Boolean Field: ",~BooleanField," to Value: ",~Value _BlzSetUnitBooleanFieldBJ_Defaults=GetTriggerUnit,_,true _BlzSetUnitBooleanFieldBJ_Category=TC_UNIT BlzSetUnitIntegerFieldBJ=0,unit,unitintegerfield,integer _BlzSetUnitIntegerFieldBJ_DisplayName="Set Unit Integer Field" _BlzSetUnitIntegerFieldBJ_Parameters="Set Unit: ",~Unit,"'s Integer Field: ",~IntegerField," to Value: ",~Value _BlzSetUnitIntegerFieldBJ_Defaults=GetTriggerUnit,_,1 _BlzSetUnitIntegerFieldBJ_Category=TC_UNIT BlzSetUnitRealFieldBJ=0,unit,unitrealfield,real _BlzSetUnitRealFieldBJ_DisplayName="Set Unit Real Field" _BlzSetUnitRealFieldBJ_Parameters="Set Unit: ",~Unit,"'s Real Field: ",~RealField," to Value: ",~Value _BlzSetUnitRealFieldBJ_Defaults=GetTriggerUnit,_,300 _BlzSetUnitRealFieldBJ_Category=TC_UNIT BlzSetUnitStringFieldBJ=0,unit,unitstringfield,string _BlzSetUnitStringFieldBJ_DisplayName="Set Unit String Field" _BlzSetUnitStringFieldBJ_Parameters="Set Unit: ",~Unit,"'s String Field: ",~StringField," to Value: ",~Value _BlzSetUnitStringFieldBJ_Defaults=GetTriggerUnit,_,_ _BlzSetUnitStringFieldBJ_Category=TC_UNIT BlzSetUnitWeaponBooleanFieldBJ=0,unit,unitweaponbooleanfield,integer,boolean _BlzSetUnitWeaponBooleanFieldBJ_DisplayName="Set Unit Weapon Boolean Field" _BlzSetUnitWeaponBooleanFieldBJ_Parameters="Set Unit: ",~Unit,"'s Weapon Boolean Field: ",~BooleanField,"at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponBooleanFieldBJ_Defaults=GetTriggerUnit,_,0,true _BlzSetUnitWeaponBooleanFieldBJ_Category=TC_UNIT BlzSetUnitWeaponIntegerFieldBJ=0,unit,unitweaponintegerfield,integer,integer _BlzSetUnitWeaponIntegerFieldBJ_DisplayName="Set Unit Weapon Integer Field" _BlzSetUnitWeaponIntegerFieldBJ_Parameters="Set Unit: ",~Unit,"'s Weapon Integer Field: ",~IntegerField,"at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponIntegerFieldBJ_Defaults=GetTriggerUnit,_,0,1 _BlzSetUnitWeaponIntegerFieldBJ_Category=TC_UNIT BlzSetUnitWeaponRealFieldBJ=0,unit,unitweaponrealfield,integer,real _BlzSetUnitWeaponRealFieldBJ_DisplayName="Set Unit Weapon Real Field" _BlzSetUnitWeaponRealFieldBJ_Parameters="Set Unit: ",~Unit,"'s Weapon Real Field: ",~RealField,"at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponRealFieldBJ_Defaults=GetTriggerUnit,_,0,300 _BlzSetUnitWeaponRealFieldBJ_Category=TC_UNIT BlzSetUnitWeaponStringFieldBJ=0,unit,unitweaponstringfield,integer,string _BlzSetUnitWeaponStringFieldBJ_DisplayName="Set Unit Weapon String Field" _BlzSetUnitWeaponStringFieldBJ_Parameters="Set Unit: ",~Unit,"'s Weapon String Field: ",~StringField,"at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponStringFieldBJ_Defaults=GetTriggerUnit,_,0,_ _BlzSetUnitWeaponStringFieldBJ_Category=TC_UNIT // Special Effect BlzSetSpecialEffectColorByPlayer=0,effect,player _BlzSetSpecialEffectColorByPlayer_DisplayName="Set Special Effect Color by Player" _BlzSetSpecialEffectColorByPlayer_Parameters="Set Color of ",~Effect," to color of ",~Player _BlzSetSpecialEffectColorByPlayer_Defaults=GetLastCreatedEffectBJ,Player00 _BlzSetSpecialEffectColorByPlayer_Category=TC_SPECIALEFFECT BlzSetSpecialEffectColor=0,effect,integer,integer,integer _BlzSetSpecialEffectColor_DisplayName="Set Special Effect Color" _BlzSetSpecialEffectColor_Parameters="Set Color of ",~Effect," to r: ",~Value,", g: ",~Value,", b: ",~Value _BlzSetSpecialEffectColor_Defaults=GetLastCreatedEffectBJ,255,255,255 _BlzSetSpecialEffectColor_Limits=_,_,0,255,0,255,0,255 _BlzSetSpecialEffectColor_Category=TC_SPECIALEFFECT BlzSetSpecialEffectAlpha=0,effect,integer _BlzSetSpecialEffectAlpha_DisplayName="Set Special Effect Alpha" _BlzSetSpecialEffectAlpha_Parameters="Set Alpha of ",~Effect," to ",~Value _BlzSetSpecialEffectAlpha_Defaults=GetLastCreatedEffectBJ,255 _BlzSetSpecialEffectAlpha_Limits=_,_,0,255 _BlzSetSpecialEffectAlpha_Category=TC_SPECIALEFFECT BlzSetSpecialEffectScale=0,effect,real _BlzSetSpecialEffectScale_DisplayName="Set Special Effect Scale" _BlzSetSpecialEffectScale_Parameters="Set Scale of ",~Effect," to ",~Value _BlzSetSpecialEffectScale_Defaults=GetLastCreatedEffectBJ,1.0 _BlzSetSpecialEffectScale_Category=TC_SPECIALEFFECT BlzSetSpecialEffectPosition=0,effect,real,real,real _BlzSetSpecialEffectPosition_DisplayName="Set Special Effect Position" _BlzSetSpecialEffectPosition_Parameters="Set Position of ",~Effect," to x: ",~Value,", y: ",~Value,", z: ",~Value _BlzSetSpecialEffectPosition_Defaults=GetLastCreatedEffectBJ,0.0,0.0,0.0 _BlzSetSpecialEffectPosition_Category=TC_SPECIALEFFECT BlzSetSpecialEffectX=0,effect,real _BlzSetSpecialEffectX_DisplayName="Set Special Effect Position X" _BlzSetSpecialEffectX_Parameters="Set Position - X of ",~Effect," to ",~Value _BlzSetSpecialEffectX_Defaults=GetLastCreatedEffectBJ,0.0 _BlzSetSpecialEffectX_Category=TC_SPECIALEFFECT BlzSetSpecialEffectY=0,effect,real _BlzSetSpecialEffectY_DisplayName="Set Special Effect Position Y" _BlzSetSpecialEffectY_Parameters="Set Position - Y of ",~Effect," to ",~Value _BlzSetSpecialEffectY_Defaults=GetLastCreatedEffectBJ,0.0 _BlzSetSpecialEffectY_Category=TC_SPECIALEFFECT BlzSetSpecialEffectZ=0,effect,real _BlzSetSpecialEffectZ_DisplayName="Set Special Effect Position Z" _BlzSetSpecialEffectZ_Parameters="Set Position - Z of ",~Effect," to ",~Value _BlzSetSpecialEffectZ_Defaults=GetLastCreatedEffectBJ,0.0 _BlzSetSpecialEffectZ_Category=TC_SPECIALEFFECT BlzSetSpecialEffectPositionLoc=0,effect,location _BlzSetSpecialEffectPositionLoc_DisplayName="Set Special Effect Position by Location" _BlzSetSpecialEffectPositionLoc_Parameters="Set Position of ",~Effect," to ",~Location _BlzSetSpecialEffectPositionLoc_Defaults=GetLastCreatedEffectBJ,GetRectCenter _BlzSetSpecialEffectPositionLoc_Category=TC_SPECIALEFFECT BlzSpecialEffectClearSubAnimations=0,effect _BlzSpecialEffectClearSubAnimations_DisplayName="Clear Special Effect Sub-Animation" _BlzSpecialEffectClearSubAnimations_Parameters="Clear All Sub-Animation from Special Effect: ",~Effect _BlzSpecialEffectClearSubAnimations_Defaults=GetLastCreatedEffectBJ _BlzSpecialEffectClearSubAnimations_Category=TC_SPECIALEFFECT BlzSpecialEffectRemoveSubAnimation=0,effect,subanimtype _BlzSpecialEffectRemoveSubAnimation_DisplayName="Remove Sub-Animation from Special Effect" _BlzSpecialEffectRemoveSubAnimation_Parameters="For Special Effect: ",~Effect,", Remove Sub-Animation: ",~Value _BlzSpecialEffectRemoveSubAnimation_Defaults=GetLastCreatedEffectBJ,SubAnimTypeVictory _BlzSpecialEffectRemoveSubAnimation_Category=TC_SPECIALEFFECT BlzSpecialEffectAddSubAnimation=0,effect,subanimtype _BlzSpecialEffectAddSubAnimation_DisplayName="Add Sub-Animation to Special Effect" _BlzSpecialEffectAddSubAnimation_Parameters="For Special Effect: ",~Effect,", Add Sub-Animation: ",~Value _BlzSpecialEffectAddSubAnimation_Defaults=GetLastCreatedEffectBJ,SubAnimTypeVictory _BlzSpecialEffectAddSubAnimation_Category=TC_SPECIALEFFECT BlzPlaySpecialEffect=0,effect,animtype _BlzPlaySpecialEffect_DisplayName="Play Special Effect Animation" _BlzPlaySpecialEffect_Parameters="Play Special Effect: ",~Effect,", Animation: ",~Value _BlzPlaySpecialEffect_Defaults=GetLastCreatedEffectBJ,AnimTypeBirth _BlzPlaySpecialEffect_Category=TC_SPECIALEFFECT // Temporarily disable [with time scale] function in GUI // BlzPlaySpecialEffectWithTimeScale=0,effect,animtype,real // _BlzPlaySpecialEffectWithTimeScale_Defaults=GetLastCreatedEffectBJ,AnimTypeBirth,1.0 // _BlzPlaySpecialEffectWithTimeScale_Limits=_,_,_,_,0.1,_ // _BlzPlaySpecialEffectWithTimeScale_Category=TC_SPECIALEFFECT BlzSetSpecialEffectHeight=0,effect,real _BlzSetSpecialEffectHeight_DisplayName="Set Special Effect Height" _BlzSetSpecialEffectHeight_Parameters="Set Height of ",~Effect," to: ",~Value _BlzSetSpecialEffectHeight_Defaults=GetLastCreatedEffectBJ,0.0 _BlzSetSpecialEffectHeight_Category=TC_SPECIALEFFECT BlzSetSpecialEffectOrientation=0,effect,real,real,real _BlzSetSpecialEffectOrientation_DisplayName="Set Special Effect Orientation" _BlzSetSpecialEffectOrientation_Parameters="Set Orientation of ",~Effect," to yaw: ",~Value,", pitch: ",~Value,", roll: ",~Value _BlzSetSpecialEffectOrientation_Defaults=GetLastCreatedEffectBJ,0.0,0.0,0.0 _BlzSetSpecialEffectOrientation_Category=TC_SPECIALEFFECT BlzSetSpecialEffectYaw=0,effect,real _BlzSetSpecialEffectYaw_DisplayName="Set Special Effect Yaw" _BlzSetSpecialEffectYaw_Parameters="Set Yaw of ",~Effect," to: ",~Value _BlzSetSpecialEffectYaw_Defaults=GetLastCreatedEffectBJ,0.0 _BlzSetSpecialEffectYaw_Category=TC_SPECIALEFFECT BlzSetSpecialEffectPitch=0,effect,real _BlzSetSpecialEffectPitch_DisplayName="Set Special Effect Pitch" _BlzSetSpecialEffectPitch_Parameters="Set Pitch of ",~Effect," to: ",~Value _BlzSetSpecialEffectPitch_Defaults=GetLastCreatedEffectBJ,0.0 _BlzSetSpecialEffectPitch_Category=TC_SPECIALEFFECT BlzSetSpecialEffectRoll=0,effect,real _BlzSetSpecialEffectRoll_DisplayName="Set Special Effect Roll" _BlzSetSpecialEffectRoll_Parameters="Set Roll of ",~Effect," to: ",~Value _BlzSetSpecialEffectRoll_Defaults=GetLastCreatedEffectBJ,0.0 _BlzSetSpecialEffectRoll_Category=TC_SPECIALEFFECT BlzSetSpecialEffectTimeScale=0,effect,real _BlzSetSpecialEffectTimeScale_DisplayName="Set Special Effect Time Scale" _BlzSetSpecialEffectTimeScale_Parameters="Set Time Scale of ",~Effect," to ",~Value _BlzSetSpecialEffectTimeScale_Defaults=GetLastCreatedEffectBJ,1.0 _BlzSetSpecialEffectTimeScale_Category=TC_SPECIALEFFECT BlzSetSpecialEffectTime=0,effect,real _BlzSetSpecialEffectTime_DisplayName="Set Special Effect Time" _BlzSetSpecialEffectTime_Parameters="Set Time of ",~Effect," to ",~Value _BlzSetSpecialEffectTime_Defaults=GetLastCreatedEffectBJ, 1.0 _BlzSetSpecialEffectTime_Category=TC_SPECIALEFFECT SetUnitInvulnerable=0,unit,invulnerableoption _SetUnitInvulnerable_DisplayName="Make Invulnerable/Vulnerable" _SetUnitInvulnerable_Parameters="Make ",~Unit," ",~Invulnerable/Vulnerable _SetUnitInvulnerable_Defaults=GetTriggerUnit,InvulnerabilityInvulnerable _SetUnitInvulnerable_Category=TC_UNIT PauseUnitBJ=0,pauseunpauseoption,unit _PauseUnitBJ_DisplayName="Pause/Unpause" _PauseUnitBJ_Parameters=~Pause/Unpause," ",~Unit _PauseUnitBJ_Defaults=PauseUnpauseOptionPause,GetTriggerUnit _PauseUnitBJ_Category=TC_UNIT PauseAllUnitsBJ=0,pauseunpauseoption _PauseAllUnitsBJ_DisplayName="Pause/Unpause All Units" _PauseAllUnitsBJ_Parameters=~Pause/Unpause," all units" _PauseAllUnitsBJ_Defaults=PauseUnpauseOptionPause _PauseAllUnitsBJ_Category=TC_UNIT UnitPauseTimedLifeBJ=1,pauseunpauseoption,unit _UnitPauseTimedLifeBJ_DisplayName="Pause/Unpause Expiration Timer" _UnitPauseTimedLifeBJ_Parameters=~Pause/Unpause," the expiration timer for ",~Unit,"." _UnitPauseTimedLifeBJ_Defaults=PauseUnpauseOptionPause,GetTriggerUnit _UnitPauseTimedLifeBJ_Category=TC_UNIT UnitApplyTimedLifeBJ=1,real,timedlifebuffcode,unit _UnitApplyTimedLifeBJ_DisplayName="Add Expiration Timer" _UnitApplyTimedLifeBJ_Parameters="Add a ",~Duration," second ",~Buff Type," expiration timer to ",~Unit _UnitApplyTimedLifeBJ_Defaults=60,TimedLifeBuffCodeGeneric,GetTriggerUnit _UnitApplyTimedLifeBJ_Limits=0,_,_,_,_,_ _UnitApplyTimedLifeBJ_Category=TC_UNIT SetUnitExplodedBJ=0,unit,explodedontoption _SetUnitExplodedBJ_DisplayName="Make Unit Explode On Death" _SetUnitExplodedBJ_Parameters="Make ",~Unit," ",~Explode/Die Normally," on death" _SetUnitExplodedBJ_Defaults=GetTriggerUnit,ExplodeDontExplode _SetUnitExplodedBJ_Category=TC_UNIT UnitSuspendDecayBJ=0,suspendresumeoption,unit _UnitSuspendDecayBJ_DisplayName="Suspend Corpse Decay" _UnitSuspendDecayBJ_Parameters=~Suspend/Resume," corpse decay for ",~Unit _UnitSuspendDecayBJ_Defaults=SuspendResumeSuspend,GetTriggerUnit _UnitSuspendDecayBJ_Category=TC_UNIT UnitResetCooldown=1,unit _UnitResetCooldown_DisplayName="Reset Ability Cooldowns" _UnitResetCooldown_Parameters="Reset ability cooldowns for ",~Unit,"." _UnitResetCooldown_Defaults=GetTriggerUnit _UnitResetCooldown_Category=TC_UNIT UnitSetConstructionProgress=1,unit,integer _UnitSetConstructionProgress_DisplayName="Set Building Construction Progress" _UnitSetConstructionProgress_Parameters="Set ",~Building," construction progress to ",~Progress,"%" _UnitSetConstructionProgress_Defaults=GetTriggerUnit,50 _UnitSetConstructionProgress_Limits=_,_,0,100 _UnitSetConstructionProgress_Category=TC_UNIT UnitSetUpgradeProgress=1,unit,integer _UnitSetUpgradeProgress_DisplayName="Set Building Upgrade Progress" _UnitSetUpgradeProgress_Parameters="Set ",~Building," upgrade progress to ",~Progress,"%" _UnitSetUpgradeProgress_Defaults=GetTriggerUnit,50 _UnitSetUpgradeProgress_Limits=_,_,0,100 _UnitSetUpgradeProgress_Category=TC_UNIT UnitAddSleepPerm=0,unit,sleepwakeoption _UnitAddSleepPerm_DisplayName="Make Unit Sleep" _UnitAddSleepPerm_Parameters="Make ",~Unit," ",~Sleep/Remain Awake," when unprovoked" _UnitAddSleepPerm_Defaults=GetTriggerUnit,SleepWakeOptionSleep _UnitAddSleepPerm_Category=TC_UNIT UnitSetCanSleepBJ=0,unit,sleepwakeoption _UnitSetCanSleepBJ_DisplayName="Make Unit Sleep At Night" _UnitSetCanSleepBJ_Parameters="Make ",~Unit," ",~Sleep/Remain Awake," when unprovoked at night" _UnitSetCanSleepBJ_Defaults=GetTriggerUnit,SleepWakeOptionSleep _UnitSetCanSleepBJ_Category=TC_UNIT UnitWakeUpBJ=0,unit _UnitWakeUpBJ_DisplayName="Wake Up" _UnitWakeUpBJ_Parameters="Wake up ",~Unit _UnitWakeUpBJ_Defaults=GetTriggerUnit _UnitWakeUpBJ_Category=TC_UNIT UnitGenerateAlarms=1,unit,onoffoption _UnitGenerateAlarms_DisplayName="Turn Alarm Generation On/Off" _UnitGenerateAlarms_Parameters="Turn alarm generation for ",~Unit," ",~On/Off _UnitGenerateAlarms_Defaults=GetTriggerUnit,OnOffOff _UnitGenerateAlarms_Category=TC_UNIT RescueUnitBJ=0,unit,player,colorchangeoption _RescueUnitBJ_DisplayName="Rescue Unit" _RescueUnitBJ_Parameters="Rescue ",~Unit," for ",~Player," and ",~Change/Retain Color _RescueUnitBJ_Defaults=_,Player00,ChangeColorTrue _RescueUnitBJ_Category=TC_UNIT MakeUnitRescuableToForceBJ=0,unit,rescuableoption,force _MakeUnitRescuableToForceBJ_DisplayName="Make Rescuable" _MakeUnitRescuableToForceBJ_Parameters="Make ",~Unit," ",~Rescuable/Unrescuable," by ",~Player Group _MakeUnitRescuableToForceBJ_Defaults=_,RescuableOptionRescuable,Force00 _MakeUnitRescuableToForceBJ_Category=TC_UNIT SetUnitRescueRange=0,unit,real _SetUnitRescueRange_DisplayName="Set Rescue Range" _SetUnitRescueRange_Parameters="Limit rescue events for ",~Unit," to a range of ",~Range _SetUnitRescueRange_Defaults=_,384 _SetUnitRescueRange_Limits=_,_,0,_ _SetUnitRescueRange_Category=TC_UNIT SetRescueUnitColorChangeBJ=0,colorchangeoption _SetRescueUnitColorChangeBJ_DisplayName="Set Rescue Behavior For Units" _SetRescueUnitColorChangeBJ_Parameters="Make units ",~Change/Retain Color," when rescued" _SetRescueUnitColorChangeBJ_Defaults=ChangeColorFalse _SetRescueUnitColorChangeBJ_Category=TC_UNIT SetRescueBuildingColorChangeBJ=0,colorchangeoption _SetRescueBuildingColorChangeBJ_DisplayName="Set Rescue Behavior For Buildings" _SetRescueBuildingColorChangeBJ_Parameters="Make buildings ",~Change/Retain Color," when rescued" _SetRescueBuildingColorChangeBJ_Defaults=ChangeColorFalse _SetRescueBuildingColorChangeBJ_Category=TC_UNIT SetUnitUseFoodBJ=1,enabledisableoption,unit _SetUnitUseFoodBJ_DisplayName="Enable/Disable Supply Usage" _SetUnitUseFoodBJ_Parameters=~Enable/Disable," supply usage for ",~Unit,"." _SetUnitUseFoodBJ_Defaults=EnableDisableDisable,_ _SetUnitUseFoodBJ_Category=TC_UNIT SetUnitFacingToFaceUnitTimed=0,unit,unit,real _SetUnitFacingToFaceUnitTimed_DisplayName="Make Unit Face Unit" _SetUnitFacingToFaceUnitTimed_Parameters="Make ",~Unit," face ",~Unit," over ",~Time," seconds" _SetUnitFacingToFaceUnitTimed_Defaults=_,_,0 _SetUnitFacingToFaceUnitTimed_Limits=_,_,_,_,0,_ _SetUnitFacingToFaceUnitTimed_Category=TC_UNIT SetUnitFacingToFaceLocTimed=0,unit,location,real _SetUnitFacingToFaceLocTimed_DisplayName="Make Unit Face Point" _SetUnitFacingToFaceLocTimed_Parameters="Make ",~Unit," face ",~Point," over ",~Time," seconds" _SetUnitFacingToFaceLocTimed_Defaults=_,GetRectCenter,0 _SetUnitFacingToFaceLocTimed_Limits=_,_,_,_,0,_ _SetUnitFacingToFaceLocTimed_Category=TC_UNIT SetUnitFacingTimed=0,unit,real,real _SetUnitFacingTimed_DisplayName="Make Unit Face Angle" _SetUnitFacingTimed_Parameters="Make ",~Unit," face ",~Angle," over ",~Time," seconds" _SetUnitFacingTimed_Defaults=_,RealUnitFacing,0 _SetUnitFacingTimed_Limits=_,_,_,_,0,_ _SetUnitFacingTimed_Category=TC_UNIT BlzSetUnitFacingEx=0,unit,real _BlzSetUnitFacingEx_DisplayName="Make Unit Face Angle Immediately" _BlzSetUnitFacingEx_Parameters="Make ",~Unit," face ",~Angle _BlzSetUnitFacingEx_Defaults=_,RealUnitFacing,0 _BlzSetUnitFacingEx_Limits=_,_,_,_,0,_ _BlzSetUnitFacingEx_Category=TC_UNIT SetUnitMoveSpeed=0,unit,real _SetUnitMoveSpeed_DisplayName="Set Movement Speed" _SetUnitMoveSpeed_Parameters="Set ",~Unit," movement speed to ",~Speed _SetUnitMoveSpeed_Defaults=_,GetUnitDefaultMoveSpeed _SetUnitMoveSpeed_Category=TC_UNIT SetUnitPathing=0,unit,pathingoption _SetUnitPathing_DisplayName="Turn Collision On/Off" _SetUnitPathing_Parameters="Turn collision for ",~Unit," ",~On/Off,"." _SetUnitPathing_Defaults=_,PathingOff _SetUnitPathing_Category=TC_UNIT SetUnitAcquireRangeBJ=0,unit,real _SetUnitAcquireRangeBJ_DisplayName="Set Acquisition Range" _SetUnitAcquireRangeBJ_Parameters="Set ",~Unit," acquisition range to ",~Range _SetUnitAcquireRangeBJ_Defaults=_,_ _SetUnitAcquireRangeBJ_Category=TC_UNIT SetUnitUserData=1,unit,integer _SetUnitUserData_DisplayName="Set Custom Value" _SetUnitUserData_Parameters="Set the custom value of ",~Unit," to ",~Index _SetUnitUserData_Defaults=_,0 _SetUnitUserData_Category=TC_UNIT UnitRemoveBuffsBJ=0,bufftype,unit _UnitRemoveBuffsBJ_DisplayName="Remove Buffs" _UnitRemoveBuffsBJ_Parameters="Remove ",~Buff Type," buffs from ",~Unit _UnitRemoveBuffsBJ_Defaults=BuffTypeAll,GetTriggerUnit _UnitRemoveBuffsBJ_Category=TC_UNIT UnitRemoveBuffsExBJ=1,buffpolarity,buffresist,unit,includeoption,includeoption _UnitRemoveBuffsExBJ_DisplayName="Remove Buffs By Type" _UnitRemoveBuffsExBJ_Parameters="Remove ",~Buff Type," buffs considered ",~Buff Resist," from ",~Unit," (",~Include/Exclude," expiration timers, ",~Include/Exclude," auras)" _UnitRemoveBuffsExBJ_Defaults=BuffPolarityEither,BuffResistEither,GetTriggerUnit,InclusionInclude,InclusionInclude _UnitRemoveBuffsExBJ_Category=TC_UNIT UnitRemoveBuffBJ=1,buffcode,unit _UnitRemoveBuffBJ_DisplayName="Remove Specific Buff" _UnitRemoveBuffBJ_Parameters="Remove ",~Buff," buff from ",~Unit _UnitRemoveBuffBJ_Defaults=_,GetTriggerUnit _UnitRemoveBuffBJ_Category=TC_UNIT UnitAddAbilityBJ=1,abilcode,unit _UnitAddAbilityBJ_DisplayName="Add Ability" _UnitAddAbilityBJ_Parameters="Add ",~Ability," to ",~Unit _UnitAddAbilityBJ_Defaults=_,GetTriggerUnit _UnitAddAbilityBJ_Category=TC_UNIT UnitRemoveAbilityBJ=0,abilcode,unit _UnitRemoveAbilityBJ_DisplayName="Remove Ability" _UnitRemoveAbilityBJ_Parameters="Remove ",~Ability," from ",~Unit _UnitRemoveAbilityBJ_Defaults=_,GetTriggerUnit _UnitRemoveAbilityBJ_Category=TC_UNIT UnitAddTypeBJ=1,unittype,unit _UnitAddTypeBJ_DisplayName="Add Classification" _UnitAddTypeBJ_Parameters="Add classification of ",~Classification," to ",~Unit _UnitAddTypeBJ_Defaults=UnitTypeMechanical,GetTriggerUnit _UnitAddTypeBJ_Category=TC_UNIT UnitRemoveTypeBJ=1,unittype,unit _UnitRemoveTypeBJ_DisplayName="Remove Classification" _UnitRemoveTypeBJ_Parameters="Remove classification of ",~Classification," from ",~Unit _UnitRemoveTypeBJ_Defaults=UnitTypeMechanical,GetTriggerUnit _UnitRemoveTypeBJ_Category=TC_UNIT IssueTargetOrder=0,unit,unitorderutarg,unit _IssueTargetOrder_DisplayName="Issue Order Targeting A Unit" _IssueTargetOrder_Parameters="Order ",~Unit," to ",~Order," ",~Unit _IssueTargetOrder_Defaults=_,UnitOrderAttackUnit,_ _IssueTargetOrder_Category=TC_UNIT _IssueTargetOrder_ScriptName=IssueTargetOrderBJ IssuePointOrderLoc=0,unit,unitorderptarg,location _IssuePointOrderLoc_DisplayName="Issue Order Targeting A Point" _IssuePointOrderLoc_Parameters="Order ",~Unit," to ",~Order," ",~Point _IssuePointOrderLoc_Defaults=_,UnitOrderMove,GetRectCenter _IssuePointOrderLoc_Category=TC_UNIT _IssuePointOrderLoc_ScriptName=IssuePointOrderLocBJ IssueTargetDestructableOrder=0,unit,unitorderdtarg,destructable _IssueTargetDestructableOrder_DisplayName="Issue Order Targeting A Destructible" _IssueTargetDestructableOrder_Parameters="Order ",~Unit," to ",~Order," ",~Destructible _IssueTargetDestructableOrder_Defaults=_,UnitOrderHarvestDestructible,_ _IssueTargetDestructableOrder_Category=TC_UNIT IssueTargetItemOrder=0,unit,unitorderitarg,item _IssueTargetItemOrder_DisplayName="Issue Order Targeting An Item" _IssueTargetItemOrder_Parameters="Order ",~Unit," to ",~Order," ",~Item _IssueTargetItemOrder_Defaults=_,UnitOrderSmartItem,_ _IssueTargetItemOrder_Category=TC_UNIT IssueImmediateOrder=0,unit,unitordernotarg _IssueImmediateOrder_DisplayName="Issue Order With No Target" _IssueImmediateOrder_Parameters="Order ",~Unit," to ",~Order,"." _IssueImmediateOrder_Defaults=_,UnitOrderStop _IssueImmediateOrder_Category=TC_UNIT _IssueImmediateOrder_ScriptName=IssueImmediateOrderBJ IssueTrainOrderByIdBJ=0,unit,unitcode _IssueTrainOrderByIdBJ_DisplayName="Issue Train/Upgrade Order" _IssueTrainOrderByIdBJ_Parameters="Order ",~Unit," to train/upgrade to a ",~Unit-Type _IssueTrainOrderByIdBJ_Defaults=_,hfoo _IssueTrainOrderByIdBJ_Category=TC_UNIT IssueUpgradeOrderByIdBJ=0,unit,techcode _IssueUpgradeOrderByIdBJ_DisplayName="Issue Research Order" _IssueUpgradeOrderByIdBJ_Parameters="Order ",~Unit," to research ",~Tech-Type _IssueUpgradeOrderByIdBJ_Defaults=_,Rhde _IssueUpgradeOrderByIdBJ_Category=TC_UNIT IssueBuildOrderByIdLocBJ=0,unit,unitcode,location _IssueBuildOrderByIdLocBJ_DisplayName="Issue Build Order" _IssueBuildOrderByIdLocBJ_Parameters="Order ",~Unit," to build a ",~Unit-Type," at ",~Point _IssueBuildOrderByIdLocBJ_Defaults=_,hbar,GetRectCenter _IssueBuildOrderByIdLocBJ_Category=TC_UNIT UnitDropItemPointLoc=1,unit,item,location _UnitDropItemPointLoc_DisplayName="Issue Drop Item Order" _UnitDropItemPointLoc_Parameters="Order ",~Unit," to drop ",~Item," at ",~Point _UnitDropItemPointLoc_Defaults=_,GetLastCreatedItem,GetRectCenter _UnitDropItemPointLoc_Category=TC_UNIT UnitDropItemSlotBJ=1,unit,item,integer _UnitDropItemSlotBJ_DisplayName="Issue Move Item In Inventory Order" _UnitDropItemSlotBJ_Parameters="Order ",~Unit," to move ",~Item," to inventory slot ",~Index,"." _UnitDropItemSlotBJ_Defaults=_,GetLastCreatedItem,1 _UnitDropItemSlotBJ_Limits=_,_,_,_,1,6 _UnitDropItemSlotBJ_Category=TC_UNIT UnitDropItemTargetBJ=1,unit,item,unit _UnitDropItemTargetBJ_DisplayName="Issue Give Item Order" _UnitDropItemTargetBJ_Parameters="Order ",~Unit," to give ",~Item," to ",~Unit _UnitDropItemTargetBJ_Defaults=_,GetLastCreatedItem,_ _UnitDropItemTargetBJ_Category=TC_UNIT UnitDamagePointLoc=1,unit,real,real,location,real,attacktype,damagetype _UnitDamagePointLoc_DisplayName="Damage Area" _UnitDamagePointLoc_Parameters="Cause ",~Unit," to damage circular area after ",~Seconds," seconds of radius ",~Size," at ",~Location,", dealing ",~Amount," damage of attack type ",~AttackType," and damage type ",~DamageType _UnitDamagePointLoc_Defaults=GetTriggerUnit,0,500,GetRectCenter,100,AttackTypeNormal,DamageTypeNormal _UnitDamagePointLoc_Category=TC_UNIT UnitDamageTargetBJ=1,unit,unit,real,attacktype,damagetype _UnitDamageTargetBJ_DisplayName="Damage Target" _UnitDamageTargetBJ_Parameters="Cause ",~Unit," to damage ",~Target,", dealing ",~Amount," damage of attack type ",~AttackType," and damage type ",~DamageType _UnitDamageTargetBJ_Defaults=GetTriggerUnit,GetTriggerUnit,500,AttackTypeNormal,DamageTypeNormal _UnitDamageTargetBJ_Category=TC_UNIT DecUnitAbilityLevelSwapped=1,abilcode,unit _DecUnitAbilityLevelSwapped_DisplayName="Decrease Level Of Ability For Unit" _DecUnitAbilityLevelSwapped_Parameters="Decrease level of ",~Ability," for ",~Unit _DecUnitAbilityLevelSwapped_Defaults=_,GetTriggerUnit _DecUnitAbilityLevelSwapped_Category=TC_UNIT IncUnitAbilityLevelSwapped=1,abilcode,unit _IncUnitAbilityLevelSwapped_DisplayName="Increase Level Of Ability For Unit" _IncUnitAbilityLevelSwapped_Parameters="Increase level of ",~Ability," for ",~Unit _IncUnitAbilityLevelSwapped_Defaults=_,GetTriggerUnit _IncUnitAbilityLevelSwapped_Category=TC_UNIT SetUnitAbilityLevelSwapped=1,abilcode,unit,integer _SetUnitAbilityLevelSwapped_DisplayName="Set Level Of Ability For Unit" _SetUnitAbilityLevelSwapped_Parameters="Set level of ",~Ability," for ",~Unit," to ",~Level _SetUnitAbilityLevelSwapped_Defaults=_,GetTriggerUnit,1 _SetUnitAbilityLevelSwapped_Limits=_,_,_,_,1,_ _SetUnitAbilityLevelSwapped_Category=TC_UNIT // Unit Group actions // Specially handled by the editor ForGroupMultiple=0,group _ForGroupMultiple_DisplayName="Pick Every Unit In Unit Group And Do Multiple Actions" _ForGroupMultiple_Parameters="Pick every unit in ",~Unit Group," and do (Actions)" _ForGroupMultiple_Defaults=GetUnitsInRectAll _ForGroupMultiple_Category=TC_UNITGROUP _ForGroupMultiple_ScriptName=ForGroupBJ ForGroup=0,group,code _ForGroup_DisplayName="Pick Every Unit In Unit Group And Do Action" _ForGroup_Parameters="Pick every unit in ",~Unit Group," and do ",~Action _ForGroup_Defaults=GetUnitsInRectAll,DoNothing _ForGroup_Category=TC_UNITGROUP _ForGroup_ScriptName=ForGroupBJ GroupAddUnitSimple=0,unit,group _GroupAddUnitSimple_DisplayName="Add Unit" _GroupAddUnitSimple_Parameters="Add ",~Unit," to ",~Unit Group _GroupAddUnitSimple_Defaults=GetTriggerUnit,_ _GroupAddUnitSimple_Category=TC_UNITGROUP GroupAddGroup=0,group,group _GroupAddGroup_DisplayName="Add Unit Group" _GroupAddGroup_Parameters="Add all units of ",~Unit Group," to ",~Unit Group _GroupAddGroup_Defaults=_,_ _GroupAddGroup_Category=TC_UNITGROUP GroupRemoveUnitSimple=0,unit,group _GroupRemoveUnitSimple_DisplayName="Remove Unit" _GroupRemoveUnitSimple_Parameters="Remove ",~Unit," from ",~Unit Group,"." _GroupRemoveUnitSimple_Defaults=GetTriggerUnit,_ _GroupRemoveUnitSimple_Category=TC_UNITGROUP GroupRemoveGroup=0,group,group _GroupRemoveGroup_DisplayName="Remove Unit Group" _GroupRemoveGroup_Parameters="Remove all units of ",~Unit Group," from ",~Unit Group,"." _GroupRemoveGroup_Defaults=_,_ _GroupRemoveGroup_Category=TC_UNITGROUP GroupClear=0,group _GroupClear_DisplayName="Clear" _GroupClear_Parameters="Remove all units from ",~Unit Group,"." _GroupClear_Defaults=_ _GroupClear_Category=TC_UNITGROUP GroupTargetOrder=0,group,unitorderutarg,unit _GroupTargetOrder_DisplayName="Issue Order Targeting A Unit" _GroupTargetOrder_Parameters="Order ",~Unit Group," to ",~Order," ",~Unit _GroupTargetOrder_Defaults=GetUnitsInRectAll,UnitOrderAttackUnit,_ _GroupTargetOrder_Category=TC_UNITGROUP _GroupTargetOrder_ScriptName=GroupTargetOrderBJ GroupPointOrderLoc=0,group,unitorderptarg,location _GroupPointOrderLoc_DisplayName="Issue Order Targeting A Point" _GroupPointOrderLoc_Parameters="Order ",~Unit Group," to ",~Order," ",~Point _GroupPointOrderLoc_Defaults=GetUnitsInRectAll,UnitOrderMove,GetRectCenter _GroupPointOrderLoc_Category=TC_UNITGROUP _GroupPointOrderLoc_ScriptName=GroupPointOrderLocBJ GroupTargetDestructableOrder=0,group,unitorderdtarg,destructable _GroupTargetDestructableOrder_DisplayName="Issue Order Targeting A Destructible" _GroupTargetDestructableOrder_Parameters="Order ",~Unit Group," to ",~Order," ",~Destructible _GroupTargetDestructableOrder_Defaults=GetUnitsInRectAll,UnitOrderHarvestDestructible,_ _GroupTargetDestructableOrder_Category=TC_UNITGROUP GroupTargetItemOrder=0,group,unitorderitarg,item _GroupTargetItemOrder_DisplayName="Issue Order Targeting An Item" _GroupTargetItemOrder_Parameters="Order ",~Unit Group," to ",~Order," ",~Item _GroupTargetItemOrder_Defaults=GetUnitsInRectAll,UnitOrderAttackItem,_ _GroupTargetItemOrder_Category=TC_UNITGROUP GroupImmediateOrder=0,group,unitordernotarg _GroupImmediateOrder_DisplayName="Issue Order With No Target" _GroupImmediateOrder_Parameters="Order ",~Unit Group," to ",~Order _GroupImmediateOrder_Defaults=GetUnitsInRectAll,UnitOrderStop _GroupImmediateOrder_Category=TC_UNITGROUP _GroupImmediateOrder_ScriptName=GroupImmediateOrderBJ GroupTrainOrderByIdBJ=0,group,unitcode _GroupTrainOrderByIdBJ_DisplayName="Issue Train Order" _GroupTrainOrderByIdBJ_Parameters="Order ",~Unit Group," to train a ",~Unit-Type _GroupTrainOrderByIdBJ_Defaults=GetUnitsInRectAll,hfoo _GroupTrainOrderByIdBJ_Category=TC_UNITGROUP // Ubersplat actions CreateUbersplatBJ=1,location,ubersplattype,real,real,real,real,enabledisableoption,enabledisableoption _CreateUbersplatBJ_DisplayName="Create" _CreateUbersplatBJ_Parameters="Create ubersplat at ",~Location," of type ",~Type," with color (",~Red,"%, ",~Green,"%, ",~Blue,"%) and ",~Transparency,"% transparency (",~Enable/Disable," paused state, ",~Enble/Disable," skipping birth time)" _CreateUberSplatBJ_Defaults=GetRectCenter,UbersplatTypeNGOL,100,100,100,0,EnableDisableDisable,EnableDisableDisable _CreateUberSplatBJ_Category=TC_UBERSPLAT DestroyUbersplat=1,ubersplat _DestroyUbersplat_DisplayName="Destroy" _DestroyUbersplat_Parameters="Destroy ",~Ubersplat _DestroyUbersplat_Defaults=GetLastCreatedUbersplat _DestroyUbersplat_Category=TC_UBERSPLAT ResetUbersplat=1,ubersplat _ResetUbersplat_DisplayName="Reset" _ResetUbersplat_Parameters="Reset ",~Ubersplat _ResetUbersplat_Defaults=GetLastCreatedUbersplat _ResetUbersplat_Category=TC_UBERSPLAT FinishUbersplat=1,ubersplat _FinishUbersplat_DisplayName="Finish" _FinishUbersplat_Parameters="Finish ",~Ubersplat _FinishUbersplat_Defaults=GetLastCreatedUbersplat _FinishUbersplat_Category=TC_UBERSPLAT ShowUbersplatBJ=1,showhideoption,ubersplat _ShowUbersplatBJ_DisplayName="Show/Hide" _ShowUbersplatBJ_Parameters=~Show/Hide," ",~Ubersplat _ShowUbersplatBJ_Defaults=ShowHideShow,GetLastCreatedUbersplat _ShowUbersplatBJ_Category=TC_UBERSPLAT SetUbersplatRender=1,ubersplat,enabledisableoption _SetUbersplatRender_DisplayName="Change Render State" _SetUbersplatRender_Parameters="Change ",~Ubersplat,": ",~Enable/Disable," render state" _SetUbersplatRender_Defaults=GetLastCreatedUbersplat,EnableDisableEnable _SetUbersplatRender_Category=TC_UBERSPLAT SetUbersplatRenderAlways=1,ubersplat,enabledisableoption _SetUbersplatRenderAlways_DisplayName="Change Render Always State" _SetUbersplatRenderAlways_Parameters="Change ",~Ubersplat,": ",~Enable/Disable," render always state" _SetUbersplatRenderAlways_Defaults=GetLastCreatedUbersplat,EnableDisableEnable _SetUbersplatRenderAlways_Category=TC_UBERSPLAT // Visibility actions FogEnableOn=0,nothing _FogEnableOn_DisplayName="Enable Fog Of War" _FogEnableOn_Parameters="Enable fog of war" _FogEnableOn_Defaults= _FogEnableOn_Category=TC_VISIBILITY FogEnableOff=0,nothing _FogEnableOff_DisplayName="Disable Fog Of War" _FogEnableOff_Parameters="Disable fog of war" _FogEnableOff_Defaults= _FogEnableOff_Category=TC_VISIBILITY FogMaskEnableOn=0,nothing _FogMaskEnableOn_DisplayName="Enable Black Mask" _FogMaskEnableOn_Parameters="Enable black mask" _FogMaskEnableOn_Defaults= _FogMaskEnableOn_Category=TC_VISIBILITY FogMaskEnableOff=0,nothing _FogMaskEnableOff_DisplayName="Disable Black Mask" _FogMaskEnableOff_Parameters="Disable black mask" _FogMaskEnableOff_Defaults= _FogMaskEnableOff_Category=TC_VISIBILITY CreateFogModifierRectBJ=0,enableddisabledoption,player,fogstate,rect _CreateFogModifierRectBJ_DisplayName="Create Visibility Modifier Region" _CreateFogModifierRectBJ_Parameters="Create an initially ",~Enabled/Disabled," visibility modifier for ",~Player," emitting ",~Visibility State," across ",~Region _CreateFogModifierRectBJ_Defaults=EnabledDisabledEnabled,Player00,FogStateVisible,GetPlayableMapRect _CreateFogModifierRectBJ_Category=TC_VISIBILITY CreateFogModifierRadiusLocBJ=0,enableddisabledoption,player,fogstate,location,real _CreateFogModifierRadiusLocBJ_DisplayName="Create Visibility Modifier Circle" _CreateFogModifierRadiusLocBJ_Parameters="Create an initially ",~Enabled/Disabled," visibility modifier for ",~Player," emitting ",~Visibility State," from ",~Point," to a radius of ",~Radius,"." _CreateFogModifierRadiusLocBJ_Defaults=EnabledDisabledEnabled,Player00,FogStateVisible,GetRectCenter,512 _CreateFogModifierRadiusLocBJ_Defaults=_,_,_,_,_,_,_,_,0,_ _CreateFogModifierRadiusLocBJ_Category=TC_VISIBILITY FogModifierStart=0,fogmodifier _FogModifierStart_DisplayName="Enable Visibility Modifier" _FogModifierStart_Parameters="Enable ",~Visibility Modifier _FogModifierStart_Defaults=GetLastCreatedFogModifier _FogModifierStart_Category=TC_VISIBILITY FogModifierStop=0,fogmodifier _FogModifierStop_DisplayName="Disable Visibility Modifier" _FogModifierStop_Parameters="Disable ",~Visibility Modifier _FogModifierStop_Defaults=GetLastCreatedFogModifier _FogModifierStop_Category=TC_VISIBILITY DestroyFogModifier=0,fogmodifier _DestroyFogModifier_DisplayName="Destroy Visibility Modifier" _DestroyFogModifier_Parameters="Destroy ",~Visibility Modifier _DestroyFogModifier_Defaults=GetLastCreatedFogModifier _DestroyFogModifier_Category=TC_VISIBILITY // Obsolete actions //AddPerfLogLabel=0,string //_AddPerfLogLabel_Defaults="Triggered Debug Label" //_AddPerfLogLabel_Category=TC_OBSOLETE //Cheat=0,string //_Cheat_Defaults="warnings" //_Cheat_Category=TC_OBSOLETE //*************************************************************************** [TriggerCalls] // Defines function calls which may be used as parameter values // Key: Function name // Value 0: first game version in which this function is valid // Value 1: flag (0 or 1) indicating if the call can be used in events // Value 2: return type // Value 3+: argument types // // Note: Operators are specially handled by the editor // returns string ParseTags=1,1,string,string _ParseTags_DisplayName="Parse String with Tags" _ParseTags_Parameters="Parse ",~String _ParseTags_Defaults= _ParseTags_Category=TC_ABILITY // returns boolean SetSoundFacialAnimationLabel=0,1,boolean,sound,string _SetSoundFacialAnimationLabel_DisplayName="Set Facial Animation Label" _SetSoundFacialAnimationLabel_Parameters="Load ",~Sound," of ",~String," from " _SetSoundFacialAnimationLabel_Defaults= _SetSoundFacialAnimationLabel_Category=TC_SOUND // returns boolean SetSoundFacialAnimationGroupLabel=0,1,boolean,sound,string _SetSoundFacialAnimationGroupLabel_DisplayName="Set Facial Animation Label" _SetSoundFacialAnimationGroupLabel_Parameters="Load ",~Sound," of ",~String," from " _SetSoundFacialAnimationGroupLabel_Defaults= _SetSoundFacialAnimationGroupLabel_Category=TC_SOUND //returns boolean SetSoundFacialAnimationSetFilepath=0,1,boolean,sound,string _SetSoundFacialAnimationSetFilepath_DisplayName="Set Facial Animation Label" _SetSoundFacialAnimationSetFilepath_Parameters="Load ",~Sound," of ",~String," from " _SetSoundFacialAnimationSetFilepath_Defaults= _SetSoundFacialAnimationSetFilepath_Category=TC_SOUND // returns boolean BlzIsTargetIndicatorEnabled=0,1,boolean _BlzIsTargetIndicatorEnabled_DisplayName="Target Indicator Is Enabled" _BlzIsTargetIndicatorEnabled_Parameters="Target Indicator Is Enabled" _BlzIsTargetIndicatorEnabled_Defaults= _BlzIsTargetIndicatorEnabled_Category=TC_CINEMATIC SkinManagerGetLocalPath=0,1,string,string _SkinManagerGetLocalPath_DisplayName="Skin Manager Get Local Path" _SkinManagerGetLocalPath_Parameters="Get Path for key ",~Key _SkinManagerGetLocalPath_Defaults=_ _SkinManagerGetLocalPath_Category=TC_CINEMATIC IsDestructableAliveBJ=0,0,boolean,destructable _IsDestructableAliveBJ_DisplayName="Destructible Is Alive" _IsDestructableAliveBJ_Parameters=~Destructible," is alive" _IsDestructableAliveBJ_Defaults=GetLastCreatedDestructable _IsDestructableAliveBJ_Category=TC_DESTRUCT IsDestructableDeadBJ=0,0,boolean,destructable _IsDestructableDeadBJ_DisplayName="Destructible Is Dead" _IsDestructableDeadBJ_Parameters=~Destructible," is dead" _IsDestructableDeadBJ_Defaults=GetLastCreatedDestructable _IsDestructableDeadBJ_Category=TC_DESTRUCT IsDestructableInvulnerableBJ=0,0,boolean,destructable _IsDestructableInvulnerableBJ_DisplayName="Destructible Is Invulnerable" _IsDestructableInvulnerableBJ_Parameters=~Destructible," is invulnerable" _IsDestructableInvulnerableBJ_Defaults=GetLastCreatedDestructable _IsDestructableInvulnerableBJ_Category=TC_DESTRUCT IsPointBlightedBJ=1,1,boolean,location _IsPointBlightedBJ_DisplayName="Point Is Blighted" _IsPointBlightedBJ_Parameters=~Point," is blighted" _IsPointBlightedBJ_Defaults=GetRectCenter _IsPointBlightedBJ_Category=TC_ENVIRONMENT IsTerrainPathableBJ=1,1,boolean,location,pathingtype _IsTerrainPathableBJ_DisplayName="Terrain Pathing Is Off" _IsTerrainPathableBJ_Parameters="Terrain pathing at ",~Location," of type ",~Pathing Type," is off" _IsTerrainPathableBJ_Defaults=GetRectCenter,PathingTypeWalkability _IsTerrainPathableBJ_Category=TC_ENVIRONMENT IsMapFlagSet=0,1,boolean,mapflag _IsMapFlagSet_DisplayName="Map Flag Set" _IsMapFlagSet_Parameters=~Map Flag," is set" _IsMapFlagSet_Defaults=MapFlagUseHandicaps _IsMapFlagSet_Category=TC_GAME IsCustomCampaignButtonVisibile=1,0,boolean,integer _IsCustomCampaignButtonVisibile_DisplayName="Custom Campaign Button Is Visible" _IsCustomCampaignButtonVisibile_Parameters="Custom campaign button ",~Number," is visible" _IsCustomCampaignButtonVisibile_Defaults=1 _IsCustomCampaignButtonVisibile_Limits=1,_ _IsCustomCampaignButtonVisibile_Category=TC_GAME GetCreepCampFilterState=1,1,boolean _GetCreepCampFilterState_DisplayName="Creep Camp Display Is On" _GetCreepCampFilterState_Parameters="Creep camp minimap display is turned on" _GetCreepCampFilterState_Category=TC_GAME SaveGameExists=1,0,boolean,anyfile _SaveGameExists_DisplayName="Saved-Game Exists" _SaveGameExists_Parameters="The ",~Filename," saved-game exists" _SaveGameExists_Defaults=_ _SaveGameExists_Category=TC_GAME // returns string GetLocalizedString=1,1,string,string _GetLocalizedString_DisplayName="Get Localized String" _GetLocalizedString_Parameters="Localize(",~String,")" _GetLocalizedString_Defaults= _GetLocalizedString_Category=TC_GAME GetStoredBooleanBJ=0,0,boolean,string,string,gamecache _GetStoredBooleanBJ_DisplayName="Load Boolean Value" _GetStoredBooleanBJ_Parameters="Load ",~Label," of ",~Category," from ",~Game Cache _GetStoredBooleanBJ_Defaults=_,"Category",GetLastCreatedGameCacheBJ _GetStoredBooleanBJ_Category=TC_GAMECACHE BlzIsUnitSelectable=0,1,boolean,unit _BlzIsUnitSelectable_DisplayName="Unit Is Selectable" _BlzIsUnitSelectable_Parameters=~Unit," is selectable" _BlzIsUnitSelectable_Defaults=GetTriggerUnit _BlzIsUnitSelectable_Category=TC_UNIT BlzIsUnitInvulnerable=0,1,boolean,unit _BlzIsUnitInvulnerable_DisplayName="Unit Is Invulnerable" _BlzIsUnitInvulnerable_Parameters=~Unit," is invulnerable" _BlzIsUnitInvulnerable_Defaults=GetTriggerUnit _BlzIsUnitInvulnerable_Category=TC_UNIT BlzIsSelectionEnabled=0,1,boolean _BlzIsSelectionEnabled_DisplayName="Is Selection Enabled" _BlzIsSelectionEnabled_Parameters="Is Selection Enabled" _BlzIsSelectionEnabled_Category=TC_UNITSEL BlzIsSelectionCircleEnabled=0,1,boolean _BlzIsSelectionCircleEnabled_DisplayName="Is Selection Circle Enabled" _BlzIsSelectionCircleEnabled_Parameters="Is Selection Circle Enabled" _BlzIsSelectionCircleEnabled_Category=TC_UNITSEL BlzIsLastInstanceObjectFunctionSuccessful=0,1,boolean _BlzIsLastInstanceObjectFunctionSuccessful_DisplayName="Is Last Instance Based Function Successful" _BlzIsLastInstanceObjectFunctionSuccessful_Parameters="Is Last Instance Based Function Successful" _BlzIsLastInstanceObjectFunctionSuccessful_Category=TC_LAST BlzGetAbilityBooleanField=0,1,boolean,ability,abilitybooleanfield _BlzGetAbilityBooleanField_DisplayName="Ability Boolean Field" _BlzGetAbilityBooleanField_Parameters="Ability: ",~Ability,"'s Boolean Field: "~BooleanField _BlzGetAbilityBooleanField_Defaults=_,_ _BlzGetAbilityBooleanField_CATEGORY=TC_ABILITY BlzGetAbilityBooleanLevelField=0,1,boolean,ability,abilitybooleanlevelfield,integer _BlzGetAbilityBooleanLevelField_DisplayName="Ability Boolean Level Field" _BlzGetAbilityBooleanLevelField_Parameters="Ability: ",~Ability,"'s Boolean Level Field ",~BooleanLevelField,", of Level: ",~Level _BlzGetAbilityBooleanLevelField_Defaults=_,_,0 _BlzGetAbilityBooleanLevelField_Limits=_,_,_,_,0,_ _BlzGetAbilityBooleanLevelField_CATEGORY=TC_ABILITY BlzGetAbilityBooleanLevelArrayField=0,1,boolean,ability,abilitybooleanlevelarrayfield,integer,integer _BlzGetAbilityBooleanLevelArrayField_DisplayName="Ability Boolean Level Array Field" _BlzGetAbilityBooleanLevelArrayField_Parameters="Ability: ",~Ability,"'s Boolean Level Array Field: ",~BooleanLevelArrayField," of Level: ",~Level," and Index: ",~Index _BlzGetAbilityBooleanLevelArrayField_Defaults=_,_,0,0 _BlzGetAbilityBooleanLevelArrayField_Limits=_,_,_,_,0,_,0,_ _BlzGetAbilityBooleanLevelArrayField_CATEGORY=TC_ABILITY BlzSetAbilityBooleanField=0,1,boolean,ability,abilitybooleanfield,boolean _BlzSetAbilityBooleanField_DisplayName="Set Ability Boolean Field" _BlzSetAbilityBooleanField_Parameters="Set Ability: ",~Ability,"'s Boolean Field: ",~BooleanField," to ",~Value _BlzSetAbilityBooleanField_Defaults=_,_,true _BlzSetAbilityBooleanField_CATEGORY=TC_ABILITY BlzSetAbilityIntegerField=0,1,boolean,ability,abilityintegerfield,intger _BlzSetAbilityIntegerField_DisplayName="Set Ability Integer Field" _BlzSetAbilityIntegerField_Parameters="Set Ability: ",~Ability,"'s Integer Field: ",~IntegerField," to ",~Value _BlzSetAbilityIntegerField_Defaults=_,_,0 _BlzSetAbilityIntegerField_Limits=_,_,_,_,0,_ _BlzSetAbilityIntegerField_CATEGORY=TC_ABILITY BlzSetAbilityRealField=0,1,boolean,ability,abilityrealfield,real _BlzSetAbilityRealField_DisplayName="Set Ability Real Field" _BlzSetAbilityRealField_Parameters="Set Ability: ",~Ability,"'s Real Field: ",~RealField," to ",~Value _BlzSetAbilityRealField_Defaults=_,_,0 _BlzSetAbilityRealField_CATEGORY=TC_ABILITY BlzSetAbilityStringField=0,1,boolean,ability,abilitystringfield,string _BlzSetAbilityStringField_DisplayName="Set Ability String Field" _BlzSetAbilityStringField_Parameters="Set Ability: ",~Ability,"'s String Field: ",~StringField," to ",~Value _BlzSetAbilityStringField_Defaults=_,_,_ _BlzSetAbilityStringField_CATEGORY=TC_ABILITY BlzSetAbilityBooleanLevelField=0,1,boolean,ability,abilitybooleanlevelfield,integer,boolean _BlzSetAbilityBooleanLevelField_DisplayName="Set Ability Boolean Level Field" _BlzSetAbilityBooleanLevelField_Parameters="Set Ability: ",~Ability,"'s Boolean Level Field: ",~BooleanLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityBooleanLevelField_Defaults=_,_,0,true _BlzSetAbilityBooleanLevelField_Limits=_,_,_,_,0,_,_,_ _BlzSetAbilityBooleanLevelField_CATEGORY=TC_ABILITY BlzSetAbilityIntegerLevelField=0,1,boolean,ability,abilityintegerlevelfield,integer,integer _BlzSetAbilityIntegerLevelField_DisplayName="Set Ability Integer Level Field" _BlzSetAbilityIntegerLevelField_Parameters="Set Ability: ",~Ability,"'s Integer Level Field: ",~IntegerLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityIntegerLevelField_Defaults=_,_,0,50 _BlzSetAbilityIntegerLevelField_Defaults=_,_,_,_,0,_,0,_ _BlzSetAbilityIntegerLevelField_CATEGORY=TC_ABILITY BlzSetAbilityRealLevelField=0,1,boolean,ability,abilityreallevelfield,integer,real _BlzSetAbilityRealLevelField_DisplayName="Set Ability Real Level Field" _BlzSetAbilityRealLevelField_Parameters="Set Ability: ",~Ability,"'s Real Level Field: ",~RealLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityRealLevelField_Defaults=_,_,0,10 _BlzSetAbilityRealLevelField_Limits=_,_,_,_,0,_,0,_ _BlzSetAbilityRealLevelField_CATEGORY=TC_ABILITY BlzSetAbilityStringLevelField=0,1,boolean,ability,abilitystringlevelfield,integer,string _BlzSetAbilityStringLevelField_DisplayName="Set Ability String Level Field" _BlzSetAbilityStringLevelField_Parameters="Set Ability: ",~Ability,"'s String Level Field: ",~StringLevelField," of Level: ",~Level," to ",~Value _BlzSetAbilityStringLevelField_Defaults=_,_,0,_ _BlzSetAbilityStringLevelField_Limits=_,_,_,_,0,_,_,_ _BlzSetAbilityStringLevelField_CATEGORY=TC_ABILITY BlzSetAbilityBooleanLevelArrayField=0,1,boolean,ability,abilitybooleanlevelarrayfield,integer,integer,boolean _BlzSetAbilityBooleanLevelArrayField_DisplayName="Set Ability Boolean Level Array Field" _BlzSetAbilityBooleanLevelArrayField_Parameters="Set Ability: ",~Ability,"'s Boolean Level Array Field: ",~BooleanLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityBooleanLevelArrayField_Defaults=_,_,0,0,true _BlzSetAbilityBooleanLevelArrayField_Limits=_,_,_,_,0,_,0,_,_,_ _BlzSetAbilityBooleanLevelArrayField_CATEGORY=TC_ABILITY BlzSetAbilityIntegerLevelArrayField=0,1,boolean,ability,abilityintegerlevelarrayfield,integer,integer,integer _BlzSetAbilityIntegerLevelArrayField_DisplayName="Set Ability Integer Level Array Field" _BlzSetAbilityIntegerLevelArrayField_Parameters="Set Ability: ",~Ability,"'s Integer Level Array Field: ",~IntegerLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityIntegerLevelArrayField_Defaults=_,_,0,0,'Brej' _BlzSetAbilityIntegerLevelArrayField_Limits=_,_,_,_,0,_,0,_,_,_ _BlzSetAbilityIntegerLevelArrayField_CATEGORY=TC_ABILITY BlzSetAbilityRealLevelArrayField=0,1,boolean,ability,abilityreallevelarrayfield,integer,integer,real _BlzSetAbilityRealLevelArrayField_DisplayName="Set Ability Real Level Array Field" _BlzSetAbilityRealLevelArrayField_Parameters="Set Ability: ",~Ability,"'s Real Level Array Field: ",~RealLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityRealLevelArrayField_Defaults=_,_,0,0,0 _BlzSetAbilityRealLevelArrayField_Limits=_,_,0,_,0,_,_,_ _BlzSetAbilityRealLevelArrayField_CATEGORY=TC_ABILITY BlzSetAbilityStringLevelArrayField=0,1,boolean,ability,abilitystringlevelarrayfield,integer,integer,string _BlzSetAbilityStringLevelArrayField_DisplayName="Set Ability String Level Array Field" _BlzSetAbilityStringLevelArrayField_Parameters="Set Ability: ",~Ability,"'s String Level Array Field: ",~StringLevelArrayField," of Level: ",~Level," and Index: ",~Index," to ",~Value _BlzSetAbilityStringLevelArrayField_Defaults=_,_,0,0,_ _BlzSetAbilityStringLevelArrayField_Limits=_,_,0,_,0,_,_,_ _BlzSetAbilityStringLevelArrayField_CATEGORY=TC_ABILITY BlzAddAbilityBooleanLevelArrayField=0,1,boolean,ability,abilitybooleanlevelarrayfield,integer,boolean _BlzAddAbilityBooleanLevelArrayField_DisplayName="Ability Boolean Level Array Field - Add Element" _BlzAddAbilityBooleanLevelArrayField_Parameters="For Ability: ",~Ability,"'s Boolean Level Array Field: ",~BooleanLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityBooleanLevelArrayField_Defaults=_,_,0,true _BlzAddAbilityBooleanLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityBooleanLevelArrayField_CATEGORY=TC_ABILITY BlzAddAbilityIntegerLevelArrayField=0,1,boolean,ability,abilityintegerlevelarrayfield,integer,integer _BlzAddAbilityIntegerLevelArrayField_DisplayName="Ability Integer Level Array Field - Add Element" _BlzAddAbilityIntegerLevelArrayField_Parameters="For Ability: ",~Ability,"'s Integer Level Array Field: ",~IntegerLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityIntegerLevelArrayField_Defaults=_,_,0,0 _BlzAddAbilityIntegerLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityIntegerLevelArrayField_CATEGORY=TC_ABILITY BlzAddAbilityRealLevelArrayField=0,1,boolean,ability,abilityreallevelarrayfield,integer,real _BlzAddAbilityRealLevelArrayField_DisplayName="Ability Real Level Array Field - Add Element" _BlzAddAbilityRealLevelArrayField_Parameters="For Ability: ",~Ability,"'s Real Level Array Field: ",~RealLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityRealLevelArrayField_Defaults=_,_,0,0 _BlzAddAbilityRealLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityRealLevelArrayField_CATEGORY=TC_ABILITY BlzAddAbilityStringLevelArrayField=0,1,boolean,ability,abilitystringlevelarrayfield,integer,string _BlzAddAbilityStringLevelArrayField_DisplayName="Ability String Level Array Field - Add Element" _BlzAddAbilityStringLevelArrayField_Parameters="For Ability: ",~Ability,"'s String Level Array Field: ",~StringLevelArrayField," of Level: ",~Level,", Add Value: ",~Value _BlzAddAbilityStringLevelArrayField_Defaults=_,_,0,_ _BlzAddAbilityStringLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzAddAbilityStringLevelArrayField_CATEGORY=TC_ABILITY BlzRemoveAbilityBooleanLevelArrayField=0,1,boolean,ability,abilitybooleanlevelarrayfield,integer,boolean _BlzRemoveAbilityBooleanLevelArrayField_DisplayName="Ability Boolean Level Array Field - Remove Element" _BlzRemoveAbilityBooleanLevelArrayField_Parameters="For Ability: ",~Ability,"'s Boolean Level Array Field: ",~BooleanLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityBooleanLevelArrayField_Defaults=_,_,0,true _BlzRemoveAbilityBooleanLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityBooleanLevelArrayField_CATEGORY=TC_ABILITY BlzRemoveAbilityIntegerLevelArrayField=0,1,boolean,ability,abilityintegerlevelarrayfield,integer,integer _BlzRemoveAbilityIntegerLevelArrayField_DisplayName="Ability Integer Level Array Field - Remove Element" _BlzRemoveAbilityIntegerLevelArrayField_Parameters="For Ability: ",~Ability,"'s Integer Level Array Field: ",~IntegerLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityIntegerLevelArrayField_Defaults=_,_,0,'Brej' _BlzRemoveAbilityIntegerLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityIntegerLevelArrayField_CATEGORY=TC_ABILITY BlzRemoveAbilityRealLevelArrayField=0,1,boolean,ability,abilityreallevelarrayfield,integer,real _BlzRemoveAbilityRealLevelArrayField_DisplayName="Ability Real Level Array Field - Remove Element" _BlzRemoveAbilityRealLevelArrayField_Parameters="For Ability: ",~Ability,"'s Real Level Array Field: ",~RealLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityRealLevelArrayField_Defaults=_,_,0,0 _BlzRemoveAbilityRealLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityRealLevelArrayField_CATEGORY=TC_ABILITY BlzRemoveAbilityStringLevelArrayField=0,1,boolean,ability,abilitystringlevelarrayfield,integer,string _BlzRemoveAbilityStringLevelArrayField_DisplayName="Ability String Level Array Field - Remove Element" _BlzRemoveAbilityStringLevelArrayField_Parameters="For Ability: ",~Ability,"'s String Level Array Field: ",~StringLevelArrayField," of Level: ",~Level,", Remove Value: ",~Value _BlzRemoveAbilityStringLevelArrayField_Defaults=_,_,0,_ _BlzRemoveAbilityStringLevelArrayField_Limits=_,_,_,_,0,_,_,_ _BlzRemoveAbilityStringLevelArrayField_CATEGORY=TC_ABILITY BlzItemAddAbility=0,1,boolean,item,abilcode _BlzItemAddAbility_DisplayName="Item Add Ability" _BlzItemAddAbility_Parameters="For Item: ",~Item,", Add Ability: ",~AbilityCode _BlzItemAddAbility_Defaults=GetLastCreatedItem,_ _BlzItemAddAbility_Category=TC_ITEM BlzItemRemoveAbility=0,1,boolean,item,abilcode _BlzItemRemoveAbility_DisplayName="Item Remove Ability" _BlzItemRemoveAbility_Parameters="For Item: ",~Item,", Remove Ability: ",~AbilityCode _BlzItemRemoveAbility_Defaults=GetLastCreatedItem,_ _BlzItemRemoveAbility_Category=TC_ITEM BlzGetItemBooleanField=0,1,boolean,item,itembooleanfield _BlzGetItemBooleanField_DisplayName="Get Item Boolean Field" _BlzGetItemBooleanField_Parameters="Item: ",~Item,"'s Boolean Field: ",~BooleanField _BlzGetItemBooleanField_Defaults=GetLastCreatedItem,_ _BlzGetItemBooleanField_Category=TC_ITEM BlzSetItemBooleanField=0,1,boolean,item,itembooleanfield,boolean _BlzSetItemBooleanField_DisplayName="Set Item Boolean Field" _BlzSetItemBooleanField_Parameters="Set Item: ",~Item,"'s Boolean Field: ",~BooleanField," to Value: ",~Value _BlzSetItemBooleanField_Defaults=GetLastCreatedItem,_,true _BlzSetItemBooleanField_Category=TC_ITEM BlzSetItemIntegerField=0,1,boolean,item,itemintegerfield,integer _BlzSetItemIntegerField_DisplayName="Set Item Integer Field" _BlzSetItemIntegerField_Parameters="Set Item: ",~Item,"'s Integer Field: ",~IntegerField," to Value: ",~Value _BlzSetItemIntegerField_Defaults=GetLastCreatedItem,_,1 _BlzSetItemIntegerField_Category=TC_ITEM BlzSetItemRealField=0,1,boolean,item,itemrealfield,real _BlzSetItemRealField_DisplayName="Set Item Real Field" _BlzSetItemRealField_Parameters="Set Item: ",~Item,"'s Real Field: ",~RealField," to Value: ",~Value _BlzSetItemRealField_Defaults=GetLastCreatedItem,_,100 _BlzSetItemRealField_Category=TC_ITEM BlzSetItemStringField=0,1,boolean,item,itemstringfield,string _BlzSetItemStringField_DisplayName="Set Item String Field" _BlzSetItemStringField_Parameters="Set Item: ",~Item,"'s String Field: ",~StringField," to Value: ",~Value _BlzSetItemStringField_Defaults=GetLastCreatedItem,_,_ _BlzSetItemStringField_Category=TC_ITEM BlzGetUnitBooleanField=0,1,boolean,unit,unitbooleanfield _BlzGetUnitBooleanField_DisplayName="Get Unit Boolean Field" _BlzGetUnitBooleanField_Parameters="Unit: ",~Unit,"'s Boolean Field: ",~BooleanField _BlzGetUnitBooleanField_Defaults=GetTriggerUnit,_ _BlzGetUnitBooleanField_Category=TC_UNIT BlzSetUnitBooleanField=0,1,boolean,unit,unitbooleanfield,boolean _BlzSetUnitBooleanField_DisplayName="Set Unit Boolean Field" _BlzSetUnitBooleanField_Parameters="Set Unit: ",~Unit,"'s Boolean Field: ",~BooleanField," to Value: ",~Value _BlzSetUnitBooleanField_Defaults=GetTriggerUnit,_,true _BlzSetUnitBooleanField_Category=TC_UNIT BlzSetUnitIntegerField=0,1,boolean,unit,unitintegerfield,integer _BlzSetUnitIntegerField_DisplayName="Set Unit Integer Field" _BlzSetUnitIntegerField_Parameters="Set Unit: ",~Unit,"'s Integer Field: ",~IntegerField," to Value: ",~Value _BlzSetUnitIntegerField_Defaults=GetTriggerUnit,_,1 _BlzSetUnitIntegerField_Category=TC_UNIT BlzSetUnitRealField=0,1,boolean,unit,unitrealfield,real _BlzSetUnitRealField_DisplayName="Set Unit Real Field" _BlzSetUnitRealField_Parameters="Set Unit: ",~Unit,"'s Real Field: ",~RealField," to Value: ",~Value _BlzSetUnitRealField_Defaults=GetTriggerUnit,_,300 _BlzSetUnitRealField_Category=TC_UNIT BlzSetUnitStringField=0,1,boolean,unit,unitstringfield,string _BlzSetUnitStringField_DisplayName="Set Unit String Field" _BlzSetUnitStringField_Parameters="Set Unit: ",~Unit,"'s String Field: ",~StringField," to Value: ",~Value _BlzSetUnitStringField_Defaults=GetTriggerUnit,_,_ _BlzSetUnitStringField_Category=TC_UNIT BlzGetUnitWeaponBooleanField=0,1,boolean,unit,unitweaponbooleanfield,integer _BlzGetUnitWeaponBooleanField_DisplayName="Get Unit Weapon Boolean Field" _BlzGetUnitWeaponBooleanField_Parameters="Unit: ",~Unit,"'s Weapon Boolean Field: ",~BooleanField," at Index:",~Index _BlzGetUnitWeaponBooleanField_Defaults=GetTriggerUnit,_,0 _BlzGetUnitWeaponBooleanField_Category=TC_UNIT BlzSetUnitWeaponBooleanField=0,1,boolean,unit,unitweaponbooleanfield,integer,boolean _BlzSetUnitWeaponBooleanField_DisplayName="Set Unit Weapon Boolean Field" _BlzSetUnitWeaponBooleanField_Parameters="Set Unit: ",~Unit,"'s Weapon Boolean Field: ",~BooleanField," at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponBooleanField_Defaults=GetTriggerUnit,_,0,true _BlzSetUnitWeaponBooleanField_Category=TC_UNIT BlzSetUnitWeaponIntegerField=0,1,boolean,unit,unitweaponintegerfield,integer,integer _BlzSetUnitWeaponIntegerField_DisplayName="Set Unit Weapon Integer Field" _BlzSetUnitWeaponIntegerField_Parameters="Set Unit: ",~Unit,"'s Weapon Integer Field: ",~IntegerField," at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponIntegerField_Defaults=GetTriggerUnit,_,0,1 _BlzSetUnitWeaponIntegerField_Category=TC_UNIT BlzSetUnitWeaponRealField=0,1,boolean,unit,unitweaponrealfield,integer,real _BlzSetUnitWeaponRealField_DisplayName="Set Unit Weapon Real Field" _BlzSetUnitWeaponRealField_Parameters="Set Unit: ",~Unit,"'s Weapon Real Field: ",~RealField," at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponRealField_Defaults=GetTriggerUnit,_,0,300 _BlzSetUnitWeaponRealField_Category=TC_UNIT BlzSetUnitWeaponStringField=0,1,boolean,unit,unitweaponstringfield,integer,string _BlzSetUnitWeaponStringField_DisplayName="Set Unit Weapon String Field" _BlzSetUnitWeaponStringField_Parameters="Set Unit: ",~Unit,"'s Weapon String Field: ",~StringField," at Index:",~Index," to Value: ",~Value _BlzSetUnitWeaponStringField_Defaults=GetTriggerUnit,_,0,_ _BlzSetUnitWeaponStringField_Category=TC_UNIT // Hashtable GetHandleIdBJ=1,1,integer,handle _GetHandleIdBJ_DisplayName="Get Handle ID" _GetHandleIdBJ_Parameters="Key ",~Handle,"." _GetHandleIdBJ_Defaults= _GetHandleIdBJ_Category=TC_HASHTABLE StringHashBJ=1,1,integer,string _StringHashBJ_DisplayName="Get String ID" _StringHashBJ_Parameters="Key ",~String,"." _StringHashBJ_Defaults= _StringHashBJ_Category=TC_HASHTABLE LoadIntegerBJ=0,0,integer,integer,integer,hashtable _LoadIntegerBJ_DisplayName="Load Integer Value (hashtable)" _LoadIntegerBJ_Parameters="Load ",~Value," of ",~Value," from ",~Hashtable,"." _LoadIntegerBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadIntegerBJ_Category=TC_HASHTABLE LoadRealBJ=0,0,real,integer,integer,hashtable _LoadRealBJ_DisplayName="Load Real Value (hashtable)" _LoadRealBJ_Parameters="Load ",~Value," of ",~Value," from ",~Hashtable,"." _LoadRealBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadRealBJ_Category=TC_HASHTABLE LoadStringBJ=1,0,string,integer,integer,hashtable _LoadStringBJ_DisplayName="Load String Value (hashtable)" _LoadStringBJ_Parameters="Load ",~Value," of ",~Value," from ",~Hashtable,"." _LoadStringBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadStringBJ_Category=TC_HASHTABLE LoadBooleanBJ=0,0,boolean,integer,integer,hashtable _LoadBooleanBJ_DisplayName="Load Boolean Value (hashtable)" _LoadBooleanBJ_Parameters="Load ",~Value," of ",~Value," from ",~Hashtable,"." _LoadBooleanBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadBooleanBJ_Category=TC_HASHTABLE LoadPlayerHandleBJ=0,0,player,integer,integer,hashtable _LoadPlayerHandleBJ_DisplayName="Load Player Handle" _LoadPlayerHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadPlayerHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadPlayerHandleBJ_Category=TC_HASHTABLE LoadWidgetHandleBJ=0,0,widget,integer,integer,hashtable _LoadWidgetHandleBJ_DisplayName="Load Widget Handle" _LoadWidgetHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadWidgetHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadWidgetHandleBJ_Category=TC_HASHTABLE LoadDestructableHandleBJ=0,0,destructable,integer,integer,hashtable _LoadDestructableHandleBJ_DisplayName="Load Destructable Handle" _LoadDestructableHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadDestructableHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadDestructableHandleBJ_Category=TC_HASHTABLE LoadItemHandleBJ=0,0,item,integer,integer,hashtable _LoadItemHandleBJ_DisplayName="Load Item Handle" _LoadItemHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadItemHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadItemHandleBJ_Category=TC_HASHTABLE LoadUnitHandleBJ=0,0,unit,integer,integer,hashtable _LoadUnitHandleBJ_DisplayName="Load Unit Handle" _LoadUnitHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadUnitHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadUnitHandleBJ_Category=TC_HASHTABLE LoadAbilityHandleBJ=0,0,ability,integer,integer,hashtable _LoadAbilityHandleBJ_DisplayName="Load Ability Handle" _LoadAbilityHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadAbilityHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadAbilityHandleBJ_Category=TC_HASHTABLE LoadTimerHandleBJ=0,0,timer,integer,integer,hashtable _LoadTimerHandleBJ_DisplayName="Load Timer Handle" _LoadTimerHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadTimerHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTimerHandleBJ_Category=TC_HASHTABLE //LoadTriggerRegionHandleBJ=0,0,region,integer,integer,hashtable //_LoadTriggerRegionHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ //_LoadTriggerRegionHandleBJ_Category=TC_HASHTABLE LoadTriggerHandleBJ=0,0,trigger,integer,integer,hashtable _LoadTriggerHandleBJ_DisplayName="Load Trigger Handle" _LoadTriggerHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadTriggerHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTriggerHandleBJ_Category=TC_HASHTABLE LoadTriggerConditionHandleBJ=0,0,triggercondition,integer,integer,hashtable _LoadTriggerConditionHandleBJ_DisplayName="Load Triggercondition Handle" _LoadTriggerConditionHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadTriggerConditionHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTriggerConditionHandleBJ_Category=TC_HASHTABLE LoadTriggerActionHandleBJ=0,0,triggeraction,integer,integer,hashtable _LoadTriggerActionHandleBJ_DisplayName="Load Triggeraction Handle" _LoadTriggerActionHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadTriggerActionHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTriggerActionHandleBJ_Category=TC_HASHTABLE LoadTriggerEventHandleBJ=0,0,eventid,integer,integer,hashtable _LoadTriggerEventHandleBJ_DisplayName="Load Eventid Handle" _LoadTriggerEventHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadTriggerEventHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTriggerEventHandleBJ_Category=TC_HASHTABLE LoadForceHandleBJ=0,0,force,integer,integer,hashtable _LoadForceHandleBJ_DisplayName="Load Force Handle" _LoadForceHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadForceHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadForceHandleBJ_Category=TC_HASHTABLE LoadGroupHandleBJ=0,0,group,integer,integer,hashtable _LoadGroupHandleBJ_DisplayName="Load Group Handle" _LoadGroupHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadGroupHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadGroupHandleBJ_Category=TC_HASHTABLE LoadLocationHandleBJ=0,0,location,integer,integer,hashtable _LoadLocationHandleBJ_DisplayName="Load Location Handle" _LoadLocationHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadLocationHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadLocationHandleBJ_Category=TC_HASHTABLE LoadRegionHandleBJ=0,0,region,integer,integer,hashtable _LoadRegionHandleBJ_DisplayName="Load Region Handle" _LoadRegionHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadRegionHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadRegionHandleBJ_Category=TC_HASHTABLE LoadRectHandleBJ=0,0,rect,integer,integer,hashtable _LoadRectHandleBJ_DisplayName="Load Rect Handle" _LoadRectHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadRectHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadRectHandleBJ_Category=TC_HASHTABLE LoadBooleanExprHandleBJ=0,0,boolexpr,integer,integer,hashtable _LoadBooleanExprHandleBJ_DisplayName="Load Boolexpr Handle" _LoadBooleanExprHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadBooleanExprHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadBooleanExprHandleBJ_Category=TC_HASHTABLE //LoadConditionFuncHandleBJ=0,0,conditionfunc,integer,integer,hashtable //_LoadConditionFuncHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ //_LoadConditionFuncHandleBJ_Category=TC_HASHTABLE //LoadFilterFuncHandleBJ=0,0,filterfunc,integer,integer,hashtable //_LoadFilterFuncHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ //_LoadFilterFuncHandleBJ_Category=TC_HASHTABLE LoadSoundHandleBJ=0,0,sound,integer,integer,hashtable _LoadSoundHandleBJ_DisplayName="Load Sound Handle" _LoadSoundHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadSoundHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadSoundHandleBJ_Category=TC_HASHTABLE //LoadRaceHandleBJ=0,0,race,integer,integer,hashtable //_LoadRaceHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ //_LoadRaceHandleBJ_Category=TC_HASHTABLE LoadEffectHandleBJ=0,0,effect,integer,integer,hashtable _LoadEffectHandleBJ_DisplayName="Load Effect Handle" _LoadEffectHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadEffectHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadEffectHandleBJ_Category=TC_HASHTABLE LoadUnitPoolHandleBJ=0,0,unitpool,integer,integer,hashtable _LoadUnitPoolHandleBJ_DisplayName="Load Unitpool Handle" _LoadUnitPoolHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadUnitPoolHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadUnitPoolHandleBJ_Category=TC_HASHTABLE LoadItemPoolHandleBJ=0,0,itempool,integer,integer,hashtable _LoadItemPoolHandleBJ_DisplayName="Load Itempool Handle" _LoadItemPoolHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadItemPoolHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadItemPoolHandleBJ_Category=TC_HASHTABLE LoadQuestHandleBJ=0,0,quest,integer,integer,hashtable _LoadQuestHandleBJ_DisplayName="Load Quest Handle" _LoadQuestHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadQuestHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadQuestHandleBJ_Category=TC_HASHTABLE LoadQuestItemHandleBJ=0,0,questitem,integer,integer,hashtable _LoadQuestItemHandleBJ_DisplayName="Load Questitem Handle" _LoadQuestItemHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadQuestItemHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadQuestItemHandleBJ_Category=TC_HASHTABLE LoadDefeatConditionHandleBJ=0,0,defeatcondition,integer,integer,hashtable _LoadDefeatConditionHandleBJ_DisplayName="Load Defeatcondition Handle" _LoadDefeatConditionHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadDefeatConditionHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadDefeatConditionHandleBJ_Category=TC_HASHTABLE LoadTimerDialogHandleBJ=0,0,timerdialog,integer,integer,hashtable _LoadTimerDialogHandleBJ_DisplayName="Load Timerdialog Handle" _LoadTimerDialogHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadTimerDialogHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTimerDialogHandleBJ_Category=TC_HASHTABLE LoadLeaderboardHandleBJ=0,0,leaderboard,integer,integer,hashtable _LoadLeaderboardHandleBJ_DisplayName="Load Leaderboard Handle" _LoadLeaderboardHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadLeaderboardHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadLeaderboardHandleBJ_Category=TC_HASHTABLE LoadMultiboardHandleBJ=0,0,multiboard,integer,integer,hashtable _LoadMultiboardHandleBJ_DisplayName="Load Multiboard Handle" _LoadMultiboardHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadMultiboardHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadMultiboardHandleBJ_Category=TC_HASHTABLE LoadMultiboardItemHandleBJ=0,0,multiboarditem,integer,integer,hashtable _LoadMultiboardItemHandleBJ_DisplayName="Load Multiboarditem Handle" _LoadMultiboardItemHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadMultiboardItemHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadMultiboardItemHandleBJ_Category=TC_HASHTABLE LoadTrackableHandleBJ=0,0,trackable,integer,integer,hashtable _LoadTrackableHandleBJ_DisplayName="Load Trackable Handle" _LoadTrackableHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadTrackableHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTrackableHandleBJ_Category=TC_HASHTABLE LoadDialogHandleBJ=0,0,dialog,integer,integer,hashtable _LoadDialogHandleBJ_DisplayName="Load Dialog Handle" _LoadDialogHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadDialogHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadDialogHandleBJ_Category=TC_HASHTABLE LoadButtonHandleBJ=0,0,button,integer,integer,hashtable _LoadButtonHandleBJ_DisplayName="Load Button Handle" _LoadButtonHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadButtonHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadButtonHandleBJ_Category=TC_HASHTABLE //LoadVersionHandleBJ=0,0,version,integer,integer,hashtable //_LoadVersionHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ //_LoadVersionHandleBJ_Category=TC_HASHTABLE //LoadItemTypeHandleBJ=0,0,itemtype,integer,integer,hashtable //_LoadItemTypeHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ //_LoadItemTypeHandleBJ_Category=TC_HASHTABLE LoadTextTagHandleBJ=0,0,texttag,integer,integer,hashtable _LoadTextTagHandleBJ_DisplayName="Load Texttag Handle" _LoadTextTagHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable _LoadTextTagHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadTextTagHandleBJ_Category=TC_HASHTABLE LoadLightningHandleBJ=0,0,lightning,integer,integer,hashtable _LoadLightningHandleBJ_DisplayName="Load Lightning Handle" _LoadLightningHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadLightningHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadLightningHandleBJ_Category=TC_HASHTABLE LoadImageHandleBJ=0,0,image,integer,integer,hashtable _LoadImageHandleBJ_DisplayName="Load Image Handle" _LoadImageHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadImageHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadImageHandleBJ_Category=TC_HASHTABLE LoadUbersplatHandleBJ=0,0,ubersplat,integer,integer,hashtable _LoadUbersplatHandleBJ_DisplayName="Load Ubersplat Handle" _LoadUbersplatHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadUbersplatHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadUbersplatHandleBJ_Category=TC_HASHTABLE LoadFogStateHandleBJ=0,0,fogstate,integer,integer,hashtable _LoadFogStateHandleBJ_DisplayName="Load Fogstate Handle" _LoadFogStateHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadFogStateHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadFogStateHandleBJ_Category=TC_HASHTABLE LoadFogModifierHandleBJ=0,0,fogmodifier,integer,integer,hashtable _LoadFogModifierHandleBJ_DisplayName="Load Fogmodifier Handle" _LoadFogModifierHandleBJ_Parameters="Load ",~Value," of ",~Value," in ",~Hashtable,"." _LoadFogModifierHandleBJ_Defaults=_,_,GetLastCreatedHashtableBJ _LoadFogModifierHandleBJ_Category=TC_HASHTABLE HaveStoredValue=1,0,boolean,string,cachevaluetype,string,gamecache _HaveStoredValue_DisplayName="Cache Value Exists" _HaveStoredValue_Parameters=~Label," is stored as a ",~Type," of ",~Category," in ",~Game Cache,"." _HaveStoredValue_Defaults=_,CacheValueTypeUnit,"Category",GetLastCreatedGameCacheBJ _HaveStoredValue_Category=TC_GAMECACHE HaveSavedValue=1,0,boolean,integer,hashtablevaluetype,integer,hashtable _HaveSavedValue_DisplayName="Hashtable Value Exists" _HaveSavedValue_Parameters=~Value," is stored as a ",~Type," of ",~Value," in ",~Hashtable,".","." _HaveSavedValue_Defaults=_,HashtableValueTypeHandle,_,GetLastCreatedHashtableBJ _HaveSavedValue_Category=TC_HASHTABLE UnitHasItem=0,1,boolean,unit,item _UnitHasItem_DisplayName="Hero Has Item" _UnitHasItem_Parameters=~Hero," has ",~Item _UnitHasItem_Defaults=GetTriggerUnit,GetLastCreatedItem _UnitHasItem_Category=TC_HERO UnitHasItemOfTypeBJ=0,1,boolean,unit,itemcode _UnitHasItemOfTypeBJ_DisplayName="Hero Has Item Of Type" _UnitHasItemOfTypeBJ_Parameters=~Hero," has an item of type ",~Item-Type _UnitHasItemOfTypeBJ_Defaults=GetTriggerUnit,texp _UnitHasItemOfTypeBJ_Category=TC_HERO IsSuspendedXP=0,0,boolean,unit _IsSuspendedXP_DisplayName="Experience Is Disabled For Hero" _IsSuspendedXP_Parameters="Experience is disabled for ",~Hero _IsSuspendedXP_Defaults=GetTriggerUnit _IsSuspendedXP_Category=TC_HERO CheckItemStatus=1,0,boolean,item,itemstatus _CheckItemStatus_DisplayName="Item Status Check" _CheckItemStatus_Parameters=~Item," is ",~Status,"." _CheckItemStatus_Defaults=GetLastCreatedItem,ItemStatusHidden _CheckItemStatus_Category=TC_ITEM CheckItemcodeStatus=1,0,boolean,itemcode,itemcodestatus _CheckItemcodeStatus_DisplayName="Item-Type Status Check" _CheckItemcodeStatus_Parameters=~Item-Type," is ",~Status,"." _CheckItemcodeStatus_Defaults=GetItemTypeId,ItemcodeStatusPowerup _CheckItemcodeStatus_Category=TC_ITEM IsItemHiddenBJ=1,0,boolean,item _IsItemHiddenBJ_DisplayName="Item Is Hidden" _IsItemHiddenBJ_Parameters=~Item," is hidden" _IsItemHiddenBJ_Defaults=GetLastCreatedItem _IsItemHiddenBJ_Category=TC_ITEM IsItemOwned=1,0,boolean,item _IsItemOwned_DisplayName="Item Is Owned" _IsItemOwned_Parameters=~Item," is owned" _IsItemOwned_Defaults=GetLastCreatedItem _IsItemOwned_Category=TC_ITEM RectContainsItem=1,1,boolean,item,rect _RectContainsItem_DisplayName="Item In Region" _RectContainsItem_Parameters=~Item," is in ",~Region _RectContainsItem_Defaults=GetLastCreatedItem,GetRectCenter _RectContainsItem_Category=TC_ITEM IsItemInvulnerable=0,0,boolean,item _IsItemInvulnerable_DisplayName="Item Is Invulnerable" _IsItemInvulnerable_Parameters=~Item," is invulnerable" _IsItemInvulnerable_Defaults=GetLastCreatedItem _IsItemInvulnerable_Category=TC_ITEM LeaderboardHasPlayerItemBJ=0,0,boolean,leaderboard,player _LeaderboardHasPlayerItemBJ_DisplayName="Leaderboard Contains Player" _LeaderboardHasPlayerItemBJ_Parameters=~Leaderboard," contains ",~Player _LeaderboardHasPlayerItemBJ_Defaults=GetLastCreatedLeaderboard,Player00 _LeaderboardHasPlayerItemBJ_Category=TC_LEADERBOARD IsMultiboardDisplayed=1,0,boolean,multiboard _IsMultiboardDisplayed_DisplayName="Multiboard Is Showing" _IsMultiboardDisplayed_Parameters=~Multiboard," is showing" _IsMultiboardDisplayed_Defaults=GetLastCreatedMultiboard _IsMultiboardDisplayed_Category=TC_MULTIBOARD IsMultiboardMinimized=1,0,boolean,multiboard _IsMultiboardMinimized_DisplayName="Multiboard Is Minimized" _IsMultiboardMinimized_Parameters=~Multiboard," is minimized" _IsMultiboardMinimized_Defaults=GetLastCreatedMultiboard _IsMultiboardMinimized_Category=TC_MULTIBOARD WaygateIsActiveBJ=0,0,boolean,unit _WaygateIsActiveBJ_DisplayName="Way Gate Is Enabled" _WaygateIsActiveBJ_Parameters=~Way Gate," is enabled" _WaygateIsActiveBJ_Defaults=_ _WaygateIsActiveBJ_Category=TC_NEUTRALBUILDING IsPlayerFlagSetBJ=0,0,boolean,playerflag,player _IsPlayerFlagSetBJ_DisplayName="Player Flag Is On" _IsPlayerFlagSetBJ_Parameters=~Player Flag," is on for ",~Player _IsPlayerFlagSetBJ_Defaults=PlayerFlagGivesBounty,PlayerNA _IsPlayerFlagSetBJ_Category=TC_PLAYER IsPlayerAlly=0,1,boolean,player,player _IsPlayerAlly_DisplayName="Player Is An Ally Of Player" _IsPlayerAlly_Parameters=~Player," is an ally of ",~Player,"." _IsPlayerAlly_Defaults=GetTriggerPlayer,Player00 _IsPlayerAlly_Category=TC_PLAYER IsPlayerEnemy=0,1,boolean,player,player _IsPlayerEnemy_DisplayName="Player Is An Enemy Of Player" _IsPlayerEnemy_Parameters=~Player," is an enemy of ",~Player,"." _IsPlayerEnemy_Defaults=GetTriggerPlayer,Player00 _IsPlayerEnemy_Category=TC_PLAYER GetPlayerAlliance=0,1,boolean,player,player,alliancetype _GetPlayerAlliance_DisplayName="Player Alliance Towards Player" _GetPlayerAlliance_Parameters=~Player," is giving ",~Player,".",~Alliance Type _GetPlayerAlliance_Defaults=GetTriggerPlayer,Player00,AllianceTypePassive _GetPlayerAlliance_Category=TC_PLAYER IsPlayerInForce=0,1,boolean,player,force _IsPlayerInForce_DisplayName="Player In Player Group" _IsPlayerInForce_Parameters=~Player," is in ",~Player Group,"." _IsPlayerInForce_Defaults=Player00,GetPlayersAll _IsPlayerInForce_Category=TC_PLAYER IsQuestItemCompleted=0,0,boolean,questitem _IsQuestItemCompleted_DisplayName="Quest Requirement Is Completed" _IsQuestItemCompleted_Parameters=~Quest Requirement," is completed" _IsQuestItemCompleted_Defaults=GetLastCreatedQuestItemBJ _IsQuestItemCompleted_Category=TC_QUEST IsQuestEnabled=0,0,boolean,quest _IsQuestEnabled_DisplayName="Quest Is Enabled" _IsQuestEnabled_Parameters=~Quest," is enabled" _IsQuestEnabled_Defaults=GetLastCreatedQuestBJ _IsQuestEnabled_Category=TC_QUEST IsQuestCompleted=0,0,boolean,quest _IsQuestCompleted_DisplayName="Quest Is Completed" _IsQuestCompleted_Parameters=~Quest," is completed" _IsQuestCompleted_Defaults=GetLastCreatedQuestBJ _IsQuestCompleted_Category=TC_QUEST IsQuestFailed=0,0,boolean,quest _IsQuestFailed_DisplayName="Quest Is Failed" _IsQuestFailed_Parameters=~Quest," is failed" _IsQuestFailed_Defaults=GetLastCreatedQuestBJ _IsQuestFailed_Category=TC_QUEST IsQuestDiscovered=0,0,boolean,quest _IsQuestDiscovered_DisplayName="Quest Is Discovered" _IsQuestDiscovered_Parameters=~Quest," is discovered" _IsQuestDiscovered_Defaults=GetLastCreatedQuestBJ _IsQuestDiscovered_Category=TC_QUEST IsQuestRequired=0,0,boolean,quest _IsQuestRequired_DisplayName="Quest Is Required" _IsQuestRequired_Parameters=~Quest," is required" _IsQuestRequired_Defaults=GetLastCreatedQuestBJ _IsQuestRequired_Category=TC_QUEST RectContainsLoc=0,1,boolean,rect,location _RectContainsLoc_DisplayName="Region Contains Point" _RectContainsLoc_Parameters=~Region," contains ",~Point _RectContainsLoc_Defaults=GetPlayableMapRect,GetRectCenter _RectContainsLoc_Category=TC_REGION IsTriggerEnabled=0,1,boolean,trigger _IsTriggerEnabled_DisplayName="Trigger Is On" _IsTriggerEnabled_Parameters=~Trigger," is on" _IsTriggerEnabled_Defaults=GetTriggeringTrigger _IsTriggerEnabled_Category=TC_TRIGGER TriggerEvaluate=0,1,boolean,trigger _TriggerEvaluate_DisplayName="Evaluate Trigger Conditions" _TriggerEvaluate_Parameters="Evaluate ",~Trigger," conditions" _TriggerEvaluate_Defaults=_ _TriggerEvaluate_Category=TC_TRIGGER IsTriggerQueuedBJ=0,0,boolean,trigger _IsTriggerQueuedBJ_DisplayName="Trigger Is Queued" _IsTriggerQueuedBJ_Parameters=~Trigger," is queued" _IsTriggerQueuedBJ_Defaults=_ _IsTriggerQueuedBJ_Category=TC_TRIGGER IsTriggerQueueEmptyBJ=0,0,boolean _IsTriggerQueueEmptyBJ_DisplayName="Trigger Queue Is Empty" _IsTriggerQueueEmptyBJ_Parameters="The trigger queue is empty" _IsTriggerQueueEmptyBJ_Defaults= _IsTriggerQueueEmptyBJ_Category=TC_TRIGGER IsUnitType=0,1,boolean,unit,unittype _IsUnitType_DisplayName="Unit Classification Check" _IsUnitType_Parameters=~Unit," is ",~Type _IsUnitType_Defaults=GetTriggerUnit,UnitTypeStructure _IsUnitType_Category=TC_UNIT IsUnitIdType=1,1,boolean,unitcode,unittype _IsUnitIdType_DisplayName="Unit-Type Classification Check" _IsUnitIdType_Parameters=~Unit-Type," is ",~Type _IsUnitIdType_Defaults=GetUnitTypeId,UnitTypeStructure _IsUnitIdType_Category=TC_UNIT IsUnitInGroup=0,1,boolean,unit,group _IsUnitInGroup_DisplayName="Unit In Unit Group" _IsUnitInGroup_Parameters=~Unit," is in ",~Unit Group,"." _IsUnitInGroup_Defaults=GetTriggerUnit,GetUnitsInRectAll _IsUnitInGroup_Category=TC_UNIT RectContainsUnit=0,1,boolean,rect,unit _RectContainsUnit_DisplayName="Unit In Region" _RectContainsUnit_Parameters=~Region," contains ",~Unit _RectContainsUnit_Defaults=GetPlayableMapRect,GetTriggerUnit _RectContainsUnit_Category=TC_UNIT IsUnitAliveBJ=0,0,boolean,unit _IsUnitAliveBJ_DisplayName="Unit Is Alive" _IsUnitAliveBJ_Parameters=~Unit," is alive" _IsUnitAliveBJ_Defaults=GetTriggerUnit _IsUnitAliveBJ_Category=TC_UNIT IsUnitDeadBJ=0,0,boolean,unit _IsUnitDeadBJ_DisplayName="Unit Is Dead" _IsUnitDeadBJ_Parameters=~Unit," is dead" _IsUnitDeadBJ_Defaults=GetTriggerUnit _IsUnitDeadBJ_Category=TC_UNIT IsUnitPausedBJ=0,0,boolean,unit _IsUnitPausedBJ_DisplayName="Unit Is Paused" _IsUnitPausedBJ_Parameters=~Unit," is paused" _IsUnitPausedBJ_Defaults=GetTriggerUnit _IsUnitPausedBJ_Category=TC_UNIT IsUnitHiddenBJ=0,0,boolean,unit _IsUnitHiddenBJ_DisplayName="Unit Is Hidden" _IsUnitHiddenBJ_Parameters=~Unit," is hidden" _IsUnitHiddenBJ_Defaults=GetTriggerUnit _IsUnitHiddenBJ_Category=TC_UNIT IsUnitIllusionBJ=0,0,boolean,unit _IsUnitIllusionBJ_DisplayName="Unit Is An Illusion" _IsUnitIllusionBJ_Parameters=~Unit," is an illusion" _IsUnitIllusionBJ_Defaults=GetTriggerUnit _IsUnitIllusionBJ_Category=TC_UNIT UnitCanSleepPerm=0,0,boolean,unit _UnitCanSleepPerm_DisplayName="Unit Sleeps" _UnitCanSleepPerm_Parameters=~Unit," sleeps when unprovoked","." _UnitCanSleepPerm_Defaults=GetTriggerUnit _UnitCanSleepPerm_Category=TC_UNIT UnitCanSleepBJ=0,0,boolean,unit _UnitCanSleepBJ_DisplayName="Unit Sleeps At Night" _UnitCanSleepBJ_Parameters=~Unit," sleeps when unprovoked at night" _UnitCanSleepBJ_Defaults=GetTriggerUnit _UnitCanSleepBJ_Category=TC_UNIT UnitIsSleepingBJ=0,0,boolean,unit _UnitIsSleepingBJ_DisplayName="Unit Is Sleeping" _UnitIsSleepingBJ_Parameters=~Unit," is sleeping" _UnitIsSleepingBJ_Defaults=GetTriggerUnit _UnitIsSleepingBJ_Category=TC_UNIT DoesUnitGenerateAlarms=1,0,boolean,unit _DoesUnitGenerateAlarms_DisplayName="Unit Generates Alarms" _DoesUnitGenerateAlarms_Parameters=~Unit," generates alarms" _DoesUnitGenerateAlarms_Defaults=GetTriggerUnit _DoesUnitGenerateAlarms_Category=TC_UNIT IsUnitLoadedBJ=0,0,boolean,unit _IsUnitLoadedBJ_DisplayName="Unit Is Being Transported" _IsUnitLoadedBJ_Parameters=~Unit," is being transported" _IsUnitLoadedBJ_Defaults=GetTriggerUnit _IsUnitLoadedBJ_Category=TC_UNIT IsUnitInTransportBJ=0,0,boolean,unit,unit _IsUnitInTransportBJ_DisplayName="Unit Is In Transport" _IsUnitInTransportBJ_Parameters=~Unit," is loaded into ",~Transport,"." _IsUnitInTransportBJ_Defaults=GetTriggerUnit,_ _IsUnitInTransportBJ_Category=TC_UNIT IsUnitSelected=0,1,boolean,unit,player _IsUnitSelected_DisplayName="Unit Selected By Player" _IsUnitSelected_Parameters=~Unit," is selected by ",~Player,"." _IsUnitSelected_Defaults=GetTriggerUnit,Player00 _IsUnitSelected_Category=TC_UNIT IsUnitAlly=0,1,boolean,unit,player _IsUnitAlly_DisplayName="Unit Belongs To An Ally Of Player" _IsUnitAlly_Parameters=~Unit," belongs to an ally of ",~Player,"." _IsUnitAlly_Defaults=GetTriggerUnit,Player00 _IsUnitAlly_Category=TC_UNIT IsUnitEnemy=0,1,boolean,unit,player _IsUnitEnemy_DisplayName="Unit Belongs To An Enemy Of Player" _IsUnitEnemy_Parameters=~Unit," belongs to an enemy of ",~Player,"." _IsUnitEnemy_Defaults=GetTriggerUnit,Player00 _IsUnitEnemy_Category=TC_UNIT UnitHasBuffBJ=1,1,boolean,unit,buffcode _UnitHasBuffBJ_DisplayName="Unit Has Specific Buff" _UnitHasBuffBJ_Parameters=~Unit," has buff ",~Buff _UnitHasBuffBJ_Defaults=GetTriggerUnit,_ _UnitHasBuffBJ_Category=TC_UNIT IsUnitGroupEmptyBJ=0,1,boolean,group _IsUnitGroupEmptyBJ_DisplayName="Unit Group Is Empty" _IsUnitGroupEmptyBJ_Parameters=~Unit Group," is empty" _IsUnitGroupEmptyBJ_Defaults=_ _IsUnitGroupEmptyBJ_Category=TC_UNITGROUP IsUnitGroupInRectBJ=0,1,boolean,group,rect _IsUnitGroupInRectBJ_DisplayName="Units Of Unit Group Are In Region" _IsUnitGroupInRectBJ_Parameters="All units of ",~Unit Group," are in ",~Region _IsUnitGroupInRectBJ_Defaults=_ _IsUnitGroupInRectBJ_Category=TC_UNITGROUP IsUnitGroupDeadBJ=0,1,boolean,group _IsUnitGroupDeadBJ_DisplayName="Units Of Unit Group Are Dead" _IsUnitGroupDeadBJ_Parameters="All units of ",~Unit Group," are dead" _IsUnitGroupDeadBJ_Defaults=_ _IsUnitGroupDeadBJ_Category=TC_UNITGROUP IsFogEnabled=0,1,boolean _IsFogEnabled_DisplayName="Fog Of War Enabled" _IsFogEnabled_Parameters="Fog of war is enabled" _IsFogEnabled_Defaults= _IsFogEnabled_Category=TC_VISIBILITY IsFogMaskEnabled=0,1,boolean _IsFogMaskEnabled_DisplayName="Black Mask Enabled" _IsFogMaskEnabled_Parameters="Black mask is enabled" _IsFogMaskEnabled_Defaults= _IsFogMaskEnabled_Category=TC_VISIBILITY IsUnitVisible=0,1,boolean,unit,player _IsUnitVisible_DisplayName="Unit Is Visible To Player" _IsUnitVisible_Parameters=~Unit," is visible to ",~Player,"." _IsUnitVisible_Defaults=GetTriggerUnit,Player00 _IsUnitVisible_Category=TC_VISIBILITY IsUnitInvisible=0,1,boolean,unit,player _IsUnitInvisible_DisplayName="Unit Is Invisible To Player" _IsUnitInvisible_Parameters=~Unit," is invisible to ",~Player,"." _IsUnitInvisible_Defaults=GetTriggerUnit,Player00 _IsUnitInvisible_Category=TC_VISIBILITY IsUnitFogged=0,1,boolean,unit,player _IsUnitFogged_DisplayName="Unit Fogged To Player" _IsUnitFogged_Parameters=~Unit," is fogged to ",~Player,"." _IsUnitFogged_Defaults=GetTriggerUnit,Player00 _IsUnitFogged_Category=TC_VISIBILITY IsUnitMasked=0,1,boolean,unit,player _IsUnitMasked_DisplayName="Unit Is Masked To Player" _IsUnitMasked_Parameters=~Unit," is masked to ",~Player,"." _IsUnitMasked_Defaults=GetTriggerUnit,Player00 _IsUnitMasked_Category=TC_VISIBILITY IsLocationVisibleToPlayer=0,1,boolean,location,player _IsLocationVisibleToPlayer_DisplayName="Point Visible To Player" _IsLocationVisibleToPlayer_Parameters=~Point," is visible to ",~Player,"." _IsLocationVisibleToPlayer_Defaults=GetRectCenter,Player00 _IsLocationVisibleToPlayer_Category=TC_VISIBILITY IsLocationFoggedToPlayer=0,1,boolean,location,player _IsLocationFoggedToPlayer_DisplayName="Point Fogged To Player" _IsLocationFoggedToPlayer_Parameters=~Point," is fogged for ",~Player,"." _IsLocationFoggedToPlayer_Defaults=GetRectCenter,Player00 _IsLocationFoggedToPlayer_Category=TC_VISIBILITY IsLocationMaskedToPlayer=0,1,boolean,location,player _IsLocationMaskedToPlayer_DisplayName="Point Masked To Player" _IsLocationMaskedToPlayer_Parameters=~Point," is masked for ",~Player,"." _IsLocationMaskedToPlayer_Defaults=GetRectCenter,Player00 _IsLocationMaskedToPlayer_Category=TC_VISIBILITY // returns integer OperatorInt=0,1,integer,integer,ArithmeticOperator,integer _OperatorInt_DisplayName="Arithmetic" _OperatorInt_Parameters=~Value," ",~Operator," ",~Value _OperatorInt_Defaults=_,OperatorAdd,1 _OperatorInt_Category=TC_ARITHMETIC _OperatorInt_UseWithAI=1 GetForLoopIndexA=0,0,integer _GetForLoopIndexA_DisplayName="For Loop Integer A" _GetForLoopIndexA_Parameters="Integer A" _GetForLoopIndexA_Defaults= _GetForLoopIndexA_Category=TC_FORLOOP GetForLoopIndexB=0,0,integer _GetForLoopIndexB_DisplayName="For Loop Integer B" _GetForLoopIndexB_Parameters="Integer B" _GetForLoopIndexB_Defaults= _GetForLoopIndexB_Category=TC_FORLOOP StringLength=1,1,integer,string _StringLength_DisplayName="String Length" _StringLength_Parameters="Length of ",~String _StringLength_Defaults=GetEventPlayerChatString _StringLength_Category=TC_NOTHING R2I=0,1,integer,real _R2I_DisplayName="Convert Real To Integer" _R2I_Parameters="Integer(",~Real,")" _R2I_Defaults=GetUnitStateSwap _R2I_Category=TC_CONVERSION S2I=0,1,integer,string _S2I_DisplayName="Convert String To Integer" _S2I_Parameters="Integer(",~String,")" _S2I_Defaults=GetEventPlayerChatString _S2I_Category=TC_CONVERSION BlzS2FourCC=0,1,integer,string _BlzS2FourCC_DisplayName="Convert String To FourCC Code (return 0 for invalid input)" _BlzS2FourCC_Parameters="FourCC(",~String,")" _BlzS2FourCC_Defaults=_ _BlzS2FourCC_Category=TC_CONVERSION GetElevatorHeight=1,1,integer,destructable _GetElevatorHeight_DisplayName="Elevator Height" _GetElevatorHeight_Parameters="Height of ",~Elevator _GetElevatorHeight_Defaults=_ _GetElevatorHeight_Category=TC_DESTRUCT GetTerrainCliffLevelBJ=1,1,integer,location _GetTerrainCliffLevelBJ_DisplayName="Terrain Cliff Level" _GetTerrainCliffLevelBJ_Parameters="Terrain cliff level at ",~Location _GetTerrainCliffLevelBJ_Defaults=GetRectCenter _GetTerrainCliffLevelBJ_Category=TC_ENVIRONMENT GetTerrainVarianceBJ=1,1,integer,location _GetTerrainVarianceBJ_DisplayName="Terrain Variance" _GetTerrainVarianceBJ_Parameters="Terrain variance at ",~Location _GetTerrainVarianceBJ_Defaults=GetRectCenter _GetTerrainVarianceBJ_Category=TC_ENVIRONMENT GetLearnedSkillLevel=0,0,integer _GetLearnedSkillLevel_DisplayName="Learned Skill Level" _GetLearnedSkillLevel_Parameters="Learned skill level" _GetLearnedSkillLevel_Defaults= _GetLearnedSkillLevel_Category=TC_EVENTRESPONSE GetPlayers=0,1,integer _GetPlayers_DisplayName="Number Of Players" _GetPlayers_Parameters="Number of players" _GetPlayers_Defaults= _GetPlayers_Category=TC_GAME GetTeams=0,1,integer _GetTeams_DisplayName="Number Of Teams" _GetTeams_Parameters="Number of teams" _GetTeams_Defaults= _GetTeams_Category=TC_GAME GetAllyColorFilterState=1,1,integer _GetAllyColorFilterState_DisplayName="Ally Color Filter Setting" _GetAllyColorFilterState_Parameters="Ally color filter setting" _GetAllyColorFilterState_Defaults= _GetAllyColorFilterState_Category=TC_GAME GetTournamentFinishNowRule=1,0,integer _GetTournamentFinishNowRule_DisplayName="Tournament Finish Rule" _GetTournamentFinishNowRule_Parameters="Tournament finish rule" _GetTournamentFinishNowRule_Defaults= _GetTournamentFinishNowRule_Category=TC_GAME GetTournamentScore=1,0,integer,player _GetTournamentScore_DisplayName="Tournament Melee Score" _GetTournamentScore_Parameters="Tournament melee score for ",~Player _GetTournamentScore_Defaults=Player00 _GetTournamentScore_Category=TC_GAME BlzGetAbilityPosX=1,1,integer,abilcode _BlzGetAbilityPosX_DisplayName="Ability Position X" _BlzGetAbilityPosX_Parameters="Position X of ",~Ability _BlzGetAbilityPosX_Defaults=_ _BlzGetAbilityPosX_Category=TC_ABILITY BlzGetAbilityActivatedPosX=1,1,integer,abilcode _BlzGetAbilityActivatedPosX_DisplayName="Ability Position X - Auto-Casting Activated" _BlzGetAbilityActivatedPosX_Parameters="Position X (Auto-Casting Activated) of ",~Ability _BlzGetAbilityActivatedPosX_Defaults=_ _BlzGetAbilityActivatedPosX_Category=TC_ABILITY BlzGetAbilityPosY=1,1,integer,abilcode _BlzGetAbilityPosY_DisplayName="Ability Position Y" _BlzGetAbilityPosY_Parameters="Position Y of ",~Ability _BlzGetAbilityPosY_Defaults=_ _BlzGetAbilityPosY_Category=TC_ABILITY BlzGetAbilityActivatedPosY=1,1,integer,abilcode _BlzGetAbilityActivatedPosY_DisplayName="Ability Position Y - Auto-Casting Activated" _BlzGetAbilityActivatedPosY_Parameters="Position Y (Auto-Casting Activated) of ",~Ability _BlzGetAbilityActivatedPosY_Defaults=_ _BlzGetAbilityActivatedPosY_Category=TC_ABILITY GetStoredIntegerBJ=0,0,integer,string,string,gamecache _GetStoredIntegerBJ_DisplayName="Load Integer Value" _GetStoredIntegerBJ_Parameters="Load ",~Label," of ",~Category," from ",~Game Cache _GetStoredIntegerBJ_Defaults=_,"Category",GetLastCreatedGameCacheBJ _GetStoredIntegerBJ_Category=TC_GAMECACHE GetHeroLevel=0,1,integer,unit _GetHeroLevel_DisplayName="Hero Level" _GetHeroLevel_Parameters="Hero level of ",~Hero _GetHeroLevel_Defaults=GetTriggerUnit _GetHeroLevel_Category=TC_HERO GetHeroXP=0,1,integer,unit _GetHeroXP_DisplayName="Hero Experience" _GetHeroXP_Parameters="Hero experience of ",~Hero _GetHeroXP_Defaults=GetTriggerUnit _GetHeroXP_Category=TC_HERO GetHeroStatBJ=1,1,integer,herostat,unit,includeoption _GetHeroStatBJ_DisplayName="Hero Attribute" _GetHeroStatBJ_Parameters=~Attribute," of ",~Hero," (",~Include/Exclude," bonuses)" _GetHeroStatBJ_Defaults=HeroStatStr,_,InclusionExclude _GetHeroStatBJ_Category=TC_HERO GetHeroSkillPoints=1,1,integer,unit _GetHeroSkillPoints_DisplayName="Unspent Skill Points" _GetHeroSkillPoints_Parameters="Unspent skill points of ",~Hero _GetHeroSkillPoints_Defaults=_ _GetHeroSkillPoints_Category=TC_HERO GetItemLevel=1,1,integer,item _GetItemLevel_DisplayName="Item Level" _GetItemLevel_Parameters="Item level of ",~Item _GetItemLevel_Defaults=GetLastCreatedItem _GetItemLevel_Category=TC_ITEM GetItemCharges=1,1,integer,item _GetItemCharges_DisplayName="Item Charges Remaining" _GetItemCharges_Parameters="Charges remaining in ",~Item _GetItemCharges_Defaults=GetLastCreatedItem _GetItemCharges_Category=TC_ITEM GetItemUserData=1,1,integer,item _GetItemUserData_DisplayName="Custom Value Of Item" _GetItemUserData_Parameters="Custom value of ",~Item _GetItemUserData_Defaults=_ _GetItemUserData_Category=TC_ITEM LeaderboardGetPlayerIndexBJ=0,0,integer,player,leaderboard _LeaderboardGetPlayerIndexBJ_DisplayName="Leaderboard Position" _LeaderboardGetPlayerIndexBJ_Parameters="Position of ",~Player," in ",~Leaderboard _LeaderboardGetPlayerIndexBJ_Defaults=Player00,GetLastCreatedLeaderboard _LeaderboardGetPlayerIndexBJ_Category=TC_LEADERBOARD GetRandomInt=0,1,integer,integer,integer _GetRandomInt_DisplayName="Random Number" _GetRandomInt_Parameters="Random integer number between ",~Minimum," and ",~Maximum _GetRandomInt_Defaults=1,10 _GetRandomInt_Category=TC_MATH IMinBJ=0,1,integer,integer,integer _IMinBJ_DisplayName="Min" _IMinBJ_Parameters="Min(",~Value 1,", ",~Value 2,")" _IMinBJ_Defaults=_,_ _IMinBJ_Category=TC_MATH IMaxBJ=0,1,integer,integer,integer _IMaxBJ_DisplayName="Max" _IMaxBJ_Parameters="Max(",~Value 1,", ",~Value 2,")" _IMaxBJ_Defaults=_,_ _IMaxBJ_Category=TC_MATH IAbsBJ=0,1,integer,integer _IAbsBJ_DisplayName="Abs" _IAbsBJ_Parameters="Abs(",~Value,")" _IAbsBJ_Defaults=_ _IAbsBJ_Category=TC_MATH ISignBJ=0,1,integer,integer _ISignBJ_DisplayName="Sign" _ISignBJ_Parameters="Sign(",~Value,")" _ISignBJ_Defaults=_ _ISignBJ_Category=TC_MATH ModuloInteger=0,1,integer,integer,integer _ModuloInteger_DisplayName="Modulo" _ModuloInteger_Parameters=~Dividend," mod ",~Divisor _ModuloInteger_Defaults=_,_ _ModuloInteger_Category=TC_MATH MultiboardGetRowCount=1,1,integer,multiboard _MultiboardGetRowCount_DisplayName="Row Count" _MultiboardGetRowCount_Parameters="Number of rows in ",~Multiboard _MultiboardGetRowCount_Defaults=GetLastCreatedMultiboard _MultiboardGetRowCount_Category=TC_MULTIBOARD MultiboardGetColumnCount=1,1,integer,multiboard _MultiboardGetColumnCount_DisplayName="Column Count" _MultiboardGetColumnCount_Parameters="Number of columns in ",~Multiboard _MultiboardGetColumnCount_Defaults=GetLastCreatedMultiboard _MultiboardGetColumnCount_Category=TC_MULTIBOARD GetResourceAmount=0,1,integer,unit _GetResourceAmount_DisplayName="Gold Remaining" _GetResourceAmount_Parameters="Resource quantity contained in ",~Gold Mine _GetResourceAmount_Defaults=_ _GetResourceAmount_Category=TC_NEUTRALBUILDING GetPlayerState=0,1,integer,player,playerstate _GetPlayerState_DisplayName="Player Property" _GetPlayerState_Parameters=~Player," ",~Property _GetPlayerState_Defaults=Player00,PlayerStateGold _GetPlayerState_Category=TC_PLAYER GetPlayerTaxRateBJ=1,1,integer,playerresource,player,player _GetPlayerTaxRateBJ_DisplayName="Player Tax Rate" _GetPlayerTaxRateBJ_Parameters="Tax rate of ",~Resource," from ",~Player," to ",~Player _GetPlayerTaxRateBJ_Defaults=PlayerResourceGold,Player00,Player01 _GetPlayerTaxRateBJ_Category=TC_PLAYER GetPlayerScore=1,1,integer,player,playerscore _GetPlayerScore_DisplayName="Player Score" _GetPlayerScore_Parameters=~Player," ",~Score _GetPlayerScore_Defaults=Player00,PlayerScoreTotal _GetPlayerScore_Category=TC_PLAYER GetConvertedPlayerId=0,1,integer,player _GetConvertedPlayerId_DisplayName="Player Number" _GetConvertedPlayerId_Parameters="Player number of ",~Player _GetConvertedPlayerId_Defaults=GetTriggerPlayer _GetConvertedPlayerId_Category=TC_PLAYER GetPlayerStructureCount=0,1,integer,player,includeoption _GetPlayerStructureCount_DisplayName="Count Structures" _GetPlayerStructureCount_Parameters="Count structures controlled by ",~Player," (",~Include/Exclude," incomplete structures)" _GetPlayerStructureCount_Defaults=Player00,InclusionExclude _GetPlayerStructureCount_Category=TC_PLAYER GetPlayerUnitCount=0,1,integer,player,includeoption _GetPlayerUnitCount_DisplayName="Count Non-Structure Units" _GetPlayerUnitCount_Parameters="Count non-structure units controlled by ",~Player," (",~Include/Exclude," incomplete units)" _GetPlayerUnitCount_Defaults=Player00,InclusionExclude _GetPlayerUnitCount_Category=TC_PLAYER GetPlayerTechCountSimple=0,1,integer,techcode,player _GetPlayerTechCountSimple_DisplayName="Current Research Level" _GetPlayerTechCountSimple_Parameters="Current research level of ",~Tech," for ",~Player _GetPlayerTechCountSimple_Defaults=_,Player00 _GetPlayerTechCountSimple_Category=TC_PLAYER GetPlayerTechMaxAllowedSwap=0,1,integer,techcode,player _GetPlayerTechMaxAllowedSwap_DisplayName="Max Research Level" _GetPlayerTechMaxAllowedSwap_Parameters="Max research level of ",~Tech," for ",~Player _GetPlayerTechMaxAllowedSwap_Defaults=_,Player00 _GetPlayerTechMaxAllowedSwap_Category=TC_PLAYER GetPlayerTeam=0,1,integer,player _GetPlayerTeam_DisplayName="Player Team" _GetPlayerTeam_Parameters="Team number of ",~Player _GetPlayerTeam_Defaults=Player00 _GetPlayerTeam_Category=TC_PLAYER CountPlayersInForceBJ=0,1,integer,force _CountPlayersInForceBJ_DisplayName="Count Players In Player Group" _CountPlayersInForceBJ_Parameters="Number of players in ",~Player Group _CountPlayersInForceBJ_Defaults=GetPlayersByMapControl _CountPlayersInForceBJ_Category=TC_PLAYER BlzGetTriggerPlayerMouseButton=1,1,mousebuttontype _BlzGetTriggerPlayerMouseButton_DisplayName="Trigger Mouse Button" _BlzGetTriggerPlayerMouseButton_Parameters="Trigger Mouse Button" _BlzGetTriggerPlayerMouseButton_Defaults= _BlzGetTriggerPlayerMouseButton_Category=TC_PLAYER CountUnitsInGroup=0,1,integer,group _CountUnitsInGroup_DisplayName="Count Units In Unit Group" _CountUnitsInGroup_Parameters="Number of units in ",~Unit Group _CountUnitsInGroup_Defaults=GetUnitsInRectAll _CountUnitsInGroup_Category=TC_UNIT CountLivingPlayerUnitsOfTypeId=1,1,integer,unitcode,player _CountLivingPlayerUnitsOfTypeId_DisplayName="Count Living Units Owned By Player" _CountLivingPlayerUnitsOfTypeId_Parameters="Number of living ",~Unit-Type," units owned by ",~Player _CountLivingPlayerUnitsOfTypeId_Defaults=hfoo,Player00 _CountLivingPlayerUnitsOfTypeId_Category=TC_UNIT GetUnitFoodUsed=0,1,integer,unit _GetUnitFoodUsed_DisplayName="Supply Used By Unit" _GetUnitFoodUsed_Parameters="Supply used by ",~Unit _GetUnitFoodUsed_Defaults=GetTriggerUnit _GetUnitFoodUsed_Category=TC_UNIT GetUnitFoodMade=0,1,integer,unit _GetUnitFoodMade_DisplayName="Supply Provided By Unit" _GetUnitFoodMade_Parameters="Supply provided by ",~Unit _GetUnitFoodMade_Defaults=GetTriggerUnit _GetUnitFoodMade_Category=TC_UNIT GetFoodUsed=1,1,integer,unitcode _GetFoodUsed_DisplayName="Supply Used By Unit-Type" _GetFoodUsed_Parameters="Supply used by ",~Unit-Type _GetFoodUsed_Defaults=hfoo _GetFoodUsed_Category=TC_UNIT GetFoodMade=0,1,integer,unitcode _GetFoodMade_DisplayName="Supply Provided By Unit-Type" _GetFoodMade_Parameters="Supply provided by ",~Unit-Type _GetFoodMade_Defaults=hfoo _GetFoodMade_Category=TC_UNIT GetUnitPointValue=0,1,integer,unit _GetUnitPointValue_DisplayName="Point-Value Of Unit" _GetUnitPointValue_Parameters="Point-value of ",~Unit _GetUnitPointValue_Defaults=GetTriggerUnit _GetUnitPointValue_Category=TC_UNIT GetUnitPointValueByType=0,1,integer,unitcode _GetUnitPointValueByType_DisplayName="Point-Value Of Unit-Type" _GetUnitPointValueByType_Parameters="Point-value of ",~Unit-Type _GetUnitPointValueByType_Defaults=hfoo _GetUnitPointValueByType_Category=TC_UNIT GetUnitUserData=1,1,integer,unit _GetUnitUserData_DisplayName="Custom Value Of Unit" _GetUnitUserData_Parameters="Custom value of ",~Unit _GetUnitUserData_Defaults=_ _GetUnitUserData_Category=TC_UNIT GetUnitLevel=1,1,integer,unit _GetUnitLevel_DisplayName="Level Of Unit" _GetUnitLevel_Parameters="Level of ",~Unit _GetUnitLevel_Defaults=GetTriggerUnit _GetUnitLevel_Category=TC_UNIT GetUnitAbilityLevelSwapped=1,1,integer,abilcode,unit _GetUnitAbilityLevelSwapped_DisplayName="Level Of Ability For Unit" _GetUnitAbilityLevelSwapped_Parameters="Level of ",~Ability," for ",~Unit _GetUnitAbilityLevelSwapped_Defaults=_,GetTriggerUnit _GetUnitAbilityLevelSwapped_Category=TC_UNIT UnitInventoryCount=1,1,integer,unit _UnitInventoryCount_DisplayName="Count Items Carried" _UnitInventoryCount_Parameters="Number of items carried by ",~Unit _UnitInventoryCount_Defaults=GetTriggerUnit _UnitInventoryCount_Category=TC_UNIT UnitInventorySizeBJ=1,1,integer,unit _UnitInventorySizeBJ_DisplayName="Size of Inventory" _UnitInventorySizeBJ_Parameters="Size of inventory for ",~Unit _UnitInventorySizeBJ_Defaults=GetTriggerUnit _UnitInventorySizeBJ_Category=TC_UNIT UnitCountBuffsExBJ=1,1,integer,buffpolarity,buffresist,unit,includeoption,includeoption _UnitCountBuffsExBJ_DisplayName="Count Buffs By Type" _UnitCountBuffsExBJ_Parameters="Number of ",~Buff Type," buffs considered ",~Buff Resist," on ",~Unit," (",~Include/Exclude," expiration timers, ",~Include/Exclude," auras)" _UnitCountBuffsExBJ_Defaults=BuffPolarityEither,BuffResistEither,GetTriggerUnit,InclusionInclude,InclusionInclude _UnitCountBuffsExBJ_Category=TC_UNIT BlzGetUnitMaxHP=0,1,integer,unit _BlzGetUnitMaxHP_DisplayName="Max HP" _BlzGetUnitMaxHP_Parameters="Max HP of ",~Unit _BlzGetUnitMaxHP_Defaults=GetTriggerUnit _BlzGetUnitMaxHP_Category=TC_UNIT BlzGetUnitMaxMana=0,1,integer,unit _BlzGetUnitMaxMana_DisplayName="Max Mana" _BlzGetUnitMaxMana_Parameters="Max Mana of ",~Unit _BlzGetUnitMaxMana_Defaults=GetTriggerUnit _BlzGetUnitMaxMana_Category=TC_UNIT BlzGetUnitBaseDamage=0,1,integer,unit,integer _BlzGetUnitBaseDamage_DisplayName="Base Damage" _BlzGetUnitBaseDamage_Parameters="Base Damage of ",~Unit," for weapon index ",~Value _BlzGetUnitBaseDamage_Defaults=GetTriggerUnit,0 _BlzGetUnitBaseDamage_Category=TC_UNIT BlzGetUnitDiceNumber=0,1,integer,unit,integer _BlzGetUnitDiceNumber_DisplayName="Dice Number" _BlzGetUnitDiceNumber_Parameters="Dice Number of ",~Unit," for weapon index ",~Value _BlzGetUnitDiceNumber_Defaults=GetTriggerUnit,0 _BlzGetUnitDiceNumber_Category=TC_UNIT BlzGetUnitDiceSides=0,1,integer,unit,integer _BlzGetUnitDiceSides_DisplayName="Dice Sides" _BlzGetUnitDiceSides_Parameters="Dice Sides of ",~Unit," for weapon index ",~Value _BlzGetUnitDiceSides_Defaults=GetTriggerUnit,0 _BlzGetUnitDiceSides_Category=TC_UNIT GetTriggerEvalCount=0,1,integer,trigger _GetTriggerEvalCount_DisplayName="Trigger Evaluation Count" _GetTriggerEvalCount_Parameters="Evaluation count of ",~Trigger _GetTriggerEvalCount_Defaults=GetTriggeringTrigger _GetTriggerEvalCount_Category=TC_TRIGGER GetTriggerExecCount=0,1,integer,trigger _GetTriggerExecCount_DisplayName="Trigger Execution Count" _GetTriggerExecCount_Parameters="Execution count of ",~Trigger _GetTriggerExecCount_Defaults=GetTriggeringTrigger _GetTriggerExecCount_Category=TC_TRIGGER QueuedTriggerCountBJ=0,0,integer _QueuedTriggerCountBJ_DisplayName="Count Triggers In Trigger Queue" _QueuedTriggerCountBJ_Parameters="Number of triggers in the trigger queue" _QueuedTriggerCountBJ_Defaults= _QueuedTriggerCountBJ_Category=TC_TRIGGER BlzGetAbilityManaCost=0,1,integer,abilcode,integer _BlzGetAbilityManaCost_DisplayName="Ability Mana Cost" _BlzGetAbilityManaCost_Parameters="Mana cost of ",~Value,", Level ",~Value,"." _BlzGetAbilityManaCost_Defaults=_,0 _BlzGetAbilityManaCost_Limits=_,_,0,_ _BlzGetAbilityManaCost_Category=TC_ABILITY BlzGetUnitAbilityManaCost=0,1,integer,unit,abilcode,integer _BlzGetUnitAbilityManaCost_DisplayName="Ability Mana Cost" _BlzGetUnitAbilityManaCost_Parameters="For ",~Unit,", Mana cost of ",~Value,", Level ",~Value,"." _BlzGetUnitAbilityManaCost_Defaults=GetTriggerUnit,_,0 _BlzGetUnitAbilityManaCost_Limits=_,_,_,_,0,_ _BlzGetUnitAbilityManaCost_Category=TC_UNIT BlzGetAbilityIntegerField=0,1,integer,ability,abilityintegerfield _BlzGetAbilityIntegerField_DisplayName="Ability Integer Field" _BlzGetAbilityIntegerField_Parameters="Ability: ",~Ability,"'s Integer Field: "~IntegerField _BlzGetAbilityIntegerField_Defaults=_,_ _BlzGetAbilityIntegerField_CATEGORY=TC_ABILITY BlzGetAbilityIntegerLevelField=0,1,integer,ability,abilityintegerlevelfield,integer _BlzGetAbilityIntegerLevelField_DisplayName="Ability Integer Level Field" _BlzGetAbilityIntegerLevelField_Parameters="Ability: ",~Ability,"'s Integer Level Field ",~IntegerLevelField,", of Level: ",~Level _BlzGetAbilityIntegerLevelField_Defaults=_,_,0 _BlzGetAbilityIntegerLevelField_Limits=_,_,_,_,0,_ _BlzGetAbilityIntegerLevelField_CATEGORY=TC_ABILITY BlzGetAbilityIntegerLevelArrayField=0,1,integer,ability,abilityintegerlevelarrayfield,integer,integer _BlzGetAbilityIntegerLevelArrayField_DisplayName="Ability Integer Level Array Field" _BlzGetAbilityIntegerLevelArrayField_Parameters="Ability: ",~Ability,"'s Integer Level Array Field: ",~IntegerLevelArrayField," of Level: ",~Level," and Index: ",~Index _BlzGetAbilityIntegerLevelArrayField_Defaults=_,_,0,0 _BlzGetAbilityIntegerLevelArrayField_Limits=_,_,_,_,0,_,0,_ _BlzGetAbilityIntegerLevelArrayField_CATEGORY=TC_ABILITY BlzGetUnitIntegerField=0,1,integer,unit,unitintegerfield _BlzGetUnitIntegerField_DisplayName="Get Unit Integer Field" _BlzGetUnitIntegerField_Parameters="Unit: ",~Unit,"'s Integer Field: ",~IntegerField _BlzGetUnitIntegerField_Defaults=GetTriggerUnit,_ _BlzGetUnitIntegerField_Category=TC_UNIT BlzGetUnitWeaponIntegerField=0,1,integer,unit,unitweaponintegerfield,integer _BlzGetUnitWeaponIntegerField_DisplayName="Get Unit Weapon Integer Field" _BlzGetUnitWeaponIntegerField_Parameters="Unit: ",~Unit,"'s Weapon Integer Field: ",~IntegerField," at Index:",~Index _BlzGetUnitWeaponIntegerField_Defaults=GetTriggerUnit,_,0 _BlzGetUnitWeaponIntegerField_Category=TC_UNIT BlzGetItemIntegerField=0,1,integer,item,itemintegerfield _BlzGetItemIntegerField_DisplayName="Get Item Integer Field" _BlzGetItemIntegerField_Parameters="Item: ",~Item,"'s Integer Field: ",~IntegerField _BlzGetItemIntegerField_Defaults=GetLastCreatedItem,_ _BlzGetItemIntegerField_Category=TC_ITEM BlzBitOr=0,1,integer,integer,integer _BlzBitOr_DisplayName="Bit Or" _BlzBitOr_Parameters=~Value1," Or ",~Value2 _BlzBitOr_Defaults=0,0 _BlzBitOr_Category=TC_MATH BlzBitAnd=0,1,integer,integer,integer _BlzBitAnd_DisplayName="Bit And" _BlzBitAnd_Parameters=~Value1," And ",~Value2 _BlzBitAnd_Defaults=0,0 _BlzBitAnd_Category=TC_MATH BlzBitXor=0,1,integer,integer,integer _BlzBitXor_DisplayName="Bit Xor" _BlzBitXor_Parameters=~Value1," Xor ",~Value2 _BlzBitXor_Defaults=0,0 _BlzBitXor_Category=TC_MATH BlzGetUnitSkin=0,1,integer,unit _BlzGetUnitSkin_DisplayName="Skin" _BlzGetUnitSkin_Parameters="Skin ID of ",~Unit _BlzGetUnitSkin_Defaults=GetTriggerUnit _BlzGetUnitSkin_Category=TC_UNIT BlzGetItemSkin=0,1,integer,item _BlzGetItemSkin_DisplayName="Skin" _BlzGetItemSkin_Parameters="Skin ID of ",~Item _BlzGetItemSkin_Defaults=GetLastCreatedItem _BlzGetItemSkin_Category=TC_ITEM // BlzGetDestructableSkin=0,1,integer,destructable // _BlzGetDestructableSkin_Defaults=GetLastCreatedDestructable // _BlzGetDestructableSkin_Category=TC_UNIT // returns real OperatorReal=0,1,real,real,ArithmeticOperator,real _OperatorReal_DisplayName="Arithmetic" _OperatorReal_Parameters=~Value," ",~Operator," ",~Value _OperatorReal_Defaults=1,OperatorAdd,1 _OperatorReal_Category=TC_ARITHMETIC GetLocationX=0,1,real,location _GetLocationX_DisplayName="X Of Point" _GetLocationX_Parameters="X of ",~Point _GetLocationX_Defaults=GetRectCenter _GetLocationX_Category=TC_NOTHING GetLocationY=0,1,real,location _GetLocationY_DisplayName="Y Of Point" _GetLocationY_Parameters="Y of ",~Point _GetLocationY_Defaults=GetRectCenter _GetLocationY_Category=TC_NOTHING CameraSetupGetFieldSwap=0,1,real,camerafield,camerasetup _CameraSetupGetFieldSwap_DisplayName="Camera Field Of Camera Object" _CameraSetupGetFieldSwap_Parameters=~Camera Field," of ",~Camera Object _CameraSetupGetFieldSwap_Defaults=CameraFieldTargetDistance,_ _CameraSetupGetFieldSwap_Category=TC_CAMERA GetCameraField=0,1,real,camerafield _GetCameraField_DisplayName="Camera Field Of Current Camera" _GetCameraField_Parameters=~Camera Field," of the current camera view" _GetCameraField_Defaults=CameraFieldTargetDistance _GetCameraField_Category=TC_CAMERA GetCameraTargetPositionX=0,1,real _GetCameraTargetPositionX_DisplayName="Target X Of Current Camera" _GetCameraTargetPositionX_Parameters="Target X of current camera view" _GetCameraTargetPositionX_Defaults= _GetCameraTargetPositionX_Category=TC_CAMERA GetCameraTargetPositionY=0,1,real _GetCameraTargetPositionY_DisplayName="Target Y Of Current Camera" _GetCameraTargetPositionY_Parameters="Target Y of current camera view" _GetCameraTargetPositionY_Defaults= _GetCameraTargetPositionY_Category=TC_CAMERA GetCameraTargetPositionZ=0,1,real _GetCameraTargetPositionZ_DisplayName="Target Z Of Current Camera" _GetCameraTargetPositionZ_Parameters="Target Z of current camera view" _GetCameraTargetPositionZ_Defaults= _GetCameraTargetPositionZ_Category=TC_CAMERA GetCameraEyePositionX=0,1,real _GetCameraEyePositionX_DisplayName="Source X Of Current Camera" _GetCameraEyePositionX_Parameters="Source X of current camera view" _GetCameraEyePositionX_Defaults= _GetCameraEyePositionX_Category=TC_CAMERA GetCameraEyePositionY=0,1,real _GetCameraEyePositionY_DisplayName="Source Y Of Current Camera" _GetCameraEyePositionY_Parameters="Source Y of current camera view" _GetCameraEyePositionY_Defaults= _GetCameraEyePositionY_Category=TC_CAMERA GetCameraEyePositionZ=0,1,real _GetCameraEyePositionZ_DisplayName="Source Z Of Current Camera" _GetCameraEyePositionZ_Parameters="Source Z of current camera view" _GetCameraEyePositionZ_Defaults= _GetCameraEyePositionZ_Category=TC_CAMERA GetLastTransmissionDurationBJ=0,1,real _GetLastTransmissionDurationBJ_DisplayName="Last Transmission Length" _GetLastTransmissionDurationBJ_Parameters="Length of last transmission" _GetLastTransmissionDurationBJ_Defaults= _GetLastTransmissionDurationBJ_Category=TC_CINEMATIC I2R=0,1,real,integer _I2R_DisplayName="Convert Integer To Real" _I2R_Parameters="Real(",~Integer,")" _I2R_Defaults=GetUnitPointValueByType _I2R_Category=TC_CONVERSION S2R=0,1,real,string _S2R_DisplayName="Convert String To Real" _S2R_Parameters="Real(",~String,")" _S2R_Defaults=GetEventPlayerChatString _S2R_Category=TC_CONVERSION Deg2Rad=0,1,real,real _Deg2Rad_DisplayName="Convert Degrees To Radians" _Deg2Rad_Parameters="Radians(",~Degrees,")" _Deg2Rad_Defaults=0 _Deg2Rad_Category=TC_CONVERSION Rad2Deg=0,1,real,real _Rad2Deg_DisplayName="Convert Radians To Degrees" _Rad2Deg_Parameters="Degrees(",~Radians,")" _Rad2Deg_Defaults=0 _Rad2Deg_Category=TC_CONVERSION TimerGetElapsed=0,1,real,timer _TimerGetElapsed_DisplayName="Elapsed Time" _TimerGetElapsed_Parameters="Elapsed time for ",~Timer _TimerGetElapsed_Defaults=_ _TimerGetElapsed_Category=TC_TIMER TimerGetRemaining=0,1,real,timer _TimerGetRemaining_DisplayName="Remaining Time" _TimerGetRemaining_Parameters="Remaining time for ",~Timer _TimerGetRemaining_Defaults=_ _TimerGetRemaining_Category=TC_TIMER TimerGetTimeout=0,1,real,timer _TimerGetTimeout_DisplayName="Initial Time" _TimerGetTimeout_Parameters="Initial time for ",~Timer _TimerGetTimeout_Defaults=_ _TimerGetTimeout_Category=TC_TIMER GetDestructableLife=0,1,real,destructable _GetDestructableLife_DisplayName="Life" _GetDestructableLife_Parameters="Current life of ",~Destructible _GetDestructableLife_Defaults=GetLastCreatedDestructable _GetDestructableLife_Category=TC_DESTRUCT GetDestructableMaxLife=0,1,real,destructable _GetDestructableMaxLife_DisplayName="Max Life" _GetDestructableMaxLife_Parameters="Max life of ",~Destructible _GetDestructableMaxLife_Defaults=GetLastCreatedDestructable _GetDestructableMaxLife_Category=TC_DESTRUCT GetDestructableOccluderHeight=1,1,real,destructable _GetDestructableOccluderHeight_DisplayName="Occlusion Height" _GetDestructableOccluderHeight_Parameters="Occlusion height of ",~Destructible _GetDestructableOccluderHeight_Defaults=GetLastCreatedDestructable _GetDestructableOccluderHeight_Category=TC_DESTRUCT GetEventDamage=0,0,real _GetEventDamage_DisplayName="Damage Taken" _GetEventDamage_Parameters="Damage taken" _GetEventDamage_Defaults= _GetEventDamage_Category=TC_EVENTRESPONSE BlzGetEventIsAttack=0,0,boolean _BlzGetEventIsAttack_DisplayName="Damage From Normal Attack" _BlzGetEventIsAttack_Parameters="Damage From Normal Attack" _BlzGetEventIsAttack_Defaults= _BlzGetEventIsAttack_Category=TC_EVENTRESPONSE BlzGetEventAttackType=0,0,attacktype _BlzGetEventAttackType_DisplayName="Damage Aattack Type" _BlzGetEventAttackType_Parameters="Damage Attack Type" _BlzGetEventAttackType_Defaults= _BlzGetEventAttackType_Category=TC_EVENTRESPONSE BlzGetEventDamageType=0,0,damagetype _BlzGetEventDamageType_DisplayName="Damage Type" _BlzGetEventDamageType_Parameters="Damage Type" _BlzGetEventDamageType_Defaults= _BlzGetEventDamageType_Category=TC_EVENTRESPONSE BlzGetEventWeaponType=0,0,weapontype _BlzGetEventWeaponType_DisplayName="Damage Weapon Type" _BlzGetEventWeaponType_Parameters="Damage Weapon Type" _BlzGetEventWeaponType_Defaults= _BlzGetEventWeaponType_Category=TC_EVENTRESPONSE GetTournamentFinishSoonTimeRemaining=1,0,real _GetTournamentFinishSoonTimeRemaining_DisplayName="Tournament Time Remaining" _GetTournamentFinishSoonTimeRemaining_Parameters="Tournament time remaining" _GetTournamentFinishSoonTimeRemaining_Defaults= _GetTournamentFinishSoonTimeRemaining_Category=TC_EVENTRESPONSE GetTimeOfDay=0,1,real _GetTimeOfDay_DisplayName="Time Of Day" _GetTimeOfDay_Parameters="In-game time of day" _GetTimeOfDay_Defaults= _GetTimeOfDay_Category=TC_GAME GetTimeOfDayScalePercentBJ=0,1,real _GetTimeOfDayScalePercentBJ_DisplayName="Time Of Day Speed" _GetTimeOfDayScalePercentBJ_Parameters="Current time of day speed" _GetTimeOfDayScalePercentBJ_Defaults= _GetTimeOfDayScalePercentBJ_Category=TC_GAME GetStoredRealBJ=0,0,real,string,string,gamecache _GetStoredRealBJ_DisplayName="Load Real Value" _GetStoredRealBJ_Parameters="Load ",~Label," of ",~Category," from ",~Game Cache _GetStoredRealBJ_Defaults=_,"Category",GetLastCreatedGameCacheBJ _GetStoredRealBJ_Category=TC_GAMECACHE GetItemLifeBJ=0,0,real,item _GetItemLifeBJ_DisplayName="Item Life" _GetItemLifeBJ_Parameters="Current life of ",~Item _GetItemLifeBJ_Defaults=GetLastCreatedItem _GetItemLifeBJ_Category=TC_ITEM GetLightningColorRBJ=1,0,real,lightning _GetLightningColorRBJ_DisplayName="Red Color of Lightning" _GetLightningColorRBJ_Parameters="Red color of ",~Lightning _GetLightningColorRBJ_Defaults=GetLastCreatedLightningBJ _GetLightningColorRBJ_Category=TC_LIGHTNING GetLightningColorGBJ=1,0,real,lightning _GetLightningColorGBJ_DisplayName="Green Color of Lightning" _GetLightningColorGBJ_Parameters="Green color of ",~Lightning _GetLightningColorGBJ_Defaults=GetLastCreatedLightningBJ _GetLightningColorGBJ_Category=TC_LIGHTNING GetLightningColorBBJ=1,0,real,lightning _GetLightningColorBBJ_DisplayName="Blue Color of Lightning" _GetLightningColorBBJ_Parameters="Blue color of ",~Lightning _GetLightningColorBBJ_Defaults=GetLastCreatedLightningBJ _GetLightningColorBBJ_Category=TC_LIGHTNING GetLightningColorABJ=1,0,real,lightning _GetLightningColorABJ_DisplayName="Alpha Value of Lightning" _GetLightningColorABJ_Parameters="Alpha value of ",~Lightning _GetLightningColorABJ_Defaults=GetLastCreatedLightningBJ _GetLightningColorABJ_Category=TC_LIGHTNING GetRandomReal=0,1,real,real,real _GetRandomReal_DisplayName="Random Number" _GetRandomReal_Parameters="Random real number between ",~Minimum," and ",~Maximum _GetRandomReal_Defaults=0,1 _GetRandomReal_Category=TC_MATH GetRandomDirectionDeg=0,1,real _GetRandomDirectionDeg_DisplayName="Random Angle" _GetRandomDirectionDeg_Parameters="Random angle" _GetRandomDirectionDeg_Defaults= _GetRandomDirectionDeg_Category=TC_MATH GetRandomPercentageBJ=0,1,real _GetRandomPercentageBJ_DisplayName="Random Percentage" _GetRandomPercentageBJ_Parameters="Random percentage" _GetRandomPercentageBJ_Defaults= _GetRandomPercentageBJ_Category=TC_MATH DistanceBetweenPoints=0,1,real,location,location _DistanceBetweenPoints_DisplayName="Distance Between Points" _DistanceBetweenPoints_Parameters="Distance between ",~Point," and ",~Point _DistanceBetweenPoints_Defaults=GetUnitLoc,GetUnitLoc _DistanceBetweenPoints_Category=TC_MATH AngleBetweenPoints=0,1,real,location,location _AngleBetweenPoints_DisplayName="Angle Between Points" _AngleBetweenPoints_Parameters="Angle from ",~Point," to ",~Point _AngleBetweenPoints_Defaults=GetUnitLoc,GetUnitLoc _AngleBetweenPoints_Category=TC_MATH RMinBJ=0,1,real,real,real _RMinBJ_DisplayName="Min" _RMinBJ_Parameters="Min(",~Value 1,", ",~Value 2,")" _RMinBJ_Defaults=_,_ _RMinBJ_Category=TC_MATH RMaxBJ=0,1,real,real,real _RMaxBJ_DisplayName="Max" _RMaxBJ_Parameters="Max(",~Value 1,", ",~Value 2,")" _RMaxBJ_Defaults=_,_ _RMaxBJ_Category=TC_MATH RAbsBJ=0,1,real,real _RAbsBJ_DisplayName="Abs" _RAbsBJ_Parameters="Abs(",~Value,")" _RAbsBJ_Defaults=_ _RAbsBJ_Category=TC_MATH RSignBJ=0,1,real,real _RSignBJ_DisplayName="Sign" _RSignBJ_Parameters="Sign(",~Value,")" _RSignBJ_Defaults=_ _RSignBJ_Category=TC_MATH ModuloReal=0,1,real,real,real _ModuloReal_DisplayName="Modulo" _ModuloReal_Parameters=~Dividend," mod ",~Divisor _ModuloReal_Defaults=_,_ _ModuloReal_Category=TC_MATH Pow=0,1,real,real,real _Pow_DisplayName="Power" _Pow_Parameters="Power(",~Value,", ",~Power,")" _Pow_Defaults=_,_ _Pow_Category=TC_MATH SquareRoot=0,1,real,real _SquareRoot_DisplayName="Square Root" _SquareRoot_Parameters="Square root(",~Value,")" _SquareRoot_Defaults=_ _SquareRoot_Limits=0,_ _SquareRoot_Category=TC_MATH SinBJ=0,1,real,real _SinBJ_DisplayName="Sine" _SinBJ_Parameters="Sin(",~Angle,")" _SinBJ_Defaults=GetUnitFacing _SinBJ_Category=TC_MATH CosBJ=0,1,real,real _CosBJ_DisplayName="Cosine" _CosBJ_Parameters="Cos(",~Angle,")" _CosBJ_Defaults=GetUnitFacing _CosBJ_Category=TC_MATH TanBJ=0,1,real,real _TanBJ_DisplayName="Tangent" _TanBJ_Parameters="Tan(",~Angle,")" _TanBJ_Defaults=GetUnitFacing _TanBJ_Category=TC_MATH AsinBJ=0,1,real,real _AsinBJ_DisplayName="Arcsine" _AsinBJ_Parameters="Asin(",~Value,")" _AsinBJ_Defaults=_ _AsinBJ_Limits=-1,1 _AsinBJ_Category=TC_MATH AcosBJ=0,1,real,real _AcosBJ_DisplayName="Arccosine" _AcosBJ_Parameters="Acos(",~Value,")" _AcosBJ_Defaults=_ _AcosBJ_Limits=-1,1 _AcosBJ_Category=TC_MATH AtanBJ=0,1,real,real _AtanBJ_DisplayName="Arctangent (From Angle)" _AtanBJ_Parameters="Atan(",~Value,")" _AtanBJ_Defaults=_ _AtanBJ_Category=TC_MATH Atan2BJ=0,1,real,real,real _Atan2BJ_DisplayName="Arctangent (From Deltas)" _Atan2BJ_Parameters="Atan2(",~Y,", ",~X,")" _Atan2BJ_Defaults=_,_ _Atan2BJ_Category=TC_MATH GetPlayerHandicapXPBJ=0,0,real,player _GetPlayerHandicapXPBJ_DisplayName="Experience Rate" _GetPlayerHandicapXPBJ_Parameters=~Player," experience rate" _GetPlayerHandicapXPBJ_Defaults=Player00 _GetPlayerHandicapXPBJ_Category=TC_PLAYER GetPlayerHandicapReviveTimeBJ=0,0,real,player _GetPlayerHandicapReviveTimeBJ_DisplayName="Revive Time Rate" _GetPlayerHandicapReviveTimeBJ_Parameters=~Player," revive time rate" _GetPlayerHandicapReviveTimeBJ_Defaults=Player00 _GetPlayerHandicapReviveTimeBJ_Category=TC_PLAYER GetPlayerHandicapBJ=0,0,real,player _GetPlayerHandicapBJ_DisplayName="Handicap" _GetPlayerHandicapBJ_Parameters=~Player," handicap" _GetPlayerHandicapBJ_Defaults=Player00 _GetPlayerHandicapBJ_Category=TC_PLAYER BlzGetTriggerPlayerMouseX=1,1,real _BlzGetTriggerPlayerMouseX_DisplayName="Trigger Mouse Position X" _BlzGetTriggerPlayerMouseX_Parameters="Mouse Position X for Triggered Mouse Event" _BlzGetTriggerPlayerMouseX_Defaults= _BlzGetTriggerPlayerMouseX_Category=TC_PLAYER BlzGetTriggerPlayerMouseY=1,1,real _BlzGetTriggerPlayerMouseY_DisplayName="Trigger Mouse Position Y" _BlzGetTriggerPlayerMouseY_Parameters="Mouse Position Y for Triggered Mouse Event" _BlzGetTriggerPlayerMouseY_Defaults= _BlzGetTriggerPlayerMouseY_Category=TC_PLAYER BlzGetTriggerPlayerMousePosition=1,1,location _BlzGetTriggerPlayerMousePosition_DisplayName="Trigger Mouse Position" _BlzGetTriggerPlayerMousePosition_Parameters="Mouse Position for Triggered Mouse Event" _BlzGetTriggerPlayerMousePosition_Defaults= _BlzGetTriggerPlayerMousePosition_Category=TC_PLAYER GetRectCenterX=0,1,real,rect _GetRectCenterX_DisplayName="Center X Of Region" _GetRectCenterX_Parameters="Center X of ",~Region _GetRectCenterX_Defaults=GetPlayableMapRect _GetRectCenterX_Category=TC_REGION GetRectCenterY=0,1,real,rect _GetRectCenterY_DisplayName="Center Y Of Region" _GetRectCenterY_Parameters="Center Y of ",~Region _GetRectCenterY_Defaults=GetPlayableMapRect _GetRectCenterY_Category=TC_REGION GetRectMinX=0,1,real,rect _GetRectMinX_DisplayName="Min X Of Region" _GetRectMinX_Parameters="Min X of ",~Region _GetRectMinX_Defaults=GetPlayableMapRect _GetRectMinX_Category=TC_REGION GetRectMinY=0,1,real,rect _GetRectMinY_DisplayName="Min Y Of Region" _GetRectMinY_Parameters="Min Y of ",~Region _GetRectMinY_Defaults=GetPlayableMapRect _GetRectMinY_Category=TC_REGION GetRectMaxX=0,1,real,rect _GetRectMaxX_DisplayName="Max X Of Region" _GetRectMaxX_Parameters="Max X of ",~Region _GetRectMaxX_Defaults=GetPlayableMapRect _GetRectMaxX_Category=TC_REGION GetRectMaxY=0,1,real,rect _GetRectMaxY_DisplayName="Max Y Of Region" _GetRectMaxY_Parameters="Max Y of ",~Region _GetRectMaxY_Defaults=GetPlayableMapRect _GetRectMaxY_Category=TC_REGION GetRectWidthBJ=0,1,real,rect _GetRectWidthBJ_DisplayName="Width Of Region" _GetRectWidthBJ_Parameters="Width of ",~Region _GetRectWidthBJ_Defaults=_ _GetRectWidthBJ_Category=TC_REGION GetRectHeightBJ=0,1,real,rect _GetRectHeightBJ_DisplayName="Height Of Region" _GetRectHeightBJ_Parameters="Height of ",~Region _GetRectHeightBJ_Defaults=_ _GetRectHeightBJ_Category=TC_REGION GetSoundDurationBJ=0,1,real,sound _GetSoundDurationBJ_DisplayName="Sound Length" _GetSoundDurationBJ_Parameters="Length of ",~Sound _GetSoundDurationBJ_Defaults=GetLastPlayedSound _GetSoundDurationBJ_Category=TC_SOUND GetSoundFileDurationBJ=0,1,real,musicfile _GetSoundFileDurationBJ_DisplayName="Music Length" _GetSoundFileDurationBJ_Parameters="Length of ",~Music _GetSoundFileDurationBJ_Defaults=GetLastPlayedMusic _GetSoundFileDurationBJ_Category=TC_SOUND GetUnitStateSwap=0,1,real,unitstate,unit _GetUnitStateSwap_DisplayName="Property" _GetUnitStateSwap_Parameters=~Property," of ",~Unit _GetUnitStateSwap_Defaults=UnitStateLife,GetTriggerUnit _GetUnitStateSwap_Category=TC_UNIT GetUnitLifePercent=1,1,real,unit _GetUnitLifePercent_DisplayName="Percentage Life" _GetUnitLifePercent_Parameters="Percentage life of ",~Unit _GetUnitLifePercent_Defaults=GetTriggerUnit _GetUnitLifePercent_Category=TC_UNIT GetUnitManaPercent=1,1,real,unit _GetUnitManaPercent_DisplayName="Percentage Mana" _GetUnitManaPercent_Parameters="Percentage mana of ",~Unit _GetUnitManaPercent_Defaults=GetTriggerUnit _GetUnitManaPercent_Category=TC_UNIT GetUnitFacing=0,1,real,unit _GetUnitFacing_DisplayName="Facing Angle" _GetUnitFacing_Parameters="Facing of ",~Unit _GetUnitFacing_Defaults=GetTriggerUnit _GetUnitFacing_Category=TC_UNIT GetUnitMoveSpeed=0,1,real,unit _GetUnitMoveSpeed_DisplayName="Movement Speed (Current)" _GetUnitMoveSpeed_Parameters="Current movement speed of ",~Unit _GetUnitMoveSpeed_Defaults=GetTriggerUnit _GetUnitMoveSpeed_Category=TC_UNIT GetUnitDefaultMoveSpeed=0,1,real,unit _GetUnitDefaultMoveSpeed_DisplayName="Movement Speed (Default)" _GetUnitDefaultMoveSpeed_Parameters="Default movement speed of ",~Unit _GetUnitDefaultMoveSpeed_Defaults=GetTriggerUnit _GetUnitDefaultMoveSpeed_Category=TC_UNIT GetUnitAcquireRange=0,1,real,unit _GetUnitAcquireRange_DisplayName="Acquisition Range (Current)" _GetUnitAcquireRange_Parameters="Current acquisition range of ",~Unit _GetUnitAcquireRange_Defaults=GetTriggerUnit _GetUnitAcquireRange_Category=TC_UNIT GetUnitDefaultAcquireRange=0,1,real,unit _GetUnitDefaultAcquireRange_DisplayName="Acquisition Range (Default)" _GetUnitDefaultAcquireRange_Parameters="Default acquisition range of ",~Unit _GetUnitDefaultAcquireRange_Defaults=GetTriggerUnit _GetUnitDefaultAcquireRange_Category=TC_UNIT GetUnitTurnSpeed=0,1,real,unit _GetUnitTurnSpeed_DisplayName="Turn Speed (Current)" _GetUnitTurnSpeed_Parameters="Current turn speed of ",~Unit _GetUnitTurnSpeed_Defaults=GetTriggerUnit _GetUnitTurnSpeed_Category=TC_UNIT GetUnitDefaultTurnSpeed=0,1,real,unit _GetUnitDefaultTurnSpeed_DisplayName="Turn Speed (Default)" _GetUnitDefaultTurnSpeed_Parameters="Default turn speed of ",~Unit _GetUnitDefaultTurnSpeed_Defaults=GetTriggerUnit _GetUnitDefaultTurnSpeed_Category=TC_UNIT GetUnitPropWindowBJ=0,1,real,unit _GetUnitPropWindowBJ_DisplayName="Prop Window Angle (Current)" _GetUnitPropWindowBJ_Parameters="Current prop window angle of ",~Unit _GetUnitPropWindowBJ_Defaults=GetTriggerUnit _GetUnitPropWindowBJ_Category=TC_UNIT GetUnitDefaultPropWindowBJ=0,1,real,unit _GetUnitDefaultPropWindowBJ_DisplayName="Prop Window Angle (Default)" _GetUnitDefaultPropWindowBJ_Parameters="Default prop window angle of ",~Unit _GetUnitDefaultPropWindowBJ_Defaults=GetTriggerUnit _GetUnitDefaultPropWindowBJ_Category=TC_UNIT GetUnitFlyHeight=0,1,real,unit _GetUnitFlyHeight_DisplayName="Flying Height (Current)" _GetUnitFlyHeight_Parameters="Current flying height of ",~Unit _GetUnitFlyHeight_Defaults=GetTriggerUnit _GetUnitFlyHeight_Category=TC_UNIT GetUnitDefaultFlyHeight=0,1,real,unit _GetUnitDefaultFlyHeight_DisplayName="Flying Height (Default) _GetUnitDefaultFlyHeight_Parameters="Default flying height of ",~Unit _GetUnitDefaultFlyHeight_Defaults=GetTriggerUnit _GetUnitDefaultFlyHeight_Category=TC_UNIT BlzGetUnitAttackCooldown=0,1,real,unit,integer _BlzGetUnitAttackCooldown_DisplayName="Attack Interval" _BlzGetUnitAttackCooldown_Parameters="Attack Interval of ",~Unit," for weapon index ",~Value,"." _BlzGetUnitAttackCooldown_Defaults=GetTriggerUnit,0 _BlzGetUnitAttackCooldown_Category=TC_UNIT BlzGetUnitArmor=0,1,real,unit _BlzGetUnitArmor_DisplayName="Armor" _BlzGetUnitArmor_Parameters="Armor of ",~Unit _BlzGetUnitArmor_Defaults=GetTriggerUnit _BlzGetUnitArmor_Category=TC_UNIT BlzGetAbilityCooldown=0,1,real,abilcode,integer _BlzGetAbilityCooldown_DisplayName="Ability Cooldown" _BlzGetAbilityCooldown_Parameters="Cooldown of ",~Value,", Level: ",~Value,"." _BlzGetAbilityCooldown_Defaults=_,0 _BlzGetAbilityCooldown_Limits=_,_,0,_ _BlzGetAbilityCooldown_Category=TC_GAME BlzGetUnitAbilityCooldown=0,1,real,unit,abilcode,integer _BlzGetUnitAbilityCooldown_DisplayName="Ability Cooldown" _BlzGetUnitAbilityCooldown_Parameters="Ability Cooldown of ",~Unit," for ability ",~Value,", Level: ",~Value,"." _BlzGetUnitAbilityCooldown_Defaults=GetTriggerUnit,_,0 _BlzGetUnitAbilityCooldown_Limits=_,_,_,_,0,_ _BlzGetUnitAbilityCooldown_Category=TC_UNIT BlzGetUnitAbilityCooldownRemaining=0,1,real,unit,abilcode _BlzGetUnitAbilityCooldownRemaining_DisplayName="Ability Cooldown Remaining" _BlzGetUnitAbilityCooldownRemaining_Parameters="Ability Cooldown Remaining of ",~Unit," for ability ",~Value,".","." _BlzGetUnitAbilityCooldownRemaining_Defaults=GetTriggerUnit,_ _BlzGetUnitAbilityCooldownRemaining_Category=TC_UNIT BlzGetUnitCollisionSize=0,1,real,unit _BlzGetUnitCollisionSize_DisplayName="Collision Size" _BlzGetUnitCollisionSize_Parameters="Collision Size of ",~Unit _BlzGetUnitCollisionSize_Defaults=GetTriggerUnit _BlzGetUnitCollisionSize=TC_UNIT BlzGetLocalUnitZ=0,1,real,unit _BlzGetLocalUnitZ_DisplayName="Position - Z" _BlzGetLocalUnitZ_Parameters="Position - Z of ",~Unit _BlzGetLocalUnitZ_Defaults=GetTriggerUnit _BlzGetLocalUnitZ_Category=TC_UNIT BlzGetLocalSpecialEffectX=0,1,real,effect _BlzGetLocalSpecialEffectX_DisplayName="Special Effect Position - X" _BlzGetLocalSpecialEffectX_Parameters="Position - X of ",~Effect,"." _BlzGetLocalSpecialEffectX_Defaults=GetLastCreatedEffectBJ _BlzGetLocalSpecialEffectX_Category=TC_SPECIALEFFECT BlzGetLocalSpecialEffectY=0,1,real,effect _BlzGetLocalSpecialEffectY_DisplayName="Special Effect Position - Y" _BlzGetLocalSpecialEffectY_Parameters="Position - Y of ",~Effect,"." _BlzGetLocalSpecialEffectY_Defaults=GetLastCreatedEffectBJ _BlzGetLocalSpecialEffectY_Category=TC_SPECIALEFFECT BlzGetLocalSpecialEffectZ=0,1,real,effect _BlzGetLocalSpecialEffectZ_DisplayName="Special Effect Position - Z" _BlzGetLocalSpecialEffectZ_Parameters="Position - Z of ",~Effect,"." _BlzGetLocalSpecialEffectZ_Defaults=GetLastCreatedEffectBJ _BlzGetLocalSpecialEffectZ_Category=TC_SPECIALEFFECT BlzGetAbilityRealField=0,1,real,ability,abilityrealfield _BlzGetAbilityRealField_DisplayName="Ability Real Field" _BlzGetAbilityRealField_Parameters="Ability: ",~Ability,"'s Real Field: "~RealField _BlzGetAbilityRealField_Defaults=_,_ _BlzGetAbilityRealField_CATEGORY=TC_ABILITY BlzGetAbilityRealLevelField=0,1,real,ability,abilityreallevelfield,integer _BlzGetAbilityRealLevelField_DisplayName="Ability Real Level Field" _BlzGetAbilityRealLevelField_Parameters="Ability: ",~Ability,"'s Real Level Field ",~RealLevelField,", of Level: ",~Level _BlzGetAbilityRealLevelField_Defaults=_,_,0 _BlzGetAbilityRealLevelField_Limites=_,_,_,_,0,_ _BlzGetAbilityRealLevelField_CATEGORY=TC_ABILITY BlzGetAbilityRealLevelArrayField=0,1,real,ability,abilityreallevelarrayfield,integer,integer _BlzGetAbilityRealLevelArrayField_DisplayName="Ability Real Level Array Field" _BlzGetAbilityRealLevelArrayField_Parameters="Ability: ",~Ability,"'s Real Level Array Field: ",~RealLevelArrayField," of Level: ",~Level," and Index: ",~Index _BlzGetAbilityRealLevelArrayField_Defaults=_,_,0,0 _BlzGetAbilityRealLevelArrayField_Limits=_,_,_,_,0,_,0,_ _BlzGetAbilityRealLevelArrayField_CATEGORY=TC_ABILITY BlzGetUnitRealField=0,1,real,unit,unitrealfield _BlzGetUnitRealField_DisplayName="Get Unit Real Field" _BlzGetUnitRealField_Parameters="Unit: ",~Unit,"'s Real Field: ",~RealField _BlzGetUnitRealField_Defaults=GetTriggerUnit,_ _BlzGetUnitRealField_Category=TC_UNIT BlzGetUnitWeaponRealField=0,1,real,unit,unitweaponrealfield,integer _BlzGetUnitWeaponRealField_DisplayName="Get Unit Weapon Real Field" _BlzGetUnitWeaponRealField_Parameters="Unit: ",~Unit,"'s Weapon Real Field: ",~RealField," at Index:",~Index _BlzGetUnitWeaponRealField_Defaults=GetTriggerUnit,_,0 _BlzGetUnitWeaponRealField_Category=TC_UNIT BlzGetItemRealField=0,1,real,item,itemrealfield _BlzGetItemRealField_DisplayName="Get Item Real Field" _BlzGetItemRealField_Parameters="Item: ",~Item,"'s Real Field: ",~RealField _BlzGetItemRealField_Defaults=GetLastCreatedItem,_ _BlzGetItemRealField_Category=TC_ITEM // returns string OperatorString=0,1,string,string,string _OperatorString_DisplayName="Concatenate Strings" _OperatorString_Parameters=~String 1," + ",~String 2 _OperatorString_Defaults=_,_ _OperatorString_Category=TC_NOTHING SubStringBJ=0,1,string,string,integer,integer _SubStringBJ_DisplayName="Substring" _SubStringBJ_Parameters="Substring(",~String,", ",~Start,", ",~End,")" _SubStringBJ_Defaults=_,1,5 _SubStringBJ_Category=TC_NOTHING I2S=0,1,string,integer _I2S_DisplayName="Convert Integer To String" _I2S_Parameters="String(",~Integer,")" _I2S_Defaults=GetConvertedPlayerId _I2S_Category=TC_CONVERSION R2S=0,1,string,real _R2S_DisplayName="Convert Real To String" _R2S_Parameters="String(",~Real,")" _R2S_Defaults=GetUnitStateSwap _R2S_Category=TC_CONVERSION R2SW=0,1,string,real,integer,integer _R2SW_DisplayName="Convert Real To Formatted String" _R2SW_Parameters="String(",~Real,", ",~Width,", ",~Precision,")" _R2SW_Defaults=GetUnitStateSwap,1,2 _R2SW_Limits=_,_,0,_,0,_ _R2SW_Category=TC_CONVERSION OrderId2StringBJ=0,1,string,ordercode _OrderId2StringBJ_DisplayName="Convert Order To String" _OrderId2StringBJ_Parameters="String(",~Order,")" _OrderId2StringBJ_Defaults=GetIssuedOrderIdBJ _OrderId2StringBJ_Category=TC_CONVERSION UnitId2StringBJ=0,1,string,unitcode _UnitId2StringBJ_DisplayName="Convert Unit-Type To String" _UnitId2StringBJ_Parameters="String(",~Unit-Type,")" _UnitId2StringBJ_Defaults=GetUnitTypeId _UnitId2StringBJ_Category=TC_CONVERSION StringIdentity=1,0,string,StringExt _StringIdentity_DisplayName="Convert Externalized String" _StringIdentity_Parameters="Externalized string(",~String,")" _StringIdentity_Defaults=_ _StringIdentity_Category=TC_CONVERSION StringCase=1,1,string,StringExt,stringcaseoption _StringCase_DisplayName="Convert String Case" _StringCase_Parameters="String(",~String,") as ",~Lower/Upper Case,"." _StringCase_Defaults=_,StringCaseLower _StringCase_Category=TC_CONVERSION BlzFourCC2S=0,1,string,integer _BlzFourCC2S_DisplayName="Convert FourCC Code To String" _BlzFourCC2S_Parameters="String(",~FourCC,")","." _BlzFourCC2S_Defaults=0 _BlzFourCC2S_Category=TC_CONVERSION GetDestructableName=1,1,string,destructable _GetDestructableName_DisplayName="Destructible Name" _GetDestructableName_Parameters="Name of ",~Destructible _GetDestructableName_Defaults=GetLastCreatedDestructable _GetDestructableName_Category=TC_DESTRUCT GetEventPlayerChatString=0,0,string _GetEventPlayerChatString_DisplayName="Entered Chat String" _GetEventPlayerChatString_Parameters="Entered chat string" _GetEventPlayerChatString_Defaults= _GetEventPlayerChatString_Category=TC_EVENTRESPONSE GetEventPlayerChatStringMatched=0,0,string _GetEventPlayerChatStringMatched_DisplayName="Matched Chat String" _GetEventPlayerChatStringMatched_Parameters="Matched chat string" _GetEventPlayerChatStringMatched_Defaults= _GetEventPlayerChatStringMatched_Category=TC_EVENTRESPONSE GetSaveBasicFilename=1,0,string _GetSaveBasicFilename_DisplayName="Saved-Game Filename" _GetSaveBasicFilename_Parameters="Saved-game filename" _GetSaveBasicFilename_Defaults= _GetSaveBasicFilename_Category=TC_EVENTRESPONSE GetAbilityName=1,1,string,abilcode _GetAbilityName_DisplayName="Ability Name" _GetAbilityName_Parameters="Name of ",~Ability _GetAbilityName_Defaults=_ _GetAbilityName_Category=TC_GAME GetAbilityEffectBJ=1,1,string,abilcode,effecttype,integer _GetAbilityEffectBJ_DisplayName="Ability Effect Art Path" _GetAbilityEffectBJ_Parameters="Art path of ",~Ability,".",~EffectType," (index ",~Index,")" _GetAbilityEffectBJ_Defaults=_,EffectTypeEffect,0 _GetAbilityEffectBJ_Category=TC_GAME GetAbilitySoundBJ=1,1,string,abilcode,soundtype _GetAbilitySoundBJ_DisplayName="Ability Effect Sound Name" _GetAbilitySoundBJ_Parameters="Name of ",~Ability,".",~SoundType _GetAbilitySoundBJ_Defaults=_,SoundTypeEffect _GetAbilitySoundBJ_Category=TC_GAME BlzGetAbilityTooltip=1,1,string,abilcode,integer _BlzGetAbilityTooltip_DisplayName="Ability Tooltip" _BlzGetAbilityTooltip_Parameters="Tooltip of ",~Ability," for level ",~Value _BlzGetAbilityTooltip_Defaults=_,0 _BlzGetAbilityTooltip_Limits=_,_,0,_ _BlzGetAbilityTooltip_Category=TC_ABILITY BlzGetAbilityActivatedTooltip=1,1,string,abilcode,integer _BlzGetAbilityActivatedTooltip_DisplayName="Ability Tooltip - Auto-Casting Activated" _BlzGetAbilityActivatedTooltip_Parameters="Tooltip (Auto-Casting Activated) of ",~Ability," for level ",~Value _BlzGetAbilityActivatedTooltip_Defaults=_,0 _BlzGetAbilityActivatedTooltip_Limits=_,_,0,_ _BlzGetAbilityActivatedTooltip_Category=TC_ABILITY BlzGetAbilityExtendedTooltip=1,1,string,abilcode,integer _BlzGetAbilityExtendedTooltip_DisplayName="Extended Ability Tooltip" _BlzGetAbilityExtendedTooltip_Parameters="Extended Tooltip of ",~Ability," for level ",~Value _BlzGetAbilityExtendedTooltip_Defaults=_,0 _BlzGetAbilityExtendedTooltip_Limits=_,_,0,_ _BlzGetAbilityExtendedTooltip_Category=TC_ABILITY BlzGetAbilityActivatedExtendedTooltip=1,1,string,abilcode,integer _BlzGetAbilityActivatedExtendedTooltip_DisplayName="Extended Ability Tooltip - Auto-Casting Activated" _BlzGetAbilityActivatedExtendedTooltip_Parameters="Extended Tooltip (Auto-Casting Activated) of ",~Ability," for level ",~Value _BlzGetAbilityActivatedExtendedTooltip_Defaults=_,0 _BlzGetAbilityActivatedExtendedTooltip_Limits=_,_,0,_ _BlzGetAbilityActivatedExtendedTooltip_Category=TC_ABILITY BlzGetAbilityResearchTooltip=1,1,string,abilcode,integer _BlzGetAbilityResearchTooltip_DisplayName="Ability Tooltip - Learn" _BlzGetAbilityResearchTooltip_Parameters="Tooltip (Learn) of ",~Ability," for level ",~Value _BlzGetAbilityResearchTooltip_Defaults=_,0 _BlzGetAbilityResearchTooltip_Limits=_,_,0,_ _BlzGetAbilityResearchTooltip_Category=TC_ABILITY BlzGetAbilityResearchExtendedTooltip=1,1,string,abilcode,integer _BlzGetAbilityResearchExtendedTooltip_DisplayName="Extended Ability Tooltip - Learn" _BlzGetAbilityResearchExtendedTooltip_Parameters="Extended Tooltip (Learn) of ",~Ability," for level ",~Value _BlzGetAbilityResearchExtendedTooltip_Defaults=_,0 _BlzGetAbilityResearchExtendedTooltip_Limits=_,_,0,_ _BlzGetAbilityResearchExtendedTooltip_Category=TC_ABILITY BlzGetAbilityIcon=1,1,imagefile,abilcode _BlzGetAbilityIcon_DisplayName="Ability Icon" _BlzGetAbilityIcon_Parameters="Icon of ",~Ability _BlzGetAbilityIcon_Defaults=_ _BlzGetAbilityIcon_Limits=_,_ _BlzGetAbilityIcon_Category=TC_ABILITY BlzGetAbilityActivatedIcon=1,1,imagefile,abilcode _BlzGetAbilityActivatedIcon_DisplayName="Ability Icon - Auto-Casting Activated" _BlzGetAbilityActivatedIcon_Parameters="Icon (Auto-Casting Activated) of ",~Ability _BlzGetAbilityActivatedIcon_Defaults=_ _BlzGetAbilityActivatedIcon_Limits=_,_, _BlzGetAbilityActivatedIcon_Category=TC_ABILITY GetStoredStringBJ=1,0,string,string,string,gamecache _GetStoredStringBJ_DisplayName="Load String Value" _GetStoredStringBJ_Parameters="Load ",~Label," of ",~Category," from ",~Game Cache _GetStoredStringBJ_Defaults=_,"Category",GetLastCreatedGameCacheBJ _GetStoredStringBJ_Category=TC_GAMECACHE GetHeroProperName=1,1,string,unit _GetHeroProperName_DisplayName="Hero Proper Name" _GetHeroProperName_Parameters="Proper name of ",~Hero _GetHeroProperName_Defaults=GetTriggerUnit _GetHeroProperName_Category=TC_HERO GetItemName=1,1,string,item _GetItemName_DisplayName="Item Name" _GetItemName_Parameters="Name of ",~Item _GetItemName_Defaults=GetLastCreatedItem _GetItemName_Category=TC_ITEM BlzGetItemDescription=1,1,string,item _BlzGetItemDescription_DisplayName="Item Description" _BlzGetItemDescription_Parameters="Description of ",~Item _BlzGetItemDescription_Defaults=GetLastCreatedItem _BlzGetItemDescription_Category=TC_ITEM BlzGetItemTooltip=1,1,string,item _BlzGetItemTooltip_DisplayName="Item Tooltip" _BlzGetItemTooltip_Parameters="Tooltip of ",~Item _BlzGetItemTooltip_Defaults=GetLastCreatedItem _BlzGetItemTooltip_Category=TC_ITEM BlzGetItemExtendedTooltip=1,1,string,item _BlzGetItemExtendedTooltip_DisplayName="Extended Item Tooltip" _BlzGetItemExtendedTooltip_Parameters="Extended Item Tooltip of ",~Item _BlzGetItemExtendedTooltip_Defaults=GetLastCreatedItem _BlzGetItemExtendedTooltip_Category=TC_ITEM BlzGetItemIconPath=1,1,imagefile,item _BlzGetItemIconPath_DisplayName="Item Icon" _BlzGetItemIconPath_Parameters="Icon of ",~Item _BlzGetItemIconPath_Defaults=GetLastCreatedItem _BlzGetItemIconPath_Category=TC_ITEM MultiboardGetTitleText=1,1,string,multiboard _MultiboardGetTitleText_DisplayName="Multiboard Title" _MultiboardGetTitleText_Parameters="Title of ",~Multiboard _MultiboardGetTitleText_Defaults=GetLastCreatedMultiboard _MultiboardGetTitleText_Category=TC_MULTIBOARD GetPlayerName=0,1,string,player _GetPlayerName_DisplayName="Player Name" _GetPlayerName_Parameters="Name of ",~Player _GetPlayerName_Defaults=GetTriggerPlayer _GetPlayerName_Category=TC_PLAYER GetTriggerName=1,1,string _GetTriggerName_DisplayName="Trigger Name" _GetTriggerName_Parameters="Name of the current trigger" _GetTriggerName_Defaults= _GetTriggerName_Category=TC_TRIGGER GetUnitName=0,1,string,unit _GetUnitName_DisplayName="Unit Name" _GetUnitName_Parameters="Name of ",~Unit _GetUnitName_Defaults=GetTriggerUnit _GetUnitName_Category=TC_UNIT BlzGetAbilityStringField=0,1,string,ability,abilitystringfield _BlzGetAbilityStringField_DisplayName="Ability String Field" _BlzGetAbilityStringField_Parameters="Ability: ",~Ability,"'s String Field: "~StringField _BlzGetAbilityStringField_Defaults= _BlzGetAbilityStringField_CATEGORY=TC_ABILITY BlzGetAbilityStringLevelField=0,1,string,ability,abilitystringfield,integer _BlzGetAbilityStringLevelField_DisplayName="Ability String Level Field" _BlzGetAbilityStringLevelField_Parameters="Ability: ",~Ability,"'s String Level Field ",~StringLevelField,", of Level: ",~Level _BlzGetAbilityStringLevelField_Defaults=_,_,0 _BlzGetAbilityStringLevelField_Limits=_,_,_,_,0,_ _BlzGetAbilityStringLevelField_CATEGORY=TC_ABILITY BlzGetAbilityStringLevelArrayField=0,1,string,ability,abilitystringfield,integer,integer _BlzGetAbilityStringLevelArrayField_DisplayName="Ability String Level Array Field" _BlzGetAbilityStringLevelArrayField_Parameters="Ability: ",~Ability,"'s String Level Array Field: ",~StringLevelArrayField," of Level: ",~Level," and Index: ",~Index _BlzGetAbilityStringLevelArrayField_Defaults=_,_,0,0 _BlzGetAbilityStringLevelArrayField_Limits=_,_,_,_,0,_,0,_ _BlzGetAbilityStringLevelArrayField_CATEGORY=TC_ABILITY BlzGetUnitStringField=0,1,string,unit,unitstringfield _BlzGetUnitStringField_DisplayName="Get Unit String Field" _BlzGetUnitStringField_Parameters="Unit: ",~Unit,"'s String Field: ",~StringField _BlzGetUnitStringField_Defaults=GetTriggerUnit,_ _BlzGetUnitStringField_Category=TC_UNIT BlzGetUnitWeaponStringField=0,1,string,unit,unitweaponstringfield,integer _BlzGetUnitWeaponStringField_DisplayName="Get Unit Weapon String Field" _BlzGetUnitWeaponStringField_Parameters="Unit: ",~Unit,"'s Weapon String Field: ",~StringField," at Index:",~Index _BlzGetUnitWeaponStringField_Defaults=GetTriggerUnit,_,0 _BlzGetUnitWeaponStringField_Category=TC_UNIT BlzGetItemStringField=0,1,string,item,itemstringfield _BlzGetItemStringField_DisplayName="Get Item String Field" _BlzGetItemStringField_Parameters="Item: ",~Item,"'s String Field: ",~StringField _BlzGetItemStringField_Defaults=GetLastCreatedItem,_ _BlzGetItemStringField_Category=TC_ITEM // returns location GetRectCenter=0,1,location,rect _GetRectCenter_DisplayName="Center Of Region" _GetRectCenter_Parameters="Center of ",~Region _GetRectCenter_Defaults=GetPlayableMapRect _GetRectCenter_Category=TC_NOTHING GetRandomLocInRect=0,1,location,rect _GetRandomLocInRect_DisplayName="Random Point In Region" _GetRandomLocInRect_Parameters="Random point in ",~Region _GetRandomLocInRect_Defaults=GetPlayableMapRect _GetRandomLocInRect_Category=TC_NOTHING OffsetLocation=0,1,location,location,real,real _OffsetLocation_DisplayName="Point With Offset" _OffsetLocation_Parameters=~Point," offset by (",~X,", ",~Y,")" _OffsetLocation_Defaults=GetRectCenter,0,0 _OffsetLocation_Category=TC_NOTHING PolarProjectionBJ=0,1,location,location,real,real _PolarProjectionBJ_DisplayName="Point With Polar Offset" _PolarProjectionBJ_Parameters=~Point," offset by ",~Distance," towards ",~Angle," degrees","." _PolarProjectionBJ_Defaults=GetRectCenter,256,0 _PolarProjectionBJ_Category=TC_NOTHING CameraSetupGetDestPositionLoc=0,1,location,camerasetup _CameraSetupGetDestPositionLoc_DisplayName="Target Of Camera Object" _CameraSetupGetDestPositionLoc_Parameters="Target of ",~Camera Object _CameraSetupGetDestPositionLoc_Defaults=_ _CameraSetupGetDestPositionLoc_Category=TC_CAMERA GetCameraTargetPositionLoc=0,1,location _GetCameraTargetPositionLoc_DisplayName="Target Of Current Camera" _GetCameraTargetPositionLoc_Parameters="Target of current camera view" _GetCameraTargetPositionLoc_Defaults= _GetCameraTargetPositionLoc_Category=TC_CAMERA GetCameraEyePositionLoc=0,1,location _GetCameraEyePositionLoc_DisplayName="Source Of Current Camera" _GetCameraEyePositionLoc_Parameters="Source of current camera view" _GetCameraEyePositionLoc_Defaults= _GetCameraEyePositionLoc_Category=TC_CAMERA Location=0,1,location,real,real _Location_DisplayName="Convert Coordinates To Point" _Location_Parameters="Point(",~X,", ",~Y,")" _Location_Defaults=0,0 _Location_Category=TC_CONVERSION GetDestructableLoc=0,1,location,destructable _GetDestructableLoc_DisplayName="Position Of Destructible" _GetDestructableLoc_Parameters="Position of ",~Destructible _GetDestructableLoc_Defaults=GetLastCreatedDestructable _GetDestructableLoc_Category=TC_DESTRUCT GetOrderPointLoc=0,0,location _GetOrderPointLoc_DisplayName="Target Point Of Issued Order" _GetOrderPointLoc_Parameters="Target point of issued order" _GetOrderPointLoc_Defaults= _GetOrderPointLoc_Category=TC_EVENTRESPONSE GetSpellTargetLoc=1,0,location _GetSpellTargetLoc_DisplayName="Target Point Of Ability Being Cast" _GetSpellTargetLoc_Parameters="Target point of ability being cast" _GetSpellTargetLoc_Defaults= _GetSpellTargetLoc_Category=TC_EVENTRESPONSE GetItemLoc=0,1,location,item _GetItemLoc_DisplayName="Position Of Item" _GetItemLoc_Parameters="Position of ",~Item _GetItemLoc_Defaults=GetLastCreatedItem _GetItemLoc_Category=TC_ITEM WaygateGetDestinationLocBJ=0,0,location,unit _WaygateGetDestinationLocBJ_DisplayName="Way Gate Destination" _WaygateGetDestinationLocBJ_Parameters="Destination of ",~Way Gate _WaygateGetDestinationLocBJ_Defaults=_ _WaygateGetDestinationLocBJ_Category=TC_NEUTRALBUILDING GetPlayerStartLocationLoc=0,1,location,player _GetPlayerStartLocationLoc_DisplayName="Player Start Location" _GetPlayerStartLocationLoc_Parameters=~Player," start location" _GetPlayerStartLocationLoc_Defaults=Player00 _GetPlayerStartLocationLoc_Category=TC_PLAYER GetUnitLoc=0,1,location,unit _GetUnitLoc_DisplayName="Position Of Unit" _GetUnitLoc_Parameters="Position of ",~Unit _GetUnitLoc_Defaults=GetTriggerUnit _GetUnitLoc_Category=TC_UNIT GetUnitRallyPoint=1,1,location,unit _GetUnitRallyPoint_DisplayName="Rally-Point As Point" _GetUnitRallyPoint_Parameters="Rally-Point of ",~Unit," as a point" _GetUnitRallyPoint_Defaults=GetTriggerUnit _GetUnitRallyPoint_Category=TC_UNIT // returns rect GetCurrentCameraBoundsMapRectBJ=0,1,rect _GetCurrentCameraBoundsMapRectBJ_DisplayName="Current Camera Bounds" _GetCurrentCameraBoundsMapRectBJ_Parameters="Current camera bounds" _GetCurrentCameraBoundsMapRectBJ_Defaults= _GetCurrentCameraBoundsMapRectBJ_Category=TC_NOTHING GetCameraBoundsMapRect=0,1,rect _GetCameraBoundsMapRect_DisplayName="Initial Camera Bounds" _GetCameraBoundsMapRect_Parameters="Initial camera bounds" _GetCameraBoundsMapRect_Defaults= _GetCameraBoundsMapRect_Category=TC_NOTHING GetPlayableMapRect=0,1,rect _GetPlayableMapRect_DisplayName="Playable Map Area" _GetPlayableMapRect_Parameters="Playable map area" _GetPlayableMapRect_Defaults= _GetPlayableMapRect_Category=TC_NOTHING GetEntireMapRect=0,1,rect _GetEntireMapRect_DisplayName="Entire Map" _GetEntireMapRect_Parameters="Entire map" _GetEntireMapRect_Defaults= _GetEntireMapRect_Category=TC_NOTHING OffsetRectBJ=0,0,rect,rect,real,real _OffsetRectBJ_DisplayName="Region With Offset _OffsetRectBJ_Parameters=~Region," offset by (",~X,", ",~Y,")","." _OffsetRectBJ_Defaults=_,0,0 _OffsetRectBJ_Category=TC_NOTHING RectFromCenterSizeBJ=0,1,rect,location,real,real _RectFromCenterSizeBJ_DisplayName="Convert Point With Size To Region" _RectFromCenterSizeBJ_Parameters="Region centered at ",~Point," with size (",~Width,", ",~Height,")" _RectFromCenterSizeBJ_Defaults=GetUnitLoc,_,_ _RectFromCenterSizeBJ_Category=TC_CONVERSION Rect=0,1,rect,real,real,real,real _Rect_DisplayName="Convert Coordinates To Region" _Rect_Parameters="Region(",~X1,", ",~Y1,", ",~X2,", ",~Y2,")" _Rect_Defaults=0,0,0,0 _Rect_Category=TC_CONVERSION RectFromLoc=0,1,rect,location,location _RectFromLoc_DisplayName="Convert Points To Region" _RectFromLoc_Parameters="Region(",~Point 1,", ",~Point 2,")" _RectFromLoc_Defaults=Location,Location _RectFromLoc_Category=TC_CONVERSION // returns unit GetLastCreatedUnit=0,0,unit _GetLastCreatedUnit_DisplayName="Last Created Unit" _GetLastCreatedUnit_Parameters="Last created unit" _GetLastCreatedUnit_Defaults= _GetLastCreatedUnit_Category=TC_LAST GetLastRestoredUnitBJ=0,0,unit _GetLastRestoredUnitBJ_DisplayName="Last Restored Unit" _GetLastRestoredUnitBJ_Parameters="Last restored unit" _GetLastRestoredUnitBJ_Defaults= _GetLastRestoredUnitBJ_Category=TC_LAST GetLastReplacedUnitBJ=0,0,unit _GetLastReplacedUnitBJ_DisplayName="Last Replaced Unit" _GetLastReplacedUnitBJ_Parameters="Last replaced unit" _GetLastReplacedUnitBJ_Defaults= _GetLastReplacedUnitBJ_Category=TC_LAST GetLastHauntedGoldMine=0,0,unit _GetLastHauntedGoldMine_DisplayName="Last Haunted Gold Mine" _GetLastHauntedGoldMine_Parameters="Last Haunted Gold Mine" _GetLastHauntedGoldMine_Defaults= _GetLastHauntedGoldMine_Category=TC_LAST GetEnumUnit=0,0,unit _GetEnumUnit_DisplayName="Picked Unit" _GetEnumUnit_Parameters="Picked unit" _GetEnumUnit_Defaults= _GetEnumUnit_Category=TC_NOTHING GetFilterUnit=0,0,unit _GetFilterUnit_DisplayName="Matching Unit" _GetFilterUnit_Parameters="Matching unit" _GetFilterUnit_Defaults= _GetFilterUnit_Category=TC_NOTHING GroupPickRandomUnit=0,0,unit,group _GroupPickRandomUnit_DisplayName="Random Unit From Unit Group" _GroupPickRandomUnit_Parameters="Random unit from ",~Unit Group _GroupPickRandomUnit_Defaults=_ _GroupPickRandomUnit_Category=TC_NOTHING GetAttackedUnitBJ=0,0,unit _GetAttackedUnitBJ_DisplayName="Attacked Unit" _GetAttackedUnitBJ_Parameters="Attacked unit" _GetAttackedUnitBJ_Defaults= _GetAttackedUnitBJ_Category=TC_EVENTRESPONSE GetAttacker=0,0,unit _GetAttacker_DisplayName="Attacking Unit" _GetAttacker_Parameters="Attacking unit" _GetAttacker_Defaults= _GetAttacker_Category=TC_EVENTRESPONSE GetBuyingUnit=1,0,unit _GetBuyingUnit_DisplayName="Buying Unit" _GetBuyingUnit_Parameters="Buying unit" _GetBuyingUnit_Defaults= _GetBuyingUnit_Category=TC_EVENTRESPONSE GetCancelledStructure=0,0,unit _GetCancelledStructure_DisplayName="Cancelled Structure" _GetCancelledStructure_Parameters="Cancelled structure" _GetCancelledStructure_Defaults= _GetCancelledStructure_Category=TC_EVENTRESPONSE GetSpellAbilityUnit=1,0,unit _GetSpellAbilityUnit_DisplayName="Casting Unit" _GetSpellAbilityUnit_Parameters="Casting unit" _GetSpellAbilityUnit_Defaults= _GetSpellAbilityUnit_Category=TC_EVENTRESPONSE GetConstructingStructure=0,0,unit _GetConstructingStructure_DisplayName="Constructing Structure" _GetConstructingStructure_Parameters="Constructing structure" _GetConstructingStructure_Defaults= _GetConstructingStructure_Category=TC_EVENTRESPONSE GetConstructedStructure=0,0,unit _GetConstructedStructure_DisplayName="Constructed Structure" _GetConstructedStructure_Parameters="Constructed structure" _GetConstructedStructure_Defaults= _GetConstructedStructure_Category=TC_EVENTRESPONSE GetEventDamageSource=1,0,unit _GetEventDamageSource_DisplayName="Damage Source" _GetEventDamageSource_Parameters="Damage source" _GetEventDamageSource_Defaults= _GetEventDamageSource_Category=TC_EVENTRESPONSE BlzGetEventDamageTarget=1,0,unit _BlzGetEventDamageTarget_DisplayName="Damage Target" _BlzGetEventDamageTarget_Parameters="Damage Target" _BlzGetEventDamageTarget_Defaults= _BlzGetEventDamageTarget_Category=TC_EVENTRESPONSE GetDecayingUnit=0,0,unit _GetDecayingUnit_DisplayName="Decaying Unit" _GetDecayingUnit_Parameters="Decaying unit" _GetDecayingUnit_Defaults= _GetDecayingUnit_Category=TC_EVENTRESPONSE GetDyingUnit=0,0,unit _GetDyingUnit_DisplayName="Dying Unit" _GetDyingUnit_Parameters="Dying unit" _GetDyingUnit_Defaults= _GetDyingUnit_Category=TC_EVENTRESPONSE GetEnteringUnit=0,0,unit _GetEnteringUnit_DisplayName="Entering Unit" _GetEnteringUnit_Parameters="Entering unit" _GetEnteringUnit_Defaults= _GetEnteringUnit_Category=TC_EVENTRESPONSE GetManipulatingUnit=0,0,unit _GetManipulatingUnit_DisplayName="Hero Manipulating Item" _GetManipulatingUnit_Parameters="Hero manipulating item" _GetManipulatingUnit_Defaults= _GetManipulatingUnit_Category=TC_EVENTRESPONSE GetKillingUnitBJ=0,0,unit _GetKillingUnitBJ_DisplayName="Killing Unit" _GetKillingUnitBJ_Parameters="Killing unit" _GetKillingUnitBJ_Defaults= _GetKillingUnitBJ_Category=TC_EVENTRESPONSE GetLearningUnit=0,0,unit _GetLearningUnit_DisplayName="Learning Hero" _GetLearningUnit_Parameters="Learning Hero" _GetLearningUnit_Defaults= _GetLearningUnit_Category=TC_EVENTRESPONSE GetLeavingUnit=0,0,unit _GetLeavingUnit_DisplayName="Leaving Unit" _GetLeavingUnit_Parameters="Leaving unit" _GetLeavingUnit_Defaults= _GetLeavingUnit_Category=TC_EVENTRESPONSE GetLevelingUnit=0,0,unit _GetLevelingUnit_DisplayName="Leveling Hero" _GetLevelingUnit_Parameters="Leveling Hero" _GetLevelingUnit_Defaults= _GetLevelingUnit_Category=TC_EVENTRESPONSE GetLoadedUnitBJ=0,0,unit _GetLoadedUnitBJ_DisplayName="Loading Unit" _GetLoadedUnitBJ_Parameters="Loading unit" _GetLoadedUnitBJ_Defaults= _GetLoadedUnitBJ_Category=TC_EVENTRESPONSE GetOrderedUnit=0,0,unit _GetOrderedUnit_DisplayName="Ordered Unit" _GetOrderedUnit_Parameters="Ordered unit" _GetOrderedUnit_Defaults= _GetOrderedUnit_Category=TC_EVENTRESPONSE GetChangingUnit=1,0,unit _GetChangingUnit_DisplayName="Ownership-Changed Unit" _GetChangingUnit_Parameters="Ownership-changed unit" _GetChangingUnit_Defaults= _GetChangingUnit_Category=TC_EVENTRESPONSE GetResearchingUnit=0,0,unit _GetResearchingUnit_DisplayName="Researching Unit" _GetResearchingUnit_Parameters="Researching unit" _GetResearchingUnit_Defaults= _GetResearchingUnit_Category=TC_EVENTRESPONSE GetRevivableUnit=0,0,unit _GetRevivableUnit_DisplayName="Revivable Hero" _GetRevivableUnit_Parameters="Revivable Hero" _GetRevivableUnit_Defaults= _GetRevivableUnit_Category=TC_EVENTRESPONSE GetRevivingUnit=0,0,unit _GetRevivingUnit_DisplayName="Reviving Hero" _GetRevivingUnit_Parameters="Reviving Hero" _GetRevivingUnit_Defaults= _GetRevivingUnit_Category=TC_EVENTRESPONSE GetSellingUnit=1,0,unit _GetSellingUnit_DisplayName="Selling Unit" _GetSellingUnit_Parameters="Selling unit" _GetSellingUnit_Defaults= _GetSellingUnit_Category=TC_EVENTRESPONSE GetSoldUnit=1,0,unit _GetSoldUnit_DisplayName="Sold Unit" _GetSoldUnit_Parameters="Sold unit" _GetSoldUnit_Defaults= _GetSoldUnit_Category=TC_EVENTRESPONSE GetSummonedUnit=0,0,unit _GetSummonedUnit_DisplayName="Summoned Unit" _GetSummonedUnit_Parameters="Summoned unit" _GetSummonedUnit_Defaults= _GetSummonedUnit_Category=TC_EVENTRESPONSE GetSummoningUnit=0,0,unit _GetSummoningUnit_DisplayName="Summoning Unit" _GetSummoningUnit_Parameters="Summoning unit" _GetSummoningUnit_Defaults= _GetSummoningUnit_Category=TC_EVENTRESPONSE GetOrderTargetUnit=0,0,unit _GetOrderTargetUnit_DisplayName="Target Unit Of Issued Order" _GetOrderTargetUnit_Parameters="Target unit of issued order" _GetOrderTargetUnit_Defaults= _GetOrderTargetUnit_Category=TC_EVENTRESPONSE GetSpellTargetUnit=1,0,unit _GetSpellTargetUnit_DisplayName="Target Unit Of Ability Being Cast" _GetSpellTargetUnit_Parameters="Target unit of ability being cast" _GetSpellTargetUnit_Defaults= _GetSpellTargetUnit_Category=TC_EVENTRESPONSE GetEventTargetUnit=0,0,unit _GetEventTargetUnit_DisplayName="Targeted Unit" _GetEventTargetUnit_Parameters="Targeted unit" _GetEventTargetUnit_Defaults= _GetEventTargetUnit_Category=TC_EVENTRESPONSE GetTrainedUnit=0,0,unit _GetTrainedUnit_DisplayName="Trained Unit" _GetTrainedUnit_Parameters="Trained unit" _GetTrainedUnit_Defaults= _GetTrainedUnit_Category=TC_EVENTRESPONSE GetTransportUnitBJ=0,0,unit _GetTransportUnitBJ_DisplayName="Transporting Unit" _GetTransportUnitBJ_Parameters="Transporting unit" _GetTransportUnitBJ_Defaults= _GetTransportUnitBJ_Category=TC_EVENTRESPONSE GetTriggerUnit=0,0,unit _GetTriggerUnit_DisplayName="Triggering Unit" _GetTriggerUnit_Parameters="Triggering unit" _GetTriggerUnit_Defaults= _GetTriggerUnit_Category=TC_EVENTRESPONSE GetUnitRallyUnit=1,0,unit,unit _GetUnitRallyUnit_DisplayName="Rally-Point As Unit" _GetUnitRallyUnit_Parameters="Rally-Point of ",~Unit," as a unit" _GetUnitRallyUnit_Defaults=GetTriggerUnit _GetUnitRallyUnit_Category=TC_UNIT // returns unitcode GetUnitTypeId=0,1,unitcode,unit _GetUnitTypeId_DisplayName="Unit-Type Of Unit" _GetUnitTypeId_Parameters="Unit-type of ",~Unit _GetUnitTypeId_Defaults=GetTriggerUnit _GetUnitTypeId_Category=TC_NOTHING ChooseRandomCreepBJ=0,1,unitcode,integer _ChooseRandomCreepBJ_DisplayName="Random Creep Unit-Type" _ChooseRandomCreepBJ_Parameters="Random level ",~Level," creep unit-type" _ChooseRandomCreepBJ_Defaults=1 _ChooseRandomCreepBJ_Limits=-1,10 _ChooseRandomCreepBJ_Category=TC_NOTHING ChooseRandomNPBuildingBJ=0,1,unitcode _ChooseRandomNPBuildingBJ_DisplayName="Random Neutral Building Unit-Type" _ChooseRandomNPBuildingBJ_Parameters="Random neutral building unit-type" _ChooseRandomNPBuildingBJ_Defaults= _ChooseRandomNPBuildingBJ_Category=TC_NOTHING String2UnitIdBJ=0,1,unitcode,string _String2UnitIdBJ_DisplayName="Convert String To Unit-Type" _String2UnitIdBJ_Parameters="Unit-type(",~String,")" _String2UnitIdBJ_Defaults=footman _String2UnitIdBJ_Category=TC_CONVERSION GetTrainedUnitType=0,0,unitcode _GetTrainedUnitType_DisplayName="Trained Unit-Type" _GetTrainedUnitType_Parameters="Trained unit-type" _GetTrainedUnitType_Defaults= _GetTrainedUnitType_Category=TC_EVENTRESPONSE // returns ordercode String2OrderIdBJ=0,0,ordercode,string _String2OrderIdBJ_DisplayName="Convert String To Order" _String2OrderIdBJ_Parameters="Order(",~String,")" _String2OrderIdBJ_Defaults=stop _String2OrderIdBJ_Category=TC_CONVERSION UnitId2OrderIdBJ=0,0,ordercode,unitcode _UnitId2OrderIdBJ_DisplayName="Convert Unit-Type To Order" _UnitId2OrderIdBJ_Parameters="Order(",~Unit-Type,")" _UnitId2OrderIdBJ_Defaults=hfoo _UnitId2OrderIdBJ_Category=TC_CONVERSION GetIssuedOrderIdBJ=0,0,ordercode _GetIssuedOrderIdBJ_DisplayName="Issued Order" _GetIssuedOrderIdBJ_Parameters="Issued order" _GetIssuedOrderIdBJ_Defaults= _GetIssuedOrderIdBJ_Category=TC_EVENTRESPONSE GetUnitCurrentOrder=1,0,ordercode,unit _GetUnitCurrentOrder_DisplayName="Current Order Of Unit" _GetUnitCurrentOrder_Parameters="Current order of ",~Unit _GetUnitCurrentOrder_Defaults=GetTriggerUnit _GetUnitCurrentOrder_Category=TC_UNIT // returns destructable GetLastCreatedDestructable=0,0,destructable _GetLastCreatedDestructable_DisplayName="Last Created Destructible" _GetLastCreatedDestructable_Parameters="Last created destructible" _GetLastCreatedDestructable_Defaults= _GetLastCreatedDestructable_Category=TC_LAST RandomDestructableInRectSimpleBJ=0,0,destructable,rect _RandomDestructableInRectSimpleBJ_DisplayName="Random Destructible In Region" _RandomDestructableInRectSimpleBJ_Parameters="Random destructible in ",~Region _RandomDestructableInRectSimpleBJ_Defaults=_ _RandomDestructableInRectSimpleBJ_Category=TC_NOTHING RandomDestructableInRectBJ=0,0,destructable,rect,boolexpr _RandomDestructableInRectBJ_DisplayName="Random Destructible In Region Matching Condition" _RandomDestructableInRectBJ_Parameters="Random destructible in ",~Region," matching ",~Condition _RandomDestructableInRectBJ_Defaults=_,_ _RandomDestructableInRectBJ_Category=TC_NOTHING GetEnumDestructable=0,0,destructable _GetEnumDestructable_DisplayName="Picked Destructible" _GetEnumDestructable_Parameters="Picked destructible" _GetEnumDestructable_Defaults= _GetEnumDestructable_Category=TC_NOTHING GetFilterDestructable=0,0,destructable _GetFilterDestructable_DisplayName="Matching Destructible" _GetFilterDestructable_Parameters="Matching destructible" _GetFilterDestructable_Defaults= _GetFilterDestructable_Category=TC_NOTHING GetDyingDestructable=0,0,destructable _GetDyingDestructable_DisplayName="Dying Destructible" _GetDyingDestructable_Parameters="Dying destructible" _GetDyingDestructable_Defaults= _GetDyingDestructable_Category=TC_EVENTRESPONSE GetOrderTargetDestructable=0,0,destructable _GetOrderTargetDestructable_DisplayName="Target Destructible Of Issued Order" _GetOrderTargetDestructable_Parameters="Target destructible of issued order" _GetOrderTargetDestructable_Defaults= _GetOrderTargetDestructable_Category=TC_EVENTRESPONSE GetSpellTargetDestructable=1,0,destructable _GetSpellTargetDestructable_DisplayName="Target Destructible Of Ability Being Cast" _GetSpellTargetDestructable_Parameters="Target destructible of ability being cast" _GetSpellTargetDestructable_Defaults= _GetSpellTargetDestructable_Category=TC_EVENTRESPONSE GetUnitRallyDestructable=1,0,destructable,unit _GetUnitRallyDestructable_DisplayName="Rally-Point As Destructible" _GetUnitRallyDestructable_Parameters="Rally-Point of ",~Unit," as a destructible" _GetUnitRallyDestructable_Defaults=GetTriggerUnit _GetUnitRallyDestructable_Category=TC_UNIT // returns destructablecode GetDestructableTypeId=0,1,destructablecode,destructable _GetDestructableTypeId_DisplayName="Destructible-Type of Destructible" _GetDestructableTypeId_Parameters="Destructible-type of ",~Destructible _GetDestructableTypeId_Defaults=GetLastCreatedDestructable _GetDestructableTypeId_Category=TC_NOTHING // returns item GetLastCreatedItem=0,0,item _GetLastCreatedItem_DisplayName="Last Created Item" _GetLastCreatedItem_Parameters="Last created item" _GetLastCreatedItem_Defaults= _GetLastCreatedItem_Category=TC_LAST GetLastRemovedItem=0,0,item _GetLastRemovedItem_DisplayName="Last Dropped Item" _GetLastRemovedItem_Parameters="Last dropped item" _GetLastRemovedItem_Defaults= _GetLastRemovedItem_Category=TC_LAST RandomItemInRectSimpleBJ=1,0,item,rect _RandomItemInRectSimpleBJ_DisplayName="Random Item In Region" _RandomItemInRectSimpleBJ_Parameters="Random item in ",~Region _RandomItemInRectSimpleBJ_Defaults=_ _RandomItemInRectSimpleBJ_Category=TC_NOTHING RandomItemInRectBJ=1,0,item,rect,boolexpr _RandomItemInRectBJ_DisplayName="Random Item In Region Matching Condition" _RandomItemInRectBJ_Parameters="Random item in ",~Region," matching ",~Condition _RandomItemInRectBJ_Defaults=_,_ _RandomItemInRectBJ_Category=TC_NOTHING GetEnumItem=1,0,item _GetEnumItem_DisplayName="Picked Item" _GetEnumItem_Parameters="Picked item" _GetEnumItem_Defaults= _GetEnumItem_Category=TC_NOTHING GetFilterItem=1,0,item _GetFilterItem_DisplayName="Matching Item" _GetFilterItem_Parameters="Matching item" _GetFilterItem_Defaults= _GetFilterItem_Category=TC_NOTHING UnitItemInSlotBJ=0,0,item,unit,integer _UnitItemInSlotBJ_DisplayName="Item Carried By Hero" _UnitItemInSlotBJ_Parameters="Item carried by ",~Hero," in slot ",~Index _UnitItemInSlotBJ_Defaults=_,1 _UnitItemInSlotBJ_Limits=_,_,1,6 _UnitItemInSlotBJ_Category=TC_NOTHING GetItemOfTypeFromUnitBJ=0,0,item,unit,itemcode _GetItemOfTypeFromUnitBJ_DisplayName="Item Carried By Hero Of Type" _GetItemOfTypeFromUnitBJ_Parameters="Item carried by ",~Hero," of type ",~Item-Type _GetItemOfTypeFromUnitBJ_Defaults=_,texp _GetItemOfTypeFromUnitBJ_Category=TC_NOTHING GetManipulatedItem=0,0,item _GetManipulatedItem_DisplayName="Item Being Manipulated" _GetManipulatedItem_Parameters="Item being manipulated" _GetManipulatedItem_Defaults= _GetManipulatedItem_Category=TC_EVENTRESPONSE GetSoldItem=1,0,item _GetSoldItem_DisplayName="Sold Item" _GetSoldItem_Parameters="Sold Item" _GetSoldItem_Defaults= _GetSoldItem_Category=TC_EVENTRESPONSE GetOrderTargetItem=0,0,item _GetOrderTargetItem_DisplayName="Target Item Of Issued Order" _GetOrderTargetItem_Parameters="Target item of issued order" _GetOrderTargetItem_Defaults= _GetOrderTargetItem_Category=TC_EVENTRESPONSE GetSpellTargetItem=1,0,item _GetSpellTargetItem_DisplayName="Target Item Of Ability Being Cast" _GetSpellTargetItem_Parameters="Target item of ability being cast" _GetSpellTargetItem_Defaults= _GetSpellTargetItem_Category=TC_EVENTRESPONSE BlzGetAbsorbingItem=0,0,item _BlzGetAbsorbingItem_DisplayName="Item Absorbing Manipulated Item" _BlzGetAbsorbingItem_Parameters="Item absorbing manipulated item" _BlzGetAbsorbingItem_Defaults= _BlzGetAbsorbingItem_Category=TC_EVENTRESPONSE BlzGetStackingItemSource=0,0,item _BlzGetStackingItemSource_DisplayName="Item Giving Charges" _BlzGetStackingItemSource_Parameters="Item giving charges" _BlzGetStackingItemSource_Defaults= _BlzGetStackingItemSource_Category=TC_EVENTRESPONSE BlzGetStackingItemTarget=0,0,item _BlzGetStackingItemTarget_DisplayName="Item Getting Charges" _BlzGetStackingItemTarget_Parameters="Item getting charges" _BlzGetStackingItemTarget_Defaults= _BlzGetStackingItemTarget_Category=TC_EVENTRESPONSE // returns boolean BlzGetManipulatedItemWasAbsorbed=0,0,boolean _BlzGetManipulatedItemWasAbsorbed_DisplayName="Manipulated Item Was Absorbed" _BlzGetManipulatedItemWasAbsorbed_Parameters="Manipulated item was absorbed" _BlzGetManipulatedItemWasAbsorbed_Defaults= _BlzGetManipulatedItemWasAbsorbed_Category=TC_EVENTRESPONSE // returns integer BlzGetStackingItemTargetPreviousCharges=0,0,integer _BlzGetStackingItemTargetPreviousCharges_DisplayName="Previous Charges Of Item Getting Charges" _BlzGetStackingItemTargetPreviousCharges_Parameters="Previous charges of item getting charges" _BlzGetStackingItemTargetPreviousCharges_Defaults= _BlzGetStackingItemTargetPreviousCharges_Category=TC_EVENTRESPONSE // returns itemtype GetItemType=1,1,itemtype,item _GetItemType_DisplayName="Item-Class Of Item" _GetItemType_Parameters="Item-class of ",~Item _GetItemType_Defaults=GetLastCreatedItem _GetItemType_Category=TC_NOTHING // returns itemcode GetItemTypeId=0,1,itemcode,item _GetItemTypeId_DisplayName="Item-Type Of Item" _GetItemTypeId_Parameters="Item-type of ",~Item _GetItemTypeId_Defaults=GetLastCreatedItem _GetItemTypeId_Category=TC_NOTHING ChooseRandomItemBJ=0,1,itemcode,integer _ChooseRandomItemBJ_DisplayName="Random Item-Type" _ChooseRandomItemBJ_Parameters="Random level ",~Level," item-type" _ChooseRandomItemBJ_Defaults=1 _ChooseRandomItemBJ_Limits=-1,10 _ChooseRandomItemBJ_Category=TC_NOTHING ChooseRandomItemExBJ=1,1,itemcode,integer,itemtype _ChooseRandomItemExBJ_DisplayName="Random Item-Type Of Class" _ChooseRandomItemExBJ_Parameters="Random level ",~Level,".",~Class," item-type" _ChooseRandomItemExBJ_Defaults=1,ItemTypeAny _ChooseRandomItemExBJ_Limits=-1,8,_,_ _ChooseRandomItemExBJ_Category=TC_NOTHING // returns techcode GetResearched=0,1,techcode _GetResearched_DisplayName="Researched Tech-Type" _GetResearched_Parameters="Researched tech-type" _GetResearched_Defaults= _GetResearched_Category=TC_EVENTRESPONSE // returns abilcode GetSpellAbilityId=1,0,abilcode _GetSpellAbilityId_DisplayName="Ability Being Cast" _GetSpellAbilityId_Parameters="Ability being cast" _GetSpellAbilityId_Defaults= _GetSpellAbilityId_Category=TC_EVENTRESPONSE // returns ability BlzGetUnitAbility=0,1,ability,unit,abilcode _BlzGetUnitAbility_DisplayName="Get Unit Ability" _BlzGetUnitAbility_Parameters="Unit: ",~Unit,"'s Ability with Ability Code: ",~AbilityCode _BlzGetUnitAbility_Defaults=_,GetTriggerUnit,_ _BlzGetUnitAbility_CATEGORY=TC_UNIT BlzGetItemAbilityByIndex=0,1,ability,item,integer _BlzGetItemAbilityByIndex_DisplayName="Get Item Ability By Index" _BlzGetItemAbilityByIndex_Parameters="Item: ",~Item,"'s Ability at index: ",~Index _BlzGetItemAbilityByIndex_Defaults=GetLastCreatedItem,0 _BlzGetItemAbilityByIndex_Limits=_,_,0,_ _BlzGetItemAbilityByIndex_Category=TC_ITEM BlzGetItemAbility=0,1,ability,item,abilcode _BlzGetItemAbility_DisplayName="Get Item Ability" _BlzGetItemAbility_Parameters="Item: ",~Item,"'s Ability with Ability Code: ",~AbilityCode _BlzGetItemAbility_Defaults=GetLastCreatedItem,_ _BlzGetItemAbility_Category=TC_ITEM // returns heroskillcode GetLearnedSkillBJ=0,0,heroskillcode _GetLearnedSkillBJ_DisplayName="Learned Hero Skill" _GetLearnedSkillBJ_Parameters="Learned Hero Skill" _GetLearnedSkillBJ_Defaults= _GetLearnedSkillBJ_Category=TC_EVENTRESPONSE // returns player GetEnumPlayer=0,0,player _GetEnumPlayer_DisplayName="Picked Player" _GetEnumPlayer_Parameters="Picked player" _GetEnumPlayer_Defaults= _GetEnumPlayer_Category=TC_NOTHING GetFilterPlayer=0,0,player _GetFilterPlayer_DisplayName="Matching Player" _GetFilterPlayer_Parameters="Matching player" _GetFilterPlayer_Defaults= _GetFilterPlayer_Category=TC_NOTHING GetOwningPlayer=0,1,player,unit _GetOwningPlayer_DisplayName="Owner Of Unit" _GetOwningPlayer_Parameters="Owner of ",~Unit _GetOwningPlayer_Defaults=GetTriggerUnit _GetOwningPlayer_Category=TC_NOTHING GetItemPlayer=0,1,player,item _GetItemPlayer_DisplayName="Owner Of Item" _GetItemPlayer_Parameters="Owner of ",~Item _GetItemPlayer_Defaults=GetLastCreatedItem _GetItemPlayer_Category=TC_NOTHING ForcePickRandomPlayer=0,0,player,force _ForcePickRandomPlayer_DisplayName="Random Player From Player Group" _ForcePickRandomPlayer_Parameters="Random player from ",~Player Group _ForcePickRandomPlayer_Defaults=_ _ForcePickRandomPlayer_Category=TC_NOTHING ConvertedPlayer=0,1,player,integer _ConvertedPlayer_DisplayName="Convert Player Index To Player" _ConvertedPlayer_Parameters="Player(",~Player Index,")" _ConvertedPlayer_Defaults=1 _ConvertedPlayer_Limits=1,28 _ConvertedPlayer_Category=TC_CONVERSION GetChangingUnitPrevOwner=1,0,player _GetChangingUnitPrevOwner_DisplayName="Previous Owner" _GetChangingUnitPrevOwner_Parameters="Previous owner" _GetChangingUnitPrevOwner_Defaults= _GetChangingUnitPrevOwner_Category=TC_EVENTRESPONSE GetTriggerPlayer=0,0,player _GetTriggerPlayer_DisplayName="Triggering Player" _GetTriggerPlayer_Parameters="Triggering player" _GetTriggerPlayer_Defaults= _GetTriggerPlayer_Category=TC_EVENTRESPONSE LeaderboardGetIndexedPlayerBJ=1,0,player,integer,leaderboard _LeaderboardGetIndexedPlayerBJ_DisplayName="Player In Position" _LeaderboardGetIndexedPlayerBJ_Parameters="Player in position ",~Position," of ",~Leaderboard,"." _LeaderboardGetIndexedPlayerBJ_Defaults=1,GetLastCreatedLeaderboard _LeaderboardGetIndexedPlayerBJ_Limits=1,28 _LeaderboardGetIndexedPlayerBJ_Category=TC_LEADERBOARD // returns group GetLastCreatedGroup=0,0,group _GetLastCreatedGroup_DisplayName="Last Created Unit Group" _GetLastCreatedGroup_Parameters="Last created unit group" _GetLastCreatedGroup_Defaults= _GetLastCreatedGroup_Category=TC_LAST GetRandomSubGroup=1,0,group,integer,group _GetRandomSubGroup_DisplayName="Random N Units From Unit Group" _GetRandomSubGroup_Parameters="Random ",~Count," units from ",~Unit Group _GetRandomSubGroup_Defaults=4,GetUnitsInRectAll _GetRandomSubGroup_Category=TC_NOTHING GetUnitsInRectAll=0,0,group,rect _GetUnitsInRectAll_DisplayName="Units In Region" _GetUnitsInRectAll_Parameters="Units in ",~Region _GetUnitsInRectAll_Defaults=GetPlayableMapRect _GetUnitsInRectAll_Category=TC_NOTHING GetUnitsInRectOfPlayer=0,0,group,rect,player _GetUnitsInRectOfPlayer_DisplayName="Units In Region Owned By Player" _GetUnitsInRectOfPlayer_Parameters="Units in ",~Region," owned by ",~Player _GetUnitsInRectOfPlayer_Defaults=GetPlayableMapRect,Player00 _GetUnitsInRectOfPlayer_Category=TC_NOTHING GetUnitsInRectMatching=0,0,group,rect,boolexpr _GetUnitsInRectMatching_DisplayName="Units In Region Matching Condition" _GetUnitsInRectMatching_Parameters="Units in ",~Region," matching ",~Condition _GetUnitsInRectMatching_Defaults=GetPlayableMapRect,_ _GetUnitsInRectMatching_Category=TC_NOTHING GetUnitsInRangeOfLocAll=0,0,group,real,location _GetUnitsInRangeOfLocAll_DisplayName="Units In Range" _GetUnitsInRangeOfLocAll_Parameters="Units within ",~Radius," of ",~Point,"." _GetUnitsInRangeOfLocAll_Defaults=512,GetRectCenter _GetUnitsInRangeOfLocAll_Limits=0,_,_,_ _GetUnitsInRangeOfLocAll_Category=TC_NOTHING GetUnitsInRangeOfLocMatching=0,0,group,real,location,boolexpr _GetUnitsInRangeOfLocMatching_DisplayName="Units In Range Matching Condition" _GetUnitsInRangeOfLocMatching_Parameters="Units within ",~Radius," of ",~Point," matching ",~Condition,"." _GetUnitsInRangeOfLocMatching_Defaults=512,GetRectCenter,_ _GetUnitsInRangeOfLocMatching_Limits=0,_,_,_,_,_ _GetUnitsInRangeOfLocMatching_Category=TC_NOTHING GetUnitsOfPlayerAll=0,0,group,player _GetUnitsOfPlayerAll_DisplayName="Units Owned By Player" _GetUnitsOfPlayerAll_Parameters="Units owned by ",~Player,"." _GetUnitsOfPlayerAll_Defaults=Player00 _GetUnitsOfPlayerAll_Category=TC_NOTHING GetUnitsOfPlayerAndTypeId=0,0,group,player,unitcode _GetUnitsOfPlayerAndTypeId_DisplayName="Units Owned By Player Of Type" _GetUnitsOfPlayerAndTypeId_Parameters="Units owned by ",~Player," of type ",~Unit-Type _GetUnitsOfPlayerAndTypeId_Defaults=Player00,hfoo _GetUnitsOfPlayerAndTypeId_Category=TC_NOTHING GetUnitsOfPlayerMatching=0,0,group,player,boolexpr _GetUnitsOfPlayerMatching_DisplayName="Units Owned By Player Matching Condition" _GetUnitsOfPlayerMatching_Parameters="Units owned by ",~Player," matching ",~Condition,"." _GetUnitsOfPlayerMatching_Defaults=Player00,_ _GetUnitsOfPlayerMatching_Category=TC_NOTHING GetUnitsOfTypeIdAll=0,0,group,unitcode _GetUnitsOfTypeIdAll_DisplayName="Units Of Type" _GetUnitsOfTypeIdAll_Parameters="Units of type ",~Unit-Type _GetUnitsOfTypeIdAll_Defaults=hfoo _GetUnitsOfTypeIdAll_Category=TC_NOTHING GetUnitsSelectedAll=0,0,group,player _GetUnitsSelectedAll_DisplayName="Units Selected" _GetUnitsSelectedAll_Parameters="Units currently selected by ",~Player _GetUnitsSelectedAll_Defaults=Player00 _GetUnitsSelectedAll_Category=TC_NOTHING // returns force GetPlayersAll=0,0,force _GetPlayersAll_DisplayName="All Players" _GetPlayersAll_Parameters="All players" _GetPlayersAll_Defaults= _GetPlayersAll_Category=TC_NOTHING GetPlayersByMapControl=0,0,force,mapcontrol _GetPlayersByMapControl_DisplayName="All Players Of Control" _GetPlayersByMapControl_Parameters="All players controlled by a ",~Control Type," player" _GetPlayersByMapControl_Defaults=MapControlComputer _GetPlayersByMapControl_Category=TC_NOTHING GetPlayersMatching=0,0,force,boolexpr _GetPlayersMatching_DisplayName="All Players Matching Condition" _GetPlayersMatching_Parameters="All players matching ",~Condition,"." _GetPlayersMatching_Defaults=_ _GetPlayersMatching_Category=TC_NOTHING GetPlayersAllies=0,0,force,player _GetPlayersAllies_DisplayName="Allies Of Player" _GetPlayersAllies_Parameters="All allies of ",~Player,"." _GetPlayersAllies_Defaults=Player00 _GetPlayersAllies_Category=TC_NOTHING GetPlayersEnemies=0,0,force,player _GetPlayersEnemies_DisplayName="Enemies Of Player" _GetPlayersEnemies_Parameters="All enemies of ",~Player,"." _GetPlayersEnemies_Defaults=Player00 _GetPlayersEnemies_Category=TC_NOTHING GetForceOfPlayer=0,0,force,player _GetForceOfPlayer_DisplayName="Convert Player To Player Group" _GetForceOfPlayer_Parameters="Player group(",~Player,")" _GetForceOfPlayer_Defaults=Player00 _GetForceOfPlayer_Category=TC_NOTHING // returns race GetPlayerRace=0,1,race,player _GetPlayerRace_DisplayName="Race Of Player" _GetPlayerRace_Parameters="Race of ",~Player _GetPlayerRace_Defaults=Player00 _GetPlayerRace_Category=TC_NOTHING GetUnitRace=0,1,race,unit _GetUnitRace_DisplayName="Race Of Unit" _GetUnitRace_Parameters="Race of ",~Unit _GetUnitRace_Defaults=GetTriggerUnit _GetUnitRace_Category=TC_NOTHING // returns camerasetup GetCurrentCameraSetup=0,0,camerasetup _GetCurrentCameraSetup_DisplayName="Current Camera" _GetCurrentCameraSetup_Parameters="Current camera" _GetCurrentCameraSetup_Defaults= _GetCurrentCameraSetup_Category=TC_NOTHING // returns fogmodifier GetLastCreatedFogModifier=0,0,fogmodifier _GetLastCreatedFogModifier_DisplayName="Last Created Visibility Modifier" _GetLastCreatedFogModifier_Parameters="Last created visibility modifier" _GetLastCreatedFogModifier_Defaults= _GetLastCreatedFogModifier_Category=TC_LAST // returns trigger GetTriggeringTrigger=0,0,trigger _GetTriggeringTrigger_DisplayName="This Trigger" _GetTriggeringTrigger_Parameters="This trigger" _GetTriggeringTrigger_Defaults= _GetTriggeringTrigger_Category=TC_NOTHING // returns gamedifficulty GetGameDifficulty=0,1,gamedifficulty _GetGameDifficulty_DisplayName="Difficulty Level" _GetGameDifficulty_Parameters="Difficulty level" _GetGameDifficulty_Defaults= _GetGameDifficulty_Category=TC_NOTHING // returns aidifficulty GetAIDifficulty=1,1,aidifficulty,player _GetAIDifficulty_DisplayName="Melee AI Of Player" _GetAIDifficulty_Parameters="Melee AI of ",~Player _GetAIDifficulty_Defaults=Player00 _GetAIDifficulty_Category=TC_NOTHING // returns gamespeed GetGameSpeed=0,1,gamespeed _GetGameSpeed_DisplayName="Current Game Speed" _GetGameSpeed_Parameters="Current game speed" _GetGameSpeed_Defaults= _GetGameSpeed_Category=TC_NOTHING // returns mapcontrol GetPlayerController=0,1,mapcontrol,player _GetPlayerController_DisplayName="Player Controller" _GetPlayerController_Parameters=~Player," controller" _GetPlayerController_Defaults=Player00 _GetPlayerController_Category=TC_NOTHING // returns playercolor GetPlayerColor=0,1,playercolor,player _GetPlayerColor_DisplayName="Color Of Player" _GetPlayerColor_Parameters="Color of ",~Player _GetPlayerColor_Defaults=Player00 _GetPlayerColor_Category=TC_NOTHING // returns playerslotstate GetPlayerSlotState=0,1,playerslotstate,player _GetPlayerSlotState_DisplayName="Player Slot Status" _GetPlayerSlotState_Parameters=~Player," slot status" _GetPlayerSlotState_Defaults=Player00 _GetPlayerSlotState_Category=TC_NOTHING // returns effect GetLastCreatedEffectBJ=0,0,effect _GetLastCreatedEffectBJ_DisplayName="Last Created Special Effect" _GetLastCreatedEffectBJ_Parameters="Last created special effect" _GetLastCreatedEffectBJ_Defaults= _GetLastCreatedEffectBJ_Category=TC_LAST // returns command button effect GetLastCreatedCommandButtonEffectBJ=0,0,commandbuttoneffect _GetLastCreatedCommandButtonEffectBJ_DisplayName="Last Created Button Effect" _GetLastCreatedCommandButtonEffectBJ_Parameters="Last created Button effect" _GetLastCreatedCommandButtonEffectBJ_Defaults= _GetLastCreatedCommandButtonEffectBJ_Category=TC_LAST // returns lightning GetLastCreatedLightningBJ=1,0,lightning _GetLastCreatedLightningBJ_DisplayName="Last Created Lightning Effect" _GetLastCreatedLightningBJ_Parameters="Last created lightning effect" _GetLastCreatedLightningBJ_Defaults= _GetLastCreatedLightningBJ_Category=TC_LAST // returns image GetLastCreatedImage=1,0,image _GetLastCreatedImage_DisplayName="Last Created Image" _GetLastCreatedImage_Parameters="Last created image" _GetLastCreatedImage_Defaults= _GetLastCreatedImage_Category=TC_LAST // returns ubersplat GetLastCreatedUbersplat=1,0,ubersplat _GetLastCreatedUbersplat_DisplayName="Last Created Ubersplat" _GetLastCreatedUbersplat_Parameters="Last created ubersplat" _GetLastCreatedUbersplat_Defaults= _GetLastCreatedUbersplat_Category=TC_LAST // returns minimapicon GetLastCreatedMinimapIcon=1,0,minimapicon _GetLastCreatedMinimapIcon_DisplayName="Last Created Minimap Icon" _GetLastCreatedMinimapIcon_Parameters="Last created minimap icon" _GetLastCreatedMinimapIcon_Defaults= _GetLastCreatedMinimapIcon_Category=TC_LAST // returns weathereffect GetLastCreatedWeatherEffect=0,0,weathereffect _GetLastCreatedWeatherEffect_DisplayName="Last Created Weather Effect" _GetLastCreatedWeatherEffect_Parameters="Last created weather effect" _GetLastCreatedWeatherEffect_Defaults= _GetLastCreatedWeatherEffect_Category=TC_LAST // returns terraindeformation GetLastCreatedTerrainDeformation=1,0,terraindeformation _GetLastCreatedTerrainDeformation_DisplayName="Last Created Terrain Deformation" _GetLastCreatedTerrainDeformation_Parameters="Last created terrain deformation" _GetLastCreatedTerrainDeformation_Defaults= _GetLastCreatedTerrainDeformation_Category=TC_LAST // returns terraintype GetTerrainTypeBJ=1,1,terraintype,location _GetTerrainTypeBJ_DisplayName="Terrain Type" _GetTerrainTypeBJ_Parameters="Terrain type at ",~Location _GetTerrainTypeBJ_Defaults=GetRectCenter _GetTerrainTypeBJ_Category=TC_ENVIRONMENT // returns sound GetLastPlayedSound=0,0,sound _GetLastPlayedSound_DisplayName="Last Played Sound" _GetLastPlayedSound_Parameters="Last played sound" _GetLastPlayedSound_Defaults= _GetLastPlayedSound_Category=TC_LAST // returns musicfile GetLastPlayedMusic=0,0,musicfile _GetLastPlayedMusic_DisplayName="Last Played Music" _GetLastPlayedMusic_Parameters="Last played music" _GetLastPlayedMusic_Defaults= _GetLastPlayedMusic_Category=TC_LAST // returns quest GetLastCreatedQuestBJ=0,0,quest _GetLastCreatedQuestBJ_DisplayName="Last Created Quest" _GetLastCreatedQuestBJ_Parameters="Last created quest" _GetLastCreatedQuestBJ_Defaults= _GetLastCreatedQuestBJ_Category=TC_LAST // returns questitem GetLastCreatedQuestItemBJ=0,0,questitem _GetLastCreatedQuestItemBJ_DisplayName="Last Created Quest Requirement" _GetLastCreatedQuestItemBJ_Parameters="Last created quest requirement" _GetLastCreatedQuestItemBJ_Defaults= _GetLastCreatedQuestItemBJ_Category=TC_LAST // returns defeatcondition GetLastCreatedDefeatConditionBJ=0,0,defeatcondition _GetLastCreatedDefeatConditionBJ_DisplayName="Last Created Defeat Condition" _GetLastCreatedDefeatConditionBJ_Parameters="Last created defeat condition" _GetLastCreatedDefeatConditionBJ_Defaults= _GetLastCreatedDefeatConditionBJ_Category=TC_LAST // returns dialog GetClickedDialogBJ=0,0,dialog _GetClickedDialogBJ_DisplayName="Clicked Dialog" _GetClickedDialogBJ_Parameters="Clicked dialog" _GetClickedDialogBJ_Defaults= _GetClickedDialogBJ_Category=TC_EVENTRESPONSE // returns button GetLastCreatedButtonBJ=0,0,button _GetLastCreatedButtonBJ_DisplayName="Last Created Dialog Button" _GetLastCreatedButtonBJ_Parameters="Last created dialog Button" _GetLastCreatedButtonBJ_Defaults= _GetLastCreatedButtonBJ_Category=TC_LAST GetClickedButtonBJ=0,0,button _GetClickedButtonBJ_DisplayName="Clicked Dialog Button" _GetClickedButtonBJ_Parameters="Clicked dialog button" _GetClickedButtonBJ_Defaults= _GetClickedButtonBJ_Category=TC_EVENTRESPONSE // returns leaderboard GetLastCreatedLeaderboard=0,0,leaderboard _GetLastCreatedLeaderboard_DisplayName="Last Created Leaderboard" _GetLastCreatedLeaderboard_Parameters="Last created leaderboard" _GetLastCreatedLeaderboard_Defaults= _GetLastCreatedLeaderboard_Category=TC_LAST PlayerGetLeaderboardBJ=0,0,leaderboard,player _PlayerGetLeaderboardBJ_DisplayName="Leaderboard Of Player" _PlayerGetLeaderboardBJ_Parameters="Leaderboard of ",~Player _PlayerGetLeaderboardBJ_Defaults=Player00 _PlayerGetLeaderboardBJ_Category=TC_NOTHING // returns multiboard GetLastCreatedMultiboard=1,0,multiboard _GetLastCreatedMultiboard_DisplayName="Last Created Multiboard" _GetLastCreatedMultiboard_Parameters="Last created multiboard" _GetLastCreatedMultiboard_Defaults= _GetLastCreatedMultiboard_Category=TC_LAST // returns timer GetLastCreatedTimerBJ=0,0,timer _GetLastCreatedTimerBJ_DisplayName="Last Started Timer" _GetLastCreatedTimerBJ_Parameters="Last started timer" _GetLastCreatedTimerBJ_Defaults= _GetLastCreatedTimerBJ_Category=TC_LAST GetExpiredTimer=0,0,timer _GetExpiredTimer_DisplayName="Expiring Timer" _GetExpiredTimer_Parameters="Expiring timer" _GetExpiredTimer_Defaults= _GetExpiredTimer_Category=TC_EVENTRESPONSE // returns timerdialog GetLastCreatedTimerDialogBJ=0,0,timerdialog _GetLastCreatedTimerDialogBJ_DisplayName="Last Created Timer Window" _GetLastCreatedTimerDialogBJ_Parameters="Last created timer window" _GetLastCreatedTimerDialogBJ_Defaults= _GetLastCreatedTimerDialogBJ_Category=TC_LAST // returns gamecache GetLastCreatedGameCacheBJ=0,0,gamecache _GetLastCreatedGameCacheBJ_DisplayName="Last Created Game Cache" _GetLastCreatedGameCacheBJ_Parameters="Last created game cache" _GetLastCreatedGameCacheBJ_Defaults= _GetLastCreatedGameCacheBJ_Category=TC_LAST // returns hashtable GetLastCreatedHashtableBJ=0,0,hashtable _GetLastCreatedHashtableBJ_DisplayName="Last Created Hashtable" _GetLastCreatedHashtableBJ_Parameters="Last created hashtable" _GetLastCreatedHashtableBJ_Defaults= _GetLastCreatedHashtableBJ_Category=TC_LAST // returns texttag GetLastCreatedTextTag=1,0,texttag _GetLastCreatedTextTag_DisplayName="Last Created Floating Text" _GetLastCreatedTextTag_Parameters="Last created floating text" _GetLastCreatedTextTag_Defaults= _GetLastCreatedTextTag_Category=TC_LAST //*************************************************************************** [DefaultTriggerCategories] // Defines categories to be automatically added to new maps NumCategories=1 Category01=WESTRING_INITIALIZATION //*************************************************************************** [DefaultTriggers] // Defines triggers to be automatically added to new maps NumTriggers=1 // Melee Initialization Trigger01Name="Melee Initialization" Trigger01Comment=WESTRING_MELEEINITIALIZATION_COMMENT Trigger01Category=1 Trigger01Events=1 Trigger01Event01=MapInitializationEvent Trigger01Conditions=0 Trigger01Actions=8 Trigger01Action01=MeleeStartingVisibility Trigger01Action02=MeleeStartingHeroLimit Trigger01Action03=MeleeGrantHeroItems Trigger01Action04=MeleeStartingResources Trigger01Action05=MeleeClearExcessUnits Trigger01Action06=MeleeStartingUnits Trigger01Action07=MeleeStartingAI Trigger01Action08=MeleeInitVictoryDefeat