// ------------------------------------------------------------------------ // Each section corresponds to a field type in the Object Editor // The section name should match the 'type' from MetaData.slk // // Key: Sort - Flag indicating to sort the list by name in editor display // Key: NumValues - Number of string values this type can take // // Values: // Key: 2 digit index // Value 0: data string // Value 1: display string (should be WESTRING reference) // Value 2: game version (0 for normal (default), 1 for expansion) [regenType] 00=none,WESTRING_UE_REGENTYPE_NONE 01=always,WESTRING_UE_REGENTYPE_ALWAYS 02=blight,WESTRING_UE_REGENTYPE_BLIGHT 03=day,WESTRING_UE_REGENTYPE_DAY 04=night,WESTRING_UE_REGENTYPE_NIGHT NumValues=5 [attackBits] 00=0,WESTRING_UE_ATTACKBITS_NONE 01=1,WESTRING_UE_ATTACKBITS_ONE 02=2,WESTRING_UE_ATTACKBITS_TWO 03=3,WESTRING_UE_ATTACKBITS_BOTH NumValues=4 [deathType] 00=0,WESTRING_UE_DEATHTYPE_NONE 01=1,WESTRING_UE_DEATHTYPE_RAISE 02=2,WESTRING_UE_DEATHTYPE_DECAY 03=3,WESTRING_UE_DEATHTYPE_BOTH NumValues=4 [weaponType] 00=normal,WESTRING_UE_WEAPONTYPE_NORMAL 01=instant,WESTRING_UE_WEAPONTYPE_INSTANT 02=artillery,WESTRING_UE_WEAPONTYPE_ARTILLERY 03=aline,WESTRING_UE_WEAPONTYPE_ALINE 04=missile,WESTRING_UE_WEAPONTYPE_MISSILE 05=msplash,WESTRING_UE_WEAPONTYPE_MSPLASH 06=mbounce,WESTRING_UE_WEAPONTYPE_MBOUNCE 07=mline,WESTRING_UE_WEAPONTYPE_MLINE NumValues=8 [attackType] 00=unknown,WESTRING_NONE 01=normal,WESTRING_UE_ATTACKTYPE_NORMAL 02=pierce,WESTRING_UE_ATTACKTYPE_PIERCE 03=siege,WESTRING_UE_ATTACKTYPE_SIEGE 04=spells,WESTRING_UE_ATTACKTYPE_SPELLS 05=chaos,WESTRING_UE_ATTACKTYPE_CHAOS 06=magic,WESTRING_UE_ATTACKTYPE_MAGIC 07=hero,WESTRING_UE_ATTACKTYPE_HERO NumValues=8 [targetType] 00=ground,WESTRING_UE_TARGETTYPE_GROUND 01=air,WESTRING_UE_TARGETTYPE_AIR 02=structure,WESTRING_UE_TARGETTYPE_STRUCTURE 03=ward,WESTRING_UE_TARGETTYPE_WARD NumValues=4 [moveType] 00=foot,WESTRING_UE_MOVETYPE_FOOT 01=horse,WESTRING_UE_MOVETYPE_HORSE 02=fly,WESTRING_UE_MOVETYPE_FLY 03=hover,WESTRING_UE_MOVETYPE_HOVER 04=float,WESTRING_UE_MOVETYPE_FLOAT,1 05=amph,WESTRING_UE_MOVETYPE_AMPH,1 NumValues=6 [defenseType] 00=normal,WESTRING_UE_DEFENSETYPE_NORMAL 01=small,WESTRING_UE_DEFENSETYPE_SMALL 02=medium,WESTRING_UE_DEFENSETYPE_MEDIUM 03=large,WESTRING_UE_DEFENSETYPE_LARGE 04=fort,WESTRING_UE_DEFENSETYPE_FORT 05=hero,WESTRING_UE_DEFENSETYPE_HERO 06=divine,WESTRING_UE_DEFENSETYPE_DIVINE 07=none,WESTRING_UE_DEFENSETYPE_NONE NumValues=8 [defenseTypeInt] 00=4,WESTRING_UE_DEFENSETYPE_NORMAL 01=0,WESTRING_UE_DEFENSETYPE_SMALL 02=1,WESTRING_UE_DEFENSETYPE_MEDIUM 03=2,WESTRING_UE_DEFENSETYPE_LARGE 04=3,WESTRING_UE_DEFENSETYPE_FORT 05=5,WESTRING_UE_DEFENSETYPE_HERO 06=6,WESTRING_UE_DEFENSETYPE_DIVINE 07=7,WESTRING_UE_DEFENSETYPE_NONE NumValues=8 [attributeType] 00=AGI,WESTRING_UE_ATTRIBUTETYPE_AGI 01=INT,WESTRING_UE_ATTRIBUTETYPE_INT 02=STR,WESTRING_UE_ATTRIBUTETYPE_STR NumValues=3 [detectionType] 00=0,WESTRING_UE_DETECTIONTYPE_NONE 01=1,WESTRING_UE_DETECTIONTYPE_INVIS 02=2,WESTRING_UE_DETECTIONTYPE_BURROW 03=3,WESTRING_UE_DETECTIONTYPE_BOTH NumValues=4 [unitClass] Sort=1 00=giant,WESTRING_UE_UNITCLASS_GIANT 01=undead,WESTRING_UE_UNITCLASS_UNDEAD 02=summoned,WESTRING_UE_UNITCLASS_SUMMONED 03=mechanical,WESTRING_UE_UNITCLASS_MECHANICAL 04=peon,WESTRING_UE_UNITCLASS_PEON 05=sapper,WESTRING_UE_UNITCLASS_SAPPER 06=townhall,WESTRING_UE_UNITCLASS_TOWNHALL 07=tree,WESTRING_UE_UNITCLASS_TREE 08=ward,WESTRING_UE_UNITCLASS_WARD 09=ancient,WESTRING_UE_UNITCLASS_ANCIENT 10=standon,WESTRING_UE_UNITCLASS_STANDON 11=neutral,WESTRING_UE_UNITCLASS_NEUTRAL 12=tauren,WESTRING_UE_UNITCLASS_TAUREN NumValues=13 [unitRace] Sort=1 00=human,WESTRING_UE_UNITRACE_HUMAN 01=orc,WESTRING_UE_UNITRACE_ORC 02=undead,WESTRING_UE_UNITRACE_UNDEAD 03=nightelf,WESTRING_UE_UNITRACE_NIGHTELF 04=demon,WESTRING_UE_UNITRACE_DEMON 05=creeps,WESTRING_UE_UNITRACE_CREEPS 06=critters,WESTRING_UE_UNITRACE_CRITTERS 07=other,WESTRING_UE_UNITRACE_OTHER 08=commoner,WESTRING_UE_UNITRACE_COMMONER 09=naga,WESTRING_UE_UNITRACE_NAGA,1 10=unknown,WESTRING_UE_UNITRACE_UNKNOWN,1 NumValues=11 [pathingListPrevent] Sort=1 00=blighted,WESTRING_UE_PATHINGTYPE_PREVENT_BLIGHTED 01=unbuildable,WESTRING_UE_PATHINGTYPE_PREVENT_UNBUILDABLE 02=unflyable,WESTRING_UE_PATHINGTYPE_PREVENT_UNFLYABLE 03=unwalkable,WESTRING_UE_PATHINGTYPE_PREVENT_UNWALKABLE 04=unamph,WESTRING_UE_PATHINGTYPE_PREVENT_UNAMPHIBIOUS 05=unfloat,WESTRING_UE_PATHINGTYPE_PREVENT_UNFLOATABLE NumValues=6 [pathingListRequire] Sort=1 00=blighted,WESTRING_UE_PATHINGTYPE_REQUIRE_BLIGHTED 01=unbuildable,WESTRING_UE_PATHINGTYPE_REQUIRE_UNBUILDABLE 02=unflyable,WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLYABLE 03=unwalkable,WESTRING_UE_PATHINGTYPE_REQUIRE_UNWALKABLE 04=unamph,WESTRING_UE_PATHINGTYPE_REQUIRE_UNAMPHIBIOUS 05=unfloat,WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLOATABLE NumValues=6 [targetList] Sort=1 00=air,WESTRING_UE_TARGETTYPE_AIR 01=alive,WESTRING_UE_TARGETTYPE_ALIVE 01_Alt=aliv 02=allies,WESTRING_UE_TARGETTYPE_ALLIES 02_Alt=alli,ally 03=dead,WESTRING_UE_TARGETTYPE_DEAD 04=debris,WESTRING_UE_TARGETTYPE_DEBRIS 04_Alt=debr 05=enemies,WESTRING_UE_TARGETTYPE_ENEMIES 05_Alt=enem,enemy 06=ground,WESTRING_UE_TARGETTYPE_GROUND 06_Alt=grou 07=hero,WESTRING_UE_TARGETTYPE_HERO 08=invulnerable,WESTRING_UE_TARGETTYPE_INVULNERABLE 08_Alt=invu 09=item,WESTRING_UE_TARGETTYPE_ITEM 10=mechanical,WESTRING_UE_TARGETTYPE_MECHANICAL 10_Alt=mech 11=neutral,WESTRING_UE_TARGETTYPE_NEUTRAL 11_Alt=neut 12=none,WESTRING_UE_TARGETTYPE_NONE 13=nonhero,WESTRING_UE_TARGETTYPE_NONHERO 13_Alt=nonh 14=nonsapper,WESTRING_UE_TARGETTYPE_NONSAPPER 15=notself,WESTRING_UE_TARGETTYPE_NOTSELF 15_Alt=nots 16=organic,WESTRING_UE_TARGETTYPE_ORGANIC 16_Alt=orga 17=player,WESTRING_UE_TARGETTYPE_PLAYERUNITS 17_Alt=play 18=sapper,WESTRING_UE_TARGETTYPE_SAPPER 19=self,WESTRING_UE_TARGETTYPE_SELF 20=structure,WESTRING_UE_TARGETTYPE_STRUCTURE 20_Alt=stru 21=terrain,WESTRING_UE_TARGETTYPE_TERRAIN 21_Alt=terr 22=tree,WESTRING_UE_TARGETTYPE_TREE 23=vulnerable,WESTRING_UE_TARGETTYPE_VULNERABLE 23_Alt=vuln 24=wall,WESTRING_UE_TARGETTYPE_WALL 25=ward,WESTRING_UE_TARGETTYPE_WARD 26=ancient,WESTRING_UE_TARGETTYPE_ANCIENT 27=nonancient,WESTRING_UE_TARGETTYPE_NONANCIENT 28=friend,WESTRING_UE_TARGETTYPE_FRIEND 28_Alt=frie 29=bridge,WESTRING_UE_TARGETTYPE_BRIDGE 30=decoration,WESTRING_UE_TARGETTYPE_DECORATION 30_Alt=deco NumValues=31 [upgradeClass] 00=armor,WESTRING_GE_UPGRADECLASS_ARMOR 01=artillery,WESTRING_GE_UPGRADECLASS_ARTILLERY 02=melee,WESTRING_GE_UPGRADECLASS_MELEE 03=ranged,WESTRING_GE_UPGRADECLASS_RANGED 04=caster,WESTRING_GE_UPGRADECLASS_CASTER NumValues=5 [upgradeEffect] Sort=1 00=rarm,WESTRING_GE_UPGRADEEFFECT_ARMOR 01=ratt,WESTRING_GE_UPGRADEEFFECT_ATTACK 02=ratx,WESTRING_GE_UPGRADEEFFECT_ATTACKEX 03=radl,WESTRING_GE_UPGRADEEFFECT_ATTACKDMGLOSS 04=ratd,WESTRING_GE_UPGRADEEFFECT_ATTACKDICE 05=ratr,WESTRING_GE_UPGRADEEFFECT_ATTACKRANGE 06=rats,WESTRING_GE_UPGRADEEFFECT_ATTACKSPEED 07=rasd,WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLDST 08=rasr,WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLRAD 09=ratc,WESTRING_GE_UPGRADEEFFECT_ATTACKTARGCOUNT 10=raud,WESTRING_GE_UPGRADEEFFECT_AURADATA 11=renw,WESTRING_GE_UPGRADEEFFECT_ENABLEWEAPON 12=rent,WESTRING_GE_UPGRADEEFFECT_ENTANGLE 13=rhpo,WESTRING_GE_UPGRADEEFFECT_HITPOINTS 14=rhpx,WESTRING_GE_UPGRADEEFFECT_HITPOINTSEX 15=rhpr,WESTRING_GE_UPGRADEEFFECT_HITPOINTSREGEN 16=rlum,WESTRING_GE_UPGRADEEFFECT_LUMBERJACK 17=rmim,WESTRING_GE_UPGRADEEFFECT_MAGICIMMUNITY 18=rman,WESTRING_GE_UPGRADEEFFECT_MANA 19=rmnx,WESTRING_GE_UPGRADEEFFECT_MANAEX 20=rmnr,WESTRING_GE_UPGRADEEFFECT_MANAREGEN 21=rmin,WESTRING_GE_UPGRADEEFFECT_MINING 22=rmov,WESTRING_GE_UPGRADEEFFECT_MOVESPEED 23=rmvx,WESTRING_GE_UPGRADEEFFECT_MOVESPEEDEX 24=rrai,WESTRING_GE_UPGRADEEFFECT_RAISEDEAD 25=rroo,WESTRING_GE_UPGRADEEFFECT_ROOTWEAPONS 26=rsig,WESTRING_GE_UPGRADEEFFECT_SIGHT 27=rlev,WESTRING_GE_UPGRADEEFFECT_SPELL 28=rspi,WESTRING_GE_UPGRADEEFFECT_SPIKES 29=ruro,WESTRING_GE_UPGRADEEFFECT_UPROOTWEAPONS 30=rtma,WESTRING_GE_UPGRADEEFFECT_UNITAVAILABLE 31=rart,WESTRING_GE_UPGRADEEFFECT_DEFENSETYPE 32=rauv,WESTRING_GE_UPGRADEEFFECT_ULTRAVISION 33=rspp,WESTRING_GE_UPGRADEEFFECT_SPIKESPERCENTAGE NumValues=34 [itemClass] 00=Permanent,WESTRING_ITEMCLASS_PERMANENT 01=Charged,WESTRING_ITEMCLASS_CHARGED 02=PowerUp,WESTRING_ITEMCLASS_POWERUP 03=Artifact,WESTRING_ITEMCLASS_ARTIFACT 04=Purchasable,WESTRING_ITEMCLASS_PURCHASABLE 05=Campaign,WESTRING_ITEMCLASS_CAMPAIGN 06=Miscellaneous,WESTRING_ITEMCLASS_MISCELLANEOUS NumValues=7 [armorType] Sort=1 00=Flesh,WESTRING_UE_ARMORTYPE_FLESH 01=Metal,WESTRING_UE_ARMORTYPE_METAL 02=Wood,WESTRING_UE_ARMORTYPE_WOOD 03=Ethereal,WESTRING_UE_ARMORTYPE_ETHEREAL 04=Stone,WESTRING_UE_ARMORTYPE_STONE NumValues=5 [shadowImage] Sort=1 00=Shadow,WESTRING_UE_SHADOWIMAGE_NORMAL 01=ShadowFlyer,WESTRING_UE_SHADOWIMAGE_FLYER NumValues=2 [teamColor] 00=-1,WESTRING_UE_TEAMCOLOR_NONE 01=0,WESTRING_UE_TEAMCOLOR_00 02=1,WESTRING_UE_TEAMCOLOR_01 03=2,WESTRING_UE_TEAMCOLOR_02 04=3,WESTRING_UE_TEAMCOLOR_03 05=4,WESTRING_UE_TEAMCOLOR_04 06=5,WESTRING_UE_TEAMCOLOR_05 07=6,WESTRING_UE_TEAMCOLOR_06 08=7,WESTRING_UE_TEAMCOLOR_07 09=8,WESTRING_UE_TEAMCOLOR_08 10=9,WESTRING_UE_TEAMCOLOR_09 11=10,WESTRING_UE_TEAMCOLOR_10 12=11,WESTRING_UE_TEAMCOLOR_11 13=12,WESTRING_UE_TEAMCOLOR_12 14=13,WESTRING_UE_TEAMCOLOR_13 15=14,WESTRING_UE_TEAMCOLOR_14 16=15,WESTRING_UE_TEAMCOLOR_15 17=16,WESTRING_UE_TEAMCOLOR_16 18=17,WESTRING_UE_TEAMCOLOR_17 19=18,WESTRING_UE_TEAMCOLOR_18 20=19,WESTRING_UE_TEAMCOLOR_19 21=20,WESTRING_UE_TEAMCOLOR_20 22=21,WESTRING_UE_TEAMCOLOR_21 23=22,WESTRING_UE_TEAMCOLOR_22 24=23,WESTRING_UE_TEAMCOLOR_23 25=24,WESTRING_UE_TEAMCOLOR_24 NumValues=26 [aiBuffer] Sort=1 00=_,WESTRING_UE_AIBUFFER_NONE 01=townhall,WESTRING_UE_AIBUFFER_HALL 02=resource,WESTRING_UE_AIBUFFER_RESOURCE 03=factory,WESTRING_UE_AIBUFFER_FACTORY 04=buffer,WESTRING_UE_AIBUFFER_GENERAL NumValues=5 [combatSound] Sort=1 00=AxeMediumChop,WESTRING_UE_COMBATSOUND_AXEMEDIUMCHOP 01=MetalHeavyBash,WESTRING_UE_COMBATSOUND_METALHEAVYBASH 02=MetalHeavyChop,WESTRING_UE_COMBATSOUND_METALHEAVYCHOP 03=MetalHeavySlice,WESTRING_UE_COMBATSOUND_METALHEAVYSLICE 04=MetalLightChop,WESTRING_UE_COMBATSOUND_METALLIGHTCHOP 05=MetalLightSlice,WESTRING_UE_COMBATSOUND_METALLIGHTSLICE 06=MetalMediumBash,WESTRING_UE_COMBATSOUND_METALMEDIUMBASH 07=MetalMediumChop,WESTRING_UE_COMBATSOUND_METALMEDIUMCHOP 08=MetalMediumSlice,WESTRING_UE_COMBATSOUND_METALMEDIUMSLICE 09=RockHeavyBash,WESTRING_UE_COMBATSOUND_ROCKHEAVYBASH 10=WoodHeavyBash,WESTRING_UE_COMBATSOUND_WOODHEAVYBASH 11=WoodLightBash,WESTRING_UE_COMBATSOUND_WOODLIGHTBASH 12=WoodMediumBash,WESTRING_UE_COMBATSOUND_WOODMEDIUMBASH NumValues=13 [morphFlags] Sort=1 00=0,WESTRING_UE_MORPHFLAGS_UNINTERRUPTABLE 01=1,WESTRING_UE_MORPHFLAGS_IMMEDIATE_LANDING 02=2,WESTRING_UE_MORPHFLAGS_IMMEDIATE_TAKEOFF 03=3,WESTRING_UE_MORPHFLAGS_PERMANENT 04=4,WESTRING_UE_MORPHFLAGS_REQUIREPAYMENT NumValues=5 [silenceFlags] Sort=1 00=0,WESTRING_UE_SILENCEFLAGS_MELEE 01=1,WESTRING_UE_SILENCEFLAGS_RANGED 02=2,WESTRING_UE_SILENCEFLAGS_SPECIAL 03=3,WESTRING_UE_SILENCEFLAGS_SPELLS NumValues=4 [stackFlags] Sort=1 00=0,WESTRING_UE_STACKFLAGS_DAMAGE 01=1,WESTRING_UE_STACKFLAGS_MOVEMENT 02=2,WESTRING_UE_STACKFLAGS_ATTACKRATE 03=3,WESTRING_UE_STACKFLAGS_KILLUNIT NumValues=4 [interactionFlags] Sort=1 00=0,WESTRING_UE_INTERACTIONFLAGS_INVENTORY 01=1,WESTRING_UE_INTERACTIONFLAGS_UNIT 02=2,WESTRING_UE_INTERACTIONFLAGS_ANY NumValues=3 [pickFlags] Sort=1 00=0,WESTRING_UE_PICKFLAGS_TOWNHALL 01=1,WESTRING_UE_PICKFLAGS_RESOURCE 02=2,WESTRING_UE_PICKFLAGS_FACTORY 03=3,WESTRING_UE_PICKFLAGS_BUFFER NumValues=4 [versionFlags] 00=0,WESTRING_UE_VERSIONFLAGS_VER0 01=1,WESTRING_UE_VERSIONFLAGS_VER1 NumValues=2 [fullFlags] 00=0,WESTRING_UE_FULLFLAGS_NONE 01=1,WESTRING_UE_FULLFLAGS_LIFE 02=2,WESTRING_UE_FULLFLAGS_MANA 03=3,WESTRING_UE_FULLFLAGS_BOTH NumValues=4 [channelType] 00=0,WESTRING_UE_CHANNELTYPE_INSTANT 01=1,WESTRING_UE_CHANNELTYPE_UNIT 02=2,WESTRING_UE_CHANNELTYPE_POINT 03=3,WESTRING_UE_CHANNELTYPE_UNITPOINT NumValues=4 [channelFlags] 00=0,WESTRING_UE_CHANNELFLAGS_VISIBLE 01=1,WESTRING_UE_CHANNELFLAGS_TARGIMAGE 02=2,WESTRING_UE_CHANNELFLAGS_PHYSICAL 03=3,WESTRING_UE_CHANNELFLAGS_UNIVERSAL 04=4,WESTRING_UE_CHANNELFLAGS_UNIQUE NumValues=5 [spellDetail] 00=0,WESTRING_UE_SPELLDETAIL_LOW 01=1,WESTRING_UE_SPELLDETAIL_MEDIUM 02=2,WESTRING_UE_SPELLDETAIL_HIGH NumValues=3 [techAvail] 00=-1,WESTRING_UE_TECHAVAIL_AVAILABLE 01=1,WESTRING_UE_TECHAVAIL_UNAVAILABLE NumValues=2 [lightningEffect] Sort=1 00=CLPB,WESTRING_UE_LIGHTNINGEFFECT_CLPB 01=CLSB,WESTRING_UE_LIGHTNINGEFFECT_CLSB 02=MBUR,WESTRING_UE_LIGHTNINGEFFECT_MBUR 03=CHIM,WESTRING_UE_LIGHTNINGEFFECT_CHIM 04=AFOD,WESTRING_UE_LIGHTNINGEFFECT_AFOD 05=HWPB,WESTRING_UE_LIGHTNINGEFFECT_HWPB 06=HWSB,WESTRING_UE_LIGHTNINGEFFECT_HWSB 07=MFPB,WESTRING_UE_LIGHTNINGEFFECT_MFPB 08=DRAB,WESTRING_UE_LIGHTNINGEFFECT_DRAB 09=DRAL,WESTRING_UE_LIGHTNINGEFFECT_DRAL 10=DRAM,WESTRING_UE_LIGHTNINGEFFECT_DRAM 11=FORK,WESTRING_UE_LIGHTNINGEFFECT_FORK 12=SPLK,WESTRING_UE_LIGHTNINGEFFECT_SPLK 13=LEAS,WESTRING_UE_LIGHTNINGEFFECT_LEAS NumValues=14