// Attribute Bonus [Aamk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp Researchart=ReplaceableTextures\CommandButtons\BTNStatUp.blp // Feral Spirit [ACs7] skinType=ability UnitSkinID=osw1,osw2,osw3,osw3 Art=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp Researchart=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp Specialart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // Serpent Ward (Tentacles) [ACtn] skinType=ability UnitSkinID=nfgt Art=ReplaceableTextures\CommandButtons\BTNTentacle.blp // Avatar (garithos) [ANav] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAvatarOn.blp Unart=ReplaceableTextures\CommandButtons\BTNAvatarOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNAvatar.blp Effectsound=HowlOfTerror //naga harvest [ANha] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp // Shockwave [ANsh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShockWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNShockWave.blp Missileart=Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl Animnames=attack,slam // Spirit Beast [ACs8] skinType=ability UnitSkinID=nsw1,nsw2,nsw3,nsw3 Art=ReplaceableTextures\CommandButtons\BTNFelHound.blp ResearchArt=ReplaceableTextures\CommandButtons\BTNFelHound.blp Specialart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // Reincarnation (akama) [ANr2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNReincarnation.blp Researchart=ReplaceableTextures\CommandButtons\BTNReincarnation.blp Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl Casterart= Targetart= // Feedback [Afbb] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFeedBack.blp Specialart=Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl // Naga Build [AGbu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBasicStruct.blp // Cyclone (naga) [Acny] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCyclone.blp // Submerge [Asb1] skinType=ability UnitSkinID=nmys Art=ReplaceableTextures\CommandButtons\BTNNagaBurrow.blp Unart=ReplaceableTextures\CommandButtons\BTNNagaUnBurrow.blp Effectsound=SubmergeSound // Submerge [Asb2] skinType=ability UnitSkinID=nnrs Art=ReplaceableTextures\CommandButtons\BTNNagaBurrow.blp Unart=ReplaceableTextures\CommandButtons\BTNNagaUnBurrow.blp Effectsound=SubmergeSound // Submerge [Asb3] skinType=ability UnitSkinID=nsbs Art=ReplaceableTextures\CommandButtons\BTNNagaBurrow.blp Unart=ReplaceableTextures\CommandButtons\BTNNagaUnBurrow.blp Effectsound=SubmergeSound // Ensnare (Naga) [ANen] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEnsnare.blp Missileart=Abilities\Spells\Orc\Ensnare\EnsnareMissile.mdl // Auto-Dispel Magic [Andm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOn.blp Unart=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOff.blp Casterart= Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // Frost Armor (Autocast, Naga) [ACfu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFrostArmorOn.blp Unart=ReplaceableTextures\CommandButtons\BTNFrostArmorOff.blp // Parasite [ANpa] skinType=ability UnitSkinID=ncfs Art=ReplaceableTextures\CommandButtons\BTNParasiteOn.blp Unart=ReplaceableTextures\CommandButtons\BTNParasiteOff.blp Missileart=Abilities\Spells\Other\Parasite\ParasiteMissile.mdl MissileArc=0.0 [BNpa] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNParasite.blp Targetart=Abilities\Spells\Other\Parasite\ParasiteTarget.mdl Targetattach=overhead [BNpm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNParasite.blp // naga summoner null aoe roar [Ahnl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp Casterart=Abilities\Spells\Other\ANrm\ANrmTarget.mdl Animnames=spell,slam // Channel [ANcl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDeathPact.blp Casterart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl Casterattach=origin Targetart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl Targetattach=origin Effectart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl Animnames=spell,channel //orc campaign hero stuff // War Stomp (Cairn) [AOw2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWarStomp.blp Researchart=ReplaceableTextures\CommandButtons\BTNWarStomp.blp Casterart=Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl Animnames=spell,slam // Shockwave (Cairne) [AOs2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShockWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNShockWave.blp Missileart=Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl Animnames=attack,slam // Endurance Aura (Cairne) [AOr2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCommand.blp Researchart=ReplaceableTextures\CommandButtons\BTNCommand.blp Targetart=Abilities\Spells\Orc\CommandAura\CommandAura.mdl Targetattach=origin // Reincarnation (Cairne) [AOr3] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNReincarnation.blp Researchart=ReplaceableTextures\CommandButtons\BTNReincarnation.blp Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl Casterart= Targetart= // Healing Wave (rokhan) [ANhw] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealingWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNHealingWave.blp Targetart=Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl Animnames=spell,throw LightningEffect=HWPB,HWSB // Hex (rokhan) [ANhx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHex.blp Researchart=ReplaceableTextures\CommandButtons\BTNHex.blp Specialart=Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl // Serpent Ward (rokhan) [Arsw] skinType=ability UnitSkinID=osp1,osp2,osp3,osp4 Art=ReplaceableTextures\CommandButtons\BTNSerpentWard.blp Researchart=ReplaceableTextures\CommandButtons\BTNSerpentWard.blp // Voodoo Spirits (rokhan) [AOls] skinType=ability UnitSkinID=uloc,uloc,uloc,uloc Art=ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp Researchart=ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp Effectsoundlooped=LocustSwarmLoop // Summon Quillbeast (Rexxar) [Arsq] skinType=ability UnitSkinID=nqb1,nqb2,nqb3,nqb4 Art=ReplaceableTextures\CommandButtons\BTNQuillBeast.blp Researchart=ReplaceableTextures\CommandButtons\BTNQuillBeast.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl Animnames=spell,slam // Stampede (Rexxar) [Arsp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStampede.blp Researchart=ReplaceableTextures\CommandButtons\BTNStampede.blp Specialart=Abilities\Spells\Other\Stampede\MissileDeath.mdl Missileart=Abilities\Spells\Other\Stampede\StampedeMissile.mdl Effectsoundlooped=StampedeLoop Effectsound=StampedeCast Animnames=spell,looping // Battle Roar [ANbr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Researchart=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Casterart=Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl Animnames=spell,slam [BNbr] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Targetart=Abilities\Spells\NightElf\BattleRoar\RoarTarget.mdl Targetattach=overhead // Summon Grizzly (campaign) [Arsg] skinType=ability UnitSkinID=ngzc,ngzd,ngza,ngz4 Art=ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp Art:hd=ReplaceableTextures\CommandButtons\BTNMisha.blp Units\Creeps\MishaLvl1\MishaLvl1 Researchart=ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp Researchart:hd=ReplaceableTextures\CommandButtons\BTNMisha.blp Specialart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl Animnames=spell,slam // Storm Bolt (campaign) [ANsb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Researchart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Missileart=Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl Animnames=spell,throw // Breath of Fire (Chen) [ANcf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBreathOfFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNBreathOfFire.blp Missileart=Abilities\Spells\Other\BreathOfFire\BreathOfFireMissile.mdl Animnames=spell,slam // Drunken Brawler (Chen) [Acdb] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDrunkenDodge.blp Researchart=ReplaceableTextures\CommandButtons\BTNDrunkenDodge.blp // Drunken Haze (Chen) [Acdh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStrongDrink.blp Researchart=ReplaceableTextures\CommandButtons\BTNStrongDrink.blp Missileart=Abilities\Spells\Other\StrongDrink\BrewmasterMissile.mdl Missilearc=0.15 // Earth, Storm, and Fire (Chen) [Acef] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStormEarth&Fire.blp Researchart=ReplaceableTextures\CommandButtons\BTNStormEarth&Fire.blp Specialart=Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl Missileart=Units\Creeps\FirePandarenBrewmaster\FirePandarenBrewmaster_Missile.mdl,Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster_Missile.mdl,Units\Creeps\EarthPandarenBrewmaster\EarthPandarenBrewmaster_Missile.mdl Missilearc=0.75 Effectsound=StormEarthFireSound Animnames=spell,throw // Voodoo Spirits (Rokhan) [AOls] skinType=ability UnitSkinID=uloc,uloc,uloc,uloc Art=ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp Researchart=ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp Effectsoundlooped=LocustSwarmLoop //Allied building [Aall] skinType=ability //purchase item [Apit] skinType=ability Effectsound=ReceiveGold //Burrow Detection (Fliers) [Abdt] skinType=ability [Amou] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTemp.blp Unart=ReplaceableTextures\CommandButtons\BTNTemp.blp [AHer] skinType=ability Casterart=Abilities\Spells\Other\Levelup\LevelupCaster.mdl [Amov] skinType=ability Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl Specialattach=origin [Ahar] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp [Ahrl] skinType=ability // Lumber Harvest uses button art and position from the [Ahar] Harvest ability. Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp [Aawa] skinType=ability Targetart=Abilities\Spells\Other\Awaken\Awaken.mdl [Arev] skinType=ability Targetart=Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl,Abilities\Spells\Orc\ReviveOrc\ReviveOrc.mdl,Abilities\Spells\Undead\ReviveUndead\ReviveUndead.mdl,Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl,Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl [Aque] skinType=ability Targetart=Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl,Abilities\Spells\Orc\ReviveOrc\ReviveOrc.mdl,Abilities\Spells\Undead\ReviveUndead\ReviveUndead.mdl,Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl,Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl // passive 'detector' ability [Adet] skinType=ability Casterart= [Adt1] skinType=ability [Adta] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReveal.blp [Xbdt] skinType=effect Effectart=Abilities\Spells\Other\Andt\Andt.mdl [Bdet] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDustOfAppearance.blp Targetart= [Bvul] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNInvulnerable.blp Targetart=Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl Targetattach=origin [Bspe] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBoots.blp Targetart=Abilities\Spells\Items\AIsp\SpeedTarget.mdl [Bfro] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNFrost.blp Targetart=Abilities\Spells\Other\FrostDamage\FrostDamage.mdl // peon/peasant repair ability [Arep] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRepairOn.blp Unart=ReplaceableTextures\CommandButtons\BTNRepairOff.blp Animnames=stand,work // Stun buff [BSTN] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStun.blp Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Targetattach=overhead // Pause buff [BPSE] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStun.blp Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Targetattach=overhead [ARal] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRallyPoint.blp,ReplaceableTextures\CommandButtons\BTNOrcRallyPoint.blp,ReplaceableTextures\CommandButtons\BTNRallyPointUndead.blp,ReplaceableTextures\CommandButtons\BTNRallyPointNightElf.blp [AEpa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSearingArrowsOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSearingArrowsOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNSearingArrows.blp Missileart=Abilities\Weapons\SearingArrow\SearingArrowMissile.mdl Animnames=attack // Aerial Shackles [Amls] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMagicLariet.blp Animnames=spell,looping LightningEffect=LEAS // Aerial Shackles Caster [Bmlc] skinType=buff Effectsoundlooped=AerialShacklesLoop // Aerial Shackles Target [Bmlt] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNMagicLariet.blp Targetart=Abilities\Spells\Human\AerialShackles\AerialShacklesTarget.mdl Targetattach=chest,mount // area of effect detection (scry) [AHta] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReveal.blp Casterart=Abilities\Spells\Items\AIta\CrystalBallCaster.mdl Casterattach=overhead // Feedback [Afbk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFeedBack.blp Specialart=Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl // Feedback [Afbt] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFeedBack.blp Specialart=Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl // Control Magic [Acmg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNControlMagic.blp Targetart=Abilities\Spells\Human\ControlMagic\ControlMagicTarget.mdl Targetattach=overhead [Bcmg] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNControlMagic.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Siphon Mana [AHdr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaDrain.blp Researchart=ReplaceableTextures\CommandButtons\BTNManaDrain.blp Effectsoundlooped=SiphonManaLoop LightningEffect=DRAB,DRAL,DRAM Animnames=spell,channel [Bdbb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNLifeDrain.blp [Bdbl] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNLifeDrain.blp [Bdbm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNManaDrain.blp // Drain Life & Mana (Caster) // This buff isn't ever visible on the info card. [Bdcb] skinType=buff //Buffart= Targetart=Abilities\Spells\Other\Drain\DrainCaster.mdl Targetattach=chest // Drain Life (Caster) // This buff isn't ever visible on the info card. [Bdcl] skinType=buff //Buffart= Targetart=Abilities\Spells\Other\Drain\DrainCaster.mdl Targetattach=chest // Drain Mana (Caster) // This buff isn't ever visible on the info card. [Bdcm] skinType=buff //Buffart= Targetart=Abilities\Spells\Other\Drain\ManaDrainCaster.mdl Targetattach=chest // Drain Life & Mana (Target) // This buff isn't ever visible on the info card. [Bdtb] skinType=buff //Buffart= Targetart=Abilities\Spells\Other\Drain\DrainTarget.mdl Targetattach=chest // Drain Life (Target) // This buff isn't ever visible on the info card. [Bdtl] skinType=buff //Buffart= Targetart=Abilities\Spells\Other\Drain\DrainTarget.mdl Targetattach=chest // Drain Mana (Target) // This buff isn't ever visible on the info card. [Bdtm] skinType=buff //Buffart= Targetart=Abilities\Spells\Other\Drain\ManaDrainTarget.mdl Targetattach=chest // Flak Cannons [Aflk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFlakCannons.blp Targetart=Abilities\Spells\Human\FlakCannons\FlakTarget.mdl Targetattach=chest Specialart=Abilities\Spells\Human\FlakCannons\FlakTarget.mdl Specialattach=chest // Frag Shards [Afsh] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFragmentationBombs.blp //Missileart=Abilities\Spells\Human\FragmentationShards\FragMissile.mdl Targetart=Abilities\Weapons\FlyingMachine\FlyingMachineImpact.mdl Targetattach=chest //Specialart=Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl // Rocket Attack [Aroc] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNScatterRockets.blp Missileart=Abilities\Weapons\RocketMissile\RocketMissile.mdl Missilearc=0.15 // Magic Defense [Amdf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpellBreakerMagicDefend.blp Unart=ReplaceableTextures\CommandButtons\BTNSpellBreakerMagicUnDefend.blp Casterart=Abilities\Spells\Human\Defend\DefendCaster.mdl // Human Build [AHbu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHumanBuild.blp // Sphere [Asph] skinType=ability Targetart=Units\Human\HeroBloodElf\BloodElfBall.mdl Targetattachcount=3 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,third Missileart=Units\Human\HeroBloodElf\BloodElfBall.mdl Missilearc=0.05 // Spell Steal [Asps] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpellStealOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSpellStealOff.blp Targetart=Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl Targetattach=overhead Missileart=Abilities\Spells\Human\SpellSteal\SpellStealMissile.mdl Missilearc=0.15 // Cloud of Fog [Aclf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp Animnames=stand,channel [Bclf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp Targetart= [Xclf] skinType=effect Effectart=Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl Effectsoundlooped=CloudOfFogLoop // Flame Strike [AHfs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp // Beware art Effectart=Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl // Impact art Specialart=Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl,Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl,Abilities\Spells\Human\FlameStrike\FlameStrike.mdl Animnames=spell,channel [BHfs] skinType=buff // Burning art Buffart=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp Targetart=Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl [XHfs] skinType=effect // AOE Burn art Effectart=Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl Effectsoundlooped=HumanFireLarge // Banish [AHbn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBanish.blp Researchart=ReplaceableTextures\CommandButtons\BTNBanish.blp Effectsound=BanishCaster [BHbn] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBanish.blp Targetart=Abilities\Spells\Human\Banish\BanishTarget.mdl Effectsoundlooped=BanishLoop // Summon Phoenix [AHpx] skinType=ability UnitSkinID=hphx,hphx,hphx,hphx Art=ReplaceableTextures\CommandButtons\BTNMarkOfFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNMarkOfFire.blp Specialart=Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl // Phoenix (morph) [Aphx] skinType=ability UnitSkinID=hpxe // Phoenix (progress bar) [Bphx] skinType=buff // Phoenix Fire [Apxf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMarkOfFire.blp Missileart=Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl // Phoenix Fire [Bpxf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNMarkOfFire.blp Targetart=Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl // Flying Machine Bombs [Agyb] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNHumanArtilleryUpOne.blp // Storm Hammers [Asth] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNStormHammer.blp // flying machine detection [Agyv] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFlyingMachineTrueSight.blp // Defend [Adef] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDefend.blp Unart=ReplaceableTextures\CommandButtons\BTNDefendStop.blp Casterart=Abilities\Spells\Human\Defend\DefendCaster.mdl // Flare [Afla] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFlare.blp Casterart=Abilities\Spells\Human\Flare\FlareCaster.mdl Animnames=spell,attack [Xfla] skinType=effect Effectart=Abilities\Spells\Human\Flare\FlareTarget.mdl // Magic Sentry (passive) [Adts] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNMagicalSentry.blp Casterart=Abilities\Spells\Human\MagicSentry\MagicSentryCaster.mdl Casterattach=overhead // Inner Fire [Ainf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNInnerFireOn.blp Unart=ReplaceableTextures\CommandButtons\BTNInnerFireOff.blp Casterart= Effectsound=InnerFireCast // example of multiple attachment [Binf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNInnerFire.blp Targetart=Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl Targetattachcount=1 Targetattach=overhead //Targetattach1=hand,left //Targetattach2=hand,right // Dispel Magic [Adis] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDispelMagic.blp Casterart= Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl Specialart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // Heal [Ahea] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealOn.blp Unart=ReplaceableTextures\CommandButtons\BTNHealOff.blp Casterart= Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl [Bhea] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNHeal.blp [BNhe] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSlow.blp // Slow [Aslo] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSlowOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSlowOff.blp Casterart=Abilities\Spells\Human\Slow\SlowCaster.mdl [Bslo] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSlow.blp Targetart=Abilities\Spells\Human\slow\slowtarget.mdl // Invisibility [Aivs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNInvisibility.blp Targetart=Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl Targetattach=chest [Binv] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNInvisibility.blp // Polymorph art notes: // - When Polymorph is cast on an air unit, the "poof" [Aply] Specialart // is played on the targeted unit, and the "falling sheep" [Aply] Effectart // is played on ground under the targeted unit. // - When cast on a ground unit, [Bply] Specialart is played on the ground // under the unit when it turns into a sheep, and [Bply] Effectart is played // on the ground under the unit when it turns back into the original unit. [Aply] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPolymorph.blp Casterart= Specialart=Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl Effectart=Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl [Bply] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNPolymorph.blp Specialart= Effectart=Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl // Blizzard [AHbz] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBlizzard.blp Researchart=ReplaceableTextures\CommandButtons\BTNBlizzard.blp Casterart= Animnames=stand,channel [BHbd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBlizzard.blp Targetart=Abilities\Spells\Other\FrostDamage\FrostDamage.mdl [XHbz] skinType=effect Effectart=Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl Effectsoundlooped=BlizzardLoop Effectsound=BlizzardWave // Summon Water Elemental [AHwe] skinType=ability UnitSkinID=hwat,hwt2,hwt3,hwt3 Art=ReplaceableTextures\CommandButtons\BTNSummonWaterElemental.blp Researchart=ReplaceableTextures\CommandButtons\BTNSummonWaterElemental.blp [BHwe] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSummonWaterElemental.blp // Brilliance Aura [AHab] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBrilliance.blp Researchart=ReplaceableTextures\CommandButtons\BTNBrilliance.blp Targetart=Abilities\Spells\Human\Brilliance\Brilliance.mdl Targetattach=origin [BHab] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBrilliance.blp Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin // Mass Teleport [AHmt] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMassTeleport.blp Researchart=ReplaceableTextures\CommandButtons\BTNMassTeleport.blp // Shouldn't show art at targeted coordinate, so don't use Effectart. Areaeffectart=Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl // The targeted unit shouldn't show an effect, so there is no Targetart. Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl // Storm Bolt [AHtb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Researchart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Missileart=Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl Animnames=spell,throw [BHtb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Targetattach=overhead // Thunder Clap [AHtc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNThunderclap.blp Researchart=ReplaceableTextures\CommandButtons\BTNThunderclap.blp Casterart=Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Casterattach=origin Effectart= Animnames=spell,slam [BHtc] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNThunderclap.blp Targetart=Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl Targetattach=overhead // Bash [AHbh] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBash.blp Researchart=ReplaceableTextures\CommandButtons\BTNBash.blp [BHbh] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBash.blp Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Targetattach=overhead // Avatar [AHav] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAvatarOn.blp Unart=ReplaceableTextures\CommandButtons\BTNAvatarOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNAvatar.blp Casterart=Abilities\Spells\Human\Avatar\AvatarCaster.mdl [BHav] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNAvatar.blp Targetart= // Holy Light [AHhb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHolyBolt.blp Researchart=ReplaceableTextures\CommandButtons\BTNHolyBolt.blp Targetart=Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl // Divine Shield [AHds] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp Unart=ReplaceableTextures\CommandButtons\BTNDivineShieldOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp [BHds] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp Targetart=Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl Targetattach=origin // Devotion Aura [AHad] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDevotion.blp Researchart=ReplaceableTextures\CommandButtons\BTNDevotion.blp Targetart=Abilities\Spells\Human\DevotionAura\DevotionAura.mdl Targetattach=origin [BHad] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDevotion.blp Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin // Resurrection [AHre] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp Researchart=ReplaceableTextures\CommandButtons\BTNResurrection.blp Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl // Militia [Amil] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCallToArms.blp Unart=ReplaceableTextures\CommandButtons\BTNBacktoWork.blp [Bmil] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCallToArms.blp // Militia Conversion [Amic] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCallToArms.blp Unart=ReplaceableTextures\CommandButtons\BTNBacktoWork.blp Effectsound=TownHallCallToArms // Sundering Blades [Ahsb] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNSunderingBlades.blp Specialart= Specialattach= Casterart=Abilities\Spells\Human\SunderingBlades\SunderingBlades.mdl Casterattach=weapon,right // 'damaged' attachment effect, small [Xfhs] skinType=effect TargetArt=Environment\SmallBuildingFire\SmallBuildingFire2.mdl,Environment\SmallBuildingFire\SmallBuildingFire1.mdl Targetattachcount=2 Targetattach=sprite,first Targetattach1=sprite,fourth Effectsoundlooped=HumanFireSmall // medium [Xfhm] skinType=effect TargetArt=Environment\LargeBuildingFire\LargeBuildingFire2.mdl,Environment\SmallBuildingFire\SmallBuildingFire1.mdl,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,Environment\SmallBuildingFire\SmallBuildingFire2.mdl Targetattachcount=4 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,fourth Targetattach3=sprite,fifth Effectsoundlooped=HumanFireMedium // large [Xfhl] skinType=effect TargetArt=Environment\LargeBuildingFire\LargeBuildingFire1.mdl,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,Environment\SmallBuildingFire\SmallBuildingFire1.mdl,Environment\LargeBuildingFire\LargeBuildingFire1.mdl,Environment\SmallBuildingFire\SmallBuildingFire0.mdl Targetattachcount=6 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,fifth Targetattach3=sprite,third Targetattach4=sprite,fourth Targetattach5=sprite,sixth Effectsoundlooped=HumanFireLarge //Passive - human rifleman plus range (Rhri) [Ahri] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDwarvenLongRifle.blp //Passive - human animal breeding (Rhan) [Ahan] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNAnimalWarTraining.blp //Passive - phoenix (Fire and Egg) [Ahpe] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNMarkOfFire.blp //Passive - human lumber harvesting (Rhlh) [Ahlh] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNHumanLumberUpgrade1.blp,ReplaceableTextures\PassiveButtons\PASBTNHumanLumberUpgrade2.blp // Rune of the Watcher [APwt] skinType=ability UnitSkinID=nwad Art=ReplaceableTextures\CommandButtons\BTNSentryWard.blp Effectsound=PowerupSound // glyph of fortification [AIgf] skinType=ability UnitSkinID=Rgfo Effectsound=PowerupSound // glyph of ultravision [AIgu] skinType=ability UnitSkinID=Rguv,Reuv Effectsound=PowerupSound // Blink (item) [AIbk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBlink.blp // Art to play at the new coordinate Areaeffectart=Abilities\Spells\NightElf\Blink\BlinkTarget.mdl // Art to leave behind at old coordinate Specialart=Abilities\Spells\NightElf\Blink\BlinkCaster.mdl // One time permanent strength gain ability, usually on a Tome [AIsm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTome.blp Targetart=Abilities\Spells\Items\AIsm\AIsmTarget.mdl Targetattach=origin [AInm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTome.blp Targetart=Abilities\Spells\Items\AIsm\AIsmTarget.mdl Targetattach=origin // One time permanent agility gain ability, usually on a tome [AIam] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTome.blp Targetart=Abilities\Spells\Items\AIam\AIamTarget.mdl Targetattach=origin [AIgm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTome.blp Targetart=Abilities\Spells\Items\AIam\AIamTarget.mdl Targetattach=origin // short duration single target speed bonus [AIsp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionRed.blp // continuous Attack Bonus [AIat] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AIt6] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AIt9] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AItc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AItf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp // item cyclone [AIcy] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCyclone.blp // continuous Defense Bonus [AIde] skinType=ability [AId1] skinType=ability [AId2] skinType=ability [AId3] skinType=ability [AId4] skinType=ability [AId5] skinType=ability [AId8] skinType=ability [AId7] skinType=ability [AId0] skinType=ability // area of effect damage of destructables [AIdm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGoblinLandMine.blp // One time permanent hero experience gain, usually on a tome [AIem] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTomeBrown.blp Casterart=Abilities\Spells\Items\AIem\AIemTarget.mdl Casterattach=origin [AIe2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManual3.blp Casterart=Abilities\Spells\Items\AIem\AIemTarget.mdl Casterattach=origin // Cloud of Fog [AIfg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp // Flag ability [AIfl] skinType=ability Targetart=UI\Feedback\RallyPoint\RallyPoint.mdl Targetattach=hand,right // human flag [AIfm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp Targetart=Objects\InventoryItems\HumanCaptureFlag\HumanCaptureFlag.mdl Targetattach=hand,right // night elf flag [AIfn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNNightElfCaptureFlag.blp Targetart=Objects\InventoryItems\NightElfCaptureFlag\NightElfCaptureFlag.mdl Targetattach=hand,right // orc flag [AIfo] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrcCaptureFlag.blp Targetart=Objects\InventoryItems\OrcCaptureFlag\OrcCaptureFlag.mdl Targetattach=hand,right // undead flag [AIfe] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUndeadCaptureFlag.blp Targetart=Objects\InventoryItems\UndeadCaptureFlag\UndeadCaptureFlag.mdl Targetattach=hand,right // One time permanent hero level gain, usually on a tome [AIlm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl Casterattach=origin // One time permanent intelligence gain, usually on a Tome [AIim] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTome.blp Targetart=Abilities\Spells\Items\AIim\AIimTarget.mdl Targetattach=origin [AItm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTome.blp Targetart=Abilities\Spells\Items\AIim\AIimTarget.mdl Targetattach=origin // One time permanent agi/int/str gain [AIxm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp Targetart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl Targetattach=origin // single shot one target healing (potions, typically) [AIhe] skinType=ability Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin // single shot group area effect healing (scrolls, typically) [AIha] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin [AIhb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin // single shot group area effect healing (powerup, lesser) [APh1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin Effectsound=PowerupSound // single shot group area effect healing (powerup) [APh2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin Effectsound=PowerupSound // single shot group area effect healing (powerup, greater) [APh3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin Effectsound=PowerupSound // short duration single target invisibility (potion) [AIvi] skinType=ability Targetart=Abilities\Spells\Items\AIvi\AIviTarget.mdl Targetattach=chest // continuous invisibility (ring) [AIpi] skinType=ability // short duration single target invulnerability (potion) // brings up the invulnerability buff from CommonAbility [AIvu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGreaterInvulneralbility.blp [AIvl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLesserInvulneralbility.blp // single shot one target mana regain (potions, typically) [AIma] skinType=ability Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl Targetattach=origin // single shot group area effect mana regain (scrolls, typically) [AImr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl Targetattach=origin // single shot group area effect mana regain (rune) [APmr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl Targetattach=origin Effectsound=PowerupSound // single shot group area effect mana regain (rune, greater) [APmg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl Targetattach=origin Effectsound=PowerupSound // single shot one target life/mana restore (potion) [AIre] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionRed.blp Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl Targetattach=origin // single shot group area effect life/mana restore (scroll) [AIra] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfHealing.blp Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl Targetattach=origin // single shot group area effect life/mana restore (rune) [APra] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfHealing.blp Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl Targetattach=origin Effectsound=PowerupSound // area of effect application of a defensive buff (scroll of protection) [AIda] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScroll.blp Casterart=Abilities\Spells\Items\AIda\AIdaCaster.mdl // area of effect application of a defensive buff (scroll of protection) (with healing) [AIdb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScroll.blp Casterart=Abilities\Spells\Items\AIda\AIdaCaster.mdl Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl Targetattach=origin // buff that AIda applies [Bdef] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNScroll.blp Targetart=Abilities\Spells\Items\AIda\AIdaTarget.mdl Targetattach=overhead // area of effect detection (crystal ball) [AIta] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCrystalBall.blp Casterart=Abilities\Spells\Items\AIta\CrystalBallCaster.mdl Casterattach=overhead // area of effect application of a detected buff (dust of appearance) [AItb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDustOfAppearance.blp Casterart=Abilities\Spells\Items\AItb\AItbTarget.mdl [Bdet] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDustOfAppearance.blp // continuous Mana regeneration (ring) [AIrm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSobiMask.blp [AIfi] skinType=ability Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl // Illusion generator [AIil] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWand.blp Targetart=Abilities\Spells\Items\AIil\AIilTarget.mdl Targetattach=origin [BIil] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNWand.blp Specialart=Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl // Dispel effect (powerup) [APdi] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRune.blp // Effectart, if specified, will play at the targeted x,y Effectart=Abilities\Spells\Items\AItb\AItbTarget.mdl // Targetart, if specified, will play on affected units in the area-of-effect. Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl Effectsound=PowerupSound // Dispel effect [AIdi] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWandSkull.blp // Effectart, if specified, will play at the targeted x,y Effectart=Abilities\Spells\Items\AItb\AItbTarget.mdl // Targetart, if specified, will play on affected units in the area-of-effect. Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // dispel w/ cooldown [AIds] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStaffOfNegation.blp // Effectart, if specified, will play at the targeted x,y Effectart=Abilities\Spells\Items\AItb\AItbTarget.mdl // Targetart, if specified, will play on affected units in the area-of-effect. Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // Hero attacks get fire damage bonus, persistent, Orb of Fire [AIfb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\AIfb\AIfbTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl Specialattach=chest // Hero attacks get fire damage bonus, persistent, Orb of Fire [AIf2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\AIfb\AIfbTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl Specialattach=chest // Hero attacks get lightning damage bonus, persistent, Orb of Lightning [AIll] skinType=ability UnitSkinID=AIpg Art=ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\AIlb\AIlbTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl Specialattach=chest // Hero attacks get lightning damage bonus, persistent, Orb of Lightning [AIlb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\AIlb\AIlbTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl Specialattach=chest // Hero attacks get frost damage bonus, persistent, Orb of Frost [AIob] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfFrost.blp Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Targetart=Abilities\Spells\Items\AIob\AIobTarget.mdl Missilehoming=1 Targetattach=weapon Specialart=Abilities\Spells\Items\AIob\AIobSpecialArt.mdl Specialattach=chest // Hero attacks get poison damage bonus, persistent, Orb of Venom [AIpb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfVenom.blp Missileart=Abilities\Spells\Items\OrbVenom\OrbVenomMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\OrbVenom\OrbVenom.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\OrbVenom\OrbVenomSpecialArt.mdl Specialattach=chest // Hero attacks get corruption damage bonus, persistent, Orb of Corruption [AIcb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfCorruption.blp Missileart=Abilities\Spells\Items\OrbCorruption\OrbCorruptionMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\OrbCorruption\OrbCorruptionSpecialArt.mdl Specialattach=chest [BIcb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNOrbOfCorruption.blp // Hero attacks get defilement/BA damage bonus, persistent, Orb of Defilement [AIdf] skinType=ability UnitSkinID=ANbs Art=ReplaceableTextures\CommandButtons\BTNOrbOfDarkness.blp Missileart=Abilities\Weapons\AvengerMissile\AvengerMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\OrbDarkness\OrbDarkness.mdl Targetattach=weapon //Specialart=Abilities\Spells\Items\OrbCorruption\OrbCorruptionSpecialArt.mdl //Specialattach=chest // Hero sight range increase, persistent, Telescope [AIsi] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTelescope.blp // Soul Gem Hero soul theft ability [AIso] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSoulGem.blp Effectart=Abilities\Spells\Items\AIso\AIsoTarget.mdl // Soul Gem Hero soul-carying ability - remove this to release the soul [Asou] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUsedSoulGem.blp // caster buff for AIso [BIsv] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNUsedSoulGem.blp Targetart=Abilities\Spells\Items\AIso\BIsvTarget.mdl // daystone/nightstone [AIto] skinType=ability // magical acorn (tree restorer) [AIga] skinType=ability Effectart=Abilities\Spells\NightElf\NatureTouch\NatureTouchTarget.mdl // reincarnation (ankh) [AIrc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAnkh.blp Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl // recall (amulet) [AIrt] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAmulet.blp // Play the same effect on all recalled units. Since the targeted unit // will already play this effect, don't also play Targetart on that unit. Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl // teleport for items [AIte] skinType=ability Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl // Shouldn't show art at targeted coordinate, so don't use Effectart. Areaeffectart=Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl // town portal (scroll) [AItp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollUber.blp Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl // Shouldn't show art at targeted coordinate, so don't use Effectart. Areaeffectart=Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl // scepter of mastery, command ability [AIco] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScepterOfMastery.blp Targetart=Abilities\Spells\Items\AIco\CrownOfCmndTarget.mdl Targetattach=overhead // scepter of avarice, Transmute ability [AIts] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTransmute.blp Missileart=Abilities\Spells\Other\Transmute\GoldBottleMissile.mdl Missilearc=0.4 // figurine unit summon ability - red drake [AIfd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRedDragon.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl [BFig] skinType=buff Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // blue drake [AIbd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAzureDragon.blp Art:hd=ReplaceableTextures\CommandButtons\BTNAzureDrake.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // furbolg [AIff] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFurbolg.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // furbolg tracker [AIut] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFurbolgTracker.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // rock golem [AIfr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRockGolem.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // doom guard [AIfu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDoomGuard.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // felhound [AIfh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFelHound.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // skeleton [AIfs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp Targetart=Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl // Frost Revenant [AIir] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNIceShard.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Ursa Warrior [AIuw] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAmuletOftheWild.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Blue Dragonspawn Overseer [AIes] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNpurpleDragonSpawn.blp Art:hd=ReplaceableTextures\CommandButtons\BTNDragonSpawnOverseer.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // infernal [AIin] skinType=ability UnitSkinID=ninf Art=ReplaceableTextures\CommandButtons\BTNInfernal.blp Effectart=Units\Demon\Infernal\InfernalBirth.mdl // place goblin land mine [AIpm] skinType=ability UnitSkinID=nglm Art=ReplaceableTextures\CommandButtons\BTNGoblinLandMine.blp // permanent mana bonus [AImn] skinType=ability Casterart= // temporary max mana bonus [AImm] skinType=ability [AImb] skinType=ability [AImz] skinType=ability [AImv] skinType=ability [AIbm] skinType=ability [AI2m] skinType=ability // temporary attack speed increase [AIas] skinType=ability [AIsx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGlove.blp //improved attack speed [AIs2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGlove.blp // vampiric life steal ability [AIva] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMaskOfDeath.blp // target art played on hero carrying item Targetart= // special art played on hero when ability fires Specialart=Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl Missileart=Abilities\Spells\Items\WandOfNeutralization\NeutralizationMissile.mdl // cloak of flames [AIcf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp // Cloak of flames immolation buff [BIcf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp Targetart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl Specialart=Abilities\Spells\NightElf\Immolation\ImmolationDamage.mdl Specialattach=head // regen [Arel] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRingSkull.blp // regen lesser [Arll] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealthStone.blp [AIs2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGauntletsOfOgrePower.blp [AIs6] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBelt.blp [AIa6] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBoots.blp [AIaz] skinType=ability [AIms] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBootsOfSpeed.blp [AIi6] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRobeOfTheMagi.blp [AIx2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCirclet.blp [AIx5] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHelmutPurple.blp [AIh1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionGreenSmall.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin [AIh2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionGreen.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin // item healing wards [AIhw] skinType=ability UnitSkinID=ohwd Art=ReplaceableTextures\CommandButtons\BTNHealingWard.blp // item sentry wards [AIsw] skinType=ability UnitSkinID=oeye Art=ReplaceableTextures\CommandButtons\BTNSentryWard.blp [AIv1] skinType=ability Targetart=Abilities\Spells\Items\AIvi\AIviTarget.mdl Targetattach=chest Art=ReplaceableTextures\CommandButtons\BTNLesserInvisibility.blp [AIv2] skinType=ability Targetart=Abilities\Spells\Items\AIvi\AIviTarget.mdl Targetattach=chest Art=ReplaceableTextures\CommandButtons\BTNGreaterInvisibility.blp [AIm1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionBlueSmall.blp Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl Casterattach=origin [AIm2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionBlueBig.blp Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl Casterattach=origin [AIuv] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTelescope.blp [AIls] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLightningShield.blp // item roar [AIrr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Casterart=Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl // item evasion [AIev] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEvasion.blp // item magic immunity [AImx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNNecklace.blp [AIa2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSlippersOfAgility.blp [AId2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRingGreen.blp [AId3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRingGreen.blp [AId4] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRingGreen.blp [AIl2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPeriapt1.blp [AIi2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMantleOfIntelligence.blp [AIcd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDrum.blp [AIwd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDrum.blp [AIan] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAnimateDead.blp Specialart=Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl [AIrc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReincarnation.blp Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl [AIrs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl [APrl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl Effectsound=PowerupSound [APrr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl Effectsound=PowerupSound [AIrx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl // One time permanent attack damage gain [AIaa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl Casterattach=origin // One time permanent life gain [AImi] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl Casterattach=origin [AImh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManual.blp Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl Casterattach=origin [AIpx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl Casterattach=origin [AIa1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRingPurple.blp [AIx1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGoldRing.blp [AIs1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHammer.blp [AIi1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShadowPact.blp // Flying Carpet [AIfc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRavenForm.blp // Brilliance Aura (Item) [AIba] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBrilliance.blp Targetart=Abilities\Spells\Human\Brilliance\Brilliance.mdl Targetattach=origin // Devotion Aura (Item) [AIad] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDevotion.blp Targetart=Abilities\Spells\Human\DevotionAura\DevotionAura.mdl Targetattach=origin // Command Aura (Item) [AIcd] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNGnollCommandAura.blp Targetart=Abilities\Spells\Orc\WarDrums\DrumsCasterHeal.mdl Targetattach=origin // War Drums Aura (Item) [AIwd] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDrum.blp Targetart=Abilities\Spells\Orc\WarDrums\DrumsCasterHeal.mdl Targetattach=origin // Trueshot Aura (Item) [AIar] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTrueShot.blp Targetart=Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl Targetattach=origin // Endurance Aura (Item) [AIae] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCommand.blp Targetart=Abilities\Spells\Orc\CommandAura\CommandAura.mdl Targetattach=origin // Unholy Aura (Item) [AIau] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnholyAura.blp Targetart=Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl Targetattach=origin // Vampiric Aura (Item) [AIav] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNVampiricAura.blp Targetart=Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl Targetattach=origin // Healing Salve [AIrl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealingSalve.blp Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl Casterattach=origin Targetart=Abilities\Spells\Items\HealingSalve\HealingSalveTarget.mdl Targetattach=origin // Clarity Potion [AIpr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionOfClarity.blp Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl Casterattach=origin [AIpl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLesserClarityPotion.blp Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl Casterattach=origin // Generic Rejuv scroll/potion base uberalias [AIp1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMinorRejuvPotion.blp [AIp2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLesserRejuvPotion.blp [AIp3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRejuvPotion.blp [AIp4] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGreaterRejuvPotion.blp [AIp5] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLesserRejuvScroll.blp Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl Casterattach=origin [AIp6] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl Casterattach=origin // Scroll of Regeneration [AIsl] skinType=ability Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl Casterattach=origin Art=ReplaceableTextures\CommandButtons\BTNScrollOfRegenerationGreen.blp // Regeneration (Life) [BIrl] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNHealingSalve.blp //Targetart=Abilities\Spells\Items\ScrollOfRegeneration\Scroll_Regen_Target.mdl Targetart=Abilities\Spells\Other\ANrm\ANrmTarget.mdl Targetattach=origin // Regeneration (Mana) [BIrm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNPotionOfClarity.blp //Targetart=Abilities\Spells\Items\ClarityPotion\ClarityTarget.mdl Targetart=Abilities\Spells\Other\ANrl\ANrlTarget.mdl Targetattach=origin // Regeneration (Life & Mana) [BIrg] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp //Targetart=Abilities\Spells\Items\ScrollOfRejuvenation\ScrollManaHealth.mdl Targetart=Abilities\Spells\Other\ANrl\ANrlTarget.mdl,Abilities\Spells\Other\ANrm\ANrmTarget.mdl Targetattach=origin Targetattach1=origin Targetattachcount=2 // One time permanent gold gain [AIgo] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNChestOfGold.blp Casterart=Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl Casterattach=origin Effectsound=ReceiveGold // One time permanent lumber gain [AIlu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBundleOfLumber.blp Targetart=Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl Targetattach=origin Effectsound=ReceiveLumber // Flare Gun [AIfa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFlare.blp Casterart=Abilities\Spells\Human\Flare\FlareCaster.mdl // Potion of Omniscience [AIrv] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionOfOmniscience.blp Casterart=Abilities\Spells\Items\PotionOfOmniscience\CrystalBallCaster.mdl Casterattach=overhead Effectsound=PowerupSound // Wand of Neutralization [AIdc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWandOfNeutralization.blp Missileart=Abilities\Spells\Items\WandOfNeutralization\NeutralizationMissile.mdl // Spider Silk [AIwb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWebOn.blp Missileart=Abilities\Spells\Undead\Web\Webmissile.mdl // Monster Lure [AImo] skinType=ability UnitSkinID=nlur Art=ReplaceableTextures\CommandButtons\BTNMonsterLure.blp // Random Item [AIri] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp // Blight Placement [Ablp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp // mana steal [Aste] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWandOfManaSteal.blp Casterart=Abilities\Spells\Other\Drain\ManaDrainCaster.mdl Casterattach=chest Targetart=Abilities\Spells\Other\Drain\ManaDrainTarget.mdl Targetattach=chest // Change TOD [AIct] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMoonStone.blp // Vampiric Potion [AIpv] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionOfVampirism.blp Casterart=Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl Casterattach=origin [BIpv] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNPotionOfVampirism.blp // Spell Damage Reduction [AIsr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRunedBracers.blp // Build Tiny Castle [AIbl] skinType=ability UnitSkinID=hcas,ofrt,unp2,etoe Art=ReplaceableTextures\CommandButtons\BTNTinyCastle.blp // Build Tiny Altar [AIbh] skinType=ability UnitSkinID=halt,halt,halt,halt Art=ReplaceableTextures\CommandButtons\BTNAltarOfKings.blp // Build Tiny Great Hall [AIbg] skinType=ability UnitSkinID=htow,ogre,unpl,etol Art=ReplaceableTextures\CommandButtons\BTNTownHall.blp // Build Tiny Scout Tower [AIbt] skinType=ability UnitSkinID=hwtw,hwtw,hwtw,hwtw Art=ReplaceableTextures\CommandButtons\BTNHumanWatchTower.blp // Shadowsight [Ashs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blp [Bshs] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blp // Don't show any buff art. // Tome of Retraining [Aret] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp Casterart=Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl Casterattach=origin // Staff of Teleportation [AImt] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStaffOfTeleportation.blp // Shouldn't show art at targeted coordinate, so don't use Effectart. Areaeffectart=Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl // The targeted unit shouldn't show an effect, so there is no Targetart. Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl // Staff of Preservation [ANpr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStaffOfPreservation.blp Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl // Mechanical Critter [Amec] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMechanicalCritter.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Spell Shield [ANss] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpellShieldAmulet.blp Casterart=Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl Casterattach=origin // Spell Shield (AOE) [ANse] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpellShieldAmulet.blp Effectsound=PowerupSound [Bnss] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSpellShieldAmulet.blp Targetart=Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl Targetattach=origin // Spell book [Aspb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp // Raise Dead [AIrd] skinType=ability UnitSkinID=uske Art=ReplaceableTextures\CommandButtons\BTNRaiseDead.blp // Staff of Sanctuary [ANsa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStaffOfSanctuary.blp Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl [BNsa] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStaffOfSanctuary.blp Targetart=Abilities\Spells\Items\StaffOfSanctuary\Staff_Sanctuary_Target.mdl // Scroll of Haste [AIsa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfHaste.blp // target art will be taken care of by buff Bspe, in commonabilityfunc // Rune of Speed [APsa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScrollOfHaste.blp // target art will be taken care of by buff Bspe, in commonabilityfunc Effectsound=PowerupSound // Orb of Slow [AIsb] skinType=ability UnitSkinID=AIos Art=ReplaceableTextures\CommandButtons\BTNOrbofSlowness.blp Missileart=Abilities\Weapons\ProcMissile\ProcMissile.mdl Targetart=Abilities\Spells\Items\OrbSlow\OrbSlow.mdl Targetattach=weapon //Specialart= [AIos] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSlow.blp Casterart=Abilities\Spells\Human\Slow\SlowCaster.mdl // Orb of Darkness [ANbs] skinType=ability UnitSkinID=ndr1 Art=ReplaceableTextures\CommandButtons\BTNTheBlackArrow.blp Missileart=Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl // Spirit Link (AOE) [Aspp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpiritLink.blp Effectsound=PowerupSound LightningEffect=SPLK // Rebirth [AIrb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRune.blp Effectsound=PowerupSound [BIrb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNRune.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Dark Summoning [AUds] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp Researchart=ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp // leaving art Effectart=Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl // arrival art Targetart=Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl Missileart=Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl // anti-magic shield [AIxs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSnazzyPotion.blp [Aami] skinType=ability // item divine shield [AIdv] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionOfDivinity.blp // item silence [AIse] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStaffOfSilence.blp // item purge [AIpg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEntrapmentWard.blp // item purge (shamanistic totem) [AIps] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEntrapmentWard.blp Specialart=Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl Specialattach=origin //#RESTNOBETA [AItg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AIth] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AIti] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AItj] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AItk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AItl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AItn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AItx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp [AIh3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHeartOfAszune.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin [AIhx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealOn.blp Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Targetattach=origin // orcish battle standard [AIfx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp Targetart=Objects\InventoryItems\BattleStandard\BattleStandard.mdl Targetattach=chest // Hero attacks get fire damage bonus, persistent, Orb of Gul'dan [AIgd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp Missileart=Abilities\Weapons\IllidanMissile\IllidanMissile.mdl Targetart=Abilities\Spells\Items\AIfb\AIfbTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl Specialattach=chest // tiny blacksmith [AIbb] skinType=ability UnitSkinID=hbla,hbla,hbla,hbla Art=ReplaceableTextures\CommandButtons\BTNBlacksmith.blp // tiny lumber mill [AIbr] skinType=ability UnitSkinID=hlum,hlum,hlum,hlum Art=ReplaceableTextures\CommandButtons\BTNHumanLumberMill.blp // tiny farm [AIbf] skinType=ability UnitSkinID=hhou,hhou,hhou,hhou Art=ReplaceableTextures\CommandButtons\BTNFarm.blp // tiny barracks [AIbs] skinType=ability UnitSkinID=hbar,hbar,hbar,hbar Art=ReplaceableTextures\CommandButtons\BTNHumanBarracks.blp [AIdn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfDarkness.blp Missileart=Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl Targetart=Abilities\Spells\Items\OrbDarkness\OrbDarkness.mdl Targetattach=weapon // campaign item reanimation [AInd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWandSkull.blp Specialart=Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl // item unholy frenzy [AIuf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp // item control magic [AIcm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpellSteal.blp Targetart=Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl Targetattach=overhead Missileart=Abilities\Spells\Human\SpellSteal\SpellStealMissile.mdl Missilearc=0.15 // item death finger [AIfz] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Targetart=Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl LightningEffect=AFOD // item death pact [AIdp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDeathPact.blp Casterart=Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl Targetart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl Targetattach=origin // item defend [AIdd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDefend.blp Casterart=Abilities\Spells\Human\Defend\DefendCaster.mdl // item Bash [AIbx] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBash.blp // item watery minion [AIwm] skinType=ability UnitSkinID=nmrr Art=ReplaceableTextures\CommandButtons\BTNMurgulTideWarrior.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // item summon headhunter [AIsh] skinType=ability UnitSkinID=otbk Art=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp Specialart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl [BIsh] skinType=buff // buffart not shown Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // item regen aura [AIgx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealingWard.blp // item holy light [AIhl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHolyBolt.blp Targetart=Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl // item slow poison [AIsz] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDaggerOfEscape.blp // penguin squeek [AIpz] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPenguin.blp Effectsound=PenguinSqueek // item fire bonus [AIfw] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\AIfb\AIfbTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl Specialattach=chest // item cold bonus [AIft] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfFrost.blp Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\AIob\AIobTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIob\AIobSpecialArt.mdl Specialattach=chest // item lightning bonus [AIlx] skinType=ability UnitSkinID=AIpg Art=ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilehoming=1 Targetart=Abilities\Spells\Items\AIlb\AIlbTarget.mdl Targetattach=weapon Specialart=Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl Specialattach=chest // purge part of lightning orb [AIlp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPurge.blp // item critical strike [AIcs] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCriticalStrike.blp // Passive Defense [AIdd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDefend.blp Casterart=Abilities\Spells\Human\Defend\DefendCaster.mdl // item chain lightning [AIcl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNChainLightning.blp Missileart=Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl Targetart=Abilities\Weapons\Bolt\BoltImpact.mdl LightningEffect=CLPB,CLSB // item berserk [AIxk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBerserkForTrolls.blp Casterart=Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl Effectsound=BerserkerRage // Ritual Dagger (Instant) [AIdg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSacrificialDagger.blp Targetart=Abilities\Spells\Items\RitualDagger\RitualDaggerTarget.mdl Targetattach=origin Specialart=Abilities\Spells\Items\AIhe\AIheTarget.mdl Specialattach=origin // Ritual Dagger (Regen) [AIg2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSacrificialDagger.blp Targetart=Abilities\Spells\Items\RitualDagger\RitualDaggerTarget.mdl Targetattach=origin Specialart= Specialattach=//----------------------------------------------------------------------------- // FIRELORD //----------------------------------------------------------------------------- // Incinerate [ANic] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNIncinerate.blp Researchart=ReplaceableTextures\CommandButtons\BTNIncinerate.blp Missileart=Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl Missilearc=0.35 // Incinerate (Arrow) [ANia] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNIncinerateOn.blp Unart=ReplaceableTextures\CommandButtons\BTNIncinerateOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNIncinerate.blp Missileart=Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl Missilearc=0.35 [BNic] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNIncinerate.blp Specialart=Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl Targetart=Abilities\Spells\Other\Incinerate\IncinerateBuff.mdl Targetattach=chest // Soul Burn [ANso] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSoulBurn.blp Researchart=ReplaceableTextures\CommandButtons\BTNSoulBurn.blp [BNso] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSoulBurn.blp Targetart=Abilities\Spells\Other\SoulBurn\SoulBurnbuff.mdl Targetattach=overhead // Summon Lava Spawn [ANlm] skinType=ability UnitSkinID=nlv1,nlv2,nlv3,nlv3 Art=ReplaceableTextures\CommandButtons\BTNLavaSpawn.blp Researchart=ReplaceableTextures\CommandButtons\BTNLavaSpawn.blp [BNlm] skinType=buff // SpecialArt is used when the lava monster splits, and is played on the source Missileart=Abilities\Weapons\LavaSpawnMissile\LavaSpawnBirthMissile.mdl Missilearc=.99 // Volcano [ANvc] skinType=ability UnitSkinID=Volc,Volc,Volc,Volc Art=ReplaceableTextures\CommandButtons\BTNVolcano.blp Researchart=ReplaceableTextures\CommandButtons\BTNVolcano.blp Animnames=stand,channel [BNvc] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNVolcano.blp Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Targetattach=overhead [XNvc] skinType=effect Specialart=Abilities\Spells\Other\Volcano\VolcanoDeath.mdl Effectsoundlooped=VolcanoLoop Missileart=Abilities\Spells\Other\Volcano\VolcanoMissile.mdl Missilearc=0.8 //----------------------------------------------------------------------------- // TINKER //----------------------------------------------------------------------------- // Summon Factory 0 [ANsy] skinType=ability UnitSkinID=nfac,nfa1,nfa2,nfa2 Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Researchart=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Missileart=Units\Creeps\HeroTinkerFactory\HeroTinkerFactoryMissle.mdl Missilearc=0.35 Animnames=spell,Slam // Summon Factory 1 [ANs1] skinType=ability UnitSkinID=nfac,nfa1,nfa2,nfa2 Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Researchart=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Missileart=Units\Creeps\HeroTinkerFactory\HeroTinkerFactoryMissle.mdl Missilearc=0.35 Animnames=spell,Slam // Summon Factory 2 [ANs2] skinType=ability UnitSkinID=nfac,nfa1,nfa2,nfa2 Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Researchart=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Missileart=Units\Creeps\HeroTinkerFactory\HeroTinkerFactoryMissle.mdl Missilearc=0.35 Animnames=spell,Slam // Summon Factory 3 [ANs3] skinType=ability UnitSkinID=nfac,nfa1,nfa2,nfa2 Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Researchart=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp Missileart=Units\Creeps\HeroTinkerFactory\HeroTinkerFactoryMissle.mdl Missilearc=0.35 Animnames=spell,Slam [BNfy] skinType=buff // Cluster Rockets 0 [ANcs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Researchart=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Missileart=Abilities\Spells\Other\TinkerRocket\TinkerRocketMissile.mdl Missilearc=0.2 Animnamescount=4 Animnames=spell,one Animnames1=spell,two Animnames2=spell,three Animnames3=spell,three // Cluster Rockets 1 [ANc1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Researchart=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Missileart=Abilities\Spells\Other\TinkerRocket\TinkerRocketMissile.mdl Missilearc=0.2 Animnamescount=4 Animnames=spell,one Animnames1=spell,two Animnames2=spell,three Animnames3=spell,three // Cluster Rockets 2 [ANc2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Researchart=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Missileart=Abilities\Spells\Other\TinkerRocket\TinkerRocketMissile.mdl Missilearc=0.2 Animnamescount=4 Animnames=spell,one Animnames1=spell,two Animnames2=spell,three Animnames3=spell,three // Cluster Rockets 3 [ANc3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Researchart=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Missileart=Abilities\Spells\Other\TinkerRocket\TinkerRocketMissile.mdl Missilearc=0.2 Animnamescount=4 Animnames=spell,one Animnames1=spell,two Animnames2=spell,three Animnames3=spell,three [BNcs] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNClusterRockets.blp Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Targetattach=overhead [XNcs] skinType=effect // Engineering Upgrade [ANeg] skinType=ability Art=ReplaceableTextures\CommandButtons\PASBTNEngineeringUpgrade.blp Art:hd=ReplaceableTextures\PassiveButtons\PASBTNEngineeringUpgrade.blp Researchart=ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp [BNeg] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp Targetart=Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestRight.mdl,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountLeft.mdl,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountRight.mdl Targetattachcount=4 Targetattach=chest,left Targetattach1=chest,right Targetattach2=chest,mount,left Targetattach3=chest,mount,right // Robo-Goblin 0 [ANrg] skinType=ability UnitSkinID=Nrob,Nrob,Nrob,Nrob Art=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp Unart=ReplaceableTextures\CommandButtons\BTNHeroTinker.blp Researchart=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp // Robo-Goblin 1 [ANg1] skinType=ability UnitSkinID=Nrob,Nrob,Nrob,Nrob Art=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp Unart=ReplaceableTextures\CommandButtons\BTNHeroTinker.blp Researchart=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp // Robo-Goblin 2 [ANg2] skinType=ability UnitSkinID=Nrob,Nrob,Nrob,Nrob Art=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp Unart=ReplaceableTextures\CommandButtons\BTNHeroTinker.blp Researchart=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp // Robo-Goblin 3 [ANg3] skinType=ability UnitSkinID=Nrob,Nrob,Nrob,Nrob Art=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp Unart=ReplaceableTextures\CommandButtons\BTNHeroTinker.blp Researchart=ReplaceableTextures\CommandButtons\BTNROBOGOBLIN.blp // Demolish 0 [ANde] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp // Demolish 1 [ANd1] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp // Demolish 2 [ANd2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp // Demolish 3 [ANd3] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDemolish.blp // Factory 0 [ANfy] skinType=ability UnitSkinID=ncgb Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp // Factory 1 [ANf1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp // Factory 2 [ANf2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp // Factory 3 [ANf3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPocketFactory.blp [BNcg] skinType=buff //----------------------------------------------------------------------------- // ALCHEMIST //----------------------------------------------------------------------------- // Healing Spray [ANhs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealingSpray.blp Researchart=ReplaceableTextures\CommandButtons\BTNHealingSpray.blp Missileart=Abilities\Spells\Other\HealingSpray\HealBottleMissile.mdl Missilearc=0.4 Casterart= Animnames=spell,looping [BNhs] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNHealingSpray.blp [XNhs] skinType=effect Specialart=Abilities\Spells\Human\Heal\HealTarget.mdl // Acid Bomb [ANab] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAcidBomb.blp Researchart=ReplaceableTextures\CommandButtons\BTNAcidBomb.blp Missileart=Abilities\Spells\Other\AcidBomb\BottleMissile.mdl Missilearc=0.4 Animnames=Attack,two,Spell [BNab] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNAcidBomb.blp Targetart=Abilities\Spells\Other\AcidBomb\BottleImpact.mdl Targetattach=chest // Chemical Rage [ANcr] skinType=ability UnitSkinID=Nalm,Nal2,Nal3,Nal3 Art=ReplaceableTextures\CommandButtons\BTNChemicalRage.blp Researchart=ReplaceableTextures\CommandButtons\BTNChemicalRage.blp [BNcr] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNChemicalRage.blp // Transmute [ANtm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTransmute.blp Researchart=ReplaceableTextures\CommandButtons\BTNTransmute.blp Missileart=Abilities\Spells\Other\Transmute\GoldBottleMissile.mdl Missilearc=0.4 Animnames=Attack,two,Spell [BNtm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTransmute.blp Specialart=Abilities\Spells\Other\Transmute\PileofGold.mdl //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //glyph of foritifaciton [AIgf] skinType=ability UnitSkinID=Rgfo //Glyph of Ultravision [AIgu] skinType=ability UnitSkinID=Rguv,Reuv //slow on tornado [Aasl] skinType=ability //tornado damage [Atdg] skinType=ability //Tornado Spin [Atsp] skinType=ability //Tornado Wander [Atwa] skinType=ability //spawn skeleton [Asod] skinType=ability // Orb of Annihilation [ANak] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNQuillSpray.blp Unart=ReplaceableTextures\CommandButtons\BTNQuillSprayOff.blp Missileart=Abilities\Weapons\QuillSprayMissile\QuillSprayMissile.mdl // Blink (beastmaster bear) [ANbl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBearBlink.blp // Art to play at the new coordinate Areaeffectart=Abilities\Spells\NightElf\Blink\BlinkTarget.mdl // Art to leave behind at old coordinate Specialart=Abilities\Spells\NightElf\Blink\BlinkCaster.mdl Animnames=spell,throw // Burrow (Barbed Arachnathid) [Abu5] skinType=ability UnitSkinID=nbnb Art=ReplaceableTextures\CommandButtons\BTNCryptFiendBurrow.blp Unart=ReplaceableTextures\CommandButtons\BTNCryptFiendUnBurrow.blp // Parasite (Eredar) [ACpa] skinType=ability UnitSkinID=nvdl Art=ReplaceableTextures\CommandButtons\BTNParasiteOn.blp Unart=ReplaceableTextures\CommandButtons\BTNParasiteOff.blp Missileart=Abilities\Spells\Other\Parasite\ParasiteMissile.mdl Missilehoming=1 // Siphon Mana (Creep) [ACsm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaDrain.blp Effectsoundlooped=SiphonManaLoop Animnames=stand,channel LightningEffect=DRAB,DRAL,DRAM // Banish [ACbn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBanish.blp // Devour Magic (Creep) [ACde] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDevourMagic.blp Missileart=Abilities\Spells\Undead\DevourMagic\DevourMagicBirthMissile.mdl // Chain Dispel [Ache] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWandOfNeutralization.blp Missileart=Abilities\Spells\Items\WandOfNeutralization\NeutralizationMissile.mdl // Hardened Skin [Ansk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNHardenedSkin.blp Casterart= // Mana Shield [ANms] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNNeutralManaShield.blp Unart=ReplaceableTextures\CommandButtons\BTNNeutralManaShieldOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNNeutralManaShield.blp Effectsound=ManaShieldCastSound [BNms] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNNeutralManaShield.blp Targetart=Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl // Rain of Fire [ANrf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNFire.blp Casterart= Animnames=spell,looping // Rain of Fire (creep, greater) [ACrg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNFire.blp Casterart= Animnames=spell,looping [BNrd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNFire.blp Targetart=Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl [XErf] skinType=effect Effectart=Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl Effectsoundlooped=RainOfFireLoop Effectsound=RainOfFireWave // Frost Arrows [ANfa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNColdArrowsOn.blp Unart=ReplaceableTextures\CommandButtons\BTNColdArrowsOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNColdArrows.blp Missileart=Abilities\Spells\Other\FrostArrows\NagaColdArrowMissile.mdl Missilearc=0.15 Animnames=attack // Cold Arrows [AHca] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNColdArrowsOn.blp Unart=ReplaceableTextures\CommandButtons\BTNColdArrowsOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNColdArrows.blp Missileart=Abilities\Weapons\ColdArrow\ColdArrowMissile.mdl Missilearc=0.15 Animnames=attack // Cold Arrow Buff (Non-Stacking) [BHca] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNColdArrows.blp Targetart= // Cold Arrow Buff (Stacking) [Bcsd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNColdArrows.blp Targetart= // Cold Arrow Buff (Stack Info) [Bcsi] skinType=buff // Cleaving Attack [ANca] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCleavingAttack.blp Researchart=ReplaceableTextures\CommandButtons\BTNCleavingAttack.blp Specialart=Abilities\Spells\Other\Cleave\CleaveDamageTarget.mdl Specialattach=chest // Cleaving Attack (creep) [ACce] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCleavingAttack.blp Specialart=Abilities\Spells\Other\Cleave\CleaveDamageTarget.mdl Specialattach=chest // Howl of Terror [ANht] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHowlOfTerror.blp Researchart=ReplaceableTextures\CommandButtons\BTNHowlOfTerror.blp Casterart=Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl Animnames=spell,slam [BNht] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNHowlOfTerror.blp Targetart=Abilities\Spells\Other\HowlOfTerror\HowlTarget.mdl // Howl of Terror [Acht] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHowlOfTerror.blp Casterart=Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl Animnames=spell,slam // Doom [ANdo] skinType=ability UnitSkinID=nba2,nba2,nba2,nba2 Art=ReplaceableTextures\CommandButtons\BTNDoom.blp Researchart=ReplaceableTextures\CommandButtons\BTNDoom.blp [BNdo] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDoom.blp Targetart=Abilities\Spells\Other\Doom\DoomTarget.mdl [BNdi] skinType=buff // no buffart, this is not displayed Targetart=Abilities\Spells\Other\Doom\DoomDeath.mdl Effectart=Abilities\Spells\Other\Doom\DoomDeath.mdl // Earth, Storm, and Fire [ANef] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStormEarth&Fire.blp Researchart=ReplaceableTextures\CommandButtons\BTNStormEarth&Fire.blp Specialart=Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl Missileart=Units\Creeps\FirePandarenBrewmaster\ChenStormstoutFire_Missile.mdl,Units\Creeps\StormPandarenBrewmaster\ChenStormstoutStorm_Missile.mdl,Units\Creeps\EarthPandarenBrewmaster\ChenStormstoutEarth_Missile.mdl Missilearc=0.75 Effectsound=StormEarthFireSound Animnames=spell,throw [BNef] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStormEarth&Fire.blp // Effectart on birth Effectart=Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl // Specialart on death Specialart=Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl // Wind Walk (Creep) [ANwk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp Researchart=ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp Effectsound=WindWalk // Taunt (neutral) [ANta] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPandaTaunt.blp Casterart=Abilities\Spells\NightElf\Taunt\TauntCaster.mdl // Life Drain [ANdr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLifeDrain.blp Researchart=ReplaceableTextures\CommandButtons\BTNLifeDrain.blp Effectsoundlooped=DrainLoop Animnames=spell,channel LightningEffect=DRAB,DRAL,DRAM // Life Drain(Creep) [ACdr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLifeDrain.blp Effectsoundlooped=DrainLoop Animnames=stand,channel LightningEffect=DRAB,DRAL,DRAM // Unit Inventory (2 slot) // undead [Aiun] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPackBeast.blp // orc [Aion] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPackBeast.blp // human [Aihn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPackBeast.blp // night elf [Aien] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPackBeast.blp // Summon Grizzly [ANsg] skinType=ability UnitSkinID=ngz1,ngz2,ngz3,ngz3 Art=ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp Researchart=ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl Animnames=spell,slam [BNsg] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Summon Quillbeast [ANsq] skinType=ability UnitSkinID=nqb1,nqb2,nqb3,nqb3 Art=ReplaceableTextures\CommandButtons\BTNQuillBeast.blp Researchart=ReplaceableTextures\CommandButtons\BTNQuillBeast.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl Animnames=spell,slam [BNsq] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNQuillBeast.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Summon War Eagle [ANsw] skinType=ability UnitSkinID=nwe1,nwe2,nwe3,nwe3 Art=ReplaceableTextures\CommandButtons\BTNWarEagle.blp Researchart=ReplaceableTextures\CommandButtons\BTNWarEagle.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl Animnames=spell,slam [BNsw] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNWarEagle.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Stampede [ANst] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStampede.blp Researchart=ReplaceableTextures\CommandButtons\BTNStampede.blp Specialart=Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl Missileart=Abilities\Spells\Other\Stampede\StampedeMissile.mdl Effectsoundlooped=StampedeLoop //#LINENOBETA Effectsound=StampedeCast Animnames=spell,looping // Hex (Creep) [AChx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHex.blp Specialart=Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl // Entangling Roots Seaweed Version (Creep) [Aenw] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp Casterart= // Healing Wave (creep) [AChV] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealingWave.blp Targetart=Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl Animnames=spell,throw LightningEffect=HWPB,HWSB // Silence (Creep) [ACsi] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSilence.blp Researchart=ReplaceableTextures\CommandButtons\BTNSilence.blp Effectart=Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl // Mana Shield(Creep) [ACmf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNNeutralManaShield.blp Unart=ReplaceableTextures\CommandButtons\BTNneutralManaShieldOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNNeutralManaShield.blp Effectsound=ManaShieldCastSound // Shadow Strike [ACss] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShadowStrike.blp Researchart=ReplaceableTextures\CommandButtons\BTNShadowStrike.blp Missileart=Abilities\Spells\NightElf\shadowstrike\ShadowStrikeMissile.mdl MissileArc=0.0 // Frost Bolt [ACcb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFrostBolt.blp Missileart=Abilities\Spells\Other\FrostBolt\FrostBoltMissile.mdl Animnames=spell,throw // Breath of Frost (creep) [ACbf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBreathOfFrost.blp Missileart=Abilities\Spells\Other\BreathOfFrost\BreathOfFrostMissile.mdl Animnames=spell,slam [BCbf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBreathOfFrost.blp Targetart=Abilities\Spells\Other\BreathOfFrost\BreathOfFrostTarget.mdl Targetattach= // Breath of Fire (creep) [ACbc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFireForTheCannon.blp Researchart=ReplaceableTextures\CommandButtons\BTNFireForTheCannon.blp Missileart=Abilities\Spells\Other\BreathOfFire\BreathOfFireMissile.mdl Targetart=Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl Animnames=spell,slam // Flame Strike [ACfs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp // Beware art Effectart=Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl // Impact art Specialart=Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl,Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl,Abilities\Spells\Human\FlameStrike\FlameStrike.mdl Animnames=spell,channel // Flame Strike (improved creep) [ANfs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp // Beware art Effectart=Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl // Impact art Specialart=Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl,Abilities\Spells\Human\FlameStrike\FlameStrike2.mdl,Abilities\Spells\Human\FlameStrike\FlameStrike.mdl Animnames=spell,channel // Impale [ACmp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNImpale.blp Researchart=ReplaceableTextures\CommandButtons\BTNImpale.blp Specialart=Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl // Neutral Build [ANbu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBasicStruct.blp // Inventory [AInv] skinType=ability // Thorns [ANth] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNThornShield.blp Researchart=ReplaceableTextures\CommandButtons\BTNThornShield.blp // Thorns, dragon turtle, 2,2 button pos [ANt2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNThornShield.blp Researchart=ReplaceableTextures\CommandButtons\BTNThornShield.blp // Mind Rot [ANmr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTemp.blp [BNmr] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTemp.blp // Preservation [ANpr] skinType=ability // Pulverize (sea giant) [ACpv] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNSeaGiantPulverize.blp Animnames=slam // Spell Shield [ANss] skinType=ability // Breath of Fire [ANbf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBreathOfFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNBreathOfFire.blp Missileart=Abilities\Spells\Other\BreathOfFire\BreathOfFireMissile.mdl Animnames=spell,slam [BNbf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBreathOfFire.blp Targetart=Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl Targetattach= // Drunken Brawler [ANdb] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDrunkenDodge.blp Researchart=ReplaceableTextures\CommandButtons\BTNDrunkenDodge.blp // Drunken Haze [ANdh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStrongDrink.blp Researchart=ReplaceableTextures\CommandButtons\BTNStrongDrink.blp Missileart=Abilities\Spells\Other\StrongDrink\BrewmasterMissile.mdl Missilearc=0.15 [BNdh] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStrongDrink.blp Targetart=Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl Targetattach=overhead // Silence [ANsi] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSilence.blp Researchart=ReplaceableTextures\CommandButtons\BTNSilence.blp Effectart=Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl [BNsi] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSilence.blp Targetart=Abilities\Spells\Other\Silence\SilenceTarget.mdl Targetattach=overhead // Black Arrow [ANba] skinType=ability UnitSkinID=ndr1,ndr2,ndr3,ndr3 Art=ReplaceableTextures\CommandButtons\BTNTheBlackArrowOnOff.blp Unart=ReplaceableTextures\CommandButtons\BTNTheBlackArrowOnOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNTheBlackArrow.blp Missileart=Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl Animnames=attack [BNba] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTheBlackArrow.blp [BNdm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTheBlackArrow.blp // Black Arrow [ACbk] skinType=ability UnitSkinID=ndr1 Art=ReplaceableTextures\CommandButtons\BTNTheBlackArrowOnOff.blp Unart=ReplaceableTextures\CommandButtons\BTNTheBlackArrowOnOff.blp Missileart=Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl Animnames=attack // Charm (Creep) [ACch] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCharm.blp Targetart=Abilities\Spells\Other\Charm\CharmTarget.mdl Targetattach=overhead // Charm [ANch] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCharm.blp Researchart=ReplaceableTextures\CommandButtons\BTNCharm.blp Targetart=Abilities\Spells\Other\Charm\CharmTarget.mdl Targetattach=overhead [BNch] skinType=buff //disabled because charm is now permanent //Buffart=ReplaceableTextures\CommandButtons\BTNCharm.blp // Monsoon [ANmo] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMonsoon.blp Researchart=ReplaceableTextures\CommandButtons\BTNMonsoon.blp Casterart= Animnames=stand,channel [ANmd] skinType=ability Targetart=Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl Targetattach=origin [BNmo] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNMonsoon.blp [XNmo] skinType=effect Effectart=Abilities\Spells\Other\Monsoon\MonsoonRain.mdl Effectsoundlooped=MonsoonLoop // creep monsoon [ACmo] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMonsoon.blp Researchart=ReplaceableTextures\CommandButtons\BTNMonsoon.blp Animnames=stand,channel // Watery Minion [ANwm] skinType=ability UnitSkinID=ncfs,ntws,nsns,nsns Art=ReplaceableTextures\CommandButtons\BTNMurgulTideWarrior.blp Researchart=ReplaceableTextures\CommandButtons\BTNMurgulTideWarrior.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl [BNwm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNMurgulTideWarrior.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // watery minion makrura [Aslp] skinType=ability UnitSkinID=nlps Art=ReplaceableTextures\CommandButtons\BTNLobstrokkRed.blp Researchart=ReplaceableTextures\CommandButtons\BTNLobstrokkRed.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Tornado [ANto] skinType=ability UnitSkinID=ntor,ntor,ntor,ntor Art=ReplaceableTextures\CommandButtons\BTNTornado.blp Researchart=ReplaceableTextures\CommandButtons\BTNTornado.blp Casterart= Animnames=spell,channel // Tornado - Slow Aura [Basl] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTornado.blp Targetart=Abilities\Spells\Other\Tornado\Tornado_Target.mdl // Tornado - Spin [Btsp] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTornado.blp Effectart=Abilities\Spells\Other\Tornado\TornadoElementalSmall.mdl Effectattach=sprite,first [XNto] skinType=effect Effectart=Abilities\Spells\Other\Tornado\Tornado.mdl [BNto] skinType=buff Effectsoundlooped=TornadoLoop // Healing Ward (Creep) [AChw] skinType=ability UnitSkinID=ohwd Art=ReplaceableTextures\CommandButtons\BTNHealingWard.blp // Rejuvenation (Furbolg) [ACr2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRejuvenation.blp // magic immunity (creep) [ACmi] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp // Magic Immunity (Archimonde) [ACm2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp // Magic Immunity (Dragons) [ACm3] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp // creep polymorph [ACpy] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPolymorph.blp Casterart= Specialart=Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl Effectart=Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl // creep possession [ACps] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPossession.blp Missileart=Abilities\Spells\Undead\Possession\PossessionMissile.mdl // creep purge [ACpu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPurge.blp Specialart=Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl // general detect invis [Adtg] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNScout.blp // general detect invis [ANtr] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNScout.blp // Revenge [Arng] skinType=ability Casterart=Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Targetart=Abilities\Weapons\Mortar\MortarMissile.mdl // Dark Conversion [ANdc] skinType=ability UnitSkinID=nzom,nzom,nzom,nzom Art=ReplaceableTextures\CommandButtons\BTNSleep.blp Researchart=ReplaceableTextures\CommandButtons\BTNSleep.blp [BNdc] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSleep.blp Targetart=Abilities\Spells\Undead\Sleep\SleepTarget.mdl Targetattach=overhead Effectart=Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl // Dark Conversion (Fast) [SNdc] skinType=ability UnitSkinID=nzom,nzom,nzom,nzom Art=ReplaceableTextures\CommandButtons\BTNSleep.blp Researchart=ReplaceableTextures\CommandButtons\BTNSleep.blp // Soul Preservation [ANsl] skinType=ability UnitSkinID=nzom,nzom,nzom,nzom Art=ReplaceableTextures\CommandButtons\BTNSleep.blp Researchart=ReplaceableTextures\CommandButtons\BTNSleep.blp [BNsl] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSleep.blp Effectsound=SoulPreservation // Inferno (Tichondrius) [SNin] skinType=ability UnitSkinID=ninf,ninf,ninf,ninf Researchart=ReplaceableTextures\CommandButtons\BTNInfernal.blp Art=ReplaceableTextures\CommandButtons\BTNInfernal.blp Effectart=Units\Demon\Infernal\InfernalBirth.mdl // Dark Portal [ANdp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDizzy.blp Researchart=ReplaceableTextures\CommandButtons\BTNDizzy.blp Effectart=Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl // Rain of Chaos [ANrc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNInfernalStone.blp Researchart=ReplaceableTextures\CommandButtons\BTNInfernalStone.blp Animnames=spell,slam // Rain of Chaos (modified button pos) [ANr3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNInfernalStone.blp Researchart=ReplaceableTextures\CommandButtons\BTNInfernalStone.blp Animnames=spell,slam // Finger of Death [ANfd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Researchart=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Targetart=Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl LightningEffect=AFOD // Finger of Pain [ACfd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Researchart=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Targetart=Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl LightningEffect=AFOD // Finger of Pain [ACf3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Researchart=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Targetart=Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl LightningEffect=AFOD // Finger of Death [Afod] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Researchart=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp Targetart=Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl LightningEffect=AFOD // Cargo Hold Death [Achd] skinType=ability [Bchd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDizzy.blp Targetart=Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl Targetattach=overhead // permanent immolation [ANpi] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNImmolation.blp // Permanent immolation buff [BNpi] skinType=buff Targetart= Specialart=Abilities\Spells\NightElf\Immolation\ImmolationDamage.mdl Specialattach=head [Apig] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNImmolation.blp [Bpig] skinType=buff Targetart=Abilities\Spells\Other\ImmolationRed\ImmolationRedTarget.mdl Targetattach=chest Specialart=Abilities\Spells\Other\ImmolationRed\ImmolationRedDamage.mdl Specialattach=chest // Bunker [Abun] skinType=ability Effectsound=LoadUnload [Sbtl] skinType=ability UnitSkinID=ncpn Art=ReplaceableTextures\CommandButtons\BTNBattleStations.blp Effectsound=BurrowBattleStations // Cargo Hold [Acar] skinType=ability Effectsound=LoadUnload // Cargo Load [Aloa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLoad.blp // Cargo Unload [Adro] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnLoad.blp [Sdro] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnLoad.blp // Cargo Unload (Instant) [Adri] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnLoad.blp // Neutral Spell [AAns] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp // Reveal [Andt] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReveal.blp // Currently Unused // Neutral G2L Exchange [ANgl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGLExchange.blp Casterart=Abilities\Spells\Other\TempSpellArt\TempSpellArt.mdl Targetart=Abilities\Spells\Other\TempSpellArt\TempSpellArt.mdl // Currently Unused // Neutral L2G Exchange [ANlg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLGExchange.blp Casterart=Abilities\Spells\Other\TempSpellArt\TempSpellArt.mdl Targetart=Abilities\Spells\Other\TempSpellArt\TempSpellArt.mdl // imparts ANrl, life regeneration, on nearby units, this ability is on Fountain of Life (nmoo) [ANre] skinType=ability Effectsoundlooped=FountainOfLifeLoop // persistent life regeneration, per unit [ANrl] skinType=ability Targetart=Abilities\Spells\Other\ANrm\ANrmTarget.mdl Effectsoundlooped=FountainOfLifeLoop // persistent mana regeneration, per unit [ANrm] skinType=ability Targetart=Abilities\Spells\Other\ANrl\ANrlTarget.mdl Effectsoundlooped=FountainOfLifeLoop // cargo hold meat wagon [Sch2] skinType=ability Effectsound=LoadUnload // cargo hold transport [Sch3] skinType=ability Effectsound=LoadUnload // cargo hold tank [Sch4] skinType=ability Effectsound=LoadUnload // cargo hold ship [Sch5] skinType=ability Effectsound=LoadUnload // 'select hero to use' ability for neutral buildings [Aneu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp Casterart=Abilities\Spells\Other\Aneu\AneuCaster.mdl Targetart=Abilities\Spells\Other\Aneu\AneuTarget.mdl Casterattach=overhead Targetattach=overhead // select any unit [Ane2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp Casterart=Abilities\Spells\Other\Aneu\AneuCaster.mdl Targetart=Abilities\Spells\Other\Aneu\AneuTarget.mdl Casterattach=overhead Targetattach=overhead // 'select hero to use' ability for allied buildings [Aall] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp Casterart=Abilities\Spells\Other\Aneu\AneuCaster.mdl Targetart=Abilities\Spells\Other\Aneu\AneuTarget.mdl Casterattach=overhead Targetattach=overhead // expand view ability //[ANex] //Art=ReplaceableTextures\CommandButtons\BTNExpandedView.blp //Buttonpos=0,0 // Inferno [ANin] skinType=ability UnitSkinID=ninf,ninf,ninf,ninf Researchart=ReplaceableTextures\CommandButtons\BTNInfernal.blp Art=ReplaceableTextures\CommandButtons\BTNInfernal.blp Effectart=Units\Demon\Infernal\InfernalBirth.mdl // Spy [ANsp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpy.blp // Kaboom! [Asds] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelfDestructOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSelfDestructOff.blp // Kaboom! (clockwerk, level 1) [Asdg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelfDestructOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSelfDestructOff.blp // Kaboom! (clockwerk, level 2) [Asd2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelfDestructOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSelfDestructOff.blp // Kaboom! (clockwerk, level 3) [Asd3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelfDestructOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSelfDestructOff.blp // Medivh Crow Form [Amrf] skinType=ability UnitSkinID=nmdm Art=ReplaceableTextures\CommandButtons\BTNRavenForm.blp Unart=ReplaceableTextures\CommandButtons\BTNMedivh.blp // Neutral Unit Healing [Anhe] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealOn.blp Unart=ReplaceableTextures\CommandButtons\BTNHealOff.blp Casterart= Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl // Creep slow [ACsw] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSlowOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSlowOff.blp Casterart=Abilities\Spells\Human\Slow\SlowCaster.mdl // Creep Thunder Clap [ACtc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp Casterart=Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Casterattach=origin Effectart= Animnames=spell,slam [BCtc] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp Targetart=Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl Targetattach=overhead // Creep Thunder Clap (Thunder Lizard) [ACt2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp Casterart=Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl Casterattach=origin Effectart= Animnames=spell,slam // Creep Storm Bolt [ACtb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGolemStormBolt.blp Missileart=Abilities\Weapons\RockBoltMissile\RockBoltMissile.mdl Missilearc=.30 Animnames=spell,throw // creep bloodlust (B hotkey version) [ACbb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBloodLustOn.blp Unart=ReplaceableTextures\CommandButtons\BTNBloodLustOff.blp // Quill Beast Frenzy (beastmaster) [Afzy] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBloodLustOn.blp Unart=ReplaceableTextures\CommandButtons\BTNBloodLustOff.blp [Bfzy] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBloodLust.blp Targetart=Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl,Abilities\Spells\Orc\Bloodlust\BloodlustSpecial.mdl Targetattachcount=2 Targetattach=hand,left Targetattach1=hand,right // creep bloodlust [ACbl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBloodLustOn.blp Unart=ReplaceableTextures\CommandButtons\BTNBloodLustOff.blp // creep cannibalize [ACcn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCannibalize.blp Animnames=spell,channel // Dragon Creep Devour [ACdv] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRedDragonDevour.blp Animnames=attack,spell // demon reincarnation [ANrn] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNReincarnation.blp Researchart=ReplaceableTextures\CommandButtons\BTNReincarnation.blp Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl // Creep Firebolt [ANfb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFireBolt.blp Researchart=ReplaceableTextures\CommandButtons\BTNFireBolt.blp Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Animnames=spell,throw // spawn spiderlings on death [Assp] skinType=ability // spawn spiders on death [Aspd] skinType=ability // spawn hydra on death [Aspy] skinType=ability // spawn hydra hatchling on death [Aspt] skinType=ability [AOac] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNGnollCommandAura.blp Targetart=Abilities\Spells\Orc\WarDrums\DrumsCasterHeal.mdl Targetattach=origin [ACac] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNGnollCommandAura.blp Targetart=Abilities\Spells\Orc\WarDrums\DrumsCasterHeal.mdl Targetattach=origin [BOac] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNGnollCommandAura.blp Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin [Btlf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNAcorn.blp [ACad] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAnimateDead.blp Specialart=Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl [ACrn] skinType=ability Tip=Reincarnation Art=ReplaceableTextures\PassiveButtons\PASBTNReincarnation.blp Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl // demon mana burn [Ambd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Researchart=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Targetart=Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl LightningEffect=MBUR // version 2 mana burn [Amnb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Researchart=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Targetart=Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl LightningEffect=MBUR // version 2 mana burn [Ambb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Researchart=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Targetart=Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl LightningEffect=MBUR // creep sleep [ACsl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSleep.blp // Sleep always [Asla] skinType=ability Casterart=Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl Casterattach=overhead Effectsoundlooped=CreepSleepSnoreLoop // creeps sleeping [ACsp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSleep.blp Casterart=Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl Casterattach=overhead Effectsoundlooped=CreepSleepSnoreLoop // creep brilliance aura [ACba] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBrilliance.blp Targetart=Abilities\Spells\Human\Brilliance\Brilliance.mdl Targetattach=origin // creep trueshot aura [ACat] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNTrueShot.blp Targetart=Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl Targetattach=origin // anti magic shell [ACam] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp // creep bash [ACbh] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBash.blp // beastmaster bash [ANbh] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBash.blp // beastmaster maul [ANb2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBash.blp // creep blizzard [ACbz] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBlizzard.blp Casterart= Animnames=spell,looping // creep carrion swarm [ACca] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCarrionSwarm.blp Missileart=Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmMissile.mdl Specialart=Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl Animnames=attack,slam // creep chain lightning [ACcl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNChainLightning.blp Missileart=Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl Targetart=Abilities\Weapons\Bolt\BoltImpact.mdl Animnames=spell,throw LightningEffect=CLPB,CLSB // creep cold arrows [ACcw] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNColdArrowsOn.blp Unart=ReplaceableTextures\CommandButtons\BTNColdArrowsOff.blp Missileart=Abilities\Weapons\ColdArrow\ColdArrowMissile.mdl Missilearc=0.15 Animnames=attack // creep cripple [ACcr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCripple.blp // creep critical strike [ACct] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCriticalStrike.blp // creep curse [ACcs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCurseOn.blp Unart=ReplaceableTextures\CommandButtons\BTNCurseOff.blp // creep cyclone [ACcy] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCyclone.blp // cenarius' cyclone [SCc1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCyclone.blp // creep death coil [ACdc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDeathCoil.blp Missileart=Abilities\Spells\Undead\DeathCoil\DeathCoilMissile.mdl Specialart=Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl // creep divine shield [ACds] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp Unart=ReplaceableTextures\CommandButtons\BTNDivineShieldOff.blp // creep entangling roots [Aenr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp // creep evasion [ACev] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNEvasion.blp // creep evasion 100% [ACes] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNEvasion.blp // creep faerie fire [ACff] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFaerieFireOn.blp Unart=ReplaceableTextures\CommandButtons\BTNFaerieFireOff.blp // creep feral spirit [ACsf] skinType=ability UnitSkinID=osw1 Art=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp Specialart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // creep spirit pig [ACs9] skinType=ability UnitSkinID=nspp Art=ReplaceableTextures\CommandButtons\BTNRazorback.blp Specialart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl // creep fire bolt [ACfb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFireBolt.blp Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Animnames=spell,throw // creep force of nature [ACfr] skinType=ability UnitSkinID=efon Art=ReplaceableTextures\CommandButtons\BTNEnt.blp // creep frost armor (old) [ACfa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFrostArmor.blp // creep frost armor (new, autocast) [ACf2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFrostArmorOn.blp Unart=ReplaceableTextures\CommandButtons\BTNFrostArmorOff.blp // creep frost nova [ACfn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGlacier.blp Effectart=Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl Animnames=spell,slam // archimonde's ghoul's lumber [Ahr2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp // goblin shredders lumber [Ahr3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp // creep heal normal [Anh1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealOn.blp Unart=ReplaceableTextures\CommandButtons\BTNHealOff.blp Casterart= Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl // creep heal high [Anh2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealOn.blp Unart=ReplaceableTextures\CommandButtons\BTNHealOff.blp Casterart= Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl // creep immolation [ACim] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNImmolationOn.blp Unart=ReplaceableTextures\CommandButtons\BTNImmolationOff.blp // creep inner fire [ACif] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNInnerFireOn.blp Unart=ReplaceableTextures\CommandButtons\BTNInnerFireOff.blp Effectsound=InnerFireCast // creep lightning shield [ACls] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLightningShield.blp // burrow load [Sloa] skinType=ability UnitSkinID=opeo Art=ReplaceableTextures\CommandButtons\BTNLoad.blp // ship load [Slo3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLoad.blp // creep rain of fire [ACrf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFire.blp Casterart= // creep raise dead [ACrd] skinType=ability UnitSkinID=uske Art=ReplaceableTextures\CommandButtons\BTNRaiseDeadOn.blp Unart=ReplaceableTextures\CommandButtons\BTNRaiseDeadOff.blp Effectart=Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl // creep rejuvenation [ACrj] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRejuvenation.blp // human repair [Ahrp] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRepairOn.blp Unart=ReplaceableTextures\CommandButtons\BTNRepairOff.blp Animnames=stand,work // creep roar [ACro] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Casterart=Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl Animnames=spell,slam // skeletal orc champion roar [ACr1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Casterart=Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl Animnames=spell,slam // root Ancients [Aro1] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRoot.blp Unart=ReplaceableTextures\CommandButtons\BTNUproot.blp // root ancient protector [Aro2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRoot.blp Unart=ReplaceableTextures\CommandButtons\BTNUproot.blp // creep searing arrows [ACsa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSearingArrowsOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSearingArrowsOff.blp Missileart=Abilities\Weapons\SearingArrow\SearingArrowMissile.mdl Animnames=attack // sell items [Asid] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSell.blp // sell units [Asud] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHire.blp // creep shockwave [ACsh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShockWave.blp Missileart=Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl Animnames=attack,slam // trap shockwave [ACst] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShockWave.blp Missileart=Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl Animnames=attack,slam // creep thorns aura [ACah] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNThorns.blp Targetart=Abilities\Spells\NightElf\ThornsAura\ThornsAura.mdl Targetattach=origin // creep unholy aura [ACua] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNUnholyAura.blp Targetart=Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl Targetattach=origin // creep unholy frenzy [ACuf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp // vampiric attack [SCva] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFrostMourne.blp Specialart=Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl Missileart=Abilities\Spells\Items\WandOfNeutralization\NeutralizationMissile.mdl // creep vampiric aura [ACvp] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNVampiricAura.blp Targetart=Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl Targetattach=origin // generic creep war stomp [Awrs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWarStomp.blp Casterart=Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl Animnames=slam // hydra creep war stomp [Awrh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHydraWarStomp.blp Casterart=Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl Animnames=slam // Sea Giant creep war stomp [Awrg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSeaGiantWarStomp.blp Casterart=Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl Animnames=slam // creep devotion aura [ACav] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDevotion.blp Targetart=Abilities\Spells\Human\DevotionAura\DevotionAura.mdl Targetattach=origin // creep envenomed spears [ACvs] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNEnvenomedSpear.blp // creep web [ACwb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWebOn.blp Unart=ReplaceableTextures\CommandButtons\BTNWebOff.blp Missileart=Abilities\Spells\Undead\Web\Webmissile.mdl // mana regeneration aura [Aarm] skinType=ability Art= [Barm] skinType=buff Buffart= Targetart=Abilities\Spells\Other\ANrl\ANrlTarget.mdl Effectsoundlooped=FountainOfLifeLoop // life regeneration aura creep [ACnr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHeal.blp [ANre] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHeal.blp // super death and decay [SNdd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDeathAndDecay.blp Researchart=ReplaceableTextures\CommandButtons\BTNDeathAndDecay.blp Animnames=spell,looping // dispel magic [Adsm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDispelMagic.blp Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl Specialart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // creep auto-dispel [ACdm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOn.blp Unart=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOff.blp Casterart= Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // creep auto-dispel (button pos 1,2) [ACd2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOn.blp Unart=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOff.blp Casterart= Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // super earthquake [SNeq] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEarthquake.blp Researchart=ReplaceableTextures\CommandButtons\BTNEarthquake.blp Animnames=spell,looping // endurance aura [SCae] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCommand.blp Targetart=Abilities\Spells\Orc\CommandAura\CommandAura.mdl Targetattach=origin // ensnare [ACen] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEnsnare.blp Missileart=Abilities\Spells\Orc\Ensnare\EnsnareMissile.mdl Animnames=spell,entangle // Crushing Wave [ACcv] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCrushingWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNCrushingWave.blp Missileart=Abilities\Spells\Other\CrushingWave\CrushingWaveMissile.mdl Specialart=Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl Animnames=attack,slam // Crushing Wave (Dragon Turtle, 1,2 UI position) [ACc2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCrushingWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNCrushingWave.blp Missileart=Abilities\Spells\Other\CrushingWave\CrushingWaveMissile.mdl Specialart=Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl Animnames=attack,slam // Crushing Wave (Lesser Version) [ACc3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCrushingWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNCrushingWave.blp Missileart=Abilities\Spells\Other\CrushingWave\CrushingWaveMissile.mdl Specialart=Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl Animnames=attack,slam // summon sea elemental [ACwe] skinType=ability UnitSkinID=nsel Art=ReplaceableTextures\CommandButtons\BTNSeaElemental.blp Researchart=ReplaceableTextures\CommandButtons\BTNSeaElemental.blp // neutral interact [Anei] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSelectUnit.blp // permanent flyer immolation [Apmf] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNImmolation.blp // Neutral Resistant Skin [ACrk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNThickFur.blp // Neutral Resistant Skin (altered button pos) [ACsk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNThickFur.blp // Forked Lightning [ANfl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMonsoon.blp Researchart=ReplaceableTextures\CommandButtons\BTNMonsoon.blp Specialart=Abilities\Weapons\Bolt\BoltImpact.mdl LightningEffect=FORK // Forked Lightning [ACfl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMonsoon.blp Specialart=Abilities\Weapons\Bolt\BoltImpact.mdl LightningEffect=FORK [BIhm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp Targetart=Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl // Vengeance [Avng] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAvengingWatcherOn.blp Unart=ReplaceableTextures\CommandButtons\BTNAvengingWatcherOff.blp Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl [Bvng] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNAvengingWatcher.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Mana Flare [Amfl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaFlare.blp Unart=ReplaceableTextures\CommandButtons\BTNManaFlareOff.blp [Bmfl] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNManaFlare.blp Targetart=Abilities\Spells\Human\ManaFlare\ManaFlareBase.mdl Targetattach=overhead Effectsoundlooped=ManaFlareLoop LightningEffect=MFPB [Bmfa] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNManaFlare.blp Targetart=Abilities\Spells\Human\ManaFlare\ManaFlareTarget.mdl Targetattach=overhead Missileart=Abilities\Spells\Human\ManaFlare\ManaFlareMissile.mdl Specialart=Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl // Phase Shift [Apsh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPhaseShiftOn.blp Unart=ReplaceableTextures\CommandButtons\BTNPhaseShiftOff.blp Effectsound=ShadowMeld Specialart=Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl [Bpsh] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNPhaseShift.blp Specialart=Abilities\Spells\NightElf\FaerieDragonInvis\FaerieDragon_Invis.mdl // Ethereal [Aetl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTemp.blp // Sphere [Asp1] skinType=ability Targetart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl Targetattachcount=1 Targetattach=sprite,first Missileart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl Missilearc=0.05 // Sphere [Asp2] skinType=ability Targetart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl Targetattachcount=2 Targetattach=sprite,first Targetattach1=sprite,second Missileart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl Missilearc=0.05 // Sphere [Asp3] skinType=ability Targetart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl Targetattachcount=3 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,third Missileart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl Missilearc=0.05 // Sphere [Asp4] skinType=ability Targetart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl Targetattachcount=4 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,third Targetattach3=sprite,fourth Missileart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl Missilearc=0.05 // Sphere [Asp5] skinType=ability Targetart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs5.mdl Targetattachcount=5 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,third Targetattach3=sprite,fourth Targetattach4=sprite,fifth Missileart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs5.mdl Missilearc=0.05 // Sphere [Asp6] skinType=ability Targetart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs5.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs6.mdl Targetattachcount=6 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,third Targetattach3=sprite,fourth Targetattach4=sprite,fifth Targetattach5=sprite,sixth Missileart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs5.mdl,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs6.mdl Missilearc=0.05 // Night Elf Build [AEbu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNNightElfBuild.blp // Grab Tree [Agra] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGrabTree.blp Animnames=spell,eattree // Hardened Skin [Assk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNHardenedSkin.blp Casterart= // Resistant Skin [Arsk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNResistantSkin.blp Casterart= // Taunt [Atau] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTaunt.blp Casterart=Abilities\Spells\NightElf\Taunt\TauntCaster.mdl [Btau] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTaunt.blp // Blink [AEbl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBlink.blp Researchart=ReplaceableTextures\CommandButtons\BTNBlink.blp // Art to play at the new coordinate Areaeffectart=Abilities\Spells\NightElf\Blink\BlinkTarget.mdl // Art to leave behind at old coordinate Specialart=Abilities\Spells\NightElf\Blink\BlinkCaster.mdl Animnames=spell,throw // Fan of Knives [AEfk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFanOfKnives.blp Researchart=ReplaceableTextures\CommandButtons\BTNFanOfKnives.blp Casterart= Effectart=Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl Missileart=Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesMissile.mdl MissileArc=0.10 Animnames=spell,slam // Shadow Strike [AEsh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShadowStrike.blp Researchart=ReplaceableTextures\CommandButtons\BTNShadowStrike.blp Missileart=Abilities\Spells\NightElf\shadowstrike\ShadowStrikeMissile.mdl MissileArc=0.0 // Shadow Strike Non Stack Buff [BEsh] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNShadowStrike.blp Targetart=Abilities\Spells\NightElf\shadowstrike\shadowstrike.mdl Targetattach=overhead // Shadow Strike Stack Buff [BEsi] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNShadowStrike.blp Targetart=Abilities\Spells\NightElf\shadowstrike\shadowstrike.mdl Targetattach=overhead // Spirit of Vengeance [AEsv] skinType=ability UnitSkinID=espv,espv,espv,espv Art=ReplaceableTextures\CommandButtons\BTNSpiritOfVengeance.blp Researchart=ReplaceableTextures\CommandButtons\BTNSpiritOfVengeance.blp Missileart=Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceBirthMissile.mdl MissileArc=0.50 Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl [BEsv] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSpiritOfVengeance.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // Cargo Load entangled mine [Slo2] skinType=ability UnitSkinID=ewsp Art=ReplaceableTextures\CommandButtons\BTNLoad.blp // Impaling Bolt - see unitfunc //[Aimp] //Requires=Repb //Art=ReplaceableTextures\PassiveButtons\PASBTNImpalingBolt.blp //Buttonpos=0,2 [Aimp] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNVorpalBlades.blp // Moon Glaive [Amgl] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNUpgradeMoonGlaive.blp // Moon Glaive [Amgr] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNUpgradeMoonGlaive.blp // Slow poison [Aspo] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNSlowPoison.blp // Slow Poison Non Stack Buff [Bspo] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSlowPoison.blp Targetart=Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl // Slow Poison Stack Buff [Bssd] skinType=buff Buffart=ReplaceableTextures\PassiveButtons\PASBTNSlowPoison.blp Targetart=Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl // Shadow Meld passive nighttime cloaking ability, with its "Hide" button [Ashm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAmbush.blp Effectsound=ShadowMeld // Shadow Meld (Item) passive cloaking ability, with its "Hide" button [AIhm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCloak.blp Effectsound=ShadowMeld // Shadow Meld passive nighttime cloaking ability, with its "Hide" button [Ahid] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAmbush.blp Effectsound=ShadowMeld // instant [Sshm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAmbush.blp Effectsound=ShadowMeld // Sentinel [Aesn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSentinel.blp Missileart=Units\NightElf\Owl\Owl.mdl // Sentinel (no research) [Aesr] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSentinel.blp Missileart=Units\NightElf\Owl\Owl.mdl [XEsn] skinType=effect Targetart=Units\NightElf\Owl\Owl.mdl Targetattach=overhead // Eat Tree [Aeat] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEatTree.blp Specialart=Abilities\Spells\NightElf\EatTree\EatTreeSprite.mdl Specialattach=eattree // Moon pool mana battery [Ambt] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaRechargeOn.blp Unart=ReplaceableTextures\CommandButtons\BTNManaRechargeOff.blp // One for each normal race, and a special one for demons and their corrupted moon well. Effectart=Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl,Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl,Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl,Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl,Abilities\Spells\NightElf\MoonWell\CorruptedMoonWellTarget.mdl Casterart=Abilities\Spells\NightElf\MoonWell\MoonWellCasterArt.mdl Specialart=Abilities\Spells\Human\Heal\HealTarget.mdl // Wisp Harvest [Awha] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp Targetart=Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl Targetattach=origin Effectsoundlooped=WispHarvestLoop // Wisp Harvest (Invulnerable) [Awh2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp Targetart=Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl Targetattach=origin Effectsoundlooped=WispHarvestLoop // Detonate [Adtn] skinType=ability // no longer requires anything...4-5-2002 Pardo //Requires=Rewd Art=ReplaceableTextures\CommandButtons\BTNWispSplode.blp Specialart=Units\NightElf\Wisp\WispExplode.mdl Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // Wisp Healing [Awhe] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWispHealOn.blp Unart=ReplaceableTextures\CommandButtons\BTNWispHealOff.blp Casterart= Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl // Entangle [Aent] skinType=ability UnitSkinID=egol Art=ReplaceableTextures\CommandButtons\BTNGoldMine.blp Casterart=Abilities\Spells\NightElf\EntangleMine\Roots.mdl Casterattach=origin // Entangled Gold Mine Cargo [Aenc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLoad.blp Unart=ReplaceableTextures\CommandButtons\BTNUnload.blp Effectsound=WispLoad // Root [Aroo] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRoot.blp Unart=ReplaceableTextures\CommandButtons\BTNUproot.blp // Bear Form [Abrf] skinType=ability UnitSkinID=edcm Art=ReplaceableTextures\CommandButtons\BTNBearForm.blp Unart=ReplaceableTextures\CommandButtons\BTNDruidOfTheClaw.blp // Crow Form [Arav] skinType=ability UnitSkinID=edtm Art=ReplaceableTextures\CommandButtons\BTNRavenForm.blp Unart=ReplaceableTextures\CommandButtons\BTNDruidOfTheTalon.blp // Auto-Dispel Magic [Aadm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOn.blp Unart=ReplaceableTextures\CommandButtons\BTNDryadDispelMagicOff.blp Casterart= Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl // Spell Immunity [Amim] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNMagicImmunity.blp // Ultravision [Ault] skinType=ability //Elune's Grace [Aegr] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNElunesBlessing.blp // Couple [Acoa] skinType=ability UnitSkinID=ehpr Art=ReplaceableTextures\CommandButtons\BTNHippogriffRider.blp Effectsound=HippogryphTaming //Order=?? // Couple (Archer) [Aco2] skinType=ability UnitSkinID=ehpr Art=ReplaceableTextures\CommandButtons\BTNHippogriffRider.blp //Order=?? [Acoh] skinType=ability UnitSkinID=ehpr Art=ReplaceableTextures\CommandButtons\BTNHippogriffRider.blp Effectsound=HippogryphTaming //Order=?? // Couple (Hippo) [Aco3] skinType=ability UnitSkinID=ehpr Art=ReplaceableTextures\CommandButtons\BTNHippogriffRider.blp Effectsound=HippogryphTaming //Order=?? // Decouple [Adec] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNArcher.blp Effectsound=HippogryphTaming // Corrosive Breath [Acor] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCorrosiveBreath.blp Missileart=Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl [Bcor] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp Targetart=Abilities\Spells\NightElf\CorrosiveBreath\ChimaeraAcidTargetArt.mdl Targetattach= // Mana Burn [AEmb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Researchart=ReplaceableTextures\CommandButtons\BTNManaBurn.blp Targetart=Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl LightningEffect=MBUR // Immolation [AEim] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNImmolationOn.blp Unart=ReplaceableTextures\CommandButtons\BTNImmolationOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNImmolationOn.blp [BEim] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNImmolationOn.blp Targetart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl Specialart=Abilities\Spells\NightElf\Immolation\ImmolationDamage.mdl Specialattach=head // Evasion [AEev] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNEvasion.blp Researchart=ReplaceableTextures\CommandButtons\BTNEvasion.blp // Metamorphosis [AEme] skinType=ability UnitSkinID=Edmm,Edmm,Edmm,Edmm Art=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp Researchart=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp [AEmf] skinType=ability skinnableID=AEme UnitSkinID=Edmf,Edmf,Edmf,Edmf // Illidan Metamorphosis [AEIl] skinType=ability UnitSkinID=Eilm,Eilm,Eilm,Eilm Art=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp Researchart=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp // Evil Illidan Metamorphosis [AEvi] skinType=ability UnitSkinID=Eevm,Eevm,Eevm,Eevm Art=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp Researchart=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp [BEme] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp // Entangling Roots [AEer] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp Researchart=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp Casterart= [BEer] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp Targetart=Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl Targetattach=origin // Force of Nature [AEfn] skinType=ability UnitSkinID=efon,efon,efon,efon Art=ReplaceableTextures\CommandButtons\BTNEnt.blp Researchart=ReplaceableTextures\CommandButtons\BTNEnt.blp Specialart= [BEfn] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEnt.blp // Thorns Aura [AEah] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNThorns.blp Researchart=ReplaceableTextures\CommandButtons\BTNThorns.blp Targetart=Abilities\Spells\NightElf\ThornsAura\ThornsAura.mdl Targetattach=origin [BEah] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNThorns.blp Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin Specialart=Abilities\Spells\NightElf\ThornsAura\ThornsAuraDamage.mdl Specialattach=head // Tranquility [AEtq] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNTranquility.blp Researchart=ReplaceableTextures\CommandButtons\BTNTranquility.blp Animnames=stand,channel // Tranquility life regeneration [AEtr] skinType=ability Targetart=Abilities\Spells\NightElf\Tranquility\TranquilityTarget.mdl [XEtq] skinType=effect Effectart=Abilities\Spells\NightElf\Tranquility\Tranquility.mdl Effectsoundlooped=TranquilityLoop // Scout [AEst] skinType=ability UnitSkinID=nowl,now2,now3,now3 Art=ReplaceableTextures\CommandButtons\BTNScout.blp Researchart=ReplaceableTextures\CommandButtons\BTNScout.blp Missileart=Units\NightElf\Owl\Owl.mdl // Searing Arrows [AHfa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSearingArrowsOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSearingArrowsOff.blp Researchart=ReplaceableTextures\CommandButtons\BTNSearingArrows.blp Missileart=Abilities\Weapons\SearingArrow\SearingArrowMissile.mdl Animnames=attack // Trueshot Aura [AEar] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNTrueShot.blp Researchart=ReplaceableTextures\CommandButtons\BTNTrueShot.blp Targetart=Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl Targetattach=origin [BEar] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNTrueShot.blp Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin // Starfall [AEsf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStarfall.blp Researchart=ReplaceableTextures\CommandButtons\BTNStarfall.blp Casterart= Animnames=spell,looping // Starfall life drain [AEsd] skinType=ability Targetart=Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl Targetattach=origin [XEsf] skinType=effect Effectart=Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl // beefy starfall - campaign spell [AEsb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStarfall.blp Researchart=ReplaceableTextures\CommandButtons\BTNStarfall.blp Casterart= Animnames=spell,looping // Faerie Fire [Afae] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFaerieFireOn.blp Unart=ReplaceableTextures\CommandButtons\BTNFaerieFireOff.blp // Faerie Fire (storm crow form) [Afa2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFaerieFireOn.blp Unart=ReplaceableTextures\CommandButtons\BTNFaerieFireOff.blp [Bfae] skinType=buff Targetart=Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl Targetattach=head Buffart=ReplaceableTextures\CommandButtons\BTNFaerieFire.blp // Cyclone [Acyc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCyclone.blp [Bcyc] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCyclone.blp Effectart=Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl Targetattach=sprite,first Effectsoundlooped=CycloneLoop [Bcy2] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCyclone.blp Effectart=Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl Effectattach=sprite,first Effectsoundlooped=CycloneLoop // Rejuvenation [Arej] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRejuvenation.blp [Brej] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNRejuvenation.blp TargetArt=Abilities\Spells\NightElf\Rejuvenation\RejuvenationTarget.mdl Targetattach=chest // Renew [Aren] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWispHealOn.blp Unart=ReplaceableTextures\CommandButtons\BTNWispHealOff.blp Casterart= Targetart= Effectsoundlooped=WispRenewLoop Animnames=stand,work // Roar [Aroa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Casterart=Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl Animnames=spell,slam // Roar (bear form) [Ara2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Casterart=Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl Animnames=spell,slam [Broa] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp Targetart=Abilities\Spells\NightElf\BattleRoar\RoarTarget.mdl Targetattach=overhead // Lightning attack [Alit] skinType=ability Missileart=Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl Targetart=Abilities\Weapons\Bolt\BoltImpact.mdl LightningEffect=CHIM // tree of life upgrade ability [Atol] skinType=ability Targetart=Abilities\Spells\NightElf\TreeofLifeUpgrade\TreeofLifeUpgradeTargetArt.mdl,Abilities\Spells\NightElf\TreeofLifeUpgrade\TreeofLifeUpgradeTargetArtHand.mdl,Abilities\Spells\NightElf\TreeofLifeUpgrade\TreeofLifeUpgradeTargetArtHand.mdl Targetattachcount=3 Targetattach=origin Targetattach1=hand,left Targetattach2=hand,right // used by creep ability [Bbar] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBarkskin.blp Targetart=Abilities\Spells\NightElf\Barkskin\BarkSkinTarget.mdl Targetattach=chest // 'damaged' attachment effect, small [Xfns] skinType=effect TargetArt=Environment\NightElfBuildingFire\ElfSmallBuildingFire2.mdl,Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdl Targetattachcount=2 Targetattach=sprite,first Targetattach1=sprite,fourth Effectsoundlooped=NightElfFireSmall // medium [Xfnm] skinType=effect TargetArt=Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl,Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdl,Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdl,Environment\NightElfBuildingFire\ElfSmallBuildingFire2.mdl Targetattachcount=4 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,fourth Targetattach3=sprite,fifth Effectsoundlooped=NightElfFireMedium // large [Xfnl] skinType=effect TargetArt=Environment\NightElfBuildingFire\ElfLargeBuildingFire1.mdl,Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdl,Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdl,Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdl,Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl,Environment\NightElfBuildingFire\ElfSmallBuildingFire0.mdl Targetattachcount=6 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,fifth Targetattach3=sprite,third Targetattach4=sprite,fourth Targetattach5=sprite,sixth Effectsoundlooped=NightElfFireLarge //Passive - nightelf improved bows (Reib) [Aeib] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNImprovedBows.blp //Passive - nightelf marksmanship (Remk) [Aemk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMarksmanship.blp //Passive - nightelf well spring (Rews) [Aews] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNWellSpring.blp // Balls of Fire [Abof] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFireRocks.blp Missileart=Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl Missilearc=0.35 [Bbof] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNWallOfFire.blp Targetart=Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl [Xbof] skinType=effect Effectart=Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl Effectsoundlooped=HumanFireLarge // Berserk [Absk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBerserkForTrolls.blp [Bbsk] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBerserkForTrolls.blp Targetart=Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSLeft.mdl,Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSRight.mdl Targetattachcount=2 Targetattach=weapon,left Targetattach1=weapon,right // Berserker Upgrade [Sbsk] skinType=ability UnitSkinID=otbk // Reinforced Burrows Upgrade [Arbr] skinType=ability Targetart=Abilities\Spells\Orc\ReinforcedTrollBurrow\ReinforcedTrollBurrowTarget.mdl // Ancestral Spirit [Aast] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAncestralSpirit.blp Casterart=Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl Targetart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl // Disenchant [Adch] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDisenchant.blp Targetart=Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl Targetattach=head Effectsound=Disenchant // Disenchant (new) [Adcn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDisenchant.blp Targetart=Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl Targetattach=head Effectsound=Disenchant // Corporeal Form [Acpf] skinType=ability UnitSkinID=ospw Art=ReplaceableTextures\CommandButtons\BTNSpiritwalker.blp Unart=ReplaceableTextures\CommandButtons\BTNEtherealFormOn.blp Casterart=Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl Casterattach=chest //#LINENOBETA Effectsound=SpiritwalkerMorph // Ethereal Form [Aetf] skinType=ability UnitSkinID=ospm Art=ReplaceableTextures\CommandButtons\BTNEtherealFormOn.blp Unart=ReplaceableTextures\CommandButtons\BTNSpiritwalker.blp Casterart=Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl Casterattach=chest //#LINENOBETA Effectsound=SpiritwalkerMorph // Spirit Link [Aspl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSpiritLink.blp Targetart=Abilities\Spells\Orc\SpiritLink\SpiritLinkZapTarget.mdl Casterart=Abilities\Spells\Orc\SpiritLink\SpiritLinkZapTarget.mdl LightningEffect=SPLK [Bspl] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSpiritLink.blp Targetart=Abilities\Spells\Orc\SpiritLink\SpiritLinkTarget.mdl Targetattach=chest // Pack Mule [Apak] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPackBeast.blp // Liquid Fire [Aliq] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNLiquidFire.blp [Bliq] skinType=buff Buffart=ReplaceableTextures\PassiveButtons\PASBTNLiquidFire.blp Targetart=Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl Effectsoundlooped=LiquidFireLoop [Mliq] skinType=ability Missileart=Abilities\Spells\Orc\LiquidFire\BatRiderMissile.mdl Missilearc=0.35 // Unstable Concoction [Auco] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnstableConcoction.blp Unart=ReplaceableTextures\CommandButtons\BTNUnstableConcoction.blp // Orc Build [AObu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBasicStruct.blp // Healing Wave [AOhw] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealingWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNHealingWave.blp Targetart=Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl Animnames=spell,throw LightningEffect=HWPB,HWSB // Hex [AOhx] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHex.blp Researchart=ReplaceableTextures\CommandButtons\BTNHex.blp Specialart=Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl [BOhx] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNHex.blp Effectart=Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl // Serpent Ward [AOsw] skinType=ability UnitSkinID=osp1,osp2,osp3,osp3 Art=ReplaceableTextures\CommandButtons\BTNSerpentWard.blp Researchart=ReplaceableTextures\CommandButtons\BTNSerpentWard.blp // Voodoo [AOvd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBigBadVoodooSpell.blp Researchart=ReplaceableTextures\CommandButtons\BTNBigBadVoodooSpell.blp Animnames=stand,channel [BOvd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBigBadVoodooSpell.blp Targetart=Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl Targetattach=overhead [BOvc] skinType=buff Targetart=Abilities\Spells\Orc\Voodoo\VoodooAura.mdl // Warlock Firebolt [Awfb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFireBolt.blp Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Animnames=spell,throw // Chaos conversion [Acha] skinType=ability [Achl] skinType=ability UnitSkinID=ncpn [Sca1] skinType=ability UnitSkinID=nchg [Sca2] skinType=ability UnitSkinID=nchr [Sca3] skinType=ability UnitSkinID=nchw [Sca4] skinType=ability UnitSkinID=nckb [Sca5] skinType=ability UnitSkinID=ncpn [Sca6] skinType=ability UnitSkinID=Opgh // battle stations, load all peons into a bunker [Abtl] skinType=ability UnitSkinID=opeo Art=ReplaceableTextures\CommandButtons\BTNBattleStations.blp Effectsound=BurrowBattleStations // stand down, send peons back to work [Astd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBacktoWork.blp Effectsound= // Ensnare [Aens] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEnsnare.blp Missileart=Abilities\Spells\Orc\Ensnare\EnsnareMissile.mdl // Ensnare buff [Bens] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEnsnare.blp Targetart=Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl Targetattach=origin // Ensnare buff on ground units [Beng] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEnsnare.blp Targetart=Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl // Ensnare buff on air units [Bena] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEnsnare.blp Targetart=Abilities\Spells\Orc\Ensnare\ensnare_AirTarget.mdl Targetattach=chest,mount // Totem Smash, Pulverize, whatnot [Awar] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNSmash.blp //Requires=Rows Animnames=slam // Devour [Adev] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDevour.blp Specialart=Abilities\Spells\Orc\Devour\DevourEffectArt.mdl Targetattach=head,mount // Devour buff [Bdvv] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDevour.blp // Purge (classic) [Aprg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPurge.blp Specialart=Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl Specialattach=origin // Purge (expansion melee) [Apg2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPurge.blp Specialart=Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl Specialattach=origin [Bprg] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNPurge.blp Targetart=Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl Targetattach=origin // Lightning Shield [Alsh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLightningShield.blp [Blsh] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNLightningShield.blp Targetart=Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl Targetattach=origin Specialart=Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl // Bloodlust [Ablo] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNBloodLustOn.blp Unart=ReplaceableTextures\CommandButtons\BTNBloodLustOff.blp [Bblo] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNBloodLust.blp Targetart=Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl,Abilities\Spells\Orc\Bloodlust\BloodlustSpecial.mdl Targetattachcount=2 Targetattach=hand,left Targetattach1=hand,right // Sentry Ward [Aeye] skinType=ability UnitSkinID=oeye Art=ReplaceableTextures\CommandButtons\BTNSentryWard.blp [Beye] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSentryWard.blp // Stasis Trap spell [Asta] skinType=ability UnitSkinID=otot Art=ReplaceableTextures\CommandButtons\BTNStasisTrap.blp // Stasis Trap trigger buff [Bstt] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStasisTrap.blp // Stasis Trap effect buff [Bsta] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNStasisTrap.blp Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Targetattach=overhead // Healing Ward [Ahwd] skinType=ability UnitSkinID=ohwd Art=ReplaceableTextures\CommandButtons\BTNHealingWard.blp [Bhwd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNHealingWard.blp // Healing Ward Regeneration Aura [Aoar] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNHealingWard.blp [Boar] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNHealingWard.blp Targetart=Abilities\Spells\Other\ANrm\ANrmTarget.mdl Effectsoundlooped=FountainOfLifeLoop // Envenomed Spears [Aven] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNEnvenomedSpear.blp // Poison Sting [Apoi] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNPoisonSting.blp Missileart=Abilities\Weapons\PoisonSting\PoisonStingMissile.mdl // Poison Sting (Orb of Venom) [Apo2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNPoisonSting.blp Missileart=Abilities\Spells\Items\OrbVenom\OrbVenomMissile.mdl // Poison Sting Non Stack Buff [Bpoi] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEnvenomedSpear.blp Targetart=Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl // Poison Sting Stack Buff [Bpsd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEnvenomedSpear.blp Targetart=Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl // Venom Non Stack Buff [BIpb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNOrbOfVenom.blp Targetart=Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl // Venom Stack Buff [BIpd] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNOrbOfVenom.blp Targetart=Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl // Tracking (Passive) [Anit] skinType=ability // Pillage (Passive) [Asal] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNPillage.blp // Spiked Barricades (Passive) [Aspi] skinType=ability Targetart=Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl // War Drums Aura [Aakb] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNDrum.blp Targetart=Abilities\Spells\Orc\WarDrums\DrumsCasterHeal.mdl Targetattach=origin [Bakb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNDrum.blp Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin // Wind Walk [AOwk] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp Researchart=ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp Effectsound=WindWalk [BOwk] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp // Mirror Image [AOmi] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNMirrorImage.blp Researchart=ReplaceableTextures\CommandButtons\BTNMirrorImage.blp Targetart=Abilities\Spells\Other\Levelup\LevelupCaster.mdl Specialart=Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Missileart=Abilities\Spells\Orc\MirrorImage\MirrorImageMissile.mdl [BOmi] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNMirrorImage.blp Specialart=Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl // Critical Strike [AOcr] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCriticalStrike.blp Researchart=ReplaceableTextures\CommandButtons\BTNCriticalStrike.blp // Bladestorm [AOww] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWhirlwind.blp Researchart=ReplaceableTextures\CommandButtons\BTNWhirlwind.blp // Chain Lightning [AOcl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNChainLightning.blp Researchart=ReplaceableTextures\CommandButtons\BTNChainLightning.blp Missileart=Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl Targetart=Abilities\Weapons\Bolt\BoltImpact.mdl Animnames=spell,chain LightningEffect=CLPB,CLSB // Far Sight [AOfs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFarSight.blp Researchart=ReplaceableTextures\CommandButtons\BTNFarSight.blp // Earthquake [AOeq] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNEarthquake.blp Researchart=ReplaceableTextures\CommandButtons\BTNEarthquake.blp Animnames=spell,looping [BOeq] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNEarthquake.blp Targetart=Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl Targetattach=overhead [XOeq] skinType=effect Effectart=Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl Effectsoundlooped=EarthquakeLoop // Shockwave [AOsh] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNShockWave.blp Researchart=ReplaceableTextures\CommandButtons\BTNShockWave.blp Missileart=Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl Animnames=attack,slam // Endurance Aura [AOae] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNCommand.blp Researchart=ReplaceableTextures\CommandButtons\BTNCommand.blp Targetart=Abilities\Spells\Orc\CommandAura\CommandAura.mdl Targetattach=origin [BOae] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCommand.blp Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin // Reincarnation [AOre] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNReincarnation.blp Researchart=ReplaceableTextures\CommandButtons\BTNReincarnation.blp Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl Casterart= Targetart= // Feral Spirit [AOsf] skinType=ability UnitSkinID=osw1,osw2,osw3,osw3 Art=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp Researchart=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp Specialart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl [BOsf] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl // War Stomp (Chieftan) [AOws] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWarStomp.blp Researchart=ReplaceableTextures\CommandButtons\BTNWarStomp.blp Casterart=Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl Animnames=spell,slam [BOws] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNWarStomp.blp // 'damaged' attachment effect, small [Xfos] skinType=effect TargetArt=Environment\SmallBuildingFire\SmallBuildingFire2.mdl,Environment\SmallBuildingFire\SmallBuildingFire1.mdl Targetattachcount=2 Targetattach=sprite,first Targetattach1=sprite,fourth Effectsoundlooped=HumanFireSmall // medium [Xfom] skinType=effect TargetArt=Environment\LargeBuildingFire\LargeBuildingFire2.mdl,Environment\SmallBuildingFire\SmallBuildingFire1.mdl,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,Environment\SmallBuildingFire\SmallBuildingFire2.mdl Targetattachcount=4 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,fourth Targetattach3=sprite,fifth Effectsoundlooped=HumanFireMedium // large [Xfol] skinType=effect TargetArt=Environment\LargeBuildingFire\LargeBuildingFire1.mdl,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,Environment\SmallBuildingFire\SmallBuildingFire1.mdl,Environment\LargeBuildingFire\LargeBuildingFire1.mdl,Environment\SmallBuildingFire\SmallBuildingFire0.mdl Targetattachcount=6 Targetattach=sprite,first Targetattach1=sprite,second Targetattach2=sprite,fifth Targetattach3=sprite,third Targetattach4=sprite,fourth Targetattach5=sprite,sixth Effectsoundlooped=HumanFireLarge //Passive - orc grunt berserk (Robs) [Aobs] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNBerserk.blp //Passive - orc berserkers (Robk) [Aobk] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNHeadHunterBerserker.blp //Passive - orc reinforced defense (Rorb) [Aorb] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNReinforcedBurrows.blp //Passive - orc spiked barricade (Rosp) [Aosp] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNSpikedBarricades.blp,ReplaceableTextures\PassiveButtons\PASBTNImprovedSpikedBarricades.blp,ReplaceableTextures\PassiveButtons\PASBTNAdvancedSpikedBarricades.blp //Passive - orc Ghost(icon only, orc, Aeth, unused) [Aoth] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNInvisibility.blp //Passive - orc troll regeneration (Rotr) [Aotr] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNRegenerate.blp [Afak] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNOrbOfDeathOn.blp Animnames=attack Missileart=Abilities\Spells\Undead\OrbOfDeath\AnnihilationMissile.mdl Unart=ReplaceableTextures\CommandButtons\BTNOrbOfDeathOff.blp [BUcb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp [Babr] skinType=buff Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin Buffart=ReplaceableTextures\CommandButtons\BTNRegenerationAura.blp [Afra] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFrost.blp Missileart=Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl [Aave] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDestroyer.blp Unart=ReplaceableTextures\CommandButtons\BTNObsidianStatue.blp [AUim] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNImpale.blp Effectsound=ImpaleCast Researchart=ReplaceableTextures\CommandButtons\BTNImpale.blp Specialart=Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl [Alam] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSacrifice.blp [Bfrz] skinType=buff Targetart=Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl Targetattach=origin Buffart=ReplaceableTextures\CommandButtons\BTNFreezingBreath.blp [AUfu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFrostArmorOn.blp Researchart=ReplaceableTextures\CommandButtons\BTNFrostArmor.blp Unart=ReplaceableTextures\CommandButtons\BTNFrostArmorOff.blp [Arpm] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReplenishManaOn.blp Specialart=Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl Casterattach=origin Effectsound=SpiritTouch Targetart=Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl Casterart=Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl Unart=ReplaceableTextures\CommandButtons\BTNReplenishManaOff.blp Specialattach=overhead [Arpl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReplenishHealthOn.blp Specialart=Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl Casterattach=origin Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl Casterart=Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl Unart=ReplaceableTextures\CommandButtons\BTNReplenishHealthOff.blp Specialattach=overhead [AUdr] skinType=ability Targetart=Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl Art=ReplaceableTextures\CommandButtons\BTNDarkRitual.blp Researchart=ReplaceableTextures\CommandButtons\BTNDarkRitual.blp Casterart=Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl [Scri] skinType= Art=ReplaceableTextures\CommandButtons\BTNCripple.blp [Ausm] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNSkeletonMage.blp [Afr2] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFrost.blp Missileart=Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl [Acn2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCannibalize.blp Animnames=stand,channel [Asac] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSacrifice.blp [Brai] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp [Advm] skinType=ability Missilearc=0.10 Art=ReplaceableTextures\CommandButtons\BTNDevourMagic.blp Missileart=Abilities\Spells\Undead\DevourMagic\DevourMagicBirthMissile.mdl Specialart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl [Asa2] skinType=ability Art:custom,V1=ReplaceableTextures\PassiveButtons\PASBTNPillage.blp [Afrz] skinType=ability Missilearc=0.0 Art=ReplaceableTextures\PassiveButtons\PASBTNFreezingBreath.blp Missileart=Abilities\Spells\Undead\FreezingBreath\FreezingBreathMissile.mdl [Afrc] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNFrost.blp [Afrb] skinType=ability Missileart=Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl [AUts] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNThornShield.blp Researchart=ReplaceableTextures\CommandButtons\BTNThornShield.blp [Xfum] skinType=effect TargetArt=Environment\UndeadBuildingFire\UndeadLargeBuildingFire2.mdl,Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdl,Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdl,Environment\UndeadBuildingFire\UndeadSmallBuildingFire2.mdl Effectsoundlooped=UndeadFireMedium Targetattach1=sprite,second Targetattach3=sprite,fifth Targetattach2=sprite,fourth Targetattach=sprite,first Targetattachcount=4 [Arpb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReplenishManaOn.blp Specialart=Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl Casterattach=origin Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl Casterart=Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl Unart=ReplaceableTextures\CommandButtons\BTNReplenishManaOff.blp Specialattach=overhead [Auns] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnsummonBuilding.blp [AUdc] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDeathCoil.blp Researchart=ReplaceableTextures\CommandButtons\BTNDeathCoil.blp Specialart=Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl Missileart=Abilities\Spells\Undead\DeathCoil\DeathCoilMissile.mdl [Agyd] skinType=ability [Auhf] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp [DummySec] skinType= [BUts] skinType=buff Targetart=Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestRight.mdl,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountLeft.mdl,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountRight.mdl Targetattach1=chest,right Buffart=ReplaceableTextures\CommandButtons\BTNThornShield.blp Targetattach3=chest,mount,right Targetattach2=chest,mount,left Targetattach=chest,left Targetattachcount=4 [BUtt] skinType=buff Targetart=Abilities\Spells\Other\SpikedShell\SpikedShellTargetChestLeft.mdl,Abilities\Spells\Other\SpikedShell\SpikedShellTargetChestRight.mdl Buffart=ReplaceableTextures\CommandButtons\BTNThornShield.blp Targetattach=chest,mount,left Targetattach1=chest,mount,right Targetattachcount=2 [Buhf] skinType=buff Targetart=Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl Targetattach=overhead Buffart=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp [Aps2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPossession.blp Missileart=Abilities\Spells\Undead\Possession\PossessionMissile.mdl [AUan] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAnimateDead.blp Researchart=ReplaceableTextures\CommandButtons\BTNAnimateDead.blp Specialart=Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl [Bpos] skinType=buff Targetart=Abilities\Spells\Undead\Possession\PossessionTarget.mdl Targetattach=overhead Buffart=ReplaceableTextures\CommandButtons\BTNPossession.blp [Aabs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAbsorbMagic.blp Missileart=Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl [Augh] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNShade.blp [Xfus] skinType=effect Targetattach1=sprite,fourth Targetattach=sprite,first TargetArt=Environment\UndeadBuildingFire\UndeadSmallBuildingFire2.mdl,Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdl Targetattachcount=2 Effectsoundlooped=UndeadFireSmall [AIvg] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPotionOfDivinity.blp [Bcrs] skinType=buff Targetart=Abilities\Spells\Undead\Curse\CurseTarget.mdl Targetattach=overhead Buffart=ReplaceableTextures\CommandButtons\BTNCurse.blp [Brpb] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNReplenishMana.blp [Brpm] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNReplenishMana.blp [AUdd] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNDeathAndDecay.blp Animnames=stand,channel Researchart=ReplaceableTextures\CommandButtons\BTNDeathAndDecay.blp [AUsl] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNSleep.blp Researchart=ReplaceableTextures\CommandButtons\BTNSleep.blp [Bams] skinType=buff Targetart=Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl Targetattach=overhead Buffart=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp [Aams] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp [Arst] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRepairOn.blp Animnames=stand,work Effectsoundlooped=AcolyteRestoreLoop Unart=ReplaceableTextures\CommandButtons\BTNRepairOff.blp [Acan] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCannibalize.blp Animnames=stand,channel [Astn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNStoneForm.blp Unart=ReplaceableTextures\CommandButtons\BTNGargoyle.blp [BUim] skinType=buff Targetart=Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl Effectart=Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl Effectattach=sprite,first Buffart=ReplaceableTextures\CommandButtons\BTNImpale.blp Targetattach=overhead [BUan] skinType=buff Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Buffart=ReplaceableTextures\CommandButtons\BTNAnimateDead.blp [AUau] skinType=ability Targetart=Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl Art=ReplaceableTextures\PassiveButtons\PASBTNUnholyAura.blp Targetattach=origin Researchart=ReplaceableTextures\CommandButtons\BTNUnholyAura.blp [BUau] skinType=buff Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin Buffart=ReplaceableTextures\CommandButtons\BTNUnholyAura.blp [BUav] skinType=buff Targetart=Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl Targetattach=origin Buffart=ReplaceableTextures\CommandButtons\BTNVampiricAura.blp Specialart=Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl Specialattach=origin [Arai] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNRaiseDeadOn.blp Effectart=Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl Unart=ReplaceableTextures\CommandButtons\BTNRaiseDeadOff.blp [Amb2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNReplenishManaOn.blp Specialart=Abilities\Spells\Items\AIma\AImaTarget.mdl Casterart=Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl Unart=ReplaceableTextures\CommandButtons\BTNReplenishManaOff.blp [Abu3] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCryptFiendBurrow.blp Unart=ReplaceableTextures\CommandButtons\BTNCryptFiendUnBurrow.blp [Amtc] skinType=ability Effectsound=LoadUnload [BUfa] skinType=buff Targetart=Abilities\Spells\Undead\FrostArmor\FrostArmorTarget.mdl Targetattach=chest Buffart=ReplaceableTextures\CommandButtons\BTNFrostArmor.blp Specialart=Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl Specialattach=chest [AUav] skinType=ability Targetart=Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl Art=ReplaceableTextures\PassiveButtons\PASBTNVampiricAura.blp Targetattach=origin Researchart=ReplaceableTextures\CommandButtons\BTNVampiricAura.blp [XUdd] skinType=effect Effectart=Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl Effectsoundlooped=DeathAndDecayLoop [AUbu] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp [BUdp] skinType=buff Targetart=Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl Targetattach=origin Buffart=ReplaceableTextures\CommandButtons\BTNDeathPact.blp [BUsp] skinType=buff Targetart=Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl Buffart=ReplaceableTextures\CommandButtons\BTNSleep.blp [Auuf] skinType=ability Targetart=Abilities\Spells\Undead\UnholyFrenzyAOE\UnholyFrenzyAOETarget.mdl Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp Targetattach=origin [BUst] skinType=buff Targetart=Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl Buffart=ReplaceableTextures\CommandButtons\BTNSleep.blp [Apos] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNPossession.blp Missileart=Abilities\Spells\Undead\Possession\PossessionMissile.mdl [BUlo] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp [AUls] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp Researchart=ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp Effectsoundlooped=LocustSwarmLoop [Aap1] skinType=ability Targetart=Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl Art=ReplaceableTextures\PassiveButtons\PASBTNPlagueCloud.blp [Acrs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCurseOn.blp Unart=ReplaceableTextures\CommandButtons\BTNCurseOff.blp [Atru] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNShadeTrueSight.blp [Abur] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCryptFiendBurrow.blp Unart=ReplaceableTextures\CommandButtons\BTNCryptFiendUnBurrow.blp [AUfn] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGlacier.blp Effectart=Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl Researchart=ReplaceableTextures\CommandButtons\BTNGlacier.blp [Aspa] skinType=ability [Abu2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCryptFiendBurrow.blp Unart=ReplaceableTextures\CommandButtons\BTNCryptFiendUnBurrow.blp [AUin] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNInfernal.blp Effectart=Units\Demon\Infernal\InfernalBirth.mdl Researchart=ReplaceableTextures\CommandButtons\BTNInfernal.blp [Bpoc] skinType=buff Targetart=Abilities\Spells\Undead\Possession\PossessionCaster.mdl Targetattach=overhead [Aam2] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp [Brpl] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNReplenishHealth.blp [Aabr] skinType=ability Targetart=Abilities\Spells\Undead\RegenerationAura\ObsidianRegenAura.mdl Art=ReplaceableTextures\PassiveButtons\PASBTNRegenerationAura.blp Targetattach=origin [Aweb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNWebOn.blp Missileart=Abilities\Spells\Undead\Web\Webmissile.mdl Unart=ReplaceableTextures\CommandButtons\BTNWebOff.blp [AUdp] skinType=ability Targetart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl Art=ReplaceableTextures\CommandButtons\BTNDeathPact.blp Targetattach=origin Researchart=ReplaceableTextures\CommandButtons\BTNDeathPact.blp Casterart=Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl [Abgm] skinType=ability Effectart=Abilities\Spells\Undead\UndeadMine\UndeadMineCircle.mdl Effectsoundlooped=MineDomeLoop [AUcs] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCarrionSwarm.blp Animnames=attack,slam Researchart=ReplaceableTextures\CommandButtons\BTNCarrionSwarm.blp Specialart=Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl Missileart=Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmMissile.mdl [Augf] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNGhoulFrenzy.blp [Aexh] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNExhumeCorpses.blp [Buns] skinType=buff Targetart=Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl Effectsoundlooped=AcolyteUnsummonLoop Buffart=ReplaceableTextures\CommandButtons\BTNUnsummonBuilding.blp [AUcb] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCarrionScarabsOn.blp Researchart=ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp Unart=ReplaceableTextures\CommandButtons\BTNCarrionScarabsOff.blp [Bapl] skinType=buff Targetart=Units\Undead\PlagueCloud\PlagueCloudtarget.mdl Targetattach=head Buffart=ReplaceableTextures\CommandButtons\BTNPlagueCloud.blp [Apts] skinType=ability Art=ReplaceableTextures\PassiveButtons\PASBTNPlagueCloud.blp [Bwea] skinType=buff Targetart=Abilities\Spells\Undead\Web\Web_AirTarget.mdl Targetattach=chest,mount Buffart=ReplaceableTextures\CommandButtons\BTNWeb.blp [Aap4] skinType=ability Targetart=Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl Art=ReplaceableTextures\PassiveButtons\PASBTNPlagueCloud.blp [Aap2] skinType=ability Targetart= Art=ReplaceableTextures\PassiveButtons\PASBTNPlagueCloud.blp [Aap3] skinType=ability Targetart=Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl Art=ReplaceableTextures\PassiveButtons\PASBTNPlagueCloud.blp [Suhf] skinType= Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp [Aapl] skinType=ability Targetart=Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl Art=ReplaceableTextures\PassiveButtons\PASBTNPlagueCloud.blp [BUsl] skinType=buff Effectsoundlooped=CreepSleepSnoreLoop Targetart=Abilities\Spells\Undead\Sleep\SleepTarget.mdl Targetattach=overhead Buffart=ReplaceableTextures\CommandButtons\BTNSleep.blp [Bweb] skinType=buff Targetart=Abilities\Spells\Undead\Web\WebTarget.mdl Targetattach=origin Buffart=ReplaceableTextures\CommandButtons\BTNWeb.blp [Amel] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUndeadLoadOn.blp Unart=ReplaceableTextures\CommandButtons\BTNUndeadLoadOff.blp [Amed] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNUndeadUnLoad.blp [Bam2] skinType=buff Targetart=Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl Targetattach=overhead Buffart=ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp [BUdd] skinType=buff Targetart=Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl Buffart=ReplaceableTextures\CommandButtons\BTNDeathAndDecay.blp [Aaha] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNGatherGold.blp Effectsound=AcolyteMining Unart=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp [Xful] skinType=effect TargetArt=Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl,Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdl,Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdl,Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdl,Environment\UndeadBuildingFire\UndeadLargeBuildingFire2.mdl,Environment\UndeadBuildingFire\UndeadSmallBuildingFire0.mdl Effectsoundlooped=UndeadFireLarge Targetattach5=sprite,sixth Targetattach4=sprite,fourth Targetattach1=sprite,second Targetattach3=sprite,third Targetattach2=sprite,fifth Targetattach=sprite,first Targetattachcount=6 [Acri] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNCripple.blp [AUfa] skinType=ability Art=ReplaceableTextures\CommandButtons\BTNFrostArmor.blp Researchart=ReplaceableTextures\CommandButtons\BTNFrostArmor.blp [Bcri] skinType=buff Targetart=Abilities\Spells\Undead\Cripple\CrippleTarget.mdl Buffart=ReplaceableTextures\CommandButtons\BTNCripple.blp [Bspa] skinType=buff Targetart=Abilities\Weapons\CryptFiendMissile\CryptFiendMissileTarget.mdl Targetattach=origin Buffart=ReplaceableTextures\CommandButtons\BTNSpider.blp [Argl] skinType=ability skinnableID=Argl [Argd] skinType=ability skinnableID=Argd [APai] skinType=ability skinnableID=APai [AIzb] skinType=ability skinnableID=AIzb [Arlm] skinType=ability skinnableID=Arlm [AIl1] skinType=ability skinnableID=AIl1 [Attu] skinType=ability skinnableID=Attu [AIlz] skinType=ability skinnableID=AIlz [AIlf] skinType=ability skinnableID=AIlf [Agld] skinType=ability skinnableID=Agld [Amin] skinType=ability skinnableID=Amin [Adda] skinType=ability skinnableID=Adda [Agho] skinType=ability skinnableID=Agho [Aalr] skinType=ability skinnableID=Aalr [Advc] skinType=ability skinnableID=Advc [Abds] skinType=ability skinnableID=Abds [Abdl] skinType=ability skinnableID=Abdl [AIrn] skinType=ability skinnableID=AIrn [Apiv] skinType=ability skinnableID=Apiv [AIi3] skinType=ability skinnableID=AIi3 [AIi4] skinType=ability skinnableID=AIi4 [AIi5] skinType=ability skinnableID=AIi5 [Avul] skinType=ability skinnableID=Avul [Aatk] skinType=ability skinnableID=Aatk [Aatp] skinType=ability skinnableID=Aatp Art=ReplaceableTextures\CommandButtons\BTNAirAttackOn.blp Unart=ReplaceableTextures\CommandButtons\BTNAirAttackOff.blp [Batp] skinType=buff Buffart=ReplaceableTextures\CommandButtons\BTNAirAttackOn.blp [Ansp] skinType=ability skinnableID=Ansp [Afiu] skinType=ability skinnableID=Afiu [Afir] skinType=ability skinnableID=Afir [Afin] skinType=ability skinnableID=Afin [Afio] skinType=ability skinnableID=Afio [Afih] skinType=ability skinnableID=Afih [Aloc] skinType=ability skinnableID=Aloc [Aimp] skinType=ability skinnableID=Aimp [Srtt] skinType=ability skinnableID=Srtt [Abgl] skinType=ability skinnableID=Abgl [Atdp] skinType=ability skinnableID=Atdp [Abgs] skinType=ability skinnableID=Abgs [Awrp] skinType=ability skinnableID=Awrp [Amnx] skinType=ability skinnableID=Amnx [Amnz] skinType=ability skinnableID=Amnz [AIx4] skinType=ability skinnableID=AIx4 [AIx3] skinType=ability skinnableID=AIx3 [AIs3] skinType=ability skinnableID=AIs3 [AIa3] skinType=ability skinnableID=AIa3 [AIs4] skinType=ability skinnableID=AIs4 [AIs5] skinType=ability skinnableID=AIs5 [AIa4] skinType=ability skinnableID=AIa4 [AIa5] skinType=ability skinnableID=AIa5 [AChv] skinType=ability skinnableID=AChv [Awan] skinType=ability skinnableID=Awan [Aegm] skinType=ability skinnableID=Aegm [Aeth] skinType=ability skinnableID=Aeth [Atlp] skinType=ability skinnableID=Atlp