// Human Units [Harf] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-arthas.blp [Hart] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-arthas.blp [Hant] Buttonpos=0,1 Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 MovementSoundLabel=HumanHeroArchMageMovement LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Requirescount=3 Requires= Requires1=hkee Requires2=hcas Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-archmage.blp [Huth] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [Hpb1] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [Hpb2] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [Hdgo] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [Hmgd] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [Hhkl] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [Hjai] Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-jaina.blp [Hmbr] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-mountainking.blp [Hvwd] Missileart=Abilities\Weapons\MoonPriestessMissile\MoonPriestessMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-sylvanus.blp // Kael [Hkal] Buttonpos=0,1 Missileart=Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-sorceror.blp // Lady Vashj [Hvsh] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl Missileart=Abilities\Weapons\NagaArrowMissile\NagaArrowMissile.mdl Missilearc=0.08 Missilespeed=1200 ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-seawitch.blp // Lord Garithos [Hlgr] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-garithos.blp // Arcane Observatory [haro] Buttonpos=1,2 BuildingSoundLabel=NightElfGrowingLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Attachmentanimprops=large Specialart=Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl [hcth] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [hhes] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [hhdl] Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [hbew] Attachmentanimprops=medium // Admiral Proudmoore [Hapm] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [hrdh] Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl // ghostly archmage [Hgam] Buttonpos=0,1 Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-archmage.blp // Orc Units [Othr] Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-thrall.blp [Oths] Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-thrall.blp [Ogrh] Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-grom.blp [Opgh] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-chaosgrom.blp [Ocbh] Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-taurenchieftain.blp //expansion version of cairne bloodhoof [Ocb2] Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-taurenchieftain.blp [owar] Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl Attachmentanimprops=medium [ocbw] Buttonpos=0,1 Missileart=abilities\weapons\huntermissile\huntermissile.mdl Missilearc=0.15 Missilespeed=1200 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [oosc] Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl Attachmentanimprops=large [ownr] Attachmentanimprops=medium // Drak'Thul, Orc Warlock [odkt] Buttonpos=0,0 Missileart=Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-guldan.blp // nazgrel, orc wolfrider [onzg] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl Attachmentanimprops=medium // Drek'Thar [Odrt] Buttonpos=1,2 Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-farseer.blp // Rokhan [Orkn] Buttonpos=0,1 Missileart=Abilities\Weapons\ShadowHunterMissile\ShadowHunterMissile.mdl Missilearc=0.15 Missilespeed=900 Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-shadowhunter.blp // mathog [omtg] Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl Attachmentanimprops=medium // vol'jin [ovlj] Buttonpos=1,0 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl Missileart=Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Casterupgradeart=UI\Widgets\Console\Human\infocard-witchdoctor.blp // gul'dan [Ogld] Buttonpos=0,1 Missileart=Abilities\Weapons\SerpentWardMissile\SerpentWardMissile.mdl Missilearc=0.15 Missilespeed=1500 MissileHoming=1 Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl // Samuro [Osam] Buttonpos=0,2 Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-blademaster.blp // Rexxar [Orex] Buttonpos=0,0 Missileart=Abilities\Weapons\RexxarMissile\RexxarMissile.mdl Missilearc=0.15 Missilespeed=900 Attachmentanimprops=large Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-beastmaster.blp //Misha level 1 [ngzc] Attachmentanimprops=medium //Misha level 2 [ngzd] Attachmentanimprops=medium //Misha level 3 [ngza] Attachmentanimprops=large //Misha level 4 [ngz4] Attachmentanimprops=large //level 4 quillbeast [nqb4] Missileart=Abilities\Weapons\BristleBackMissile\BristleBackMissile.mdl Missilearc=0.15 Missilespeed=1500 Attachmentanimprops=medium //level 4 serpent ward [osp4] Missileart=Abilities\Weapons\SerpentWardMissile\SerpentWardMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 // fire 2 [npn4] // storm 2 [npn5] Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 // earth 2 [npn6] // spirit wyvern [oswy] // gar'thok [ogrk] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl // actual orc juggernaut unit [ojgn] Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 Attachmentanimprops=large // Undead Units [Uear] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-deathknight.blp [Uktl] Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-lich.blp [Umal] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-dreadlord.blp [Utic] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-tichondrius.blp [Uvar] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-dreadlord.blp [Udth] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-dreadlord.blp [Ubal] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-tichondrius.blp [Uvng] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-dreadlord.blp [Uanb] Buttonpos=0,1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-cryptlord.blp [uktn] Missileart=Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl // Evil Sylvanas [Usyl] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl Missileart=Abilities\Weapons\Arrow\ArrowMissile.mdl Missilearc=0.15 Missilespeed=900 ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-bansheeranger.blp [uktg] [Uwar] Missileart=Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-archimonde.blp // sylvanus windrunner banshee [uswb] Buttonpos=1,0 Missileart=Abilities\Weapons\BansheeMissile\BansheeMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl // air barge [uarb] Buttonpos=0,0 Attachmentanimprops=large [ushp] Sellunits=ubot,udes [ubdr] Attachmentanimprops=large Missileart=Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl Missilearc=0.1 Missilespeed=800 [ubdd] Buttonpos=0,0 Missileart=Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl Missilearc=0.1 Missilespeed=800 MissileHoming=1 Attachmentanimprops=large // Night Elf Units [Eill] DependencyOr=Eilm Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-demonhunter.blp [Eilm] Missileart=Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=medium Attachmentlinkprops=alternate Animprops=alternateex ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-demonhunter.blp [Eidm] Missileart=Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=medium Attachmentlinkprops=alternate Animprops=alternate,alternateex ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-demonhunter.blp [Ecen] Missileart=Abilities\Weapons\KeeperGroveMissile\KeeperGroveMissile.mdl Missilearc=0.10 Missilespeed=1300 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=large ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-keeperofthegrove.blp [Ekgg] Missileart=Abilities\Weapons\KeeperGroveMissile\KeeperGroveMissile.mdl Missilearc=0.10 Missilespeed=1300 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=large ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-keeperofthegrove.blp [Efur] Missileart=Abilities\Weapons\KeeperGroveMissile\KeeperGroveMissile.mdl Missilearc=0.10 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-furion.blp // Malfurion [Emfr] Missileart=Abilities\Weapons\KeeperGroveMissile\KeeperGroveMissile.mdl Missilearc=0.10 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-furion.blp [Emns] Missileart=Abilities\Weapons\KeeperGroveMissile\KeeperGroveMissile.mdl Missilearc=0.10 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-furion.blp // Maiev [Ewrd] Buttonpos=0,1 Missileart=Abilities\Weapons\WardenMissile\WardenMissile.mdl Missilearc=0.15 Missilespeed=900 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-warden.blp // evil illidan morphed [Eevm] Missileart=Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=medium Attachmentlinkprops=alternate Animprops=alternateex ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-demonhunter.blp // evil illidan [Eevi] DependencyOr=Eevm Missileart=Abilities\Weapons\IllidanMissile\IllidanMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-demonhunter.blp // Naisha [ensh] Buttonpos=1,0 Missileart=Abilities\Weapons\SentinelMissile\SentinelMissile.mdl Missilearc=0.10 Missilespeed=900 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=medium [eshd] Missileart=Abilities\Weapons\Arrow\ArrowMissile.mdl Missilearc=0.15 Missilespeed=900 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl [Etyr] Missileart=Abilities\Weapons\MoonPriestessMissile\MoonPriestessMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-priestessofthemoon.blp [enec] Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl [eilw] Attachmentanimprops=large // Neutral Units [Nbbc] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-chaosblademaster.blp [nckb] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Buttonpos=1,0 Missileart=Abilities\Weapons\Axe\AxeMissile.mdl Missilearc=0.15 Missilespeed=1200 Attachmentanimprops=large [nchg] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl [nchr] Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium [ncpn] Builds=ogre,otrb,obar,ofor,oalt,obea,osld,otto,owtw Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Buttonpos=0,0 [nchw] Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.00 Missilespeed=1100 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl [nw2w] Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.00 Missilespeed=1100 MissileHoming=1 Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl Casterupgradeart=UI\Widgets\Console\Human\infocard-shaman.blp [nmed] Missileart=Abilities\Weapons\DruidoftheTalonMissile\DruidoftheTalonMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [nmdm] Missileart=Abilities\Weapons\DruidoftheTalonMissile\DruidoftheTalonMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Attachmentlinkprops=alternate Animprops=alternateex Boneprops=alternate [Nman] Attachmentanimprops=large ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-mannaroth.blp [Npld] Attachmentanimprops=large ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-pitlord.blp [nser] Attachmentanimprops=large Missileart=Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl Missilearc=0.00 Missilespeed=900 [nthr] Attachmentanimprops=large Missileart=Abilities\Weapons\GreenDragonMissile\GreenDragonMissile.mdl Missilearc=0.00 Missilespeed=1500 [nemi] Missileart=Abilities\Weapons\PriestMissile\PriestMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Casterupgradeart=UI\Widgets\Console\Human\infocard-priest.blp [nhem] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [nhef] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [nhea] Missileart=Abilities\Weapons\Arrow\ArrowMissile.mdl Missilearc=0.15 Missilespeed=1200 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [nshr] [ndmg] Trains=nfel,ninf,nbal [nefm] [nef0] [nef1] [nef2] [nef3] [nef4] [nef5] [nef6] [nef7] [negt] Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 [negf] Missileart=Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 [negm] Missileart=Abilities\Weapons\AncestralGuardianMissile\AncestralGuardianMissile.mdl Missilearc=0.15 Missilespeed=1500 MissileHoming=1 [ndgt] Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 [npgf] [nheb] Trains=hhes,nhea,nws1 Researches=Rhde [nbfl] [nfnp] Animprops=third [ndfl] [ndrb] Trains=nrwm Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [nbsm] [nhcn] [nfrm] [ngob] [nbwd] [ncap] Requires=edob Buttonpos=3,0 Missileart=Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl Missilearc=0.10 Missilespeed=750 BuildingSoundLabel=NightElfGrowingLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl [ncmw] Buttonpos=0,1 BuildingSoundLabel=NightElfGrowingLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl [nctl] Upgrade=ncta Trains= Buttonpos=0,0 Researches= BuildingSoundLabel=NightElfGrowingLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Attachmentanimprops= Specialart=Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl [ncta] Upgrade=ncte Trains= Buttonpos=0,2 Researches= BuildingSoundLabel=NightElfGrowingLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Animprops=Upgrade,First Attachmentanimprops=upgrade,first Specialart=Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl [ncte] Trains= Buttonpos=0,2 Researches= BuildingSoundLabel=NightElfGrowingLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Animprops=Upgrade,Second Attachmentanimprops=upgrade,second Specialart=Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl [ncaw] BuildingSoundLabel=NightElfGrowingLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl [nssn] Missileart=Abilities\Weapons\KeeperGroveMissile\KeeperGroveMissile.mdl Missilearc=0.10 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl [nwat] Specialart=Objects\Spawnmodels\NightElf\NightElfLargeDeathExplode\NightElfLargeDeathExplode.mdl [nbsp] // hi-poly cinematic lich, used for kel-thuzad cinematics [Uclc] Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-lich.blp // hi-poly Abomination, used for cinematics [uabc] Requires=unp2 Buttonpos=1,0 Specialart=Units\Undead\Abomination\AbominationExplosion.mdl Attachmentanimprops=large // hi-poly tauren chieftain, used for Cairne cinematics [Otcc] Attachmentanimprops=medium Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-taurenchieftain.blp [zmar] Missileart=Abilities\Weapons\Rifle\RifleImpact.mdl Missilearc=0.0 Missilespeed=1900 [zjug] Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 [zzrg] Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl [zhyd] Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl Missileart=Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl Missilearc=0.0 Missilespeed=1900 [zcso] Missileart=Abilities\Weapons\Rifle\RifleImpact.mdl Missilearc=0.0 Missilespeed=1900 [zsmc] Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 [zshv] // naga units/buildings [nmpe] Builds=nnfm,nntg,nntt,nnsg,nnsa,nnad Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Buttonpos=0,0 [nnfm] BuildingSoundLabel=NagaConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl Buttonpos=2,0 [nntg] Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 BuildingSoundLabel=NagaConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl Buttonpos=3,0 [nntt] Trains=nmpe,nnmg Researches=Rnat,Rnam,Rnsb Buttonpos=0,0 BuildingSoundLabel=NagaConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl Attachmentanimprops=large [nnsg] Trains=nmyr,nsnp,nhyc Researches=Rnen Buttonpos=1,0 BuildingSoundLabel=NagaConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl Attachmentanimprops=medium [nnsa] Trains=nnsw,nwgs Researches=Rnsw,Rnsi Buttonpos=0,1 BuildingSoundLabel=NagaConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl Attachmentanimprops=medium [nnad] Buttonpos=0,0 BuildingSoundLabel=NagaConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl Attachmentanimprops=medium Revive=1 [nhyc] Buttonpos=0,0 Missileart=Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl Missilearc=0.15 Missilespeed=900 Specialart=Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl Attachmentanimprops=large // mur'gul reaver (naga) [nnmg] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl // naga myrmidon [nmyr] DependencyOr=nmys Buttonpos=0,0 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl Attachmentanimprops=medium [nmys] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl Attachmentanimprops=medium // naga royal guard [nnrg] DependencyOr=nnrs Buttonpos=0,0 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl Attachmentanimprops=large [nnrs] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl Attachmentanimprops=large // naga siren [nnsw] Buttonpos=0,0 Missileart=Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Casterupgradeart=UI\Widgets\Console\Human\infocard-siren.blp Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl // naga summoner [nnsu] Buttonpos=0,0 Missileart=Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Casterupgradeart=UI\Widgets\Console\Human\infocard-siren.blp Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl // naga snap dragon [nsnp] DependencyOr=nsbs Buttonpos=0,0 Missileart=Abilities\Weapons\snapMissile\snapMissile.mdl Missilearc=0.0 Missilespeed=1900 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl Attachmentanimprops=medium [nsbs] Buttonpos=0,0 Missileart=Abilities\Weapons\snapMissile\snapMissile.mdl Missilearc=0.0 Missilespeed=1900 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl // winged serpent [nwgs] Buttonpos=0,0 Missileart=Abilities\Weapons\WingedSerpentMissile\WingedSerpentMissile.mdl Missilearc=0.0 Missilespeed=1200 Specialart=Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl //other stuff [nbel] Buttonpos=0,0 Missileart=Abilities\Weapons\BloodElfSpellThiefMISSILE\BloodElfSpellThiefMISSILE.mdl Missilearc=0.00 Missilespeed=900 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [nbee] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [ndmu] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl [ndrj] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl [nfgl] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=large [njks] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [Naka] Buttonpos=0,0 Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-akama.blp [nsw1] Attachmentanimprops=medium [nsw2] Attachmentanimprops=medium [nsw3] Attachmentanimprops=medium [ndrl] Builds=ndh2,ndh3,ndh4,nbt2 Buttonpos=0,0 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [ncat] Buttonpos=0,0 Missileart=abilities\weapons\catapult\catapultmissile.mdl Missilearc=0.35 Missilespeed=900 MovementSoundLabel=OrcCatapultMovement LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Attachmentanimprops=large // draenei salamander [ndsa] Missileart=Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl Missilearc=0.00 Missilespeed=1500 Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl Attachmentanimprops=large //draenei seer lodge [ndh4] Trains=ndrs,ndrh Attachmentanimprops=medium BuildingSoundLabel=OrcBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 //draenei barracks [ndh3] Trains=ndrn,ndrt,ndsa,ncat Attachmentanimprops=medium BuildingSoundLabel=OrcBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 //seer's lodge [ndh2] Trains=ndrl Attachmentanimprops=medium BuildingSoundLabel=OrcBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Revive=1 [Nmag] Attachmentanimprops=large ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-pitlord.blp [Nklj] Missileart=Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-archimonde.blp [Nkjx] Missileart=Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-archimonde.blp [nfv0] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [nfv1] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [nfv2] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [nfv3] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [nfv4] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [nvr0] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [nvr1] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [nvr2] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [npgr] [nmsh] Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [negz] [Nsjs] Missileart=Abilities\Weapons\BrewmasterMissile\BrewmasterMissile.mdl Missilearc=0.15 Missilespeed=900 Buttonpos=1,1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-pandarenbrewmaster.blp [nhew] Builds=htow,hhou,hbar,hbla,hwtw,halt,nnsg,hars,hlum,nnsa,hvlt Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [nspc] [ngbl] Attachmentanimprops=medium Missileart=Abilities\Weapons\FragDriller\FragDriller.mdl Missilespeed=1900 [ndkw] Trains=nfel,ninf,nbal [ndke] Trains=nfel,ninf,nbal [nico] [net1] Upgrade=net2 Buttonpos=0,0 Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=first [net2] Buttonpos=0,2 Missileart=Abilities\Weapons\GreenDragonMissile\GreenDragonMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=upgrade,first [nbt1] Upgrade=nbt2 Buttonpos=1,0 Missileart=Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl Missilearc=0.35 Missilespeed=900 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=second [nbt2] Buttonpos=0,2 Missileart=abilities\weapons\catapult\catapultmissile.mdl Missilearc=0.35 Missilespeed=900 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=upgrade,second [nft1] Upgrade=nft2 Buttonpos=0,1 Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.35 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=third [nft2] Buttonpos=0,2 Missileart=Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl Missilearc=0.35 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=upgrade,third [ndt1] Upgrade=ndt2 Buttonpos=1,1 Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Missilearc=0.00 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=fourth [ndt2] Buttonpos=0,2 Missileart=Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl Missilearc=0.00 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=upgrade,fourth [ntt1] Upgrade=ntx2 Buttonpos=0,2 Missileart=Abilities\Spells\NightElf\CorrosiveBreath\CorrosiveBreathMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=fifth [ntx2] Buttonpos=0,2 Missileart=Abilities\Spells\Undead\DeathCoil\DeathCoilMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Animprops=upgrade,fifth [nfrt] Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hprt] [nzlc] //chaplain [nchp] Buttonpos=1,0 Missileart=Abilities\Weapons\PriestMissile\PriestMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl // rogue wizard [nhym] Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Attachmentanimprops=medium // zone indicator [nzin] // bindstones [nbse] [nbsw] [Nmsr] Buttonpos=0,2 Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl [Nswt] Buttonpos=0,2 Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Missilearc=0.15 Missilespeed=900