[Hblm] Buttonpos=0,1 Missileart=Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Requirescount=3 Requires= Requires1=hkee Requires2=hcas Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-sorceror.blp [halt] Trains=Hamg,Hmkg,Hpal,Hblm Buttonpos=1,1 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium Revive=1 [Hamg] Buttonpos=0,2 Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 MovementSoundLabel=HumanHeroArchMageMovement LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Requirescount=3 Requires= Requires1=hkee Requires2=hcas Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-archmage.blp [harm] Requires=hkee,hbla Trains=hgyr,hmtm,hmtt,hrtt Buttonpos=3,1 Researches=Rhgb,Rhfl,Rhrt,Rhfc,Rhfs BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [hars] Requires=hkee Trains=hmpr,hsor,hspt Researches=Rhpt,Rhst,Rhse,Rhss Buttonpos=2,1 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hbar] Trains=hfoo,hrif,hkni Researches=Rhde,Rhan,Rhri Buttonpos=1,0 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [hbla] Requires=htow Buttonpos=3,0 Researches=Rhme,Rhar,Rhla,Rhra BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hcas] Requires=halt Trains=hpea Researches=Rhpm Buttonpos=0,2 Missileart=Abilities\Weapons\GuardTowerMissile\GuardTowerMissile.mdl Missilearc=0.15 Missilespeed=1800 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Animprops=upgrade,second Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=large [hctw] Requires=harm Buttonpos=1,2 Missileart=Abilities\Weapons\CannonTowerMissile\CannonTowerMissile.mdl Missilearc=0.35 Missilespeed=700 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Animprops=upgrade,second Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl // blood elf dragon hawk [hdhw] Requires=hvlt Buttonpos=0,0 Missileart=Abilities\Weapons\DragonHawkMissile\DragonHawkMissile.mdl Missilearc=0.15 Missilespeed=1100 MissileHoming=1 Attachmentanimprops=medium [hhou] Buttonpos=0,1 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hfoo] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [hgra] Requires=hkee,hlum Trains=hgry,hdhw Researches=Rhhb,Rhcd Buttonpos=1,2 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [hgtw] Requires=hlum Buttonpos=0,2 Missileart=Abilities\Weapons\GuardTowerMissile\GuardTowerMissile.mdl Missilearc=0.15 Missilespeed=1800 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Animprops=upgrade,first Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hwtw] Upgrade=hgtw,hctw,hatw Buttonpos=0,2 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hatw] Requires= Buttonpos=2,2 Missileart=Abilities\Spells\Undead\OrbOfDeath\OrbOfDeathMissile.mdl Missilearc=0.15 Missilespeed=1500 MissileHoming=1 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Animprops=upgrade,third Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hgyr] Buttonpos=0,0 Missileart=Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl,Abilities\Weapons\GyroCopter\GyroCopterMissile.mdl Missilearc=0.0,0.0 Missilespeed=2000,900 MovementSoundLabel=HumanGyrocopterMovement LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Attachmentanimprops=medium [hkee] Upgrade=hcas Trains=hpea Researches=Rhpm Buttonpos=0,2 Missileart=Abilities\Weapons\GuardTowerMissile\GuardTowerMissile.mdl Missilearc=0.15 Missilespeed=1800 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Animprops=upgrade,first Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=large [hkni] Requires=hlum,hcas,hbla Buttonpos=2,0 MovementSoundLabel=HumanKnightMovement LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Attachmentanimprops=medium [hlum] Buttonpos=2,0 Researches=Rhac,Rhlh BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl [hmil] Builds=htow,hhou,hbar,hbla,hwtw,halt,harm,hars,hlum,hgra,hvlt Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [Hmkg] Buttonpos=1,2 Requirescount=3 Requires= Requires1=hkee Requires2=hcas Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-mountainking.blp [hmpr] Buttonpos=1,0 Missileart=Abilities\Weapons\PriestMissile\PriestMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Casterupgradeart=UI\Widgets\Console\Human\infocard-priest.blp [hmtm] Buttonpos=1,0 Missileart=Abilities\Weapons\Mortar\MortarMissile.mdl Missilearc=0.35 Missilespeed=900 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Attachmentanimprops=medium [Hpal] Buttonpos=2,2 Requirescount=3 Requires= Requires1=hkee Requires2=hcas Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-paladin.blp [hpea] Builds=htow,hhou,hbar,hbla,hwtw,halt,harm,hars,hlum,hgra,hvlt Buttonpos=0,0 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [hrif] Requires=hbla Buttonpos=1,0 Missileart=Abilities\Weapons\Rifle\RifleImpact.mdl Missilearc=0.0 Missilespeed=1900 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [hsor] Buttonpos=0,0 Missileart=Abilities\Weapons\SorceressMissile\SorceressMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl Casterupgradeart=UI\Widgets\Console\Human\infocard-sorceress.blp // Blood Elf Spell Breaker [hspt] Requires=hvlt,hkee Buttonpos=2,0 Missileart=Abilities\Weapons\BloodElfSpellThiefMISSILE\BloodElfSpellThiefMISSILE.mdl Missilearc=0.00 Missilespeed=900 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl [hmtt] Requires=hcas Attachmentanimprops=large Buttonpos=2,0 MovementSoundLabel=HumanSteamTankMovement LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Missileart=Abilities\Weapons\SteamTank\SteamTankImpact.mdl Missilearc=0.0 Missilespeed=2500 [hrtt] Requires=hcas Attachmentanimprops=large Animprops=alternate Buttonpos=2,0 MovementSoundLabel=HumanSteamTankMovement LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Missileart=Abilities\Weapons\SteamTank\SteamTankImpact.mdl,Abilities\Weapons\RocketMissile\RocketMissile.mdl Missilearc=0.0,0.15 Missilespeed=2500,900 Missilehoming=1 [htow] Upgrade=hkee Trains=hpea Researches=Rhpm Buttonpos=0,0 Missileart=Abilities\Weapons\GuardTowerMissile\GuardTowerMissile.mdl Missilearc=0.15 Missilespeed=1800 BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=large // Arcane Vault [hvlt] Buttonpos=2,2 Makeitems=sreg,mcri,plcl,phea,pman,stwp,tsct,ofr2,ssan Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium [hwat] Missileart=Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl Missilearc=0.15 Missilespeed=1300 Attachmentanimprops=medium [hwt2] Missileart=Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl Missilearc=0.15 Missilespeed=1300 Attachmentanimprops=medium [hwt3] Missileart=Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl Missilearc=0.15 Missilespeed=1300 Attachmentanimprops=medium [hgry] Requires=hcas Buttonpos=1,0 Missileart=Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissile.mdl Missilearc=0.15 Missilespeed=1100 Targetart=Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl Attachmentanimprops=medium [zmar] Buttonpos=1,0 Missileart=Abilities\Weapons\Rifle\RifleImpact.mdl Missilearc=0.0 Missilespeed=1900 Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl // phoenix [hphx] Missileart=Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl Missilearc=0.15 Missilespeed=1800 MissileHoming=1 Buttonpos=0,0 Attachmentanimprops=medium // phoenix egg [hpxe] //#RESTNOBETA [hbsh] Buttonpos=2,0 Missileart=Abilities\Weapons\BoatMissile\BoatMissile.mdl Missilearc=0.10 Missilespeed=900 Attachmentanimprops=large [hdes] Buttonpos=1,0 Missileart=Abilities\Weapons\BoatMissile\BoatMissile.mdl Missilearc=0.10 Missilespeed=900 Attachmentanimprops=large [hbot] Buttonpos=0,0 Attachmentanimprops=large [hshy] Sellunits=hbot BuildingSoundLabel=BuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl Attachmentanimprops=medium