// Rune of the Watcher [APwt] Buttonpos=0,2 Order=evileye // glyph of fortification [AIgf] // glyph of ultravision [AIgu] // Blink (item) [AIbk] Buttonpos=1,2 Order=blink // Art to play at the new coordinate // Art to leave behind at old coordinate // One time permanent strength gain ability, usually on a Tome [AIsm] [AInm] // One time permanent agility gain ability, usually on a tome [AIam] [AIgm] // short duration single target speed bonus [AIsp] // continuous Attack Bonus [AIat] [AIt6] [AIt9] [AItc] [AItf] // item cyclone [AIcy] order=cyclone // continuous Defense Bonus [AIde] [AId1] [AId5] [AId8] [AId7] [AId0] // area of effect damage of destructables [AIdm] // One time permanent hero experience gain, usually on a tome [AIem] [AIe2] // Cloud of Fog [AIfg] Order=cloudoffog // Flag ability [AIfl] // human flag [AIfm] // night elf flag [AIfn] // orc flag [AIfo] // undead flag [AIfe] // One time permanent hero level gain, usually on a tome [AIlm] // One time permanent intelligence gain, usually on a Tome [AIim] [AItm] // One time permanent agi/int/str gain [AIxm] // single shot one target healing (potions, typically) [AIhe] // single shot group area effect healing (scrolls, typically) [AIha] [AIhb] // single shot group area effect healing (powerup, lesser) [APh1] // single shot group area effect healing (powerup) [APh2] // single shot group area effect healing (powerup, greater) [APh3] // short duration single target invisibility (potion) [AIvi] // continuous invisibility (ring) [AIpi] // short duration single target invulnerability (potion) // brings up the invulnerability buff from CommonAbility [AIvu] [AIvl] [AIvg] // single shot one target mana regain (potions, typically) [AIma] // single shot group area effect mana regain (scrolls, typically) [AImr] // single shot group area effect mana regain (rune) [APmr] // single shot group area effect mana regain (rune, greater) [APmg] // single shot one target life/mana restore (potion) [AIre] // single shot group area effect life/mana restore (scroll) [AIra] // single shot group area effect life/mana restore (rune) [APra] // area of effect application of a defensive buff (scroll of protection) [AIda] // area of effect application of a defensive buff (scroll of protection) (with healing) [AIdb] // buff that AIda applies [Bdef] Spelldetail=1 // area of effect detection (crystal ball) [AIta] // area of effect application of a detected buff (dust of appearance) [AItb] [Bdet] // continuous Mana regeneration (ring) [AIrm] [AIfi] Missilespeed=900 MissileHoming=1 // Illusion generator [AIil] [BIil] // Dispel effect (powerup) [APdi] // Effectart, if specified, will play at the targeted x,y // Targetart, if specified, will play on affected units in the area-of-effect. // Dispel effect [AIdi] // Effectart, if specified, will play at the targeted x,y // Targetart, if specified, will play on affected units in the area-of-effect. // dispel w/ cooldown [AIds] // Effectart, if specified, will play at the targeted x,y // Targetart, if specified, will play on affected units in the area-of-effect. // Hero attacks get fire damage bonus, persistent, Orb of Fire [AIfb] // Hero attacks get fire damage bonus, persistent, Orb of Fire [AIf2] // Hero attacks get lightning damage bonus, persistent, Orb of Lightning [AIll] // Hero attacks get lightning damage bonus, persistent, Orb of Lightning [AIlb] // Hero attacks get frost damage bonus, persistent, Orb of Frost [AIob] // Hero attacks get poison damage bonus, persistent, Orb of Venom [AIpb] // Hero attacks get corruption damage bonus, persistent, Orb of Corruption [AIcb] [BIcb] // Hero attacks get defilement/BA damage bonus, persistent, Orb of Defilement [AIdf] // Hero sight range increase, persistent, Telescope [AIsi] // Soul Gem Hero soul theft ability [AIso] // Soul Gem Hero soul-carying ability - remove this to release the soul [Asou] // caster buff for AIso [BIsv] // daystone/nightstone [AIto] // magical acorn (tree restorer) [AIga] // reincarnation (ankh) [AIrc] // recall (amulet) [AIrt] // Play the same effect on all recalled units. Since the targeted unit // will already play this effect, don't also play Targetart on that unit. // teleport for items [AIte] // Shouldn't show art at targeted coordinate, so don't use Effectart. // town portal (scroll) [AItp] // Shouldn't show art at targeted coordinate, so don't use Effectart. // scepter of mastery, command ability [AIco] // scepter of avarice, transmute ability [AIts] Missilespeed=700 MissileHoming=1 order=transmute // figurine unit summon ability - red drake [AIfd] [BFig] // blue drake [AIbd] // furbolg [AIff] // furbolg tracker [AIut] // rock golem [AIfr] // doom guard [AIfu] // felhound [AIfh] // skeleton [AIfs] // Frost Revenant [AIir] // Ursa Warrior [AIuw] // Blue Dragonspawn Overseer [AIes] // infernal [AIin] Order=inferno // place goblin land mine [AIpm] // permanent mana bonus [AImn] // temporary max mana bonus [AImm] [AImb] [AImz] [AImv] [AIbm] [AI2m] // temporary attack speed increase [AIas] [AIsx] //improved attack speed [AIs2] // vampiric life steal ability [AIva] // target art played on hero carrying item // special art played on hero when ability fires // cloak of flames [AIcf] // Cloak of flames immolation buff [BIcf] // regen [Arel] // regen lesser [Arll] [AIs6] [AIa6] [AIaz] [AIms] [AIi6] [AIx2] [AIx5] [AIh1] [AIh2] // item healing wards [AIhw] Order=healingward // item sentry wards [AIsw] Order=evileye [AIv1] [AIv2] [AIm1] [AIm2] [AIuv] [AIls] Order=lightningshield // item roar [AIrr] Order=roar // item evasion [AIev] // item magic immunity [AImx] [AIa2] [AId2] [AId3] [AId4] [AIl2] [AIi2] [AIan] Order=animatedead [AIrs] Order=resurrection [APrl] Order=resurrection [APrr] Order=resurrection [AIrx] Order=resurrection // One time permanent attack damage gain [AIaa] // One time permanent life gain [AImi] [AImh] [AIpx] [AIa1] [AIx1] [AIs1] [AIi1] // Flying Carpet [AIfc] // Brilliance Aura (Item) [AIba] // Devotion Aura (Item) [AIad] // Command Aura (Item) [AIcd] // War Drums Aura (Item) [AIwd] // Trueshot Aura (Item) [AIar] // Endurance Aura (Item) [AIae] // Unholy Aura (Item) [AIau] // Vampiric Aura (Item) [AIav] // Healing Salve [AIrl] // Clarity Potion [AIpr] [AIpl] // Generic Rejuv scroll/potion base uberalias [AIp1] [AIp2] [AIp3] [AIp4] [AIp5] [AIp6] // Scroll of Regeneration [AIsl] // Regeneration (Life) [BIrl] // Regeneration (Mana) [BIrm] // Regeneration (Life & Mana) [BIrg] // One time permanent gold gain [AIgo] // One time permanent lumber gain [AIlu] // Flare Gun [AIfa] // Potion of Omniscience [AIrv] // Wand of Neutralization [AIdc] Missilespeed=900 MissileHoming=1 // Spider Silk [AIwb] Missilespeed=1500 MissileHoming=1 // Monster Lure [AImo] // Random Item [AIri] // Blight Placement [Ablp] // mana steal [Aste] // Change TOD [AIct] // Vampiric Potion [AIpv] [BIpv] // Spell Damage Reduction [AIsr] // Build Tiny Castle [AIbl] // Build Tiny Altar [AIbh] // Build Tiny Great Hall [AIbg] // Build Tiny Scout Tower [AIbt] // Shadowsight [Ashs] [Bshs] // Don't show any buff art. // Tome of Retraining [Aret] // Staff of Teleportation [AImt] // Shouldn't show art at targeted coordinate, so don't use Effectart. // The targeted unit shouldn't show an effect, so there is no Targetart. // Staff of Preservation [ANpr] // Mechanical Critter [Amec] // Spell Shield [ANss] // Spell Shield (AOE) [ANse] [Bnss] // Spell book [Aspb] // Raise Dead [AIrd] // Staff of Sanctuary [ANsa] [BNsa] // Scroll of Haste [AIsa] // target art will be taken care of by buff Bspe, in commonabilityfunc // Rune of Speed [APsa] // target art will be taken care of by buff Bspe, in commonabilityfunc // Orb of Slow [AIsb] MissileHoming=1 [AIos] Order=slow // Orb of Darkness [ANbs] Buttonpos=1,2 Missilespeed=1050 MissileHoming=1 Order=blackarrow // Spirit Link (AOE) [Aspp] Buttonpos=0,2 Unbuttonpos=0,2 Order=spiritlinkaoe // Rebirth [AIrb] [BIrb] // Dark Summoning [AUds] Buttonpos=3,2 Researchbuttonpos=3,0 // leaving art // arrival art Missilespeed=1500 Order=darksummoning // anti-magic shield [AIxs] Order=antimagicshell [Aami] Order=antimagicshell // item divine shield [AIdv] Order=divineshield // item silence [AIse] Order=silence // item purge [AIpg] Order=purge // item purge (shamanistic totem) [AIps] Order=purge //#RESTNOBETA [AItg] [AIth] [AIti] [AItj] [AItk] [AItl] [AItn] [AItx] [AIh3] [AIhx] // orcish battle standard [AIfx] // Hero attacks get fire damage bonus, persistent, Orb of Gul'dan [AIgd] // tiny blacksmith [AIbb] // tiny lumber mill [AIbr] // tiny farm [AIbf] // tiny barracks [AIbs] [AIdn] // campaign item reanimation [AInd] Order=animatedead // item unholy frenzy [AIuf] Order=unholyfrenzy // item control magic [AIcm] Order=spellsteal Missilespeed=1000 MissileHoming=1 // item death finger [AIfz] // item death pact [AIdp] Order=deathpact // item defend // Passive Defense [AIdd] Order=defend // item Bash [AIbx] Order=bash // item watery minion [AIwm] Order=wateryminion // item summon headhunter [AIsh] Order=spiritwolf [BIsh] // buffart not shown // item regen aura [AIgx] // item holy light [AIhl] Order=holybolt // item slow poison [AIsz] // penguin squeek [AIpz] // item fire bonus [AIfw] // item cold bonus [AIft] // item lightning bonus [AIlx] // purge part of lightning orb [AIlp] // item critical strike [AIcs] // item chain lightning [AIcl] Missilespeed=1500 Order=chainlightning // item berserk [AIxk] order=berserk // Ritual Dagger (Instant) [AIdg] // Ritual Dagger (Regen) [AIg2]