[Misc] MagicImmunesResistDamage=1 MagicImmunesResistThorns=0 MagicImmunesResistLeech=0 MagicImmunesResistUltimates=0 CycloneStasis=0 DepCheckAlias=1 MassTeleportCluster=1 DarkSummoningCluster=1 TownPortalCluster=1 AmuletOfRecallCluster=1 MorphLandClosest=1 MorphAlternateDisable=0 InvulnSummonDispelDamage=0 ConstructionDamageRefundPenalty=1 UpgradeDamageRefundPenalty=0 AllowMultiBounce=0 EnsnareIsMagic=0 WebIsMagic=0 IllusionsGetAttackBonus=1 IllusionsGetAttackSpeedBonus=1 IllusionsGetMoveSpeedBonus=1 IllusionsGetDefenseBonus=1 IllusionsCanRestoreLife=1 IllusionsCanRestoreMana=1 IllusionsBestowAuras=0 IllusionsGetAutocast=0 InvisibleUnitsBestowAuras=0 PolymorphedUnitsBestowAuras=0 BurrowedUnitsBestowAuras=0 AnimatedUnitsBestowAuras=0 FlyingHeroesBestowAuras=0 MoveSpeedBonusesStack=0 DrainUsesEtheralBonus=0 DrainTransfersLife=1 DrainTransfersMana=1 DrainGivesBonusLife=1 DrainGivesBonusMana=1 EtherealDamageBonusAlly=0 CanDeactivateAvatar=0 CanDeactivateAvengerForm=0 CanDeactivateBarkskin=1 CanDeactivateBearForm=1 CanDeactivateBladestorm=0 CanDeactivateBurrow=1 CanDeactivateCallToArms=1 CanDeactivateChemicalRage=0 CanDeactivateCorporealForm=1 CanDeactivateDefend=1 CanDeactivateDivineShield=0 CanDeactivateImmolation=1 CanDeactivateManaFlare=0 CanDeactivateManaShield=1 CanDeactivateMetamorphosis=0 CanDeactivateRavenForm=1 CanDeactivateRoboGoblin=1 CanDeactivateStoneForm=1 CanDeactivateSubmerge=1 CanDeactivateWindWalk=0 RelativeUpgradeCost=0 DefendDeflection=1 ItemSaleAggroRange=0 UnitSaleAggroRange=600 AbilSaleAggroRange=0 AbolishMagicDispelSmart=1 UpgradeInProgressIdChange=0 GlobalExperience=1 MaxLevelHeroesDrainExp=1 BuildingKillsGiveExp=0 DisplayEnemyInventory=1 DisplayBuildingStatus=0 // Max revival cost of a hero HeroMaxReviveCostGold=700 HeroMaxReviveCostLumber=0 HeroMaxReviveTime=150 // Max awaken (tavern) cost of a hero HeroMaxAwakenCostGold=1400 HeroMaxAwakenCostLumber=350 // Hero Revive & Awaken returning stats HeroReviveManaStart=1 HeroReviveManaFactor=0.0 HeroReviveLifeFactor=1.0 HeroAwakenManaStart=0 HeroAwakenManaFactor=0.0 HeroAwakenLifeFactor=0.5 // the distance at which heroes still gain XP for dying units HeroExpRange=1200 // factors for calculating the cost, time to revive a hero // goldRevivalCost = originalCost * (ReviveBaseFactor + (ReviveLevelFactor*(level-1))) // but not exceeding originalCost * ReviveMaxFactor // lumberRevivalCost = originalCost * (ReviveBaseLumberFactor + (ReviveLumberLevelFactor*(level-1))) // but not exceeding originalCost * ReviveMaxFactor // revivalTime = originalTime * level * ReviveTimeFactor // but not exceeding originalTime * ReviveMaxTimeFactor ReviveBaseFactor=.40 ReviveLevelFactor=.10 ReviveBaseLumberFactor=0 ReviveLumberLevelFactor=0 ReviveMaxFactor=4.0 ReviveTimeFactor=0.65 ReviveMaxTimeFactor=2.0 AwakenBaseFactor=.80 AwakenLevelFactor=.20 AwakenBaseLumberFactor=.80 AwakenLumberLevelFactor=.20 AwakenMaxFactor=8.0 // Note: Maps saved with a Reign of Chaos version of the editor will use 25 for the // min unit speed value since it wasn't increased to 150 until Frozen Throne. MinUnitSpeed=150 MaxUnitSpeed=400 MinBldgSpeed=25 MaxBldgSpeed=400 FrostMoveSpeedDecrease=0.5 FrostAttackSpeedDecrease=0.25 // Experience & Level Information // MaxHeroLevel=10 MaxUnitLevel=20 NeedHeroXP=200 GrantHeroXP=100,120,160,220,300 GrantNormalXP=25 HeroFactorXP=80,70,60,50,0 SummonedKillFactor=0.5 StrAttackBonus=1.0 StrHitPointBonus=25 StrRegenBonus=0.05 IntManaBonus=15 IntRegenBonus=0.05 AgiDefenseBonus=0.30 AgiDefenseBase=-2 AgiMoveBonus=0 AgiAttackSpeedBonus=0.02 // Formula constants for hero levels beyond the tables... // The three constants are used to define a table as: // // f(x) = A*f(x-1) + B*x + C // // where A,B,C are the constants given below // NeedHeroXPFormulaA=1 NeedHeroXPFormulaB=100 NeedHeroXPFormulaC=0 GrantHeroXPFormulaA=1 GrantHeroXPFormulaB=0 GrantHeroXPFormulaC=100 GrantNormalXPFormulaA=1 GrantNormalXPFormulaB=5 GrantNormalXPFormulaC=5 // Hero ability level skip // The required hero level for a given ability level is: // // baseReq + levelSkip*abilityLevel // HeroAbilityLevelSkip=2 // Hero Inventory Items DropItemRange=100 GiveItemRange=150 PickupItemRange=150 PawnItemRange=300 PawnItemRate=0.60 // combat related entries CallForHelp=600 CreepCallForHelp=600 DefenseArmor=0.06 // Damage bonus lists: SMALL, MEDIUM, LARGE, FORT, NORMAL, HERO, DIVINE, NONE DamageBonusNormal=1.00,1.50,1.00,0.70,1.00,1.00,0.05,1.00 DamageBonusPierce=2.00,0.75,1.00,0.35,1.00,0.50,0.05,1.50 DamageBonusSiege=1.00,0.50,1.00,1.50,1.00,0.50,0.05,1.50 DamageBonusMagic=1.25,0.75,2.00,0.35,1.00,0.50,0.05,1.00 DamageBonusChaos=1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00 DamageBonusSpells=1.00,1.00,1.00,1.00,1.00,0.70,0.05,1.00 DamageBonusHero=1.00,1.00,1.00,0.50,1.00,1.00,0.05,1.00 // Ethereal Damage bonus values: NORMAL, PIERCE, SIEGE, MAGIC, CHAOS, SPELLS, HERO EtherealDamageBonus=0,0,0,1.66,0,1.66,0 EtherealHealBonus=1.66 // After a unit has strayed 'GuardDistance' from where it started, // that unit begins thinking about heading back to its start position. // If the unit has move 'GuardDistance' away from "home" at any time // and spends 'GuardReturnTime' seconds chasing a target without getting // attacked by anyone, the unit indeed turns around and heads home. // If a creep goes beyond 'MaxGuardDistance' then it always returns home // regardless of who's attacking it. // GuardDistance=600 MaxGuardDistance=1000 GuardReturnTime=5.0 // refund rates ConstructionRefundRate=0.75 // for cancelled construction ResearchRefundRate=1.0 // for cancelled research of spells or unit improvements ReviveRefundRate=1.0 // for cancelled hero revival TrainRefundRate=1.0 // currently applied regardless of location in queue UpgradeRefundRate=0.75 // for a cancelled structure upgrade ConstructionLifeDrainRate=10.0 // hp per second drained when building construction is halted MissDamageReduction=0.5 ShowHideUnitsInTransport=1 NeutralBuildingPollPeriod=0.5