[Ucrl] Buttonpos=0,1 RequiresCount=3 Requires= Requires1=unp1 Requires2=unp2 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-cryptlord.blp [uaco] Builds=unpl,uzig,usep,ugrv,uaod,utod,uslh,ubon,usap,ugol,utom Buttonpos=0,0 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl [uabo] Requires=unp2 Buttonpos=1,0 Specialart=Units\Undead\Abomination\AbominationExplosion.mdl Attachmentanimprops=large [Udea] Buttonpos=0,2 RequiresCount=3 Requires= Requires1=unp1 Requires2=unp2 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-deathknight.blp [uban] //Requires=unp2 Buttonpos=1,0 Missileart=Abilities\Weapons\BansheeMissile\BansheeMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Casterupgradeart=UI\Widgets\Console\Human\infocard-banshee.blp [ucrm] Requires=ugrv Buttonpos=1,0 Missileart=Abilities\Weapons\CryptFiendMissile\CryptFiendMissile.mdl Missilearc=0.15 Missilespeed=500 Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl Attachmentanimprops=medium [ucry] DependencyOr=ucrm // do NOT put a similar DependencyOr under ucrm Requires=ugrv Buttonpos=1,0 Missileart=Abilities\Weapons\CryptFiendMissile\CryptFiendMissile.mdl Missilearc=0.15 Missilespeed=500 Specialart=Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl Attachmentanimprops=medium [Udre] Buttonpos=1,2 RequiresCount=3 Requires= Requires1=unp1 Requires2=unp2 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-dreadlord.blp [ufro] Buttonpos=0,0 Missileart=Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl Missilearc=0.1 Missilespeed=800 MissileHoming=1 Attachmentanimprops=large [ugar] Requires=ugrv,unp1 DependencyOr=ugrm // do NOT put a similar DependencyOr under ugrm Buttonpos=2,0 Missileart=Abilities\Weapons\GargoyleMissile\GargoyleMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Attachmentanimprops=medium [ugrm] Requires=ugrv,unp2 Buttonpos=2,0 Missileart=Abilities\Weapons\GargoyleMissile\GargoyleMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Attachmentanimprops=medium Attachmentlinkprops=alternate [ugho] Buttonpos=0,0 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl [Ulic] Buttonpos=2,2 Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 RequiresCount=3 Requires= Requires1=unp1 Requires2=unp2 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Attachmentanimprops=medium ScoreScreenIcon=UI\Glues\ScoreScreen\scorescreen-hero-lich.blp [unec] Buttonpos=0,0 Missileart=Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl Casterupgradeart=UI\Widgets\Console\Human\infocard-necromancer.blp [uske] [uplg] [uskm] Missileart=Abilities\Weapons\SkeletalMageMissile\SkeletalMageMissile.mdl Missilearc=0.00 Missilespeed=900 MissileHoming=1 [uaod] Trains=Udea,Ulic,Udre,Ucrl Buttonpos=1,1 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium Revive=1 [unpl] Upgrade=unp1 Trains=uaco Researches=Rupm Buttonpos=0,0 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Missileart=Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=large [unp1] Upgrade=unp2 Trains=uaco Researches=Rupm Animprops=upgrade,first Buttonpos=0,2 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Missileart=Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl Missilearc=0.00 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=large [unp2] Requires=uaod Trains=uaco Researches=Rupm Animprops=upgrade,second Buttonpos=0,2 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Missileart=Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl Missilearc=0.00 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=large [usep] Trains=ugho,ucry,ugar Buttonpos=1,0 Researches=Ruwb,Rugf,Rusf,Rubu,Ruac BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium [utod] Requires=unp1,ugrv Researches=Rune,Ruba,Rusm Trains=unec,uban Buttonpos=2,1 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium // Tomb of Relics [utom] Buttonpos=2,2 Makeitems=rnec,dust,skul,phea,pman,stwp,ocor,shea,ritd Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium // Undead Controlled Gold Mine [ugol] Buttonpos=2,0 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=large [uzig] Upgrade=uzg1,uzg2 Buttonpos=0,1 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium [uzg1] Requires=ugrv Animprops=upgrade,first Buttonpos=0,2 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Missileart=Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl Missilearc=0.15 Missilespeed=900 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium [uzg2] Animprops=upgrade,second Buttonpos=1,2 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Missileart=Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl Missilearc=0.00 Missilespeed=1200 MissileHoming=1 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium [umtw] Buttonpos=0,0 Missileart=Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl Missilearc=0.3 Missilespeed=900 Attachmentanimprops=large [ubon] Requires=unp2 Trains=ufro Researches=Rufb Buttonpos=1,2 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=large [usap] Requires=unp1 Buttonpos=0,2 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=medium [uslh] Requires=unp1,ugrv Researches=Rupc,Rusp,Ruex Trains=umtw,uabo,uobs Buttonpos=3,1 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl // shade [ushd] // graveyard [ugrv] Researches=Rume,Ruar,Rura,Rucr Buttonpos=3,0 BuildingSoundLabel=UndeadBuildingConstructionLoop LoopingSoundFadeIn=512 LoopingSoundFadeOut=512 Specialart=Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl Attachmentanimprops=large // carrion scarabs [ucs1] [ucs2] DependencyOr=ucsB [ucsB] [ucs3] DependencyOr=ucsC [ucsC] // locust [uloc] Missileart=Abilities\Weapons\LocustMissile\LocustMissile.mdl Missilearc=0.15 Missilespeed=500 // obsidian statue [uobs] DependencyOr=ubsp Buttonpos=2,0 Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl Missilearc=0.15 Missilespeed=1200 MissileHoming=1 Attachmentanimprops=large Requires=utom // obsidian destroyer [ubsp] Missileart=Abilities\Weapons\AvengerMissile\AvengerMissile.mdl Missilearc=0.0 Missilespeed=900 MissileHoming=1 Attachmentanimprops=large Attachmentlinkprops=alternate Animprops=alternate //#RESTNOBETA [ubot] Attachmentanimprops=large Buttonpos=0,0 [udes] Buttonpos=1,0 Missileart=Abilities\Weapons\BoatMissile\BoatMissile.mdl Missilearc=0.10 Missilespeed=900 Attachmentanimprops=large [uubs] Buttonpos=2,0 Missileart=Abilities\Weapons\BoatMissile\BoatMissile.mdl Missilearc=0.10 Missilespeed=900 Attachmentanimprops=large