ID;PWXL;N;E B;X21;Y58;D0 C;X1;Y1;K"ID" C;X2;K"effectID" C;X3;K"comment" C;X4;K"dataType" C;X5;K"displayName" C;X6;K"type" C;X7;K"minVal" C;X8;K"maxVal" C;X9;K"forceNonNeg" C;X10;K"version" C;X11;K"stringExt" C;X12;K"caseSens" C;X13;K"canBeEmpty" C;X14;K"importType" C;X15;K"field" C;X16;K"slk" C;X17;K"index" C;X18;K"sort" C;X19;K"changeFlags" C;X20;K"category" C;X21;K"section" C;X1;Y2;K"atdb" C;X2;K"ratd" C;X3;K"Attack Dice" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ATDB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y3;K"atdm" C;X2;K"ratd" C;X3;K"Attack Dice" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ATDM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y4;K"levb" C;X2;K"rlev" C;X3;K"Spell Level" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_LEVB" C;X6;K"int" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y5;K"levm" C;X2;K"rlev" C;X3;K"Spell Level" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_LEVM" C;X6;K"int" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y6;K"levc" C;X2;K"rlev" C;X3;K"Spell Level" C;X4;K"Code" C;X5;K"WESTRING_EEVAL_LEVC" C;X6;K"abilCode" C;X9;K0 C;X10;K1 C;X1;Y7;K"hpxb" C;X2;K"rhpx" C;X3;K"Hit Points" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_HPXB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y8;K"hpxm" C;X2;K"rhpx" C;X3;K"Hit Points" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_HPXM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y9;K"mnxb" C;X2;K"rmnx" C;X3;K"Mana Points" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_MNXB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y10;K"mnxm" C;X2;K"rmnx" C;X3;K"Mana Points" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_MNXM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y11;K"mvxb" C;X2;K"rmvx" C;X3;K"Movement Speed" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_MVXB" C;X6;K"int" C;X7;K-400 C;X8;K400 C;X9;K0 C;X10;K1 C;X1;Y12;K"mvxm" C;X2;K"rmvx" C;X3;K"Movement Speed" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_MVXM" C;X6;K"int" C;X7;K-400 C;X8;K400 C;X9;K0 C;X10;K1 C;X1;Y13;K"mnrb" C;X2;K"rmnr" C;X3;K"Mana Regen" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_MNRB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y14;K"mnrm" C;X2;K"rmnr" C;X3;K"Mana Regen" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_MNRM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y15;K"hpob" C;X2;K"rhpo" C;X3;K"Hit Points %" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_HPOB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y16;K"hpom" C;X2;K"rhpo" C;X3;K"Hit Points %" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_HPOM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y17;K"manb" C;X2;K"rman" C;X3;K"Mana Points %" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_MANB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y18;K"manm" C;X2;K"rman" C;X3;K"Mana Points %" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_MANM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y19;K"movb" C;X2;K"rmov" C;X3;K"Movement Speed %" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_MOVB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y20;K"movm" C;X2;K"rmov" C;X3;K"Movement Speed %" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_MOVM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y21;K"atxb" C;X2;K"ratx" C;X3;K"Attack Damage" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ATXB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y22;K"atxm" C;X2;K"ratx" C;X3;K"Attack Damage" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ATXM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y23;K"lumb" C;X2;K"rlum" C;X3;K"Lumber" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_LUMB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y24;K"lumm" C;X2;K"rlum" C;X3;K"Lumber" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_LUMM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y25;K"atrb" C;X2;K"ratr" C;X3;K"Attack Range" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ATRB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y26;K"atrm" C;X2;K"ratr" C;X3;K"Attack Range" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ATRM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y27;K"atsb" C;X2;K"rats" C;X3;K"Attack Speed" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ATSB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y28;K"atsm" C;X2;K"rats" C;X3;K"Attack Speed" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ATSM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y29;K"spib" C;X2;K"rspi" C;X3;K"Spiked Barricade Damage" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_SPIB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y30;K"spim" C;X2;K"rspi" C;X3;K"Spiked Barricade Damage" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_SPIM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y31;K"hprb" C;X2;K"rhpr" C;X3;K"Hit Point Regeneration" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_HPRB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y32;K"hprm" C;X2;K"rhpr" C;X3;K"Hit Point Regeneration" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_HPRM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y33;K"sigb" C;X2;K"rsig" C;X3;K"Sight Range" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_SIGB" C;X6;K"int" C;X7;K-1800 C;X8;K1800 C;X9;K0 C;X10;K1 C;X1;Y34;K"sigm" C;X2;K"rsig" C;X3;K"Sight Range" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_SIGM" C;X6;K"int" C;X7;K-1800 C;X8;K1800 C;X9;K0 C;X10;K1 C;X1;Y35;K"atcb" C;X2;K"ratc" C;X3;K"Attack Target Count" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ATCB" C;X6;K"int" C;X7;K-10000 C;X8;K10000 C;X9;K0 C;X10;K1 C;X1;Y36;K"atcm" C;X2;K"ratc" C;X3;K"Attack Target Count" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ATCM" C;X6;K"int" C;X7;K-10000 C;X8;K10000 C;X9;K0 C;X10;K1 C;X1;Y37;K"adlb" C;X2;K"radl" C;X3;K"Attack Damage Loss" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ADLB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y38;K"adlm" C;X2;K"radl" C;X3;K"Attack Damage Loss" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ADLM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y39;K"minb" C;X2;K"rmin" C;X3;K"Gold Harvest" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_MINB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y40;K"minm" C;X2;K"rmin" C;X3;K"Gold Harvest" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_MINM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y41;K"raib" C;X2;K"rrai" C;X3;K"Raise Dead Duration" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_RAIB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y42;K"raim" C;X2;K"rrai" C;X3;K"Raise Dead Duration" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_RAIM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y43;K"entb" C;X2;K"rent" C;X3;K"Entangle Gold Amount" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ENTB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y44;K"entm" C;X2;K"rent" C;X3;K"Entangle Gold Amount" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ENTM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y45;K"enwb" C;X2;K"renw" C;X3;K"Enable Weapons" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ENWB" C;X6;K"attackBits" C;X7;K0 C;X8;K3 C;X9;K0 C;X10;K1 C;X1;Y46;K"audb" C;X2;K"raud" C;X3;K"Aura Radius" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_AUDB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y47;K"audm" C;X2;K"raud" C;X3;K"Aura Radius" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_AUDM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y48;K"asdb" C;X2;K"rasd" C;X3;K"Attack Spill Distance" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ASDB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y49;K"asdm" C;X2;K"rasd" C;X3;K"Attack Spill Distance" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ASDM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y50;K"asrb" C;X2;K"rasr" C;X3;K"Attack Spill Radius" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ASRB" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y51;K"asrm" C;X2;K"rasr" C;X3;K"Attack Spill Radius" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_ASRM" C;X6;K"int" C;X7;K-100000 C;X8;K100000 C;X9;K0 C;X10;K1 C;X1;Y52;K"roob" C;X2;K"rroo" C;X3;K"Rooted Weapons" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_ROOB" C;X6;K"attackBits" C;X7;K0 C;X8;K3 C;X9;K0 C;X10;K1 C;X1;Y53;K"urob" C;X2;K"ruro" C;X3;K"Rooted Weapons" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_UROB" C;X6;K"attackBits" C;X7;K0 C;X8;K3 C;X9;K0 C;X10;K1 C;X1;Y54;K"uart" C;X2;K"rart" C;X3;K"Armor Type" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_UART" C;X6;K"defenseTypeInt" C;X9;K0 C;X10;K1 C;X1;Y55;K"utma" C;X2;K"rtma" C;X3;K"Tech Max Allowed" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_UTMA" C;X6;K"techAvail" C;X9;K0 C;X10;K1 C;X1;Y56;K"ttma" C;X2;K"rtma" C;X3;K"Tech Max Allowed" C;X4;K"Code" C;X5;K"WESTRING_EEVAL_TTMA" C;X6;K"unitCode" C;X9;K0 C;X10;K1 C;X1;Y57;K"sppb" C;X2;K"rspp" C;X3;K"Spiked Barricade Damage %" C;X4;K"Base" C;X5;K"WESTRING_EEVAL_SPPB" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 C;X1;Y58;K"sppm" C;X2;K"rspp" C;X3;K"Spiked Barricade Damage %" C;X4;K"Mod" C;X5;K"WESTRING_EEVAL_SPPM" C;X6;K"unreal" C;X7;K-100 C;X8;K100 C;X9;K0 C;X10;K1 E