// Converted from WebAssembly with wasm2usharp 0.1.0 using System; using UdonSharp; using UnityEngine; #pragma warning disable public class Hello : UdonSharpBehaviour { public void hello() { int w2us_v0; w2us_v0 = str_end; hello_env.debug_log(0, w2us_v0); } public void w2us_init() { w2us_stack_top = 0; str_end = 7; memory = new byte[65536]; w2us_data0.CopyTo(memory, 0); } byte[] w2us_data0 = new byte[] { 72,101,108,108,111,44,32, }; public class_hello_env hello_env; [NonSerialized] public int str_end; [NonSerialized] public byte[] memory; object[] w2us_stack = new object[65536]; int w2us_stack_top = 0; UdonSharpBehaviour w2us_null = null; }