using System.Text;
using UdonSharp;
using UnityEngine;
public class class_hello_env : UdonSharpBehaviour
{
public Hello wasm;
///
/// Prints a sequence of bytes in Wasm memory as a UTF8 string.
///
/// The index of the first byte to print.
/// The number of bytes to print.
public void debug_log(int ptr, int len)
{
string str = Encoding.UTF8.GetString(wasm.memory, ptr, len);
Debug.Log(str);
}
}