#include #include #include #include #include "wasm.hh" const int N_THREADS = 10; const int N_REPS = 3; // A function to be called from Wasm code. auto callback( void* env, const wasm::vec& args, wasm::vec& results ) -> wasm::own { assert(args[0].kind() == wasm::ValKind::I32); std::lock_guard lock(*reinterpret_cast(env)); std::cout << "Thread " << args[0].i32() << " running..." << std::endl; std::cout.flush(); return nullptr; } void run( wasm::Engine* engine, const wasm::Shared* shared, std::mutex* mutex, int id ) { // Create store. auto store_ = wasm::Store::make(engine); auto store = store_.get(); // Obtain. auto module = wasm::Module::obtain(store, shared); if (!module) { std::lock_guard lock(*mutex); std::cout << "> Error compiling module!" << std::endl; exit(1); } // Run the example N times. for (int i = 0; i < N_REPS; ++i) { std::this_thread::sleep_for(std::chrono::nanoseconds(100000)); // Create imports. auto func_type = wasm::FuncType::make( wasm::ownvec::make(wasm::ValType::make(wasm::ValKind::I32)), wasm::ownvec::make() ); auto func = wasm::Func::make(store, func_type.get(), callback, mutex); auto global_type = wasm::GlobalType::make( wasm::ValType::make(wasm::ValKind::I32), wasm::Mutability::CONST); auto global = wasm::Global::make( store, global_type.get(), wasm::Val::i32(i)); // Instantiate. auto imports = wasm::vec::make(func.get(), global.get()); auto instance = wasm::Instance::make(store, module.get(), imports); if (!instance) { std::lock_guard lock(*mutex); std::cout << "> Error instantiating module!" << std::endl; exit(1); } // Extract export. auto exports = instance->exports(); if (exports.size() == 0 || exports[0]->kind() != wasm::ExternKind::FUNC || !exports[0]->func()) { std::lock_guard lock(*mutex); std::cout << "> Error accessing export!" << std::endl; exit(1); } auto run_func = exports[0]->func(); // Call. auto empty = wasm::vec::make(); run_func->call(empty, empty); } } int main(int argc, const char *argv[]) { // Initialize. std::cout << "Initializing..." << std::endl; auto engine = wasm::Engine::make(); // Load binary. std::cout << "Loading binary..." << std::endl; std::ifstream file("threads.wasm"); file.seekg(0, std::ios_base::end); auto file_size = file.tellg(); file.seekg(0); auto binary = wasm::vec::make_uninitialized(file_size); file.read(binary.get(), file_size); file.close(); if (file.fail()) { std::cout << "> Error loading module!" << std::endl; return 1; } // Compile and share. std::cout << "Compiling and sharing module..." << std::endl; auto store = wasm::Store::make(engine.get()); auto module = wasm::Module::make(store.get(), binary); auto shared = module->share(); // Spawn threads. std::cout << "Spawning threads..." << std::endl; std::mutex mutex; std::thread threads[N_THREADS]; for (int i = 0; i < N_THREADS; ++i) { { std::lock_guard lock(mutex); std::cout << "Initializing thread " << i << "..." << std::endl; } threads[i] = std::thread(run, engine.get(), shared.get(), &mutex, i); } for (int i = 0; i < N_THREADS; ++i) { { std::lock_guard lock(mutex); std::cout << "Waiting for thread " << i << "..." << std::endl; } threads[i].join(); } return 0; }