[package] name = "wave-function-collapse" version = "0.3.0" edition = "2021" authors = ["Austin Heller"] description = "Converts nodes and their restrictions into a collapsed node state based on the selected algorithm." readme = "README.md" repository = "https://github.com/AustinHellerRepo/WaveFunctionCollapse" license = "MIT OR Apache-2.0" keywords = ["wave-function", "generation", "procedural", "constraint", "wfc"] categories = ["algorithms", "data-structures", "game-development"] [dependencies] serde = { version = "1.0.147", features = ["derive"] } serde_json = "1.0.88" bitvec = { version = "1.0.1" } uuid = { version = "1.2.2", features = ["v4"] } log = { version = "0.4.17" } pretty_env_logger = { version = "0.4.0" } ordered-float = { version = "3.4.0" } permutation = { version = "0.4.1" } indexmap = { version = "1.9.2" } fastrand = { version = "2.0.0" } [dev-dependencies] tempfile = { version = "3.3.0" } colored = { version = "2.0.0" } image = { version = "0.24.7" } base64 = { version = "0.13.1" } perlin2d = { version = "0.2.6" } # deps below are used for benchmarks only criterion = { version = "0.5", features = ["html_reports"] } test-case = { version = "3.3.1" } [[bench]] name = "landscape" harness = false