// test "create_action/1 kind: ability/stealth" {
    //   user = insert(:user)
    //   commander = insert(:commander)
    //   user_data = build(:user_data, %{
    //     turn: true,
    //     user_id: user.id,
    //     commander_id: commander.id
    //   })
    //   sub_data = unit_data(AWDS.sub(), %{
    //     user_id: user_data.user_id,
    //     fuel: 100
    //   })
    //   game = insert(:game, %{
    //     user_data: [user_data],
    //     unit_data: [sub_data]
    //   })

    //   sub_data = game.unit_data |> Enum.at(0)

    //   insert(:game_user, %{game: game, faction: 1})
    //   insert(:game_user, %{game: game, faction: 2})
    //   action = build(:action, %{
    //     kind: "ability",
    //     ability_id: AbilityKind::Stealth,
    //     subject_unit_data_id: sub_data.id,
    //     game_id: game.id,
    //     user_id: user.id
    //   })
    //   |> Map.from_struct()

    //   assert {:ok, Action {
    //     game: Game {
    //       unit_data: [
    //         UnitData {
    //           id: sub_data_id,
    //           fuel: 100,
    //           ability_data: [
    //             AbilityData {ability_id: ability_id, active: true}
    //           ]
    //         }
    //       ]
    //     }
    //   }} = Engine.create_action(action)
    //   assert sub_data.id == sub_data_id
    //   assert Ability.Stealth.id() == ability_id
    // }