# GLSL Loader for `webgl-rc` ## Shader file ```glsl /* include absolute path 'project_dir/glsl/lib/color.glsl' */ #include /* include relative path './common/bezier.glsl' */ #include "./common/bezier.glsl" void main() { ... } ``` ## Rust file ```rust use webgl_rc::load_glsl; const fragment_source: &str = load_glsl!("fragment.glsl"); ```