#ifndef WR_GL_STATE_H #define WR_GL_STATE_H #ifdef __cplusplus extern "C" { #endif bool wr_gl_state_is_initialized(); void wr_gl_state_set_context_active(bool active); const char *wr_gl_state_get_vendor(); const char *wr_gl_state_get_renderer(); const char *wr_gl_state_get_version(); const char *wr_gl_state_get_glsl_version(); int wr_gl_state_get_gpu_memory(); bool wr_gl_state_is_anisotropic_texture_filtering_supported(); float wr_gl_state_max_texture_anisotropy(); void wr_gl_state_disable_check_error(); #ifdef __cplusplus } #endif #endif // WR_GL_STATE_H