use webp_encoder::webp_encode_lossless_rgba; #[test] fn test() { let width = 400; let height = 300; let mut data = vec![0; width * height * 4].into_boxed_slice(); data.chunks_mut(4).enumerate().for_each(|(index, pixel)| { let x = index % width; let y = index / width; pixel[0] = (x as f64 / (width - 1) as f64 * 256.0) as u8; pixel[1] = (y as f64 / (height - 1) as f64 * 256.0) as u8; pixel[2] = 0; pixel[3] = 127; }); let res = webp_encode_lossless_rgba(&data, width, height).unwrap(); std::fs::write("test.webp", res.webp_file()).unwrap(); }