/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include shared varying float vPos; flat varying vec4 vStops; flat varying vec4 vColor0; flat varying vec4 vColor1; flat varying vec4 vColor2; flat varying vec4 vColor3; #ifdef WR_VERTEX_SHADER in vec4 aTaskRect; in float aAxisSelect; in vec4 aStops; in vec4 aColor0; in vec4 aColor1; in vec4 aColor2; in vec4 aColor3; in vec2 aStartStop; void main(void) { vPos = mix(aStartStop.x, aStartStop.y, mix(aPosition.x, aPosition.y, aAxisSelect)); vStops = aStops; vColor0 = aColor0; vColor1 = aColor1; vColor2 = aColor2; vColor3 = aColor3; gl_Position = uTransform * vec4(aTaskRect.xy + aTaskRect.zw * aPosition.xy, 0.0, 1.0); } #endif #ifdef WR_FRAGMENT_SHADER float linear_step(float edge0, float edge1, float x) { if (edge0 >= edge1) { return 0.0; } return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } void main(void) { vec4 color = vColor0; color = mix(color, vColor1, linear_step(vStops.x, vStops.y, vPos)); color = mix(color, vColor2, linear_step(vStops.y, vStops.z, vPos)); color = mix(color, vColor3, linear_step(vStops.z, vStops.w, vPos)); oFragColor = color; } #endif