/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include shared,shared_other varying vec2 vColorTexCoord; varying vec4 vColor; #ifdef WR_VERTEX_SHADER in vec4 aColor; in vec2 aColorTexCoord; void main(void) { vColor = aColor; vColorTexCoord = aColorTexCoord; vec4 pos = vec4(aPosition, 1.0); pos.xy = floor(pos.xy + 0.5); gl_Position = uTransform * pos; } #endif #ifdef WR_FRAGMENT_SHADER void main(void) { float alpha = texture(sColor0, vec3(vColorTexCoord.xy, 0.0)).r; oFragColor = vColor * alpha; } #endif