/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include base varying vec4 vData; #ifdef WR_VERTEX_SHADER in vec4 aValue; in vec2 aPosition; void main() { vData = aValue; gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0); gl_PointSize = 1.0; } #endif //WR_VERTEX_SHADER #ifdef WR_FRAGMENT_SHADER out vec4 oValue; void main() { oValue = vData; } #endif //WR_FRAGMENT_SHADER