/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ // System independant wrapper for spawning threads // Note: the spawned thread will loop over the callback function until stopped. // Note: The callback function is expected to return every 2 seconds or more // often. #ifndef WEBRTC_SYSTEM_WRAPPERS_INCLUDE_THREAD_WRAPPER_H_ #define WEBRTC_SYSTEM_WRAPPERS_INCLUDE_THREAD_WRAPPER_H_ #if defined(WEBRTC_WIN) #include #endif #include "webrtc/base/scoped_ptr.h" #include "webrtc/common_types.h" #include "webrtc/typedefs.h" namespace webrtc { // Callback function that the spawned thread will enter once spawned. // A return value of false is interpreted as that the function has no // more work to do and that the thread can be released. typedef bool(*ThreadRunFunction)(void*); enum ThreadPriority { #ifdef WEBRTC_WIN kLowPriority = THREAD_PRIORITY_BELOW_NORMAL, kNormalPriority = THREAD_PRIORITY_NORMAL, kHighPriority = THREAD_PRIORITY_ABOVE_NORMAL, kHighestPriority = THREAD_PRIORITY_HIGHEST, kRealtimePriority = THREAD_PRIORITY_TIME_CRITICAL #else kLowPriority = 1, kNormalPriority = 2, kHighPriority = 3, kHighestPriority = 4, kRealtimePriority = 5 #endif }; // Represents a simple worker thread. The implementation must be assumed // to be single threaded, meaning that all methods of the class, must be // called from the same thread, including instantiation. // TODO(tommi): There's no need for this to be a virtual interface since there's // only ever a single implementation of it. class ThreadWrapper { public: virtual ~ThreadWrapper() {} // Factory method. Constructor disabled. // // func Pointer to a, by user, specified callback function. // obj Object associated with the thread. Passed in the callback // function. // prio Thread priority. May require root/admin rights. // thread_name NULL terminated thread name, will be visable in the Windows // debugger. static rtc::scoped_ptr CreateThread(ThreadRunFunction func, void* obj, const char* thread_name); // Get the current thread's thread ID. // NOTE: This is a static method. It returns the id of the calling thread, // *not* the id of the worker thread that a ThreadWrapper instance represents. // TODO(tommi): Move outside of the ThreadWrapper class to avoid confusion. static uint32_t GetThreadId(); // Tries to spawns a thread and returns true if that was successful. // Additionally, it tries to set thread priority according to the priority // from when CreateThread was called. However, failure to set priority will // not result in a false return value. virtual bool Start() = 0; // Stops the spawned thread and waits for it to be reclaimed with a timeout // of two seconds. Will return false if the thread was not reclaimed. // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds). // It's ok to call Stop() even if the spawned thread has been reclaimed. virtual bool Stop() = 0; // Set the priority of the worker thread. Must be called when thread // is running. virtual bool SetPriority(ThreadPriority priority) = 0; }; } // namespace webrtc #endif // WEBRTC_SYSTEM_WRAPPERS_INCLUDE_THREAD_WRAPPER_H_