// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package google.cloud.gaming.v1; import "google/api/field_behavior.proto"; import "google/api/resource.proto"; import "google/cloud/gaming/v1/common.proto"; import "google/protobuf/field_mask.proto"; import "google/protobuf/timestamp.proto"; import "google/api/annotations.proto"; option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1;gaming"; option java_multiple_files = true; option java_package = "com.google.cloud.gaming.v1"; // A view for GameServerCluster objects. enum GameServerClusterView { // The default / unset value. // The API will default to the BASIC view. GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED = 0; // Include basic information of a GameServerCluster resource and omit // `cluster_state`. This is the default value (for ListGameServerClusters, // GetGameServerCluster and PreviewCreateGameServerCluster). BASIC = 1; // Include everything. FULL = 2; } // Request message for GameServerClustersService.ListGameServerClusters. message ListGameServerClustersRequest { // Required. The parent resource name, in the following form: // "projects/{project}/locations/{location}/realms/{realm}". string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerCluster" } ]; // Optional. The maximum number of items to return. If unspecified, the server // will pick an appropriate default. The server may return fewer items than // requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to // determine if there are more GameServerClusters left to be queried. int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL]; // Optional. The next_page_token value returned from a previous List request, if any. string page_token = 3 [(google.api.field_behavior) = OPTIONAL]; // Optional. The filter to apply to list results. string filter = 4 [(google.api.field_behavior) = OPTIONAL]; // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. string order_by = 5 [(google.api.field_behavior) = OPTIONAL]; // Optional. View for the returned GameServerCluster objects. When `FULL` is // specified, the `cluster_state` field is also returned in the // GameServerCluster object, which includes the state of the referenced // Kubernetes cluster such as versions and provider info. The default/unset // value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does // not return the `cluster_state` field. GameServerClusterView view = 6 [(google.api.field_behavior) = OPTIONAL]; } // Response message for GameServerClustersService.ListGameServerClusters. message ListGameServerClustersResponse { // The list of game server clusters. repeated GameServerCluster game_server_clusters = 1; // Token to retrieve the next page of results, or empty if there are no more // results in the list. string next_page_token = 2; // List of locations that could not be reached. repeated string unreachable = 4; } // Request message for GameServerClustersService.GetGameServerCluster. message GetGameServerClusterRequest { // Required. The name of the game server cluster to retrieve, in the following form: // `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerCluster" } ]; // Optional. View for the returned GameServerCluster objects. When `FULL` is // specified, the `cluster_state` field is also returned in the // GameServerCluster object, which includes the state of the referenced // Kubernetes cluster such as versions and provider info. The default/unset // value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does // not return the `cluster_state` field. GameServerClusterView view = 6 [(google.api.field_behavior) = OPTIONAL]; } // Request message for GameServerClustersService.CreateGameServerCluster. message CreateGameServerClusterRequest { // Required. The parent resource name, in the following form: // `projects/{project}/locations/{location}/realms/{realm-id}`. string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerCluster" } ]; // Required. The ID of the game server cluster resource to be created. string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED]; // Required. The game server cluster resource to be created. GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED]; } // Request message for GameServerClustersService.PreviewCreateGameServerCluster. message PreviewCreateGameServerClusterRequest { // Required. The parent resource name, in the following form: // `projects/{project}/locations/{location}/realms/{realm}`. string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerCluster" } ]; // Required. The ID of the game server cluster resource to be created. string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED]; // Required. The game server cluster resource to be created. GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED]; // Optional. The target timestamp to compute the preview. google.protobuf.Timestamp preview_time = 4 [(google.api.field_behavior) = OPTIONAL]; // Optional. This field is deprecated, preview will always return // KubernetesClusterState. GameServerClusterView view = 6 [ deprecated = true, (google.api.field_behavior) = OPTIONAL ]; } // Response message for // GameServerClustersService.PreviewCreateGameServerCluster. message PreviewCreateGameServerClusterResponse { // The ETag of the game server cluster. string etag = 2; // The target state. TargetState target_state = 3; // Output only. The state of the Kubernetes cluster in preview, this will be available if // 'view' is set to `FULL` in the relevant List/Get/Preview request. KubernetesClusterState cluster_state = 4 [(google.api.field_behavior) = OUTPUT_ONLY]; } // Request message for GameServerClustersService.DeleteGameServerCluster. message DeleteGameServerClusterRequest { // Required. The name of the game server cluster to delete, in the following form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerCluster" } ]; } // Request message for GameServerClustersService.PreviewDeleteGameServerCluster. message PreviewDeleteGameServerClusterRequest { // Required. The name of the game server cluster to delete, in the following form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerCluster" } ]; // Optional. The target timestamp to compute the preview. google.protobuf.Timestamp preview_time = 2 [(google.api.field_behavior) = OPTIONAL]; } // Response message for // GameServerClustersService.PreviewDeleteGameServerCluster. message PreviewDeleteGameServerClusterResponse { // The ETag of the game server cluster. string etag = 2; // The target state. TargetState target_state = 3; } // Request message for GameServerClustersService.UpdateGameServerCluster. message UpdateGameServerClusterRequest { // Required. The game server cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED]; // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED]; } // Request message for GameServerClustersService.UpdateGameServerCluster. message PreviewUpdateGameServerClusterRequest { // Required. The game server cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED]; // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED]; // Optional. The target timestamp to compute the preview. google.protobuf.Timestamp preview_time = 3 [(google.api.field_behavior) = OPTIONAL]; } // Response message for GameServerClustersService.PreviewUpdateGameServerCluster message PreviewUpdateGameServerClusterResponse { // The ETag of the game server cluster. string etag = 2; // The target state. TargetState target_state = 3; } // The game server cluster connection information. message GameServerClusterConnectionInfo { // The location of the Kubernetes cluster. oneof cluster_reference { // Reference to the GKE cluster where the game servers are installed. GkeClusterReference gke_cluster_reference = 7; } // Namespace designated on the game server cluster where the Agones game // server instances will be created. Existence of the namespace will be // validated during creation. string namespace = 5; } // A reference to a GKE cluster. message GkeClusterReference { // The full or partial name of a GKE cluster, using one of the following // forms: // * `projects/{project}/locations/{location}/clusters/{cluster}` // * `locations/{location}/clusters/{cluster}` // * `{cluster}` // If project and location are not specified, the project and location of the // GameServerCluster resource are used to generate the full name of the // GKE cluster. string cluster = 1; } // A game server cluster resource. message GameServerCluster { option (google.api.resource) = { type: "gameservices.googleapis.com/GameServerCluster" pattern: "projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}" }; // Required. The resource name of the game server cluster, in the following form: // `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. // For example, // `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. string name = 1 [(google.api.field_behavior) = REQUIRED]; // Output only. The creation time. google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The last-modified time. google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY]; // The labels associated with this game server cluster. Each label is a // key-value pair. map labels = 4; // The game server cluster connection information. This information is used to // manage game server clusters. GameServerClusterConnectionInfo connection_info = 5; // ETag of the resource. string etag = 6; // Human readable description of the cluster. string description = 7; // Output only. The state of the Kubernetes cluster, this will be available if // 'view' is set to `FULL` in the relevant List/Get/Preview request. KubernetesClusterState cluster_state = 11 [(google.api.field_behavior) = OUTPUT_ONLY]; } // The state of the Kubernetes cluster. message KubernetesClusterState { // The state of the installed versions of Agones/Kubernetes. See also // https://cloud.google.com/game-servers/docs/versions-and-upgrades. enum InstallationState { // The default value. This value is used if the state is omitted. INSTALLATION_STATE_UNSPECIFIED = 0; // The combination of Agones and Kubernetes versions is supported by Google // Cloud Game Servers. AGONES_KUBERNETES_VERSION_SUPPORTED = 1; // The installed version of Agones is not supported by Google Cloud Game // Servers. AGONES_VERSION_UNSUPPORTED = 2; // The installed version of Agones is supported by Google Cloud Game // Servers, but the installed version of Kubernetes is not recommended or // supported by the version of Agones. AGONES_KUBERNETES_VERSION_UNSUPPORTED = 3; // The installed version of Agones is not recognized because the Agones // controller's image name does not have a version string reported as // {major}.{minor}(.{patch}). AGONES_VERSION_UNRECOGNIZED = 4; // The server version of Kubernetes cluster is not recognized because the // API server didn't return parsable version info on path/version. KUBERNETES_VERSION_UNRECOGNIZED = 5; // Failed to read or verify the version of Agones or Kubernetes. See // version_installed_error_message for details. VERSION_VERIFICATION_FAILED = 6; // Agones is not installed. AGONES_NOT_INSTALLED = 7; } // Output only. The version of Agones currently installed in the registered Kubernetes // cluster. string agones_version_installed = 1 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The version of Kubernetes that is currently used in the registered // Kubernetes cluster (as detected by the Cloud Game Servers service). string kubernetes_version_installed = 2 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The state for the installed versions of Agones/Kubernetes. InstallationState installation_state = 3 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The detailed error message for the installed versions of Agones/Kubernetes. string version_installed_error_message = 4 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The cloud provider type reported by the first node's providerID in the list // of nodes on the Kubernetes endpoint. On Kubernetes platforms that support // zero-node clusters (like GKE-on-GCP), the provider type will be empty. string provider = 5 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The version of Agones that is targeted to be installed in the cluster. string agones_version_targeted = 6 [(google.api.field_behavior) = OUTPUT_ONLY]; }