[package] name = "wgpu-hal" version = "23.0.1" authors = ["gfx-rs developers"] edition = "2021" description = "WebGPU hardware abstraction layer" homepage = "https://wgpu.rs/" repository = "https://github.com/gfx-rs/wgpu" keywords = ["graphics"] license = "MIT OR Apache-2.0" # Override the workspace's `rust-version` key. Firefox uses `cargo vendor` to # copy the crates it actually uses out of the workspace, so it's meaningful for # them to have less restrictive MSRVs individually than the workspace as a # whole, if their code permits. See `../README.md` for details. rust-version = "1.76" [package.metadata.docs.rs] # Ideally we would enable all the features. # # However, the metal features fail to be documented because the docs.rs runner cross-compiling under # x86_64-unknown-linux-gnu and metal-rs cannot compile in that environment at the moment. The same applies # for the dx12 feature. features = ["vulkan", "gles", "renderdoc"] rustdoc-args = ["--cfg", "docsrs"] targets = [ "x86_64-unknown-linux-gnu", "x86_64-apple-darwin", "x86_64-pc-windows-msvc", "wasm32-unknown-unknown", ] [package.metadata.cargo-machete] # Cargo machete can't check build.rs dependencies. See https://github.com/bnjbvr/cargo-machete/issues/100 ignored = ["cfg_aliases"] [lib] [features] ## Enables the Metal backend when targeting Apple platforms. ## ## Has no effect on non-Apple platforms. metal = [ # Metal is only available on Apple platforms, therefore request MSL output also only if we target an Apple platform. "naga/msl-out-if-target-apple", "dep:block", ] vulkan = [ "naga/spv-out", "dep:ash", "dep:gpu-alloc", "dep:gpu-descriptor", "dep:libloading", "dep:smallvec", "dep:android_system_properties", ] gles = [ "naga/glsl-out", "dep:bytemuck", "dep:glow", "dep:glutin_wgl_sys", "dep:khronos-egl", "dep:libloading", "dep:ndk-sys", "windows/Win32_Graphics_OpenGL", "windows/Win32_Graphics_Gdi", "windows/Win32_System_LibraryLoader", "windows/Win32_UI_WindowsAndMessaging", ] ## Enables the DX12 backend when targeting Windows. ## ## Has no effect if not targeting Windows. dx12 = [ # DX12 is only available on Windows, therefore request HLSL output also only if we target Windows. "dep:bit-set", "dep:libloading", "dep:range-alloc", "dep:windows-core", "gpu-allocator/d3d12", "naga/hlsl-out-if-target-windows", "windows/Win32_Graphics_Direct3D_Fxc", "windows/Win32_Graphics_Direct3D_Dxc", "windows/Win32_Graphics_Direct3D", "windows/Win32_Graphics_Direct3D12", "windows/Win32_Graphics_DirectComposition", "windows/Win32_Graphics_Dxgi_Common", "windows/Win32_Security", "windows/Win32_System_Diagnostics_Debug", "windows/Win32_System_Kernel", "windows/Win32_System_Performance", "windows/Win32_System_Threading", "windows/Win32_UI_WindowsAndMessaging", ] renderdoc = ["dep:libloading", "dep:renderdoc-sys"] fragile-send-sync-non-atomic-wasm = ["wgt/fragile-send-sync-non-atomic-wasm"] # Panic when running into an out-of-memory error (for debugging purposes). # # Only affects the d3d12 and vulkan backends. oom_panic = [] # Panic when running into a device lost error (for debugging purposes). # Only affects the d3d12 and vulkan backends. device_lost_panic = [] # Panic when running into an internal error other than out-of-memory and device lost # (for debugging purposes). # # Only affects the d3d12 and vulkan backends. internal_error_panic = [] [[example]] name = "halmark" [[example]] name = "raw-gles" required-features = ["gles"] [dependencies] bitflags.workspace = true parking_lot.workspace = true profiling = { workspace = true, default-features = false } raw-window-handle.workspace = true thiserror.workspace = true once_cell.workspace = true # backends common arrayvec.workspace = true rustc-hash.workspace = true log.workspace = true # backend: Gles bytemuck = { workspace = true, optional = true } glow = { workspace = true, optional = true } [dependencies.wgt] package = "wgpu-types" path = "../wgpu-types" version = "23.0.0" [target.'cfg(not(target_arch = "wasm32"))'.dependencies] # backend: Vulkan ash = { workspace = true, optional = true } gpu-alloc = { workspace = true, optional = true } gpu-descriptor = { workspace = true, optional = true } smallvec = { workspace = true, optional = true, features = ["union"] } khronos-egl = { workspace = true, features = ["dynamic"], optional = true } libloading = { workspace = true, optional = true } renderdoc-sys = { workspace = true, optional = true } [target.'cfg(target_os = "emscripten")'.dependencies] khronos-egl = { workspace = true, features = ["static", "no-pkg-config"] } #Note: it's unused by emscripten, but we keep it to have single code base in egl.rs libloading = { workspace = true, optional = true } [target.'cfg(windows)'.dependencies] # backend: Dx12 and Gles windows = { workspace = true, optional = true } # backend: Dx12 bit-set = { workspace = true, optional = true } range-alloc = { workspace = true, optional = true } gpu-allocator = { workspace = true, optional = true } # For core macros. This crate is also reexported as windows::core. windows-core = { workspace = true, optional = true } # backend: Gles glutin_wgl_sys = { workspace = true, optional = true } [target.'cfg(any(target_os="macos", target_os="ios"))'.dependencies] # backend: Metal block = { workspace = true, optional = true } metal.workspace = true objc.workspace = true core-graphics-types.workspace = true [target.'cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))'.dependencies] wasm-bindgen.workspace = true web-sys = { workspace = true, features = [ "Window", "HtmlCanvasElement", "WebGl2RenderingContext", "OffscreenCanvas", ] } js-sys.workspace = true [target.'cfg(unix)'.dependencies] libc.workspace = true [target.'cfg(target_os = "android")'.dependencies] android_system_properties = { workspace = true, optional = true } ndk-sys = { workspace = true, optional = true } [dependencies.naga] path = "../naga" version = "23.0.0" [build-dependencies] cfg_aliases.workspace = true # DEV dependencies [dev-dependencies.naga] path = "../naga" version = "23.0.0" features = ["wgsl-in"] [dev-dependencies] cfg-if.workspace = true env_logger.workspace = true glam.workspace = true # for ray-traced-triangle example winit.workspace = true # for "halmark" example [target.'cfg(not(any(target_arch = "wasm32", target_os = "ios")))'.dev-dependencies] glutin-winit = { workspace = true, features = [ "egl", "wgl", "wayland", "x11", ] } # for "raw-gles" example glutin = { workspace = true, features = [ "egl", "wgl", "wayland", "x11", ] } # for "raw-gles" example rwh_05 = { version = "0.5", package = "raw-window-handle" } # temporary compatibility for glutin-winit in "raw-gles" example winit = { workspace = true, features = ["rwh_05"] } # for "raw-gles" example