extern crate wgpu_hal as hal; use hal::{ Adapter as _, CommandEncoder as _, Device as _, Instance as _, Queue as _, Surface as _, }; use raw_window_handle::{HasDisplayHandle, HasWindowHandle}; use glam::{Affine3A, Mat4, Vec3}; use std::{ borrow::{Borrow, Cow}, iter, mem::size_of, ptr, time::Instant, }; use winit::window::WindowButtons; const DESIRED_MAX_LATENCY: u32 = 2; /// [D3D12_RAYTRACING_INSTANCE_DESC](https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#d3d12_raytracing_instance_desc) /// [VkAccelerationStructureInstanceKHR](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkAccelerationStructureInstanceKHR.html) #[derive(Clone)] #[repr(C)] struct AccelerationStructureInstance { transform: [f32; 12], custom_index_and_mask: u32, shader_binding_table_record_offset_and_flags: u32, acceleration_structure_reference: u64, } impl std::fmt::Debug for AccelerationStructureInstance { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.debug_struct("Instance") .field("transform", &self.transform) .field("custom_index()", &self.custom_index()) .field("mask()", &self.mask()) .field( "shader_binding_table_record_offset()", &self.shader_binding_table_record_offset(), ) .field("flags()", &self.flags()) .field( "acceleration_structure_reference", &self.acceleration_structure_reference, ) .finish() } } #[allow(dead_code)] impl AccelerationStructureInstance { const LOW_24_MASK: u32 = 0x00ff_ffff; const MAX_U24: u32 = (1u32 << 24u32) - 1u32; #[inline] fn affine_to_rows(mat: &Affine3A) -> [f32; 12] { let row_0 = mat.matrix3.row(0); let row_1 = mat.matrix3.row(1); let row_2 = mat.matrix3.row(2); let translation = mat.translation; [ row_0.x, row_0.y, row_0.z, translation.x, row_1.x, row_1.y, row_1.z, translation.y, row_2.x, row_2.y, row_2.z, translation.z, ] } #[inline] fn rows_to_affine(rows: &[f32; 12]) -> Affine3A { Affine3A::from_cols_array(&[ rows[0], rows[3], rows[6], rows[9], rows[1], rows[4], rows[7], rows[10], rows[2], rows[5], rows[8], rows[11], ]) } pub fn transform_as_affine(&self) -> Affine3A { Self::rows_to_affine(&self.transform) } pub fn set_transform(&mut self, transform: &Affine3A) { self.transform = Self::affine_to_rows(transform); } pub fn custom_index(&self) -> u32 { self.custom_index_and_mask & Self::LOW_24_MASK } pub fn mask(&self) -> u8 { (self.custom_index_and_mask >> 24) as u8 } pub fn shader_binding_table_record_offset(&self) -> u32 { self.shader_binding_table_record_offset_and_flags & Self::LOW_24_MASK } pub fn flags(&self) -> u8 { (self.shader_binding_table_record_offset_and_flags >> 24) as u8 } pub fn set_custom_index(&mut self, custom_index: u32) { debug_assert!( custom_index <= Self::MAX_U24, "custom_index uses more than 24 bits! {custom_index} > {}", Self::MAX_U24 ); self.custom_index_and_mask = (custom_index & Self::LOW_24_MASK) | (self.custom_index_and_mask & !Self::LOW_24_MASK) } pub fn set_mask(&mut self, mask: u8) { self.custom_index_and_mask = (self.custom_index_and_mask & Self::LOW_24_MASK) | (u32::from(mask) << 24) } pub fn set_shader_binding_table_record_offset( &mut self, shader_binding_table_record_offset: u32, ) { debug_assert!( shader_binding_table_record_offset <= Self::MAX_U24, "shader_binding_table_record_offset uses more than 24 bits! {} > {}", shader_binding_table_record_offset, Self::MAX_U24 ); self.shader_binding_table_record_offset_and_flags = (shader_binding_table_record_offset & Self::LOW_24_MASK) | (self.shader_binding_table_record_offset_and_flags & !Self::LOW_24_MASK) } pub fn set_flags(&mut self, flags: u8) { self.shader_binding_table_record_offset_and_flags = (self.shader_binding_table_record_offset_and_flags & Self::LOW_24_MASK) | (u32::from(flags) << 24) } pub fn new( transform: &Affine3A, custom_index: u32, mask: u8, shader_binding_table_record_offset: u32, flags: u8, acceleration_structure_reference: u64, ) -> Self { debug_assert!( custom_index <= Self::MAX_U24, "custom_index uses more than 24 bits! {custom_index} > {}", Self::MAX_U24 ); debug_assert!( shader_binding_table_record_offset <= Self::MAX_U24, "shader_binding_table_record_offset uses more than 24 bits! {} > {}", shader_binding_table_record_offset, Self::MAX_U24 ); AccelerationStructureInstance { transform: Self::affine_to_rows(transform), custom_index_and_mask: (custom_index & Self::MAX_U24) | (u32::from(mask) << 24), shader_binding_table_record_offset_and_flags: (shader_binding_table_record_offset & Self::MAX_U24) | (u32::from(flags) << 24), acceleration_structure_reference, } } } struct ExecutionContext { encoder: A::CommandEncoder, fence: A::Fence, fence_value: hal::FenceValue, used_views: Vec, used_cmd_bufs: Vec, frames_recorded: usize, } impl ExecutionContext { unsafe fn wait_and_clear(&mut self, device: &A::Device) { device.wait(&self.fence, self.fence_value, !0).unwrap(); self.encoder.reset_all(self.used_cmd_bufs.drain(..)); for view in self.used_views.drain(..) { device.destroy_texture_view(view); } self.frames_recorded = 0; } } #[allow(dead_code)] struct Example { instance: A::Instance, adapter: A::Adapter, surface: A::Surface, surface_format: wgt::TextureFormat, device: A::Device, queue: A::Queue, contexts: Vec>, context_index: usize, extent: [u32; 2], start: Instant, pipeline: A::ComputePipeline, bind_group: A::BindGroup, bgl: A::BindGroupLayout, shader_module: A::ShaderModule, texture_view: A::TextureView, uniform_buffer: A::Buffer, pipeline_layout: A::PipelineLayout, vertices_buffer: A::Buffer, indices_buffer: Option, texture: A::Texture, instances: [AccelerationStructureInstance; 3], instances_buffer: A::Buffer, blas: A::AccelerationStructure, tlas: A::AccelerationStructure, scratch_buffer: A::Buffer, time: f32, } impl Example { fn init(window: &winit::window::Window) -> Result> { let mut index_buffer = false; for arg in std::env::args() { if arg == "index_buffer" { index_buffer = true; } } if index_buffer { log::info!("using index buffer") } let instance_desc = hal::InstanceDescriptor { name: "example", flags: wgt::InstanceFlags::default(), dx12_shader_compiler: wgt::Dx12Compiler::Dxc { dxil_path: None, dxc_path: None, }, gles_minor_version: wgt::Gles3MinorVersion::default(), }; let instance = unsafe { A::Instance::init(&instance_desc)? }; let surface = { let raw_window_handle = window.window_handle()?.as_raw(); let raw_display_handle = window.display_handle()?.as_raw(); unsafe { instance .create_surface(raw_display_handle, raw_window_handle) .unwrap() } }; let (adapter, features) = unsafe { let mut adapters = instance.enumerate_adapters(Some(&surface)); if adapters.is_empty() { panic!("No adapters found"); } let exposed = adapters.swap_remove(0); dbg!(exposed.features); (exposed.adapter, exposed.features) }; let surface_caps = unsafe { adapter.surface_capabilities(&surface) } .expect("Surface doesn't support presentation"); log::info!("Surface caps: {:#?}", surface_caps); let hal::OpenDevice { device, queue } = unsafe { adapter .open( features, &wgt::Limits::default(), &wgt::MemoryHints::Performance, ) .unwrap() }; let window_size: (u32, u32) = window.inner_size().into(); dbg!(&surface_caps.formats); let surface_format = if surface_caps .formats .contains(&wgt::TextureFormat::Rgba8Snorm) { wgt::TextureFormat::Rgba8Unorm } else { *surface_caps.formats.first().unwrap() }; let surface_config = hal::SurfaceConfiguration { maximum_frame_latency: DESIRED_MAX_LATENCY .max(*surface_caps.maximum_frame_latency.start()) .min(*surface_caps.maximum_frame_latency.end()), present_mode: wgt::PresentMode::Fifo, composite_alpha_mode: wgt::CompositeAlphaMode::Opaque, format: surface_format, extent: wgt::Extent3d { width: window_size.0, height: window_size.1, depth_or_array_layers: 1, }, usage: hal::TextureUses::COLOR_TARGET | hal::TextureUses::COPY_DST, view_formats: vec![surface_format], }; unsafe { surface.configure(&device, &surface_config).unwrap(); }; #[allow(dead_code)] struct Uniforms { view_inverse: glam::Mat4, proj_inverse: glam::Mat4, } let bgl_desc = hal::BindGroupLayoutDescriptor { label: None, flags: hal::BindGroupLayoutFlags::empty(), entries: &[ wgt::BindGroupLayoutEntry { binding: 0, visibility: wgt::ShaderStages::COMPUTE, ty: wgt::BindingType::Buffer { ty: wgt::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: wgt::BufferSize::new(size_of::() as _), }, count: None, }, wgt::BindGroupLayoutEntry { binding: 1, visibility: wgt::ShaderStages::COMPUTE, ty: wgt::BindingType::StorageTexture { access: wgt::StorageTextureAccess::WriteOnly, format: wgt::TextureFormat::Rgba8Unorm, view_dimension: wgt::TextureViewDimension::D2, }, count: None, }, wgt::BindGroupLayoutEntry { binding: 2, visibility: wgt::ShaderStages::COMPUTE, ty: wgt::BindingType::AccelerationStructure, count: None, }, ], }; let bgl = unsafe { device.create_bind_group_layout(&bgl_desc).unwrap() }; let naga_shader = { let shader_file = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")) .join("examples") .join("ray-traced-triangle") .join("shader.wgsl"); let source = std::fs::read_to_string(shader_file).unwrap(); let module = naga::front::wgsl::Frontend::new().parse(&source).unwrap(); let info = naga::valid::Validator::new( naga::valid::ValidationFlags::all(), naga::valid::Capabilities::RAY_QUERY, ) .validate(&module) .unwrap(); hal::NagaShader { module: Cow::Owned(module), info, debug_source: None, } }; let shader_desc = hal::ShaderModuleDescriptor { label: None, runtime_checks: false, }; let shader_module = unsafe { device .create_shader_module(&shader_desc, hal::ShaderInput::Naga(naga_shader)) .unwrap() }; let pipeline_layout_desc = hal::PipelineLayoutDescriptor { label: None, flags: hal::PipelineLayoutFlags::empty(), bind_group_layouts: &[&bgl], push_constant_ranges: &[], }; let pipeline_layout = unsafe { device .create_pipeline_layout(&pipeline_layout_desc) .unwrap() }; let pipeline = unsafe { device.create_compute_pipeline(&hal::ComputePipelineDescriptor { label: Some("pipeline"), layout: &pipeline_layout, stage: hal::ProgrammableStage { module: &shader_module, entry_point: "main", constants: &Default::default(), zero_initialize_workgroup_memory: true, }, cache: None, }) } .unwrap(); let vertices: [f32; 9] = [1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 0.0]; let vertices_size_in_bytes = vertices.len() * 4; let indices: [u32; 3] = [0, 1, 2]; let indices_size_in_bytes = indices.len() * 4; let vertices_buffer = unsafe { let vertices_buffer = device .create_buffer(&hal::BufferDescriptor { label: Some("vertices buffer"), size: vertices_size_in_bytes as u64, usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT, memory_flags: hal::MemoryFlags::TRANSIENT | hal::MemoryFlags::PREFER_COHERENT, }) .unwrap(); let mapping = device .map_buffer(&vertices_buffer, 0..vertices_size_in_bytes as u64) .unwrap(); ptr::copy_nonoverlapping( vertices.as_ptr() as *const u8, mapping.ptr.as_ptr(), vertices_size_in_bytes, ); device.unmap_buffer(&vertices_buffer); assert!(mapping.is_coherent); vertices_buffer }; let indices_buffer = if index_buffer { unsafe { let indices_buffer = device .create_buffer(&hal::BufferDescriptor { label: Some("indices buffer"), size: indices_size_in_bytes as u64, usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT, memory_flags: hal::MemoryFlags::TRANSIENT | hal::MemoryFlags::PREFER_COHERENT, }) .unwrap(); let mapping = device .map_buffer(&indices_buffer, 0..indices_size_in_bytes as u64) .unwrap(); ptr::copy_nonoverlapping( indices.as_ptr() as *const u8, mapping.ptr.as_ptr(), indices_size_in_bytes, ); device.unmap_buffer(&indices_buffer); assert!(mapping.is_coherent); Some((indices_buffer, indices.len())) } } else { None }; let blas_triangles = vec![hal::AccelerationStructureTriangles { vertex_buffer: Some(&vertices_buffer), first_vertex: 0, vertex_format: wgt::VertexFormat::Float32x3, vertex_count: vertices.len() as u32, vertex_stride: 3 * 4, indices: indices_buffer.as_ref().map(|(buf, len)| { hal::AccelerationStructureTriangleIndices { buffer: Some(buf), format: wgt::IndexFormat::Uint32, offset: 0, count: *len as u32, } }), transform: None, flags: hal::AccelerationStructureGeometryFlags::OPAQUE, }]; let blas_entries = hal::AccelerationStructureEntries::Triangles(blas_triangles); let mut tlas_entries = hal::AccelerationStructureEntries::Instances(hal::AccelerationStructureInstances { buffer: None, count: 3, offset: 0, }); let blas_sizes = unsafe { device.get_acceleration_structure_build_sizes( &hal::GetAccelerationStructureBuildSizesDescriptor { entries: &blas_entries, flags: hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE, }, ) }; let tlas_flags = hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE | hal::AccelerationStructureBuildFlags::ALLOW_UPDATE; let tlas_sizes = unsafe { device.get_acceleration_structure_build_sizes( &hal::GetAccelerationStructureBuildSizesDescriptor { entries: &tlas_entries, flags: tlas_flags, }, ) }; let blas = unsafe { device.create_acceleration_structure(&hal::AccelerationStructureDescriptor { label: Some("blas"), size: blas_sizes.acceleration_structure_size, format: hal::AccelerationStructureFormat::BottomLevel, }) } .unwrap(); let tlas = unsafe { device.create_acceleration_structure(&hal::AccelerationStructureDescriptor { label: Some("tlas"), size: tlas_sizes.acceleration_structure_size, format: hal::AccelerationStructureFormat::TopLevel, }) } .unwrap(); let uniforms = { let view = Mat4::look_at_rh(Vec3::new(0.0, 0.0, 2.5), Vec3::ZERO, Vec3::Y); let proj = Mat4::perspective_rh(59.0_f32.to_radians(), 1.0, 0.001, 1000.0); Uniforms { view_inverse: view.inverse(), proj_inverse: proj.inverse(), } }; let uniforms_size = size_of::(); let uniform_buffer = unsafe { let uniform_buffer = device .create_buffer(&hal::BufferDescriptor { label: Some("uniform buffer"), size: uniforms_size as u64, usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::UNIFORM, memory_flags: hal::MemoryFlags::PREFER_COHERENT, }) .unwrap(); let mapping = device .map_buffer(&uniform_buffer, 0..uniforms_size as u64) .unwrap(); ptr::copy_nonoverlapping( &uniforms as *const Uniforms as *const u8, mapping.ptr.as_ptr(), uniforms_size, ); device.unmap_buffer(&uniform_buffer); assert!(mapping.is_coherent); uniform_buffer }; let texture_desc = hal::TextureDescriptor { label: None, size: wgt::Extent3d { width: 512, height: 512, depth_or_array_layers: 1, }, mip_level_count: 1, sample_count: 1, dimension: wgt::TextureDimension::D2, format: wgt::TextureFormat::Rgba8Unorm, usage: hal::TextureUses::STORAGE_READ_WRITE | hal::TextureUses::COPY_SRC, memory_flags: hal::MemoryFlags::empty(), view_formats: vec![wgt::TextureFormat::Rgba8Unorm], }; let texture = unsafe { device.create_texture(&texture_desc).unwrap() }; let view_desc = hal::TextureViewDescriptor { label: None, format: texture_desc.format, dimension: wgt::TextureViewDimension::D2, usage: hal::TextureUses::STORAGE_READ_WRITE | hal::TextureUses::COPY_SRC, range: wgt::ImageSubresourceRange::default(), }; let texture_view = unsafe { device.create_texture_view(&texture, &view_desc).unwrap() }; let bind_group = { let buffer_binding = hal::BufferBinding { buffer: &uniform_buffer, offset: 0, size: None, }; let texture_binding = hal::TextureBinding { view: &texture_view, usage: hal::TextureUses::STORAGE_READ_WRITE, }; let group_desc = hal::BindGroupDescriptor { label: Some("bind group"), layout: &bgl, buffers: &[buffer_binding], samplers: &[], textures: &[texture_binding], acceleration_structures: &[&tlas], entries: &[ hal::BindGroupEntry { binding: 0, resource_index: 0, count: 1, }, hal::BindGroupEntry { binding: 1, resource_index: 0, count: 1, }, hal::BindGroupEntry { binding: 2, resource_index: 0, count: 1, }, ], }; unsafe { device.create_bind_group(&group_desc).unwrap() } }; let scratch_buffer = unsafe { device .create_buffer(&hal::BufferDescriptor { label: Some("scratch buffer"), size: blas_sizes .build_scratch_size .max(tlas_sizes.build_scratch_size), usage: hal::BufferUses::ACCELERATION_STRUCTURE_SCRATCH, memory_flags: hal::MemoryFlags::empty(), }) .unwrap() }; let instances = [ AccelerationStructureInstance::new( &Affine3A::from_translation(Vec3 { x: 0.0, y: 0.0, z: 0.0, }), 0, 0xff, 0, 0, unsafe { device.get_acceleration_structure_device_address(&blas) }, ), AccelerationStructureInstance::new( &Affine3A::from_translation(Vec3 { x: -1.0, y: -1.0, z: -2.0, }), 0, 0xff, 0, 0, unsafe { device.get_acceleration_structure_device_address(&blas) }, ), AccelerationStructureInstance::new( &Affine3A::from_translation(Vec3 { x: 1.0, y: -1.0, z: -2.0, }), 0, 0xff, 0, 0, unsafe { device.get_acceleration_structure_device_address(&blas) }, ), ]; let instances_buffer_size = instances.len() * size_of::(); let instances_buffer = unsafe { let instances_buffer = device .create_buffer(&hal::BufferDescriptor { label: Some("instances_buffer"), size: instances_buffer_size as u64, usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT, memory_flags: hal::MemoryFlags::TRANSIENT | hal::MemoryFlags::PREFER_COHERENT, }) .unwrap(); let mapping = device .map_buffer(&instances_buffer, 0..instances_buffer_size as u64) .unwrap(); ptr::copy_nonoverlapping( instances.as_ptr() as *const u8, mapping.ptr.as_ptr(), instances_buffer_size, ); device.unmap_buffer(&instances_buffer); assert!(mapping.is_coherent); instances_buffer }; if let hal::AccelerationStructureEntries::Instances(ref mut i) = tlas_entries { i.buffer = Some(&instances_buffer); assert!( instances.len() <= i.count as usize, "Tlas allocation to small" ); } let cmd_encoder_desc = hal::CommandEncoderDescriptor { label: None, queue: &queue, }; let mut cmd_encoder = unsafe { device.create_command_encoder(&cmd_encoder_desc).unwrap() }; unsafe { cmd_encoder.begin_encoding(Some("init")).unwrap() }; unsafe { cmd_encoder.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier { usage: hal::AccelerationStructureUses::empty() ..hal::AccelerationStructureUses::BUILD_OUTPUT, }); cmd_encoder.build_acceleration_structures( 1, [hal::BuildAccelerationStructureDescriptor { mode: hal::AccelerationStructureBuildMode::Build, flags: hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE, destination_acceleration_structure: &blas, scratch_buffer: &scratch_buffer, entries: &blas_entries, source_acceleration_structure: None, scratch_buffer_offset: 0, }], ); let scratch_buffer_barrier = hal::BufferBarrier { buffer: &scratch_buffer, usage: hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT ..hal::BufferUses::TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT, }; cmd_encoder.transition_buffers(iter::once(scratch_buffer_barrier)); cmd_encoder.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier { usage: hal::AccelerationStructureUses::BUILD_OUTPUT ..hal::AccelerationStructureUses::BUILD_INPUT, }); cmd_encoder.build_acceleration_structures( 1, [hal::BuildAccelerationStructureDescriptor { mode: hal::AccelerationStructureBuildMode::Build, flags: tlas_flags, destination_acceleration_structure: &tlas, scratch_buffer: &scratch_buffer, entries: &tlas_entries, source_acceleration_structure: None, scratch_buffer_offset: 0, }], ); cmd_encoder.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier { usage: hal::AccelerationStructureUses::BUILD_OUTPUT ..hal::AccelerationStructureUses::SHADER_INPUT, }); let texture_barrier = hal::TextureBarrier { texture: &texture, range: wgt::ImageSubresourceRange::default(), usage: hal::TextureUses::UNINITIALIZED..hal::TextureUses::STORAGE_READ_WRITE, }; cmd_encoder.transition_textures(iter::once(texture_barrier)); } let init_fence_value = 1; let fence = unsafe { let mut fence = device.create_fence().unwrap(); let init_cmd = cmd_encoder.end_encoding().unwrap(); queue .submit(&[&init_cmd], &[], (&mut fence, init_fence_value)) .unwrap(); device.wait(&fence, init_fence_value, !0).unwrap(); cmd_encoder.reset_all(iter::once(init_cmd)); fence }; Ok(Self { instance, adapter, surface, surface_format: surface_config.format, device, queue, pipeline, contexts: vec![ExecutionContext { encoder: cmd_encoder, fence, fence_value: init_fence_value + 1, used_views: Vec::new(), used_cmd_bufs: Vec::new(), frames_recorded: 0, }], context_index: 0, extent: [window_size.0, window_size.1], start: Instant::now(), pipeline_layout, bind_group, texture, instances, instances_buffer, blas, tlas, scratch_buffer, time: 0.0, indices_buffer: indices_buffer.map(|(buf, _)| buf), vertices_buffer, uniform_buffer, texture_view, bgl, shader_module, }) } fn update(&mut self, _event: winit::event::WindowEvent) {} fn render(&mut self) { let ctx = &mut self.contexts[self.context_index]; let surface_tex = unsafe { self.surface .acquire_texture(None, &ctx.fence) .unwrap() .unwrap() .texture }; let target_barrier0 = hal::TextureBarrier { texture: surface_tex.borrow(), range: wgt::ImageSubresourceRange::default(), usage: hal::TextureUses::UNINITIALIZED..hal::TextureUses::COPY_DST, }; let instances_buffer_size = self.instances.len() * size_of::(); let tlas_flags = hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE | hal::AccelerationStructureBuildFlags::ALLOW_UPDATE; self.time += 1.0 / 60.0; self.instances[0].set_transform(&Affine3A::from_rotation_y(self.time)); unsafe { let mapping = self .device .map_buffer(&self.instances_buffer, 0..instances_buffer_size as u64) .unwrap(); ptr::copy_nonoverlapping( self.instances.as_ptr() as *const u8, mapping.ptr.as_ptr(), instances_buffer_size, ); self.device.unmap_buffer(&self.instances_buffer); assert!(mapping.is_coherent); } unsafe { ctx.encoder.begin_encoding(Some("frame")).unwrap(); let instances = hal::AccelerationStructureInstances { buffer: Some(&self.instances_buffer), count: self.instances.len() as u32, offset: 0, }; ctx.encoder .place_acceleration_structure_barrier(hal::AccelerationStructureBarrier { usage: hal::AccelerationStructureUses::SHADER_INPUT ..hal::AccelerationStructureUses::BUILD_INPUT, }); ctx.encoder.build_acceleration_structures( 1, [hal::BuildAccelerationStructureDescriptor { mode: hal::AccelerationStructureBuildMode::Update, flags: tlas_flags, destination_acceleration_structure: &self.tlas, scratch_buffer: &self.scratch_buffer, entries: &hal::AccelerationStructureEntries::Instances(instances), source_acceleration_structure: Some(&self.tlas), scratch_buffer_offset: 0, }], ); ctx.encoder .place_acceleration_structure_barrier(hal::AccelerationStructureBarrier { usage: hal::AccelerationStructureUses::BUILD_OUTPUT ..hal::AccelerationStructureUses::SHADER_INPUT, }); let scratch_buffer_barrier = hal::BufferBarrier { buffer: &self.scratch_buffer, usage: hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT ..hal::BufferUses::TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT, }; ctx.encoder .transition_buffers(iter::once(scratch_buffer_barrier)); ctx.encoder.transition_textures(iter::once(target_barrier0)); } let surface_view_desc = hal::TextureViewDescriptor { label: None, format: self.surface_format, dimension: wgt::TextureViewDimension::D2, usage: hal::TextureUses::COPY_DST, range: wgt::ImageSubresourceRange::default(), }; let surface_tex_view = unsafe { self.device .create_texture_view(surface_tex.borrow(), &surface_view_desc) .unwrap() }; unsafe { ctx.encoder.begin_compute_pass(&hal::ComputePassDescriptor { label: None, timestamp_writes: None, }); ctx.encoder.set_compute_pipeline(&self.pipeline); ctx.encoder .set_bind_group(&self.pipeline_layout, 0, &self.bind_group, &[]); ctx.encoder.dispatch([512 / 8, 512 / 8, 1]); } ctx.frames_recorded += 1; let target_barrier1 = hal::TextureBarrier { texture: surface_tex.borrow(), range: wgt::ImageSubresourceRange::default(), usage: hal::TextureUses::COPY_DST..hal::TextureUses::PRESENT, }; let target_barrier2 = hal::TextureBarrier { texture: &self.texture, range: wgt::ImageSubresourceRange::default(), usage: hal::TextureUses::STORAGE_READ_WRITE..hal::TextureUses::COPY_SRC, }; let target_barrier3 = hal::TextureBarrier { texture: &self.texture, range: wgt::ImageSubresourceRange::default(), usage: hal::TextureUses::COPY_SRC..hal::TextureUses::STORAGE_READ_WRITE, }; unsafe { ctx.encoder.end_compute_pass(); ctx.encoder.transition_textures(iter::once(target_barrier2)); ctx.encoder.copy_texture_to_texture( &self.texture, hal::TextureUses::COPY_SRC, surface_tex.borrow(), std::iter::once(hal::TextureCopy { src_base: hal::TextureCopyBase { mip_level: 0, array_layer: 0, origin: wgt::Origin3d::ZERO, aspect: hal::FormatAspects::COLOR, }, dst_base: hal::TextureCopyBase { mip_level: 0, array_layer: 0, origin: wgt::Origin3d::ZERO, aspect: hal::FormatAspects::COLOR, }, size: hal::CopyExtent { width: 512, height: 512, depth: 1, }, }), ); ctx.encoder.transition_textures(iter::once(target_barrier1)); ctx.encoder.transition_textures(iter::once(target_barrier3)); } unsafe { let cmd_buf = ctx.encoder.end_encoding().unwrap(); self.queue .submit( &[&cmd_buf], &[&surface_tex], (&mut ctx.fence, ctx.fence_value), ) .unwrap(); self.queue.present(&self.surface, surface_tex).unwrap(); ctx.used_cmd_bufs.push(cmd_buf); ctx.used_views.push(surface_tex_view); }; log::info!("Context switch from {}", self.context_index); let old_fence_value = ctx.fence_value; if self.contexts.len() == 1 { let hal_desc = hal::CommandEncoderDescriptor { label: None, queue: &self.queue, }; self.contexts.push(unsafe { ExecutionContext { encoder: self.device.create_command_encoder(&hal_desc).unwrap(), fence: self.device.create_fence().unwrap(), fence_value: 0, used_views: Vec::new(), used_cmd_bufs: Vec::new(), frames_recorded: 0, } }); } self.context_index = (self.context_index + 1) % self.contexts.len(); let next = &mut self.contexts[self.context_index]; unsafe { next.wait_and_clear(&self.device); } next.fence_value = old_fence_value + 1; } fn exit(mut self) { unsafe { { let ctx = &mut self.contexts[self.context_index]; self.queue .submit(&[], &[], (&mut ctx.fence, ctx.fence_value)) .unwrap(); } for mut ctx in self.contexts { ctx.wait_and_clear(&self.device); self.device.destroy_command_encoder(ctx.encoder); self.device.destroy_fence(ctx.fence); } self.device.destroy_bind_group(self.bind_group); self.device.destroy_buffer(self.scratch_buffer); self.device.destroy_buffer(self.instances_buffer); if let Some(buffer) = self.indices_buffer { self.device.destroy_buffer(buffer); } self.device.destroy_buffer(self.vertices_buffer); self.device.destroy_buffer(self.uniform_buffer); self.device.destroy_acceleration_structure(self.tlas); self.device.destroy_acceleration_structure(self.blas); self.device.destroy_texture_view(self.texture_view); self.device.destroy_texture(self.texture); self.device.destroy_compute_pipeline(self.pipeline); self.device.destroy_pipeline_layout(self.pipeline_layout); self.device.destroy_bind_group_layout(self.bgl); self.device.destroy_shader_module(self.shader_module); self.surface.unconfigure(&self.device); self.device.exit(self.queue); drop(self.surface); drop(self.adapter); } } } cfg_if::cfg_if! { // Apple + Metal if #[cfg(all(any(target_os = "macos", target_os = "ios"), feature = "metal"))] { type Api = hal::api::Metal; } // Wasm + Vulkan else if #[cfg(all(not(target_arch = "wasm32"), feature = "vulkan"))] { type Api = hal::api::Vulkan; } // Windows + DX12 else if #[cfg(all(windows, feature = "dx12"))] { type Api = hal::api::Dx12; } // Anything + GLES else if #[cfg(feature = "gles")] { type Api = hal::api::Gles; } // Fallback else { type Api = hal::api::Empty; } } fn main() { env_logger::init(); let event_loop = winit::event_loop::EventLoop::new().unwrap(); let window = winit::window::WindowBuilder::new() .with_title("hal-ray-traced-triangle") .with_inner_size(winit::dpi::PhysicalSize { width: 512, height: 512, }) .with_resizable(false) .with_enabled_buttons(WindowButtons::CLOSE) .build(&event_loop) .unwrap(); let example_result = Example::::init(&window); let mut example = Some(example_result.expect("Selected backend is not supported")); event_loop .run(move |event, target| { let _ = &window; // force ownership by the closure target.set_control_flow(winit::event_loop::ControlFlow::Poll); match event { winit::event::Event::WindowEvent { event, .. } => match event { winit::event::WindowEvent::CloseRequested => { target.exit(); } winit::event::WindowEvent::KeyboardInput { event, .. } if event.physical_key == winit::keyboard::PhysicalKey::Code( winit::keyboard::KeyCode::Escape, ) => { target.exit(); } winit::event::WindowEvent::RedrawRequested => { let ex = example.as_mut().unwrap(); ex.render(); } _ => { example.as_mut().unwrap().update(event); } }, winit::event::Event::LoopExiting => { example.take().unwrap().exit(); } winit::event::Event::AboutToWait => { window.request_redraw(); } _ => {} } }) .unwrap(); }