[package] authors = ["Avi Weinstock <git@aweinstock.com>"] categories = ["game-development", "graphics", "rendering"] description = "wgpu middleware for GPU-accelerated tilemap rendering, primarily targeted at 2d games" edition = "2021" keywords = ["2d", "gamedev", "tile", "tiled", "wgpu"] license = "Apache-2.0" name = "wgpu-tilemap" readme = "README.md" repository = "https://github.com/aweinstock314/wgpu-tilemap" version = "0.1.1" [dependencies] bytemuck = { version = "1.13", features = ["derive"] } vek = "0.15" wgpu = { version = "0.17" } csv = { version = "1.2", optional = true } image = { version = "0.24", default-features = false, optional = true } serde = { version = "1.0", optional = true } wgpu-profiler = { version = "0.14", optional = true } [features] default = [] serde = ["dep:serde"] wgpu-profiler = ["dep:wgpu-profiler"] image = ["dep:image"] csv = ["dep:csv"]