@vertex fn main( @builtin(vertex_index) VertexIndex : u32 ) -> @builtin(position) vec4f { var pos = array( vec2(0.0, 0.5), vec2(-0.5, -0.5), vec2(0.5, -0.5) ); return vec4f(pos[VertexIndex], 0.0, 1.0); }