#define_import_path bevy_pbr::utils const PI: f32 = 3.141592653589793; fn saturate(value: f32) -> f32 { return clamp(value, 0.0, 1.0); } fn hsv2rgb(hue: f32, saturation: f32, value: f32) -> vec3 { let rgb = clamp( abs( ((hue * 6.0 + vec3(0.0, 4.0, 2.0)) % 6.0) - 3.0 ) - 1.0, vec3(0.0), vec3(1.0) ); return value * mix( vec3(1.0), rgb, vec3(saturation)); } fn random1D(s: f32) -> f32 { return fract(sin(s * 12.9898) * 43758.5453123); }